[QUOTE][code]
19:51:14:663 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
19:51:14:784 | RL | INFO | +125 | Main - System Specs:
RocketLauncher Dir: D:\Games\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Home
SKU: Windows 8
Total Memory: 16340.61 MB
Free Memory: 11671.62 MB
Used Memory: 4668.992 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 8
GPU 1 Name: NVIDIA GeForce GTX 1080
GPU 1 RAM: -1.00 MB
GPU 1 Driver Version: 27.21.14.5167
Sound 1 Device: Steam Streaming Microphone
Sound 1 Status: Enabled
Sound 2 Device: Steam Streaming Speakers
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 3 Status: Enabled
Sound 4 Device: Sound Blaster Recon3Di
Sound 4 Status: Enabled
Sound 5 Device: NVIDIA High Definition Audio
Sound 5 Status: Enabled
OS Language: English_United_States
System Locale: en-CA
Formats Locale: en-CA
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: No
RL Compatibility Flags: HIGHDPIAWARE
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [144hz] [Landscape] (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
Monitor #1 DPI: 100
ErrorMode: 0
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.13.00
Unicode: No
19:51:14:784 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\RocketLauncher.exe exists
19:51:14:785 | RL | INFO | +0 | Main - Raw CLI received: "-s Sony PlayStation 2 -r Tekken Tag Tournament (USA) -f D:\Games\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
19:51:14:785 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
19:51:14:785 | RL | INFO | +0 | Main - RocketLauncher received "Sony PlayStation 2" and "Tekken Tag Tournament (USA)"
19:51:14:789 | RL | INFO | +0 | Main - Did not find a "D:\Games\RocketLauncher\Settings\Sony PlayStation 2\Game Options.ini" file, skipping any game-specific options.
19:51:14:789 | RL | INFO | +0 | Main - Tekken Tag Tournament (USA) is using the default emulator: PCSX2
19:51:14:789 | RL | INFO | +0 | Main - Checking for a [PCSX2] section in D:\Games\RocketLauncher\Settings\Sony PlayStation 2\Emulators.ini
19:51:14:789 | RL | INFO | +0 | Main - Checking for a [PCSX2] section in D:\Games\RocketLauncher\Settings\Global Emulators.ini
19:51:14:789 | RL | INFO | +0 | Main - Found [PCSX2] in D:\Games\RocketLauncher\Settings\Global Emulators.ini
19:51:14:790 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Modules\PCSX2\PCSX2.ahk exists
19:51:14:793 | RL | WARNING | +0 | Main - CRC Check - CRC does not match official module and will not be supported. Continue using at your own risk.
19:51:14:793 | RL | INFO | +0 | Main - Tekken Tag Tournament (USA) will use module: D:\Games\RocketLauncher\Modules\PCSX2\PCSX2.ahk
19:51:14:801 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
19:51:14:806 | RL | INFO | +0 | CheckFile - Checking if D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\pcsx2.exe exists
19:51:14:806 | RL | INFO | +0 | Main - INI Keys read
19:51:14:806 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Module Extensions\7z.exe exists
19:51:14:807 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\Module Extensions\7z.dll exists
19:51:14:814 | RL | INFO | +16 | Main - "Tekken Tag Tournament (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
19:51:14:814 | RL | INFO | +0 | CheckPaths - Started
19:51:14:814 | RL | INFO | +0 | CheckPaths - Looking for rom: F:\Romsets\Sony PlayStation 2\Roms\Tekken Tag Tournament (USA).7z
19:51:14:814 | RL | INFO | +0 | CheckPaths - Found rom: F:\Romsets\Sony PlayStation 2\Roms\Tekken Tag Tournament (USA).7z
19:51:14:814 | RL | INFO | +0 | CheckPaths - Ended
19:51:14:814 | RL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
Global RLLog
Global RLObject
0 := "12"
rlPath := "D:\Games\RocketLauncher"
pluginPath := "D:\Games\RocketLauncher\Plugins"
pluginName := "HyperSpin"
pluginExt := ".plugin"
contextOnExit := "1"
rlMode := ""
rlTitle := "RocketLauncher"
rlVersion := "1.2.0.1"
rlAuthor := "djvj"
rlURL := "www.rlauncher.com"
langFile := "D:\Games\RocketLauncher\Data\Language\Localization.ini"
primMonitor := "1"
frontendPID := ""
frontendPath := "D:\Games\Hyperspin"
frontendExe := "HyperSpin.exe"
frontendExt := "exe"
frontendName := "HyperSpin"
frontendDrive := "D"
exitEmulatorKey := "2joy7&2joy8|1joy7&1joy8"
restoreFE := "false"
exitScriptKey := "~q & ~s"
toggleCursorKey := "~e & ~t"
emuFullPath := "D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\pcsx2.exe"
emuPath := "D:\Games\HyperSpin\Emulators\pcsx2 1.6.0"
emuName := "PCSX2"
emuExt := "exe"
baseRomPath := ""
romPath := "F:\Romsets\Sony PlayStation 2\Roms"
romPathFromIni := "F:\Romsets\Sony PlayStation 2\Roms"
romExtension := ".7z"
romExtensionOrig := ".7z"
romExtensions := "7z|rar|zip|cue|iso|gzip|cso|iso.bz2|bin.bz2"
executable := "pcsx2.exe"
systemDbName := "Sony PlayStation 2"
systemName := "Sony PlayStation 2"
dbPath := ""
dbName := "Tekken Tag Tournament (USA)"
dbExt := ""
romFoundByExt := ""
romName := "Tekken Tag Tournament (USA)"
romMapPath := ""
romMappingEnabled := "false"
romMappingLaunchMenuEnabled := "false"
romMappingFirstMatchingExt := "false"
romMappingShowAllRomsInArchive := "true"
romMappingNumberOfGamesByScreen := "7"
romMappingHideParent := "false"
romMappingMenuWidth := "400"
romMappingMenuMargin := "65"
romMappingTextFont := "Bebas Neue"
romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
romMappingDisabledTextColor := "ff888888"
romMappingTextSizeDifference := "7"
romMappingTextMargin := "15"
romMappingTitleTextFont := "Bebas Neue"
romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
romMappingTitle2TextFont := "Bebas Neue"
romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
romMappingGameInfoTextFont := "Bebas Neue"
romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
romMappingGameNameTextFont := "Bebas Neue"
romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
romMappingBackgroundBrush := "aa000000"
romMappingColumnBrush := "33000000"
romMappingButtonBrush1 := "6f000000"
romMappingButtonBrush2 := "33000000"
romMappingBackgroundAlign := "Stretch and Lose Aspect"
romMappingMenuFlagWidth := "55"
romMappingMenuFlagSeparation := "7"
romMappingDefaultMenuList := "FullList"
romMappingSingleFilteredRomAutomaticLaunch := "false"
altArchiveNameOnly := ""
altRomNameOnly := ""
altArchiveAndRomName := ""
altArchiveAndManyRomNames := ""
altRomNamesOnly := ""
romMapScenario := ""
skipchecks := "false"
romMatchExt := "false"
blockInputTime := "0"
blockInputFile := "D:\Games\RocketLauncher\Module Extensions\BlockInput.exe"
errorLevelReporting := "false"
lockLaunch := "false"
lockLaunchGame := ""
screenRotationAngle := "0"
screenRotationAngleGame := ""
setResolution := ""
logFile := ""
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"]
logLevel := "3"
logShowDebugConsole := "false"
logShowCommandWindow := "false"
logCommandWindow := "false"
logIncludeModule := "true"
logIncludeFileProperties := "true"
logIncludeDLLLogs := "false"
errorSounds := "true"
rlDebugConsoleStdout := ""
sysLang := "English_United_States"
sysType := "64-bit"
broadcastWindowTitle := ""
navUpKey := "Up"
navDownKey := "Down"
navLeftKey := "Left"
navRightKey := "Right"
navSelectKey := "Enter"
navP2UpKey := "Numpad8"
navP2DownKey := "Numpad2"
navP2LeftKey := "Numpad4"
navP2RightKey := "Numpad6"
navP2SelectKey := "NumpadEnter"
originalWidth := "1920"
originalHeight := "1080"
vdEnabled := "false"
vdFullPath := "C:\Program Files\DAEMON Tools Lite\DTLite.exe"
vdUseSCSI := "false"
vdDriveLetter := "K"
vdDriveLetterScsi := ""
vdAddDrive := "true"
demulShooterPath := "D:\Games\HyperSpin\Utilities\DemulShooter_v4.6\DemulShooter.exe"
servoStikEnabled := "false"
servoStikExitMode := "false"
ledblinkyEnabled := "false"
ledblinkySystemName := ""
ledblinkyFullPath := ""
ledblinkyProfilePath := "D:\Games\RocketLauncher\Profiles\LEDBlinky"
ledblinkyRLProfile := "D:\Games\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
winIPACFullPath := ""
ultraMapEnabled := "false"
ultraMapFullPath := ""
emuIdleShutdown := "0"
launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
cursorSize := ""
hideCursor := "false"
hideEmu := "false"
hideFE := "false"
suspendFE := "false"
fadeIn := "true"
fadeInDuration := "500"
fadeInTransitionAnimation := "DefaultAnimateFadeIn"
fadeInDelay := "1000"
fadeInExitDelay := "0"
fadeOutExitDelay := "0"
fadeOut := "true"
fadeOutExtraScreen := "false"
fadeOutDuration := "500"
fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
fadeOutDelay := "1000"
fadeLyrInterpolation := "7"
fadeMuteEmulator := "false"
fadeUseBackgrounds := "false"
fadeClickThrough := "false"
fadeSounds := "true"
fade7zProgressMode := "extraction"
fadeWidthBaseRes := "1920"
fadeHeightBaseRes := "1080"
fadeLyr1Color := "FF000000"
fadeLyr1AlignImage := "Stretch and Lose Aspect"
fadeLyr2Pos := "Stretch and Lose Aspect"
fadeLyr2X := "0"
fadeLyr2Y := "0"
fadeLyr2W := ""
fadeLyr2H := ""
fadeLyr2Adjust := "1"
fadeLyr2PicPad := "0"
fadeLyr2Prefix := "Extra Layer 1 - Console"
fadeLyr3Pos := "Center"
fadeLyr3X := "450"
fadeLyr3Y := "450"
fadeLyr3W := ""
fadeLyr3H := ""
fadeLyr3Adjust := "1"
fadeLyr3PicPad := "0"
fadeLyr3Speed := "750"
fadeLyr3Animation := "DefaultFadeAnimation"
fadeLyr37zAnimation := "DefaultFadeAnimation"
fadeLyr3Type := "imageandbar"
fadeLyr3ImgFollow7zProgress := "true"
fadeLyr3Repeat := "1"
fadeLyr3BackImageTransparency := "30"
fadeLyr3StaticPos := "No Alignment"
fadeLyr3StaticX := "0"
fadeLyr3StaticY := "870|1575"
fadeLyr3StaticW := ""
fadeLyr3StaticH := ""
fadeLyr3StaticAdjust := "1"
fadeLyr3StaticPicPad := "0"
fadeLyr3StaticPrefix := "Info Bar"
fadeLyr4Adjust := "1"
fadeLyr4X := "1792|952"
fadeLyr4Y := "891|1596"
fadeLyr4W := "231"
fadeLyr4H := "250"
fadeLyr4Pos := "Bottom Center"
fadeLyr4FPS := "50"
fadeLyr4PicPad := "420"
fadeTranspGifColor := "FFFFFF"
fadeBarWindow := "Image"
fadeBarWindowX := ""
fadeBarWindowY := ""
fadeBarWindowW := "900"
fadeBarWindowH := ""
fadeBarWindowR := "30"
fadeBarWindowM := "30"
fadeBarWindowHatchStyle := "8"
fadeBar := "7zOnly"
fadeProgressDuration := "0"
fadeBarBack := "true"
fadeBarBackColor := "FF555555"
fadeBarH := "30"
fadeBarR := "10"
fadeBarColor := "DD00BFFF"
fadeBarHatchStyle := "8"
fadeBarPercentageText := "true"
fadeBarInfoText := "true"
fadeBarXOffset := "0"
fadeBarYOffset := "150"
fadeRomInfoDescription := "filtered text"
fadeRomInfoSystemName := "image"
fadeRomInfoYear := "text with label"
fadeRomInfoDeveloper := "disabled"
fadeRomInfoPublisher := "disabled"
fadeRomInfoGenre := "disabled"
fadeRomInfoRating := "image"
fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
fadeRomInfoTextPlacement := "User Defined"
fadeRomInfoTextMargin := "7"
fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
fadeStats_Number_of_Times_Played := "text with label"
fadeStats_Last_Time_Played := "text with label"
fadeStats_Average_Time_Played := "text with label"
fadeStats_Total_Time_Played := "text with label"
fadeStats_System_Total_Played_Time := "text with label"
fadeStats_Total_Global_Played_Time := "text with label"
fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
fadeStatsInfoTextPlacement := "topRight"
fadeStatsInfoTextMargin := "7"
fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
fadeText1X := "0"
fadeText1Y := "0"
fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText1 := "Loading Game"
fadeText2X := "0"
fadeText2Y := "0"
fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
fadeText2 := "Extraction Complete, Ready"
fadeText3 := "Loading Game"
fadeText4 := "Loading Complete"
fadeFont := "Bebas Neue"
fadeSystemAndRomLayersOnly := "false"
fadeExtractionTime := "disabled"
fadeExtractionTimeTextX := "0"
fadeExtractionTimeTextY := "0"
fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
fadeInterruptKey := ""
detectFadeErrorEnabled := "true"
fadeImgPath := "D:\Games\RocketLauncher\Media\Fade"
RLDataPath := "D:\Games\RocketLauncher\Data"
RLMediaPath := "D:\Games\RocketLauncher\Media"
RLErrSoundPath := "D:\Games\RocketLauncher\Media\Sounds\Error"
modulesPath := "D:\Games\RocketLauncher\Modules"
moduleFullName := "D:\Games\RocketLauncher\Modules\PCSX2\PCSX2.ahk"
moduleName := "PCSX2"
modulePath := "D:\Games\RocketLauncher\Modules\PCSX2"
moduleExtension := "ahk"
moduleExtensionsPath := "D:\Games\RocketLauncher\Module Extensions"
libPath := "D:\Games\RocketLauncher\Lib"
sevenZEnabled := "true"
sevenZPath := "D:\Games\RocketLauncher\Module Extensions\7z.exe"
sevenZDllPath := "D:\Games\RocketLauncher\Module Extensions\7z.dll"
sevenZExtractPath := "C:\Temp Game HyperSpin"
sevenZExtractPathOrig := ""
sevenZAttachSystemName := "false"
sevenZDelTemp := "false"
sevenZFormats := ".7z|.rar|.zip"
sevenZFormatsNoP := "7z|rar|zip"
sevenZFormatsRegEx := "\.7z|\.rar|\.zip"
sevenZGamesToKeep := ""
sevenZDeletePerSystem := "false"
sevenZExtensions := "7z|rar|zip"
7zExtractPath := "C:\Temp Game HyperSpin"
mgEnabled := "false"
mgKey := "~NumpadSub"
mgBackgroundColor := "FF000000"
mgSidePadding := "0.2"
mgWidthBaseRes := "1920"
mgHeightBaseRes := "1080"
mgYOffset := "500|800"
mgFont := "Arial"
mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
mgText1Text := "Please select a game"
mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
mgText2Offset := "100"
mgUseSound := "true"
mgSoundfreq := "300"
mgExitEffect := "none"
mgSelectedEffect := "rotate"
mgUseGameArt := "false"
mgCandidate := ""
mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
mgOnLaunch := "false"
pauseEnabled := "false"
pauseKey := "~NumpadAdd"
pauseBackToMenuBarKey := "X"
pauseZoomInKey := "C"
pauseZoomOutKey := "V"
pauseScreenshotKey := "~PrintScreen"
pauseHiToTextPath := "D:\Games\RocketLauncher\Module Extensions\HiToText.exe"
pauseSaveStateKeyCodes := "{F1 down}{F1 up}"
pauseLoadStateKeyCodes := "{F3 down}{F3 up}"
keyboardEncoder := ""
keyboardEncoderEnabled := "false"
keymapperEnabled := "true"
keymapperAHKMethod := "false"
keymapper := "joytokey"
xpadderFullPath := "D:\Games\HyperSpin\Utilities\Xpadder\Xpadder.exe"
joyToKeyFullPath := "D:\Games\HyperSpin\Utilities\JoyToKey\JoyToKey.exe"
profilePath := "D:\Games\RocketLauncher\Profiles"
keymapperProfilePath := "D:\Games\RocketLauncher\Profiles\joytokey"
keymapperFrontEndProfileName := "RocketLauncherUI"
keymapperFrontEndProfile := "joytokey"
keymapperRocketLauncherProfileEnabled := "true"
joyIDsEnabled := "true"
joyIDsPreferredControllersGlobal := "Controller (XBOX 360 For Windows)"
joyIDsPreferredControllersSystem := "use_global"
joyIDsPreferredControllersOnExit := ""
CustomJoyNamesEnabled := "false"
CustomJoyNames := ""
rotateMethod := "false"
FEProfile := "D:\Games\RocketLauncher\Profiles\joytokey\RocketLauncherUI"
defaultProfile := "D:\Games\RocketLauncher\Profiles\joytokey\_Default"
systemProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Sony PlayStation 2"
xPadderSystemProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Sony PlayStation 2\_Default"
emuProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Sony PlayStation 2\PCSX2"
romProfile := "D:\Games\RocketLauncher\Profiles\joytokey\Sony PlayStation 2\Tekken Tag Tournament (USA)"
RocketLauncherProfile := "D:\Games\RocketLauncher\Profiles\joytokey\RocketLauncher"
blankProfile := "D:\Games\RocketLauncher\Profiles\joytokey\blank"
ahkFEProfile := "D:\Games\RocketLauncher\Profiles\AHK\RocketLauncherUI"
ahkDefaultProfile := "D:\Games\RocketLauncher\Profiles\AHK\_Default"
ahkSystemProfile := "D:\Games\RocketLauncher\Profiles\AHK\Sony PlayStation 2"
ahkEmuProfile := "D:\Games\RocketLauncher\Profiles\AHK\Sony PlayStation 2\PCSX2"
ahkRomProfile := "D:\Games\RocketLauncher\Profiles\AHK\Sony PlayStation 2\Tekken Tag Tournament (USA)"
ahkRocketLauncherProfile := "D:\Games\RocketLauncher\Profiles\AHK\RocketLauncher"
bezelEnabled := "true"
bezelICEnabled := "false"
shaderName := "false"
shaderColor := ""
shaderTransparency := ""
statisticsEnabled := "true"
pressDuration := "-1"
emuVolume := "1"
dxwndIni := "D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
dxwndFullPath := "D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
qResFullPath := "D:\Games\RocketLauncher\Module Extensions\QRes.exe"
mon1O := ""
pacDrivedllFile := "D:\Games\RocketLauncher\Module Extensions\PacDrive32.dll"
userFadeAnimIniFile := "D:\Games\RocketLauncher\Lib\User Fade Animations.ini"
testFile := ""
testDuration := ""
initialErrorMode := "0"
19:51:14:817 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
19:51:14:817 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts
19:51:14:817 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
19:51:14:817 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
19:51:14:817 | RL | INFO | +0 | BuildScript - Validating module
19:51:14:818 | RL | INFO | +0 | BuildScript - Validation complete
19:51:14:818 | RL | INFO | +0 | BuildScript - Module:
MEmu := "PCSX2"
MEmuV := "1.5.0-dev-263"
MURL := ["http://pcsx2.net/"]
MAuthor := ["djvj"]
MVersion := "2.2.1"
MCRC := "1E4F5067"
iCRC := "65DD0603"
MID := "635038268913291718"
MSystem := ["Sony PlayStation 2"]
;----------------------------------------------------------------------------
; Notes:
; This module has many settings that can be controlled via RocketLauncherUI
; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
; If the incorrect drive is used, the emu will boot to the bios screen and emu will hang in your running processes on exit and require it to be force closed
; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
; Most stable bios is Japan v01.00(17/01/2000)
;
; Per-game memory cards
; This module supports per-game memory cards to prevent them from ever becoming full
; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
; The module will only insert memory cards into Slot 1. So save your games there.
;
; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
;
; v1.4.0 setup guide: https://www.youtube.com/watch?v=ovagz8UXFTU
;
; Run pcsx2 with the --help option to see current CLI parameters
; Known CLI options not currently supported by this module:
; --console forces the program log/console to be visible
; --portable enables portable mode operation (requires admin/root access)
; --elf=<str> executes an ELF image
; --forcewiz forces PCSX2 to start the First-time Wizard
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle(,"wxWindowNR"),,,"PCSX2") ; instantiate primary emulator window object
emuGUIWindow := new Window(new WindowTitle("PCSX2","wxWindowNR"))
emuLoadingWindow := new Window(new WindowTitle("Speed","wxWindowNR"),,"PCSX2")
emuBootingWindow := new Window(new WindowTitle("Booting","wxWindowNR"))
Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
bezelSleep := moduleIni.Read("Settings", "bezelSleep","2000",,1) ; In miliseconds, if you are using the bezel view and the GUI window is being grabbed instead of the main window, try to increase this value. Default is 2000.
AspectRatio := moduleIni.Read(romName . "|Settings", "AspectRatio","4:3",,1)
noGUI := moduleIni.Read("Settings", "noGUI","false",,1) ; disables display of the gui while running games
perGameMemCards := moduleIni.Read("Settings", "PerGameMemoryCards","false",,1)
hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up
cfgPath := moduleIni.Read("Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins
autoCreateINIDir := moduleIni.Read("Settings", "AutoCreateINIDir","false",,1) ; Enables the module to auto-create of per game ini files and directories
defaultINISPath := moduleIni.Read("Settings", "DefaultINISPath",,,1) ; Path to default INIS folder of PCSX2.
fullboot := moduleIni.Read(romName . "|Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens
gs := moduleIni.Read(romName . "|Settings", "gs",,,1) ; override for the GS plugin
pad := moduleIni.Read(romName . "|Settings", "pad",,,1) ; override for the PAD plugin
spu2 := moduleIni.Read(romName . "|Settings", "spu2",,,1) ; override for the SPU2 plugin
cdvd := moduleIni.Read(romName, "cdvd",,,1) ; override for the CDVD plugin
usb := moduleIni.Read(romName . "|Settings", "usb",,,1) ; override for the USB plugin
fw := moduleIni.Read(romName . "|Settings", "fw",,,1) ; override for the FW plugin
dev9 := moduleIni.Read(romName . "|Settings", "dev9",,,1) ; override for the DEV9 plugin
vdOveride := moduleIni.Read(romName, "VDOveride",,,1)
nohacks := moduleIni.Read(romName, "nohacks","false",,1) ; disables all speedhacks
gamefixes := moduleIni.Read(romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware
; GS plugin settings, primarily to fix upscaling issues in games. Game specific settings can be found here: http://www.neogaf.com/forum/showpost.php?p=27110555&postcount=2
userHacks_MSAA := If moduleIni.Read(romName, "MSAA",0,,1) ; Applies hardware anti-aliasing
userHacks_SkipDraw := moduleIni.Read(romName, "Skipdraw",0,,1) ; Can remove ghost images
userHacks_HalfPixelOffset := If moduleIni.Read(romName, "Half-pixel_Offset",0,,1) ; Fixes blur or halo effects
userHacks_WildHack := If moduleIni.Read(romName, "Wild_Arms_Offset",0,,1) ; Fixes fonts in many games
userHacks_unsafe_fbmask := If moduleIni.Read(romName, "Fast_Accurate_Blending",0,,1) ; Accelerates blending operations, speeds up Xenosaga
userHacks_AlphaStencil := If moduleIni.Read(romName, "Alpha_Stencil",0,,1) ; May improve drawing shadows
userHacks_align_sprite_X := If moduleIni.Read(romName, "Align_Sprite",0,,1) ; Fixes issues with vertical lines in Ace Combat, Tekken, Soul Calibur
userHacks_AlphaHack := If moduleIni.Read(romName, "Alpha",0,,1) ; Improves drawing fog-like effects
preload_frame_with_gs_data := If moduleIni.Read(romName, "Preload_Data_Frame",0,,1) ; Fixes black screen issues in Armored Core: Last Raven
userHacks_round_sprite_offset := moduleIni.Read(romName, "Round_Sprite",0,,1) ; Fixes lines in sprites in Ar tonelico
userHacks_SpriteHack := moduleIni.Read(romName, "Sprite",0,,1) ; Fixes inner lines in sprites in Mana Khemia, Ar tonelico, Tales of Destiny
userHacks_TCOffset := moduleIni.Read(romName, "TC_Offset",0,,1) ; Fixes misaligned textures in Persona 3, Haunting Ground, Xenosaga
; Set the userHacks variable to 1 if any of the hacks are used.
userHacks := If (userHacks_MSAA || userHacks_SkipDraw || userHacks_HalfPixelOffset || userHacks_WildHack || userHacks_unsafe_fbmask || userHacks_AlphaStencil || userHacks_align_sprite_X || userHacks_AlphaHack || preload_frame_with_gs_data || userHacks_round_sprite_offset || userHacks_SpriteHack || userHacks_TCOffset) ? 1 : ""
cfgPath := new Folder(GetFullName(cfgPath))
If !cfgPath.Exist()
cfgPath.CreateDir() ; create the cfg folder if it does not exist
; PCSX2_ui.ini = default ini that contains memory card info and general settings
portableIni := new File(emuPath . "\portable.ini")
If portableIni.Exist() { ; portable install
RLLog.Info("Module - PCSX2 is operating in a portable mode")
pcsx2IniFolder := emuPath . "\inis"
pcsx2_GS_IniFile := CheckFile(emuPath . "\inis\GSdx.ini", "Could not find the default GSdx.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
} Else { ; default not portable install
RLLog.Info("Module - PCSX2 is operating in a standard installation mode")
pcsx2IniFolder := Registry.Read("HKCU", "Software\PCSX2", "SettingsFolder")
}
pcsx2Ini := new IniFile(pcsx2IniFolder . "\PCSX2_ui.ini")
pcsx2Ini.CheckFile("Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
pcsx2GSdxIni := new IniFile(pcsx2IniFolder . "\GSdx.ini")
pcsx2GSdxIni.CheckFile("Could not find the default GSdx.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
pcsx2IniFolder := new Folder(pcsx2IniFolder)
; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true
perGameINIPath := new Folder(cfgPath.FileFullPath . "\" . romName)
If (autoCreateINIDir = "true") {
RLLog.Info("Module - PerGameIni - perGameINIPath = " . perGameINIPath.FileFullPath)
If !perGameINIPath.Exist() {
perGameINIPath.CreateDir()
If (defaultINISPath != "") {
defaultINISPath := new Folder(defaultINISPath)
RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath)
RLLog.Info("Module - PerGameIni - Now copying the ini files from " . defaultINISPath.FileFullPath . " to " . perGameINIPath.FileFullPath)
defaultINISPath.Copy(perGameINIPath.FileFullPath,0,"\*.ini")
} Else {
RLLog.Info("Module - PerGameIni - perGameINIPath does not exist. So we will create it at " . perGameINIPath.FileFullPath)
RLLog.Info("Module - PerGameIni - Now copying the ini files from " . pcsx2IniFolder.FileFullPath . " to " . perGameINIPath.FileFullPath)
pcsx2IniFolder.Copy(perGameINIPath.FileFullPath,0,"\*.ini")
}
}
}
BezelStart()
Fullscreen := If Fullscreen = "true" ? " --fullscreen" : ""
noGUI := If noGUI = "true" ? " --nogui" : ""
If (noGUI != "")
RLLog.Warning("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.")
fullboot := If fullboot = "true" ? " --fullboot" : ""
nohacks := If nohacks = "true" ? " --nohacks" : ""
gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : ""
gs := If gs ? " --gs=""" . GetFullName(gs) . """" : ""
pad := If pad ? " --pad=""" . GetFullName(pad) . """" : ""
spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : ""
usb := If usb ? " --usb=""" . GetFullName(usb) . """" : ""
fw := If fw ? " --fw=""" . GetFullName(fw) . """" : ""
dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : ""
; cfgRomPath := new File(cfgPath . "\" . romName)
cfgPathCLI := If perGameINIPath.Exist() ? " --cfgpath=""" . perGameINIPath.FileFullPath . """" : ""
; Specify what main ini PCSX2 should use
pcsx2GameIni := new File(perGameINIPath.FileFullPath . "\PCSX2_ui.ini")
If (cfgPathCLI && pcsx2GameIni.Exist()) {
;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath
;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins)
filecount := 0
Loop % perGameINIPath.FileFullPath . "\*.ini"
filecount++
If (filecount = 1)
{
;Only PCSX2_ui.ini found
pcsx2IniFile := pcsx2GameIni
RLLog.Info("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile.FileFullPath)
cfg := " --cfg=""" . pcsx2IniFile.FileFullPath . """"
cfgPathCLI := ""
}
}
RLLog.Info("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . perGameINIPath.FileFullPath . """" : "Using PCSX2's default configuration folder: """ . pcsx2IniFolder.FileFullPath . """"))
; Update the aspect ratio if the user selected one.
If AspectRatio {
pcsx2Ini.Write(AspectRatio, "GSWindow", "AspectRatio") ; Write the aspect ratio value to the pcsx2Ini.
}
; Update the GS plugin settings if hacks were selected.
If userHacks {
RLLog.Info("Module - UserHacks are being used. Updating GSdx.ini")
pcsx2GSdxIni.Write(userHacks, "Settings", "UserHacks")
pcsx2GSdxIni.Write(userHacks_MSAA, "Settings", "UserHacks_MSAA")
pcsx2GSdxIni.Write(userHacks_SkipDraw, "Settings", "UserHacks_SkipDraw")
pcsx2GSdxIni.Write(userHacks_HalfPixelOffset, "Settings", "UserHacks_HalfPixelOffset")
pcsx2GSdxIni.Write(userHacks_WildHack, "Settings", "UserHacks_WildHack")
pcsx2GSdxIni.Write(userHacks_unsafe_fbmask, "Settings", "UserHacks_unsafe_fbmask")
pcsx2GSdxIni.Write(userHacks_AlphaStencil, "Settings", "UserHacks_AlphaStencil")
pcsx2GSdxIni.Write(userHacks_align_sprite_X, "Settings", "UserHacks_align_sprite_X")
pcsx2GSdxIni.Write(userHacks_AlphaHack, "Settings", "UserHacks_AlphaHack")
pcsx2GSdxIni.Write(preload_frame_with_gs_data, "Settings", "preload_frame_with_gs_data")
pcsx2GSdxIni.Write(userHacks_round_sprite_offset, "Settings", "UserHacks_round_sprite_offset")
pcsx2GSdxIni.Write(userHacks_SpriteHack, "Settings", "UserHacks_SpriteHack")
pcsx2GSdxIni.Write(userHacks_TCOffset, "Settings", "UserHacks_TCOffset")
} Else {
; Make sure hacks are disabled.
pcsx2GSdxIni.Write(UserHacks, "Settings", "UserHacks")
}
; Memory Cards
If (perGameMemCards = "true")
{ currentMemCard1 := pcsx2Ini.Read("MemoryCards", "Slot1_Filename")
memCardPath := pcsx2Ini.Read("Folders", "MemoryCards") ; folder where memory cards are stored
memCardPathLeft := StringUtils.SubStr(memCardPath,1,3) ; get left 3 characters
memCardPathIsAbsolute := If (StringUtils.RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StringUtils.StringLength(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\"
memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is
defaultMemCard := new File(memCardPath . "\default.ps2") ; defining default blank memory card for slot 1
RLLog.Info("Module - Default memory card for Slot 1 should be: " . defaultMemCard.FileFullPath)
romMemCard1 := new File(memCardPath . "\" . romName . ".ps2") ; defining name for rom's memory card for slot 1
RLLog.Info("Module - Rom memory card for Slot 1 should be: " . romMemCard1.FileFullPath)
RLLog.Info("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1.FileFullPath)
If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one
If !romMemCard1.Exist() ; first check if romName.ps2 memory card exists
If !defaultMemCard.Exist()
RLLog.Error("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.")
Else {
defaultMemCard.Copy(romMemCard1.FileFullPath) ; create a new blank memory card for this game
RLLog.Info("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1.FileFullPath)
}
pcsx2Ini.Write(romName . ".ps2", "MemoryCards", "Slot1_Filename") ; update the ini to use this rom's card
RLLog.Info("Module - Switched memory card in Slot 1 to: " . romMemCard1.FileFullPath)
}
}
hideEmuObj := Object(emuBootingWindow,0,emuGUIWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, SevenZExtractPath)
pcsx2Ini := LoadProperties(pcsx2IniFile.FileFullPath) ; load the config into memory
dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value
If (vdEnabled != "true" && romExtension = ".cue") {
RLLog.Warning("Module - Virtual Drive is disabled but you supplied a .cue as your rom which is not supported by PCSX2")
pcsx2GameBin := new File(romPath . "\" . romName . ".bin")
pcsx2GameIso := new File(romPath . "\" . romName . ".iso")
If pcsx2GameBin.Exist() {
romExtension := ".bin"
RLLog.Warning("Module - Found a .bin file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want bins to be found first.")
} Else If pcsx2GameIso.Exist() {
romExtension := ".iso"
RLLog.Warning("Module - Found a .iso file with the same name as your cue, using it instead. Please change the order of your rom extensions if you want isos to be found first.")
}
}
; Mount the CD using a Virtual Drive
If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled
vdEnabled := vdOveride
If (vdEnabled = "true" && StringUtils.Contains(romExtension,"\.mds|\.mdx|\.b5t|\.b6t|\.bwt|\.ccd|\.cue|\.isz|\.nrg|\.cdi|\.iso|\.ape|\.flac")) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load
If !cdvd {
vdCDVDPlugin := moduleIni.Read("Settings", "VD_CDVD_Plugin",,,1)
If vdCDVDPlugin
cdvd := vdCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If (dvdSource != "Plugin")
{ RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.")
WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
}
pcsx2cdvdIni := new IniFile(pcsx2IniFolder . "\cdvdGigaherz.ini")
dvdDrive := pcsx2cdvdIni.Read("Config", "Source") ; cdvd drive
If StringUtils.InStr(dvdDrive,"@") {
If (vdDriveLetter != "")
pcsx2cdvdIni.Write(vdDriveLetter, "Config", "Source")
Else
ScriptError("You are using a Virtual Drive but have not selected the drive you want to use in PCSX2 CDVD Plugin settings. Select your drive first, either in RLUI Virtual Drive Third Party Settings or within the PCSX2's plugin settings, then try launching again.")
} Else If (dvdDrive != vdDriveLetter) {
RLLog.Warning("Module - PCSX2 is set to use drive """ . dvdDrive . """ but RocketLauncher is set to use """ . vdDriveLetter . """. Ignore this warning if this is expected.")
}
VirtualDrive("mount",romPath . "\" . romName . romExtension)
HideAppStart(hideEmuObj,hideEmu)
errLvl := primaryExe.Run(" --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
usedVD := 1 ; tell the rest of the script to use VD methods
} Else If StringUtils.Contains(romExtension,"\.iso|\.mdf|\.nrg|\.bin|\.img|\.gz|\.cso|\.dump") ; the only formats PCSX2 supports loading directly
{
If !cdvd {
imageCDVDPlugin := moduleIni.Read("Settings", "Image_CDVD_Plugin",,,1)
If imageCDVDPlugin
cdvd := imageCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If (dvdSource != "Iso")
{ RLLog.Info("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly")
WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
}
HideAppStart(hideEmuObj,hideEmu)
errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
} Else If StringUtils.Contains(romExtension,"\.bz2") ; special case format that requires plugin mode and pcsx2 loads it directly
{
If !cdvd {
linuzCDVDPlugin := moduleIni.Read("Settings", "Linuz_CDVD_Plugin",,,1)
If linuzCDVDPlugin
cdvd := linuzCDVDPlugin
}
cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
If (dvdSource != "plugin")
{ RLLog.Info("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly")
WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
SaveProperties(pcsx2IniFile.FileFullPath,pcsx2Ini) ; save pcsx2IniFile to disk
}
oldHex := Registry.Read("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile") ; read last used bz2 image
newHex := StringUtils.StringToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex
i := 512 - StringUtils.StringLength(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes
Loop % i
newHex := newHex . "0" ; add required bytes to end
If (oldHex != newHex) {
RLLog.Info("Module - Writing new bz2 path to registry")
Registry.Write("REG_BINARY", "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", "IsoFile", newHex) ; write new bz2 path to registry
}
HideAppStart(hideEmuObj,hideEmu)
errLvl := primaryExe.Run(" """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, "UseErrorLevel")
} Else
ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.")
If errLvl
ScriptError("Error launching emulator, closing script.")
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
If bezelPath
Sleep, %bezelSleep%
BezelDraw()
; If (hideConsole = "true") { ; should not be needed anymore
; TimerUtils.SetTimerF("HidePCSX2Console", 10)
; SetTimerF("HidePCSX2Console", 10)
; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
; emuGUIWindow.Set("Transparent",0) ;,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
; }
SetTitleMatchMode 2 ; Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it
Loop { ; Looping until pcsx2 is done loading game
Sleep, 200
loopWinTitle := emuLoadingWindow.GetTitle(0) ; Excluding the title of the GUI window so we can read the title of the game window instead
StringUtils.RegExMatch(loopWinTitle,"(?<=\()(.*?)(?=\))",winText) ;,1,0) ; Only get value between parenthesis
If (winText > 0) { ; If FPS shows any value, break out
RLLog.Debug("Module - Game is now running, waiting for exit")
Break
}
If A_Index > 150 ; After 30 seconds, error out
ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.")
; Old method here in case devs change something back
; StringSplit, winTextSplit, winTitle, |, %A_Space%
; If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts
; Break
; tipText:=
; Loop % winTextSplit0
; tipText .= "`nposition " . A_Index . ": " . winTextSplit%A_Index%
; ToolTip, % "Loop: " . A_Index . "`ntitle: " . winTitle . "`ntext: " . winText . tipText,0,0
}
HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()
primaryExe.Process("WaitClose")
If usedVD
VirtualDrive("unmount")
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
MultiGame:
; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName
; Unmount the CD from Virtual Drive
If usedVD
VirtualDrive("unmount")
Sleep, 500 ; Required to prevent your Virtual Drive from bugging
; Mount the CD using Virtual Drive
If usedVD
VirtualDrive("mount",selectedRom)
Return
; HidePCSX2Console:
; hideConsoleTimer++
; If emuBootingWindow.Exist()
; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.")
; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
; SetTimer("HidePCSX2Console", "Off")
; } Else If (hideConsoleTimer >= 200)
; SetTimer("HidePCSX2Console", "Off")
; Return
; HidePCSX2Console() {
; Static hideConsoleTimer
; hideConsoleTimer++
; If emuBootingWindow.Exist()
; { RLLog.Info("Module - HidePCSX2Console - Console window found, hiding it out of view.")
; emuBootingWindow.Set("Transparent",0) ; ,"Booting ahk_class wxWindowNR",,"fps:","fps:") ; hiding the console window
; emuGUIWindow.Set("Transparent",0) ; ,"PCSX2 ahk_class wxWindowNR",,"fps:","fps:") ; hiding the GUI window with the menubar
; TimerUtils.SetTimerF("HidePCSX2Console", "Off")
; } Else If (hideConsoleTimer >= 200)
; TimerUtils.SetTimerF("HidePCSX2Console", "Off")
; }
CloseProcess:
FadeOutStart()
If (fullscreen = "true") {
; emuPrimaryWindow.CreateControl("wxWindowNR1") ; instantiate new control for wxWindowNR1
; emuPrimaryWindow.GetControl("wxWindowNR1").Send("Esc") ; Send ESC to the main window when fullscreen is true to close the emu
emuPrimaryWindow.Close()
} Else {
emuGUIWindow.MenuSelectItem("System","Pause")
emuGUIWindow.Close()
}
Return
19:51:14:819 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts
19:51:14:819 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
19:51:14:819 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Global.ahk" not found
19:51:14:820 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Sony PlayStation 2.ahk" not found
19:51:14:820 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Emulators\PCSX2.ahk" not found
19:51:14:820 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Sony PlayStation 2\Emulators\PCSX2.ahk" not found
19:51:14:820 | RL | INFO | +0 | BuildScript - "D:\Games\RocketLauncher\Lib\User Functions\Sony PlayStation 2\Tekken Tag Tournament (USA).ahk" not found
19:51:14:820 | RL | INFO | +0 | BuildScript - Finished injecting functions into module
19:51:14:820 | RL | INFO | +0 | Main - Module is built
19:51:14:820 | RL | INFO | +0 | CheckFile - Checking if D:\Games\RocketLauncher\AutoHotkey.dll exists
19:51:14:822 | RL | INFO | +0 | Main - Running module
19:51:15:012 | MD | INFO | +N/A | Module initialized
19:51:15:043 | MD | INFO | +31 | LoadPreferredControllers - Started
19:51:15:043 | MD | INFO | +0 | GetJoystickArray - Started
19:51:15:075 | MD | INFO | +31 | GetJoystickGUID - Started
19:51:15:075 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: F0CBD5E1AC09E8118001444553540000
19:51:15:104 | MD | INFO | +31 | GetJoystickGUID - Started
19:51:15:104 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E09D7EF1059FE8118001444553540000
19:51:15:104 | MD | INFO | +0 | GetJoystickArray - Ended
19:51:15:104 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
19:51:15:104 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
19:51:15:104 | MD | INFO | +0 | ChangeJoystickID - Started
19:51:15:105 | MD | INFO | +0 | ChangeJoystickID - Ended
19:51:15:105 | MD | INFO | +0 | ChangeJoystickID - Started
19:51:15:105 | MD | INFO | +0 | ChangeJoystickID - Ended
19:51:15:105 | MD | INFO | +0 | LoadPreferredControllers - Ended
19:51:15:105 | MD | INFO | +0 | CheckFile - Checking if D:\Games\HyperSpin\Utilities\JoyToKey\JoyToKey.exe exists
19:51:15:106 | MD | INFO | +0 | Keymapper - Loading joytokey
19:51:15:106 | MD | INFO | +0 | RunKeymapper - Started, using method "load"
19:51:15:106 | MD | INFO | +0 | GetJoystickArray - Started
19:51:15:137 | MD | INFO | +32 | GetJoystickGUID - Started
19:51:15:137 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: F0CBD5E1AC09E8118001444553540000
19:51:15:167 | MD | INFO | +31 | GetJoystickGUID - Started
19:51:15:168 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E09D7EF1059FE8118001444553540000
19:51:15:168 | MD | INFO | +0 | GetJoystickArray - Ended
19:51:15:168 | MD | WARNING | +0 | GetProfile - Keymapper support is enabled for "joytokey", but could not find a "Tekken Tag Tournament (USA)", "PCSX2", "Sony PlayStation 2", default, a "" player 1 profile or a blank profile in "D:\Games\RocketLauncher\Profiles\joytokey" for controller ""
19:51:15:168 | MD | INFO | +0 | RunJoyToKey - Started
19:51:15:168 | MD | INFO | +0 | Process - Exist Xpadder.exe
19:51:15:197 | MD | INFO | +31 | WinClose - Closing: JoyToKey ahk_class TMainForm
19:51:15:340 | MD | INFO | +141 | Process - WaitClose JoyToKey.exe 2
19:51:15:356 | MD | INFO | +31 | RunJoyToKey - Ended
19:51:15:356 | MD | INFO | +0 | RunKeymapper - Ended
19:51:15:357 | MD | INFO | +0 | StartModule - Started
19:51:15:357 | MD | INFO | +0 | StartModule - MEmu: PCSX2
MEmuV: 1.5.0-dev-263
MURL: http://pcsx2.net/
MAuthor: djvj
MVersion: 2.2.1
MCRC: 1E4F5067
iCRC: 65DD0603
MID: 635038268913291718
MSystem: Sony PlayStation 2
19:51:15:357 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony PlayStation 2"
19:51:15:357 | MD | INFO | +0 | LocaleUtils.i18n - Started
19:51:15:357 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
19:51:15:357 | MD | INFO | +0 | LocaleUtils.i18n - Started
19:51:15:357 | MD | INFO | +0 | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
19:51:15:358 | MD | INFO | +0 | PluginInit - Started
19:51:15:358 | MD | INFO | +0 | CheckFile - Checking if D:\Games\Hyperspin\Databases\Sony PlayStation 2\Sony PlayStation 2.xml exists
19:51:15:364 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
19:51:15:364 | MD | INFO | +0 | BuildAssetsTable - Ended
19:51:15:364 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
19:51:15:682 | MD | INFO | +312 | BuildAssetsTable - Ended
19:51:15:682 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video
19:51:15:682 | MD | INFO | +0 | BuildAssetsTable - Ended
19:51:15:682 | MD | INFO | +0 | PluginInit - Ended
19:51:15:714 | MD | INFO | +32 | StartModule - Ended
19:51:15:714 | MD | INFO | +0 | BezelGUI - Started
19:51:15:963 | MD | INFO | +250 | BezelGUI - Ended
19:51:15:963 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Sony PlayStation 2\_Default\Layer 1.png
19:51:15:964 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Sony PlayStation 2\_Default\Extra Layer 1 - Console.png
19:51:16:149 | MD | INFO | +187 | DefaultAnimateFadeIn - Started, direction is: in
19:51:16:149 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
19:51:16:653 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
19:51:16:840 | MD | INFO | +188 | DxwndUpdateIniPath - DxwndIni set to D:\Games\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
19:51:16:871 | MD | INFO | +31 | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
19:51:16:871 | MD | INFO | +0 | RIniFile.Read - Module - bezelSleep: 2000 (DEFAULT)
19:51:16:871 | MD | INFO | +0 | RIniFile.Read - Module - AspectRatio: 4:3 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - noGUI: false (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - PerGameMemoryCards: false (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - HideConsole: true (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - cfgpath: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\Game Configs (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - AutoCreateINIDir: false (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - DefaultINISPath: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - fullboot: false (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - gs: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - pad: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - spu2: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - cdvd: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - usb: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - fw: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - dev9: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - VDOveride: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - nohacks: false (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - gamefixes: (NO VALUE)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - MSAA: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Skipdraw: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Half-pixel_Offset: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Wild_Arms_Offset: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Fast_Accurate_Blending: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Alpha_Stencil: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Tekken Tag Tournament (USA)] - Align_Sprite: 1
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Alpha: 0 (DEFAULT)
19:51:16:872 | MD | INFO | +0 | RIniFile.Read - Module - Preload_Data_Frame: 0 (DEFAULT)
19:51:16:873 | MD | INFO | +0 | RIniFile.Read - Module - Round_Sprite: 0 (DEFAULT)
19:51:16:899 | MD | INFO | +31 | RIniFile.Read - Module - Sprite: 0 (DEFAULT)
19:51:16:899 | MD | INFO | +0 | RIniFile.Read - Module - TC_Offset: 0 (DEFAULT)
19:51:16:899 | MD | INFO | +0 | Module - PCSX2 is operating in a portable mode
19:51:16:899 | MD | INFO | +0 | CheckFile - Checking if D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini exists
19:51:16:900 | MD | INFO | +0 | File.CheckFile - Checking if "D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\PCSX2_ui.ini" exists
19:51:16:901 | MD | INFO | +0 | File.CheckFile - Checking if "D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini" exists
19:51:16:902 | MD | INFO | +0 | BezelStart - Started
19:51:16:964 | MD | INFO | +63 | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
19:51:16:965 | MD | WARNING | +0 | BezelFilesPath - Bezels are enabled, however none of the Bezel files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
19:51:16:965 | MD | INFO | +0 | BezelStart - Ended
19:51:16:965 | MD | INFO | +0 | Module - Using PCSX2's default configuration folder: "D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis"
19:51:16:990 | MD | INFO | +31 | IniFile.Write - SECTION: [GSWindow] - KEY: AspectRatio - VALUE: 4:3 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\PCSX2_ui.ini
19:51:16:990 | MD | INFO | +0 | Module - UserHacks are being used. Updating GSdx.ini
19:51:16:990 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks - VALUE: 1 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:991 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_MSAA - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:991 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_SkipDraw - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:992 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_HalfPixelOffset - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:992 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_WildHack - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:993 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_unsafe_fbmask - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:993 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_AlphaStencil - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:993 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_align_sprite_X - VALUE: 1 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:994 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_AlphaHack - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:994 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: preload_frame_with_gs_data - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:995 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_round_sprite_offset - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:995 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_SpriteHack - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:996 | MD | INFO | +0 | IniFile.Write - SECTION: [Settings] - KEY: UserHacks_TCOffset - VALUE: 0 - FILE: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\inis\GSdx.ini
19:51:16:996 | MD | INFO | +0 | 7z - Started, received F:\Romsets\Sony PlayStation 2\Roms\Tekken Tag Tournament (USA).7z. If rom is an archive, it will extract to C:\Temp Game HyperSpin
19:51:16:996 | MD | INFO | +0 | CheckFile - Checking if F:\Romsets\Sony PlayStation 2\Roms\Tekken Tag Tournament (USA).7z exists
19:51:17:051 | MD | INFO | +62 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Tekken Tag Tournament (USA)\Tekken Tag Tournament (USA).iso"
19:51:17:052 | MD | INFO | +0 | 7z - Starting non-7z FadeIn animation.
19:51:17:052 | MD | INFO | +0 | DefaultFadeAnimation - Started
19:51:17:053 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Sony PlayStation 2\_Default\Info Bar.png
19:51:17:057 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Sony PlayStation 2\_Default\Layer 3.png
19:51:17:087 | MD | INFO | +32 | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
19:51:17:087 | MD | INFO | +0 | BuildAssetsTable - Ended
19:51:17:088 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
19:51:17:088 | MD | INFO | +0 | BuildAssetsTable - Ended
19:51:17:242 | MD | INFO | +156 | DefaultFadeAnimationLoop - percentage
19:51:17:302 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage6
19:51:17:365 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage13
19:51:17:427 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage19
19:51:17:490 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage25
19:51:17:552 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage31
19:51:17:614 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage38
19:51:17:676 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage44
19:51:17:721 | MD | INFO | +47 | DefaultFadeAnimation - Ended
19:51:17:721 | MD | WARNING | +0 | 7z - romPath changed from "F:\Romsets\Sony PlayStation 2\Roms" to "C:\Temp Game HyperSpin\Tekken Tag Tournament (USA)\Tekken Tag Tournament (USA)"
19:51:17:721 | MD | WARNING | +0 | 7z - romName changed from "Tekken Tag Tournament (USA)" to "Tekken Tag Tournament (USA)"
19:51:17:721 | MD | WARNING | +0 | 7z - romExtension changed from ".7z" to ".iso"
19:51:17:721 | MD | INFO | +0 | 7z - Ended
19:51:17:721 | MD | INFO | +0 | LoadProperties - Started and loading this cfg into memory:
19:51:17:721 | MD | INFO | +0 | LoadProperties - Ended
19:51:17:721 | MD | INFO | +0 | RIniFile.Read - Module - Image_CDVD_Plugin: (NO VALUE)
19:51:17:721 | MD | INFO | +0 | Module - CdvdSource was not set to "Iso", changing it so PCSX2 can launch this .iso image directly
19:51:17:721 | MD | INFO | +0 | SaveProperties - Started and saving this cfg to disk:
19:51:17:721 | MD | INFO | +0 | SaveProperties - Ended
19:51:17:721 | MD | INFO | +0 | Process.Run - Running: D:\Games\HyperSpin\Emulators\pcsx2 1.6.0\pcsx2.exe "C:\Temp Game HyperSpin\Tekken Tag Tournament (USA)\Tekken Tag Tournament (USA)\Tekken Tag Tournament (USA).iso" --fullscreen
19:51:17:767 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage50
19:51:17:774 | MD | INFO | +0 | Window.Wait - Waiting for window "ahk_class wxWindowNR"
19:51:17:814 | MD | INFO | +47 | DefaultFadeAnimationLoop - percentage59
19:51:17:875 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage64
19:51:17:936 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage70
19:51:17:986 | MD | INFO | +47 | Window.WaitActive - Waiting for "ahk_class wxWindowNR"
19:51:17:998 | MD | INFO | +16 | DefaultFadeAnimationLoop - percentage77
19:51:18:061 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage83
19:51:18:334 | MD | INFO | +266 | BezelDraw - Started
19:51:18:334 | MD | INFO | +0 | BezelDraw - Ended
19:51:19:942 | MD | INFO | +1609 | DefaultAnimateFadeIn - Started, direction is: out
19:51:20:526 | MD | INFO | +578 | DefaultAnimateFadeIn - Ended
19:51:20:678 | MD | INFO | +156 | Process.Process - "WaitClose" "pcsx2.exe"
19:52:18:781 | MD | ERROR | +58110 | 2
19:52:18:781 | MD | INFO | +0 | CloseProcess - Started, user requested to end launched application
19:52:18:782 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Games\RocketLauncher\Media\Fade\Sony PlayStation 2\_Default\Layer -1.png
19:52:18:967 | MD | INFO | +187 | DefaultAnimateFadeOut - Started, direction is: in
19:52:19:469 | MD | INFO | +500 | DefaultAnimateFadeOut - Ended
19:52:20:367 | MD | INFO | +891 | CloseProcess - Ended
19:52:20:913 | MD | INFO | +547 | BezelExit - Started
19:52:20:938 | MD | INFO | +31 | BezelExit - Ended
19:52:20:940 | MD | INFO | +0 | DefaultAnimateFadeOut - Started, direction is: out
19:52:21:437 | MD | INFO | +500 | DefaultAnimateFadeOut - Ended
19:52:21:443 | MD | INFO | +0 | ExitModule - Started
19:52:21:443 | MD | INFO | +0 | UpdateStatistics - Starting Updating Statistics
19:52:21:511 | MD | INFO | +63 | UpdateStatistics - Game section statistics updated.
19:52:21:511 | MD | INFO | +0 | RunKeymapper - Started, using method "unload"
19:52:21:511 | MD | INFO | +0 | GetJoystickArray - Started
19:52:21:530 | MD | INFO | +31 | GetJoystickGUID - Started
19:52:21:530 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: F0CBD5E1AC09E8118001444553540000
19:52:21:531 | MD | INFO | +0 | GetJoystickGUID - Started
19:52:21:531 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: E09D7EF1059FE8118001444553540000
19:52:21:531 | MD | INFO | +0 | GetJoystickArray - Ended
19:52:21:531 | MD | INFO | +0 | RunJoyToKey - Started
19:52:21:531 | MD | INFO | +0 | Process - Exist Xpadder.exe
19:52:21:536 | MD | INFO | +0 | WinClose - Closing: JoyToKey ahk_class TMainForm
19:52:21:639 | MD | INFO | +109 | Process - WaitClose JoyToKey.exe 2
19:52:21:643 | MD | INFO | +0 | RunJoyToKey - Ended
19:52:21:643 | MD | INFO | +0 | RunKeymapper - Ended
19:52:21:643 | MD | INFO | +0 | ExitModule - Ended
End of Module Logs
19:52:21:654 | RL | INFO | +66844 | Main - Module ended, exiting RocketLauncher normally
19:52:21:654 | RL | INFO | +0 | ExitScript - Started
19:52:21:657 | RL | INFO | +0 | ExitScript - Restoring taskbar
19:52:21:776 | RL | INFO | +109 | SystemCursor - Restoring mouse cursor
19:52:21:787 | RL | INFO | +16 | ExitScript - Restored cursor
19:52:21:787 | RL | INFO | +0 | ExitScript - Ended
[/code][/QUOTE]