[SOLVED] Hyperpause screen is bigger than my screen resolution

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orphen92

New member
RL Member
Hello guys,

i have a problem with the resolution of Hyperpause.
When i launch hyperpause for any game (for my test i used ff9 with the default configuration), the render of hyperpause is so many biger than my resolution like this screen

20160306122356.jpg

Can you help me?

thanks for your answers :)

Orphen
 

orphen92

New member
RL Member
Hi Bleasby,

My OS is windows 7, screen adjust 100 %, and uncheck "Disable display scaling DPI settings" after read the wiki.
But its not work :(.

After work i try the Djvj script for testing resolution and post my log.
 

bleasby

RocketLauncher Developer
Developer
This log only says that your res is changing to 800x600, but it does not give any info if it is the emulator, pause or RocketLauncher that changes this resolution. You need to figure out that and provide more info.
You did not answered the question that I made on my previous post, does that happen on all emus or just one?
Also, you need to post a RocketLauncher troubleshooting log as I already mentioned, if not it is just a guess job to try to help you.
 

orphen92

New member
RL Member
the probleme is the same with all emulators.
i have a probleme with the publisher name too when the loading (publisher name too big).

This is my hyperlaunch log
Code:
20:15:48:985 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
20:15:49:167 | RL |     INFO  | +172   | Main - System Specs:
					RocketLauncher Dir: F:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows*7 Édition Familiale Premium 
					SKU: Home Premium
					Total Memory: 16325.78 MB
					Free Memory: 12467.20 MB
					Used Memory: 3858.582 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 12
					GPU 1 Name: NVIDIA GeForce GTX 780
					GPU 1 RAM: -1024.00 MB
					GPU 1 Driver Version: 10.18.13.6200
					GPU 2 Name: NVIDIA GeForce GTX 780
					GPU 2 RAM: -1024.00 MB
					GPU 2 Driver Version: 10.18.13.6200
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: Realtek High Definition Audio
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 3 Status: Enabled
					Sound 4 Device: NVIDIA High Definition Audio
					Sound 4 Status: Enabled
					OS Language: French_Standard
					System Locale: fr-FR
					Formats Locale: fr-FR
					Windows UI Language: fr-FR
					Text Encoding: Windows-1252
					OS Admin Status: Yes
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
20:15:49:167 | RL |     INFO  | +0     | CheckFile - Checking if F:\RocketLauncher\RocketLauncher.exe exists
20:15:49:168 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
20:15:49:168 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony PlayStation" and "Final Fantasy IX (USA) (Disc 1)"
20:15:49:179 | RL |     INFO  | +15    | Main - Did not find a "F:\RocketLauncher\Settings\Sony PlayStation\Game Options.ini" file, skipping any game-specific options.
20:15:49:179 | RL |     INFO  | +0     | Main - Final Fantasy IX (USA) (Disc 1) is using the default emulator: ePSXe
20:15:49:179 | RL |     INFO  | +0     | Main - Checking for a [ePSXe] section in F:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
20:15:49:180 | RL |     INFO  | +0     | Main - Checking for a [ePSXe] section in F:\RocketLauncher\Settings\Global Emulators.ini
20:15:49:180 | RL |     INFO  | +0     | Main - Found [ePSXe] in F:\RocketLauncher\Settings\Global Emulators.ini
20:15:49:180 | RL |     INFO  | +0     | CheckFile - Checking if F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk exists
20:15:49:186 | RL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
20:15:49:186 | RL |     INFO  | +0     | Main - Final Fantasy IX (USA) (Disc 1) will use module: F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
20:15:49:198 | RL |     INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
20:15:49:201 | RL |     INFO  | +15    | CheckFile - Checking if F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe exists
20:15:49:201 | RL |     INFO  | +0     | Main - INI Keys read
20:15:49:201 | RL |     INFO  | +0     | CheckFile - Checking if F:\RocketLauncher\Module Extensions\7z.exe exists
20:15:49:202 | RL |     INFO  | +0     | CheckFile - Checking if F:\RocketLauncher\Module Extensions\7z.dll exists
20:15:49:204 | RL |     INFO  | +0     | Main - "Final Fantasy IX (USA) (Disc 1)" qualifies for MultiGame.
20:15:49:204 | RL |     INFO  | +0     | CheckPaths - Started
20:15:49:204 | RL |     INFO  | +0     | CheckPaths - Found rom: F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z
20:15:49:204 | RL |     INFO  | +0     | CheckPaths - Ended
20:15:49:205 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 12
					pluginPath = F:\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.5a
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = F:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = F:\HyperSpin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = F:
					exitEmulatorKey = ~Esc|H1100:1joy7
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t|H:1joy7
					emuFullPath = F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe
					emuPath = F:\HyperSpin\Emulators\ePSXe\v2.0
					emuName = ePSXe
					emuExt = exe
					baseRomPath = \Sony PlayStation
					romPath = F:\Roms\Sony PlayStation
					romPathFromIni = F:\Roms\Sony PlayStation
					romExtension = .7z
					romExtensionOrig = .7z
					romExtensions = 7z|zip|cue|bin
					executable = ePSXe.exe
					systemDbName = Sony PlayStation
					systemName = Sony PlayStation
					dbPath = 
					dbName = Final Fantasy IX (USA) (Disc 1)
					dbExt = 
					romName = Final Fantasy IX (USA) (Disc 1)
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = F:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					setResolution = 
					logFile = F:\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = French_Standard
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = false
					vdFullPath = 
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = true
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = F:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = F:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					winIPACFullPath = 
					ultraMapEnabled = false
					ultraMapFullPath = 
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = true
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoDeveloper = text with label
					fadeRomInfoPublisher = disabled
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = F:\RocketLauncher\Media\Fade
					RLDataPath = F:\RocketLauncher\Data
					RLMediaPath = F:\RocketLauncher\Media
					RLErrSoundPath = F:\RocketLauncher\Media\Sounds\Error
					modulesPath = F:\RocketLauncher\Modules
					moduleFullName = F:\RocketLauncher\Modules\ePSXe\ePSXe.ahk
					moduleName = ePSXe
					modulePath = F:\RocketLauncher\Modules\ePSXe
					moduleExtension = ahk
					moduleExtensionsPath = F:\RocketLauncher\Module Extensions
					libPath = F:\RocketLauncher\Lib
					sevenZEnabled = true
					sevenZPath = F:\RocketLauncher\Module Extensions\7z.exe
					sevenZDllPath = F:\RocketLauncher\Module Extensions\7z.dll
					sevenZExtractPath = F:\HyperSpin\Utilities\TEMPS
					sevenZExtractPathOrig = 
					sevenZAttachSystemName = false
					sevenZDelTemp = true
					sevenZSounds = true
					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
					7zExtractPath = F:\HyperSpin\Utilities\TEMPS
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 1
					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = F:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = {F1 down}{F1 up}
					pauseLoadStateKeyCodes = {F3 down}{F3 up}
					keyboardEncoder = 
					keyboardEncoderEnabled = false
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = F:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = F:\Utilities\JoyToKey\JoyToKey.exe
					profilePath = F:\RocketLauncher\Profiles
					keymapperProfilePath = F:\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = RocketLauncherUI
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = F:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
					defaultProfile = F:\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation
					xPadderSystemProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default
					emuProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\ePSXe
					romProfile = F:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Final Fantasy IX (USA) (Disc 1)
					RocketLauncherProfile = F:\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = F:\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = F:\RocketLauncher\Profiles\AHK\RocketLauncherUI
					ahkDefaultProfile = F:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation
					ahkEmuProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation\ePSXe
					ahkRomProfile = F:\RocketLauncher\Profiles\AHK\Sony PlayStation\Final Fantasy IX (USA) (Disc 1)
					ahkRocketLauncherProfile = F:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					qResFullPath = F:\RocketLauncher\Module Extensions\QRes.exe
					mon1O = 
					pacDrivedllFile = F:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = F:\RocketLauncher\Lib\User Fade Animations.ini

20:15:49:206 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
20:15:49:206 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
20:15:49:206 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
20:15:49:206 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
20:15:49:206 | RL |  WARNING  | +0     | BuildScript - "F:\RocketLauncher\Lib\User Functions Init.ahk" not found
20:15:49:206 | RL |     INFO  | +0     | BuildScript - Validating module
20:15:49:209 | RL |     INFO  | +0     | BuildScript - Validation complete
20:15:49:209 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = ePSXe
					MEmuV =  v1.9.0
					MURL = http://www.epsxe.com/
					MAuthor = djvj,Shateredsoul,brolly,robbforce
					MVersion = 2.1.3
					MCRC = 1F6DC70F
					iCRC = 97B121A8
					MID = 635038268888210842
					MSystem = "Sony PlayStation"
					;----------------------------------------------------------------------------
					; Notes:
					; epsxe can't deal with bin/cue dumps with more than one audio track if you load the cue file directly.
					; For these to work you must mount the cue on Virtual Drive and let epsxe boot the game from there.
					; You need to make sure you have a SCSI virtual drive on Daemon Tools, NOT a DT one.
					; On first time use, 2 default memory card files will be created called _default_001.mcr and _default_002.mcr in emuPath\memcards
					;
					; Extract all your BIOS files to the bios subfolder. Then goto Config->Bios and select the bios you wish to use.
					;
					; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered
					; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose.
					;
					; If you are using images with multiple tracks, set your extension to cue (make sure all your cues are correctly pointing to their tracks).
					; Go to Config->Cdrom->Configure button and select the drive letter associated with your Virtual Drive virtual drive.
					;
					; ePSXe will ONLY close via Escape, it will bug out with all other forms of closing a normal program. Do not edit CloseProcess!
					;
					; TurboButton will only work with DX7 video plugin. Turbo key by Hypnoziz
					;
					; Requires at least Libs\Shared.ahk v1.1.3
					;
					; epsxe stores its settings in the registry @ HKEY_CURRENT_USER\Software\epsxe\config
					; plugins store their settings in the registry @ HKEY_CURRENT_USER\Software\Vision Thing\PSEmu Pro
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					
					; Plugin settings are overridable per rom.
					GfxPlugin := IniReadCheck(settingsFile, "Settings|" . romName, "Graphics_Plugin","PeteOpenGL2",,1)	; Use the gfx plugin name
					HiresX := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Internal_X_Resolution",0,,1)
					HiresY := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Internal_Y_Resolution",0,,1)
					KeepRatio := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Stretching_Mode",0,,1)
					NoRenderTexture := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Render_Mode",0,,1)
					FilterType := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Texture_Filtering",0,,1)
					HiResTextures := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Hi-Res_Textures",0,,1)
					TWinShader := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Pixel_Shader","false",,1)
					OffscreenDrawing := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Offscreen_Drawing",0,,1)
					FrameTexType := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Framebuffer_Effects",0,,1)
					FrameUpload := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Framebuffer_Uploads",0,,1)
					ShaderDir := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Shader_Dir",,,1)
					FullscreenShader := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Fullscreen_Shader",0,,1)
					FSShaderLevel := IniReadCheck(settingsFile, "Pete's OpenGL2 GPU Plugin|" . romName, "Shader_Level",1,,1)
					
					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					turboButton := IniReadCheck(settingsFile, "Settings", "turboButton","F12",,1)		; Key mapping for turbo button assignment
					slowBoot := IniReadCheck(settingsFile, "Settings", "slowBoot","false",,1)			; If true, force emulator to show bios screen at boot
					enableAnalog := IniReadCheck(settingsFile, "Settings|" . romName, "EnableAnalog","true",,1)	; If true, enables analog controls at start of game for you, so you don't have to press F5
					hideEpsxeGUIs := IniReadCheck(settingsFile, "Settings", "HideePSXeGUIs","true",,1)
					perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
					disableMemoryCard1 := IniReadCheck(settingsFile, romName, "DisableMemoryCard1","false",,1)	; If true, disables memory card 1 for this game. Some games may not boot if both memory cards are inserted.
					disableMemoryCard2 := IniReadCheck(settingsFile, romName, "DisableMemoryCard2","false",,1)	; If true, disables memory card 2 for this game. Some games may not boot if both memory cards are inserted.
					memCardPath := IniReadCheck(settingsFile, "Settings", "MemCardPath", emuPath . "\memcards",,1)
					memCardPath := AbsoluteFromRelative(emuPath, memCardPath)
					
					; dialogOpen := i18n("dialog.open")	; Looking up local translation
					dialogOpen := "Open"	; apparently ePSXe doesnt support multiple languages, forcing this until it does
					
					BezelStart()
					
					; Set the GPU plugin and it's settings.
					WriteReg("SZ", "epsxe\config", "VideoPlugin", "gpu" . GfxPlugin . ".dll")
					
					; TODO: The other video plugins might use the same settings and even if they don't, it probably won't hurt
					; to have these values in the registry for the selected plugin.
					; Only apply these settings if the user selected the OpenGL2 plugin.
					If (GfxPlugin = "PeteOpenGL2") {
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiresX", HiresX)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiresY", HiresY)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "KeepRatio", KeepRatio)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "NoRenderTexture", NoRenderTexture)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FilterType", FilterType)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiResTextures", HiResTextures)
						TWinShader := If TWinShader = "true" ? 1 : 0	; Convert texture shader bool into an int before writing to the registry
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "TWinShader", TWinShader)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "OffscreenDrawing", OffscreenDrawing)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FrameTexType", FrameTexType)
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FrameUpload", FrameUpload)
						
						; If the shader directory isn't set then disable the other shader settings if the fullscreen shader is 3 or 5.
						If (ShaderDir = "") {
							If (FullscreenShader in 3, 5) {
								WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", 0)
								WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", 0)
							} Else {
								WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", FullscreenShader)
								WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", FSShaderLevel)
							}
						} Else {
							ShaderDir := GetFullName(ShaderDir) . "\"
							; TODO: Should check that the shader folder/files exist.
							WriteReg("SZ", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "ShaderDir", ShaderDir)
							; TODO: Probably should check that FullscreenShader is set to 3 or 5.
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenShader", FullscreenShader)
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FSShaderLevel", FSShaderLevel)
					
							; Turn these settings off because they'll blur/alter the image before it gets to the shader.
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FilterType", 0)
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "HiResTextures", 0)
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "FullscreenBlur", 0)
						}
					}
					
					; Changes fullscreen setting for the gpu plugin.
					If (Fullscreen = "true") {
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WindowMode", 0)
					} Else {
						WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WindowMode", 1)
					
						If (bezelEnabled = "true") {
							winSize := bezelScreenHeight * 65536 + bezelScreenWidth	; convert desired windowed resolution to Decimal
							WriteReg("DWORD", "Vision Thing\PSEmu Pro\GPU\" . GfxPlugin, "WinSize", winSize)
						}
					}
					
					; Memory Cards
					
					defaultMemCard1 := memCardPath . "\_default_001.mcr"	; defining default blank memory card for slot 1
					defaultMemCard2 := memCardPath . "\_default_002.mcr"	; defining default blank memory card for slot 2
					memCardName := If romTable[1,5] ? romTable[1,4] : romName	; defining rom name for multi disc rom
					romMemCard1 := memCardPath . "\" . memCardName . "_001.mcr"		; defining name for rom's memory card for slot 1
					romMemCard2 := memCardPath . "\" . memCardName . "_002.mcr"		; defining name for rom's memory card for slot 2
					memcardType := If perGameMemCards = "true" ? "rom" : "default"	; define the type of memory card we will create in the below loop
					If !FileExist(memCardPath)
						FileCreateDir, %memCardPath%	; create memcard folder if it doesn't exist
					Loop 2
					{	If !FileExist(%memcardType%MemCard%A_Index%)
						{	FileAppend,, % %memcardType%MemCard%A_Index%		; create a new blank memory card if one does not exist
							Log("Module - Created a new blank memory card in Slot " . A_Index . ":" . %memcardType%MemCard%A_Index%)
						}
						WriteReg("SZ", "epsxe\config", "Memcard" . A_Index, %memcardType%MemCard%A_Index%)
					
						; Now disable a memory card if required for the game to boot properly
						memcard%A_Index%Enable := ReadReg("epsxe\config", "Memcard" . A_Index . "Enable")
						If (disableMemoryCard%A_Index% = "true")
							WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 0)
						Else
							WriteReg("SZ", "epsxe\config", "Memcard" . A_Index . "Enable", 1)
					}
					
					hideEmuObj := Object(dialogOpen . " PSX ISO ahk_class #32770",0,"ahk_class EPSXGUI",0,"ePSXe ahk_class EPSX",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					7z(romPath, romName, romExtension, sevenZExtractPath)
					
					epsxeExtension := InStr(".ccd|.cue|.mds|.img|.iso|.pbp",romExtension)	; the psx extensions supported by the emu
					
					SetKeyDelay(50)
					; turboButton := xHotKeyVarEdit(turboButton,"turboButton","~","Add")
					xHotKeywrapper(turboButton,"TurboProcess")
					turboEnabled := 0				; Initialize turbo state
					
					RomTableCheck()	; make sure romTable is created already so the next line can calculate correctly
					noGUI := If romTable.MaxIndex() ? "" : " -nogui" ; multidisc games will not use nogui because we need to select an option in epsxe's gui to swap discs
					slowBoot := If slowBoot = "true" ? " -slowboot" : ""
					
					If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
						Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
						SetTimer, HideGUIWindow, 10	; start watching for gui window so it can be completely hidden
					}
					
					; Mount the CD using Virtual Drive
					If (epsxeExtension && vdEnabled = "true") {
						Log("Module - Virtual Drive is enabled and " . romExtension . " is a supported Virtual Drive extension")
					
						VirtualDrive("get")	; populates the vdDriveLetter variable with the drive letter to your scsi or dt virtual drive
						currentCDRomAscii := ReadReg("epsxe\config", "CdromLetter")	; read the current setting for ePSXe's cdrom it is using
						currentCDRomLetter := Chr(currentCDRomAscii)	; converts the ascii code to a letter
					
						If (currentCDRomLetter = "")
							Log("Module - " . MEmu . " is not configured with a CDRom Drive")
						Else If (currentCDRomAscii = 48)
							Log("Module - " . MEmu . " is configured to read from the FirstCdrom Drive and will be updated to a proper letter instead")
						Else
							Log("Module - " . MEmu . " is configured to read from Drive " . currentCDRomLetter . ":")
						
						If (currentCDRomLetter != vdDriveLetter) {
							newCDRomAscii := Asc(vdDriveLetter)	; converts the letter to an ascii code
							WriteReg("SZ", "epsxe\config", "CdromLetter", newCDRomAscii)
							Log("Module - Updated " . MEmu . " to use Drive " . vdDriveLetter . ": for all future launches.",2)
						} Else
							Log("Module - " . MEmu . " is configured to use the correct drive already")
					
						VirtualDrive("mount",romPath . "\" . romName . romExtension)
						HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
						errorLvl := Run(executable . noGUI . slowBoot, emuPath)
						usedVD := 1
					} Else {
						If (romExtension = ".pbp") {
							Log("Module - Sending rom to emu directly with the load binary directive.")
							HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
							errorLvl := Run(executable . noGUI . slowBoot . " -loadbin """ . romPath . "\" . romName . romExtension . """", emuPath)
						} Else {
							Log("Module - Sending rom to emu directly as Virtual Drive is not enabled or " . romExtension . " is not a supported Virtual Drive extension.")
							HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
							errorLvl := Run(executable . noGUI . slowBoot . " -loadiso """ . romPath . "\" . romName . romExtension . """", emuPath)
						}
					}
					If errorLvl
						ScriptError("Error launching " . executable . "`, closing module.")
					
					epsxeLaunchType := If usedVD ? "CDROM" : "ISO"	; determines which command gets sent to epsxe
					
					If (noGUI = "") {	; for multi disc games only
						Log("Module - " . romName . " is a multi-disc game, so launching " . MEmu . " with GUI enabled so swapping can occur.")
						WinWait("ePSXe ahk_class EPSXGUI")
						If (epsxeLaunchType = "CDROM") {
							Log("Module - Telling ePSXe to run a CDROM")
							PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Run CDROM
						} Else {
							Log("Module - Telling ePSXe to run an ISO")
							PostMessage, 0x111, 40003,,,ahk_class EPSXGUI	; Run ISO
						}
					} Else
						Log("Module - " . romName . " is not a multi-disc game, so launching " . MEmu . " with GUI disabled.")
					
					If (!usedVD && noGUI = "") {		; for some reason, epsxe still shows an open psx iso box even though it was provided on the run command when we don't also send -nogui. This handles loading the rom.
						Log("Module - " . MEmu . " GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.")
						OpenROM(dialogOpen . " PSX ISO ahk_class #32770", romPath . "\" . romName . romExtension)
					}	
					
					WinWait("ePSXe ahk_class EPSX")
					WinWaitActive("ePSXe ahk_class EPSX")
					
					If (noGUI = "" && hideEpsxeGUIs = "true") {	; for multi disc games only
						Log("Module - Stopping the HideGUIWindow timer")
						SetTimer, HideGUIWindow, Off
					}
					
					BezelDraw()
					HideEmuEnd()
					FadeInExit()
					
					If (enableAnalog = "true")
					{	Sleep, 1500	; necessary otherwise epsxe doesn't register the key
						Send, {F5 down}{F5 up}
					}
					
					Process("WaitClose", executable)
					
					If usedVD
						VirtualDrive("unmount")
					
					7zCleanUp()
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					
					ReadReg(var1, var2) {
						RegRead, regValue, HKEY_CURRENT_USER, Software\%var1%, %var2%
						Return %regValue%
					}
					
					WriteReg(type, var1, var2, var3) {
						RegWrite, REG_%type%, HKEY_CURRENT_USER, Software\%var1%, %var2%, %var3%
					}
					
					TurboProcess:
					    If (turboEnabled = 0) {
							Send, {Delete}{End}{End}{Delete}
							turboEnabled := 1
					    } Else {
							Send, {Delete}{End}{Delete}
							turboEnabled := 0
					    }
					Return
					
					HaltEmu:
						If turboButton
							XHotKeywrapper(turboButton,"TurboProcess","OFF")
						If (Fullscreen = "true")
						{	PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
							Sleep, 200
						}
					Return
					
					MultiGame:
						; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName
						SetKeyDelay(50)
						If usedVD
						{	VirtualDrive("unmount")	; Unmount the CD from Virtual Drive
							Sleep, 500	; Required to prevent your Virtual Drive app from bugging
							VirtualDrive("mount",selectedRom)	; Mount the CD using Virtual Drive
						}
						ControlSend,, {ESC down}{ESC Up}, ahk_class EPSX	; this exits the game window and brings back ePSXe's gui menu window
						If (hideEpsxeGUIs = "true")
						{	Log("Module - Starting the HideGUIWindow timer to prevent them from showing")
							SetTimer, HideGUIWindow, 10
						}
					
						If (epsxeLaunchType = "CDROM") {
							Log("Module - Telling ePSXe to swap to another CDROM")
							PostMessage, 0x111, 40005,,,ahk_class EPSXGUI	; Change Disc CDROM
						} Else {
							Log("Module - Telling ePSXe to swap to another ISO")
							PostMessage, 0x111, 40006,,,ahk_class EPSXGUI	; Change Disc ISO
						}
					
						If usedVD
						{	WinWait("Change Disc Option ahk_class #32770")
							ControlSend,Button1,{Enter},Change Disc Option ahk_class #32770
						} Else {
							OpenROM(dialogOpen . " PSX ISO ahk_class #32770", selectedRom)
						}	
						If hideEpsxeGUIs := "true"
						{	Log("Module - Stopping the HideGUIWindow timer")
							SetTimer, HideGUIWindow, off
						}
						; If BezelEnabled
							; BezelDraw()
					Return
					
					RestoreEmu:
						WinActivate, ahk_id  %emulatorID%
						If (Fullscreen = "true")
							PostMessage, 0x111, 40001,,,ahk_class EPSXGUI	; Go fullscreen, same as alt+enter
						If turboButton
							XHotKeywrapper(turboButton,"TurboProcess","ON")
					Return
					
					HideGUIWindow:
						WinSet, Transparent, On, ePSXe ahk_class EPSXGUI
						WinSet, Transparent, On, Open PSX ISO ahk_class #32770	; when not using DT
						WinSet, Transparent, On, Change Disc Option ahk_class #32770	; when using DT
					Return
					
					CloseProcess:
						FadeOutStart()
						SetWinDelay, 50
						Log("Module - Sending Escape to close emulator")
						If (noGUI = "") {	; for multi disc games only
							PostMessage, 0x111, 40007,,,ahk_class EPSX	; Exit ePSXe, only works when guis are used though, basically when multigame supported games are launched
							WinWait("ePSXe ahk_class EPSXGUI")
							WinClose("ePSXe ahk_class EPSXGUI")
						} Else
							ControlSend,, {Esc down}{Esc up}, ePSXe ahk_class EPSX ; DO NOT CHANGE
					Return
					
					; PostMessage, 0x111, 40008,,,ahk_class EPSXGUI	; Continue
					; PostMessage, 0x111, 40009,,,ahk_class EPSXGUI	; Reset

20:15:49:219 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
20:15:49:220 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
20:15:49:221 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
20:15:49:221 | RL |  WARNING  | +0     | BuildScript - "F:\RocketLauncher\Lib\User Functions.ahk" not found
20:15:49:221 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
20:15:49:223 | RL |     INFO  | +0     | Main - Module is built
20:15:49:223 | RL |     INFO  | +0     | CheckFile - Checking if F:\RocketLauncher\AutoHotkey.dll exists
20:15:49:224 | RL |     INFO  | +0     | Main - Running module
20:15:49:395 | MD |     INFO  | +N/A   | Module initialized
20:15:49:440 | MD |     INFO  | +46    | StartModule - Started
20:15:49:440 | MD |     INFO  | +0     | StartModule - MEmu: ePSXe
					MEmuV: v1.9.0
					MURL: http://www.epsxe.com/
					MAuthor: djvj,Shateredsoul,brolly,robbforce
					MVersion: 2.1.3
					MCRC: 1F6DC70F
					iCRC: 97B121A8
					MID: 
					MSystem: "Sony PlayStation"
20:15:49:440 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
20:15:49:441 | MD |     INFO  | +0     | PluginInit - Started
20:15:49:441 | MD |     INFO  | +0     | CheckFile - Checking if F:\HyperSpin\Databases\Sony PlayStation\Sony PlayStation.xml exists
20:15:49:543 | MD |     INFO  | +94    | PluginInit - Ended
20:15:49:570 | MD |     INFO  | +31    | StartModule - Ended
20:15:49:573 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\_Default\Layer 1.png
20:15:49:748 | MD |     INFO  | +187   | DefaultAnimateFadeIn - Started, direction is: in
20:15:49:748 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
20:15:50:254 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
20:15:50:287 | MD |     INFO  | +31    | DxwndUpdateIniPath - DxwndIni set to F:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
20:15:50:289 | MD |     INFO  | +0     | Module Setting - [Settings] - Graphics_Plugin: PeteOpenGL2
20:15:50:290 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Graphics_Plugin: PeteOpenGL2
20:15:50:290 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Internal_X_Resolution: 2
20:15:50:290 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Internal_X_Resolution: 2
20:15:50:291 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Internal_Y_Resolution: 3
20:15:50:291 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Internal_Y_Resolution: 3
20:15:50:291 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Stretching_Mode: 0
20:15:50:292 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Stretching_Mode: 0
20:15:50:292 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Render_Mode: 1
20:15:50:292 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Render_Mode: 1
20:15:50:310 | MD |     INFO  | +31    | CreateMGRomTable - Started
20:15:50:310 | MD |     INFO  | +0     | CreateRomTable - Started
20:15:50:311 | MD |     INFO  | +0     | CreateRomTable - Ended, 6 Loops to create table.
20:15:50:311 | MD |     INFO  | +0     | CreateMGRomTable - Ended
20:15:50:311 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Texture_Filtering: 6
20:15:50:312 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Texture_Filtering: 6
20:15:50:312 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Hi-Res_Textures: 2
20:15:50:312 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Hi-Res_Textures: 2
20:15:50:313 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Pixel_Shader: true
20:15:50:313 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Pixel_Shader: true
20:15:50:313 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Offscreen_Drawing: 2
20:15:50:314 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Offscreen_Drawing: 2
20:15:50:314 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Framebuffer_Effects: 3
20:15:50:314 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Framebuffer_Effects: 3
20:15:50:315 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Framebuffer_Uploads: 2
20:15:50:315 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Framebuffer_Uploads: 2
20:15:50:315 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Shader_Dir: 
20:15:50:316 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Shader_Dir: 
20:15:50:316 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Fullscreen_Shader: 0
20:15:50:316 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Fullscreen_Shader: 0
20:15:50:317 | MD |     INFO  | +0     | Module Setting - [Pete's OpenGL2 GPU Plugin] - Shader_Level: 1
20:15:50:317 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - Shader_Level: 1
20:15:50:317 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
20:15:50:317 | MD |     INFO  | +0     | Module Setting - [Settings] - turboButton: F12
20:15:50:318 | MD |     INFO  | +0     | Module Setting - [Settings] - slowBoot: false
20:15:50:318 | MD |     INFO  | +0     | Module Setting - [Settings] - EnableAnalog: false
20:15:50:318 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - EnableAnalog: false
20:15:50:319 | MD |     INFO  | +0     | Module Setting - [Settings] - HideePSXeGUIs: true
20:15:50:319 | MD |     INFO  | +0     | Module Setting - [Settings] - PerGameMemoryCards: true
20:15:50:319 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - DisableMemoryCard1: false
20:15:50:320 | MD |     INFO  | +0     | Module Setting - [Final Fantasy IX (USA) (Disc 1)] - DisableMemoryCard2: false
20:15:50:320 | MD |     INFO  | +0     | Module Setting - [Settings] - MemCardPath: F:\HyperSpin\Emulators\ePSXe\v2.0\memcards
20:15:50:323 | MD |     INFO  | +0     | 7z - Started, received F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z. If rom is an archive, it will extract to F:\HyperSpin\Utilities\TEMPS
20:15:50:323 | MD |     INFO  | +0     | CheckFile - Checking if F:\Roms\Sony PlayStation\Final Fantasy IX (USA) (Disc 1).7z exists
20:15:50:468 | MD |     INFO  | +156   | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Final Fantasy IX (USA) (Disc 1).cue"
20:15:50:469 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 96 in length and within the 255 character limit.
20:15:50:469 | MD |     INFO  | +0     | 7z - The sevenZExtractPath has 987762 MB of free space which is enough to extract this game: 740 MB
20:15:50:469 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
20:15:50:470 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\_Default\Info Bar.png
20:15:50:479 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
20:15:50:502 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\_Default\Progress Bar.png
20:15:50:540 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
20:15:50:540 | MD |     INFO  | +0     | DefaultFadeAnimation - Playing F:\RocketLauncher\Media\Fade\_Default\7z extracting.mp3
20:15:50:883 | MD |     INFO  | +344   | DefaultFadeAnimation - Ended
20:16:16:262 | MD |     INFO  | +25381 | 7z - Ended
20:16:16:262 | MD |     INFO  | +0     | RomTableCheck - Started
20:16:16:262 | MD |     INFO  | +0     | RomTableCheck - Ended
20:16:16:262 | MD |     INFO  | +0     | Module - Starting the HideGUIWindow timer to prevent them from showing
20:16:16:262 | MD |     INFO  | +0     | Module - Sending rom to emu directly as Virtual Drive is not enabled or .cue is not a supported Virtual Drive extension.
20:16:16:262 | MD |     INFO  | +0     | Run - Running: F:\HyperSpin\Emulators\ePSXe\v2.0\ePSXe.exe -loadiso "F:\HyperSpin\Utilities\TEMPS\Final Fantasy IX (USA) (Disc 1)\Final Fantasy IX (USA) (Disc 1).cue"
20:16:16:489 | MD |     INFO  | +234   | GetFadePicFile - Randomized images and Fade  will use F:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
20:16:16:489 | MD |     INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: F:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
20:16:16:685 | MD |     INFO  | +187   | Module - Final Fantasy IX (USA) (Disc 1) is a multi-disc game, so launching ePSXe with GUI enabled so swapping can occur.
20:16:16:685 | MD |     INFO  | +0     | WinWait - Waiting for "ePSXe ahk_class EPSXGUI"
20:16:16:930 | MD |     INFO  | +250   | Module - Telling ePSXe to run an ISO
20:16:16:930 | MD |     INFO  | +0     | Module - ePSXe GUI and DT support are both disabled. Loading rom via the Open PSX ISO window.
20:16:16:930 | MD |     INFO  | +0     | OpenROM - Started
20:16:16:930 | MD |     INFO  | +0     | WinWait - Waiting for "Open PSX ISO ahk_class #32770"
20:16:17:275 | MD |     INFO  | +343   | WinWaitActive - Waiting for "Open PSX ISO ahk_class #32770"
20:16:17:436 | MD |     INFO  | +156   | OpenROM - Ended
20:16:17:436 | MD |     INFO  | +0     | WinWait - Waiting for "ePSXe ahk_class EPSX"
20:16:20:462 | MD |     INFO  | +3026  | WinWaitActive - Waiting for "ePSXe ahk_class EPSX"
20:16:23:114 | MD |     INFO  | +2652  | Module - Stopping the HideGUIWindow timer
20:16:23:971 | MD |     INFO  | +858   | DefaultAnimateFadeIn - Started, direction is: out
20:16:24:478 | MD |     INFO  | +515   | DefaultAnimateFadeIn - Ended
20:16:24:517 | MD |     INFO  | +31    | Process - WaitClose ePSXe.exe 
20:16:39:004 | MD |     INFO  | +14493 | Pause Started: current rom: Final Fantasy IX (USA) (Disc 1), current system Name: Sony PlayStation
20:16:39:337 | MD |     INFO  | +327   | ProcSus -  Suspending Process: 2472
20:16:39:368 | MD |    ERROR  | +32    | ConvertToMonitorObject - Width not supplied in array. Object creation terminated.
20:16:39:368 | MD |     INFO  | +0     | CheckForNearestSupportedRes - Started
20:16:39:368 | MD |    ERROR  | +0     | CheckForNearestSupportedRes - Supplied desired resolution does not contain any data.
20:16:39:426 | MD |     INFO  | +62    | RocketLauncher HitoText Path:          F:\RocketLauncher\Module Extensions\HiToText.exe
20:16:39:426 | MD |     INFO  | +0     | RocketLauncher 7z Path:                F:\RocketLauncher\Module Extensions\7z.exe
20:16:41:417 | MD |     INFO  | +1997  | Pause Menu items: Change Disc|Save State|Load State|Artwork|Manuals|Videos|Sound|Statistics|Settings|Shutdown
20:16:42:248 | MD |     INFO  | +827   | Finished Loading Pause
20:16:42:574 | MD |     INFO  | +327   | Loaded ChangeDisc SubMenu
20:16:43:380 | MD |     INFO  | +811   | Closing Pause
20:16:43:591 | MD |     INFO  | +203   | ProcRes -  Resuming Process: 2472
20:16:44:096 | MD |     INFO  | +500   | Pause Closed
20:16:46:309 | MD |     INFO  | +2215  | Module - Sending Escape to close emulator
20:16:46:309 | MD |     INFO  | +0     | WinWait - Waiting for "ePSXe ahk_class EPSXGUI"
20:16:46:351 | MD |     INFO  | +47    | WinClose - Closing: ePSXe ahk_class EPSXGUI
20:16:47:395 | MD |     INFO  | +1045  | 7zCleanUp - Started
20:16:47:521 | MD |     INFO  | +125   | 7zCleanUp - Ended
20:16:47:521 | MD |     INFO  | +0     | ExitModule - Started
20:16:47:521 | MD |     INFO  | +0     | Starting Updating Statistics:
20:16:47:654 | MD |     INFO  | +124   | Game section statistics updated.
20:16:47:671 | MD |     INFO  | +32    | ExitModule - Ended
20:16:47:671 | MD |     INFO  | +0     | End of Module Logs
20:16:47:779 | RL |     INFO  | +58563 | Main - Module ended, exiting RocketLauncher normally
20:16:47:779 | RL |     INFO  | +0     | ExitScript - Started
20:16:48:019 | RL |     INFO  | +234   | SystemCursor - Restoring mouse cursor
20:16:48:030 | RL |     INFO  | +15    | ExitScript - Ended

thanks for you precious help :)
 

bleasby

RocketLauncher Developer
Developer
It doesn't seam that the resolution change from 1920x1080 to 800x600 has anything to do with any RocketLaucnher setting.

Did you configured your emulator to match your monitor resolution?

Follow the module notes for that:
Code:
; Go to Config->Video then choose a plugin. Pete's OpenGL line is preffered
; Click Configure (under video plugin) and choose fullscreen and set your desired resolution. Video options/results will vary based on the plugin you choose.

Could you list the emulators that you tested, besides epsxe, that also have this problem.
 

orphen92

New member
RL Member
Its work :).
I just have a last bug when i'm exit the hyperpause Epsxe move to the top left of my screen with a little window.
I'm not reproduct this bug with another emulator

For the list i'll make a list and send to you in PM if you want?

Thanks you for your help :)
 

bleasby

RocketLauncher Developer
Developer
Nice to hear that it is solved.
So, it was a system specific problem all the way.
Why did you answered that this happens on all emulators when I asked about it?

There is no reason to pm me with anything. If you have other system with problems just create a new post about that.

Sent from my XT1068 using Tapatalk
 
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