Recent content by aorin1

  1. aorin1

    PCSX2 Nightly Builds Support

    Hey, may not be the most elegant way, but it's working. I had to change from 'pcsx2-qtx64-AVX2' to 'pcsx2-qtx64' as my CPU only supports up to AVX1.
  2. aorin1

    PCSX2 Nightly Builds Support

    The emulator doesn't exit properly on my end, the qt version. It goes back to the games list. Are you guys having the same issue or it's just me?
  3. aorin1

    PCSX2 Nightly Builds Support

    Still not working, opens the emulator and it closes right away.
  4. aorin1

    PCSX2 Nightly Builds Support

    This module needs a more substantial update, as it is now, with the 1.7 and QT versions, it's not working.
  5. aorin1

    module SSF_CHD version R28

    SSF was never in a better shape, the input lag is much lower in the latest version, loads CHD files natively, supports DX11 and Xinput. I went ahead and learned that Reshade now supports loading overlays. Courier Crisis run like crap on Mednafen/Bettle Saturn, among a few other games, basically...
  6. aorin1

    SSF R28 with native CHD support

    I think there's some lines need be added to the module, The emulator has this new line to inject a default game to load once it's launched, if I browse it from here or from the main "file" option, it will always launch the same game, even if I launch any other through RocketLauncher. If I...
  7. aorin1

    SSF R28 with native CHD support

    Unfortunately no, as shown below, I can only reply and report, besides sharing or bookmarking on the top right corner. I have checked the SSF builds and it seems that only from build R27 onwards Shima added the option to load CHD natively, it's from a few months ago. The CHDloader is not...
  8. aorin1

    SSF R28 with native CHD support

    This new forum is missing the edit button. I've looked for the updated SSF module under the Modules and General threads down to 2019 and even discord and all I can find is my own thread on both Discord and the Modules thread about the CHD Loader, which is a plugin that made SSF work with CHD...
  9. aorin1

    SSF R28 with native CHD support

    It's been quite some time since I tried this emulator, thanks for letting me know, I'll look for the updated module.
  10. aorin1

    SSF R28 with native CHD support

    I can't find the edit button to update the OP, so here it goes, the github page for the updated version https://github.com/shimazzz/SEGASaturnEmulator-SSF/releases Make sure you click on "assets" to download it
  11. aorin1

    SSF R28 with native CHD support

    As the title says, the latest SSF revision now natively supports CHD, can somebody help me figuring out how to edit the original module in order for it to stop requiring virtual drives or the CHD loader?
  12. aorin1

    New SSF Plugin for CHD, no Daemon tools needed

    The Japanese SSF official site is off so I thought this emulator was dead, but it received recent updates, having support to load Bin+cue files directly, GPU rendering, Vulkan and Xinput support, among other tweaks. It now prompts if the user wants to exit the emulator, I haven't found any...
  13. aorin1

    Entries and numbering order

    ...
  14. aorin1

    Can you help create a basic module?

    I've been trying Nox Player to run Android on Windows and it seems to be the best way as far as I read and tested myself, there's this article which puts it in first place to emulate Android on Windows: https://fossbytes.com/best-android-emulators-pc/ It turns out I played most games in 60 FPS...
  15. aorin1

    Override High DPI Scaling Behavior

    While setting up some older PC games, most of them will only scale correctly with the DPI Scaling Behavior activated under the Compatibility tab. The problem is this option won't be kept if I update from Windows 7 to 10, for example. If I use ~HIGHDPIAWARE as argument under the PCLauncher as...
Top