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  • oldhag270's Avatar
    Today, 07:12 PM
    oldhag270 replied to a thread Rpcs3 in Emulator Help
    No 7z is not enabled.
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 07:03 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Would you happen to have 7z enabled? It sounds like it is in the process of compressing the PPU files and/or Game Data files.
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 06:58 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Add the archive extension to RPCS3 in RLUI and it will be able to audit the games. For example, I have 7z|rar|zip as the first 3 extensions for...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 06:43 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    That would be great. With the 7z compression method the emulator wonít be able to audit the games correct?
    282 replies | 50468 view(s)
  • oldhag270's Avatar
    Today, 05:58 PM
    oldhag270 replied to a thread Rpcs3 in Emulator Help
    With this latest version I am having the emulator not close along with the fade,but everything loads correctly.BTW I'm using the shortcut method.
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 05:44 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Yeah, as of now. I can add support for the shortcut method as well. There are many variables I can store in an "ini" file for easy customization I...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 04:44 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    Does the part of the module that compresses the PPU only work with this method and not the with the shortcut method?
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 04:24 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Yes, that and you can store them in any location. Many of the games come prepared like this so no work would need to be done. They may not be...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 04:09 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    Ah ok, so we're not really compressing them. Is the advantage of this method to not have to make shortcuts for all of the eboot.bin files?
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 03:59 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    You will want to archive them using 7zip (or another program) and set the compression level to "Store". There will be no compression done so it will...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 03:37 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    Thank you, I tested the last module you posted and it works well. I'm going to try compressing the games next. Won't they take forever to load...
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 03:05 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    MEmu := "RPCS3" MEmuV := "v0.0.7-9142-9a8c59a1 Alpha" MURL := MAuthor := MVersion := "1.0.15" MDate := "2019-11-16" MCRC := "" iCRC := ""...
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 02:50 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Yes, you definitely can leave the games compressed. That is how I prefer my setup. You can have all your games compressed and stored in the same...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 02:24 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    That works great! I'm trying to understand the different ways this module works and the notes in the module about the PPU compression. I have 7z...
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 01:59 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Ended up being a pretty simple fix. Test the module below and let me know how it works out. MEmu := "RPCS3" MEmuV := "v0.0.7-9142-9a8c59a1 Alpha"...
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 01:39 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    The module is having trouble figuring out the gameID again. When using the shortcut method, the games.yml file is updated with the path of the...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 12:48 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    I'm on version 0.0.7-9129-fcc841ea Alpha I tried moving the game out of disc folder as oldhag270 suggested but that made no difference. Oldhag270,...
    282 replies | 50468 view(s)
  • oldhag270's Avatar
    Today, 12:45 PM
    oldhag270 replied to a thread Rpcs3 in Emulator Help
    I just tried with the latest version and it's doing the same thing. Latest version 9142.
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 12:40 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I will download the latest version to see if anything changed. What version are you currently using? Not quite sure why that is happening....
    282 replies | 50468 view(s)
  • oldhag270's Avatar
    Today, 12:23 PM
    oldhag270 replied to a thread Rpcs3 in Emulator Help
    I only get this error when games are located in the disc folder within dev_hdd0,all other games work fine for me. Something has definitely changed...
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Today, 12:05 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    I increased the value you mentioned to 10000 but still got the same error. Can it be that something changed in the latest version of the emulator...
    282 replies | 50468 view(s)
  • RkH's Avatar
    Today, 11:14 AM
    I'm using Win 10 last version, if I close the explorer.exe process, when returning back to main menu, my xpadder profiles loads after 5 or 6 seconds....
    0 replies | 14 view(s)
  • slashin8r's Avatar
    Today, 09:38 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    MEmu := "RPCS3" MEmuV := "v0.0.7-8981-2cc71afd Alpha" MURL := MAuthor := MVersion := "1.0.14" MDate := "2019-11-16" MCRC := "" iCRC := ""...
    282 replies | 50468 view(s)
  • slashin8r's Avatar
    Today, 09:24 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Edit the following section of the module: ; Waiting 3 seconds to see if compiling window appears If (gameSerial != "" && !Fileexist(gamePPUemuPath...
    282 replies | 50468 view(s)
  • snikt!'s Avatar
    Today, 08:28 AM
    Mmh. Out of my head you just need to choose the controller and map the buttons. You have set 32pad, maybe thatís wrong as long as you donít emulate...
    1 replies | 999 view(s)
  • Yardley's Avatar
    Yesterday, 04:11 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    Interesting, do have any workarounds? I'm sure slashin8r will fix this soon enough.
    282 replies | 50468 view(s)
  • oldhag270's Avatar
    Yesterday, 03:42 PM
    oldhag270 replied to a thread Rpcs3 in Emulator Help
    I get this same error but only when my game is in disc instead of game.
    282 replies | 50468 view(s)
  • Yardley's Avatar
    Yesterday, 03:25 PM
    Yardley replied to a thread Rpcs3 in Emulator Help
    I tried this and the module you posted on 10/27 and both work great except that if fade is onscreen too long because the PPU compiling is taking long...
    282 replies | 50468 view(s)
  • tonesmalone's Avatar
    Yesterday, 12:14 PM
    Use the version of Dolphin that the module is built for and it will work fine. Mine does, and Iím on latest windows. Sent from my iPhone using...
    2 replies | 82 view(s)
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