Help displaying single IC

dustind900

Member
Supporter
RL Member
I have an IC I made for NES. Its named "Instruction Card - controls - (dustind900) bottomLeft bottomRight.png". I can get the IC to show during gameplay but I get three images. BottomLeft, BottomRight, and BottomCenter. And whichever button p1/p2 I use to show the IC, that IC fades in and quickly fades out leaving the center image and the opposite player image still on the screen. Is there an easy way to just show one image either p1 or p2 with a single button press? I was hoping that was what toggleVisibilty was for but that only works if the IC has already been brought up. I need help, I've never had so much problems with any feature HL has to offer, but this one is kicking my @$$.
 

bleasby

RocketLauncher Developer
Developer
Could you post a log to help seing your IC options?

Also, make a screenshot of what you want to achieve and what is happening now so I can understand what do you want.

If I understood what do you want to do:
1) Place the IC named "Instruction Card - controls - (dustind900) bottomLeft bottomRight.png" on the NES\_Default folder. Make sure that there are no extra IC files on this folder.
2) Open HLHQ, select the NES system, go to settings, IC, positions and set it to have only the bottomLeft and bottomRight values.
3) On the same window, on "IC 1 Next Key" select the keyboard key that you want to use to change the bottomLeft IC visibility. On "IC 2 Next Key" select the keyboard key that you want to use to change the bottomRight IC visibility.

Let me know if this happens.
 

dustind900

Member
Supporter
RL Member
Here is my latest log
Code:
15:17:07:840 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.3 BETA (www.hyperlaunch.net)
15:17:07:950 | HL |     INFO  | +109   | Main - System Specs:
					HyperLaunch Dir: C:\HyperLaunch
					HyperLaunch is: 32-bit
					OS: Microsoft Windows 8.1 Pro
					SKU: Professional
					Total Memory: 4095.16 MB
					Free Memory: 2541.53 MB
					Used Memory: 1553.633 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 2
					GPU 1 Name: NVIDIA GeForce GT 520 
					GPU 1 RAM: 1024.00 MB
					GPU 1 Driver Version: 9.18.13.4475
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: High Definition Audio Device
					Sound 2 Status: Enabled
					OS Language: English_United_States
					OS Admin Status: Yes
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work)
					Monitor #1 Orientation: Landscape
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
					AHK Version: 1.1.09.04
					Unicode: No
15:17:07:950 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\HyperLaunch.exe exists
15:17:07:950 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
15:17:07:965 | HL |     INFO  | +16    | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
15:17:07:965 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Plugins\HyperSpin.plugin exists
15:17:07:965 | HL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
15:17:07:965 | HL |     INFO  | +0     | Main - HyperLaunch received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
15:17:07:965 | HL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) is using the default emulator: Nestopia
15:17:07:965 | HL |     INFO  | +0     | Main - Checking for a [Nestopia] section in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:17:07:965 | HL |     INFO  | +0     | Main - Found [Nestopia] in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:17:07:965 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk exists
15:17:07:981 | HL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
15:17:07:981 | HL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) will use module: C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
15:17:07:996 | HL |     INFO  | +15    | Main - Did not find a "C:\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
15:17:07:996 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:17:07:996 | HL |     INFO  | +0     | Main - INI Keys read
15:17:07:996 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.exe exists
15:17:07:996 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.dll exists
15:17:07:996 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\FontReg.exe exists
15:17:07:012 | HL |     INFO  | +16    | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
15:17:08:012 | HL |     INFO  | +0     | CheckPaths - Started
15:17:08:012 | HL |     INFO  | +0     | CheckPaths - Found rom: D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
15:17:08:012 | HL |     INFO  | +0     | CheckPaths - Ended
15:17:08:012 | HL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 8
					pluginPath = C:\HyperLaunch\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					hlMode = 
					hlTitle = HyperLaunch
					hlVersion = 3.1.0.3 BETA
					hlAuthor = djvj
					hlURL = www.hyperlaunch.net
					langFile = C:\HyperLaunch\Data\Language\Localization.ini
					frontendPID = 0
					frontendPath = C:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = C:
					exitEmulatorKey = ~Esc|2joy12
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = C:\Emulators\Nestopia\nestopia.exe
					emuPath = C:\Emulators\Nestopia
					emuName = Nestopia
					emuExt = exe
					romPath = D:\Nintendo Entertainment System
					romPathFromIni = D:\Nintendo Entertainment System
					romExtension = .7z
					romExtensionOrig = .7z
					romExtensions = 7z|zip|nes|fds
					executable = nestopia.exe
					systemName = Nintendo Entertainment System
					dbPath = 
					dbName = 10-Yard Fight (USA, Europe)
					dbExt = 
					romName = 10-Yard Fight (USA, Europe)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Comic Sans MS
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Comic Sans MS
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Comic Sans MS
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Comic Sans MS
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = C:\HyperLaunch\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = C:\HyperLaunch\HyperLaunch.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					hlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = ~Numpad8
					navP2DownKey = ~Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					dtEnabled = false
					dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					dtUseSCSI = true
					dtAddDrive = false
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = C:\HyperLaunch\Profiles\LEDBlinky
					ledblinkyHLProfile = C:\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = true
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 6000
					fadeInExitDelay = 1000
					fadeOutExitDelay = 1000
					fadeOut = true
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = true
					fadeXScale = 
					fadeYScale = 
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = No Alignment
					fadeLyr2X = 0
					fadeLyr2Y = 870|1575
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Info Bar
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3Adjust = 0.8
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = false
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Extra Layer
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = -6
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 180
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = false
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Extraction In Progress, Please Wait
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = anykey
					detectFadeErrorEnabled = true
					fadeImgPath = C:\HyperLaunch\Media\Fade
					HLDataPath = C:\HyperLaunch\Data
					HLMediaPath = C:\HyperLaunch\Media
					HLErrSoundPath = C:\HyperLaunch\Media\Sounds\Error
					modulesPath = C:\HyperLaunch\Modules
					moduleFullName = C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
					moduleName = Nestopia
					modulePath = C:\HyperLaunch\Modules\Nestopia
					moduleExtension = ahk
					moduleExtensionsPath = C:\HyperLaunch\Module Extensions
					libPath = C:\HyperLaunch\Lib
					7zEnabled = true
					7zPath = C:\HyperLaunch\Module Extensions\7z.exe
					7zDllPath = C:\HyperLaunch\Module Extensions\7z.dll
					7zExtractPath = C:\_feTemp
					7zExtractPathOrig = 
					7zAttachSystemName = true
					7zDelTemp = true
					7zSounds = false
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgXScale = 1
					mgYScale = 1
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgArtworkDir = Artwork1
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					hpEnabled = true
					hpKey = ~NumpadAdd|2joy11
					hpBackToMenuBarKey = X
					hpZoomInKey = C
					hpZoomOutKey = V
					hpScreenshotKey = ~PrintScreen
					hpHiToTextPath = C:\HyperLaunch\Module Extensions\HiToText.exe
					hpSaveStateKeyCodes = 
					hpLoadStateKeyCodes = 
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = C:\HyperLaunch\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = xpadder
					keymapperHyperLaunchProfileEnabled = false
					JoyIDsEnabled = false
					JoyIDsPreferredControllersSystem = use_global
					JoyIDsPreferredControllersGlobal = use_global
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = C:\HyperLaunch\Profiles\xpadder\HyperSpin
					defaultProfile = C:\HyperLaunch\Profiles\xpadder\_Default
					systemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
					xPadderSystemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
					emuProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia
					romProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					HyperLaunchProfile = C:\HyperLaunch\Profiles\xpadder\HyperLaunch
					blankProfile = C:\HyperLaunch\Profiles\xpadder\_Default\blank
					ahkFEProfile = C:\HyperLaunch\Profiles\AHK\HyperSpin
					ahkDefaultProfile = C:\HyperLaunch\Profiles\AHK\_Default
					ahkSystemProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
					ahkEmuProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Nestopia
					ahkRomProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					ahkHyperLaunchProfile = C:\HyperLaunch\Profiles\AHK\HyperLaunch
					bezelEnabled = true
					bezelICEnabled = true
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 0
					pacDrivedllFile = C:\HyperLaunch\Module Extensions\PacDrive32.dll

15:17:08:012 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:17:08:012 | HL |  WARNING  | +0     | BuildScript - "C:\HyperLaunch\Lib\User Functions Init.ahk" not found
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Validating module
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Validation complete
15:17:08:012 | HL |     INFO  | +0     | BuildScript - Module:
					MEmu = Nestopia
					MEmuV =  v1.42
					MURL = http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
					MAuthor = djvj
					MVersion = 2.0.2
					MCRC = 89EE8369
					iCRC = F9662CA1
					MID = 635038268908287546
					MSystem = "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
					;----------------------------------------------------------------------------
					; Notes:
					; If using this for Nintendo Famicom Disk System, make sure you place an FDS bios in your bios subfolder for your emu. You will have to select it on first launch of any FDS game.
					; Set your fullscreen key to Alt+Enter if it is not already for HyperPause support
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen","true",,1)
					ExitKey := IniReadCheck(settingsFile, "settings", "ExitKey","Esc",,1)
					ToggleMenuKey := IniReadCheck(settingsFile, "settings", "ToggleMenuKey","Alt+M",,1)
					bezelTopOffset := IniReadCheck(settingsFile, "Settings", "bezelTopOffset",16,,1)
					bezelBottomOffset := IniReadCheck(settingsFile, "Settings", "bezelBottomOffset",26,,1)
					bezelLeftOffset := IniReadCheck(settingsFile, "Settings", "bezelLeftOffset",7,,1)
					bezelRightOffset := IniReadCheck(settingsFile, "Settings", "bezelRightOffset",7,,1)
					force4players := IniReadCheck(settingsFile, romName, "force4players","False",,1)
					
					BezelStart()
					
					emuSettingsFile := emuPath . "\" . "nestopia.xml"
					FileRead, nesXML, %emuSettingsFile%
					
					IfInString, nesXML, % "<confirm-exit>yes</confirm-exit>"	; find if this setting is not the desired value
						StringReplace, nesXML, nesXML, % "<confirm-exit>yes</confirm-exit>", % "<confirm-exit>no</confirm-exit>"	; turning off confirmation on exit
					IfNotInString, nesXML, % "<exit>" . ExitKey . "</exit>"	; find if this setting is not the desired value
					{	currentExitKey := StrX(nesXML,"<exit>" ,0,0,"</exit>",0,0)	; trim confirm-exit to what it's current setting is
						StringReplace, nesXML, nesXML, % currentExitKey, % "<exit>" . ExitKey . "</exit>"	; replacing the current exit key to the desired one from above
					}
					IfNotInString, nesXML, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>"	; find if this setting is not the desired value
					{	currentMenuKey := StrX(nesXML,"<toggle-menu>" ,0,0,"</toggle-menu>",0,0)	; trim toggle-menu to what it's current setting is
						StringReplace, nesXML, nesXML, % currentMenuKey, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>"	; replacing the current toggle-menu key to the desired one from above
					}
					
					If force4players = true
					{	IfInString, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>"	; find if this setting is not the desired value
							StringReplace, nesXML, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>", % "<auto-select-controllers>no</auto-select-controllers>"	; replacing the current toggle-menu key to the desired one from above
						StringReplace, nesXML, nesXML, % "<port-3>unconnected</port-3>", % "<port-3>pad3</port-3>"
						StringReplace, nesXML, nesXML, % "<port-4>unconnected</port-4", % "<port-4>pad4</port-4>"
					} Else
						IfInString, nesXML, % "<auto-select-controllers>no</auto-select-controllers>"	; find if this setting is not the desired value
							StringReplace, nesXML, nesXML, % "<auto-select-controllers>no</auto-select-controllers>", % "<auto-select-controllers>yes</auto-select-controllers>"	; replacing the current toggle-menu key to the desired one from above
					
					; Enable Fullscreen
					currentFS := StrX(nesXML,"<start-fullscreen>" ,0,0,"</start-fullscreen>",0,0)	; trim start-fullscreen to what it's current setting is
					StringReplace, nesXML, nesXML, % currentFS, % "<start-fullscreen>" . ((If Fullscreen = "true")?"yes":"no") . "</start-fullscreen>"	; setting start-fullscreen to the desired setting from above
					
					SaveFile()
					
					hideEmuObj := Object(romName . " - Nestopia",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath)
					
					WinWait(romName . " - Nestopia")
					WinWaitActive(romName . " - Nestopia")
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					SaveFile() {
						Global emuSettingsFile
						Global nesXML
						FileDelete, %emuSettingsFile%
						FileAppend, %nesXML%, %emuSettingsFile%, UTF-8
					}
					
					HaltEmu:
						; Send, !{Enter}
						Sleep, 200
					Return
					RestoreEmu:
						WinActivate, ahk_id  %emulatorID%
						; Send, !{Enter}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("ahk_class Nestopia")
					Return

15:17:08:028 | HL |     INFO  | +16    | BuildScript - Loaded HyperPause scripts
15:17:08:028 | HL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
15:17:08:043 | HL |     INFO  | +15    | BuildScript - Loaded Statistics.ahk script
15:17:08:043 | HL |  WARNING  | +0     | BuildScript - "C:\HyperLaunch\Lib\User Functions.ahk" not found
15:17:08:043 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
15:17:08:043 | HL |     INFO  | +0     | Main - Module is built
15:17:08:043 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\AutoHotkey.dll exists
15:17:08:043 | HL |     INFO  | +0     | Main - Hiding taskbar
15:17:08:153 | HL |     INFO  | +110   | Main - Running module
15:17:08:403 | MD |     INFO  | +N/A   | Module initialized
15:17:08:403 | MD |     INFO  | +0     | CheckFile - Checking if C:\Utilities\Xpadder\xpadder.exe exists
15:17:08:403 | MD |     INFO  | +0     | Keymapper - Loading xpadder
15:17:08:403 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
15:17:08:403 | MD |     INFO  | +0     | GetJoystickArray - Started
15:17:08:434 | MD |     INFO  | +31    | GetJoystickGUID - Started
15:17:08:434 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:17:08:434 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:17:08:434 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:17:08:434 | MD |     INFO  | +0     | GetJoystickArray - Ended
15:17:08:434 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
15:17:08:434 | MD |     INFO  | +0     | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile
15:17:08:434 | MD |     INFO  | +0     | RunXpadder - Started
15:17:08:434 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
15:17:08:434 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:17:08:465 | MD |     INFO  | +31    | Process - WaitClose xpadder.exe 2
15:17:08:684 | MD |     INFO  | +219   | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile" /M
15:17:08:684 | MD |     INFO  | +0     | RunXpadder - Ended
15:17:08:684 | MD |     INFO  | +0     | RunKeymapper - Ended
15:17:08:684 | MD |     INFO  | +0     | StartModule - Started
15:17:08:684 | MD |     INFO  | +0     | StartModule - MEmu: Nestopia
					MEmuV: v1.42
					MURL: http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
					MAuthor: djvj
					MVersion: 2.0.2
					MCRC: 89EE8369
					iCRC: F9662CA1
					MID: 
					MSystem: "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
15:17:08:684 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
15:17:08:684 | MD |     INFO  | +0     | PluginInit - Started
15:17:08:762 | MD |     INFO  | +78    | CheckFile - Checking if C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
15:17:08:762 | MD |     INFO  | +0     | PluginInit - Ended
15:17:08:762 | MD |     INFO  | +0     | Hiding mouse cursor
15:17:08:809 | MD |     INFO  | +47    | StartModule - Ended
15:17:08:809 | MD |     INFO  | +0     | BezelGUI - Started
15:17:08:840 | MD |     INFO  | +31    | BezelGUI - Ended
15:17:08:840 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 1 will use C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\console.png
15:17:08:840 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Info Bar will use C:\HyperLaunch\Media\Fade\_Default\Info Bar.png
15:17:09:043 | MD |     INFO  | +203   | DefaultAnimateFadeIn - Started
15:17:09:043 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
15:17:09:543 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
15:17:09:575 | MD |     INFO  | +31    | Module Setting - [settings] - Fullscreen: false
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [settings] - ExitKey: Alt+Esc
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [settings] - ToggleMenuKey: Alt+M
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelTopOffset: 2
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelBottomOffset: 26
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelLeftOffset: 7
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelRightOffset: 7
15:17:09:575 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - force4players: False
15:17:09:575 | MD |     INFO  | +0     | BezelStart - Started
15:17:09:606 | MD |     INFO  | +32    | Bezel - Loading Bezel image: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Bezel - 16x9 NES 16x15 Aspect (Johnny Mazzic).png
15:17:09:606 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid Background files, with extensions  exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Background*.ext
					C:\HyperLaunch\Media\Bezels\_Default\Background*.ext
15:17:09:637 | MD |  WARNING  | +31    | Bezel - Bezels are enabled, however none of the below valid ICslideIn files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICslideIn*.ext
15:17:09:637 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICslideOut files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICslideOut*.ext
15:17:09:637 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICFadeOut files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICFadeOut*.ext
15:17:09:637 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICFadeIn files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICFadeIn*.ext
15:17:09:637 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICChange files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICChange*.ext
15:17:09:637 | MD |     INFO  | +0     | BezelStart - Ended
15:17:09:668 | MD |     INFO  | +31    | 7z - Started, received D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z. If rom is an archive, it will extract to C:\_feTemp
15:17:09:668 | MD |     INFO  | +0     | CheckFile - Checking if D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z exists
15:17:09:793 | MD |     INFO  | +125   | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "10-Yard Fight (USA, Europe).nes"
15:17:09:793 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 100 in length and within the 255 character limit.
15:17:09:793 | MD |     INFO  | +0     | 7z - The 7zExtractPath has 829022 MB of free space which is enough to extract this game: 0 MB
15:17:09:793 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
15:17:09:793 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 3 will use C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
15:17:10:731 | MD |     INFO  | +938   | DefaultFadeAnimation - Ended
15:17:15:138 | MD |     INFO  | +4406  | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:17:15:138 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:17:15:170 | MD |     INFO  | +31    | 7z - Ended
15:17:15:170 | MD |     INFO  | +0     | Run - Running: C:\Emulators\Nestopia\nestopia.exe "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes"
15:17:15:170 | MD |     INFO  | +0     | WinWait - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:17:15:340 | MD |     INFO  | +172   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:17:15:340 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:17:15:549 | MD |     INFO  | +203   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:17:15:549 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:17:15:590 | MD |     INFO  | +47    | WinWaitActive - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:17:15:706 | MD |     INFO  | +109   | BezelDraw - Started
15:17:15:706 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left=7 top=2 right=7 bottom=26
15:17:15:797 | MD |     INFO  | +94    | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:17:15:797 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:17:21:738 | MD |     INFO  | +5938  | BezelDraw - Ended
15:17:21:739 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
15:17:22:291 | MD |     INFO  | +547   | DefaultAnimateFadeIn - Ended
15:17:22:435 | MD |     INFO  | +156   | Process - WaitClose nestopia.exe 
15:17:38:376 | MD |     INFO  | +15937 | GetFadePicFile - Randomized images and Fade Layer -1 will use C:\HyperLaunch\Media\Fade\_Default\Layer -1.png
15:17:38:527 | MD |     INFO  | +157   | DefaultAnimateFadeOut - Started
15:17:39:049 | MD |     INFO  | +515   | DefaultAnimateFadeOut - Ended
15:17:39:051 | MD |     INFO  | +0     | WinClose - Closing: ahk_class Nestopia
15:17:39:280 | MD |     INFO  | +235   | 7zCleanUp - Started
15:17:39:390 | MD |     INFO  | +109   | 7zCleanUp - Ended
15:17:39:390 | MD |     INFO  | +0     | BezelExit - Started
15:17:39:390 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit HyperLaunch.
15:17:39:390 | MD |     INFO  | +0     | BezelExit - Ended
15:17:40:484 | MD |     INFO  | +1094  | DefaultAnimateFadeOut - Started
15:17:40:984 | MD |     INFO  | +500   | DefaultAnimateFadeOut - Ended
15:17:40:984 | MD |     INFO  | +0     | ExitModule - Started
15:17:40:984 | MD |     INFO  | +0     | Starting Updating Statistics:
15:17:41:140 | MD |     INFO  | +156   | Game section statistics updated.
15:17:41:140 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
15:17:41:140 | MD |     INFO  | +0     | GetJoystickArray - Started
15:17:41:140 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:17:41:140 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:17:41:140 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:17:41:140 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:17:41:140 | MD |     INFO  | +0     | GetJoystickArray - Ended
15:17:41:140 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
15:17:41:140 | MD |     INFO  | +0     | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile
15:17:41:140 | MD |     INFO  | +0     | RunXpadder - Started
15:17:41:140 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
15:17:41:140 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:17:41:171 | MD |     INFO  | +31    | Process - WaitClose xpadder.exe 2
15:17:41:287 | MD |     INFO  | +110   | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile" /M
15:17:41:313 | MD |     INFO  | +31    | RunXpadder - Ended
15:17:41:313 | MD |     INFO  | +0     | RunKeymapper - Ended
15:17:41:321 | MD |     INFO  | +0     | Restoring mouse cursor
15:17:41:341 | MD |     INFO  | +31    | ExitModule - Ended
15:17:41:341 | MD |     INFO  | +0     | End of Module Logs
15:17:41:429 | HL |     INFO  | +33265 | Main - Module ended, exiting HyperLaunch normally
15:17:41:429 | HL |     INFO  | +0     | ExitScript - Started
15:17:41:557 | HL |     INFO  | +125   | SystemCursor - Restoring mouse cursor
15:17:41:572 | HL |     INFO  | +16    | ExitScript - Ended

Global IC Profile
Code:
[Instruction Cards General Settings]
IC_Positions=
IC_Transition_Animation=fade
IC_Transition_Duration=500
IC_Enable_Transition_Sound=false
IC_Scale_Factor=1
IC_Save_Selected=false
[Instruction Cards Menu]
IC_Left_Menu_Positions=
IC_Left_Menu_Number_of_List_Items=7
IC_Right_Menu_Positions=
IC_Right_Menu_Number_of_List_Items=7
[Instruction Cards Visibility]
IC_Display_Card_on_Startup=false
IC_Random_Slide_Show_Timer=0
IC_Toggle_Visibility_Key=
[Instruction Cards Keys Change Mode 1]
IC_Left_Menu_Key=
IC_Right_Menu_Key=
[Instruction Cards Keys Change Mode 2]
IC_Change_Active_Instruction_Card_Key=
IC_Previous_Instruction_Card_Key=
IC_Next_Instruction_Card_Key=
[Instruction Cards Keys Change Mode 3]
IC_1_Previous_Key=
IC_2_Previous_Key=
IC_3_Previous_Key=
IC_4_Previous_Key=
IC_5_Previous_Key=
IC_6_Previous_Key=
IC_7_Previous_Key=
IC_8_Previous_Key=
IC_1_Next_Key=
IC_2_Next_Key=
IC_3_Next_Key=
IC_4_Next_Key=
IC_5_Next_Key=
IC_6_Next_Key=
IC_7_Next_Key=
IC_8_Next_Key=

NES IC Profile
Code:
[Instruction Cards General Settings]
IC_Positions=bottomLeft|bottomRight
IC_Transition_Animation=use_global
IC_Transition_Duration=use_global
IC_Enable_Transition_Sound=use_global
IC_Scale_Factor=.5
IC_Save_Selected=use_global
[Instruction Cards Menu]
IC_Left_Menu_Positions=use_global
IC_Left_Menu_Number_of_List_Items=0
IC_Right_Menu_Positions=use_global
IC_Right_Menu_Number_of_List_Items=0
[Instruction Cards Visibility]
IC_Toggle_Visibility_Key=use_global
IC_Display_Card_on_Startup=use_global
IC_Random_Slide_Show_Timer=use_global
[Instruction Cards Keys Change Mode 1]
IC_Left_Menu_Key=use_global
IC_Right_Menu_Key=use_global
[Instruction Cards Keys Change Mode 2]
IC_Change_Active_Instruction_Card_Key=use_global
IC_Previous_Instruction_Card_Key=use_global
IC_Next_Instruction_Card_Key=use_global
[Instruction Cards Keys Change Mode 3]
IC_1_Previous_Key=use_global
IC_2_Previous_Key=use_global
IC_3_Previous_Key=use_global
IC_4_Previous_Key=use_global
IC_5_Previous_Key=use_global
IC_6_Previous_Key=use_global
IC_7_Previous_Key=use_global
IC_8_Previous_Key=use_global
IC_1_Next_Key=1Joy9
IC_2_Next_Key=2Joy10
IC_3_Next_Key=use_global
IC_4_Next_Key=use_global
IC_5_Next_Key=use_global
IC_6_Next_Key=use_global
IC_7_Next_Key=use_global
IC_8_Next_Key=use_global

What you explained is exaclty what I'm trying to accomplish. What is happening now is when I push the p1 next key to display the image for p1, the image appears instantly on p2 side and fades in then out on p1 side. After that both buttons work like they should. If i leave out the bottomLeft and bottomRight from the file name I get three images at the bottom. No screenshots as of right now. My software I use isn't working well with HL.

Edit: Sorry log was only set to Error.
Code:
15:29:49:243 | HL |     INFO  | +N/A   | Main - HyperLaunch v3.1.0.3 BETA (www.hyperlaunch.net)
15:29:49:352 | HL |     INFO  | +109   | Main - System Specs:
					HyperLaunch Dir: C:\HyperLaunch
					HyperLaunch is: 32-bit
					OS: Microsoft Windows 8.1 Pro
					SKU: Professional
					Total Memory: 4095.16 MB
					Free Memory: 2470.20 MB
					Used Memory: 1624.957 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 2
					GPU 1 Name: NVIDIA GeForce GT 520 
					GPU 1 RAM: 1024.00 MB
					GPU 1 Driver Version: 9.18.13.4475
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: High Definition Audio Device
					Sound 2 Status: Enabled
					OS Language: English_United_States
					OS Admin Status: Yes
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1050 work)
					Monitor #1 Orientation: Landscape
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
					AHK Version: 1.1.09.04
					Unicode: No
15:29:49:352 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\HyperLaunch.exe exists
15:29:49:352 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Your favorite Front End companion! Visit us @ www.hyperlaunch.net
					FileVersion             	3.1.0.3
					LegalCopyright          	©2014 HyperLaunch
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	HyperLaunch BETA
					File Size:			981504 bytes
					Created:			12/22/2014 - 1:29:00 PM
					Modified:			1/7/2015 - 8:13:07 PM
15:29:49:352 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
15:29:49:352 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:352 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
15:29:49:352 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:352 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\BinHexRW.ahk exists
15:29:49:352 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:352 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4961 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:352 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\BlockInput.exe exists
15:29:49:368 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:368 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\CLR.ahk exists
15:29:49:368 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			10586 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\COM.ahk exists
15:29:49:383 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26342 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Control_AniGif.ahk exists
15:29:49:383 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini exists
15:29:49:383 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			409 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe exists
15:29:49:383 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	DxWnd MFC application
					FileVersion             	1, 0, 0, 1
					InternalName            	DxWnd
					LegalCopyright          	Copyright (C) 2004/2012
					OriginalFilename        	DxWnd.exe
					ProductName             	DxWnd application
					ProductVersion          	1, 0, 0, 1
					File Size:			539136 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gdip.ahk exists
15:29:49:383 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:383 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:383 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gdip_alt.ahk exists
15:29:49:383 | HL |    ERROR  | +0     | CRC Check - No CRC defined on the header for: C:\HyperLaunch\Module Extensions\gdip_alt.ahk
15:29:49:399 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			3156 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:399 | HL |   DEBUG1  | +0     | gdip_alt.ahk Version: rotation
15:29:49:399 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\gsdll32.dll exists
15:29:49:415 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			1/7/2015 - 8:13:07 PM
15:29:49:415 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\itextsharp.dll exists
15:29:49:430 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:45 PM
15:29:49:430 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Java.ahk exists
15:29:49:430 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:430 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:430 | HL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
15:29:49:430 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\JSON.ahk exists
15:29:49:446 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:446 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:446 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Origin.ahk exists
15:29:49:446 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:446 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4897 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:446 | HL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.0
15:29:49:446 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\PacDrive32.dll exists
15:29:49:462 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			69120 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:462 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\RegRW64.ahk exists
15:29:49:462 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:462 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:462 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\RIni.ahk exists
15:29:49:462 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:462 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:462 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\SevenZipSharp.dll exists
15:29:49:477 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.4841.31212
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.4841.31212
					CompanyName             	Markovtsev Vadim
					File Size:			165888 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:477 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\Steam.ahk exists
15:29:49:477 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:477 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5326 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:477 | HL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.0
15:29:49:477 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\VA.ahk exists
15:29:49:477 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:477 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:477 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\VA_Extension.ahk exists
15:29:49:477 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
15:29:49:493 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			3741 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:493 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Bezel.ahk exists
15:29:49:493 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			95272 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:493 | HL |   DEBUG1  | +0     | Bezel.ahk Version: 1.0.7
15:29:49:493 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Fade.ahk exists
15:29:49:493 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			35101 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			1/5/2015 - 7:02:32 PM
15:29:49:493 | HL |   DEBUG1  | +0     | Fade.ahk Version: 1.0.8
15:29:49:493 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Fade Init.ahk exists
15:29:49:493 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:493 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			999 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:493 | HL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.1
15:29:49:493 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Fade Animations.ahk exists
15:29:49:493 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:508 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			64466 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			1/7/2015 - 8:13:07 PM
15:29:49:508 | HL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.0
15:29:49:508 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\HyperPause.ahk exists
15:29:49:540 | HL |   DEBUG1  | +32    | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:540 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			388770 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:540 | HL |   DEBUG1  | +0     | HyperPause.ahk Version: 1.0.6
15:29:49:540 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\HyperPause Init.ahk exists
15:29:49:540 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:540 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			537 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:540 | HL |   DEBUG1  | +0     | HyperPause Init.ahk Version: 1.0.1
15:29:49:540 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Keymapper.ahk exists
15:29:49:540 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			32953 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			1/7/2015 - 8:13:07 PM
15:29:49:555 | HL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.0.9
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Keymapper Init.ahk exists
15:29:49:555 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3435 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:555 | HL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.2
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\MultiGame.ahk exists
15:29:49:555 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40582 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:555 | HL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.5
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\MultiGame Init.ahk exists
15:29:49:555 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:555 | HL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\MultiPlayer.ahk exists
15:29:49:555 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			55606 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/31/2014 - 8:21:52 PM
15:29:49:555 | HL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.1
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Password.ahk exists
15:29:49:555 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:555 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10035 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:555 | HL |   DEBUG1  | +0     | Password.ahk Version: 1.0.0
15:29:49:555 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Rom Mapping Launch Menu.ahk exists
15:29:49:571 | HL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:571 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			73560 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:571 | HL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.3
15:29:49:571 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Shared.ahk exists
15:29:49:571 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			140133 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			1/7/2015 - 8:13:07 PM
15:29:49:587 | HL |   DEBUG1  | +0     | Shared.ahk Version: 1.2.1
15:29:49:587 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Statistics.ahk exists
15:29:49:587 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26170 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:587 | HL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.2
15:29:49:587 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\Statistics Init.ahk exists
15:29:49:587 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:587 | HL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
15:29:49:587 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\XHotkey.ahk exists
15:29:49:587 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			29623 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:587 | HL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.2
15:29:49:587 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Lib\XHotkey Init.ahk exists
15:29:49:587 | HL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
15:29:49:587 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1236 bytes
					Created:			12/27/2014 - 9:24:09 PM
					Modified:			12/27/2014 - 8:10:43 PM
15:29:49:587 | HL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.0
15:29:49:587 | HL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Nintendo Entertainment System -r 10-Yard Fight (USA, Europe) -f C:\HyperSpin\HyperSpin.exe -p HyperSpin"
15:29:49:587 | HL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "10-Yard Fight (USA, Europe)"
15:29:49:587 | HL |   DEBUG1  | +0     | Main - dbName: 10-Yard Fight (USA, Europe)
15:29:49:587 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Plugins\HyperSpin.plugin exists
15:29:49:602 | HL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			7998 bytes
					Created:			12/27/2014 - 9:24:08 PM
					Modified:			12/27/2014 - 8:10:46 PM
15:29:49:602 | HL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
15:29:49:602 | HL |     INFO  | +0     | Main - HyperLaunch received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
15:29:49:602 | HL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) is using the default emulator: Nestopia
15:29:49:602 | HL |     INFO  | +0     | Main - Checking for a [Nestopia] section in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:29:49:602 | HL |     INFO  | +0     | Main - Found [Nestopia] in C:\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
15:29:49:602 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk exists
15:29:49:602 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4830 bytes
					Created:			12/27/2014 - 9:24:08 PM
					Modified:			12/27/2014 - 8:10:45 PM
15:29:49:602 | HL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
15:29:49:602 | HL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) will use module: C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
15:29:49:618 | HL |     INFO  | +16    | Main - Did not find a "C:\HyperLaunch\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
15:29:49:618 | HL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
15:29:49:633 | HL |     INFO  | +15    | Main - INI Keys read
15:29:49:633 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.exe exists
15:29:49:633 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	9.20
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			163840 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:633 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\7z.dll exists
15:29:49:633 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Standalone Plugin
					FileVersion             	9.20
					InternalName            	7za
					LegalCopyright          	Copyright (c) 1999-2010 Igor Pavlov
					OriginalFilename        	7za.dll
					ProductName             	7-Zip
					ProductVersion          	9.20
					CompanyName             	Igor Pavlov
					File Size:			914432 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:633 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\Module Extensions\FontReg.exe exists
15:29:49:633 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	Font Registration Utility (x86-32)
					FileVersion             	2.1.3.0
					OriginalFilename        	FontReg.exe
					File Size:			6144 bytes
					Created:			12/27/2014 - 9:24:10 PM
					Modified:			12/27/2014 - 8:10:44 PM
15:29:49:633 | HL |     INFO  | +0     | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
15:29:49:633 | HL |     INFO  | +0     | CheckPaths - Started
15:29:49:633 | HL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
15:29:49:633 | HL |     INFO  | +0     | CheckPaths - Found rom: D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z
15:29:49:633 | HL |   DEBUG1  | +0     | CheckPaths - Current romName: 10-Yard Fight (USA, Europe)
15:29:49:633 | HL |   DEBUG1  | +0     | CheckPaths - Current romPath: D:\Nintendo Entertainment System
15:29:49:633 | HL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .7z
15:29:49:633 | HL |     INFO  | +0     | CheckPaths - Ended
15:29:49:633 | HL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 8
					pluginPath = C:\HyperLaunch\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					hlMode = 
					hlTitle = HyperLaunch
					hlVersion = 3.1.0.3 BETA
					hlAuthor = djvj
					hlURL = www.hyperlaunch.net
					langFile = C:\HyperLaunch\Data\Language\Localization.ini
					frontendPID = 0
					frontendPath = C:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = C:
					exitEmulatorKey = ~Esc|2joy12
					exitEmulatorKeyWait = 0
					forceHoldKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = C:\Emulators\Nestopia\nestopia.exe
					emuPath = C:\Emulators\Nestopia
					emuName = Nestopia
					emuExt = exe
					romPath = D:\Nintendo Entertainment System
					romPathFromIni = D:\Nintendo Entertainment System
					romExtension = .7z
					romExtensionOrig = .7z
					romExtensions = 7z|zip|nes|fds
					executable = nestopia.exe
					systemName = Nintendo Entertainment System
					dbPath = 
					dbName = 10-Yard Fight (USA, Europe)
					dbExt = 
					romName = 10-Yard Fight (USA, Europe)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Comic Sans MS
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Comic Sans MS
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Comic Sans MS
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Comic Sans MS
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = C:\HyperLaunch\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = C:\HyperLaunch\HyperLaunch.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					hlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = ~Numpad8
					navP2DownKey = ~Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					dtEnabled = false
					dtPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					dtUseSCSI = true
					dtAddDrive = false
					servoStikEnabled = false
					ledblinkyEnabled = false
					ledblinkyFullPath = 
					ledblinkyProfilePath = C:\HyperLaunch\Profiles\LEDBlinky
					ledblinkyHLProfile = C:\HyperLaunch\Profiles\LEDBlinky\HyperLaunch
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = true
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 6000
					fadeInExitDelay = 1000
					fadeOutExitDelay = 1000
					fadeOut = true
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = true
					fadeXScale = 
					fadeYScale = 
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = No Alignment
					fadeLyr2X = 0
					fadeLyr2Y = 870|1575
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Info Bar
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3Adjust = 0.8
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = false
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Extra Layer
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = -6
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 180
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = false
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoManufacturer = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Extraction In Progress, Please Wait
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = anykey
					detectFadeErrorEnabled = true
					fadeImgPath = C:\HyperLaunch\Media\Fade
					HLDataPath = C:\HyperLaunch\Data
					HLMediaPath = C:\HyperLaunch\Media
					HLErrSoundPath = C:\HyperLaunch\Media\Sounds\Error
					modulesPath = C:\HyperLaunch\Modules
					moduleFullName = C:\HyperLaunch\Modules\Nestopia\Nestopia.ahk
					moduleName = Nestopia
					modulePath = C:\HyperLaunch\Modules\Nestopia
					moduleExtension = ahk
					moduleExtensionsPath = C:\HyperLaunch\Module Extensions
					libPath = C:\HyperLaunch\Lib
					7zEnabled = true
					7zPath = C:\HyperLaunch\Module Extensions\7z.exe
					7zDllPath = C:\HyperLaunch\Module Extensions\7z.dll
					7zExtractPath = C:\_feTemp
					7zExtractPathOrig = 
					7zAttachSystemName = true
					7zDelTemp = true
					7zSounds = false
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgXScale = 1
					mgYScale = 1
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgArtworkDir = Artwork1
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					hpEnabled = true
					hpKey = ~NumpadAdd|2joy11
					hpBackToMenuBarKey = X
					hpZoomInKey = C
					hpZoomOutKey = V
					hpScreenshotKey = ~PrintScreen
					hpHiToTextPath = C:\HyperLaunch\Module Extensions\HiToText.exe
					hpSaveStateKeyCodes = 
					hpLoadStateKeyCodes = 
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = C:\HyperLaunch\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = xpadder
					keymapperHyperLaunchProfileEnabled = false
					JoyIDsEnabled = false
					JoyIDsPreferredControllersSystem = use_global
					JoyIDsPreferredControllersGlobal = use_global
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = C:\HyperLaunch\Profiles\xpadder\HyperSpin
					defaultProfile = C:\HyperLaunch\Profiles\xpadder\_Default
					systemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
					xPadderSystemProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
					emuProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia
					romProfile = C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					HyperLaunchProfile = C:\HyperLaunch\Profiles\xpadder\HyperLaunch
					blankProfile = C:\HyperLaunch\Profiles\xpadder\_Default\blank
					ahkFEProfile = C:\HyperLaunch\Profiles\AHK\HyperSpin
					ahkDefaultProfile = C:\HyperLaunch\Profiles\AHK\_Default
					ahkSystemProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
					ahkEmuProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Nestopia
					ahkRomProfile = C:\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
					ahkHyperLaunchProfile = C:\HyperLaunch\Profiles\AHK\HyperLaunch
					bezelEnabled = true
					bezelICEnabled = true
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = C:\HyperLaunch\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 0
					pacDrivedllFile = C:\HyperLaunch\Module Extensions\PacDrive32.dll

15:29:49:633 | HL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Loaded HyperPause Init.ahk scripts
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:29:49:633 | HL |  WARNING  | +0     | BuildScript - "C:\HyperLaunch\Lib\User Functions Init.ahk" not found
15:29:49:633 | HL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Validating module
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Validation complete
15:29:49:633 | HL |     INFO  | +0     | BuildScript - Module:
					MEmu = Nestopia
					MEmuV =  v1.42
					MURL = http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
					MAuthor = djvj
					MVersion = 2.0.2
					MCRC = 89EE8369
					iCRC = F9662CA1
					MID = 635038268908287546
					MSystem = "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
					;----------------------------------------------------------------------------
					; Notes:
					; If using this for Nintendo Famicom Disk System, make sure you place an FDS bios in your bios subfolder for your emu. You will have to select it on first launch of any FDS game.
					; Set your fullscreen key to Alt+Enter if it is not already for HyperPause support
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					Fullscreen := IniReadCheck(settingsFile, "settings", "Fullscreen","true",,1)
					ExitKey := IniReadCheck(settingsFile, "settings", "ExitKey","Esc",,1)
					ToggleMenuKey := IniReadCheck(settingsFile, "settings", "ToggleMenuKey","Alt+M",,1)
					bezelTopOffset := IniReadCheck(settingsFile, "Settings", "bezelTopOffset",16,,1)
					bezelBottomOffset := IniReadCheck(settingsFile, "Settings", "bezelBottomOffset",26,,1)
					bezelLeftOffset := IniReadCheck(settingsFile, "Settings", "bezelLeftOffset",7,,1)
					bezelRightOffset := IniReadCheck(settingsFile, "Settings", "bezelRightOffset",7,,1)
					force4players := IniReadCheck(settingsFile, romName, "force4players","False",,1)
					
					BezelStart()
					
					emuSettingsFile := emuPath . "\" . "nestopia.xml"
					FileRead, nesXML, %emuSettingsFile%
					
					IfInString, nesXML, % "<confirm-exit>yes</confirm-exit>"	; find if this setting is not the desired value
						StringReplace, nesXML, nesXML, % "<confirm-exit>yes</confirm-exit>", % "<confirm-exit>no</confirm-exit>"	; turning off confirmation on exit
					IfNotInString, nesXML, % "<exit>" . ExitKey . "</exit>"	; find if this setting is not the desired value
					{	currentExitKey := StrX(nesXML,"<exit>" ,0,0,"</exit>",0,0)	; trim confirm-exit to what it's current setting is
						StringReplace, nesXML, nesXML, % currentExitKey, % "<exit>" . ExitKey . "</exit>"	; replacing the current exit key to the desired one from above
					}
					IfNotInString, nesXML, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>"	; find if this setting is not the desired value
					{	currentMenuKey := StrX(nesXML,"<toggle-menu>" ,0,0,"</toggle-menu>",0,0)	; trim toggle-menu to what it's current setting is
						StringReplace, nesXML, nesXML, % currentMenuKey, % "<toggle-menu>" . ToggleMenuKey . "</toggle-menu>"	; replacing the current toggle-menu key to the desired one from above
					}
					
					If force4players = true
					{	IfInString, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>"	; find if this setting is not the desired value
							StringReplace, nesXML, nesXML, % "<auto-select-controllers>yes</auto-select-controllers>", % "<auto-select-controllers>no</auto-select-controllers>"	; replacing the current toggle-menu key to the desired one from above
						StringReplace, nesXML, nesXML, % "<port-3>unconnected</port-3>", % "<port-3>pad3</port-3>"
						StringReplace, nesXML, nesXML, % "<port-4>unconnected</port-4", % "<port-4>pad4</port-4>"
					} Else
						IfInString, nesXML, % "<auto-select-controllers>no</auto-select-controllers>"	; find if this setting is not the desired value
							StringReplace, nesXML, nesXML, % "<auto-select-controllers>no</auto-select-controllers>", % "<auto-select-controllers>yes</auto-select-controllers>"	; replacing the current toggle-menu key to the desired one from above
					
					; Enable Fullscreen
					currentFS := StrX(nesXML,"<start-fullscreen>" ,0,0,"</start-fullscreen>",0,0)	; trim start-fullscreen to what it's current setting is
					StringReplace, nesXML, nesXML, % currentFS, % "<start-fullscreen>" . ((If Fullscreen = "true")?"yes":"no") . "</start-fullscreen>"	; setting start-fullscreen to the desired setting from above
					
					SaveFile()
					
					hideEmuObj := Object(romName . " - Nestopia",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, 7zExtractPath)
					
					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
					
					Run(executable . " """ . romPath . "\" . romName . romExtension . """", emuPath)
					
					WinWait(romName . " - Nestopia")
					WinWaitActive(romName . " - Nestopia")
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", executable)
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					SaveFile() {
						Global emuSettingsFile
						Global nesXML
						FileDelete, %emuSettingsFile%
						FileAppend, %nesXML%, %emuSettingsFile%, UTF-8
					}
					
					HaltEmu:
						; Send, !{Enter}
						Sleep, 200
					Return
					RestoreEmu:
						WinActivate, ahk_id  %emulatorID%
						; Send, !{Enter}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("ahk_class Nestopia")
					Return

15:29:49:649 | HL |     INFO  | +16    | BuildScript - Loaded HyperPause scripts
15:29:49:665 | HL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
15:29:49:665 | HL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
15:29:49:665 | HL |  WARNING  | +0     | BuildScript - "C:\HyperLaunch\Lib\User Functions.ahk" not found
15:29:49:665 | HL |     INFO  | +0     | BuildScript - Finished injecting functions into module
15:29:49:665 | HL |     INFO  | +0     | Main - Module is built
15:29:49:665 | HL |     INFO  | +0     | CheckFile - Checking if C:\HyperLaunch\AutoHotkey.dll exists
15:29:49:665 | HL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			12/22/2014 - 1:29:00 PM
					Modified:			12/27/2014 - 8:10:42 PM
15:29:49:680 | HL |     INFO  | +15    | Main - Hiding taskbar
15:29:49:790 | HL |     INFO  | +110   | Main - Running module
15:29:49:790 | HL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
15:29:50:024 | MD |     INFO  | +N/A   | Module initialized
15:29:50:024 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:29:50:024 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseProcess"
15:29:50:024 | MD |     INFO  | +0     | CheckFile - Checking if C:\Utilities\Xpadder\xpadder.exe exists
15:29:50:024 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1178624 bytes
					Created:			12/27/2014 - 8:27:03 PM
					Modified:			7/1/2014 - 5:46:22 AM
15:29:50:024 | MD |     INFO  | +0     | Keymapper - Loading xpadder
15:29:50:024 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
15:29:50:024 | MD |     INFO  | +0     | GetJoystickArray - Started
15:29:50:055 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 1100000000000000
15:29:50:055 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:29:50:055 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:29:50:055 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 1042B199388AE4118001444553540000
15:29:50:055 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:29:50:055 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:29:50:055 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 2069B199388AE4118002444553540000
15:29:50:055 | MD |     INFO  | +0     | GetJoystickArray - Ended
15:29:50:055 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
15:29:50:055 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\THT Arcade console 2P USB Player\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
15:29:50:055 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\p2.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Nestopia\p2.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\THT Arcade console 2P USB Player\p2.xpadderprofile
15:29:50:055 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile
15:29:50:055 | MD |     INFO  | +0     | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile
15:29:50:055 | MD |     INFO  | +0     | RunXpadder - Started
15:29:50:055 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
15:29:50:055 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
15:29:50:055 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:29:50:102 | MD |   DEBUG1  | +47    | Run - "xpadder.exe /C" Process ID: 4052
15:29:50:102 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\Utilities\Xpadder\xpadder.ini
15:29:50:102 | MD |     INFO  | +0     | Process - WaitClose xpadder.exe 2
15:29:50:212 | MD |   DEBUG2  | +109   | RunXpadder - Reading the order in C:\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
15:29:50:212 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
15:29:50:212 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile" /M
15:29:50:212 | MD |   DEBUG1  | +0     | Run - "xpadder.exe "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default\p2.xpadderprofile" /M" Process ID: 4976
15:29:50:212 | MD |     INFO  | +0     | RunXpadder - Ended
15:29:50:212 | MD |     INFO  | +0     | RunKeymapper - Ended
15:29:50:212 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
15:29:50:212 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
15:29:50:212 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
15:29:50:212 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
15:29:50:212 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
15:29:50:212 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy11" to call label: "TogglePauseMenuStatus"
15:29:50:212 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
15:29:50:212 | MD |     INFO  | +0     | StartModule - Started
15:29:50:212 | MD |     INFO  | +0     | StartModule - MEmu: Nestopia
					MEmuV: v1.42
					MURL: http://www.emucr.com/2011/09/nestopia-unofficial-v1420.html
					MAuthor: djvj
					MVersion: 2.0.2
					MCRC: 89EE8369
					iCRC: F9662CA1
					MID: 
					MSystem: "Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System"
15:29:50:243 | MD |     INFO  | +32    | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
15:29:50:243 | MD |     INFO  | +0     | PluginInit - Started
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
15:29:50:243 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Artwork2|Box Art|Cartridge|Letters|Other
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork1\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork2\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png
15:29:50:243 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters
15:29:50:274 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other
15:29:50:274 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Box Art | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Cartridge | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Letters | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Videos MP4|Videos FLV|System Videos MP4|System Videos FLV
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).flv
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.flv
15:29:50:274 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: System Videos MP4 | Asset Path1:  C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
					Asset Label: Videos MP4 | Asset Path1:  C:\HyperSpin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
15:29:50:274 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
15:29:50:274 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
15:29:50:274 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			271439 bytes
					Created:			8/8/2012 - 8:14:44 PM
					Modified:			12/23/2014 - 2:38:22 AM
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "10-Yard Fight (USA, Europe)"
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Manufacturer" with a value: "Nintendo"
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "1985"
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Football/Sports"
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
15:29:50:274 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: 
					GameInfo Label: Manufacturer | GameInfo Value: 
					GameInfo Label: Name | GameInfo Value: 
					GameInfo Label: Rating | GameInfo Value: 
					GameInfo Label: Year | GameInfo Value: 
15:29:50:274 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
15:29:50:274 | MD |     INFO  | +0     | PluginInit - Ended
15:29:50:274 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to HyperLaunch: 10-Yard Fight (USA, Europe)
15:29:50:305 | MD |     INFO  | +31    | Hiding mouse cursor
15:29:50:352 | MD |   DEBUG2  | +47    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
15:29:50:352 | MD |     INFO  | +0     | StartModule - Ended
15:29:50:352 | MD |     INFO  | +0     | BezelGUI - Started
15:29:50:383 | MD |     INFO  | +31    | BezelGUI - Ended
15:29:50:383 | MD |   DEBUG1  | +0     | FadeInStart - Started
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~2joy11"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2joy12"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeIn"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:29:50:383 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseFadeIn"
15:29:50:383 | MD |   DEBUG2  | +0     | Fade screen scale factor: X=1.000000, Y= 1.000000
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 1*.*
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\*.*
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1*.*
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.*
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.png
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\console.png
15:29:50:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.gif
15:29:50:415 | MD |   DEBUG1  | +32    | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.tif
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.bmp
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\*.jpg
15:29:50:415 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 1 will use C:\HyperLaunch\Media\Backgrounds\Nintendo Entertainment System\_Default\console.png
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Info Bar*.*
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Info Bar*.*
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.*
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.png
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar.png
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.gif
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.tif
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.bmp
15:29:50:415 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: C:\HyperLaunch\Media\Fade\_Default\Info Bar*.jpg
15:29:50:415 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Info Bar will use C:\HyperLaunch\Media\Fade\_Default\Info Bar.png
15:29:50:618 | MD |     INFO  | +203   | DefaultAnimateFadeIn - Started
15:29:50:618 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
15:29:51:118 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
15:29:51:149 | MD |   DEBUG1  | +31    | FadeInStart - Ended
15:29:51:149 | MD |   DEBUG1  | +0     | CoverFE - Started
15:29:51:149 | MD |   DEBUG1  | +0     | CoverFE - Ended
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [settings] - Fullscreen: false
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [settings] - ExitKey: Alt+Esc
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [settings] - ToggleMenuKey: Alt+M
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelTopOffset: 2
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelBottomOffset: 26
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelLeftOffset: 7
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [Settings] - bezelRightOffset: 7
15:29:51:149 | MD |     INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - force4players: False
15:29:51:149 | MD |     INFO  | +0     | BezelStart - Started
15:29:51:149 | MD |   DEBUG1  | +0     | Bezel - Bezel mode Normal selected.
15:29:51:180 | MD |   DEBUG2  | +31    | Bezel variable values: 
					[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
					[Bezel Change] Bezel_Transition_Duration = 500
					[Bezel Change] Bezel_Save_Selected = false
					[Bezel Change] Extra_FullScreen_Bezel = false
					[Background] Background_Change_Timer = 0
					[Background] Background_Transition_Animation = fade
					[Background] Background_Transition_Duration = 500
					[Background] Use_Backgrounds = false
					[Bezel Change Keys] Next_Bezel_Key = 
					[Bezel Change Keys] Previous_Bezel_Key = 
					[Instruction Cards General Settings] IC_Positions = bottomLeft|bottomRight
					[Instruction Cards General Settings] IC_Transition_Animation = fade
					[Instruction Cards General Settings] IC_Transition_Duration = 500
					[Instruction Cards General Settings] IC_Enable_Transition_Sound = false
					[Instruction Cards General Settings] IC_Scale_Factor = .5
					[Instruction Cards General Settings] IC_Save_Selected = false
					[Instruction Cards Menu] IC_Left_Menu_Positions = 
					[Instruction Cards Menu] IC_Left_Menu_Number_of_List_Items = 0
					[Instruction Cards Menu] IC_Right_Menu_Positions = 
					[Instruction Cards Menu] IC_Right_Menu_Number_of_List_Items = 0
					[Instruction Cards Visibility] IC_Display_Card_on_Startup = false
					[Instruction Cards Visibility] IC_Random_Slide_Show_Timer = 0
					[Instruction Cards Visibility] IC_Toggle_Visibility_Key = 
					[Instruction Cards Keys Change Mode 1] IC_Left_Menu_Key = 
					[Instruction Cards Keys Change Mode 1] IC_Right_Menu_Key = 
					[Instruction Cards Keys Change Mode 2] IC_Change_Active_Instruction_Card_Key = 
					[Instruction Cards Keys Change Mode 2] IC_Previous_Instruction_Card_Key = 
					[Instruction Cards Keys Change Mode 2] IC_Next_Instruction_Card_Key = 
					[Instruction Cards Keys Change Mode 3] IC_1_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_2_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_3_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_4_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_5_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_6_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_7_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_8_Previous_Key = 
					[Instruction Cards Keys Change Mode 3] IC_1_Next_Key = 1Joy9
					[Instruction Cards Keys Change Mode 3] IC_2_Next_Key = 2Joy10
					[Instruction Cards Keys Change Mode 3] IC_3_Next_Key = 
					[Instruction Cards Keys Change Mode 3] IC_4_Next_Key = 
					[Instruction Cards Keys Change Mode 3] IC_5_Next_Key = 
					[Instruction Cards Keys Change Mode 3] IC_6_Next_Key = 
					[Instruction Cards Keys Change Mode 3] IC_7_Next_Key = 
					[Instruction Cards Keys Change Mode 3] IC_8_Next_Key = 
15:29:51:180 | MD |   DEBUG1  | +0     | Bezel - Assuming that game has horizontal orientation.
15:29:51:180 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:180 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +31    | Bezel - Looking for Bezel in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Found Bezel art in folder: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |     INFO  | +0     | Bezel - Loading Bezel image: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Bezel - 16x9 NES 16x15 Aspect (bsymon).png
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid Background files, with extensions  exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\Background*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Background*.ext
					C:\HyperLaunch\Media\Bezels\_Default\Background*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for Instruction Card in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Found Instruction Card art in folder: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Instruction Card images found: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Instruction Card - Controls - (dustind900) bottomLeft bottomRight.png
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICslideIn files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideIn*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICslideIn*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICslideOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICslideOut files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICslideOut*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICslideOut*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeOut in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICFadeOut files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeOut*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICFadeOut*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICFadeIn in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICFadeIn files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICFadeIn*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICFadeIn*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for ICChange in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |  WARNING  | +0     | Bezel - Bezels are enabled, however none of the below valid ICChange files, with extensions mp3 exist: 
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\ICChange*.ext
					C:\HyperLaunch\Media\Bezels\_Default\ICChange*.ext
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Left in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:212 | MD |   DEBUG1  | +0     | Bezel - Found IC Menu Left art in folder: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD |   DEBUG1  | +32    | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:243 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal
15:29:51:243 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default
15:29:51:243 | MD |   DEBUG1  | +0     | Bezel - Looking for IC Menu Right in: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD |   DEBUG1  | +0     | Bezel - Found IC Menu Right art in folder: C:\HyperLaunch\Media\Bezels\_Default
15:29:51:243 | MD |   DEBUG2  | +0     | Bezel - Bezel ini file found. Defined screen positions: X1=384 Y1=0 X2=1536 Y2=1080
15:29:51:243 | MD |     INFO  | +0     | BezelStart - Ended
15:29:51:243 | MD |     INFO  | +0     | 7z - Started, received D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z. If rom is an archive, it will extract to C:\_feTemp
15:29:51:243 | MD |   DEBUG1  | +0     | 7z - Using Standard method to extract this rom
15:29:51:243 | MD |   DEBUG1  | +0     | 7z - ".7z" found in .zip,.rar,.7z,.lzh,.gzip,.tar
15:29:51:243 | MD |     INFO  | +0     | CheckFile - Checking if D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z exists
15:29:51:274 | MD |   DEBUG1  | +31    | CheckFile - Attributes:
					File Size:			15186 bytes
					Created:			5/31/2012 - 3:58:54 PM
					Modified:			5/31/2012 - 3:58:54 PM
15:29:51:383 | MD |     INFO  | +109   | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "10-Yard Fight (USA, Europe).nes"
15:29:51:383 | MD |   DEBUG1  | +0     | 7z - Invoked COM Object, ROM extracted size: 40976 bytes
15:29:51:383 | MD |   DEBUG1  | +0     | 7z - Checking if this archive has already been extracted in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:51:383 | MD |   DEBUG1  | +0     | 7z - File does not already exist in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe), proceeding to extract it.
15:29:51:383 | MD |   DEBUG1  | +0     | 7z - File found in archive
15:29:51:383 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 100 in length and within the 255 character limit.
15:29:51:383 | MD |     INFO  | +0     | 7z - The 7zExtractPath has 829020 MB of free space which is enough to extract this game: 0 MB
15:29:51:383 | MD |   DEBUG1  | +0     | 7z - FadeIn is true, starting timer to update Layer 3 animation with 7z.exe statistics
15:29:51:383 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Extra Layer*.*
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer*.*
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer images exist in: C:\HyperLaunch\Media\Fade\_Default\Extra Layer*.*
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer 3*.*
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.*
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.png
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.gif
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.tif
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.bmp
15:29:51:383 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3*.jpg
15:29:51:383 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer 3 will use C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
15:29:51:446 | MD |   DEBUG1  | +63    | FadeInDelay - Started
15:29:52:323 | MD |     INFO  | +875   | DefaultFadeAnimation - Ended
15:29:55:276 | MD |     INFO  | +2953  | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:276 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:55:276 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:55:276 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:55:339 | MD |   DEBUG1  | +62    | FadeInDelay - Ended
15:29:55:339 | MD |   DEBUG1  | +0     | 7z - Logging is debug or higher, dumping 7z Extraction info to log
15:29:55:339 | MD |   DEBUG1  | +0     | 7z - Starting 7z extraction of D:\Nintendo Entertainment System\10-Yard Fight (USA, Europe).7z  to C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:29:55:354 | MD |     INFO  | +16    | Process - Wait 7z.exe 2
15:29:55:354 | MD |   DEBUG1  | +0     | Extracting file:		|	Percentage Extracted:   0%
15:29:55:495 | MD |     INFO  | +141   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:495 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:55:495 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:55:495 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:55:495 | MD |   DEBUG1  | +0     | Extracting file:	10-Yard Fight (USA, Europe).nes	|	Percentage Extracted: 100%
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - 7z.exe returned a percentage >= 100, assuming extraction is done
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - Finished 7z extraction
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - Found file in C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - romPath changed from "D:\Nintendo Entertainment System" to "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)"
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - romName changed from "10-Yard Fight (USA, Europe)" to "10-Yard Fight (USA, Europe)"
15:29:55:495 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".7z" to ".nes"
15:29:55:495 | MD |     INFO  | +0     | 7z - Ended
15:29:55:495 | MD |     INFO  | +0     | Run - Running: C:\Emulators\Nestopia\nestopia.exe "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes"
15:29:55:495 | MD |   DEBUG1  | +0     | Run - "nestopia.exe "C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\10-Yard Fight (USA, Europe).nes"" Process ID: 1396
15:29:55:526 | MD |   DEBUG1  | +31    | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x30390 | Process ID: 1844 | Process Path: C:\HyperLaunch\HyperLaunch.exe
15:29:55:526 | MD |     INFO  | +0     | WinWait - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:29:55:667 | MD |     INFO  | +156   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:667 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:55:667 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:55:670 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:55:874 | MD |     INFO  | +203   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:55:874 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:55:875 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:55:877 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:55:919 | MD |   DEBUG1  | +47    | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:55:919 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:55:920 | MD |     INFO  | +0     | WinWaitActive - Waiting for "10-Yard Fight (USA, Europe) - Nestopia"
15:29:56:028 | MD |   DEBUG1  | +110   | GetActiveWindowStatus - Title: 10-Yard Fight (USA, Europe) - Nestopia | Class: Nestopia | State: 0 | X: 377 | Y: 0 | Width: 1166 | Height: 1096 | Window HWND: 0x40396 | Process ID: 1396 | Process Path: C:\Emulators\Nestopia\nestopia.exe
15:29:56:036 | MD |     INFO  | +0     | BezelDraw - Started
15:29:56:036 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left=7 top=2 right=7 bottom=26
15:29:57:997 | MD |     INFO  | +1968  | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:57:997 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:57:998 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:57:000 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:58:205 | MD |     INFO  | +203   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:205 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:58:205 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:58:208 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:58:407 | MD |     INFO  | +204   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:407 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:58:408 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:58:410 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:29:58:607 | MD |     INFO  | +203   | AnykeyFadeBypass - User interrupted Fade_in, skipping to FadeInExit
15:29:58:607 | MD |   DEBUG1  | +0     | CloseFadeIn - Started
15:29:58:608 | MD |     INFO  | +0     | Process - Exist 7z.exe 
15:29:58:610 | MD |   DEBUG1  | +0     | CloseFadeIn - Ended
15:30:01:915 | MD |   DEBUG2  | +3297  | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1920 bottom=1080
15:30:01:916 | MD |   DEBUG2  | +0     | Bezel - Game Screen Position: BezelImage left=377 top=-2 right=1543 bottom=1106
15:30:01:916 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "1Joy9" to call label: "nextIC1"
15:30:01:916 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "2Joy10" to call label: "nextIC2"
15:30:01:940 | MD |   DEBUG2  | +31    | Bezel Keys Enabled
15:30:01:940 | MD |     INFO  | +0     | BezelDraw - Ended
15:30:01:941 | MD |   DEBUG1  | +0     | FadeInExit - Started
15:30:01:941 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay started
15:30:01:941 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay ended
15:30:01:942 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:01:942 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~Esc"
15:30:01:943 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:01:943 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeIn" standard Hotkey method for key(s): "~2joy12"
15:30:01:943 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started
15:30:02:495 | MD |     INFO  | +562   | DefaultAnimateFadeIn - Ended
15:30:02:597 | MD |   DEBUG2  | +94    | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:30:02:597 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
15:30:02:598 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:30:02:598 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy11" to call label: "TogglePauseMenuStatus"
15:30:02:599 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:02:599 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:30:02:599 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:02:600 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseProcess"
15:30:02:600 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
15:30:02:600 | MD |     INFO  | +0     | Process - WaitClose nestopia.exe 
15:30:13:709 | MD |   DEBUG1  | +11109 | CloseProcess - Started, user requested to end launched application
15:30:13:710 | MD |   DEBUG1  | +0     | FadeOutStart - Started
15:30:13:710 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
15:30:13:711 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
15:30:13:711 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy11"
15:30:13:711 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~2joy11"
15:30:13:712 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:13:712 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:30:13:712 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:13:712 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~2joy12"
15:30:13:713 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:13:713 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseFadeOut"
15:30:13:713 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:13:713 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~2joy12" to call label: "CloseFadeOut"
15:30:13:735 | MD |   DEBUG1  | +32    | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\10-Yard Fight (USA, Europe)\Layer -1*.*
15:30:13:735 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer -1*.*
15:30:13:735 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.*
15:30:13:736 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.png
15:30:13:736 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1.png
15:30:13:737 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.gif
15:30:13:737 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.tif
15:30:13:737 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.bmp
15:30:13:738 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: C:\HyperLaunch\Media\Fade\_Default\Layer -1*.jpg
15:30:13:738 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade Layer -1 will use C:\HyperLaunch\Media\Fade\_Default\Layer -1.png
15:30:13:903 | MD |     INFO  | +172   | DefaultAnimateFadeOut - Started
15:30:14:408 | MD |     INFO  | +500   | DefaultAnimateFadeOut - Ended
15:30:14:409 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
15:30:14:409 | MD |   DEBUG1  | +0     | ShowFE - Started
15:30:14:410 | MD |   DEBUG1  | +0     | ShowFE - Ended
15:30:14:410 | MD |     INFO  | +0     | WinClose - Closing: ahk_class Nestopia
15:30:14:638 | MD |   DEBUG1  | +234   | CloseProcess - Ended
15:30:14:638 | MD |     INFO  | +0     | 7zCleanUp - Started
15:30:14:763 | MD |   DEBUG1  | +125   | 7zCleanUp - Deleted C:\_feTemp\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
15:30:14:763 | MD |     INFO  | +0     | 7zCleanUp - Ended
15:30:14:763 | MD |     INFO  | +0     | BezelExit - Started
15:30:14:763 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit HyperLaunch.
15:30:14:763 | MD |     INFO  | +0     | BezelExit - Ended
15:30:14:763 | MD |   DEBUG1  | +0     | FadeOutExit - Started
15:30:15:857 | MD |   DEBUG2  | +1094  | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:30:15:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeOut" standard Hotkey method for key(s): "~Esc"
15:30:15:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~2joy12"
15:30:15:857 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseFadeOut" standard Hotkey method for key(s): "~2joy12"
15:30:15:857 | MD |     INFO  | +0     | DefaultAnimateFadeOut - Started
15:30:16:357 | MD |     INFO  | +500   | DefaultAnimateFadeOut - Ended
15:30:16:357 | MD |   DEBUG1  | +0     | FadeOutExit - Ended
15:30:16:357 | MD |     INFO  | +0     | ExitModule - Started
15:30:16:357 | MD |     INFO  | +0     | Starting Updating Statistics:
15:30:16:357 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
15:30:16:357 | MD |   DEBUG2  | +0     | gameSectionStartTime:158630062
15:30:16:357 | MD |   DEBUG2  | +0     | ElapsedTime:13
15:30:16:357 | MD |   DEBUG2  | +0     | Statistics cleared game name: 10-Yard Fight
15:30:16:451 | MD |   DEBUG2  | +93    | Loaded game statistics from ini files:
					Number_of_Times_Played: 186
					Last_Time_Played: Sunday January 11, 2015 03:24:28 PM
					Average_Time_Played: 4
					Total_Time_Played: 688
					System_Total_Played_Time: 6113
					Total_Global_Played_Time: 721
15:30:16:451 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 187
					Last_Time_Played: Sunday January 11, 2015 03:30:02 PM
					Average_Time_Played: 4
					Total_Time_Played: 701
					System_Total_Played_Time: 6126
					Total_Global_Played_Time: 734
15:30:16:513 | MD |     INFO  | +63    | Game section statistics updated.
15:30:16:513 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
15:30:16:513 | MD |     INFO  | +0     | GetJoystickArray - Started
15:30:16:513 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 1100000000000000
15:30:16:513 | MD |     INFO  | +0     | GetJoystickGUID - Started
15:30:16:513 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 1042B199388AE4118001444553540000
15:30:16:513 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 1042B199388AE4118001444553540000
15:30:16:545 | MD |     INFO  | +31    | GetJoystickGUID - Started
15:30:16:545 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 2069B199388AE4118002444553540000
15:30:16:545 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 2 | Port: 1 | Name: THT Arcade console 2P USB Player | MID: 16c0 | PID: 05e1 | GUID: 2069B199388AE4118002444553540000
15:30:16:545 | MD |     INFO  | +0     | GetJoystickArray - Ended
15:30:16:545 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
15:30:16:545 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:30:16:545 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\THT Arcade console 2P USB Player\p1.xpadderprofile
15:30:16:545 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 1 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
15:30:16:545 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
15:30:16:545 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 2 Now searching for a matching profile for this controller: "THT Arcade console 2P USB Player"
15:30:16:545 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\THT Arcade console 2P USB Player\p2.xpadderprofile
15:30:16:545 | MD |   DEBUG2  | +0     | GetProfile - Searching for a Player 2 profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile
15:30:16:545 | MD |     INFO  | +0     | GetProfile - Loading Player 2 Profile -> C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile
15:30:16:545 | MD |     INFO  | +0     | RunXpadder - Started
15:30:16:545 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
15:30:16:545 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
15:30:16:545 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe /C
15:30:16:576 | MD |   DEBUG1  | +31    | Run - "xpadder.exe /C" Process ID: 4580
15:30:16:576 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in C:\Utilities\Xpadder\xpadder.ini
15:30:16:576 | MD |     INFO  | +0     | Process - WaitClose xpadder.exe 2
15:30:16:795 | MD |   DEBUG2  | +219   | RunXpadder - Reading the order in C:\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
15:30:16:795 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
15:30:16:795 | MD |     INFO  | +0     | Run - Running: C:\Utilities\Xpadder\xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile" /M
15:30:16:795 | MD |   DEBUG1  | +0     | Run - "xpadder.exe "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" "C:\HyperLaunch\Profiles\xpadder\HyperSpin\p2.xpadderprofile" /M" Process ID: 1140
15:30:16:795 | MD |     INFO  | +0     | RunXpadder - Ended
15:30:16:795 | MD |     INFO  | +0     | RunKeymapper - Ended
15:30:16:826 | MD |     INFO  | +31    | Restoring mouse cursor
15:30:16:826 | MD |     INFO  | +0     | ExitModule - Ended
15:30:16:826 | MD |     INFO  | +0     | End of Module Logs
15:30:16:904 | HL |     INFO  | +27125 | Main - Module ended, exiting HyperLaunch normally
15:30:16:904 | HL |     INFO  | +0     | ExitScript - Started
15:30:16:904 | HL |   DEBUG1  | +0     | ExitScript - Unhiding taskbar
15:30:17:060 | HL |     INFO  | +156   | SystemCursor - Restoring mouse cursor
15:30:17:076 | HL |     INFO  | +15    | ExitScript - Ended
 
Last edited:

bleasby

RocketLauncher Developer
Developer
could you post a troubleshooting log instead of the info level that you posted?
 

bleasby

RocketLauncher Developer
Developer
I am taking a look at it. It is possible that is a HL bug, so I will get back to you as soon as I am able to figure out what is happening.
 

dustind900

Member
Supporter
RL Member
On a side note, I'm also experiencing the same exact issue when trying to display the image using the left and right menu.
 

bleasby

RocketLauncher Developer
Developer
thks for the reply and for the info provided to find the problem.

I will add the fix to the official HL files soon.
 

dustind900

Member
Supporter
RL Member
the new bezel.ahk also fixed the problem with the left and right menu as well. I did notice though on the bottom of the l & r menus the text bottomleft and bottomright appear. Is this default? I see the text is not in the image itself and I see no reference to it in the l & r ini files. Using the default IC menu images and ini files.
 

bleasby

RocketLauncher Developer
Developer
This text reflects the current position that you are changing with the menu.
For example, if you had two ICs showed on left of the screen, one for bottomLeft and one for topLeft, this text would show which you are currently changing and if you press to the left or right you could start to change the other instead.
 
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