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View Full Version : 7z Possibility out of space with 12TO free



orphen92
08-15-2017, 05:37 AM
Hello guys,
i have trouble with 3ds game.
When i try to extract it with rlauncher, i have a rlauncher message possibility out of space.
But i have a NAS and 12 TO free...

Can you help me please?

cID67
08-15-2017, 09:50 PM
corrupted file?

orphen92
08-17-2017, 05:47 PM
Nop

bleasby
08-18-2017, 08:41 AM
log?

orphen92
08-27-2017, 05:36 AM
For sure :)



11:26:45:685 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
11:26:45:812 | RL | INFO | +125 | Main - System Specs:
RocketLauncher Dir: D:\Console\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Famille
SKU: Windows 8
Total Memory: 16325.14 MB
Free Memory: 13265.22 MB
Used Memory: 3059.922 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 12
GPU 1 Name: NVIDIA GeForce GTX 1080
GPU 1 RAM: -1.00 MB
GPU 1 Driver Version: 22.21.13.8205
Sound 1 Device: NVIDIA High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: Realtek High Definition Audio
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 3 Status: Enabled
OS Language: French_Standard
System Locale: fr-FR
Formats Locale: fr-FR
Windows UI Language: fr-FR
Text Encoding: Windows-1252
OS Admin Status: No
RL Compatibility Flags:
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
Monitor #1 DPI: 100
ErrorMode: 0
AutoHotkey Path:
AHK Version: 1.1.13.00
Unicode: No
11:26:45:812 | RL | INFO | +0 | CheckFile - Checking if D:\Console\RocketLauncher\RocketLauncher.exe exists
11:26:45:813 | RL | INFO | +0 | Main - Raw CLI received: "-s Sega Dreamcast -r 4 Wheel Thunder (USA) -f D:\Console\LaunchBox.exe -p LaunchBox -c 1 -o 1"
11:26:45:813 | RL | INFO | +0 | Main - Loading Front End Plugin: "LaunchBox"
11:26:45:813 | RL | INFO | +0 | Main - RocketLauncher received "Sega Dreamcast" and "4 Wheel Thunder (USA)"
11:26:45:818 | RL | INFO | +0 | Main - Did not find a "D:\Console\RocketLauncher\Settings\Sega Dreamcast\Game Options.ini" file, skipping any game-specific options.
11:26:45:818 | RL | INFO | +0 | Main - 4 Wheel Thunder (USA) is using the default emulator: Demul70
11:26:45:818 | RL | INFO | +0 | Main - Checking for a [Demul70] section in D:\Console\RocketLauncher\Settings\Sega Dreamcast\Emulators.ini
11:26:45:818 | RL | INFO | +0 | Main - Checking for a [Demul70] section in D:\Console\RocketLauncher\Settings\Global Emulators.ini
11:26:45:818 | RL | INFO | +0 | Main - Found [Demul70] in D:\Console\RocketLauncher\Settings\Global Emulators.ini
11:26:45:819 | RL | INFO | +0 | CheckFile - Checking if D:\Console\RocketLauncher\Modules\Demul\Demul (v0.7).ahk exists
11:26:45:823 | RL | INFO | +15 | Main - CRC Check - CRC matches, this is an official unedited module.
11:26:45:823 | RL | INFO | +0 | Main - 4 Wheel Thunder (USA) will use module: D:\Console\RocketLauncher\Modules\Demul\Demul (v0.7).ahk
11:26:45:833 | RL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
11:26:45:836 | RL | INFO | +0 | CheckFile - Checking if D:\Console\Emulators\Demu 07\demul.exe exists
11:26:45:836 | RL | INFO | +0 | Main - INI Keys read
11:26:45:837 | RL | INFO | +0 | CheckFile - Checking if D:\Console\RocketLauncher\Module Extensions\7z.exe exists
11:26:45:837 | RL | INFO | +0 | CheckFile - Checking if D:\Console\RocketLauncher\Module Extensions\7z.dll exists
11:26:45:843 | RL | INFO | +16 | Main - "4 Wheel Thunder (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Si de
11:26:45:843 | RL | INFO | +0 | CheckPaths - Started
11:26:45:843 | RL | INFO | +0 | CheckPaths - Looking for rom: Z:\Roms\Sega Dreamcast\4 Wheel Thunder (USA).rar
11:26:45:849 | RL | INFO | +0 | CheckPaths - Found rom: Z:\Roms\Sega Dreamcast\4 Wheel Thunder (USA).rar
11:26:45:849 | RL | INFO | +0 | CheckPaths - Ended
11:26:45:849 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------

#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
Global RLLog
Global RLObject
0 := "12"
rlPath := "D:\Console\RocketLauncher"
pluginPath := "D:\Console\RocketLauncher\Plugins"
pluginName := "LaunchBox"
pluginExt := ".plugin"
contextOnExit := "1"
rlMode := ""
rlTitle := "RocketLauncher"
rlVersion := "1.2.0.1"
rlAuthor := "djvj"
rlURL := "www.rlauncher.com"
langFile := "D:\Console\RocketLauncher\Data\Language\Localizati on.ini"
primMonitor := "1"
frontendPID := ""
frontendPath := "D:\Console"
frontendExe := "LaunchBox.exe"
frontendExt := "exe"
frontendName := "LaunchBox"
frontendDrive := "D"
exitEmulatorKey := "~Esc|H1000:1joy7&1joy8"
restoreFE := "false"
exitScriptKey := "~q & ~s"
toggleCursorKey := "~e & ~t"
emuFullPath := "D:\Console\Emulators\Demu 07\demul.exe"
emuPath := "D:\Console\Emulators\Demu 07"
emuName := "Demul70"
emuExt := "exe"
baseRomPath := ""
romPath := "Z:\Roms\Sega Dreamcast"
romPathFromIni := "Z:\Roms\Sega Dreamcast"
romExtension := ".rar"
romExtensionOrig := ".rar"
romExtensions := "rar|lha|lzh|gzip|tar|7z|zip|gdi|cue|cdi|chd|mds|cc d|nrg"
executable := "demul.exe"
systemDbName := "Sega Dreamcast"
systemName := "Sega Dreamcast"
dbPath := ""
dbName := "4 Wheel Thunder (USA)"
dbExt := ""
romFoundByExt := ""
romName := "4 Wheel Thunder (USA)"
romMapPath := ""
romMappingEnabled := "false"
romMappingLaunchMenuEnabled := "false"
romMappingFirstMatchingExt := "false"
romMappingShowAllRomsInArchive := "true"
romMappingNumberOfGamesByScreen := "7"
romMappingHideParent := "false"
romMappingMenuWidth := "400"
romMappingMenuMargin := "65"
romMappingTextFont := "Bebas Neue"
romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
romMappingDisabledTextColor := "ff888888"
romMappingTextSizeDifference := "7"
romMappingTextMargin := "15"
romMappingTitleTextFont := "Bebas Neue"
romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
romMappingTitle2TextFont := "Bebas Neue"
romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
romMappingGameInfoTextFont := "Bebas Neue"
romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
romMappingGameNameTextFont := "Bebas Neue"
romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
romMappingBackgroundBrush := "aa000000"
romMappingColumnBrush := "33000000"
romMappingButtonBrush1 := "6f000000"
romMappingButtonBrush2 := "33000000"
romMappingBackgroundAlign := "Stretch and Lose Aspect"
romMappingMenuFlagWidth := "55"
romMappingMenuFlagSeparation := "7"
romMappingDefaultMenuList := "FullList"
romMappingSingleFilteredRomAutomaticLaunch := "false"
altArchiveNameOnly := ""
altRomNameOnly := ""
altArchiveAndRomName := ""
altArchiveAndManyRomNames := ""
altRomNamesOnly := ""
romMapScenario := ""
skipchecks := "false"
romMatchExt := "false"
blockInputTime := "0"
blockInputFile := "D:\Console\RocketLauncher\Module Extensions\BlockInput.exe"
errorLevelReporting := "false"
lockLaunch := "false"
lockLaunchGame := ""
screenRotationAngle := "0"
screenRotationAngleGame := ""
setResolution := ""
logFile := ""
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
logLevel := "3"
logShowDebugConsole := "false"
logShowCommandWindow := "false"
logCommandWindow := "false"
logIncludeModule := "true"
logIncludeFileProperties := "true"
logIncludeDLLLogs := "false"
errorSounds := "true"
rlDebugConsoleStdout := ""
sysLang := "French_Standard"
sysType := "64-bit"
broadcastWindowTitle := ""
navUpKey := "Up"
navDownKey := "Down"
navLeftKey := "Left"
navRightKey := "Right"
navSelectKey := "Enter"
navP2UpKey := "Numpad8"
navP2DownKey := "Numpad2"
navP2LeftKey := "Numpad4"
navP2RightKey := "Numpad6"
navP2SelectKey := "NumpadEnter"
originalWidth := "1920"
originalHeight := "1080"
vdEnabled := "false"
vdFullPath := ""
vdUseSCSI := "true"
vdDriveLetter := ""
vdDriveLetterScsi := ""
vdAddDrive := "true"
demulShooterPath := ""
servoStikEnabled := "false"
servoStikExitMode := "false"
ledblinkyEnabled := "false"
ledblinkySystemName := ""
ledblinkyFullPath := ""
ledblinkyProfilePath := "D:\Console\RocketLauncher\Profiles\LEDBlinky"
ledblinkyRLProfile := "D:\Console\RocketLauncher\Profiles\LEDBlinky\Rocke tLauncher"
winIPACFullPath := ""
ultraMapEnabled := "false"
ultraMapFullPath := ""
emuIdleShutdown := "0"
launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
cursorSize := ""
hideCursor := "false"
hideEmu := "false"
hideFE := "false"
suspendFE := "false"
fadeIn := "true"
fadeInDuration := "500"
fadeInTransitionAnimation := "DefaultAnimateFadeIn"
fadeInDelay := "0"
fadeInExitDelay := "0"
fadeOutExitDelay := "0"
fadeOut := "true"
fadeOutExtraScreen := "false"
fadeOutDuration := "500"
fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
fadeOutDelay := "0"
fadeLyrInterpolation := "7"
fadeMuteEmulator := "false"
fadeUseBackgrounds := "false"
fadeClickThrough := "false"
fadeSounds := "true"
fade7zProgressMode := "extraction"
fadeWidthBaseRes := "1920"
fadeHeightBaseRes := "1080"
fadeLyr1Color := "FF000000"
fadeLyr1AlignImage := "Stretch and Lose Aspect"
fadeLyr2Pos := "Stretch and Lose Aspect"
fadeLyr2X := "0"
fadeLyr2Y := "0"
fadeLyr2W := ""
fadeLyr2H := ""
fadeLyr2Adjust := "1"
fadeLyr2PicPad := "0"
fadeLyr2Prefix := "Extra Layer 1 - Console"
fadeLyr3Pos := "Center"
fadeLyr3X := "450"
fadeLyr3Y := "450"
fadeLyr3W := ""
fadeLyr3H := ""
fadeLyr3Adjust := "1"
fadeLyr3PicPad := "0"
fadeLyr3Speed := "750"
fadeLyr3Animation := "DefaultFadeAnimation"
fadeLyr37zAnimation := "DefaultFadeAnimation"
fadeLyr3Type := "imageandbar"
fadeLyr3ImgFollow7zProgress := "true"
fadeLyr3Repeat := "1"
fadeLyr3BackImageTransparency := "30"
fadeLyr3StaticPos := "No Alignment"
fadeLyr3StaticX := "0"
fadeLyr3StaticY := "870|1575"
fadeLyr3StaticW := ""
fadeLyr3StaticH := ""
fadeLyr3StaticAdjust := "1"
fadeLyr3StaticPicPad := "0"
fadeLyr3StaticPrefix := "Info Bar"
fadeLyr4Adjust := "1"
fadeLyr4X := "1792|952"
fadeLyr4Y := "891|1596"
fadeLyr4W := "128"
fadeLyr4H := ""
fadeLyr4Pos := "No Alignment"
fadeLyr4FPS := "50"
fadeLyr4PicPad := "0"
fadeTranspGifColor := "FFFFFF"
fadeBarWindow := "Image"
fadeBarWindowX := ""
fadeBarWindowY := ""
fadeBarWindowW := "900"
fadeBarWindowH := ""
fadeBarWindowR := "30"
fadeBarWindowM := "30"
fadeBarWindowHatchStyle := "8"
fadeBar := "7zOnly"
fadeProgressDuration := "0"
fadeBarBack := "true"
fadeBarBackColor := "FF555555"
fadeBarH := "30"
fadeBarR := "10"
fadeBarColor := "DD00BFFF"
fadeBarHatchStyle := "8"
fadeBarPercentageText := "true"
fadeBarInfoText := "true"
fadeBarXOffset := "0"
fadeBarYOffset := "150"
fadeRomInfoDescription := "filtered text"
fadeRomInfoSystemName := "image"
fadeRomInfoYear := "text with label"
fadeRomInfoDeveloper := "disabled"
fadeRomInfoPublisher := "disabled"
fadeRomInfoGenre := "disabled"
fadeRomInfoRating := "image"
fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating |Publisher"
fadeRomInfoTextPlacement := "User Defined"
fadeRomInfoTextMargin := "7"
fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeStats_Number_of_Times_Played := "text with label"
fadeStats_Last_Time_Played := "text with label"
fadeStats_Average_Time_Played := "text with label"
fadeStats_Total_Time_Played := "text with label"
fadeStats_System_Total_Played_Time := "text with label"
fadeStats_Total_Global_Played_Time := "text with label"
fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Ti me_Played|Total_Time_Played|System_Total_Played_Ti me|Total_Global_Played_Time"
fadeStatsInfoTextPlacement := "topRight"
fadeStatsInfoTextMargin := "7"
fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
fadeText1X := "0"
fadeText1Y := "0"
fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText1 := "Loading Game"
fadeText2X := "0"
fadeText2Y := "0"
fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText2 := "Extraction Complete, Ready"
fadeText3 := "Loading Game"
fadeText4 := "Loading Complete"
fadeFont := "Bebas Neue"
fadeSystemAndRomLayersOnly := "false"
fadeExtractionTime := "disabled"
fadeExtractionTimeTextX := "0"
fadeExtractionTimeTextY := "0"
fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
fadeInterruptKey := ""
detectFadeErrorEnabled := "true"
fadeImgPath := "D:\Console\RocketLauncher\Media\Fade"
RLDataPath := "D:\Console\RocketLauncher\Data"
RLMediaPath := "D:\Console\RocketLauncher\Media"
RLErrSoundPath := "D:\Console\RocketLauncher\Media\Sounds\Error"
modulesPath := "D:\Console\RocketLauncher\Modules"
moduleFullName := "D:\Console\RocketLauncher\Modules\Demul\Demul (v0.7).ahk"
moduleName := "Demul (v0.7)"
modulePath := "D:\Console\RocketLauncher\Modules\Demul"
moduleExtension := "ahk"
moduleExtensionsPath := "D:\Console\RocketLauncher\Module Extensions"
libPath := "D:\Console\RocketLauncher\Lib"
sevenZEnabled := "true"
sevenZPath := "D:\Console\RocketLauncher\Module Extensions\7z.exe"
sevenZDllPath := "D:\Console\RocketLauncher\Module Extensions\7z.dll"
sevenZExtractPath := "D:\Console\__Tools\TEMP"
sevenZExtractPathOrig := ""
sevenZAttachSystemName := "false"
sevenZDelTemp := "true"
sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
sevenZGamesToKeep := ""
sevenZDeletePerSystem := "false"
sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
7zExtractPath := "D:\Console\__Tools\TEMP"
mgEnabled := "false"
mgKey := "~NumpadSub"
mgBackgroundColor := "FF000000"
mgSidePadding := "0.2"
mgWidthBaseRes := "1920"
mgHeightBaseRes := "1080"
mgYOffset := "500|800"
mgFont := "Arial"
mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
mgText1Text := "Please select a game"
mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
mgText2Offset := "100"
mgUseSound := "true"
mgSoundfreq := "300"
mgExitEffect := "none"
mgSelectedEffect := "rotate"
mgUseGameArt := "false"
mgCandidate := ""
mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Si de"
mgOnLaunch := "false"
pauseEnabled := "false"
pauseKey := "~NumpadAdd"
pauseBackToMenuBarKey := "X"
pauseZoomInKey := "C"
pauseZoomOutKey := "V"
pauseScreenshotKey := "~PrintScreen"
pauseHiToTextPath := "D:\Console\RocketLauncher\Module Extensions\HiToText.exe"
pauseSaveStateKeyCodes := ""
pauseLoadStateKeyCodes := ""
keyboardEncoder := ""
keyboardEncoderEnabled := "false"
keymapperEnabled := "false"
keymapperAHKMethod := "false"
keymapper := "xpadder"
xpadderFullPath := "D:\Console\__Tools\Xpadder\Xpadder.exe"
joyToKeyFullPath := "D:\Console\Utilities\JoyToKey\JoyToKey.exe"
profilePath := "D:\Console\RocketLauncher\Profiles"
keymapperProfilePath := "D:\Console\RocketLauncher\Profiles\xpadder"
keymapperFrontEndProfileName := "RocketLauncherUI"
keymapperFrontEndProfile := "false"
keymapperRocketLauncherProfileEnabled := "false"
joyIDsEnabled := "false"
joyIDsPreferredControllersGlobal := ""
joyIDsPreferredControllersSystem := "use_global"
joyIDsPreferredControllersOnExit := ""
CustomJoyNamesEnabled := "false"
CustomJoyNames := ""
rotateMethod := "false"
FEProfile := "D:\Console\RocketLauncher\Profiles\xpadder\RocketL auncherUI"
defaultProfile := "D:\Console\RocketLauncher\Profiles\xpadder\_Defaul t"
systemProfile := "D:\Console\RocketLauncher\Profiles\xpadder\Sega Dreamcast"
xPadderSystemProfile := "D:\Console\RocketLauncher\Profiles\xpadder\Sega Dreamcast\_Default"
emuProfile := "D:\Console\RocketLauncher\Profiles\xpadder\Sega Dreamcast\Demul70"
romProfile := "D:\Console\RocketLauncher\Profiles\xpadder\Sega Dreamcast\4 Wheel Thunder (USA)"
RocketLauncherProfile := "D:\Console\RocketLauncher\Profiles\xpadder\RocketL auncher"
blankProfile := "D:\Console\RocketLauncher\Profiles\xpadder\_Defaul t\blank"
ahkFEProfile := "D:\Console\RocketLauncher\Profiles\AHK\RocketLaunc herUI"
ahkDefaultProfile := "D:\Console\RocketLauncher\Profiles\AHK\_Default"
ahkSystemProfile := "D:\Console\RocketLauncher\Profiles\AHK\Sega Dreamcast"
ahkEmuProfile := "D:\Console\RocketLauncher\Profiles\AHK\Sega Dreamcast\Demul70"
ahkRomProfile := "D:\Console\RocketLauncher\Profiles\AHK\Sega Dreamcast\4 Wheel Thunder (USA)"
ahkRocketLauncherProfile := "D:\Console\RocketLauncher\Profiles\AHK\RocketLaunc her"
bezelEnabled := "true"
bezelICEnabled := "false"
shaderName := "false"
shaderColor := ""
shaderTransparency := ""
statisticsEnabled := "true"
pressDuration := "-1"
emuVolume := "1"
dxwndIni := "D:\Console\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
dxwndFullPath := "D:\Console\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
qResFullPath := "D:\Console\RocketLauncher\Module Extensions\QRes.exe"
mon1O := ""
pacDrivedllFile := "D:\Console\RocketLauncher\Module Extensions\PacDrive32.dll"
userFadeAnimIniFile := "D:\Console\RocketLauncher\Lib\User Fade Animations.ini"
testFile := ""
testDuration := ""
initialErrorMode := "0"

11:26:45:851 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
11:26:45:851 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
11:26:45:851 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
11:26:45:851 | RL | INFO | +0 | BuildScript - Validating module
11:26:45:854 | RL | INFO | +16 | BuildScript - Validation complete
11:26:45:854 | RL | INFO | +0 | BuildScript - Module:
MEmu := "Demul"
MEmuV := "v0.7a 221215"
MURL := ["http://demul.emulation64.com/"]
MAuthor := ["djvj","bleasby"]
MVersion := "2.1.10"
MCRC := "F5B71B2D"
iCRC := "791F35F2"
MID := "636025126320548084"
MSystem := ["Cave 3rd","Gaelco","Gaelco 3D","Sammy Atomiswave","Sega System SP","Sega Dreamcast","Sega Hikaru","Sega Naomi","Sega Naomi 2"]
;----------------------------------------------------------------------------
; Notes:
; Required - control and nvram files setup for each game/control type
; Required - moduleName ini example can be found on GIT in the Demul module folder
; moduleName ini must be placed in same folder as this module if you use the provided example, just be sure to rename it to just Demul.ini first so it matches the module's name
; GDI images must match mame zip names and be extracted and have a .dat extension
; Rom_Extension should include 7z|zip|gdi|cue|cdi|chd|mds|ccd|nrg
; Module will automatically set your rom path for you on first launch
;
; Make sure the awbios, dc, hikaru, naomi, naomi2, saturn.zip bios archives are in any of your rom paths as they are needed to play all the games.
; Set your Video Plugin to gpuDX11 and set your desired resolution there
; In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Use this number instead of the one I provided
; gpuDX10 and gpuDX11 are the only supported plugins. You can define what plugin you want to use for each game in the module settings in RocketLauncherUI
; Read the tooltip for the Fullscreen module setting in RocketLauncherUI on how to control windowed fullscreen, true fullscreen, or windowed mode
; Windowed fullscreen will take effect the 2nd time you run the emu. It has to calculate your resolution on first run.
;
; Controls:
; Start a game of each control type (look in the RocketLauncherUI's module settings for these types, they all have their own tabs) and configure your controls to play the game. After configuring your controls manually in Demul, open padDemul.ini and Copy/paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) into RocketLauncherUI's module settings for each controls tab (standard, sfstyle, etc).
; Each pair of control tabs designates another real arcade control schema for a grouping of games. Demul does not handle this like MAME, so the module does instead.
;
; Gaelco:
; There is no known way to launch the desired Gaelco rom from CLI. You will always be presented with the rom selection window on launch.
; GPUDX11 does not yet support Gaelco in true fullscreen mode. Either use DX10 which does support fullscreen for Gaelco
; or if using DX11, choose fullscreen in the video options and then match the windows resolution to your desktop. This will give a pseudo fullscreen mode.
;
; Sega Hikaru:
; Windowed Fullscreen doesn't seem to work as demul does not allow stretching of its window
;
; Troubleshooting:
; For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly.
; If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save.
; If you use Fade_Out, the module will disable it. Demul crashes when Fade tries to draw on top of it in windowed and fullscreen modes.
;
;Bezel:
;If the game has the wrong aspect ratio, go to demul module settings, rom settings, and set the aspect ratio option to stretch. The game will follow the aspect ratio defined by the bezel.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
ExtraFixedResBezelGUI()
FadeInStart()

primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("","window")) ; instantiate primary emulator window object
emuLCD0Window := new Window(new WindowTitle("LCD 0","LCD 0"))

; This object controls how the module reacts to different systems. Demul can play a few systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Cave 3rd","cave3rd","Gaelco","gaelco","Gaelco 3D","gaelco","Sammy Atomiswave","awave","Sega System SP","naomi","Sega Dreamcast","dc","Sega Hikaru","hikaru","Sega Naomi","naomi","Sega Naomi 2","naomi2")
ident := mType[systemName] ; search object for the systemName identifier Demul uses
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Demul module: " . moduleName)

DemuleIni := new IniFile(emuPath . "\Demul.ini")
PadIni := new IniFile(emuPath . "\padDemul.ini")
DemuleIni.CheckFile("Could not find Demul's ini. Please run Demul manually first and each of it's settings sections so the appropriate inis are created for you: " . DemuleIni.FileFullPath)
PadIni.CheckFile("Could not find Demul's control ini. Please run Demul manually first and set up your controls so this file is created for you: " . PadIni.FileFullPath)

demuleIniEncoding := RLObject.getFileEncoding(DemuleIni.FileFullPath)
If demuleIniEncoding {
If (demuleIniEncoding = "ERROR")
RLLog.Warning("Module - Demul.ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . DemuleIni.FileFullPath)
Else {
RLLog.Info("Module - Recreating " . DemuleIni.FileFullPath . " as ANSI because UTF-8 format cannot be read")
If RLObject.removeBOM(DemuleIni.FileFullPath)
RLLog.Info("Module - Successfully converted " . DemuleIni.FileFullPath . " to ANSI")
Else
RLLog.Error("Module - Failed to convert " . DemuleIni.FileFullPath . " to ANSI")
}
}

maxHideTaskbar := moduleIni.Read("Settings", "MaxHideTaskbar", "true",,1)
controllerCode := moduleIni.Read("Settings", "ControllerCode", "16777216",,1)
mouseCode := moduleIni.Read("Settings", "MouseCode", "131072",,1)
keyboardCode := moduleIni.Read("Settings", "KeyboardCode", "1073741824",,1)
lightgunCode := moduleIni.Read("Settings", "LightgunCode", "-2147483648",,1)
hideDemulGUI := moduleIni.Read("Settings", "HideDemulGUI", "true",,1)
PerGameMemoryCards := moduleIni.Read("Settings", "PerGameMemoryCards", "true",,1)
memCardPath := moduleIni.Read("Settings", "MemCardPath", emuPath . "\memsaves",,1)
memCardPath := AbsoluteFromRelative(emuPath, memCardPath)

fullscreen := moduleIni.Read(romName . "|Settings", "Fullscreen", "windowedfullscreen",,1)
plugin := moduleIni.Read(romName . "|Settings", "Plugin", "gpuDX11",,1)
shaderUsePass1 := moduleIni.Read(romName . "|Settings", "ShaderUsePass1", "false",,1)
shaderUsePass2 := moduleIni.Read(romName . "|Settings", "ShaderUsePass2", "false",,1)
shaderNamePass1 := moduleIni.Read(romName . "|Settings", "ShaderNamePass1",,,1)
shaderNamePass2 := moduleIni.Read(romName . "|Settings", "ShaderNamePass2",,,1)
listSorting := moduleIni.Read(romName . "|Settings", "ListSorting", "true",,1)
OpaqueMod := moduleIni.Read(romName . "|Settings", "OModifier", "true",,1)
TransMod := moduleIni.Read(romName . "|Settings", "TModifier", "true",,1)
internalResolutionScale := moduleIni.Read(romName . "|Settings", "InternalResolutionScale", "1",,1)
videomode := moduleIni.Read(romName . "|Settings", "VideoMode", "0",,1)
aspectRatio := moduleIni.Read(romName . "|Settings", "AspectRatio", "1",,1)
MaxLayers := moduleIni.Read(romName . "|Settings", "MaxLayers", "32",,1)
demulShooterEnabled := moduleIni.Read(romName . "|Settings", "DemulShooterEnabled", "false",,1)

showVMU := moduleIni.Read("Settings", "showVMU", "true",,1)
VMU1Pos := moduleIni.Read("Settings", "VMU1Pos", "topLeft",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter
VMU2Pos := moduleIni.Read("Settings", "VMU2Pos", "topRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter
VMU3Pos := moduleIni.Read("Settings", "VMU3Pos", "bottomLeft",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter
VMU4Pos := moduleIni.Read("Settings", "VMU4Pos", "bottomRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter
VMUHideKey := moduleIni.Read("Settings", "VMUHideKey","F10",,1)

Bios := moduleIni.Read(romName, "Bios",,,1)
LoadDecrypted := moduleIni.Read(romName, "LoadDecrypted",,,1) ; not currently supported

; Read all the control values
controls := moduleIni.Read(romname, "Controls", "standard",,1) ; have to read this first so the below ini reads work
push1_0 := moduleIni.Read(controls . "_JAMMA0_0", "push1",,,1)
push2_0 := moduleIni.Read(controls . "_JAMMA0_0", "push2",,,1)
push3_0 := moduleIni.Read(controls . "_JAMMA0_0", "push3",,,1)
push4_0 := moduleIni.Read(controls . "_JAMMA0_0", "push4",,,1)
push5_0 := moduleIni.Read(controls . "_JAMMA0_0", "push5",,,1)
push6_0 := moduleIni.Read(controls . "_JAMMA0_0", "push6",,,1)
push7_0 := moduleIni.Read(controls . "_JAMMA0_0", "push7",,,1)
push8_0 := moduleIni.Read(controls . "_JAMMA0_0", "push8",,,1)
service_0 := moduleIni.Read(controls . "_JAMMA0_0", "SERVICE",,,1)
start_0 := moduleIni.Read(controls . "_JAMMA0_0", "START",,,1)
coin_0 := moduleIni.Read(controls . "_JAMMA0_0", "COIN",,,1)
digitalup_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALUP",,,1)
digitaldown_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALDOWN",,,1)
digitalleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALLEFT",,,1)
digitalright_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALRIGHT",,,1)
analogup_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP",,,1)
analogdown_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN",,,1)
analogleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT",,,1)
analogright_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT",,,1)
analogup2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP2",,,1)
analogdown2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN2",,,1)
analogleft2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT2",,,1)
analogright2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT2",,,1)
push1_1 := moduleIni.Read(controls . "_JAMMA0_1", "push1",,,1)
push2_1 := moduleIni.Read(controls . "_JAMMA0_1", "push2",,,1)
push3_1 := moduleIni.Read(controls . "_JAMMA0_1", "push3",,,1)
push4_1 := moduleIni.Read(controls . "_JAMMA0_1", "push4",,,1)
push5_1 := moduleIni.Read(controls . "_JAMMA0_1", "push5",,,1)
push6_1 := moduleIni.Read(controls . "_JAMMA0_1", "push6",,,1)
push7_1 := moduleIni.Read(controls . "_JAMMA0_1", "push7",,,1)
push8_1 := moduleIni.Read(controls . "_JAMMA0_1", "push8",,,1)
service_1 := moduleIni.Read(controls . "_JAMMA0_1", "SERVICE",,,1)
start_1 := moduleIni.Read(controls . "_JAMMA0_1", "START",,,1)
coin_1 := moduleIni.Read(controls . "_JAMMA0_1", "COIN",,,1)
digitalup_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALUP",,,1)
digitaldown_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALDOWN",,,1)
digitalleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALLEFT",,,1)
digitalright_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALRIGHT",,,1)
analogup_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP",,,1)
analogdown_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN",,,1)
analogleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT",,,1)
analogright_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT",,,1)
analogup2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP2",,,1)
analogdown2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN2",,,1)
analogleft2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT2",,,1)
analogright2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT2",,,1)

;Bezel settings
bezelTopOffset := moduleIni.Read(romName . "|Settings", "Bezel_Top_Offset","0",,1)
bezelBottomOffset := moduleIni.Read(romName . "|Settings", "Bezel_Bottom_Offset","0",,1)
bezelRightOffset := moduleIni.Read(romName . "|Settings", "Bezel_Right_Offset", "0",,1)
bezelLeftOffset := moduleIni.Read(romName . "|Settings", "Bezel_Left_Offset", "0",,1)
If (plugin = "gpuDX11ng") ; this is for legacy support. Original demul 0.7 used gpuDX11ng
plugin := "gpuDX11old"

If (InStr(systemName, "Hikaru") && plugin != "gpuDX11")
plugin := "gpuDX11" ; Hikaru does not work with gpuDX10 gpu plugin, setting it dumps an error

; Verify user set desired gpu plugin name correctly
If (plugin != "gpuDX11old" && plugin != "gpuDX11" && plugin != "gpuDX10" && plugin != "")
ScriptError(plugin . " is not a supported gpu plugin.`nLeave the plugin blank to use the default ""gpuDX11"".`nValid options are gpuDX11old, gpuDX11 or gpuDX10.")

; Read and write videomode value for cable type
rvideomode := DemuleIni.Read("main", "videomode")
RLLog.Info("Module - Demul is reading the config with videomode = " . rvideomode)
DemuleIni.Write(videomode, "main", "videomode")
RLLog.Info("Module - Demul is updating the config with videomode = " . videomode)

; Handle Demul's rom paths so the user doesn't have to
romPathCount := DemuleIni.Read("files", "romsPathsCount")
RLLog.Info("Module - Demul is configured with " . romPathCount . " rom path(s). Scanning these for a romPath to this rom.")
Loop % romPathCount
{ demulRomPath := A_Index - 1 ; rompaths in demul start with 0
path%A_Index% := DemuleIni.Read("files", "roms" . demulRomPath)
RLLog.Info("Module - Path" . demulRomPath . ": " . path%A_Index%)
; msgbox % path%A_Index%
If (path%A_Index% = romPath . "\") ; demul tacks on the backslash at the end
{ romPathFound := 1 ; flag that demul has this romPath in its config and no need to add it
RLLog.Info("Module - Stopping search because Demul is already configured with the correct romPath to this rom: " . path%A_Index%)
Break ; stop looking for a correct romPath
}
}
If !romPathFound ; if demul doesn't have the romPath in its ini, add it
{ RLLog.Warning("Module - Demul does not have this romPath in Demul.ini, adding it for you.")
nextPath := romPathCount + 1 ; add 1 to the romPathCount and write that to the ini
DemuleIni.Write(nextPath, "files", "romsPathsCount")
DemuleIni.Write(romPath . "\", "files", "roms" . romPathCount) ; write the rompath to the ini
}

; Force Fade_Out to disabled as it causes demul to not close properly
; fadeOut = false
; RLLog.Warning("Module - Turning off Fade_Out because it doesn't let Demul exit properly.")

GpuIni := new IniFile(emuPath . "\" . plugin . ".ini")
GpuIni.CheckFile("Please run Demul manually first and select the " . plugin . " gpu plugin so it creates this file for you: " . GpuIni.FileFullPath)

demulFileEncoding := RLObject.getFileEncoding(GpuIni.FileFullPath)
If demulFileEncoding {
If (demulFileEncoding = "ERROR")
RLLog.Warning("Module - GPU ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . GpuIni.FileFullPath)
Else {
RLLog.Info("Module - Recreating " . GpuIni.FileFullPath . " as ANSI because UTF-8 format cannot be read")
If RLObject.removeBOM(GpuIni.FileFullPath)
RLLog.Info("Module - Successfully converted " . GpuIni.FileFullPath . " to ANSI")
Else
RLLog.Error("Module - Failed to convert " . GpuIni.FileFullPath . " to ANSI")
}
}

BezelStart()

; Setting emu resolution if bezel is enabled
If (BezelPath)
{ If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
GpuIni.Write(bezelScreenWidth, "resolution", "Width")
GpuIni.Write(bezelScreenHeight, "resolution", "Height")
} Else {
GpuIni.Write(bezelScreenWidth, "resolution", "wWidth")
GpuIni.Write(bezelScreenHeight, "resolution", "wHeight")
}
}

; This updates the DX11gpu ini file to turn List Sorting on or off. Depending on the games, turning this on for some games may remedy missing graphics, having it off on other games may fix corrupted graphics. Untill they improve the DX11gpu, this is the best it's gonna get.
If (ListSorting = "true")
GpuIni.Write(0, "main", "AutoSort")
Else
GpuIni.Write(1, "main", "AutoSort")

; This will set the Opaque or Trans modifier for each game
If (OpaqueMod = "true")
GpuIni.Write(0, "main", "OModifier")
Else
GpuIni.Write(1, "main", "OModifier")

If (TransMod = "true")
GpuIni.Write(0, "main", "TModifier")
Else
GpuIni.Write(1, "main", "TModifier")

; This updates the DX10gpu or DX11gpu ini file to the ratio and scale you want to use for this game
GpuIni.Write(aspectRatio, "main", "aspect")
GpuIni.Write(InternalResolutionScale, "main", "scaling")

If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
GpuIni.Write(MaxLayers, "main", "MaxLayers")
}

; This updates the demul.ini with your gpu plugin choice for the selected rom
DemuleIni.Write(plugin . ".dll", "plugins", "gpu")

; This updates the demul.ini with your VMU display choice
VMUscreendisable := If (showVMU = "true") ? "false" : "true"
DemuleIni.Write(VMUscreendisable, "main", "VMUscreendisable")

; Shader Effects
Loop, 2 {
shaderUsePass%A_Index% := If (ShaderUsePass%A_Index% != "" and ShaderUsePass%A_Index% != "ERROR" ? (ShaderUsePass%A_Index%) : (GlobalShaderUsePass%A_Index%)) ; determine what shaderUsePass to use
currentusePass%A_Index% := GpuIni.Read("shaders", "usePass" . A_Index)
If (shaderUsePass%A_Index% = "true")
{
shaderNamePass%A_Index% := If (ShaderNamePass%A_Index% != "" and ShaderNamePass%A_Index% != "ERROR" ? (ShaderNamePass%A_Index%) : (GlobalShaderNamePass%A_Index%)) ; determine what shaderNamePass to use
If !StringUtils.Contains(shaderNamePass%A_Index%,"FXAA|HDR-TV|SCANLINES|CARTOON|RGB DOT\(MICRO\)|RGB DOT\(TINY\)|BLUR")
ScriptError(shaderNamePass%A_Index% . " is not a valid choice for a shader. Your options are FXAA, HDR-TV, SCANLINES, CARTOON, RGB DOT(MICRO), RGB DOT(TINY), or BLUR.")
If (currentusePass%A_Index% = 0)
GpuIni.Write(1, "shaders", "usePass" . A_Index) ; turn shader on in gpuDX11 ini
GpuIni.Write(shaderNamePass%A_Index%, "shaders", "shaderPass" . A_Index) ; update gpuDX11 ini with the shader name to use
}Else If (shaderUsePass%A_Index% != "true" and currentusePass%A_Index% = 1)
GpuIni.Write(0, "shaders", "usePass" . A_Index) ; turn shader off in gpuDX11 ini
}

If (ident = "dc")
{
7z(romPath, romName, romExtension, sevenZExtractPath)
defaultIni := "[main]`r`nimageFileName = `r`nopenDialog = false"
If (romExtension = ".cdi" || romExtension = ".mds" || romExtension = ".ccd" || romExtension = ".nrg" || romExtension = ".gdi" || romExtension = ".cue") {
GdrImageIni := new IniFile(emuPath . "\gdrImage.ini")
If !GdrImageIni.Exist() {
GdrImageIni.Append(defaultIni) ; Create a default gdrImage.ini in your emu folder if one does not exist already.
; GdrImageIni.Delete(gdrImageFile) ; don't know why this was in the old module, no point in deleting the file I just made
}
TimerUtils.Sleep(500)
DemuleIni.Write("gdrImage.dll", "plugins", "gdr")
GdrImageIni.Write("false", "Main", "openDialog")
GdrImageIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename")
} Else If (romExtension = ".chd")
{
GdrCHDIni := new IniFile(emuPath . "\gdrCHD.ini")
If !GdrCHDIni.Exist() {
GdrCHDIni.Append(defaultIni) ; Create a default gdrCHD.ini in your emu folder if one does not exist already.
; GdrCHDIni.Delete(gdrCHDFile) ; don't know why this was in the old module, no point in deleting the file I just made
}
TimerUtils.Sleep(500)
GdrCHDIni.Write("false", "Main", "openDialog")
DemuleIni.Write("gdrCHD.dll", "plugins", "gdr")
GdrCHDIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename")
} Else
ScriptError(romExtension . " is not a supported file type for this " . moduleName . " module.")

DemuleIni.Write(1, "main", "region") ; Set BIOS to Auto Region
} Else { ; all other systems, Naomi and Atomiswave
; This updates the demul.ini with your Bios choice for the selected rom
If (Bios != "" && Bios != "ERROR") {
Bios := StringUtils.RegExReplace(Bios,"\s.*") ; Cleans off the added text from the key's value so only the number is left
DemuleIni.Write("false", "main", "naomiBiosAuto") ; turning auto bios off so we can use a specific one instead
DemuleIni.Write(Bios, "main", "naomiBios") ; setting specific bios user has set from the moduleName ini
} Else
DemuleIni.Write("true", "main", "naomiBiosAuto") ; turning auto bios on if user did not specify a specific one
}

; This section writes your custom keys to the padDemul.ini. Naomi games had many control panel layouts. The only way we can accomodate these differing controls, is to keep track of them all and write them to the ini at the launch of each game.
; First we check if the last controls used are the same as the game we want to play, so we don't waste time updating the ini if it is not necessary. For example playing 2 sfstyle type games in a row, we wouldn't need to write to the ini.

; This section tells demul what arcade control type should be connected to the game. Options are standard (aka controller), mouse, lightgun, or keyboard
If (controls = "lightgun" || controls = "mouse") {
RLLog.Info("Module - This game uses a Mouse or Lightgun control type.")
DemuleIni.Write(MouseCode, "PORTB", "device")
} Else If (controls = "keyboard") {
RLLog.Info("Module - This game uses a Keyboard control type.")
DemuleIni.Write(KeyboardCode, "PORTB", "device")
} Else { ; accounts for all other control types
RLLog.Info("Module - This game uses a standard (controller) control type.")
DemuleIni.Write(ControllerCode, "PORTB", "device")
}

WriteControls(0,push1_0,push2_0,push3_0,push4_0,pu sh5_0,push6_0,push7_0,push8_0,SERVICE_0,START_0,CO IN_0,DIGITALUP_0,DIGITALDOWN_0,DIGITALLEFT_0,DIGIT ALRIGHT_0,ANALOGUP_0,ANALOGDOWN_0,ANALOGLEFT_0,ANA LOGRIGHT_0,ANALOGUP2_0,ANALOGDOWN2_0,ANALOGLEFT2_0 ,ANALOGRIGHT2_0)

WriteControls(1,push1_1,push2_1,push3_1,push4_1,pu sh5_1,push6_1,push7_1,push8_1,SERVICE_1,START_1,CO IN_1,DIGITALUP_1,DIGITALDOWN_1,DIGITALLEFT_1,DIGIT ALRIGHT_1,ANALOGUP_1,ANALOGDOWN_1,ANALOGLEFT_1,ANA LOGRIGHT_1,ANALOGUP2_1,ANALOGDOWN2_1,ANALOGLEFT2_1 ,ANALOGRIGHT2_1)

RLLog.Info("Module - Wrote " . controls . " controls to padDemul.ini.")

; This will check the save game files and create per game ones if enabled.
If (PerGameMemoryCards = "true")
{
MemCardFolder := new Folder(memCardPath)
DefaultMemCard := new File(memCardPath . "\default_vms.bin") ; defining default blank VMU file
If !DefaultMemCard.Exist("Folder")
DefaultMemCard.CreateDir() ; create memcard folder if it doesn't exist
If defaultMemCard.Exist()
{
RLLog.Info("VMU - Default VMU file location - " . defaultMemCard.FileFullPath)
Loop, 4
{
outerLoop := A_Index
If (A_Index = 1)
contrPort := "A"
Else If (A_Index = 2)
contrPort := "B"
Else If (A_Index = 3)
contrPort := "C"
Else If (A_Index = 4)
contrPort := "D"
controllerPort%contrPort% := DemuleIni.Read("PORT" . contrPort, "device")
RLLog.Info("VMU - Config for controller PORT" . contrPort . " = " . controllerPort%contrPort%)
If (controllerPort%contrPort% = -1)
Continue
Loop, 2
{
SubCount := A_Index - 1
VMUPort%SubCount% := DemuleIni.Read("PORT" . contrPort, "port" . SubCount)
RLLog.Info("VMU - Config Plugin VMUPort" . contrPort . SubCount . " for controller PORT" . contrPort . " = " . VMUPort%SubCount%)
If (VMUPort%SubCount% <> -1)
{
VMUPortFile%SubCount% := DemuleIni.Read("VMS", "VMS" . contrPort . SubCount)
RLLog.Info("VMU - VMUPortFile" . contrPort . SubCount . " controllerVMU" . contrPort . SubCount . " " . "VMS" . contrPort . SubCount . " = " . VMUPortFile%SubCount%)
memCardName := If romTable[1,5] ? romTable[1,4] : romName ; defining rom name for multi disc rom
PerGameVMUBin%A_Index% := new File(memCardPath . "\" . memCardName . "_vms_" . contrPort . SubCount . ".bin")
RLLog.Info("VMU - PerGameVMUBin = " . PerGameVMUBin%A_Index%.FileFullPath)
If PerGameVMUBin%A_Index%.Exist()
{
RLLog.Info("VMU - PerGameVMU file exists at " . PerGameVMUBin%A_Index%.FileFullPath)
} Else {
RLLog.Info("VMU - PerGameVMU file does not exist. So we will create one at " . PerGameVMUBin%A_Index%.FileFullPath)
DefaultMemCard.Copy(PerGameVMUBin%A_Index%.FileFul lPath)
}
DemuleIni.Write(PerGameVMUBin%A_Index%.FileFullPat h, "VMS", "VMS" . contrPort . SubCount)
RLLog.Info("VMU - PerGameVMU file written to " . DemuleIni.FileFullPath . " at section VMS to variable VMS" . contrPort . SubCount . " as " . PerGameVMUBin%A_Index%.FileFullPath)
} Else {
RLLog.Info("VMU - No VMU Plugged In.")
}
}
}
} Else {
RLLog.Info("VMU - No default VMU file at " . DefaultMemCard.FileFullPath)
}
}

; Setting demul to use true fullscreen if defined in settings.ini, otherwise sets demul to run windowed. This is for gpuDX11 plugin only
If (plugin = "gpuDX11" || plugin = "gpuDX11old")
If (fullscreen = "truefullscreen")
GpuIni.Write(1, "main", "UseFullscreen")
Else
GpuIni.Write(0, "main", "UseFullscreen")

If (fullscreen = "windowedfullscreen")
{
If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
GpuIni.Write(appWidthNew, "resolution", "Width")
GpuIni.Write(appHeightNew, "resolution", "Height")
} Else {
GpuIni.Write(appWidthNew, "resolution", "wWidth")
GpuIni.Write(appHeightNew, "resolution", "wHeight")
}
If (maxHideTaskbar = "true") {
RLLog.Info("Module - Hiding Taskbar and Start Button.")
MiscUtils.TaskBar("off")
}
; Create black background to give the emu the fullscreen look
RLLog.Info("Module - Creating black background to simulate a fullscreen look.")
Gui demulGUI: -Caption +ToolWindow +0x08000000
Gui demulGUI: Color, Black
Gui demulGUI: Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%
}

If (ident != "dc" && demulShooterEnabled = "true") { ; If demulshooter is enabled for this game, launch it with relevant options
DemulShooterExe := New DemulShooter()
DemulShooterExe.Launch("demul07a",romName,"-noresize")
}

TimerUtils.Sleep(250)

; Construct the CLI for demul and send romName if naomi or atomiswave. Dreamcast needs a full path and romName.
If (LoadDecrypted = "true") ; decrypted naomi rom
romCLI := "-customrom=" . """" . romPath . "\" . romName . ".bin"""
Else If (ident = "dc") ; dreamcast game
romCLI := " -image=" . """" . romPath . "\" . romName . romExtension . """"
Else ; standard naomi rom
romCLI := "-rom=" . romName

hideEmuObj := Object(emuLCD0Window,0,emuPrimaryWindow,1)
HideAppStart(hideEmuObj,hideEmu)

primaryExe.Run(" -run=" . ident . " " . romCLI, (If hideDemulGUI = "true" ? "min" : "")) ; launching minimized, then restoring later hides the launch completely

TimerUtils.Sleep(1000) ; Need a second for demul to launch, increase if yours takes longer and the emu is NOT appearing and staying minimized. This is required otherwise bezel backgrounds do not appear

DetectHiddenWindows, On
If (hideDemulGUI = "true")
{
emuPrimaryWindow.Restore()
emuPrimaryWindow.Activate()
}

RLLog.Info("Module - Waiting for Demul to finish loading game.")
winTextSplit := []
Loop { ; looping until demul is done loading rom and gpu starts showing frames
TimerUtils.Sleep(200,0)
winTitle := emuPrimaryWindow.GetTitle(0) ; do not update the wintitle otherwise emu won't close on exit
winTextSplit := StringUtils.Split(winTitle, A_Space)
If (winTextSplit[5] = "gpu:" And winTextSplit[6] != "0" And winTextSplit[6] != "1")
Break
}
RLLog.Info("Module - Demul finished loading game.")

If (StringUtils.Contains(systemName, "Gaelco|Hikaru") && fullscreen = "truefullscreen")
KeyUtils.Send("!{Enter}") ; Automatic fullscreen seems to be broken in the Gaelco driver, must alt+Enter to get fullscreen

; This is where we calculate and maximize demul's window using our pseudo fullscreen code
If (fullscreen = "windowedfullscreen")
{
emuPrimaryWindow.Maximize() ; this will take effect after you run demul once because we cannot stretch demul's screen while it is running.
}

BezelDraw()

If (showVMU = "true"){
ExtraFixedResBezel := new Window(new WindowTitle("ahk_ID " . extraFixedRes_Bezel_hwnd))
SetTimer, CheckforVMU, 5000
}

HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()
primaryExe.Process("WaitClose")

If (fullscreen = "windowedfullscreen")
{ Gui demulGUI: Destroy
RLLog.Info("Module - Destroyed black gui background.")
}

If (ident = "dc")
7zCleanUp()

BezelExit()
ExtraFixedResBezelExit()
FadeOutExit()

If (fullscreen = "windowedfullscreen" && maxHideTaskbar = "true") {
RLLog.Info("Module - Showing Taskbar and Start Button.")
MiscUtils.TaskBar("on")
}

ExitModule()

; Write new controls to padDemul.ini
WriteControls(player,push1,push2,push3,push4,push5 ,push6,push7,push8,service,start,coin,digitalup,di gitaldown,digitalleft,digitalright,analogup,analog down,analogleft,analogright,analogup2,analogdown2, analogleft2,analogright2) {
Global PadIni
PadIni.Write(push1, "JAMMA0_" . player, "PUSH1")
PadIni.Write(push2, "JAMMA0_" . player, "PUSH2")
PadIni.Write(push3, "JAMMA0_" . player, "PUSH3")
PadIni.Write(push4, "JAMMA0_" . player, "PUSH4")
PadIni.Write(push5, "JAMMA0_" . player, "PUSH5")
PadIni.Write(push6, "JAMMA0_" . player, "PUSH6")
PadIni.Write(push7, "JAMMA0_" . player, "PUSH7")
PadIni.Write(push8, "JAMMA0_" . player, "PUSH8")
PadIni.Write(service, "JAMMA0_" . player, "SERVICE")
PadIni.Write(start, "JAMMA0_" . player, "START")
PadIni.Write(coin, "JAMMA0_" . player, "COIN")
PadIni.Write(digitalup, "JAMMA0_" . player, "DIGITALUP")
PadIni.Write(digitaldown, "JAMMA0_" . player, "DIGITALDOWN")
PadIni.Write(digitalleft, "JAMMA0_" . player, "DIGITALLEFT")
PadIni.Write(digitalright, "JAMMA0_" . player, "DIGITALRIGHT")
PadIni.Write(analogup, "JAMMA0_" . player, "ANALOGUP")
PadIni.Write(analogdown, "JAMMA0_" . player, "ANALOGDOWN")
PadIni.Write(analogleft, "JAMMA0_" . player, "ANALOGLEFT")
PadIni.Write(analogright, "JAMMA0_" . player, "ANALOGRIGHT")
PadIni.Write(analogup2, "JAMMA0_" . player, "ANALOGUP2")
PadIni.Write(analogdown2, "JAMMA0_" . player, "ANALOGDOWN2")
PadIni.Write(analogleft2, "JAMMA0_" . player, "ANALOGLEFT2")
PadIni.Write(analogright2, "JAMMA0_" . player, "ANALOGRIGHT2")
}

HaltEmu:
If (fullscreen = "truefullscreen")
KeyUtils.Send("!{Enter}")
If VMUHideKey
XHotKeywrapper(VMUHideKey,"VMUHide","OFF")
Return
RestoreEmu:
If (fullscreen = "truefullscreen")
KeyUtils.Send("!{Enter}")
If (showVMU = "true") {
Loop, 4
{ VMUWindow%A_Index%.Set("Transparent", 0)
VMUWindow%A_Index%.Activate()
VMUWindow%A_Index%.Set("AlwaysOnTop", "On")
ExtraFixedResBezel.Set("AlwaysOnTop", "On")
If !(VMUHidden)
VMUWindow%A_Index%.Set("Transparent", "off")
}
emuPrimaryWindow.Activate()
}
If VMUHideKey
XHotKeywrapper(VMUHideKey,"VMUHide","ON")
Return

HideGUIWindow:
emuPrimaryWindow.Set("Transparent", "On")
emuPrimaryWindow.Activate() ; once activated, demul starts loading the rom
Return

CheckforVMU:
Loop, 4
{ Transform, letter, Chr, % A_Index + asc("A") - 1 ; transform number to letter
If ((!(VMUWindow%A_Index%)) and (VMUScreenID%A_Index%:=WinExist("PORT " . letter . " VMU 0 ahk_class PORT " . letter . " VMU 0")))
{ VMUWindow%A_Index% := new Window(new WindowTitle("ahk_ID " . VMUScreenID%A_Index%))
VMUWindow%A_Index%.Set("Transparent", 0)
ExtraFixedResBezelDraw(VMUScreenID%A_Index%, "VMU",VMU%A_Index%Pos, 144, 96, 8, 8, 28, 8)
VMUWindow%A_Index%.Activate()
VMUWindow%A_Index%.Set("AlwaysOnTop", "On")
ExtraFixedResBezel.Set("AlwaysOnTop", "On")
VMU%A_Index%Draw := true
If !(VMUHidden)
VMUWindow%A_Index%.Set("Transparent", "off")
If !(VMULoaded){
VMUHideKey := xHotKeyVarEdit(VMUHideKey,"VMUHideKey","~","Add")
xHotKeywrapper(VMUHideKey,"VMUHide")
VMULoaded := true
}
emuPrimaryWindow.Activate()
}
}
If ((VMU1Draw) and (VMU2Draw) and (VMU3Draw) and (VMU4Draw))
SetTimer, CheckforVMU, off
Return

VMUHide:
If VMUHidden {
Loop, 4
VMUWindow%a_index%.Set("Transparent", "off")
UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,255)
VMUHidden := false
} Else {
Loop, 4
VMUWindow%a_index%.Set("Transparent", 0)
UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,0)
VMUHidden := true
}
Return

CloseProcess:
FadeOutStart()
If (demulShooterEnabled = "true") {
DemulShooterExe.Close()
}
emuPrimaryWindow.PostMessage("0x111", "40085") ; Stop emulation first for a clean exit
TimerUtils.Sleep(5) ; just like to give a little time before closing
emuPrimaryWindow.PostMessage("0x111", "40080") ; Exit
Return

11:26:45:854 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
11:26:45:855 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
11:26:45:855 | RL | INFO | +0 | BuildScript - "D:\Console\RocketLauncher\Lib\User Functions\Global.ahk" not found
11:26:45:855 | RL | INFO | +0 | BuildScript - "D:\Console\RocketLauncher\Lib\User Functions\Sega Dreamcast.ahk" not found
11:26:45:855 | RL | INFO | +0 | BuildScript - "D:\Console\RocketLauncher\Lib\User Functions\Emulators\Demul70.ahk" not found
11:26:45:855 | RL | INFO | +0 | BuildScript - "D:\Console\RocketLauncher\Lib\User Functions\Sega Dreamcast\Emulators\Demul70.ahk" not found
11:26:45:855 | RL | INFO | +0 | BuildScript - "D:\Console\RocketLauncher\Lib\User Functions\Sega Dreamcast\4 Wheel Thunder (USA).ahk" not found
11:26:45:855 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
11:26:45:855 | RL | INFO | +0 | Main - Module is built
11:26:45:855 | RL | INFO | +0 | CheckFile - Checking if D:\Console\RocketLauncher\AutoHotkey.dll exists
11:26:45:856 | RL | INFO | +0 | Main - Running module
11:26:46:008 | MD | INFO | +N/A | Module initialized
11:26:46:031 | MD | INFO | +32 | StartModule - Started
11:26:46:031 | MD | INFO | +0 | StartModule - MEmu: Demul
MEmuV: v0.7a 221215
MURL: http://demul.emulation64.com/
MAuthor: djvj|bleasby
MVersion: 2.1.10
MCRC: F5B71B2D
iCRC: 791F35F2
MID: 636025126320548084
MSystem: Cave 3rd|Gaelco|Gaelco 3D|Sammy Atomiswave|Sega System SP|Sega Dreamcast|Sega Hikaru|Sega Naomi|Sega Naomi 2
11:26:46:031 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sega Dreamcast"
11:26:46:031 | MD | INFO | +0 | LocaleUtils.i18n - Started
11:26:46:031 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Ouvrir" for "dialog.open"
11:26:46:031 | MD | INFO | +0 | LocaleUtils.i18n - Started
11:26:46:031 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Démarrer" for "dialog.start"
11:26:46:032 | MD | INFO | +0 | PluginInit - Started
11:26:46:032 | MD | INFO | +0 | Process - Exist LaunchBox.exe
11:26:46:034 | MD | INFO | +0 | Process - Exist BigBox.exe
11:26:46:036 | MD | INFO | +0 | CheckFile - Checking if D:\Console\Data\Platforms\Sega Dreamcast.xml exists
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-01
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-02
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-03
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-04
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-05
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-06
11:26:46:040 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-07
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-08
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo-09
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-01
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-02
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-03
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-04
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:041 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-05
11:26:46:062 | MD | INFO | +31 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-06
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-07
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-08
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Game Logo-09
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-01
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-02
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-03
11:26:46:062 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-04
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-05
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-06
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-07
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-08
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo-09
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-01
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-02
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-03
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:063 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-04
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-05
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-06
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-07
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-08
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Background-09
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-01
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-02
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-03
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-04
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-05
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:064 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-06
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-07
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-08
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Background-09
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-01
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-02
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-03
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:065 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-04
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-05
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-06
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-07
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-08
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Fanart - Background-09
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:066 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-01
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-02
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-03
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-04
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-05
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-06
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-07
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:067 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-08
11:26:46:068 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:068 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Rom Fanart - Background-09
11:26:46:068 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:46:068 | MD | INFO | +0 | PluginInit - Ended
11:26:46:131 | MD | INFO | +62 | StartModule - Ended
11:26:46:132 | MD | INFO | +0 | BezelGUI - Started
11:26:46:189 | MD | INFO | +63 | BezelGUI - Ended
11:26:46:192 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\Sega Dreamcast\_Default\Layer 1.png
11:26:46:192 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\Sega Dreamcast\_Default\Extra Layer 1 - Console.png
11:26:46:357 | MD | INFO | +172 | DefaultAnimateFadeIn - Started, direction is: in
11:26:46:357 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
11:26:46:862 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
11:26:46:893 | MD | INFO | +31 | DxwndUpdateIniPath - DxwndIni set to D:\Console\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
11:26:46:895 | MD | INFO | +0 | File.CheckFile - Checking if "D:\Console\Emulators\Demu 07\Demul.ini" exists
11:26:46:896 | MD | INFO | +0 | File.CheckFile - Checking if "D:\Console\Emulators\Demu 07\padDemul.ini" exists
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MaxHideTaskbar: true
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ControllerCode: 16777216
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MouseCode: 131072
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - KeyboardCode: 1073741824
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - LightgunCode: -2147483648
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - HideDemulGUI: true (DEFAULT)
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - PerGameMemoryCards: true (DEFAULT)
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - MemCardPath: D:\Console\Emulators\Demu 07\memsaves (DEFAULT)
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: windowedfullscreen (DEFAULT)
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - Plugin: gpuDX11 (DEFAULT)
11:26:46:899 | MD | INFO | +0 | RIniFile.Read - Module - ShaderUsePass1: false (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - ShaderUsePass2: false (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - ShaderNamePass1: (NO VALUE)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - ShaderNamePass2: (NO VALUE)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - ListSorting: true (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - OModifier: true (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - TModifier: true (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - InternalResolutionScale: 1 (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - VideoMode: 0 (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - AspectRatio: 1 (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - MaxLayers: 32 (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - DemulShooterEnabled: false (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - showVMU: true (DEFAULT)
11:26:46:900 | MD | INFO | +0 | RIniFile.Read - Module - VMU1Pos: topLeft (DEFAULT)
11:26:46:922 | MD | INFO | +31 | RIniFile.Read - Module - VMU2Pos: topRight (DEFAULT)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - VMU3Pos: bottomLeft (DEFAULT)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - VMU4Pos: bottomRight (DEFAULT)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - VMUHideKey: F10 (DEFAULT)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - Bios: (NO VALUE)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - LoadDecrypted: (NO VALUE)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module - Controls: standard (DEFAULT)
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push1: 805306380
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push2: 805306381
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push3: 805306382
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push4: 805306383
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push5: 805306376
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push6: 805306377
11:26:46:922 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push7: 1342177280
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push8: 1342177536
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - SERVICE: 71
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - START: 805306372
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - COIN: 805306373
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALUP: 805306368
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALDOWN: 805306369
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALLEFT: 805306370
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALRIGHT: 805306371
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGUP: -1879047680
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGDOWN: -1879047424
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGLEFT: -1879048192
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGRIGHT: -1879047936
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGUP2: -1879046656
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGDOWN2: -1879046400
11:26:46:923 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGLEFT2: -1879047168
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGRIGHT2: -1879046912
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push1: 805306380
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push2: 805306381
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push3: 805306382
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push4: 805306383
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push5: 805306376
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push6: 805306377
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push7: 1342177280
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - push8: 1342177536
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - SERVICE: 71
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - START: 805306372
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - COIN: 805306373
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - DIGITALUP: 805306368
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - DIGITALDOWN: 805306369
11:26:46:924 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - DIGITALLEFT: 805306370
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - DIGITALRIGHT: 805306371
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGUP: -1879047680
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGDOWN: -1879047424
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGLEFT: -1879048192
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGRIGHT: -1879047936
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGUP2: -1879046656
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGDOWN2: -1879046400
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGLEFT2: -1879047168
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_1] - ANALOGRIGHT2: -1879046912
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module - Bezel_Top_Offset: 0 (DEFAULT)
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module - Bezel_Bottom_Offset: 0 (DEFAULT)
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module - Bezel_Right_Offset: 0 (DEFAULT)
11:26:46:925 | MD | INFO | +0 | RIniFile.Read - Module - Bezel_Left_Offset: 0 (DEFAULT)
11:26:46:926 | MD | INFO | +0 | Module - Demul is reading the config with videomode = 0
11:26:46:926 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: videomode - VALUE: 0 - FILE: D:\Console\Emulators\Demu 07\Demul.ini
11:26:46:926 | MD | INFO | +0 | Module - Demul is updating the config with videomode = 0
11:26:46:926 | MD | INFO | +0 | Module - Demul is configured with 3 rom path(s). Scanning these for a romPath to this rom.
11:26:46:926 | MD | INFO | +0 | Module - Path0: .\
11:26:46:927 | MD | INFO | +0 | Module - Path1: Z:\Roms\Atomiswave\
11:26:46:927 | MD | INFO | +0 | Module - Path2: Z:\Roms\Sega Dreamcast\
11:26:46:927 | MD | INFO | +0 | Module - Stopping search because Demul is already configured with the correct romPath to this rom: Z:\Roms\Sega Dreamcast\
11:26:46:927 | MD | INFO | +0 | File.CheckFile - Checking if "D:\Console\Emulators\Demu 07\gpuDX11.ini" exists
11:26:46:928 | MD | INFO | +0 | BezelStart - Started
11:26:46:956 | MD | INFO | +31 | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
11:26:46:957 | MD | INFO | +0 | BezelStart - Loading Bezel image: D:\Console\RocketLauncher\Media\Bezels\Sega Dreamcast\_Default\Bezel - 16x9 Sega Dreamcast (Austin585).png
11:26:46:962 | MD | WARNING | +0 | BezelFilesPath - Bezels are enabled, however none of the Background files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
11:26:46:983 | MD | INFO | +32 | BezelStart - Ended
11:26:46:984 | MD | INFO | +0 | IniFile.Write - SECTION: [resolution] - KEY: Width - VALUE: 1464 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:984 | MD | INFO | +0 | IniFile.Write - SECTION: [resolution] - KEY: Height - VALUE: 1080 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:984 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: AutoSort - VALUE: 0 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:985 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: OModifier - VALUE: 0 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:985 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: TModifier - VALUE: 0 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:985 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: aspect - VALUE: 1 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:986 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: scaling - VALUE: 1 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:986 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: MaxLayers - VALUE: 32 - FILE: D:\Console\Emulators\Demu 07\gpuDX11.ini
11:26:46:986 | MD | INFO | +0 | IniFile.Write - SECTION: [plugins] - KEY: gpu - VALUE: gpuDX11.dll - FILE: D:\Console\Emulators\Demu 07\Demul.ini
11:26:46:987 | MD | INFO | +0 | IniFile.Write - SECTION: [main] - KEY: VMUscreendisable - VALUE: false - FILE: D:\Console\Emulators\Demu 07\Demul.ini
11:26:46:987 | MD | INFO | +0 | 7z - Started, received Z:\Roms\Sega Dreamcast\4 Wheel Thunder (USA).rar. If rom is an archive, it will extract to D:\Console\__Tools\TEMP
11:26:46:987 | MD | INFO | +0 | CheckFile - Checking if Z:\Roms\Sega Dreamcast\4 Wheel Thunder (USA).rar exists
11:26:47:221 | MD | INFO | +234 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "4 Wheel Thunder (USA).gdi"
11:26:47:251 | MD | INFO | +31 | 7z - The sevenZExtractPath has 2080754 MB of free space which is enough to extract this game: 1201 MB
11:26:47:251 | MD | INFO | +0 | DefaultFadeAnimation - Started
11:26:47:252 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\_Default\Info Bar.png
11:26:47:257 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\Sega Dreamcast\_Default\Layer 3.png
11:26:47:282 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\_Default\Prog ress Bar.png
11:26:47:283 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
11:26:47:284 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:47:284 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
11:26:47:285 | MD | INFO | +0 | BuildAssetsTable - Ended
11:26:47:310 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\_Default\7z Extracting.mp3
11:26:47:310 | MD | INFO | +0 | DefaultFadeAnimation - Playing D:\Console\RocketLauncher\Media\Fade\_Default\7z Extracting.mp3
11:26:47:427 | MD | INFO | +109 | DefaultFadeAnimation - Ended
11:26:47:427 | MD | INFO | +0 | 7z - Starting 7z extraction of Z:\Roms\Sega Dreamcast\4 Wheel Thunder (USA).rar to D:\Console\__Tools\TEMP\4 Wheel Thunder (USA)
11:26:47:486 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage
11:26:47:547 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:611 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:675 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:733 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:793 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:859 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:939 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
11:26:47:984 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage0.000000
11:26:48:062 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage0.000000
11:26:48:109 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage0.000000
11:26:48:173 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000
11:26:48:233 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.256284
11:26:48:296 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.348982
11:26:48:354 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.348982
11:26:48:424 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.348982
11:26:48:479 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.348982
11:26:48:546 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.348982
11:26:48:610 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.697964
11:26:48:673 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.697964
11:26:48:730 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.697964
11:26:48:795 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.697964
11:26:48:860 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.046946
11:26:48:926 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.046946
11:26:48:984 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.046946
11:26:49:045 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:108 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:168 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:236 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:291 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:364 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:424 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:479 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:543 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:608 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.395929
11:26:49:669 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.744911
11:26:49:736 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.744911
11:26:49:794 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage1.744911
11:26:49:862 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage1.744911
11:26:49:918 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.093893
11:26:49:986 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:042 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:111 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:167 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:235 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:295 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.093893
11:26:50:363 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:420 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:487 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:543 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:611 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:667 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:731 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.442875
11:26:50:797 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.791857
11:26:50:876 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage2.791857
11:26:50:917 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage2.791857
11:26:50:986 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.791857
11:26:51:045 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.791857
11:26:51:111 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.791857
11:26:51:173 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.791857
11:26:51:235 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage2.791857
11:26:51:300 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage2.936024
11:26:51:355 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:422 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:479 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:551 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:609 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:669 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:736 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:793 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:864 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.140839
11:26:51:922 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.489381
11:26:51:985 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:050 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:108 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:170 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:238 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:316 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:372 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:436 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage3.837958
11:26:52:501 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:561 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:624 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:693 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:756 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:831 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:887 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage4.187786
11:26:52:948 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage4.187786
11:26:53:019 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage4.187786
11:26:53:073 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage4.796103
11:26:53:141 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:199 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:261 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:324 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:393 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:450 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:516 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:577 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:644 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:698 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.145085
11:26:53:761 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.494067
11:26:53:827 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.494067
11:26:53:889 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.494067
11:26:53:956 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.494067
11:26:54:012 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.494067
11:26:54:079 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.494067
11:26:54:137 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage5.494067
11:26:54:208 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage5.494067
11:26:54:266 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:329 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:394 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:449 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:510 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:573 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:641 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.192031
11:26:54:707 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.541013
11:26:54:764 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.889995
11:26:54:825 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.889995
11:26:54:893 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.889995
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11:26:55:011 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.889995
11:26:55:078 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6.889995
11:26:55:137 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage6.889995
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11:26:55:265 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:333 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:389 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:450 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:519 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:573 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage7.587960
11:26:55:636 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage7.587960
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11:26:55:833 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.285924
11:26:55:890 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.285924
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11:26:56:015 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.285924
11:26:56:076 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.285924
11:26:56:142 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.285924
11:26:56:207 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.285924
11:26:56:303 | MD | INFO | +94 | DefaultFadeAnimationLoop - percentage8.634906
11:26:56:362 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:428 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:488 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:549 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:616 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:676 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage8.983888
11:26:56:741 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage9.480855
11:26:56:798 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage9.829837
11:26:56:860 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage9.829837
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11:26:57:081 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage9.829837
11:26:57:128 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage9.829837
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11:26:57:253 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.178819
11:26:57:320 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.178819
11:26:57:377 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.178819
11:26:57:439 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.178819
11:26:57:505 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.178819
11:26:57:566 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.506905
11:26:57:632 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.527801
11:26:57:694 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.527801
11:26:57:752 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.527801
11:26:57:819 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.527801
11:26:57:879 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage10.527801
11:26:57:947 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage10.527801
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11:26:58:070 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage11.225765
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11:26:58:767 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage11.574747
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11:26:58:958 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage12.365992
11:26:59:017 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage12.365992
11:26:59:086 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage12.365992
11:26:59:147 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage12.365992
11:26:59:207 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage12.365992
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11:26:59:601 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage13.063956
11:26:59:658 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13.063956
11:26:59:724 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage13.063956
11:26:59:791 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13.063956
11:26:59:848 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage13.412938
11:26:59:908 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13.412938
11:26:59:970 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage13.412938
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11:27:00:159 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13.412938
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11:27:00:486 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage14.110902
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11:27:00:792 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage14.808867
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11:27:01:046 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage14.808867
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11:27:01:422 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage15.157849
11:27:01:481 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage15.157849
11:27:01:542 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage15.157849
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11:27:02:917 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage16.987453
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11:27:29:295 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage65.761854
11:27:29:357 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage65.761854
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11:27:29:486 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage65.761854
11:27:29:550 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage65.761854
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11:27:29:668 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage66.110837
11:27:29:736 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage66.110837
11:27:29:793 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage66.110837
11:27:29:859 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage66.110837
11:27:29:938 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage66.110837
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11:27:30:230 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage66.808801
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11:27:30:798 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage67.157783
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11:27:30:918 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage67.855747
11:27:30:985 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage67.855747
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11:27:31:110 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage67.855747
11:27:31:167 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage67.855747
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11:27:31:376 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage68.204729
11:27:31:422 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage68.204729
11:27:31:480 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage68.204729
11:27:31:542 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage68.204729
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11:27:31:668 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage68.204729
11:27:31:736 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage68.553711
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11:27:31:855 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage69.251676
11:27:31:938 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage69.251676
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11:27:32:049 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage69.251676
11:27:32:107 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage69.251676
11:27:32:168 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage69.251676
11:27:32:236 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage69.600658
11:27:32:293 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage69.600658
11:27:32:360 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage69.600658
11:27:32:417 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage69.600658
11:27:32:489 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage69.600658
11:27:32:547 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage69.600658
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11:27:32:736 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage70.298622
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11:27:32:855 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage70.298622
11:27:32:923 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage70.298622
11:27:32:980 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage70.298622
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11:27:33:191 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage70.647604
11:27:33:239 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage70.647604
11:27:33:298 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage70.647604
11:27:33:378 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage70.647604
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11:27:33:564 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage70.996586
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11:27:33:745 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage70.996586
11:27:33:815 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage70.996586
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11:27:34:501 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage72.043533
11:27:34:563 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.043533
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11:27:34:687 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.043533
11:27:34:749 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage72.043533
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11:27:34:942 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage72.392515
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11:27:35:123 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage72.392515
11:27:35:191 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.392515
11:27:35:250 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage72.741497
11:27:35:309 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.741497
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11:27:35:437 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.741497
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11:27:35:562 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage72.741497
11:27:35:620 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage72.741497
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11:27:35:749 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage73.439461
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11:27:35:935 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage73.439461
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11:27:36:621 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage74.486408
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11:27:47:002 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage90.472236
11:27:47:064 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage90.472236
11:27:47:121 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage90.472236
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11:27:47:247 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage90.472236
11:27:47:313 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage90.472236
11:27:47:372 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage90.821218
11:27:47:433 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage91.170200
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11:27:47:746 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage91.170200
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11:27:47:941 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage91.519182
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11:27:48:122 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage91.519182
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11:27:52:440 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage96.356128
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11:27:52:562 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage96.356128
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11:27:52:938 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage96.705110
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11:27:53:125 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage96.705110
11:27:53:186 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage96.705110
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11:27:53:500 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage97.403074
11:27:53:559 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage97.403074
11:27:53:626 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage97.403074
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11:27:53:748 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage97.403074
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11:27:53:941 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage97.403074
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11:27:54:124 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage97.752056
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11:27:54:250 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage97.752056
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11:27:54:749 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.101038
11:27:54:815 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.450021
11:27:54:872 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.450021
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11:27:55:433 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.799003
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11:27:55:620 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:682 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:745 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:809 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:876 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:935 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.799003
11:27:55:999 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage98.799003
11:27:56:066 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage98.799003
11:27:56:123 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:182 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:250 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:310 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:375 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:463 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage99.496967
11:27:56:518 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage100
11:27:56:523 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Console\RocketLauncher\Media\Fade\_Default\7z Complete.mp3
11:27:56:524 | MD | INFO | +0 | DefaultFadeAnimationLoop - Playing 7z fade complete sound: D:\Console\RocketLauncher\Media\Fade\_Default\7z Complete.mp3
11:27:56:590 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage100
11:27:56:659 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage100
11:27:56:731 | MD | INFO | +78 | DefaultFadeAnimationLoop - percentage100
11:27:56:781 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage100
11:27:56:853 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage100
11:27:56:953 | MD | INFO | +109 | DefaultFadeAnimationLoop - percentage100
11:27:57:014 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage100
11:27:57:946 | MD | INFO | +922 | 7zCleanUp - Started
11:27:57:946 | MD | INFO | +0 | 7zCleanUp - Deleted
11:27:57:947 | MD | INFO | +0 | 7zCleanUp - Ended
11:28:04:298 | MD | ERROR | +6359 | ScriptError - 7zip.exe Error: Fatal Error. Possibly out of space on drive.
11:28:04:298 | MD | INFO | +0 | ExitModule - Started
11:28:04:298 | MD | INFO | +0 | UpdateStatistics - Starting Updating Statistics
11:28:04:455 | MD | INFO | +156 | UpdateStatistics - Game section statistics updated.
11:28:04:456 | MD | INFO | +0 | ExitModule - Ended
End of Module Logs
11:28:04:510 | RL | INFO | +78656 | Main - Module ended, exiting RocketLauncher normally
11:28:04:510 | RL | INFO | +0 | ExitScript - Started
11:28:04:513 | RL | INFO | +0 | ExitScript - Restoring taskbar
11:28:04:634 | RL | INFO | +109 | SystemCursor - Restoring mouse cursor
11:28:04:645 | RL | INFO | +16 | ExitScript - Restored cursor
11:28:04:645 | RL | INFO | +0 | ExitScript - Ended


and one screenshot
https://img11.hostingpics.net/thumbs/mini_401049error7z.jpg (https://www.hostingpics.net/viewer.php?id=401049error7z.jpg)

Thank you for your help.

bleasby
08-27-2017, 07:10 AM
Info logs are useless, as usual to troubleshoot. Read the wiki.

A quick check on your log (just search for "free space" and yoy will see the info clearly written in the log) can clearly point that RL knows there is enough space on the driver, so this is not the issue.

Do you use netwotk attached drivers? If that is the case search the forum and wiki and follow the instructions already posted about providing the necessary permissions to avoid issues with network attached drivers.

I would guess that it is either a permission issue with your drivers or a corrupted file.

Try to change the extraction path to something simpler (without special characters) and in a folder with full permissions (like your user documents folder) to test if it makes any difference.


Do you

Sent from my SM-J200M using Tapatalk

orphen92
08-27-2017, 09:11 AM
Hi and thanks for your help.
My NAS is on Z letters.
I have test make my extract forlder to my document user forlder but its the same result :(.
Yeas i use Networtk attached driver (Add a folder of my nas like a disk z on windows).

I didn't know what i need to search on the forum or the wiki.
I have check the permission to my folder on the nas and i have full permission (read, write).

I'm lost

orphen92
08-27-2017, 12:32 PM
Ok I did a test.
Extract a heavy 7z game from my NAS to a temporary folder on my physical drive D.
The game is extracted randomly.
The extraction works from time to time ..
I do not understand what's going on

bleasby
08-27-2017, 05:16 PM
There is a wiki guide on settings nas storage use. It shouldn't be difficult to find it.

Sent from my SM-J200M using Tapatalk

orphen92
08-29-2017, 05:34 AM
Hi,
Finaly i revolved my problem.
The problem was my ethernet cable.

I have change my cable for testing and that work perfectly :).

Orphen

bleasby
08-29-2017, 06:03 AM
Nice!!!
I am glad that you figured out.

orphen92
08-29-2017, 11:00 AM
Thank you, this bug made me crazy :).