Help with Xpadder after update

Metalhero

New member
RL Member
Hello everybody, I came to use the Rocketlauncher after I upgraded my computer to Windows 10 and update all the Rocketlauncher. I realized a mistake with my control settings with Xpadder. It's very strange, but sometimes it works and sometimes not. In this example, I have a folder of Microsoft MS-DOS profiles for each game, watching the Rocketlauncher logs, often does not seek the profiles within this folder, Rocketlauncher direct loads the blank profile, one that is used when no other profile is found. This occurs with other systems as well, but many have never had this problem, like Mame or Genesis.

I hope I was clear, and I ask for help if I'm setting something wrong. Follows the log of the last attempt, where I am carrying the game Super Street Fighter 2 Turbo for MS-DOS:

Code:
14:31:12:731 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.4 (www.rlauncher.com)
14:31:12:825 | RL |     INFO  | +94    | Main - System Specs:
					RocketLauncher Dir: D:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Education
					SKU: 
					Total Memory: 8173.54 MB
					Free Memory: 4373.82 MB
					Used Memory: 3799.723 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: AMD Radeon R7 200 Series
					GPU 1 RAM: -2048.00 MB
					GPU 1 Driver Version: 15.201.1151.0
					Sound 1 Device: VIA HD Audio
					Sound 1 Status: Enabled
					Sound 2 Device: AMD High Definition Audio Device
					Sound 2 Status: Enabled
					OS Language: Portuguese_Brazilian
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
14:31:12:825 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\RocketLauncher.exe exists
14:31:12:826 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	RocketLauncher
					FileVersion             	1.0.1.4
					LegalCopyright          	©2015 RocketLauncher
					ProductName             	djvj's one swell guy!
					ProductVersion          	1.1.9.4
					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
					File Size:			2063360 bytes
					Created:			5/9/2015 - 6:17:38
					Modified:			11/14/2015 - 1:57:12
14:31:12:826 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Array.ahk exists
14:31:12:830 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:831 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4924 bytes
					Created:			11/14/2015 - 1:57:49
					Modified:			11/14/2015 - 1:57:49
14:31:12:832 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
14:31:12:832 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:833 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5077 bytes
					Created:			5/9/2015 - 6:24:59
					Modified:			11/14/2015 - 1:57:56
14:31:12:834 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\BlockInput.exe exists
14:31:12:835 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	 
					FileVersion             	1.1.09.04
					InternalName            	 
					OriginalFilename        	 
					ProductName             	 
					ProductVersion          	1.1.09.04
					File Size:			657920 bytes
					Created:			1/8/2015 - 10:12:53
					Modified:			7/21/2014 - 11:56:38
14:31:12:835 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\CLR_L.ahk exists
14:31:12:835 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:836 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
					File Size:			5474 bytes
					Created:			9/13/2015 - 12:11:30
					Modified:			9/13/2015 - 12:11:30
14:31:12:837 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
14:31:12:837 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:838 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5716 bytes
					Created:			1/8/2015 - 10:12:54
					Modified:			4/29/2013 - 3:56:02
14:31:12:839 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gdip.ahk exists
14:31:12:841 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:842 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			88789 bytes
					Created:			1/8/2015 - 10:12:54
					Modified:			1/13/2013 - 7:07:30
14:31:12:842 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
14:31:12:843 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:844 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5895 bytes
					Created:			5/9/2015 - 6:27:25
					Modified:			9/13/2015 - 12:11:07
14:31:12:844 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
14:31:12:844 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gsdll32.dll exists
14:31:12:845 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			13090816 bytes
					Created:			1/8/2015 - 10:12:54
					Modified:			5/9/2015 - 6:20:59
14:31:12:845 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\itextsharp.dll exists
14:31:12:846 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	iTextSharp
					FileVersion             	5.4.2.0
					InternalName            	itextsharp.dll
					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
					OriginalFilename        	itextsharp.dll
					ProductName             	iTextSharp
					ProductVersion          	5.4.2.0
					CompanyName             	1T3XT BVBA
					File Size:			3743744 bytes
					Created:			1/8/2015 - 10:12:55
					Modified:			6/14/2013 - 4:06:20
14:31:12:846 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Java.ahk exists
14:31:12:847 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:848 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			7841 bytes
					Created:			5/9/2015 - 6:23:22
					Modified:			5/9/2015 - 6:23:23
14:31:12:849 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
14:31:12:849 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\JSON.ahk exists
14:31:12:850 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:851 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			9203 bytes
					Created:			1/8/2015 - 10:12:55
					Modified:			5/5/2013 - 4:22:24
14:31:12:851 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Origin.ahk exists
14:31:12:852 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:853 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			4904 bytes
					Created:			5/9/2015 - 6:25:49
					Modified:			5/9/2015 - 6:25:50
14:31:12:853 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
14:31:12:853 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\RegRW64.ahk exists
14:31:12:854 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:855 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6915 bytes
					Created:			5/9/2015 - 6:21:16
					Modified:			5/9/2015 - 6:21:17
14:31:12:855 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\RIni.ahk exists
14:31:12:857 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:858 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			67561 bytes
					Created:			1/8/2015 - 10:12:56
					Modified:			6/5/2013 - 8:56:22
14:31:12:858 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
14:31:12:859 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	SevenZipSharp
					FileVersion             	0.64.5717.6837
					InternalName            	SevenZipSharp.dll
					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
					OriginalFilename        	SevenZipSharp.dll
					ProductName             	SevenZipSharp
					ProductVersion          	0.64.5717.6837
					CompanyName             	Markovtsev Vadim
					File Size:			167424 bytes
					Created:			1/8/2015 - 10:12:56
					Modified:			10/4/2015 - 12:11:54
14:31:12:860 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Steam.ahk exists
14:31:12:860 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:861 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			5347 bytes
					Created:			5/9/2015 - 6:23:53
					Modified:			5/9/2015 - 6:23:54
14:31:12:862 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
14:31:12:862 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\VA.ahk exists
14:31:12:863 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
14:31:12:864 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			34688 bytes
					Created:			1/8/2015 - 10:12:56
					Modified:			3/1/2013 - 11:05:46
14:31:12:864 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
14:31:12:865 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:866 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3833 bytes
					Created:			5/9/2015 - 6:20:08
					Modified:			5/9/2015 - 6:20:08
14:31:12:866 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
14:31:12:866 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\7z.ahk exists
14:31:12:867 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:868 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
					File Size:			29149 bytes
					Created:			9/13/2015 - 12:10:21
					Modified:			11/14/2015 - 1:56:54
14:31:12:869 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.2
14:31:12:869 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Bezel.ahk exists
14:31:12:871 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:872 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			104215 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:56:59
14:31:12:873 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.5
14:31:12:873 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade.ahk exists
14:31:12:874 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:875 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			38251 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:57:31
14:31:12:876 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.4
14:31:12:876 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade Init.ahk exists
14:31:12:877 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:878 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1065 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:56:55
14:31:12:878 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.2
14:31:12:878 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade Animations.ahk exists
14:31:12:880 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:881 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			81174 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:57:13
14:31:12:882 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.10
14:31:12:882 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Keymapper.ahk exists
14:31:12:883 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:884 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33453 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			5/26/2015 - 12:50:04
14:31:12:885 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.2
14:31:12:885 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Keymapper Init.ahk exists
14:31:12:886 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:887 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			3461 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			5/26/2015 - 12:50:07
14:31:12:887 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
14:31:12:887 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiGame.ahk exists
14:31:12:889 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:890 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			40753 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			9/13/2015 - 12:11:04
14:31:12:890 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.8
14:31:12:890 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiGame Init.ahk exists
14:31:12:891 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:892 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			161 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			4/14/2013 - 3:33:18
14:31:12:892 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
14:31:12:892 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiPlayer.ahk exists
14:31:12:894 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:895 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			66452 bytes
					Created:			5/9/2015 - 6:22:07
					Modified:			11/14/2015 - 1:57:50
14:31:12:895 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.7
14:31:12:896 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Pause.ahk exists
14:31:12:902 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:903 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			392193 bytes
					Created:			5/9/2015 - 6:25:36
					Modified:			11/14/2015 - 1:57:01
14:31:12:904 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.5
14:31:12:904 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Pause Init.ahk exists
14:31:12:905 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:906 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			553 bytes
					Created:			5/9/2015 - 6:23:48
					Modified:			9/13/2015 - 12:10:51
14:31:12:906 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
14:31:12:906 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Password.ahk exists
14:31:12:907 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:908 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			10025 bytes
					Created:			5/9/2015 - 6:20:31
					Modified:			9/13/2015 - 12:10:39
14:31:12:908 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.2
14:31:12:908 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
14:31:12:910 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:911 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			74101 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:57:14
14:31:12:912 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.6
14:31:12:912 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Shared.ahk exists
14:31:12:915 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:916 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			139893 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			11/14/2015 - 1:57:26
14:31:12:917 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.5
14:31:12:917 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Statistics.ahk exists
14:31:12:918 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:919 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26143 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			5/9/2015 - 6:24:17
14:31:12:919 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
14:31:12:919 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Statistics Init.ahk exists
14:31:12:920 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:921 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			33 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			5/9/2015 - 6:23:59
14:31:12:921 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
14:31:12:922 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Virtual Drive.ahk exists
14:31:12:922 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:923 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			18329 bytes
					Created:			9/13/2015 - 12:10:45
					Modified:			11/14/2015 - 1:57:36
14:31:12:924 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.3
14:31:12:924 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\XHotkey.ahk exists
14:31:12:925 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:926 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			26540 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			9/13/2015 - 12:10:55
14:31:12:926 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
14:31:12:927 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\XHotkey Init.ahk exists
14:31:12:927 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
14:31:12:928 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1063 bytes
					Created:			1/8/2015 - 10:11:58
					Modified:			9/13/2015 - 12:10:33
14:31:12:929 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
14:31:12:929 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Microsoft MS-DOS -r Super Street Fighter 2 Turbo -f D:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1"
14:31:12:929 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "Super Street Fighter 2 Turbo"
14:31:12:929 | RL |   DEBUG1  | +0     | Main - dbName: Super Street Fighter 2 Turbo
14:31:12:929 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
14:31:12:930 | RL |     INFO  | +15    | Main - RocketLauncher received "Microsoft MS-DOS" and "Super Street Fighter 2 Turbo"
14:31:12:938 | RL |     INFO  | +0     | Main - Did not find a "D:\RocketLauncher\Settings\Microsoft MS-DOS\Game Options.ini" file, skipping any game-specific options.
14:31:12:938 | RL |     INFO  | +0     | Main - Super Street Fighter 2 Turbo is using the default emulator: DFend
14:31:12:938 | RL |     INFO  | +0     | Main - Checking for a [DFend] section in D:\RocketLauncher\Settings\Microsoft MS-DOS\Emulators.ini
14:31:12:938 | RL |     INFO  | +0     | Main - Found [DFend] in D:\RocketLauncher\Settings\Microsoft MS-DOS\Emulators.ini
14:31:12:939 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Modules\DFend\DFend.ahk exists
14:31:12:940 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			17099 bytes
					Created:			1/8/2015 - 10:12:58
					Modified:			9/13/2015 - 12:11:12
14:31:12:941 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
14:31:12:941 | RL |     INFO  | +0     | Main - Super Street Fighter 2 Turbo will use module: D:\RocketLauncher\Modules\DFend\DFend.ahk
14:31:12:955 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
14:31:12:959 | RL |     INFO  | +0     | CheckFile - Checking if C:\Program Files (x86)\D-Fend Reloaded\DFend.exe exists
14:31:12:960 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	D-Fend Reloaded
					FileVersion             	1.4.4.102
					InternalName            	D-Fend Reloaded
					LegalCopyright          	Alexander Herzog
					OriginalFilename        	DFend.exe
					ProductName             	D-Fend Reloaded
					ProductVersion          	1.0.0.0
					File Size:			1726976 bytes
					Created:			7/30/2015 - 11:56:54
					Modified:			7/30/2015 - 11:56:54
14:31:12:960 | RL |     INFO  | +0     | Main - INI Keys read
14:31:12:961 | RL |     INFO  | +15    | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.exe exists
14:31:12:962 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7-Zip Console
					FileVersion             	15.06 beta
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
					OriginalFilename        	7z.exe
					ProductName             	7-Zip
					ProductVersion          	15.06 beta
					CompanyName             	Igor Pavlov
					File Size:			262144 bytes
					Created:			1/8/2015 - 10:12:53
					Modified:			10/4/2015 - 12:11:52
14:31:12:962 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\7z.dll exists
14:31:12:964 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	7z Plugin
					FileVersion             	15.06 beta
					InternalName            	7z
					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
					OriginalFilename        	7z.dll
					ProductName             	7-Zip
					ProductVersion          	15.06 beta
					CompanyName             	Igor Pavlov
					File Size:			1012224 bytes
					Created:			1/8/2015 - 10:12:53
					Modified:			10/4/2015 - 12:11:57
14:31:12:970 | RL |     INFO  | +0     | Main - "Super Street Fighter 2 Turbo" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
14:31:12:970 | RL |     INFO  | +0     | CheckPaths - Started
14:31:12:970 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\HyperSpin\Emulators\Romfiles\Microsoft MS-DOS\Super Street Fighter 2 Turbo.txt
14:31:12:970 | RL |     INFO  | +0     | CheckPaths - Found rom: D:\HyperSpin\Emulators\Romfiles\Microsoft MS-DOS\Super Street Fighter 2 Turbo.txt
14:31:12:970 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: Super Street Fighter 2 Turbo
14:31:12:971 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: D:\HyperSpin\Emulators\Romfiles\Microsoft MS-DOS
14:31:12:971 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .txt
14:31:12:971 | RL |     INFO  | +0     | CheckPaths - Ended
14:31:12:972 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 10
					pluginPath = D:\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.4
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = D:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = D:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = D:
					exitEmulatorKey = ~Esc
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = C:\Program Files (x86)\D-Fend Reloaded\DFend.exe
					emuPath = C:\Program Files (x86)\D-Fend Reloaded
					emuName = DFend
					emuExt = exe
					romPath = D:\HyperSpin\Emulators\Romfiles\Microsoft MS-DOS
					romPathFromIni = D:\HyperSpin\Emulators\Romfiles\Microsoft MS-DOS
					romExtension = .txt
					romExtensionOrig = .txt
					romExtensions = txt
					executable = DFend.exe
					systemDbName = Microsoft MS-DOS
					systemName = Microsoft MS-DOS
					dbPath = 
					dbName = Super Street Fighter 2 Turbo
					dbExt = 
					romName = Super Street Fighter 2 Turbo
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 300
					romMappingMenuMargin = 50
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s40 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 5
					romMappingTextMargin = 10
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 40
					romMappingMenuFlagSeparation = 5
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = False
					romMatchExt = true
					blockInputTime = 0
					blockInputFile = D:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					logFile = D:\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 10
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = Portuguese_Brazilian
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = true
					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					vdUseSCSI = false
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = D:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = D:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = true
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Align to Top Left
					fadeLyr2Pos = Bottom Right Corner
					fadeLyr2X = 300
					fadeLyr2Y = 300
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 300
					fadeLyr3Y = 300
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 0.75
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 0.75
					fadeLyr4X = 100
					fadeLyr4Y = 100
					fadeLyr4W = 200
					fadeLyr4H = 
					fadeLyr4Pos = Above Layer 3 - Left
					fadeLyr4FPS = 10
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = false
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 600
					fadeBarWindowH = 120
					fadeBarWindowR = 20
					fadeBarWindowM = 20
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 20
					fadeBarR = 5
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 3
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 100
					fadeRomInfoDescription = text
					fadeRomInfoSystemName = text
					fadeRomInfoYear = text
					fadeRomInfoManufacturer = text
					fadeRomInfoGenre = text
					fadeRomInfoRating = text
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = TopRight
					fadeRomInfoTextMargin = 5
					fadeRomInfoText1Options = cFF555555 r4 s20 Bold
					fadeRomInfoText2Options = cFF555555 r4 s20 Bold
					fadeRomInfoText3Options = cFF555555 r4 s20 Bold
					fadeRomInfoText4Options = cFF555555 r4 s20 Bold
					fadeRomInfoText5Options = cFF555555 r4 s20 Bold
					fadeRomInfoText6Options = cFF555555 r4 s20 Bold
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = TopLeft
					fadeStatsInfoTextMargin = 5
					fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
					fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFFFFFFF r4 s20 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFFFFFFF r4 s20 Right Bold
					fadeText2 = Extraction Complete
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Arial
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = D:\RocketLauncher\Media\Fade
					RLDataPath = D:\RocketLauncher\Data
					RLMediaPath = D:\RocketLauncher\Media
					RLErrSoundPath = D:\RocketLauncher\Media\Sounds\Error
					modulesPath = D:\RocketLauncher\Modules
					moduleFullName = D:\RocketLauncher\Modules\DFend\DFend.ahk
					moduleName = DFend
					modulePath = D:\RocketLauncher\Modules\DFend
					moduleExtension = ahk
					moduleExtensionsPath = D:\RocketLauncher\Module Extensions
					libPath = D:\RocketLauncher\Lib
					7zEnabled = false
					7zPath = D:\RocketLauncher\Module Extensions\7z.exe
					7zDllPath = D:\RocketLauncher\Module Extensions\7z.dll
					7zExtractPath = D:\RocketLauncher\Module Extensions
					7zExtractPathOrig = 
					7zAttachSystemName = false
					7zDelTemp = true
					7zSounds = true
					7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
					7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500
					mgFont = Arial
					mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 70
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = D:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = 
					pauseLoadStateKeyCodes = 
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe
					joyToKeyFullPath = D:\RocketLauncher\Utilities\JoyToKey\JoyToKey.exe
					keymapperProfilePath = D:\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = xpadder
					keymapperRocketLauncherProfileEnabled = true
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = Controller (Mad Catz BrawlStick)|Controller (Xbox 360 Wireless Receiver for Windows)|Controller (Street Fighter IV FightPad)|Twin USB Joystick
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = D:\RocketLauncher\Profiles\xpadder\HyperSpin
					defaultProfile = D:\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = D:\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS
					xPadderSystemProfile = D:\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\_Default
					emuProfile = D:\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\DFend
					romProfile = D:\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\Super Street Fighter 2 Turbo
					RocketLauncherProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = D:\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = D:\RocketLauncher\Profiles\AHK\HyperSpin
					ahkDefaultProfile = D:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = D:\RocketLauncher\Profiles\AHK\Microsoft MS-DOS
					ahkEmuProfile = D:\RocketLauncher\Profiles\AHK\Microsoft MS-DOS\DFend
					ahkRomProfile = D:\RocketLauncher\Profiles\AHK\Microsoft MS-DOS\Super Street Fighter 2 Turbo
					ahkRocketLauncherProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					mon1O = 
					pacDrivedllFile = D:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = D:\RocketLauncher\Lib\User Fade Animations.ini

14:31:12:973 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
14:31:12:973 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
14:31:12:974 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
14:31:12:974 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
14:31:12:975 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
14:31:12:975 | RL |     INFO  | +0     | BuildScript - Loaded User Functions Init.ahk script
14:31:12:975 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
14:31:12:976 | RL |     INFO  | +0     | BuildScript - Validating module
14:31:12:979 | RL |     INFO  | +16    | BuildScript - Validation complete
14:31:12:979 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = DFend
					MEmuV = v1.3.3
					MURL = http://dfendreloaded.sourceforge.net/BetaDownload.html
					MAuthor = djvj
					MVersion = 2.0.2
					MCRC = 42DEADA7
					iCRC = 2A86C83F
					MID = 635038268883456883
					MSystem = "DOS","Microsoft MS-DOS"
					;----------------------------------------------------------------------------
					; Notes:
					; Requires DOSBox @ http://www.dosbox.com/ or you can get newer SVN versions on EmuCR
					; You can find an Enhanced DOSBox (highly recommended) with many unofficial features on ykhwong's page @ http://ykhwong.x-y.net/
					; Set SkipChecks to Rom Only because if you keep your games extracted in the DOSBox's VirtualHD. If games are lept archived and 7z extracts them, keep SkipChecks off.
					; The Emulator path in RocketLauncherUI needs to be the folder with the DFend.exe and exe needs to be DFend.exe. Ex: ..\Emulators\DOSBox\D-FendReloadedPortable\App\D-Fend Reloaded\DFend.exe
					; If 7z_Enable is true, this module will set your Default Game Location in DFend to match the 7z_Extract_Path from RocketLauncherUI.
					; Many old games place save games inside their own dirs, if you use 7z_Enable and 7z_Delete_Temp is true, you will delete these save games. Set 7z_Delete_Temp to false to prevent this.
					; Setup all your games in the DFend frontend before you compress them, this module will launch each game using DFend instead of straight DOSBox. This allows for easy editing of DOSBox settings in case they are needed.
					; Controls are done via in-game options for each game.
					; DOSBox cli parameters: http://www.dosbox.com/wiki/Usage
					; Dfend support thread: http://www.vogons.org/viewtopic.php?f=31&t=17415
					;
					; For fullscreen setting to work, a few things must match:
					; DFend profile name and file name must match romName (Press Ctrl+Enter on the game while in DFend)
					; If your games are compressed (zip, 7z, rar, etc), the game's fileName must match romName like any other emu
					;
					; List of multiplayer network dos games: http://web.archive.org/web/19970521185925/http://www.cs.uwm.edu/public/jimu/netgames.html
					; GoG IPX list: http://www.gog.com/mix/dos_games_with_ipx_multiplayer
					; MobyGames IPX list: http://www.mobygames.com/attribute/sheet/attributeId,82/p,2/
					; MobyGames NetBios list: http://www.mobygames.com/attribute/sheet/attributeId,129/
					;----------------------------------------------------------------------------
					StartModule()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					defaultServerIP := IniReadCheck(settingsFile, "Settings", "Default_Server_IP",,,1)
					defaultServerPort := IniReadCheck(settingsFile, "Settings", "Default_Server_Port",,,1)
					lastIP := IniReadCheck(settingsFile, "Settings", "Last_IP",,,1)	; does not need to be on the ISD
					lastPort := IniReadCheck(settingsFile, "Settings", "Last_Port",,,1)	; does not need to be on the ISD
					enableNetworkPlay := IniReadCheck(settingsFile, romName, "Enable_Network_Play","false",,1)
					networkExecutable := IniReadCheck(settingsFile, romName, "Network_Executable",,,1)
					networkProtocol := IniReadCheck(settingsFile, romName, "Network_Protocol","IPX",,1)	; not used yet
					
					If 7zEnable = true
					{	dfendINI := CheckFile(emuPath . "\Settings\DFend.ini")
						IniRead, GameLoc, %dfendINI%, ProgramSets, DefGameLoc
						If ( 7zExtractPath != GameLoc )
							IniWrite, %7zExtractPath%HS\, %dfendINI%, ProgramSets, DefGameLoc
					}
					
					; Use the -userconf switch instead of the -conf switch if you want to skip the default config file alltogether.
					
					dosboxProf := CheckFile(emuPath . "\Confs\DOSBox DOS.prof")	; profile name for DOSBox
					dfendGameProf := CheckFile(emuPath . "\Confs\" . romName . ".prof")	; profile name must match romName in dfend otherwise error here
					IniRead, currentFullScreenGlobal, %dosboxProf%, sdl, fullscreen
					IniRead, currentFullScreenGame, %dfendGameProf%, sdl, fullscreen
					; Setting Fullscreen setting in ini if it doesn't match what user wants above
					If (Fullscreen != "true" && (currentFullScreenGlobal = 1 || currentFullScreenGame = 1)) {
						IniWrite, 0, %dosboxProf%, sdl, fullscreen
						IniWrite, 0, %dfendGameProf%, sdl, fullscreen
					} Else If (Fullscreen = "true" && (currentFullScreenGlobal = 0 || currentFullScreenGame = 0)) {
						IniWrite, 1, %dosboxProf%, sdl, fullscreen
						IniWrite, 1, %dfendGameProf%, sdl, fullscreen
					}
					
					exeSwapped :=
					updateIPX :=
					If (enableNetworkPlay = "true") {
						Log("Module - Enabling network mode.",4)
						networkSession :=
					
						; Possible future support for network games (basic requirements to enable networked games)
						; Some games require a different exe to be launched for network support. Doom for example, you launch ipxsetup.exe instead of doom.exe
					
						; Gosub, QuestionUserTemp
						MultiPlayerMenu(lastIP, lastPort, networkType)
					
						; Launch GUI here to get if user wants to play a network or Single Player game
						; If Network, user then chooses to be the client or server
						; If Client, allow user to put in a custom IP and Port. Default will be filled from the module settings from RocketLauncherUI
						; GUI order:
						;	Ask if game should be launched Single player or Multi-Player
						;		If Single, exit GUI and launch normally and set %networkSession% to "false"
						;		If Multi-Player, exit GUI and launch normally and set %networkSession% to "true"
						;			As if this session is a server or client
						;				If Server, set %networkType% to "server" and exit GUI
						;				If Client, set %networkType% to "client"
						;					Show a GUI to fill in the IP address of the Server to connect to. Default IP will be the last used IP from %lastIP%
						;						Show a GUI to fill in the port of the Server to connect to. Default Port will be the last used IP from %lastPort% and exit GUI
					
						If networkSession = true
						{	IniRead, originalGameExe, %dfendGameProf%, Extra, exe	; Store the original exe in case it needs to be restored on exit
							IniRead, beforeExecution, %dfendGameProf%, ExtraCommands, BeforeExecution	; Store the original Extra Commands
					
							IniWrite, 1, %dfendGameProf%, ipx, ipx	; enable network
							IniWrite, %networkType%, %dfendGameProf%, ipx, type	; can be client or server
							IniWrite, %networkIP%, %dfendGameProf%, ipx, address	; If client, need to put the address of the server to connect tohere
							IniWrite, %networkPort%, %dfendGameProf%, ipx, port	; If client, need to put the port of the server to connect to here
							
							If (networkType = "client") {	; save last used IP and Port for quicker launching next time
								IniWrite, %networkIP%, %settingsFile%, Settings, Last_IP
								IniWrite, %networkPort%, %settingsFile%, Settings, Last_Port
							}
							If networkExecutable {	; if user set a network executable for this game
								Log("Module - This game requires a different executable to be ran for Multi-Player games. Setting it to run: """ . networkExecutable . """",4)
								exeMod := RegExReplace(originalGameExe, "[\w-]+\..*", networkExecutable)	; swap the original exe out for the network one
								IniWrite, %exeMod%, %dfendGameProf%, Extra, exe	; change the exe of the game to the exe required to launch a multiplayer game
								exeSwapped := 1
							}
							
							ipxClientCommand := "IPXNET CONNECT " . networkIP . " " . networkPort	; command for a client in an IPX network
							ipxServerCommand := "IPXNET STARTSERVER " . networkPort	; command for the server in an IPX network
					
							; when helper commands are added to a game, they show up in the game's conf profile:
							ipxSessionCommand := If networkType = "client" ? ipxClientCommand : ipxServerCommand
							If !InStr(beforeExecution, "IPXNET") {	; if execution does not contain an IPX command at all
								Log("Module - IPXNET command does not exist at all, adding it into the execution.",4)
								beforeExecutionMod := beforeExecution . ipxSessionCommand	; tack on the IPX command at the end
								updateIPX := 1
							} Else If (InStr(beforeExecution, "IPXNET") && !InStr(beforeExecution, ipxSessionCommand)) {	; if an IPX command exists already, update the IPX command with the correct IP and Port
								Log("Module - IPXNET command exists but is not set to the right IP or Port. Updating it to: " . networkIP . " " . networkPort,4)
								beforeExecutionMod := RegExReplace(beforeExecution, "i)IPXNET[\sA-Za-z0-9\.]*", ipxSessionCommand)	; update BeforeExecution with the correct IPX command for this session
								updateIPX := 1
							} Else	; IPX command is already correct, do not change
								Log("Module - IPXNET command already configured correctly.",4)
					
							If updateIPX {
								Log("Module - IPXNET command updated to match this session in: " . dosboxProf,4)
								IniWrite, %beforeExecutionMod%, %dfendGameProf%, ExtraCommands, BeforeExecution	; write updated BeforeExecution commands to conf
							}
						}
					}
					
					hideEmuObj := Object("DOSBox ahk_class SDL_app",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					
					; 7z(romPath, romName, romExtension, 7zExtractPath) ; 7z not supported yet
					; 7Z SUPPORT IS NEW FOR V1.3, NEED TO TEST AND FINISH THIS MODULE
					; Would need to do a regexreplace to change the relativepaths to our new ones in the conf files to support 7z:
					; [Extra]
					; Exe=.\VirtualHD\SimCity 2000\sc2vesa.bat
					; Setup=.\VirtualHD\SimCity 2000\install.exe
					; 0=.\VirtualHD\;Drive;C;false;
					
					HideEmuStart()
					Run(executable . " """ . romName . """", emuPath)
					
					WinWait("DOSBox ahk_class SDL_app")
					WinWaitActive("DOSBox ahk_class SDL_app")
					Sleep, 1000 ; DOSBox gains focus before it goes fullscreen, this prevents HS from flashing back in due to this
					
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", "DOSBox.exe")
					; 7zCleanUp()
					
					If exeSwapped {
						Log("Module - Restoring the original executable for """ . romName . """",4)
						IniWrite, %originalGameExe%, %dfendGameProf%, Extra, exe	; restore the original exe for single player
					}
					If updateIPX {
						Log("Module - Restoring the original BeforeExecution commands for """ . romName . """",4)
						IniWrite, %beforeExecution%, %dfendGameProf%, ExtraCommands, BeforeExecution	; restore original BeforeExecution commands
					}
					
					FadeOutExit()
					ExitModule()
					
					
					QuestionUserTemp:
						Gui +OwnDialogs
						MsgBox, 262148, Question, Do you want to play Multi-Player?, 10
						IfMsgBox Yes
						{	networkSession := "true"
							MsgBox, 262148, Question, Are you acting as the Server?, 10
							IfMsgBox Yes
							{	networkType := "server"
								Return
							} Else {
								networkType := "client"
								InputBox, networkIP, Server IP Address, Please enter the IP Address of the Server,,,,,,,, %lastIP%
								InputBox, networkPort, Server Port, Please enter the Port of the Server,,,,,,,, %lastport%
								Return
							}
						} Else {
							networkSession := "false"
							Return
						}
					Return
					
					RestoreEmu:
						Send, !{Enter}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("DOSBox ahk_class SDL_app")
					Return
					
					
					
					; DOSBOX NETWORKING (from 2004)
					; I. Introduction 
					
					; More recent versions of DosBox have had virtual modem support, and as of the writing of this guide, the CVS contains virtual IPX support. Virtual modem support emulates modem connectivity over the Internet. This makes it possible for people to play old DOS modem-based multiplayer games over the Internet, no extra hardware required. The virtual modem also effectively turns DOS BBS software like PC-Link, Qmodem and Ripterm into a Telnet client. This allows DOS modem software to connect to bulletin boards now made available over the Internet. While the virtual modem is limited to two DosBox sessions/individuals connected at one time, the virtual IPX support makes games that supported several connected players possible. 
					
					; II. Virtual Modem Support 
					
					; The virtual modem has been designed to simulate a modem as closely as possible. Like real modems, the virtual modem uses a COM port assigned through the dosbox.conf file. The virtual modem also makes use of the Hayes® AT command set to issue commands to the modem. The following is an example entry in the dosbox.conf file for modem configuration: 
					
					; [modem] 
					; modem=true 
					; comport=2 
					; listenport=23 
					
					; “modem=true� enables the modem emulation. To disable the emulation change it to read “modem=false�. DosBox has two COM ports, 1 and 2. Depending on the software compatibility, you may need to change this to 1, though the default setting, as shown here, should work in most cases. Finally, listenport sets the port that listens for incoming DosBox modem calls. Port 23 is typically the telnet port. For simplicity, leaving this value as is should provide for the easiest setup once in DosBox. 
					
					; Once the modem is enabled in DosBox, one uses it as you would a regular modem, with a few exceptions. The following AT commands are valid with the DosBox Virtual Modem: 
					
					; ATDT 
					
					; This is the standard dialing command for a modem. To connect to another computer, this should be the host name or IP address. For example ATDT127.0.0.1 and ATDTbob.internet.com are valid entries. Finally (this feature is only available in the CVS), one can dial by entering a pure stream of numbers. ATDT127000000001 is the equivalent to ATDT127.0.0.1. This 
					
					; ATA 
					
					; This command answers an incoming connect request. On receiving an incoming call, the modem will write out “RING� and a telephone ring will be heard. Typing ATA will finalize the connection and the two DosBox sessions should be connected. 
					
					; ATS0 
					
					; ATS0 is the auto-answer parameter. Typing “ATS0=1� makes DosBox auto-answer any incoming calls. Typing “ATS0=0� (the default) disables auto-answer. 
					
					; ATE 
					
					; ATE0 turns character echo off, where as ATE1 turns character echo on. This is enabled before a connection. On connection, echo is disabled. 
					
					; ATNET 
					
					; (As of this writing, this function is only available in the CVS) “ATNET1� tells DosBox you are connecting to a Telnet session. “ATNET0� (the default) tells DosBox you are connecting to another DosBox session. This option is useful to ensure data are transmitted properly over the respective connections. 
					
					; ATI 
					
					; ATI3 and ATI4 are simple information commands, only present because they are present in nearly all real modems as well. 
					
					; * It should be noted that the virtual modem exists only as a way to connect modem-based DOS programs through the Internet. As of this writing, there is no direct modem access on any platform. 
					
					; III. IPX Networking Support 
					
					; The IPX networking emulation exists for pretty much the same reason as the modem emulation. All of the IPX networking is managed through the internal DosBox program IPXNET. For help on the IPX networking from inside DosBox, type “IPXNET HELP� (without quotes) and the program will list out the commands and relevant documentation. 
					
					; With regard to actually setting up a network, one system needs to be the server. To set this up, in a DosBox section, one should type “IPXNET STARTSERVER� (without the quotes). The server DosBox session will automatically add itself to the virtual IPX network. In turn, for every other computer that should be part of the virtual IPX network, you’ll need to type “IPXNET CONNECT <computer host name or IP>�. For example, if your server is at bob.dosbox.com, you would type “IPXNET CONNECT bob.dosbox.com� on every non-server system. The following is an IPXNET command reference: 
					
					; IPXNET CONNECT 
					
					; IPXNET CONNECT opens a connection to an IPX tunneling server running on another DosBox session. The "address" parameter specifies the IP address or host name of the server computer. One can also specify the UDP port to use. By default IPXNET uses port 213, the assigned IANA port for IPX tunneling, for its connection. 
					
					; The syntax for IPXNET CONNECT is: 
					; IPXNET CONNECT address <port> 
					
					; IPXNET DISCONNECT 
					
					; IPXNET DISCONNECT closes the connection to the IPX tunneling server. 
					
					; The syntax for IPXNET DISCONNECT is: 
					; IPXNET DISCONNECT 
					
					; IPXNET STARTSERVER 
					
					; IPXNET STARTSERVER starts and IPX tunneling server on this DosBox session. By default, the server will accept connections on UDP port 213, though this can be changed. Once the server is started, DosBox will automatically start a client connection to the IPX tunneling server. 
					
					; The syntax for IPXNET STARTSERVER is: 
					; IPXNET STARTSERVER <port> 
					
					; IPXNET STOPSERVER 
					
					; IPXNET STOPSERVER stops the IPX tunneling server running on this DosBox\nsession. Care should be taken to ensure that all other connections have terminated as well since stopping the server may cause lockups on other machines still using the IPX tunneling server.	
					
					; The syntax for IPXNET STOPSERVER is: 
					; IPXNET STOPSERVER 
					
					; IPXNET PING 
					
					; IPXNET PING broadcasts a ping request through the IPX tunneled network. In response, all other connected computers will respond to the ping and report the time it took to receive and send the ping message.	
					
					; The syntax for IPXNET PING is: 
					; IPXNET PING 
					
					; IPXNET STATUS 
					
					; IPXNET STATUS reports the current state of this DosBox's sessions IPX tunneling network. For a list of the computers connected to the network use the IPXNET PING command. 
					
					; The syntax for IPXNET STATUS is: 
					; IPXNET STATUS 

14:31:12:997 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
14:31:12:000 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
14:31:13:003 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
14:31:13:003 | RL |     INFO  | +0     | BuildScript - Loaded User Functions.ahk script
14:31:13:003 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
14:31:13:006 | RL |     INFO  | +0     | Main - Module is built
14:31:13:006 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\AutoHotkey.dll exists
14:31:13:007 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
					FileDescription         	AutoHotkey_H ANSI 32-bit
					FileVersion             	1.1.09.04
					InternalName            	AutoHotkey_H
					LegalCopyright          	Copyright (C) 2012
					OriginalFilename        	AutoHotkey.exe
					ProductName             	AutoHotkey_H
					ProductVersion          	1.1.09.04
					File Size:			785408 bytes
					Created:			1/8/2015 - 10:11:31
					Modified:			4/19/2013 - 8:16:32
14:31:13:008 | RL |     INFO  | +15    | Main - Hiding taskbar
14:31:13:118 | RL |     INFO  | +110   | Main - Running module
14:31:13:119 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
14:31:13:373 | MD |     INFO  | +N/A   | Module initialized
14:31:13:373 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:13:373 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
14:31:13:374 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:31:13:374 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:31:13:374 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
14:31:13:374 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:13:377 | MD |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe exists
14:31:13:378 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			1165824 bytes
					Created:			9/26/2015 - 7:59:19
					Modified:			5/11/2012 - 10:41:00
14:31:13:378 | MD |     INFO  | +0     | Keymapper - Loading xpadder
14:31:13:378 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
14:31:13:379 | MD |     INFO  | +0     | GetJoystickArray - Started
14:31:13:401 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 0000000000000000
14:31:13:401 | MD |     INFO  | +0     | GetJoystickArray - Ended
14:31:13:401 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: "D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe"
14:31:13:401 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
14:31:13:401 | MD |     INFO  | +0     | RunXpadder - Started
14:31:13:402 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
14:31:13:405 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
14:31:13:405 | MD |     INFO  | +0     | Run - Running: D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe /C
14:31:13:445 | MD |   DEBUG1  | +47    | Run - "Xpadder.exe /C" Process ID: 10352
14:31:13:445 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in D:\RocketLauncher\Utilities\Xpadder\xpadder.ini
14:31:13:445 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
14:31:13:894 | MD |   DEBUG2  | +437   | RunXpadder - Reading the order in D:\RocketLauncher\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
14:31:13:895 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
14:31:13:895 | MD |  WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
14:31:13:895 | MD |     INFO  | +0     | RunXpadder - Ended
14:31:13:895 | MD |     INFO  | +0     | RunKeymapper - Ended
14:31:13:896 | MD |   DEBUG1  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
14:31:13:896 | MD |   DEBUG1  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
14:31:13:896 | MD |   DEBUG1  | +0     | fadeLyr3Animation: DefaultFadeAnimation
14:31:13:897 | MD |   DEBUG1  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
14:31:13:897 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:13:898 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc,
14:31:13:898 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:31:13:898 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:31:13:898 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
14:31:13:898 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:13:920 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Started
14:31:13:921 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd,
14:31:13:921 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:31:13:925 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:31:13:925 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
14:31:13:926 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:13:926 | MD |     INFO  | +0     | StartModule - Started
14:31:13:927 | MD |     INFO  | +0     | StartModule - MEmu: DFend
					MEmuV: v1.3.3
					MURL: http://dfendreloaded.sourceforge.net/BetaDownload.html
					MAuthor: djvj
					MVersion: 2.0.2
					MCRC: 42DEADA7
					iCRC: 2A86C83F
					MID: 
					MSystem: "DOS","Microsoft MS-DOS"
14:31:13:927 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Microsoft MS-DOS"
14:31:13:951 | MD |     INFO  | +31    | PluginInit - Started
14:31:13:952 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
14:31:13:952 | MD |     INFO  | +0     | CheckFile - Checking if D:\HyperSpin\Databases\Microsoft MS-DOS\Microsoft MS-DOS.xml exists
14:31:13:955 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6744 bytes
					Created:			1/14/2014 - 10:31:41
					Modified:			11/14/2015 - 12:39:24
14:31:13:956 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
14:31:13:956 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
14:31:13:957 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
14:31:13:958 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Name" with a value: "Super Street Fighter II Turbo"
14:31:13:958 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
14:31:13:959 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Cloneof
14:31:13:959 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
14:31:13:959 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Manufacturer
14:31:13:960 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
14:31:13:960 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Year
14:31:13:982 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Searching database for: Genre
14:31:13:982 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Genre
14:31:13:983 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
14:31:13:983 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Could not find: Rating
14:31:13:984 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
					GameInfo Label: Name | GameInfo Value: Super Street Fighter II Turbo
14:31:13:984 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Ended
14:31:13:986 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
14:31:13:986 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Wheel\Super Street Fighter 2 Turbo.png
14:31:13:987 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: D:\HyperSpin\Media\Main Menu\Images\Wheel\Microsoft MS-DOS.png
14:31:13:988 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: Game Logo | Asset Path1:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Wheel\Super Street Fighter 2 Turbo.png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  D:\HyperSpin\Media\Main Menu\Images\Wheel\Microsoft MS-DOS.png | Asset Extension1:  png | Asset Type1:  system
14:31:13:988 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:31:13:989 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
14:31:13:989 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Artwork1: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Artwork1\Super Street Fighter 2 Turbo.png
14:31:13:990 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Artwork2\Super Street Fighter 2 Turbo.png
14:31:13:990 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Artwork3\Super Street Fighter 2 Turbo.png
14:31:13:991 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Artwork4\Super Street Fighter 2 Turbo.png
14:31:13:991 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters
14:31:14:175 | MD |   DEBUG1  | +188   | BuildAssetsTable - Searching for a Other: D:\HyperSpin\Media\Microsoft MS-DOS\Images\Other
14:31:14:202 | MD |   DEBUG2  | +31    | BuildAssetsTable - Media assets found: 
					Asset Label: Letters | Asset Path1:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Other | Asset Path1:  D:\HyperSpin\Media\Microsoft MS-DOS\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
14:31:14:202 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:31:14:203 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
14:31:14:204 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Video: D:\HyperSpin\Media\Microsoft MS-DOS\Video\Super Street Fighter 2 Turbo.* 
14:31:14:204 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Video: D:\HyperSpin\Media\Main Menu\Video\Microsoft MS-DOS.*
14:31:14:205 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found: 
					Asset Label: System Video | Asset Path1:  D:\HyperSpin\Media\Main Menu\Video\Microsoft MS-DOS.flv | Asset Extension1:  flv | Asset Type1:  system
14:31:14:206 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
14:31:14:206 | MD |     INFO  | +0     | PluginInit - Ended
14:31:14:207 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: Super Street Fighter 2 Turbo
14:31:14:207 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:14:208 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,
14:31:14:208 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
14:31:14:209 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
14:31:14:210 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
14:31:14:210 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:14:235 | MD |     INFO  | +31    | StartModule - Ended
14:31:14:236 | MD |   DEBUG1  | +0     | FadeInStart - Started
14:31:14:237 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:14:238 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:14:239 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:14:240 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:31:14:240 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:14:241 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
14:31:14:263 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 12 check
14:31:14:263 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:14:263 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:14:264 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:14:264 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:14:264 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
14:31:14:265 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:14:265 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
14:31:14:265 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:31:14:266 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:14:266 | MD |   DEBUG1  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
14:31:14:266 | MD |   DEBUG2  | +0     | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
14:31:14:266 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\Super Street Fighter 2 Turbo\Layer 1*.*
14:31:14:267 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Horizontal\Layer 1*.*
14:31:14:267 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Layer 1*.*
14:31:14:267 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
14:31:14:268 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.*
14:31:14:268 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.png
14:31:14:268 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1.png
14:31:14:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.gif
14:31:14:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.tif
14:31:14:269 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp
14:31:14:270 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg
14:31:14:270 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\_Default\Layer 1.png
14:31:14:270 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\Super Street Fighter 2 Turbo\Extra Layer 1 - Console*.*
14:31:14:271 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Horizontal\Extra Layer 1 - Console*.*
14:31:14:271 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Extra Layer 1 - Console*.*
14:31:14:272 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.*
14:31:14:272 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: D:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.*
14:31:14:384 | MD |     INFO  | +125   | DefaultAnimateFadeIn - Started, direction is: in
14:31:14:384 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
14:31:14:891 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
14:31:14:979 | MD |     INFO  | +94    | DefaultFadeAnimation - Started
14:31:14:980 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\Super Street Fighter 2 Turbo\Info Bar*.*
14:31:14:981 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Horizontal\Info Bar*.*
14:31:14:981 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Info Bar*.*
14:31:14:982 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
14:31:14:982 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: D:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
14:31:14:983 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\Super Street Fighter 2 Turbo\Layer 3*.*
14:31:14:983 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Horizontal\Layer 3*.*
14:31:14:984 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Layer 3*.*
14:31:14:985 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.*
14:31:14:985 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.*
14:31:14:986 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.png
14:31:14:986 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3.png
14:31:14:987 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.gif
14:31:14:988 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.tif
14:31:14:988 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.bmp
14:31:14:989 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: D:\RocketLauncher\Media\Fade\_Default\Layer 3*.jpg
14:31:14:989 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\_Default\Layer 3.png
14:31:15:072 | MD |   DEBUG1  | +94    | FadeInDelay - Started
14:31:15:073 | MD |   DEBUG1  | +0     | FadeInDelay - Ended
14:31:15:073 | MD |     INFO  | +0     | DefaultFadeAnimation - Ended
14:31:15:074 | MD |   DEBUG1  | +0     | FadeInStart - Ended
14:31:15:074 | MD |     INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
14:31:15:074 | MD |   DEBUG1  | +0     | CoverFE - Started
14:31:15:078 | MD |   DEBUG1  | +0     | CoverFE - Ended
14:31:15:079 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
14:31:15:079 | MD |     INFO  | +0     | Module Setting - [Settings] - Default_Server_IP: 
14:31:15:080 | MD |     INFO  | +0     | Module Setting - [Settings] - Default_Server_Port: 
14:31:15:080 | MD |     INFO  | +0     | Module Setting - [Settings] - Last_IP: 
14:31:15:081 | MD |     INFO  | +0     | Module Setting - [Settings] - Last_Port: 
14:31:15:081 | MD |     INFO  | +0     | Module Setting - [Super Street Fighter 2 Turbo] - Enable_Network_Play: false
14:31:15:082 | MD |     INFO  | +0     | Module Setting - [Super Street Fighter 2 Turbo] - Network_Executable: 
14:31:15:082 | MD |     INFO  | +0     | Module Setting - [Super Street Fighter 2 Turbo] - Network_Protocol: IPX
14:31:15:082 | MD |     INFO  | +0     | CheckFile - Checking if C:\Program Files (x86)\D-Fend Reloaded\Confs\DOSBox DOS.prof exists
14:31:15:085 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
					File Size:			6541 bytes
					Created:			10/4/2015 - 12:11:14
					Modified:			8/19/2014 - 10:44:32
14:31:15:085 | MD |     INFO  | +0     | CheckFile - Checking if C:\Program Files (x86)\D-Fend Reloaded\Confs\Super Street Fighter 2 Turbo.prof exists
14:31:15:125 | MD |   DEBUG1  | +47    | CheckFile - Attributes:
					File Size:			5723 bytes
					Created:			10/4/2015 - 12:11:14
					Modified:			8/20/2014 - 12:07:01
14:31:15:126 | MD |     INFO  | +0     | Run - Running: C:\Program Files (x86)\D-Fend Reloaded\DFend.exe "Super Street Fighter 2 Turbo"
14:31:15:231 | MD |     INFO  | +109   | DefaultFadeAnimationLoop - Playing 7z fade complete sound: D:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
14:31:15:569 | MD |   DEBUG1  | +328   | Run - "DFend.exe "Super Street Fighter 2 Turbo"" Process ID: 13292
14:31:15:641 | MD |   DEBUG1  | +78    | GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb3061c | Process ID: 4208 | Process Path: D:\RocketLauncher\RocketLauncher.exe
14:31:15:641 | MD |     INFO  | +0     | WinWait - Waiting for "DOSBox ahk_class SDL_app"
14:31:15:897 | MD |   DEBUG1  | +250   | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
14:31:15:930 | MD |   DEBUG1  | +47    | DefaultFadeAnimationLoop - AnimationLoop has finished
14:31:15:930 | MD |   DEBUG1  | +0     | DefaultFadeAnimationLoop - Ended
14:31:15:961 | MD |   DEBUG1  | +31    | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
14:31:17:217 | MD |   DEBUG1  | +1250  | GetActiveWindowStatus - Title: DOSBox | Class: SDL_app | State: 0 | X: 130 | Y: 130 | Width: 646 | Height: 429 | Window HWND: 0xd074a | Process ID: 13744 | Process Path: C:\Program Files (x86)\D-Fend Reloaded\DOSBox\DOSBox.exe
14:31:17:218 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: DOSBox | Class: SDL_app | State: 0 | X: 130 | Y: 130 | Width: 646 | Height: 429 | Window HWND: 0xd074a | Process ID: 13744 | Process Path: C:\Program Files (x86)\D-Fend Reloaded\DOSBox\DOSBox.exe
14:31:17:218 | MD |     INFO  | +0     | WinWaitActive - Waiting for "DOSBox ahk_class SDL_app"
14:31:17:333 | MD |   DEBUG1  | +110   | GetActiveWindowStatus - Title: DOSBox | Class: SDL_app | State: 0 | X: 130 | Y: 130 | Width: 646 | Height: 429 | Window HWND: 0xd074a | Process ID: 13744 | Process Path: C:\Program Files (x86)\D-Fend Reloaded\DOSBox\DOSBox.exe
14:31:18:501 | MD |   DEBUG1  | +1172  | FadeInExit - Started
14:31:18:501 | MD |   DEBUG1  | +0     | FadeInExit - fadeInExitDelay started
14:31:19:329 | MD |   DEBUG1  | +828   | FadeInExit - fadeInExitDelay ended
14:31:19:330 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
14:31:19:854 | MD |     INFO  | +531   | DefaultAnimateFadeIn - Ended
14:31:19:973 | MD |   DEBUG2  | +109   | XHotkeyTableCreation - Started
14:31:19:974 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:19:974 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:19:974 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:31:19:975 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:19:975 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~NumpadAdd" to call label: "TogglePauseMenuStatus"
14:31:19:975 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:31:19:975 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:19:976 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:19:976 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:19:976 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:19:976 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
14:31:19:976 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:19:997 | MD |   DEBUG2  | +32    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
14:31:19:998 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:31:19:998 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:19:998 | MD |   DEBUG1  | +0     | FadeInExit - Ended, waiting for user to close launched application
14:31:19:998 | MD |     INFO  | +0     | Process - WaitClose DOSBox.exe 
14:31:30:387 | MD |   DEBUG1  | +10390 | CloseProcess - Started, user requested to end launched application
14:31:30:388 | MD |   DEBUG1  | +0     | FadeOutStart - Started
14:31:30:389 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:30:389 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:30:389 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:30:390 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~NumpadAdd"
14:31:30:390 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:30:391 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~NumpadAdd"
14:31:30:391 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:31:30:391 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:30:392 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
14:31:30:392 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t,
14:31:30:392 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
14:31:30:393 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
14:31:30:393 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
14:31:30:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
14:31:30:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
14:31:30:394 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
14:31:30:394 | MD |   DEBUG1  | +0     | FadeOutStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
14:31:30:395 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\Super Street Fighter 2 Turbo\Layer -1*.*
14:31:30:395 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Horizontal\Layer -1*.*
14:31:30:395 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: D:\RocketLauncher\Media\Fade\Microsoft MS-DOS\_Default\Layer -1*.*
14:31:30:396 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: D:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer -1*.*
14:31:30:396 | MD |   DEBUG1  | +0     | GetFadePicFile - Checking if any Fade Layer -1 images exist in: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.*
14:31:30:396 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.png
14:31:30:397 | MD |   DEBUG1  | +0     | GetFadePicFile - Found Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1.png
14:31:30:397 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.gif
14:31:30:397 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.tif
14:31:30:398 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.bmp
14:31:30:398 | MD |   DEBUG1  | +0     | GetFadePicFile - Looking for Fade Layer -1 pic: D:\RocketLauncher\Media\Fade\_Default\Layer -1*.jpg
14:31:30:420 | MD |     INFO  | +32    | GetFadePicFile - Randomized images and Fade  will use D:\RocketLauncher\Media\Fade\_Default\Layer -1.png
14:31:30:807 | MD |     INFO  | +390   | DefaultAnimateFadeOut - Started, direction is: in
14:31:31:325 | MD |     INFO  | +516   | DefaultAnimateFadeOut - Ended
14:31:31:326 | MD |   DEBUG1  | +0     | FadeOutStart - Ended
14:31:31:326 | MD |   DEBUG1  | +0     | ShowFE - Started
14:31:31:328 | MD |   DEBUG1  | +0     | ShowFE - Ended
14:31:31:328 | MD |     INFO  | +0     | WinClose - Closing: DOSBox ahk_class SDL_app
14:31:31:687 | MD |   DEBUG1  | +359   | CloseProcess - Ended
14:31:31:691 | MD |   DEBUG1  | +0     | FadeOutExit - Started
14:31:31:691 | MD |     INFO  | +0     | DefaultAnimateFadeOut - Started, direction is: out
14:31:32:181 | MD |     INFO  | +500   | DefaultAnimateFadeOut - Ended
14:31:32:185 | MD |   DEBUG1  | +0     | FadeOutExit - Ended
14:31:32:186 | MD |     INFO  | +0     | ExitModule - Started
14:31:32:186 | MD |     INFO  | +0     | Starting Updating Statistics:
14:31:32:186 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
14:31:32:186 | MD |   DEBUG2  | +0     | gameSectionStartTime:13295703
14:31:32:187 | MD |   DEBUG2  | +0     | ElapsedTime:12
14:31:32:187 | MD |   DEBUG2  | +0     | Statistics cleared game name: Super Street Fighter 2 Turbo
14:31:32:278 | MD |   DEBUG2  | +94    | Loaded game statistics from ini files:
					Number_of_Times_Played: 21
					Last_Time_Played: sábado novembro 14, 2015 02:30:34
					Average_Time_Played: 42
					Total_Time_Played: 883
					System_Total_Played_Time: 19579
					Total_Global_Played_Time: 33327
14:31:32:278 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 22
					Last_Time_Played: sábado novembro 14, 2015 02:31:19
					Average_Time_Played: 41
					Total_Time_Played: 895
					System_Total_Played_Time: 19591
					Total_Global_Played_Time: 33339
14:31:32:343 | MD |     INFO  | +62    | Game section statistics updated.
14:31:32:343 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
14:31:32:343 | MD |     INFO  | +0     | GetJoystickArray - Started
14:31:32:348 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 1000000000000000
14:31:32:367 | MD |     INFO  | +32    | GetJoystickGUID - Started
14:31:32:367 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 90693CB72E57E5118001444553540000
14:31:32:368 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Arcade Pad (Mad Catz BrawlStick) | MID: 1bad | PID: f019 | GUID: 90693CB72E57E5118001444553540000
14:31:32:368 | MD |     INFO  | +0     | GetJoystickArray - Ended
14:31:32:368 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
14:31:32:368 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Arcade Pad (Mad Catz BrawlStick)"
14:31:32:369 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): D:\RocketLauncher\Profiles\xpadder\_Default\blank
14:31:32:369 | MD |   DEBUG2  | +0     | GetProfile - Searching -> D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
14:31:32:369 | MD |     INFO  | +0     | GetProfile - Loading Profile -> D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
14:31:32:369 | MD |     INFO  | +0     | RunXpadder - Started
14:31:32:369 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
14:31:32:373 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
14:31:32:373 | MD |     INFO  | +0     | Run - Running: D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe /C
14:31:32:406 | MD |   DEBUG1  | +31    | Run - "Xpadder.exe /C" Process ID: 9516
14:31:32:406 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in D:\RocketLauncher\Utilities\Xpadder\xpadder.ini
14:31:32:406 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
14:31:32:847 | MD |   DEBUG2  | +437   | RunXpadder - Reading the order in D:\RocketLauncher\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
14:31:32:851 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
14:31:32:851 | MD |     INFO  | +0     | Run - Running: D:\RocketLauncher\Utilities\Xpadder\Xpadder.exe "D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M
14:31:32:931 | MD |   DEBUG1  | +94    | Run - "Xpadder.exe "D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M" Process ID: 15092
14:31:32:931 | MD |     INFO  | +0     | RunXpadder - Ended
14:31:32:931 | MD |     INFO  | +0     | RunKeymapper - Ended
14:31:32:932 | MD |     INFO  | +0     | ExitModule - Ended
14:31:32:932 | MD |     INFO  | +0     | End of Module Logs
14:31:33:030 | RL |     INFO  | +19906 | Main - Module ended, exiting RocketLauncher normally
14:31:33:031 | RL |     INFO  | +0     | ExitScript - Started
14:31:33:036 | RL |   DEBUG1  | +0     | ExitScript - Unhiding taskbar
14:31:33:171 | RL |     INFO  | +141   | SystemCursor - Restoring mouse cursor
14:31:33:187 | RL |     INFO  | +15    | ExitScript - Ended
 

djvj

Administrator
Staff member
Developer
It's not goign to loop through controllers if none are found at the time RL is ran:
14:31:13:895 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found

Nothing can be done about this if xpadder/windows is showing nothing is connected.

Open your game controller window in windows, if no controllers are listed there, then that's why RL isn't finding them. If they are there and RL is still not finding them, then there may be a problem somewhere.
 
Top