15:29:49:243 | HL | INFO | +N/A | Main - HyperLaunch v3.1.0.3 BETA (www.hyperlaunch.net)
15:29:49:352 | HL | INFO | +109 | Main - System Specs:
HyperLaunch Dir: C:\HyperLaunch
HyperLaunch is: 32-bit
OS: Microsoft Windows 8.1 Pro
SKU: Professional
Total Memory: 4095.16 MB
Free Memory: 2470.20 MB
Used Memory: 1624.957 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 2
GPU 1 Name: NVIDIA GeForce GT 520
GPU 1 RAM: 1024.00 MB
GPU 1 Driver Version: 9.18.13.4475
Sound 1 Device: NVIDIA High Definition Audio
Sound 1 Status: Enabled
Sound 2 Device: High Definition Audio Device
Sound 2 Status: Enabled
OS Language: English_United_States
OS Admin Status: Yes
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work)
Monitor #1 Orientation: Landscape
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
15:29:49:352 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\HyperLaunch.exe exists
15:29:49:352 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription Your favorite Front End companion! Visit us @ www.hyperlaunch.net
FileVersion 3.1.0.3
LegalCopyright ©2014 HyperLaunch
ProductName djvj's one swell guy!
ProductVersion 1.1.9.4
CompanyName HyperLaunch BETA
File Size: 981504 bytes
Created: 12/22/2014 - 1:29:00 PM
Modified: 1/7/2015 - 8:13:07 PM
15:29:49:352 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
15:29:49:352 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 409 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:352 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
15:29:49:352 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription DxWnd MFC application
FileVersion 1, 0, 0, 1
InternalName DxWnd
LegalCopyright Copyright (C) 2004/2012
OriginalFilename DxWnd.exe
ProductName DxWnd application
ProductVersion 1, 0, 0, 1
File Size: 539136 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:352 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\BinHexRW.ahk exists
15:29:49:352 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:352 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4961 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:352 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\BlockInput.exe exists
15:29:49:368 | HL | DEBUG1 | +16 | CheckFile - Attributes:
FileDescription
FileVersion 1.1.09.04
InternalName
OriginalFilename
ProductName
ProductVersion 1.1.09.04
File Size: 657920 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:368 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\CLR.ahk exists
15:29:49:368 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 10586 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\COM.ahk exists
15:29:49:383 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 26342 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Control_AniGif.ahk exists
15:29:49:383 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5716 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
15:29:49:383 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 409 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
15:29:49:383 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription DxWnd MFC application
FileVersion 1, 0, 0, 1
InternalName DxWnd
LegalCopyright Copyright (C) 2004/2012
OriginalFilename DxWnd.exe
ProductName DxWnd application
ProductVersion 1, 0, 0, 1
File Size: 539136 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gdip.ahk exists
15:29:49:383 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 88789 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:383 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gdip_alt.ahk exists
15:29:49:383 | HL | ERROR | +0 | CRC Check - No CRC defined on the header for: C:\HyperLaunch\Module Extensions\gdip_alt.ahk
15:29:49:399 | HL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 3156 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:399 | HL | DEBUG1 | +0 | gdip_alt.ahk Version: rotation
15:29:49:399 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gsdll32.dll exists
15:29:49:415 | HL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 13090816 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 1/7/2015 - 8:13:07 PM
15:29:49:415 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\itextsharp.dll exists
15:29:49:430 | HL | DEBUG1 | +15 | CheckFile - Attributes:
FileDescription iTextSharp
FileVersion 5.4.2.0
InternalName itextsharp.dll
LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
OriginalFilename itextsharp.dll
ProductName iTextSharp
ProductVersion 5.4.2.0
CompanyName 1T3XT BVBA
File Size: 3743744 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:45 PM
15:29:49:430 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Java.ahk exists
15:29:49:430 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:430 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 7841 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:430 | HL | DEBUG1 | +0 | Java.ahk Version: 1.0.0
15:29:49:430 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\JSON.ahk exists
15:29:49:446 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:446 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 9203 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:446 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Origin.ahk exists
15:29:49:446 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:446 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4897 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:446 | HL | DEBUG1 | +0 | Origin.ahk Version: 1.0.0
15:29:49:446 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\PacDrive32.dll exists
15:29:49:462 | HL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 69120 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:462 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\RegRW64.ahk exists
15:29:49:462 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:462 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 6915 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:462 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\RIni.ahk exists
15:29:49:462 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:462 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 67561 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:462 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
15:29:49:477 | HL | DEBUG1 | +16 | CheckFile - Attributes:
FileDescription SevenZipSharp
FileVersion 0.64.4841.31212
InternalName SevenZipSharp.dll
LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
OriginalFilename SevenZipSharp.dll
ProductName SevenZipSharp
ProductVersion 0.64.4841.31212
CompanyName Markovtsev Vadim
File Size: 165888 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:477 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Steam.ahk exists
15:29:49:477 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:477 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 5326 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:477 | HL | DEBUG1 | +0 | Steam.ahk Version: 1.0.0
15:29:49:477 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\VA.ahk exists
15:29:49:477 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:477 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 34688 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:477 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\VA_Extension.ahk exists
15:29:49:477 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:493 | HL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 3741 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:493 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Bezel.ahk exists
15:29:49:493 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 95272 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:493 | HL | DEBUG1 | +0 | Bezel.ahk Version: 1.0.7
15:29:49:493 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Fade.ahk exists
15:29:49:493 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 35101 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 1/5/2015 - 7:02:32 PM
15:29:49:493 | HL | DEBUG1 | +0 | Fade.ahk Version: 1.0.8
15:29:49:493 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Fade Init.ahk exists
15:29:49:493 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 999 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:493 | HL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1
15:29:49:493 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Fade Animations.ahk exists
15:29:49:493 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:508 | HL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 64466 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 1/7/2015 - 8:13:07 PM
15:29:49:508 | HL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.0
15:29:49:508 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\HyperPause.ahk exists
15:29:49:540 | HL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:540 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 388770 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:540 | HL | DEBUG1 | +0 | HyperPause.ahk Version: 1.0.6
15:29:49:540 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\HyperPause Init.ahk exists
15:29:49:540 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:540 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 537 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:540 | HL | DEBUG1 | +0 | HyperPause Init.ahk Version: 1.0.1
15:29:49:540 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Keymapper.ahk exists
15:29:49:540 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 32953 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 1/7/2015 - 8:13:07 PM
15:29:49:555 | HL | DEBUG1 | +0 | Keymapper.ahk Version: 1.0.9
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Keymapper Init.ahk exists
15:29:49:555 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 3435 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:555 | HL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.2
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\MultiGame.ahk exists
15:29:49:555 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 40582 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:555 | HL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.5
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\MultiGame Init.ahk exists
15:29:49:555 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 161 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:555 | HL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\MultiPlayer.ahk exists
15:29:49:555 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 55606 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/31/2014 - 8:21:52 PM
15:29:49:555 | HL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.1
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Password.ahk exists
15:29:49:555 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 10035 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:555 | HL | DEBUG1 | +0 | Password.ahk Version: 1.0.0
15:29:49:555 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
15:29:49:571 | HL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:571 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 73560 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:571 | HL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.3
15:29:49:571 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Shared.ahk exists
15:29:49:571 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL | DEBUG1 | +15 | CheckFile - Attributes:
File Size: 140133 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 1/7/2015 - 8:13:07 PM
15:29:49:587 | HL | DEBUG1 | +0 | Shared.ahk Version: 1.2.1
15:29:49:587 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Statistics.ahk exists
15:29:49:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 26170 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:587 | HL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.2
15:29:49:587 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\Statistics Init.ahk exists
15:29:49:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 33 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:587 | HL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1
15:29:49:587 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\XHotkey.ahk exists
15:29:49:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 29623 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:587 | HL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.2
15:29:49:587 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Lib\XHotkey Init.ahk exists
15:29:49:587 | HL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1236 bytes
Created: 12/27/2014 - 9:24:09 PM
Modified: 12/27/2014 - 8:10:43 PM
15:29:49:587 | HL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.0
15:29:49:587 | HL | DEBUG1 | +0 | Main - Raw CLI received: "-s Nintendo Entertainment System -r 10-Yard Fight (USA, Europe) -f C:\HyperSpin\HyperSpin.exe -p HyperSpin"
15:29:49:587 | HL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "10-Yard Fight (USA, Europe)"
15:29:49:587 | HL | DEBUG1 | +0 | Main - dbName: 10-Yard Fight (USA, Europe)
15:29:49:587 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Plugins\HyperSpin.plugin exists
15:29:49:602 | HL | DEBUG1 | +16 | CheckFile - Attributes:
File Size: 7998 bytes
Created: 12/27/2014 - 9:24:08 PM
Modified: 12/27/2014 - 8:10:46 PM
15:29:49:602 | HL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin"
15:29:49:602 | HL | INFO | +0 | Main - HyperLaunch received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
15:29:49:602 | HL | INFO | +0 | Main - 10-Yard Fight (USA, Europe) is using the default emulator: Nestopia
15:29:49:602 | HL | INFO | +0 | Main - Checking for a [Nestopia] section in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:29:49:602 | HL | INFO | +0 | Main - Found [Nestopia] in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:29:49:602 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk exists
15:29:49:602 | HL | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 4830 bytes
Created: 12/27/2014 - 9:24:08 PM
Modified: 12/27/2014 - 8:10:45 PM
15:29:49:602 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
15:29:49:602 | HL | INFO | +0 | Main - 10-Yard Fight (USA, Europe) will use module: C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
15:29:49:618 | HL | INFO | +16 | Main - Did not find a "C:\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
15:29:49:618 | HL | INFO | +0 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:29:49:633 | HL | INFO | +15 | Main - INI Keys read
15:29:49:633 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.exe exists
15:29:49:633 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription 7-Zip Console
FileVersion 9.20
InternalName 7z
LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
OriginalFilename 7z.exe
ProductName 7-Zip
ProductVersion 9.20
CompanyName Igor Pavlov
File Size: 163840 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:633 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.dll exists
15:29:49:633 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription 7z Standalone Plugin
FileVersion 9.20
InternalName 7za
LegalCopyright Copyright (c) 1999-2010 Igor Pavlov
OriginalFilename 7za.dll
ProductName 7-Zip
ProductVersion 9.20
CompanyName Igor Pavlov
File Size: 914432 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:633 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\Module Extensions\FontReg.exe exists
15:29:49:633 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription Font Registration Utility (x86-32)
FileVersion 2.1.3.0
OriginalFilename FontReg.exe
File Size: 6144 bytes
Created: 12/27/2014 - 9:24:10 PM
Modified: 12/27/2014 - 8:10:44 PM
15:29:49:633 | HL | INFO | +0 | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
15:29:49:633 | HL | INFO | +0 | CheckPaths - Started
15:29:49:633 | HL | DEBUG1 | +0 | CheckPaths - Looking for rom: D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
15:29:49:633 | HL | INFO | +0 | CheckPaths - Found rom: D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
15:29:49:633 | HL | DEBUG1 | +0 | CheckPaths - Current romName: 10-Yard Fight (USA, Europe)
15:29:49:633 | HL | DEBUG1 | +0 | CheckPaths - Current romPath: D:\Nintendo Entertainment System
15:29:49:633 | HL | DEBUG1 | +0 | CheckPaths - Current romExtension: .7z
15:29:49:633 | HL | INFO | +0 | CheckPaths - Ended
15:29:49:633 | HL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 8
pluginPath = C:\HyperLaunch\Plugins
pluginName = HyperSpin
pluginExt = .plugin
hlMode =
hlTitle = HyperLaunch
hlVersion = 3.1.0.3 BETA
hlAuthor = djvj
hlURL = www.hyperlaunch.net
langFile = C:\HyperLaunch\Data\Language\Localization.ini
frontendPID = 0
frontendPath = C:\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = C:
exitEmulatorKey = ~Esc|2joy12
exitEmulatorKeyWait = 0
forceHoldKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = C:\Emulators\Nestopia\nestopia.exe
emuPath = C:\Emulators\Nestopia
emuName = Nestopia
emuExt = exe
romPath = D:\Nintendo Entertainment System
romPathFromIni = D:\Nintendo Entertainment System
romExtension = .7z
romExtensionOrig = .7z
romExtensions = 7z|zip|nes|fds
executable = nestopia.exe
systemName = Nintendo Entertainment System
dbPath =
dbName = 10-Yard Fight (USA, Europe)
dbExt =
romName = 10-Yard Fight (USA, Europe)
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Comic Sans MS
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Comic Sans MS
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Comic Sans MS
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Comic Sans MS
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly =
altRomNameOnly =
altArchiveAndRomName =
altArchiveAndManyRomNames =
altRomNamesOnly =
romMapScenario =
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = C:\HyperLaunch\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame =
screenRotationAngle = 0
screenRotationAngleGame =
logFile = C:\HyperLaunch\HyperLaunch.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 10
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
hlDebugConsoleStdout =
sysLang = English_United_States
sysType = 64-bit
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = ~Numpad8
navP2DownKey = ~Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
dtEnabled = false
dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
dtUseSCSI = true
dtAddDrive = false
servoStikEnabled = false
ledblinkyEnabled = false
ledblinkyFullPath =
ledblinkyProfilePath = C:\HyperLaunch\Profiles\LEDBlinky
ledblinkyHLProfile = C:\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = true
hideEmu = false
hideFE = false
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 6000
fadeInExitDelay = 1000
fadeOutExitDelay = 1000
fadeOut = true
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = true
fadeXScale =
fadeYScale =
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = No Alignment
fadeLyr2X = 0
fadeLyr2Y = 870|1575
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Info Bar
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3Adjust = 0.8
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = false
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Extra Layer
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = -6
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 900
fadeBarWindowH = 180
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = false
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoManufacturer = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Extraction In Progress, Please Wait
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = anykey
detectFadeErrorEnabled = true
fadeImgPath = C:\HyperLaunch\Media\Fade
HLDataPath = C:\HyperLaunch\Data
HLMediaPath = C:\HyperLaunch\Media
HLErrSoundPath = C:\HyperLaunch\Media\Sounds\Error
modulesPath = C:\HyperLaunch\Modules
moduleFullName = C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
moduleName = Nestopia
modulePath = C:\HyperLaunch\Modules\Nestopia
moduleExtension = ahk
moduleExtensionsPath = C:\HyperLaunch\Module Extensions
libPath = C:\HyperLaunch\Lib
7zEnabled = true
7zPath = C:\HyperLaunch\Module Extensions\7z.exe
7zDllPath = C:\HyperLaunch\Module Extensions\7z.dll
7zExtractPath = C:\_feTemp
7zExtractPathOrig =
7zAttachSystemName = true
7zDelTemp = true
7zSounds = false
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgXScale = 1
mgYScale = 1
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgArtworkDir = Artwork1
mgCandidate =
mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
mgOnLaunch = false
hpEnabled = true
hpKey = ~NumpadAdd|2joy11
hpBackToMenuBarKey = X
hpZoomInKey = C
hpZoomOutKey = V
hpScreenshotKey = ~PrintScreen
hpHiToTextPath = C:\HyperLaunch\Module Extensions\HiToText.exe
hpSaveStateKeyCodes =
hpLoadStateKeyCodes =
keymapperEnabled = true
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
keymapperProfilePath = C:\HyperLaunch\Profiles\xpadder
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = xpadder
keymapperHyperLaunchProfileEnabled = false
JoyIDsEnabled = false
JoyIDsPreferredControllersSystem = use_global
JoyIDsPreferredControllersGlobal = use_global
CustomJoyNamesEnabled = false
CustomJoyNames =
rotateMethod = false
FEProfile = C:\HyperLaunch\Profiles\xpadder\HyperSpin
defaultProfile = C:\HyperLaunch\Profiles\xpadder\_Default
systemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
xPadderSystemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
emuProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia
romProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
HyperLaunchProfile = C:\HyperLaunch\Profiles\xpadder\HyperLaunch
blankProfile = C:\HyperLaunch\Profiles\xpadder\_Default\blank
ahkFEProfile = C:\HyperLaunch\Profiles\AHK\HyperSpin
ahkDefaultProfile = C:\HyperLaunch\Profiles\AHK\_Default
ahkSystemProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
ahkEmuProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Nestopia
ahkRomProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
ahkHyperLaunchProfile = C:\HyperLaunch\Profiles\AHK\HyperLaunch
bezelEnabled = true
bezelICEnabled = true
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
mon1O = 0
pacDrivedllFile = C:\HyperLaunch\Module Extensions\PacDrive32.dll
15:29:49:633 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
15:29:49:633 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts
15:29:49:633 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
15:29:49:633 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts
15:29:49:633 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
15:29:49:633 | HL | WARNING | +0 | BuildScript - "C:\HyperLaunch\Lib\User Functions Init.ahk" not found
15:29:49:633 | HL | DEBUG1 | +0 | BuildScript - Module starts on line: 2
15:29:49:633 | HL | INFO | +0 | BuildScript - Validating module
15:29:49:633 | HL | INFO | +0 | BuildScript - Validation complete
15:29:49:633 | HL | INFO | +0 | BuildScript - Module:
MEmu = Nestopia
MEmuV = v1.42
MURL = http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
MAuthor = djvj
MVersion = 2.0.2
MCRC = 89EE8369
iCRC = F9662CA1
MID = 635038268908287546
MSystem = "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
;----------------------------------------------------------------------------
; Notes:
; If using this for Nintendo Famicom Disk System, make sure you place an FDS bios in your bios subfolder for your emu. You will have to select it on first launch of any FDS game.
; Set your fullscreen key to Alt+Enter if it is not already for HyperPause support
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen","true",,1)
ExitKey := IniReadCheck(settingsFile, "settings", "ExitKey","Esc",,1)
ToggleMenuKey := IniReadCheck(settingsFile, "settings", "ToggleMenuKey","Alt+M",,1)
bezelTopOffset := IniReadCheck(settingsFile, "Settings", "bezelTopOffset",16,,1)
bezelBottomOffset := IniReadCheck(settingsFile, "Settings", "bezelBottomOffset",26,,1)
bezelLeftOffset := IniReadCheck(settingsFile, "Settings", "bezelLeftOffset",7,,1)
bezelRightOffset := IniReadCheck(settingsFile, "Settings", "bezelRightOffset",7,,1)
force4players := IniReadCheck(settingsFile, romName, "force4players","False",,1)
BezelStart()
emuSettingsFile := emuPath . "\" . "nestopia.xml"
FileRead, nesXML, %emuSettingsFile%
IfInString, nesXML, % "<confirm-exit>yes</confirm-exit>" ; find if this setting is not the desired value
StringReplace, nesXML, nesXML, % "<confirm-exit>yes</confirm-exit>", % "<confirm-exit>no</confirm-exit>" ; turning off confirmation on exit
IfNotInString, nesXML, % "<exit>" . ExitKey . "</exit>" ; find if this setting is not the desired value
{ currentExitKey := StrX(nesXML,"<exit>" ,0,0,"</exit>",0,0) ; trim confirm-exit to what it's current setting is
StringReplace, nesXML, nesXML, % currentExitKey, % "<exit>" . ExitKey . "</exit>" ; replacing the current exit key to the desired one from above
}
IfNotInString, nesXML, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>" ; find if this setting is not the desired value
{ currentMenuKey := StrX(nesXML,"<toggle-menu>" ,0,0,"</toggle-menu>",0,0) ; trim toggle-menu to what it's current setting is
StringReplace, nesXML, nesXML, % currentMenuKey, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>" ; replacing the current toggle-menu key to the desired one from above
}
If force4players = true
{ IfInString, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>" ; find if this setting is not the desired value
StringReplace, nesXML, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>", % "<auto-select-controllers>no</auto-select-controllers>" ; replacing the current toggle-menu key to the desired one from above
StringReplace, nesXML, nesXML, % "<port-3>unconnected</port-3>", % "<port-3>pad3</port-3>"
StringReplace, nesXML, nesXML, % "<port-4>unconnected</port-4", % "<port-4>pad4</port-4>"
} Else
IfInString, nesXML, % "<auto-select-controllers>no</auto-select-controllers>" ; find if this setting is not the desired value
StringReplace, nesXML, nesXML, % "<auto-select-controllers>no</auto-select-controllers>", % "<auto-select-controllers>yes</auto-select-controllers>" ; replacing the current toggle-menu key to the desired one from above
; Enable Fullscreen
currentFS := StrX(nesXML,"<start-fullscreen>" ,0,0,"</start-fullscreen>",0,0) ; trim start-fullscreen to what it's current setting is
StringReplace, nesXML, nesXML, % currentFS, % "<start-fullscreen>" . ((If Fullscreen = "true")?"yes":"no") . "</start-fullscreen>" ; setting start-fullscreen to the desired setting from above
SaveFile()
hideEmuObj := Object(romName . " - Nestopia",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, 7zExtractPath)
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath)
WinWait(romName . " - Nestopia")
WinWaitActive(romName . " - Nestopia")
BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
SaveFile() {
Global emuSettingsFile
Global nesXML
FileDelete, %emuSettingsFile%
FileAppend, %nesXML%, %emuSettingsFile%, UTF-8
}
HaltEmu:
; Send, !{Enter}
Sleep, 200
Return
RestoreEmu:
WinActivate, ahk_id %emulatorID%
; Send, !{Enter}
Return
CloseProcess:
FadeOutStart()
WinClose("ahk_class Nestopia")
Return
15:29:49:649 | HL | INFO | +16 | BuildScript - Loaded HyperPause scripts
15:29:49:665 | HL | INFO | +16 | BuildScript - Loaded Multi-Player scripts
15:29:49:665 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
15:29:49:665 | HL | WARNING | +0 | BuildScript - "C:\HyperLaunch\Lib\User Functions.ahk" not found
15:29:49:665 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
15:29:49:665 | HL | INFO | +0 | Main - Module is built
15:29:49:665 | HL | INFO | +0 | CheckFile - Checking if C:\HyperLaunch\AutoHotkey.dll exists
15:29:49:665 | HL | DEBUG1 | +0 | CheckFile - Attributes:
FileDescription AutoHotkey_H ANSI 32-bit
FileVersion 1.1.09.04
InternalName AutoHotkey_H
LegalCopyright Copyright (C) 2012
OriginalFilename AutoHotkey.exe
ProductName AutoHotkey_H
ProductVersion 1.1.09.04
File Size: 785408 bytes
Created: 12/22/2014 - 1:29:00 PM
Modified: 12/27/2014 - 8:10:42 PM
15:29:49:680 | HL | INFO | +15 | Main - Hiding taskbar
15:29:49:790 | HL | INFO | +110 | Main - Running module
15:29:49:790 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
15:29:50:024 | MD | INFO | +N/A | Module initialized
15:29:50:024 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:29:50:024 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseProcess"
15:29:50:024 | MD | INFO | +0 | CheckFile - Checking if C:\Utilities\Xpadder\xpadder.exe exists
15:29:50:024 | MD | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 1178624 bytes
Created: 12/27/2014 - 8:27:03 PM
Modified: 7/1/2014 - 5:46:22 AM
15:29:50:024 | MD | INFO | +0 | Keymapper - Loading xpadder
15:29:50:024 | MD | INFO | +0 | RunKeymapper - Started, using method "load"
15:29:50:024 | MD | INFO | +0 | GetJoystickArray - Started
15:29:50:055 | MD | DEBUG2 | +31 | GetJoystickArray - Joysticks Detected: 1100000000000000
15:29:50:055 | MD | INFO | +0 | GetJoystickGUID - Started
15:29:50:055 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:29:50:055 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 1042B199388AE4118001444553540000
15:29:50:055 | MD | INFO | +0 | GetJoystickGUID - Started
15:29:50:055 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:29:50:055 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 2069B199388AE4118002444553540000
15:29:50:055 | MD | INFO | +0 | GetJoystickArray - Ended
15:29:50:055 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one
15:29:50:055 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
15:29:50:055 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\p2.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\p2.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile
15:29:50:055 | MD | INFO | +0 | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile
15:29:50:055 | MD | INFO | +0 | RunXpadder - Started
15:29:50:055 | MD | INFO | +0 | Process - Exist JoyToKey.exe
15:29:50:055 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
15:29:50:055 | MD | INFO | +0 | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:29:50:102 | MD | DEBUG1 | +47 | Run - "xpadder.exe /C" Process ID: 4052
15:29:50:102 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\Utilities\Xpadder\xpadder.ini
15:29:50:102 | MD | INFO | +0 | Process - WaitClose xpadder.exe 2
15:29:50:212 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in C:\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
15:29:50:212 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found
15:29:50:212 | MD | INFO | +0 | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile" /M
15:29:50:212 | MD | DEBUG1 | +0 | Run - "xpadder.exe "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile" /M" Process ID: 4976
15:29:50:212 | MD | INFO | +0 | RunXpadder - Ended
15:29:50:212 | MD | INFO | +0 | RunKeymapper - Ended
15:29:50:212 | MD | DEBUG1 | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn
15:29:50:212 | MD | DEBUG1 | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut
15:29:50:212 | MD | DEBUG1 | +0 | fadeLyr3Animation: DefaultFadeAnimation
15:29:50:212 | MD | DEBUG1 | +0 | fadeLyr37zAnimation: DefaultFadeAnimation
15:29:50:212 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
15:29:50:212 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy11" to call label: "TogglePauseMenuStatus"
15:29:50:212 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
15:29:50:212 | MD | INFO | +0 | StartModule - Started
15:29:50:212 | MD | INFO | +0 | StartModule - MEmu: Nestopia
MEmuV: v1.42
MURL: http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
MAuthor: djvj
MVersion: 2.0.2
MCRC: 89EE8369
iCRC: F9662CA1
MID:
MSystem: "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
15:29:50:243 | MD | INFO | +32 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
15:29:50:243 | MD | INFO | +0 | PluginInit - Started
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
15:29:50:243 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: Game Logo | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png | Asset Extension1: png | Asset Type1: game
Asset Label: System Logo | Asset Path1: C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Artwork2|Box Art|Cartridge|Letters|Other
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork1\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork2\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters
15:29:50:274 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other
15:29:50:274 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: Box Art | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png | Asset Extension1: png | Asset Type1: game
Asset Label: Cartridge | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png | Asset Extension1: png | Asset Type1: game
Asset Label: Letters | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system
Asset Label: Letters | Asset Path2: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system
Asset Label: Letters | Asset Path3: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system
Asset Label: Letters | Asset Path4: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system
Asset Label: Letters | Asset Path5: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system
Asset Label: Letters | Asset Path6: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system
Asset Label: Letters | Asset Path7: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system
Asset Label: Letters | Asset Path8: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system
Asset Label: Letters | Asset Path9: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system
Asset Label: Letters | Asset Path10: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system
Asset Label: Letters | Asset Path11: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system
Asset Label: Letters | Asset Path12: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system
Asset Label: Letters | Asset Path13: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system
Asset Label: Letters | Asset Path14: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system
Asset Label: Letters | Asset Path15: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system
Asset Label: Letters | Asset Path16: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system
Asset Label: Letters | Asset Path17: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system
Asset Label: Letters | Asset Path18: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system
Asset Label: Letters | Asset Path19: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system
Asset Label: Letters | Asset Path20: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system
Asset Label: Letters | Asset Path21: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system
Asset Label: Letters | Asset Path22: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system
Asset Label: Letters | Asset Path23: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system
Asset Label: Letters | Asset Path24: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system
Asset Label: Letters | Asset Path25: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system
Asset Label: Letters | Asset Path26: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system
Asset Label: Letters | Asset Path27: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system
Asset Label: Letters | Asset Path28: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system
Asset Label: Letters | Asset Path29: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system
Asset Label: Letters | Asset Path30: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system
Asset Label: Letters | Asset Path31: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system
Asset Label: Letters | Asset Path32: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system
Asset Label: Letters | Asset Path33: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system
Asset Label: Letters | Asset Path34: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system
Asset Label: Letters | Asset Path35: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system
Asset Label: Letters | Asset Path36: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system
Asset Label: Letters | Asset Path37: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system
Asset Label: Letters | Asset Path38: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system
Asset Label: Letters | Asset Path39: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system
Asset Label: Other | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Videos MP4|Videos FLV|System Videos MP4|System Videos FLV
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).flv
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.flv
15:29:50:274 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found:
Asset Label: System Videos MP4 | Asset Path1: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1: mp4 | Asset Type1: system
Asset Label: Videos MP4 | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4 | Asset Extension1: mp4 | Asset Type1: game
15:29:50:274 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
15:29:50:274 | MD | INFO | +0 | CheckFile - Checking if C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
15:29:50:274 | MD | DEBUG1 | +0 | CheckFile - Attributes:
File Size: 271439 bytes
Created: 8/8/2012 - 8:14:44 PM
Modified: 12/23/2014 - 2:38:22 AM
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database!
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "10-Yard Fight (USA, Europe)"
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Nintendo"
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1985"
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Football/Sports"
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
15:29:50:274 | MD | DEBUG2 | +0 | PluginInit - GameInfo:
GameInfo Label: Genre | GameInfo Value:
GameInfo Label: Manufacturer | GameInfo Value:
GameInfo Label: Name | GameInfo Value:
GameInfo Label: Rating | GameInfo Value:
GameInfo Label: Year | GameInfo Value:
15:29:50:274 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended
15:29:50:274 | MD | INFO | +0 | PluginInit - Ended
15:29:50:274 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to HyperLaunch: 10-Yard Fight (USA, Europe)
15:29:50:305 | MD | INFO | +31 | Hiding mouse cursor
15:29:50:352 | MD | DEBUG2 | +47 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
15:29:50:352 | MD | INFO | +0 | StartModule - Ended
15:29:50:352 | MD | INFO | +0 | BezelGUI - Started
15:29:50:383 | MD | INFO | +31 | BezelGUI - Ended
15:29:50:383 | MD | DEBUG1 | +0 | FadeInStart - Started
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~2joy11"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2joy12"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:29:50:383 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseFadeIn"
15:29:50:383 | MD | DEBUG2 | +0 | Fade screen scale factor: X=1.000000, Y= 1.000000
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 1*.*
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\*.*
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.*
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.*
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.png
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\console.png
15:29:50:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.gif
15:29:50:415 | MD | DEBUG1 | +32 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.tif
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.bmp
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.jpg
15:29:50:415 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\console.png
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Info Bar*.*
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Info Bar*.*
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.*
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.png
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar.png
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.gif
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.tif
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.bmp
15:29:50:415 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.jpg
15:29:50:415 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Info Bar will use C:\HyperLaunch\Media\Fade\_Default\Info Bar.png
15:29:50:618 | MD | INFO | +203 | DefaultAnimateFadeIn - Started
15:29:50:618 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
15:29:51:118 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended
15:29:51:149 | MD | DEBUG1 | +31 | FadeInStart - Ended
15:29:51:149 | MD | DEBUG1 | +0 | CoverFE - Started
15:29:51:149 | MD | DEBUG1 | +0 | CoverFE - Ended
15:29:51:149 | MD | INFO | +0 | Module Setting - [settings] - Fullscreen: false
15:29:51:149 | MD | INFO | +0 | Module Setting - [settings] - ExitKey: Alt+Esc
15:29:51:149 | MD | INFO | +0 | Module Setting - [settings] - ToggleMenuKey: Alt+M
15:29:51:149 | MD | INFO | +0 | Module Setting - [Settings] - bezelTopOffset: 2
15:29:51:149 | MD | INFO | +0 | Module Setting - [Settings] - bezelBottomOffset: 26
15:29:51:149 | MD | INFO | +0 | Module Setting - [Settings] - bezelLeftOffset: 7
15:29:51:149 | MD | INFO | +0 | Module Setting - [Settings] - bezelRightOffset: 7
15:29:51:149 | MD | INFO | +0 | Module Setting - [10-Yard Fight (USA, Europe)] - force4players: False
15:29:51:149 | MD | INFO | +0 | BezelStart - Started
15:29:51:149 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected.
15:29:51:180 | MD | DEBUG2 | +31 | Bezel variable values:
[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
[Bezel Change] Bezel_Transition_Duration = 500
[Bezel Change] Bezel_Save_Selected = false
[Bezel Change] Extra_FullScreen_Bezel = false
[Background] Background_Change_Timer = 0
[Background] Background_Transition_Animation = fade
[Background] Background_Transition_Duration = 500
[Background] Use_Backgrounds = false
[Bezel Change Keys] Next_Bezel_Key =
[Bezel Change Keys] Previous_Bezel_Key =
[Instruction Cards General Settings] IC_Positions = bottomLeft|bottomRight
[Instruction Cards General Settings] IC_Transition_Animation = fade
[Instruction Cards General Settings] IC_Transition_Duration = 500
[Instruction Cards General Settings] IC_Enable_Transition_Sound = false
[Instruction Cards General Settings] IC_Scale_Factor = .5
[Instruction Cards General Settings] IC_Save_Selected = false
[Instruction Cards Menu] IC_Left_Menu_Positions =
[Instruction Cards Menu] IC_Left_Menu_Number_of_List_Items = 0
[Instruction Cards Menu] IC_Right_Menu_Positions =
[Instruction Cards Menu] IC_Right_Menu_Number_of_List_Items = 0
[Instruction Cards Visibility] IC_Display_Card_on_Startup = false
[Instruction Cards Visibility] IC_Random_Slide_Show_Timer = 0
[Instruction Cards Visibility] IC_Toggle_Visibility_Key =
[Instruction Cards Keys Change Mode 1] IC_Left_Menu_Key =
[Instruction Cards Keys Change Mode 1] IC_Right_Menu_Key =
[Instruction Cards Keys Change Mode 2] IC_Change_Active_Instruction_Card_Key =
[Instruction Cards Keys Change Mode 2] IC_Previous_Instruction_Card_Key =
[Instruction Cards Keys Change Mode 2] IC_Next_Instruction_Card_Key =
[Instruction Cards Keys Change Mode 3] IC_1_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_2_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_3_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_4_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_5_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_6_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_7_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_8_Previous_Key =
[Instruction Cards Keys Change Mode 3] IC_1_Next_Key = 1Joy9
[Instruction Cards Keys Change Mode 3] IC_2_Next_Key = 2Joy10
[Instruction Cards Keys Change Mode 3] IC_3_Next_Key =
[Instruction Cards Keys Change Mode 3] IC_4_Next_Key =
[Instruction Cards Keys Change Mode 3] IC_5_Next_Key =
[Instruction Cards Keys Change Mode 3] IC_6_Next_Key =
[Instruction Cards Keys Change Mode 3] IC_7_Next_Key =
[Instruction Cards Keys Change Mode 3] IC_8_Next_Key =
15:29:51:180 | MD | DEBUG1 | +0 | Bezel - Assuming that game has horizontal orientation.
15:29:51:180 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:180 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +31 | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Found Bezel art in folder: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | INFO | +0 | Bezel - Loading Bezel image: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Bezel - 16x9 NES 16x15 Aspect (bsymon).png
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid Background files, with extensions exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Background*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\Background*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\Background*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Background*.ext
C:\HyperLaunch\Media\Bezels\_Default\Background*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Found Instruction Card art in folder: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Instruction Card images found:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Instruction Card - Controls - (dustind900) bottomLeft bottomRight.png
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid ICslideIn files, with extensions mp3 exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideIn*.ext
C:\HyperLaunch\Media\Bezels\_Default\ICslideIn*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid ICslideOut files, with extensions mp3 exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideOut*.ext
C:\HyperLaunch\Media\Bezels\_Default\ICslideOut*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid ICFadeOut files, with extensions mp3 exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeOut*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeOut*.ext
C:\HyperLaunch\Media\Bezels\_Default\ICFadeOut*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid ICFadeIn files, with extensions mp3 exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeIn*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeIn*.ext
C:\HyperLaunch\Media\Bezels\_Default\ICFadeIn*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | WARNING | +0 | Bezel - Bezels are enabled, however none of the below valid ICChange files, with extensions mp3 exist:
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICChange*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICChange*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICChange*.ext
C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICChange*.ext
C:\HyperLaunch\Media\Bezels\_Default\ICChange*.ext
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD | DEBUG1 | +0 | Bezel - Found IC Menu Left art in folder: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD | DEBUG1 | +32 | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:243 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:243 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:243 | MD | DEBUG1 | +0 | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD | DEBUG1 | +0 | Bezel - Found IC Menu Right art in folder: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=384 Y1=0 X2=1536 Y2=1080
15:29:51:243 | MD | INFO | +0 | BezelStart - Ended
15:29:51:243 | MD | INFO | +0 | 7z - Started, received D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z. If rom is an archive, it will extract to C:\_feTemp
15:29:51:243 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom
15:29:51:243 | MD | DEBUG1 | +0 | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
15:29:51:243 | MD | INFO | +0 | CheckFile - Checking if D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z exists
15:29:51:274 | MD | DEBUG1 | +31 | CheckFile - Attributes:
File Size: 15186 bytes
Created: 5/31/2012 - 3:58:54 PM
Modified: 5/31/2012 - 3:58:54 PM
15:29:51:383 | MD | INFO | +109 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "10-Yard Fight (USA, Europe).nes"
15:29:51:383 | MD | DEBUG1 | +0 | 7z - Invoked COM Object, ROM extracted size: 40976 bytes
15:29:51:383 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:383 | MD | DEBUG1 | +0 | 7z - File does not already exist in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe), proceeding to extract it.
15:29:51:383 | MD | DEBUG1 | +0 | 7z - File found in archive
15:29:51:383 | MD | INFO | +0 | 7z - Extracted path of rom will be 100 in length and within the 255 character limit.
15:29:51:383 | MD | INFO | +0 | 7z - The 7zExtractPath has 829020 MB of free space which is enough to extract this game: 0 MB
15:29:51:383 | MD | DEBUG1 | +0 | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
15:29:51:383 | MD | INFO | +0 | DefaultFadeAnimation - Started
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Extra Layer*.*
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer*.*
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\_Default\Extra Layer*.*
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 3*.*
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.*
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.png
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.gif
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.tif
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.bmp
15:29:51:383 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.jpg
15:29:51:383 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 3 will use C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
15:29:51:446 | MD | DEBUG1 | +63 | FadeInDelay - Started
15:29:52:323 | MD | INFO | +875 | DefaultFadeAnimation - Ended
15:29:55:276 | MD | INFO | +2953 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:276 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:55:276 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:55:276 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:55:339 | MD | DEBUG1 | +62 | FadeInDelay - Ended
15:29:55:339 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log
15:29:55:339 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z to C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:55:354 | MD | INFO | +16 | Process - Wait 7z.exe 2
15:29:55:354 | MD | DEBUG1 | +0 | Extracting file: | Percentage Extracted: 0%
15:29:55:495 | MD | INFO | +141 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:495 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:55:495 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:55:495 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:55:495 | MD | DEBUG1 | +0 | Extracting file: 10-Yard Fight (USA, Europe).nes | Percentage Extracted: 100%
15:29:55:495 | MD | DEBUG1 | +0 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is done
15:29:55:495 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction
15:29:55:495 | MD | DEBUG1 | +0 | 7z - Found file in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes
15:29:55:495 | MD | DEBUG1 | +0 | 7z - romPath changed from "D:\Nintendo Entertainment System" to "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)"
15:29:55:495 | MD | DEBUG1 | +0 | 7z - romName changed from "10-Yard Fight (USA, Europe)" to "10-Yard Fight (USA, Europe)"
15:29:55:495 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".7z" to ".nes"
15:29:55:495 | MD | INFO | +0 | 7z - Ended
15:29:55:495 | MD | INFO | +0 | Run - Running: C:\Emulators\Nestopia\nestopia.exe "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes"
15:29:55:495 | MD | DEBUG1 | +0 | Run - "nestopia.exe "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes"" Process ID: 1396
15:29:55:526 | MD | DEBUG1 | +31 | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x30390 | Process ID: 1844 | Process Path: C:\HyperLaunch\HyperLaunch.exe
15:29:55:526 | MD | INFO | +0 | WinWait - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:29:55:667 | MD | INFO | +156 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:667 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:55:667 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:55:670 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:55:874 | MD | INFO | +203 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:874 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:55:875 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:55:877 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:55:919 | MD | DEBUG1 | +47 | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:55:919 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:55:920 | MD | INFO | +0 | WinWaitActive - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:29:56:028 | MD | DEBUG1 | +110 | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:56:036 | MD | INFO | +0 | BezelDraw - Started
15:29:56:036 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left=7 top=2 right=7 bottom=26
15:29:57:997 | MD | INFO | +1968 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:57:997 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:57:998 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:57:000 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:58:205 | MD | INFO | +203 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:205 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:58:205 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:58:208 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:58:407 | MD | INFO | +204 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:407 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:58:408 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:58:410 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:29:58:607 | MD | INFO | +203 | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:607 | MD | DEBUG1 | +0 | CloseFadeIn - Started
15:29:58:608 | MD | INFO | +0 | Process - Exist 7z.exe
15:29:58:610 | MD | DEBUG1 | +0 | CloseFadeIn - Ended
15:30:01:915 | MD | DEBUG2 | +3297 | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
15:30:01:916 | MD | DEBUG2 | +0 | Bezel - Game Screen Position: BezelImage left=377 top=-2 right=1543 bottom=1106
15:30:01:916 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "1Joy9" to call label: "nextIC1"
15:30:01:916 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "2Joy10" to call label: "nextIC2"
15:30:01:940 | MD | DEBUG2 | +31 | Bezel Keys Enabled
15:30:01:940 | MD | INFO | +0 | BezelDraw - Ended
15:30:01:941 | MD | DEBUG1 | +0 | FadeInExit - Started
15:30:01:941 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay started
15:30:01:941 | MD | DEBUG1 | +0 | FadeInExit - fadeInExitDelay ended
15:30:01:942 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:01:942 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
15:30:01:943 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:01:943 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~2joy12"
15:30:01:943 | MD | INFO | +0 | DefaultAnimateFadeIn - Started
15:30:02:495 | MD | INFO | +562 | DefaultAnimateFadeIn - Ended
15:30:02:597 | MD | DEBUG2 | +94 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:30:02:597 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
15:30:02:598 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:30:02:598 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy11" to call label: "TogglePauseMenuStatus"
15:30:02:599 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:02:599 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:30:02:599 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:02:600 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseProcess"
15:30:02:600 | MD | DEBUG1 | +0 | FadeInExit - Ended, waiting for user to close launched application
15:30:02:600 | MD | INFO | +0 | Process - WaitClose nestopia.exe
15:30:13:709 | MD | DEBUG1 | +11109 | CloseProcess - Started, user requested to end launched application
15:30:13:710 | MD | DEBUG1 | +0 | FadeOutStart - Started
15:30:13:710 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:30:13:711 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
15:30:13:711 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:30:13:711 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~2joy11"
15:30:13:712 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:13:712 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:30:13:712 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:13:712 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2joy12"
15:30:13:713 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:13:713 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeOut"
15:30:13:713 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:13:713 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseFadeOut"
15:30:13:735 | MD | DEBUG1 | +32 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer -1*.*
15:30:13:735 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer -1*.*
15:30:13:735 | MD | DEBUG1 | +0 | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.*
15:30:13:736 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.png
15:30:13:736 | MD | DEBUG1 | +0 | GetFadePicFile - Found Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1.png
15:30:13:737 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.gif
15:30:13:737 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.tif
15:30:13:737 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.bmp
15:30:13:738 | MD | DEBUG1 | +0 | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.jpg
15:30:13:738 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer -1 will use C:\HyperLaunch\Media\Fade\_Default\Layer -1.png
15:30:13:903 | MD | INFO | +172 | DefaultAnimateFadeOut - Started
15:30:14:408 | MD | INFO | +500 | DefaultAnimateFadeOut - Ended
15:30:14:409 | MD | DEBUG1 | +0 | FadeOutStart - Ended
15:30:14:409 | MD | DEBUG1 | +0 | ShowFE - Started
15:30:14:410 | MD | DEBUG1 | +0 | ShowFE - Ended
15:30:14:410 | MD | INFO | +0 | WinClose - Closing: ahk_class Nestopia
15:30:14:638 | MD | DEBUG1 | +234 | CloseProcess - Ended
15:30:14:638 | MD | INFO | +0 | 7zCleanUp - Started
15:30:14:763 | MD | DEBUG1 | +125 | 7zCleanUp - Deleted C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:30:14:763 | MD | INFO | +0 | 7zCleanUp - Ended
15:30:14:763 | MD | INFO | +0 | BezelExit - Started
15:30:14:763 | MD | INFO | +0 | Bezel - Removing bezel image components to exit HyperLaunch.
15:30:14:763 | MD | INFO | +0 | BezelExit - Ended
15:30:14:763 | MD | DEBUG1 | +0 | FadeOutExit - Started
15:30:15:857 | MD | DEBUG2 | +1094 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:15:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeOut" standard Hotkey method for key(s): "~Esc"
15:30:15:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:15:857 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseFadeOut" standard Hotkey method for key(s): "~2joy12"
15:30:15:857 | MD | INFO | +0 | DefaultAnimateFadeOut - Started
15:30:16:357 | MD | INFO | +500 | DefaultAnimateFadeOut - Ended
15:30:16:357 | MD | DEBUG1 | +0 | FadeOutExit - Ended
15:30:16:357 | MD | INFO | +0 | ExitModule - Started
15:30:16:357 | MD | INFO | +0 | Starting Updating Statistics:
15:30:16:357 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0
15:30:16:357 | MD | DEBUG2 | +0 | gameSectionStartTime:158630062
15:30:16:357 | MD | DEBUG2 | +0 | ElapsedTime:13
15:30:16:357 | MD | DEBUG2 | +0 | Statistics cleared game name: 10-Yard Fight
15:30:16:451 | MD | DEBUG2 | +93 | Loaded game statistics from ini files:
Number_of_Times_Played: 186
Last_Time_Played: Sunday January 11, 2015 03:24:28 PM
Average_Time_Played: 4
Total_Time_Played: 688
System_Total_Played_Time: 6113
Total_Global_Played_Time: 721
15:30:16:451 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 187
Last_Time_Played: Sunday January 11, 2015 03:30:02 PM
Average_Time_Played: 4
Total_Time_Played: 701
System_Total_Played_Time: 6126
Total_Global_Played_Time: 734
15:30:16:513 | MD | INFO | +63 | Game section statistics updated.
15:30:16:513 | MD | INFO | +0 | RunKeymapper - Started, using method "unload"
15:30:16:513 | MD | INFO | +0 | GetJoystickArray - Started
15:30:16:513 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 1100000000000000
15:30:16:513 | MD | INFO | +0 | GetJoystickGUID - Started
15:30:16:513 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:30:16:513 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 1 | Port: 0 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 1042B199388AE4118001444553540000
15:30:16:545 | MD | INFO | +31 | GetJoystickGUID - Started
15:30:16:545 | MD | INFO | +0 | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:30:16:545 | MD | DEBUG2 | +0 | GetJoystickArray - ID: 2 | Port: 1 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 2069B199388AE4118002444553540000
15:30:16:545 | MD | INFO | +0 | GetJoystickArray - Ended
15:30:16:545 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one
15:30:16:545 | MD | DEBUG2 | +0 | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:30:16:545 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\THT Arcade console 2P USB Player\p1.xpadderprofile
15:30:16:545 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
15:30:16:545 | MD | INFO | +0 | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
15:30:16:545 | MD | DEBUG2 | +0 | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:30:16:545 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\THT Arcade console 2P USB Player\p2.xpadderprofile
15:30:16:545 | MD | DEBUG2 | +0 | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile
15:30:16:545 | MD | INFO | +0 | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile
15:30:16:545 | MD | INFO | +0 | RunXpadder - Started
15:30:16:545 | MD | INFO | +0 | Process - Exist JoyToKey.exe
15:30:16:545 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
15:30:16:545 | MD | INFO | +0 | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:30:16:576 | MD | DEBUG1 | +31 | Run - "xpadder.exe /C" Process ID: 4580
15:30:16:576 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\Utilities\Xpadder\xpadder.ini
15:30:16:576 | MD | INFO | +0 | Process - WaitClose xpadder.exe 2
15:30:16:795 | MD | DEBUG2 | +219 | RunXpadder - Reading the order in C:\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
15:30:16:795 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found
15:30:16:795 | MD | INFO | +0 | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile" /M
15:30:16:795 | MD | DEBUG1 | +0 | Run - "xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile" /M" Process ID: 1140
15:30:16:795 | MD | INFO | +0 | RunXpadder - Ended
15:30:16:795 | MD | INFO | +0 | RunKeymapper - Ended
15:30:16:826 | MD | INFO | +31 | Restoring mouse cursor
15:30:16:826 | MD | INFO | +0 | ExitModule - Ended
15:30:16:826 | MD | INFO | +0 | End of Module Logs
15:30:16:904 | HL | INFO | +27125 | Main - Module ended, exiting HyperLaunch normally
15:30:16:904 | HL | INFO | +0 | ExitScript - Started
15:30:16:904 | HL | DEBUG1 | +0 | ExitScript - Unhiding taskbar
15:30:17:060 | HL | INFO | +156 | SystemCursor - Restoring mouse cursor
15:30:17:076 | HL | INFO | +15 | ExitScript - Ended