[SOLVED] keymapper issue after update to RL 1.0.1.5

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Davyboy2112

New member
RL Member
Right, first off I am a total noob with this stuff, so please don't be harsh on me.

Basically I had it all setup and working perfectly, no issues at all, but when I opened RLUI today there was updates, so I downloaded and installed them, now when I run my Atari Lynx emulator through RL it throws an error at me, after I get the error I am unable to launch any game from any emulator at all unless I restart, it just sits there doing nothing.

I don't even know how to run a log to show you guys what is happening neither.

And this error stays with me as well after I come out of RLUI any time I press my Enter key.

https://www.dropbox.com/s/vzdkkulg1xw2x3f/Screenshot 2016-01-17 17.52.26.png?dl=0

Wish that I knew a bit more about what I was doing and had backed up my previous folder before doing any updates.

Thanks in advance, if someone could explain how I can do a log and show you guys that would be great.
 

Davyboy2112

New member
RL Member
Re: Anyone help me out.

Do you mean all this bunch of text???

Code:
19:00:17:538 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
19:00:17:614 | RL |     INFO  | +78    | Main - System Specs:
                    RocketLauncher Dir: D:\RocketLauncher
                    RocketLauncher is: 32-bit
                    OS: Microsoft Windows 7 Ultimate 
                    SKU: Ultimate
                    Total Memory: 12279.11 MB
                    Free Memory: 9680.45 MB
                    Used Memory: 2598.660 MB
                    SystemType: 64-bit
                    Physical Processors: 1
                    Logical Processors: 12
                    GPU 1 Name: NVIDIA GeForce GTX 970
                    GPU 1 RAM: -1.00 MB
                    GPU 1 Driver Version: 10.18.13.6143
                    Sound 1 Device: Alesis Firewire MIDI
                    Sound 1 Status: Enabled
                    Sound 2 Device: Alesis Firewire Audio
                    Sound 2 Status: Enabled
                    Sound 3 Device: NVIDIA High Definition Audio
                    Sound 3 Status: Enabled
                    Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
                    Sound 4 Status: Enabled
                    Sound 5 Device: Alesis Firewire MIDI
                    Sound 5 Status: Enabled
                    OS Language: English_United_States
                    System Locale: en-GB
                    Formats Locale: en-GB
                    Windows UI Language: en-US
                    Text Encoding: Windows-1252
                    OS Admin Status: Yes
                    Latest .Net Version: v4.0.30319
                    Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1050 work) [32bit] [60hz] [Landscape]  (Primary)
                    Current AHK Desktop Width: 1680
                    Current AHK Desktop Height: 1050
                    AutoHotkey Path: 
                    AHK Version: 1.1.09.04
                    Unicode: No
19:00:17:614 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\RocketLauncher.exe exists
19:00:17:615 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             RocketLauncher
                    FileVersion                 1.0.1.5
                    LegalCopyright              ©2015 RocketLauncher
                    ProductName                 djvj's one swell guy!
                    ProductVersion              1.1.9.4
                    CompanyName                 Your favorite Front End companion! Visit us @ www.rlauncher.com
                    File Size:            2077184 bytes
                    Created:            12/30/2015 - 11:34:35 PM
                    Modified:            1/17/2016 - 6:52:11 PM
19:00:17:615 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\RocketLauncher.dll exists
19:00:17:615 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             RocketLauncher Utils
                    FileVersion                 1.0.0.2
                    InternalName                RocketLauncher.dll
                    LegalCopyright              Copyright © RocketLauncher 2013-2015
                    OriginalFilename            RocketLauncher.dll
                    ProductName                 RocketLauncher
                    ProductVersion              1.0.0.2
                    File Size:            61440 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/17/2016 - 5:30:53 PM
19:00:17:615 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Array.ahk exists
19:00:17:618 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:619 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4924 bytes
                    Created:            12/31/2015 - 12:18:02 AM
                    Modified:            12/31/2015 - 12:18:02 AM
19:00:17:619 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\BinHexRW.ahk exists
19:00:17:619 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:620 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5077 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            12/31/2015 - 12:18:14 AM
19:00:17:620 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\BlockInput.exe exists
19:00:17:620 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription              
                    FileVersion                 1.1.09.04
                    InternalName                 
                    OriginalFilename             
                    ProductName                  
                    ProductVersion              1.1.09.04
                    File Size:            657920 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/3/2014 - 3:27:34 AM
19:00:17:620 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\CLR_L.ahk exists
19:00:17:621 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:621 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5474 bytes
                    Created:            12/31/2015 - 12:18:42 AM
                    Modified:            12/31/2015 - 12:18:43 AM
19:00:17:621 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
19:00:17:622 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:622 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5716 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            4/29/2013 - 6:56:02 PM
19:00:17:622 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gdip.ahk exists
19:00:17:624 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:624 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            88789 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/13/2013 - 10:07:30 PM
19:00:17:624 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gdip_alt.ahk exists
19:00:17:625 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:625 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5891 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/17/2016 - 5:30:57 PM
19:00:17:625 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.3
19:00:17:626 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\gsdll32.dll exists
19:00:17:626 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            13090816 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/7/2015 - 2:20:42 AM
19:00:17:626 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\itextsharp.dll exists
19:00:17:627 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    FileDescription             iTextSharp
                    FileVersion                 5.4.2.0
                    InternalName                itextsharp.dll
                    LegalCopyright              Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
                    OriginalFilename            itextsharp.dll
                    ProductName                 iTextSharp
                    ProductVersion              5.4.2.0
                    CompanyName                 1T3XT BVBA
                    File Size:            3743744 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            6/14/2013 - 7:06:21 PM
19:00:17:627 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Java.ahk exists
19:00:17:627 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:628 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            7841 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            12/24/2014 - 4:02:37 AM
19:00:17:628 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
19:00:17:628 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\JSON.ahk exists
19:00:17:628 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:629 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            9203 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            5/5/2013 - 7:22:25 PM
19:00:17:629 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Origin.ahk exists
19:00:17:629 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:630 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            4904 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            3/22/2015 - 7:51:41 PM
19:00:17:630 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
19:00:17:630 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\RegRW64.ahk exists
19:00:17:631 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:631 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            6915 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            5/8/2014 - 8:06:39 AM
19:00:17:631 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\RIni.ahk exists
19:00:17:632 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:633 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            67561 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            6/5/2013 - 11:56:23 PM
19:00:17:633 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
19:00:17:633 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    FileDescription             SevenZipSharp
                    FileVersion                 0.64.5717.6837
                    InternalName                SevenZipSharp.dll
                    LegalCopyright              Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
                    OriginalFilename            SevenZipSharp.dll
                    ProductName                 SevenZipSharp
                    ProductVersion              0.64.5717.6837
                    CompanyName                 Markovtsev Vadim
                    File Size:            167424 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            12/31/2015 - 12:18:29 AM
19:00:17:634 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\Steam.ahk exists
19:00:17:634 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:634 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            5347 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            3/22/2015 - 7:52:25 PM
19:00:17:635 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
19:00:17:635 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\VA.ahk exists
19:00:17:636 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
19:00:17:636 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            34688 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            3/2/2013 - 2:05:47 AM
19:00:17:636 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Module Extensions\VA_Extension.ahk exists
19:00:17:637 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:637 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3833 bytes
                    Created:            12/30/2015 - 11:34:34 PM
                    Modified:            1/14/2015 - 1:16:56 AM
19:00:17:637 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
19:00:17:637 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\7z.ahk exists
19:00:17:638 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:638 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            30311 bytes
                    Created:            12/30/2015 - 11:34:35 PM
                    Modified:            1/17/2016 - 5:30:54 PM
19:00:17:639 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.3
19:00:17:639 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Bezel.ahk exists
19:00:17:640 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:641 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            113641 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:30 PM
19:00:17:641 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.1.10
19:00:17:641 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade.ahk exists
19:00:17:642 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:642 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            38464 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:23 PM
19:00:17:643 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.5
19:00:17:643 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade Init.ahk exists
19:00:17:643 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:644 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            1065 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            12/31/2015 - 12:18:30 AM
19:00:17:644 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.2
19:00:17:644 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Fade Animations.ahk exists
19:00:17:645 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:645 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            77260 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:31:04 PM
19:00:17:646 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.12
19:00:17:646 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Keymapper.ahk exists
19:00:17:646 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:647 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            33486 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:30:51 PM
19:00:17:647 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.3
19:00:17:647 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Keymapper Init.ahk exists
19:00:17:648 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:648 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            3592 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:31:05 PM
19:00:17:648 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.5
19:00:17:648 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiGame.ahk exists
19:00:17:649 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:650 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            41158 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:31:07 PM
19:00:17:650 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.9
19:00:17:650 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiGame Init.ahk exists
19:00:17:651 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:651 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            161 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            4/14/2013 - 6:33:19 PM
19:00:17:651 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
19:00:17:651 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\MultiPlayer.ahk exists
19:00:17:653 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:653 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            66776 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:31 PM
19:00:17:653 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.8
19:00:17:653 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Pause.ahk exists
19:00:17:657 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:658 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
                    File Size:            394398 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:30 PM
19:00:17:658 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.1.8
19:00:17:658 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Pause Init.ahk exists
19:00:17:659 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:659 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            553 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            12/31/2015 - 12:18:44 AM
19:00:17:659 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
19:00:17:659 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Password.ahk exists
19:00:17:660 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:660 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            10027 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:30:47 PM
19:00:17:660 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.3
19:00:17:660 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\RL.ahk exists
19:00:17:661 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:661 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            18545 bytes
                    Created:            1/17/2016 - 5:30:47 PM
                    Modified:            1/17/2016 - 5:30:47 PM
19:00:17:662 | RL |   DEBUG1  | +0     | RL.ahk Version: 1.0
19:00:17:662 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
19:00:17:663 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:663 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            72261 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:30:54 PM
19:00:17:663 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.7
19:00:17:664 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Shared.ahk exists
19:00:17:666 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:666 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            162589 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:25 PM
19:00:17:667 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.7
19:00:17:667 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Statistics.ahk exists
19:00:17:667 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:668 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26810 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            1/17/2016 - 5:24:32 PM
19:00:17:668 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.4
19:00:17:668 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Statistics Init.ahk exists
19:00:17:668 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:669 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            33 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            12/24/2014 - 4:23:48 AM
19:00:17:669 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
19:00:17:669 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\Virtual Drive.ahk exists
19:00:17:670 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:670 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            18918 bytes
                    Created:            12/30/2015 - 11:34:35 PM
                    Modified:            1/17/2016 - 5:30:55 PM
19:00:17:670 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.4
19:00:17:670 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\XHotkey.ahk exists
19:00:17:671 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:672 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            26540 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            12/31/2015 - 12:18:21 AM
19:00:17:672 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
19:00:17:672 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Lib\XHotkey Init.ahk exists
19:00:17:672 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
19:00:17:673 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    File Size:            1063 bytes
                    Created:            12/30/2015 - 11:34:33 PM
                    Modified:            12/31/2015 - 12:17:55 AM
19:00:17:673 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
19:00:17:673 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "-s Atari Lynx -r Awesome Golf (USA, Europe) -f D:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
19:00:17:673 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "Awesome Golf (USA, Europe)"
19:00:17:673 | RL |   DEBUG1  | +0     | Main - dbName: Awesome Golf (USA, Europe)
19:00:17:694 | RL |     INFO  | +15    | Main - Loading Front End Plugin: "HyperSpin"
19:00:17:694 | RL |     INFO  | +0     | Main - RocketLauncher received "Atari Lynx" and "Awesome Golf (USA, Europe)"
19:00:17:699 | RL |     INFO  | +0     | Main - Did not find a "D:\RocketLauncher\Settings\Atari Lynx\Game Options.ini" file, skipping any game-specific options.
19:00:17:699 | RL |     INFO  | +0     | Main - Awesome Golf (USA, Europe) is using the default emulator: RetroArch
19:00:17:699 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in D:\RocketLauncher\Settings\Atari Lynx\Emulators.ini
19:00:17:700 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in D:\RocketLauncher\Settings\Global Emulators.ini
19:00:17:700 | RL |     INFO  | +0     | Main - Found [RetroArch] in D:\RocketLauncher\Settings\Global Emulators.ini
19:00:17:700 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
19:00:17:701 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
                    File Size:            45550 bytes
                    Created:            12/30/2015 - 11:34:35 PM
                    Modified:            1/17/2016 - 6:52:12 PM
19:00:17:702 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
19:00:17:702 | RL |     INFO  | +0     | Main - Awesome Golf (USA, Europe) will use module: D:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
19:00:17:713 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
19:00:17:714 | RL |     INFO  | +0     | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch\retroarch.exe exists
19:00:17:770 | RL |   DEBUG1  | +62    | CheckFile - Attributes:
                    File Size:            8339726 bytes
                    Created:            12/31/2015 - 12:49:55 AM
                    Modified:            1/21/2015 - 1:06:53 AM
19:00:17:770 | RL |     INFO  | +0     | Main - INI Keys read
19:00:17:770 | RL |     INFO  | +0     | CheckFile - Checking if D:\Hyperspin\7z.exe exists
19:00:17:791 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    FileDescription             7-Zip Console
                    FileVersion                 9.20
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2010 Igor Pavlov
                    OriginalFilename            7z.exe
                    ProductName                 7-Zip
                    ProductVersion              9.20
                    CompanyName                 Igor Pavlov
                    File Size:            163840 bytes
                    Created:            12/30/2015 - 11:43:28 PM
                    Modified:            11/18/2010 - 4:08:02 PM
19:00:17:791 | RL |     INFO  | +0     | CheckFile - Checking if D:\Hyperspin\7z.dll exists
19:00:17:811 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    FileDescription             7z Standalone Plugin
                    FileVersion                 9.20
                    InternalName                7za
                    LegalCopyright              Copyright (c) 1999-2010 Igor Pavlov
                    OriginalFilename            7za.dll
                    ProductName                 7-Zip
                    ProductVersion              9.20
                    CompanyName                 Igor Pavlov
                    File Size:            914432 bytes
                    Created:            12/30/2015 - 11:43:28 PM
                    Modified:            11/18/2010 - 4:27:30 PM
19:00:17:815 | RL |     INFO  | +15    | Main - "Awesome Golf (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
19:00:17:815 | RL |     INFO  | +0     | CheckPaths - Started
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).7z
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).7z
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).zip
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).zip
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).sfc
19:00:17:815 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).sfc
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).gba
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).gba
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).gb
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).gb
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).a78
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).a78
19:00:17:816 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).sv
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).sv
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).gbc
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).gbc
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).rpk
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).rpk
19:00:17:817 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).gme
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).gme
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).sc
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).sc
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).cdt
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).cdt
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:818 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).ws
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).ws
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).wsc
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).wsc
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).ngp
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).ngp
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:819 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).ngc
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).ngc
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).vms
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).vms
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).ipf
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).ipf
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).n64
19:00:17:820 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).n64
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).z64
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).z64
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).sg
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).sg
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).fds
19:00:17:821 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).fds
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).caq
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).caq
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).vb
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).vb
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).vec
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).vec
19:00:17:822 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).wav
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).wav
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).cas
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).cas
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).min
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).min
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:823 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).int
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).int
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).rom
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).rom
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).tap
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).tap
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).tzx
19:00:17:824 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).tzx
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).nes
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).nes
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).col
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).col
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).nds
19:00:17:825 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).nds
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).cpr
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).cpr
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).gg
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).gg
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).pce
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).pce
19:00:17:826 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).st2
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).st2
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).sms
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).sms
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).smc
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe)\Awesome Golf (USA, Europe).smc
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
19:00:17:827 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).lnx
19:00:17:828 | RL |     INFO  | +0     | CheckPaths - Found rom: D:\Hyperspin\Emulators\Atari Lynx\roms\Awesome Golf (USA, Europe).lnx
19:00:17:828 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: Awesome Golf (USA, Europe)
19:00:17:828 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: D:\Hyperspin\Emulators\Atari Lynx\roms
19:00:17:828 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .lnx
19:00:17:828 | RL |     INFO  | +0     | CheckPaths - Ended
19:00:17:828 | RL |     INFO  | +0     | BuildScript - User Variables:
                    ;----------------------------------------------------------------------------
                    ; INJECTED VARIABLES
                    ;----------------------------------------------------------------------------
                    
                    #NoTrayIcon
                    #InstallKeybdHook
                    DetectHiddenWindows, ON
                    SetTitleMatchMode, 2
                    SendMode, Event
                    0 = 12
                    pluginPath = D:\RocketLauncher\Plugins
                    pluginName = HyperSpin
                    pluginExt = .plugin
                    contextOnExit = 1
                    rlMode = 
                    rlTitle = RocketLauncher
                    rlVersion = 1.0.1.5a
                    rlAuthor = djvj
                    rlURL = www.rlauncher.com
                    langFile = D:\RocketLauncher\Data\Language\Localization.ini
                    primMonitor = 1
                    frontendPID = 
                    frontendPath = D:\Hyperspin
                    frontendExe = HyperSpin.exe
                    frontendExt = exe
                    frontendName = HyperSpin
                    frontendDrive = D:
                    exitEmulatorKey = ~Esc
                    restoreFE = false
                    exitScriptKey = ~q & ~s
                    toggleCursorKey = ~e & ~t
                    emuFullPath = D:\Hyperspin\Emulators\RetroArch\retroarch.exe
                    emuPath = D:\Hyperspin\Emulators\RetroArch
                    emuName = RetroArch
                    emuExt = exe
                    baseRomPath = \Atari Lynx
                    romPath = D:\Hyperspin\Emulators\Atari Lynx\roms
                    romPathFromIni = D:\Hyperspin\Emulators\Atari Lynx\roms
                    romExtension = .lnx
                    romExtensionOrig = .lnx
                    romExtensions = 7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin
                    executable = retroarch.exe
                    systemDbName = Atari Lynx
                    systemName = Atari Lynx
                    dbPath = 
                    dbName = Awesome Golf (USA, Europe)
                    dbExt = 
                    romName = Awesome Golf (USA, Europe)
                    romMapPath = 
                    romMappingEnabled = false
                    romMappingLaunchMenuEnabled = false
                    romMappingFirstMatchingExt = false
                    romMappingShowAllRomsInArchive = true
                    romMappingNumberOfGamesByScreen = 7
                    romMappingHideParent = false
                    romMappingMenuWidth = 400
                    romMappingMenuMargin = 65
                    romMappingTextFont = Bebas Neue
                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold
                    romMappingDisabledTextColor = ff888888
                    romMappingTextSizeDifference = 7
                    romMappingTextMargin = 15
                    romMappingTitleTextFont = Bebas Neue
                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
                    romMappingTitle2TextFont = Bebas Neue
                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
                    romMappingGameInfoTextFont = Bebas Neue
                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
                    romMappingGameNameTextFont = Bebas Neue
                    romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
                    romMappingBackgroundBrush = aa000000
                    romMappingColumnBrush = 33000000
                    romMappingButtonBrush1 = 6f000000
                    romMappingButtonBrush2 = 33000000
                    romMappingBackgroundAlign = Stretch and Lose Aspect
                    romMappingMenuFlagWidth = 55
                    romMappingMenuFlagSeparation = 7
                    romMappingDefaultMenuList = FullList
                    romMappingSingleFilteredRomAutomaticLaunch = false
                    altArchiveNameOnly = 
                    altRomNameOnly = 
                    altArchiveAndRomName = 
                    altArchiveAndManyRomNames = 
                    altRomNamesOnly = 
                    romMapScenario = 
                    skipchecks = false
                    romMatchExt = false
                    blockInputTime = 0
                    blockInputFile = D:\RocketLauncher\Module Extensions\BlockInput.exe
                    errorLevelReporting = false
                    lockLaunch = false
                    lockLaunchGame = 
                    screenRotationAngle = 0
                    screenRotationAngleGame = 
                    setResolution = 
                    logFile = D:\RocketLauncher\RocketLauncher.log
                    logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
                    logLevel = 10
                    logShowDebugConsole = false
                    logIncludeModule = true
                    logIncludeFileProperties = true
                    logShowCommandWindow = false
                    logCommandWindow = false
                    rlDebugConsoleStdout = 
                    sysLang = English_United_States
                    sysType = 64-bit
                    broadcastWindowTitle = 
                    navUpKey = Up
                    navDownKey = Down
                    navLeftKey = Left
                    navRightKey = Right
                    navSelectKey = Enter
                    navP2UpKey = Numpad8
                    navP2DownKey = Numpad2
                    navP2LeftKey = Numpad4
                    navP2RightKey = Numpad6
                    navP2SelectKey = NumpadEnter
                    originalWidth = 1680
                    originalHeight = 1050
                    vdEnabled = false
                    vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
                    vdUseSCSI = false
                    vdDriveLetter = F
                    vdAddDrive = true
                    servoStikEnabled = false
                    servoStikExitMode = false
                    ledblinkyEnabled = false
                    ledblinkySystemName = 
                    ledblinkyFullPath = 
                    ledblinkyProfilePath = D:\RocketLauncher\Profiles\LEDBlinky
                    ledblinkyRLProfile = D:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
                    winIPACFullPath = 
                    ultraMapEnabled = false
                    ultraMapFullPath = 
                    emuIdleShutdown = 0
                    launchPasswordHash = UpUpDownDownLeftRightLeftRight
                    hideCursor = true
                    hideEmu = true
                    hideFE = false
                    fadeIn = true
                    fadeInDuration = 500
                    fadeInTransitionAnimation = MyCustomAnimateFadeIn
                    fadeInDelay = 0
                    fadeInExitDelay = 0
                    fadeOutExitDelay = 0
                    fadeOut = false
                    fadeOutExtraScreen = false
                    fadeOutDuration = 500
                    fadeOutTransitionAnimation = DefaultAnimateFadeOut
                    fadeOutDelay = 0
                    fadeLyrInterpolation = 0
                    fadeMuteEmulator = false
                    fadeUseBackgrounds = false
                    fadeClickThrough = false
                    fadeWidthBaseRes = 1920
                    fadeHeightBaseRes = 1080
                    fadeLyr1Color = FF000000
                    fadeLyr1AlignImage = Stretch and Lose Aspect
                    fadeLyr2Pos = Stretch and Lose Aspect
                    fadeLyr2X = 0
                    fadeLyr2Y = 0
                    fadeLyr2W = 
                    fadeLyr2H = 
                    fadeLyr2Adjust = 1
                    fadeLyr2PicPad = 0
                    fadeLyr2Prefix = Extra Layer 1 - Console
                    fadeLyr3Pos = Center
                    fadeLyr3X = 450
                    fadeLyr3Y = 450
                    fadeLyr3W = 
                    fadeLyr3H = 
                    fadeLyr3Adjust = 1
                    fadeLyr3PicPad = 0
                    fadeLyr3Speed = 750
                    fadeLyr3Animation = DefaultFadeAnimation
                    fadeLyr37zAnimation = DefaultFadeAnimation
                    fadeLyr3Type = imageandbar
                    fadeLyr3ImgFollow7zProgress = true
                    fadeLyr3Repeat = 1
                    fadeLyr3BackImageTransparency = 30
                    fadeLyr3StaticPos = No Alignment
                    fadeLyr3StaticX = 0
                    fadeLyr3StaticY = 870|1575
                    fadeLyr3StaticW = 
                    fadeLyr3StaticH = 
                    fadeLyr3StaticAdjust = 1
                    fadeLyr3StaticPicPad = 0
                    fadeLyr3StaticPrefix = Info Bar
                    fadeLyr4Adjust = 1
                    fadeLyr4X = 1792|952
                    fadeLyr4Y = 891|1596
                    fadeLyr4W = 128
                    fadeLyr4H = 
                    fadeLyr4Pos = No Alignment
                    fadeLyr4FPS = 50
                    fadeLyr4PicPad = 0
                    fadeTranspGifColor = FFFFFF
                    fadeBarWindow = Image
                    fadeBarWindowX = 
                    fadeBarWindowY = 
                    fadeBarWindowW = 900
                    fadeBarWindowH = 
                    fadeBarWindowR = 30
                    fadeBarWindowM = 30
                    fadeBarWindowHatchStyle = 8
                    fadeBar = 7zOnly
                    fadeBarNon7zProgressTime = 0
                    fadeBarBack = true
                    fadeBarBackColor = FF555555
                    fadeBarH = 30
                    fadeBarR = 10
                    fadeBarColor = DD00BFFF
                    fadeBarHatchStyle = 8
                    fadeBarPercentageText = true
                    fadeBarInfoText = true
                    fadeBarXOffset = 0
                    fadeBarYOffset = 150
                    fadeRomInfoDescription = filtered text
                    fadeRomInfoSystemName = image
                    fadeRomInfoYear = text with label
                    fadeRomInfoDeveloper = text with label
                    fadeRomInfoPublisher = text with label
                    fadeRomInfoGenre = disabled
                    fadeRomInfoRating = image
                    fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
                    fadeRomInfoTextPlacement = User Defined
                    fadeRomInfoTextMargin = 7
                    fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
                    fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
                    fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText5Options = cFF555555 r4 s42 Bold
                    fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeStats_Number_of_Times_Played = text with label
                    fadeStats_Last_Time_Played = text with label
                    fadeStats_Average_Time_Played = text with label
                    fadeStats_Total_Time_Played = text with label
                    fadeStats_System_Total_Played_Time = text with label
                    fadeStats_Total_Global_Played_Time = text with label
                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
                    fadeStatsInfoTextPlacement = topRight
                    fadeStatsInfoTextMargin = 7
                    fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
                    fadeText1X = 0
                    fadeText1Y = 0
                    fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText1 = Loading Game
                    fadeText2X = 0
                    fadeText2Y = 0
                    fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText2 = Extraction Complete, Ready
                    fadeText3 = Loading Game
                    fadeText4 = Loading Complete
                    fadeFont = Bebas Neue
                    fadeSystemAndRomLayersOnly = false
                    fadeExtractionTime = disabled
                    fadeExtractionTimeTextX = 0
                    fadeExtractionTimeTextY = 0
                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
                    fadeInterruptKey = 
                    detectFadeErrorEnabled = true
                    fadeImgPath = D:\RocketLauncher\Media\Fade
                    RLDataPath = D:\RocketLauncher\Data
                    RLMediaPath = D:\RocketLauncher\Media
                    RLErrSoundPath = D:\RocketLauncher\Media\Sounds\Error
                    modulesPath = D:\RocketLauncher\Modules
                    moduleFullName = D:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
                    moduleName = RetroArch
                    modulePath = D:\RocketLauncher\Modules\RetroArch
                    moduleExtension = ahk
                    moduleExtensionsPath = D:\RocketLauncher\Module Extensions
                    libPath = D:\RocketLauncher\Lib
                    sevenZEnabled = false
                    sevenZPath = D:\Hyperspin\7z.exe
                    sevenZDllPath = D:\Hyperspin\7z.dll
                    sevenZExtractPath = C:\Temp
                    sevenZExtractPathOrig = 
                    sevenZAttachSystemName = false
                    sevenZDelTemp = true
                    sevenZSounds = true
                    sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
                    sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
                    sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
                    7zExtractPath = C:\Temp
                    mgEnabled = false
                    mgKey = ~NumpadSub
                    mgBackgroundColor = FF000000
                    mgSidePadding = 0.2
                    mgWidthBaseRes = 1920
                    mgHeightBaseRes = 1080
                    mgYOffset = 500|800
                    mgFont = Arial
                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
                    mgText1Text = Please select a game
                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
                    mgText2Offset = 100
                    mgUseSound = true
                    mgSoundfreq = 300
                    mgExitEffect = none
                    mgSelectedEffect = rotate
                    mgUseGameArt = false
                    mgCandidate = 
                    mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
                    mgOnLaunch = false
                    pauseEnabled = false
                    pauseKey = ~NumpadAdd
                    pauseBackToMenuBarKey = X
                    pauseZoomInKey = C
                    pauseZoomOutKey = V
                    pauseScreenshotKey = ~PrintScreen
                    pauseHiToTextPath = D:\RocketLauncher\Module Extensions\HiToText.exe
                    pauseSaveStateKeyCodes = 
                    pauseLoadStateKeyCodes = 
                    keyboardEncoder = 
                    keyboardEncoderEnabled = false
                    keymapperEnabled = true
                    keymapperAHKMethod = false
                    keymapper = xpadder
                    xpadderFullPath = D:\Hyperspin\Xpadder.exe
                    joyToKeyFullPath = D:\Utilities\JoyToKey\JoyToKey.exe
                    profilePath = D:\RocketLauncher\Profiles
                    keymapperProfilePath = D:\RocketLauncher\Profiles\xpadder
                    keymapperFrontEndProfileName = RocketLauncherUI
                    keymapperFrontEndProfile = xpadder
                    keymapperRocketLauncherProfileEnabled = false
                    joyIDsEnabled = true
                    joyIDsPreferredControllersGlobal = 
                    joyIDsPreferredControllersSystem = Controller (Xbox 360 Wireless Receiver for Windows)
                    joyIDsPreferredControllersOnExit = 
                    CustomJoyNamesEnabled = false
                    CustomJoyNames = 
                    rotateMethod = false
                    FEProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
                    defaultProfile = D:\RocketLauncher\Profiles\xpadder\_Default
                    systemProfile = D:\RocketLauncher\Profiles\xpadder\Atari Lynx
                    xPadderSystemProfile = D:\RocketLauncher\Profiles\xpadder\Atari Lynx\_Default
                    emuProfile = D:\RocketLauncher\Profiles\xpadder\Atari Lynx\RetroArch
                    romProfile = D:\RocketLauncher\Profiles\xpadder\Atari Lynx\Awesome Golf (USA, Europe)
                    RocketLauncherProfile = D:\RocketLauncher\Profiles\xpadder\RocketLauncher
                    blankProfile = D:\RocketLauncher\Profiles\xpadder\_Default\blank
                    ahkFEProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncherUI
                    ahkDefaultProfile = D:\RocketLauncher\Profiles\AHK\_Default
                    ahkSystemProfile = D:\RocketLauncher\Profiles\AHK\Atari Lynx
                    ahkEmuProfile = D:\RocketLauncher\Profiles\AHK\Atari Lynx\RetroArch
                    ahkRomProfile = D:\RocketLauncher\Profiles\AHK\Atari Lynx\Awesome Golf (USA, Europe)
                    ahkRocketLauncherProfile = D:\RocketLauncher\Profiles\AHK\RocketLauncher
                    bezelEnabled = true
                    bezelICEnabled = false
                    statisticsEnabled = true
                    pressDuration = -1
                    emuVolume = 1
                    dxwndIni = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
                    dxwndFullPath = D:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
                    qResFullPath = D:\RocketLauncher\Module Extensions\QRes.exe
                    mon1O = 
                    pacDrivedllFile = D:\RocketLauncher\Module Extensions\PacDrive32.dll
                    userFadeAnimIniFile = D:\RocketLauncher\Lib\User Fade Animations.ini

19:00:17:829 | RL |     INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
19:00:17:829 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
19:00:17:829 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
19:00:17:829 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
19:00:17:830 | RL |  WARNING  | +0     | BuildScript - "D:\RocketLauncher\Lib\User Functions Init.ahk" not found
19:00:17:830 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
19:00:17:830 | RL |     INFO  | +0     | BuildScript - Validating module
19:00:17:833 | RL |     INFO  | +0     | BuildScript - Validation complete
19:00:17:833 | RL |     INFO  | +0     | BuildScript - Module:
                    MEmu = RetroArch
                    MEmuV =  v05-11-2015 Nightly
                    MURL = http://themaister.net/retroarch.html
                    MAuthor = djvj,zerojay
                    MVersion = 2.3.4
                    MCRC = B0095E81
                    iCRC = 42C3B552
                    MID = 635038268922229162
                    MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
                    ;----------------------------------------------------------------------------
                    ; Notes:
                    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
                    ; Devs stated they will never add support for mounted images (like via DT)
                    ; Fullscreen is controlled via the module setting in RocketLauncherUI
                    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
                    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
                    ; Enable 7z support for archived roms
                    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
                    ;
                    ; LibRetro DLLs:
                    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
                    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
                    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
                    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
                    ;
                    ; SRM files:
                    ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
                    ;
                    ; Save states:
                    ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
                    ;
                    ; Config files:
                    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
                    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
                    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
                    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
                    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
                    ;
                    ; MultiGame:
                    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
                    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
                    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
                    ;
                    ; MESS:
                    ; MESS BIOS roms should be placed in the system\mess folder
                    ;
                    ; System Specific Notes:
                    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
                    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
                    ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
                    ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
                    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
                    ;----------------------------------------------------------------------------
                    StartModule()
                    BezelGUI()
                    FadeInStart()
                    
                    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
                    ; 1 - Official System Name in RocketLauncher
                    ; 2 - Short name used only for easy referencing within module
                    ; 3 - Default core
                    ; 4 - The system ID MESS core recognizes
                    Log("Module - Started building the " . MEmu . " object",4)
                    mTypeVar:="
                        ( LTrim
                        AAE|LibRetro_AAE|mame_libretro
                        Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
                        Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
                        Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
                        APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
                        Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
                        Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
                        Atari 2600|LibRetro_2600|stella_libretro|a2600
                        Atari 5200|LibRetro_5200|mess_libretro|a5200
                        Atari 7800|LibRetro_7800|prosystem_libretro|a7800
                        Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
                        Atari Classics|LibRetro_ACLS|mame_libretro
                        Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
                        Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
                        Atari ST|LibRetro_ST|hatari_libretro
                        Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
                        Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
                        Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
                        Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
                        Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
                        Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
                        Canon X07|LibRetro_CX07|mess_libretro|x07
                        Capcom Classics|LibRetro_CAPC|mame_libretro
                        Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
                        Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
                        Capcom Play System 3|LibRetro_CPS3|mame_libretro
                        Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
                        Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
                        Cave|LibRetro_CAVE|mame_libretro
                        Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
                        ColecoVision|LibRetro_COLEC|mess_libretro|coleco
                        Commodore Amiga|LibRetro_PUAE|puae_libretro
                        Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
                        Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
                        Data East Classics|LibRetro_DATA|mame_libretro
                        Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
                        Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
                        Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
                        Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
                        Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
                        Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
                        Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
                        Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
                        Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
                        Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
                        Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
                        GamePark 32|LibRetro_GP32|mess_libretro|gp32
                        GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
                        Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
                        Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
                        Irem Classics|LibRetro_IREM|mame_libretro
                        JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
                        Konami Classics|LibRetro_KONC|mame_libretro
                        Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
                        MAME|LibRetro_MAME|mame_libretro
                        Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
                        Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
                        Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
                        MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
                        Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
                        Microsoft MSX|LibRetro_MSX|bluemsx_libretro
                        Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
                        Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
                        Midway Classics|LibRetro_MIDC|mame_libretro
                        Namco Classics|LibRetro_NAMC|mame_libretro
                        Namco System 22|LibRetro_NAM2|mame_libretro
                        NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
                        NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
                        NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
                        NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
                        NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
                        NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
                        Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
                        Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
                        Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
                        Nintendo Classics|LibRetro_NINC|mame_libretro
                        Nintendo DS|LibRetro_DS|desmume_libretro
                        Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
                        Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
                        Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
                        Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
                        Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
                        Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
                        Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
                        Nintendo Game & Watch|LibRetro_GW|gw_libretro
                        Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
                        Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
                        Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
                        Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
                        Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
                        Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
                        Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
                        Panasonic 3DO|LibRetro_3DO|4do_libretro
                        Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
                        Philips Videopac|LibRetro_PVID|mess_libretro|videopac
                        RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
                        SCUMMVM|LibRetro_SCUMM|scummvm_libretro
                        Sega 32X|LibRetro_32X|picodrive_libretro|32x
                        Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
                        Sega Classics|LibRetro_SEGC|mame_libretro
                        Sega Dreamcast|LibRetro_DCAST|reicast_libretro
                        Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
                        Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
                        Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
                        Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
                        Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
                        Sega Pico|LibRetro_PICO|picodrive_libretro
                        Sega Saturn|LibRetro_SAT|yabause_libretro
                        Sega Saturn Japan|LibRetro_SAT|yabause_libretro
                        Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
                        Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
                        Sega ST-V|LibRetro_STV|mame_libretro
                        Sega VMU|LibRetro_SVMU|mess_libretro|svmu
                        Sharp X1|LibRetro_SX1|mess_libretro|x1
                        Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
                        SNK Classics|LibRetro_SNKC|mame_libretro
                        SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
                        SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
                        SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
                        SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
                        SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
                        SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
                        Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
                        Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
                        Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
                        Sony PSP|LibRetro_PSP|ppsspp_libretro
                        Sord M5|LibRetro_SORD|mess_libretro|m5
                        Spectravideo|LibRetro_SV328|mess_libretro|svi328n
                        Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
                        Taito Classics|LibRetro_TAIC|mame_libretro
                        Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
                        Technos|LibRetro_TECHN|mame_libretro
                        Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
                        Thomson MO5|LibRetro_MO5|mess_libretro|mo5
                        Thomson TO7|LibRetro_TO7|mess_libretro|to7
                        Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
                        Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
                        Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
                        VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
                        Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
                        Williams Classics|LibRetro_WILLS|mame_libretro
                        )"
                    mType := Object()
                    Loop, Parse, mTypeVar, `n, `r
                    {
                        obj := {}
                        Loop, Parse, A_LoopField, |
                            If (A_Index = 1)
                                obj.System := A_LoopField
                            Else If (A_Index = 2)
                                obj.ID := A_LoopField
                            Else If (A_Index = 3)
                                obj.Core := A_LoopField
                            Else    ; 4
                                obj.MessID := A_LoopField
                        mType.Insert(obj["System"], obj)
                    }
                    Log("Module - Finished building the " . MEmu . " object",4)
                    ; For easier use throughout the module
                    retroSystem := mType[systemName].System
                    retroID := mType[systemName].ID
                    retroCore := mType[systemName].Core
                    retroMessID := mType[systemName].MessID
                    
                    If !retroSystem
                        ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
                    If !retroCore
                        ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
                    
                    settingsFile := modulePath . "\" . moduleName . ".ini"
                    core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
                    Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
                    configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
                    messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
                    hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
                    ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
                    nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
                    prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
                    superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
                    enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
                    overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
                    videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
                    aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
                    customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
                    customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
                    customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
                    customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
                    stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
                    rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
                    cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
                    threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
                    vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
                    integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
                    configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
                    
                    configFolder := GetFullName(configFolder)
                    messRomPath := GetFullName(messRomPath)
                    overlay := GetFullName(overlay)
                    videoShader := GetFullName(videoShader)
                    rotateBezel := false
                    
                    If (retroID = "LibRetro_SGB" || superGB = "true")    ; if system or rom is set to use Super Game Boy
                    {    superGB = true    ; setting this just in case it's false and the system is Nintendo Super Game Boy
                        sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
                        CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
                        retroID := "LibRetro_SGB"    ; switching to Super Game Boy mode
                        retroSystem := "Nintendo Super Game Boy"
                    }
                    
                    ; Find the dll for this system
                    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
                    
                    ; Find the cfg file to use
                    If !FileExist(configFolder)
                        ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
                    globalRetroCfg := emuPath . "\retroarch.cfg"
                    systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
                    coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
                    Log("Module - Global cfg should be: " . globalRetroCfg,4)
                    Log("Module - System cfg should be: " . systemRetroCfg,4)
                    Log("Module - Core cfg should be: " . coreRetroCfg,4)
                    foundCfg := ""
                    If FileExist(systemRetroCfg) {    ; check for system cfg first
                        retroCFGFile := systemRetroCfg
                        foundCfg := 1
                        Log("Module - Found a System cfg!",4)
                    } Else If FileExist(coreRetroCfg) {    ; 2nd option is a core config
                        retroCFGFile := coreRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Core cfg!",4)
                    } Else If FileExist(globalRetroCfg) {    ; 3rd is global cfg
                        retroCFGFile := globalRetroCfg
                        foundCfg := 1
                        Log("Module - Found a Global cfg!",4)
                    }
                    If !foundCfg
                        Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
                    Else {
                        Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
                        retroCFG := LoadProperties(retroCFGFile)
                    }
                    
                    If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
                        rotateBezel := true
                    
                    If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {        ; these systems require the retroarch settings to be read
                        retroSysDir := ReadProperty(retroCFG,"system_directory")    ; read value
                        retroSysDir := ConvertRetroCFGKey(retroSysDir)    ; remove dbl quotes
                        StringLeft, retroSysDirLeft, retroSysDir, 2
                        If (retroSysDirLeft = ":\") {    ; if retroarch is set to use a default folder
                            StringTrimLeft, retroSysDir, retroSysDir, 1
                            Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
                            retroSysDir := emuPath . retroSysDir
                        }
                        If !retroSysDir
                            ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
                        StringRight, checkForSlash, retroSysDir, 1
                        If (checkForSlash = "\")    ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
                            StringTrimRight, retroSysDir, retroSysDir, 1
                    }
                    
                    If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {    ; these systems will use an ini to store game specific settings
                        sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")    ; create the ini if it does not exist
                        coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
                        coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
                        If InStr(retroID, "LibRetro_N64") {    ; Nintendo 64
                            mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
                            mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
                            mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
                            mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
                            mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
                            mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
                            mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
                            mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
                            mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
                            mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
                            mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
                            mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
                            mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
                            mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
                            mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
                            mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
                            mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
                    
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
                        } Else If InStr(retroID, "LibRetro_NES") {        ; these systems will use an ini to store game specific settings
                            If InStr(core, "nestopia_libretro") {    ; Nestopia
                                nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
                                nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
                                nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
                                
                                WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_LYNX") {    ; Atari Lynx
                            If InStr(core, "handy_libretro") {   ; Handy
                                handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
                                If InStr(handyRotate, "240") or InStr(handyRotate, "90")
                                    rotateBezel := true
                                WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
                            }
                        } Else If InStr(retroID, "LibRetro_PSX") {    ; Sony PlayStation
                            psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
                            psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
                            psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
                            
                            WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
                        }
                        SaveProperties(coreOptionsCFGFile, coreOptionsCFG)    
                    }
                    
                    hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)    ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
                    7z(romPath, romName, romExtension, 7zExtractPath)
                    
                    mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
                    
                    mgRomExtensions := "cue|iso|ccd"
                    mgValidExtension := false
                    
                    Loop, Parse, mgRomExtensions, |
                        If (romExtension = "." . A_LoopField)
                            mgValidExtension := true
                    
                    If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated    
                        m3uRomIndex := Object()
                        mgType := romTable[1,6] . " "
                        mgMaxIndex := romTable.MaxIndex()
                        mgRomIndex := 0
                    
                        If FileExist(mgM3UPath)
                            FileDelete, %mgM3UPath%
                    
                        Loop %mgMaxIndex% {
                            If (romTable[A_Index, 3] = romName) {
                                tempType := romTable[A_Index, 5]
                                StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
                                Log ("Found rom index in rom set in romTable: " . mgRomIndex)
                                Break
                            }
                        }
                    
                        If (mgRomIndex > 0) {
                            tempRomIndex := mgRomIndex
                            Loop %mgMaxIndex% {
                                mgTypeIndex := mgType . tempRomIndex
                                m3uRomIndex.Insert(tempRomIndex)
                    
                                Loop %mgMaxIndex% {
                                    If (romTable[A_Index, 5] = mgTypeIndex) {
                                        tempRomPath := romTable[A_Index, 1]
                                        FileAppend, %tempRomPath%`n, %mgM3UPath%
                                        Log("Appending rom path to m3u: " . tempRomPath)
                                        Break
                                    }
                                }
                    
                                If (tempRomIndex < mgMaxIndex)
                                    tempRomIndex++
                                Else
                                    tempRomIndex := 1
                            }
                        }
                    }
                    
                    ; MESS core options
                    messParam1 := ""
                    messParam2 := ""
                    messParam3 := ""
                    If InStr(core, "mess") {    ; if a mess core is used
                        Log("Module - Retroarch MESS mode enabled")
                        If !retroMessID
                            ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
                        Else
                            Log("Module - MESS mode using a known ident: " . retroMessID)
                    
                        If !messRomPath
                            ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
                        
                        messParam1 := ""
                        messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
                    
                        ; Build a key/value object containing the different messParam3 choices
                        messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
                        messParam3 := messP3[retroMessID]    ; search object for the retroMessID pair
                        messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                        
                        If (retroMessID = "mbeeic") ; Applied Technology MicroBee
                        {    microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
                            If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
                                ScriptError("This is not a known MicroBee model value: " . microbeeModel)
                            Else If (microbeeModel != "mbeeic")
                                retroMessID := microbeeModel
                            If romExtension in .mwb,.com,.bee
                                mediaDeviceType := "quik1"
                            Else If romExtension in .wav,.tap
                                mediaDeviceType := "cass"
                            Else If romExtension in .rom
                                mediaDeviceType := "cart"
                            Else If romExtension in .dsk
                                mediaDeviceType := "flop1"
                            Else    ; .bin format
                                mediaDeviceType := "quik2"
                            messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                        }
                        
                        fullRomPath := messParam1 . messParam2 . messParam3
                    } Else If (superGB = "true") {
                        Log("Module - Retroarch Super Game Boy mode enabled")
                        fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
                    } Else {
                        Log("Module - Retroarch standard mode enabled")
                        fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
                    }
                    
                    If (retroID = "LibRetro_NFDS")    ; Nintendo Famicom Disk System
                    {    If !FileExist(retroSysDir . "\disksys.rom")
                            ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If (retroID = "LibRetro_SCD")    ; Sega CD
                    {    If romExtension Not In .bin,.cue,.iso
                            ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
                        If !FileExist(retroSysDir . "\bios_CD_E.bin")
                            ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        If !FileExist(retroSysDir . "\bios_CD_U.bin")
                            ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        If !FileExist(retroSysDir . "\bios_CD_J.bin")
                            ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If retroID in LibRetro_PCECD,LibRetro_TGCD    ; NEC PC Engine-CD and NEC TurboGrafx-CD
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        If !FileExist(retroSysDir . "\syscard3.pce")
                            ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If (retroID = "LibRetro_PCFX")
                    {    If romExtension Not In .ccd,.cue
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        If !FileExist(retroSysDir . "\pcfx.bios")
                            ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    }
                    
                    networkSession := ""
                    If (enableNetworkPlay = "true") {
                        Log("Module - Network Multi-Player is an available option for " . dbName,4)
                    
                        netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
                        getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
                    
                        If (getWANIP = "true")
                            myPublicIP := GetPublicIP()
                    
                        Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                        defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
                        defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
                        lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)    ; does not need to be on the ISD
                        lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)    ; does not need to be on the ISD
                    
                        mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
                        If (mpMenuStatus = -1) {    ; if user exited menu early
                            Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
                            ExitModule()
                        }
                        If networkSession {
                            Log("Module - Using a Network for " . dbName,4)
                            IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
                            ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
                            If (networkType = "client") {
                                IniWrite, %networkIP%, %settingsFile%, Network, Last_IP    ; Save last used IP and Port for quicker launching next time
                                netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"    ; -C = connect as client
                            } Else {    ; server
                                netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"    ; -H = host as server
                            }
                            Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
                            Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
                        } Else
                            Log("Module - User chose Single Player mode for this session",4)
                    }
                    
                    BezelStart(,,(If rotateBezel ? 1:""))
                    
                    If foundCfg {
                        If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
                        {
                            customViewportWidth := bezelScreenWidth
                            customViewportHeight := bezelScreenHeight
                            customViewportX := 0
                            customViewportY := 0
                            aspectRatioIndex := 22
                            Log("Stretching viewport to fit bezel")
                        }
                    
                        retroCFG := LoadProperties(retroCFGFile)    ; load the config into memory
                        raCfgHasChanges := ""
                        WriteRetroProperty("input_overlay", overlay)
                        WriteRetroProperty("video_shader", videoShader)
                        WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
                        WriteRetroProperty("custom_viewport_width", customViewportWidth)
                        WriteRetroProperty("custom_viewport_height", customViewportHeight)
                        WriteRetroProperty("custom_viewport_x", customViewportX)
                        WriteRetroProperty("custom_viewport_y", customViewportY)
                        WriteRetroProperty("video_rotation", rotation)
                        WriteRetroProperty("video_crop_overscan", cropOverscan)
                        WriteRetroProperty("video_threaded", threadedVideo)
                        WriteRetroProperty("video_vsync", vSync)
                        WriteRetroProperty("video_scale_integer", integerScale)
                        WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
                        WriteRetroProperty("input_disk_next", nextDiskKey)
                        WriteRetroProperty("input_disk_prev", prevDiskKey)
                        If InStr(retroID, "LibRetro_PSX") {
                            Loop, 8    ; Loop 8 times for 8 controllers
                            {    p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
                                WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
                            }
                        }
                    
                        If raCfgHasChanges {
                            Log("Module - Saving changed settings to: """ . retroCFGFile . """")
                            SaveProperties(retroCFGFile, retroCFG)
                        }
                    }
                    
                    fullscreen := If fullscreen = "true" ? " -f" : ""
                    srmPath := emuPath . "\srm\" . retroSystem    ; path for this system's srm files
                    saveStatePath := emuPath . "\save\" . retroSystem    ; path for this system's save state files
                    retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
                    
                    If !FileExist(srmPath)
                        FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
                    If !FileExist(saveStatePath)
                        FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
                    
                    HideEmuStart()    ; This fully ensures windows are completely hidden even faster than winwait
                    
                    If InStr(core, "mess") {    ; if a mess core is used
                        Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
                        Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
                    } Else If FileExist(mgM3UPath) {
                        Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    } Else {
                        Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
                    }
                    
                    mpMenuStatus := ""
                    If networkSession {
                        canceledServerWait := false
                        multiplayerMenuExit := false
                        SetTimer, NetworkConnectedCheck, 500
                    
                        If (networkType = "server") {
                            Log("Module - Waiting for a client to connect to your server")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
                        } Else {    ; client
                            Log("Module - Trying to contact the server to establish a connection.")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
                        }
                    
                        If (mpMenuStatus = -1) {    ; if user exited menu early before a client connected
                            Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
                            If Process("Exist", executable)
                                Process("Close", executable)    ; must close process as the exe is waiting for a client to connect and no window was drawn yet
                            ExitModule()
                        } Else {    ; blank response from MultiPlayerMenu, exited properly
                            Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
                            WinWait("RetroArch ahk_class RetroArch")
                            WinWaitActive("RetroArch ahk_class RetroArch")
                        }
                        SetTimer, NetworkConnectedCheck, Off
                    } Else {    ; single player
                        WinWait("RetroArch ahk_class RetroArch")
                        WinWaitActive("RetroArch ahk_class RetroArch")
                    }
                    
                    If (hideConsole = "true")
                        WinSet, Transparent, On, ahk_class ConsoleWindowClass    ; makes the console window transparent so you don't see it on exit
                    
                    BezelDraw()
                    HideEmuEnd()
                    FadeInExit()
                    Process("WaitClose", executable)
                    7zCleanUp()
                    BezelExit()
                    FadeOutExit()
                    ExitModule()
                    
                    
                    ; Writes new properties into the retroCFG if defined by user
                    WriteRetroProperty(key,value="") {
                        If (value != "") {
                            Global retroCFG,raCfgHasChanges
                            WriteProperty(retroCFG, key, value,1,1)
                            raCfgHasChanges := 1
                        }
                    }
                    
                    ; Used to convert between RetroArch keys and usable data
                    ConvertRetroCFGKey(txt,direction="read"){
                        Global emuPath
                        If (direction = "read")
                        {    StringTrimLeft,newtxt,txt,1    ; removes the " from the left of the txt
                            StringTrimRight,newtxt,newtxt,1    ; removes the " from the right of the txt
                            relativeCheck := SubStr(newtxt, 1, 1)
                            If InStr(relativeCheck,":") {    ; if the path contains a ":" then it is a relative path
                                Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
                                StringTrimLeft,newtxt,newtxt,1    ; removes the : from the left of the txt
                                newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)    ; convert relative to absolute
                            }
                            If InStr(newtxt,"/")
                                StringReplace,newtxt,newtxt,/,\,1    ; replaces all forward slashes with backslashes
                        } Else If (direction = "write")
                        {    newtxt := """" . txt . """"    ; wraps the txt with ""
                            If InStr(newtxt,"\")
                                StringReplace,newtxt,newtxt,\,/,1    ; replaces all backslashes with forward slashes
                        } Else
                            ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
                        Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
                        Return newtxt
                    }
                    
                    ; This will simply create a new blank ini if one does not exist
                    CheckSysFile(file){
                        If !FileExist(file)
                            FileAppend,, %file%
                        Return file
                    }
                    
                    MultiGame:
                        SetKeyDelay(100)
                        WinActivate, ahk_class RetroArch
                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; eject disc in Retroarch
                        If (!mgLastRomIndex) {
                            mgLastRomIndex := mgRomIndex
                        }
                        selectedRomIndex := 0
                        StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
                        
                        Loop %mgMaxIndex% {
                            If (m3uRomIndex[A_index] = mgLastRomIndex) {
                                tempLastRomIndex := A_index
                                Log("Temp last index: " . tempLastRomIndex)
                            }
                            If (m3uRomIndex[A_index] = selectedRomIndex) {
                                tempSelectedRomIndex := A_index
                                Log("temp selected index: " . tempSelectedRomIndex)
                            }
                        }
                        
                        mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
                        
                        If (mgNewIndex < 0) {
                            mgNewIndex := mgNewIndex * -1
                            Loop %mgNewIndex% {
                                Log("Sending the next disk key: " . nextDiskKey)
                                Send, {%nextDiskKey% down}{%nextDiskKey% up}
                            }
                        } Else If (mgNewIndex > 0) {
                            Loop %mgNewIndex% {
                                Log("Sending the previous disk key: " . mgNewIndex)
                                Send, {%prevDiskKey% down}{%prevDiskKey% up}
                            }
                        }
                        
                        Send, {%ejectToggleKey% down}{%ejectToggleKey% up}    ; close disc in Retroarch
                        mgLastRomIndex := selectedRomIndex
                    Return
                    
                    NetworkConnectedCheck:
                        If clientConnected
                            multiplayerMenuExit := true
                        Else If WinExist("RetroArch ahk_class RetroArch") {
                            Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
                            multiplayerMenuExit := true
                        }
                    Return
                    
                    CloseProcess:
                        FadeOutStart()
                        WinClose("RetroArch ahk_class RetroArch")
                    Return

19:00:17:852 | RL |     INFO  | +15    | BuildScript - Loaded Multi-Player scripts
19:00:17:854 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
19:00:17:854 | RL |  WARNING  | +0     | BuildScript - "D:\RocketLauncher\Lib\User Functions.ahk" not found
19:00:17:855 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
19:00:17:856 | RL |     INFO  | +0     | Main - Module is built
19:00:17:856 | RL |     INFO  | +0     | CheckFile - Checking if D:\RocketLauncher\AutoHotkey.dll exists
19:00:17:873 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
                    FileDescription             AutoHotkey_H ANSI 32-bit
                    FileVersion                 1.1.09.04
                    InternalName                AutoHotkey_H
                    LegalCopyright              Copyright (C) 2012
                    OriginalFilename            AutoHotkey.exe
                    ProductName                 AutoHotkey_H
                    ProductVersion              1.1.09.04
                    File Size:            785408 bytes
                    Created:            12/30/2015 - 11:34:32 PM
                    Modified:            4/19/2013 - 11:16:32 PM
19:00:17:913 | RL |     INFO  | +47    | Main - Hiding taskbar
19:00:18:134 | RL |     INFO  | +218   | Main - Running module
19:00:18:134 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
19:00:18:257 | MD |     INFO  | +N/A   | Module initialized
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 1 check
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
19:00:18:258 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
19:00:18:261 | MD |   DEBUG2  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in D:\RocketLauncher\Settings\Atari Lynx\Games JoyIDs.ini under section [Awesome Golf (USA, Europe)]
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
19:00:18:261 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
19:00:18:262 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
19:00:18:701 | MD |   DEBUG1  | +437   | ScriptError - Playing error sound: error9.mp3
19:00:28:727 | MD |   DEBUG2  | +10031 | XHotkeyTableCreation - Started
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
19:00:28:727 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Started
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 10 check
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 11 check
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 12 check
19:00:28:728 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
19:00:28:729 | MD |    ERROR  | +0     | ScriptError - Error: You supplied an empty Preferred Controller List.
Settings for this can be found in

Atari Lynx\RocketLauncher.ini
Global RocketLauncher.ini

Please make sure to include the controller name in this format:
Controller Name 1|Controller Name 2|Controller Name 3 . (the numbers are not needed.)
19:00:28:729 | MD |     INFO  | +0     | ExitModule - Started
19:00:28:729 | MD |     INFO  | +0     | Starting Updating Statistics:
19:00:28:729 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
19:00:28:729 | MD |   DEBUG2  | +0     | gameSectionStartTime:
19:00:28:729 | MD |   DEBUG2  | +0     | ElapsedTime:
19:00:28:729 | MD |   DEBUG2  | +0     | Statistics cleared game name: Awesome Golf
19:00:28:831 | MD |   DEBUG2  | +109   | Loaded game statistics from ini files:
                    Number_of_Times_Played: 2
                    Last_Time_Played: Sunday January 17, 2016 06:52:55 PM
                    Average_Time_Played: 0
                    Total_Time_Played: 0
                    System_Total_Played_Time: 0
                    Total_Global_Played_Time: 0
19:00:28:831 | MD |   DEBUG2  | +0     | Updated Statistics: Number_of_Times_Played: 3
                    Last_Time_Played: Sunday January 17, 2016 07:00:28 PM
                    Average_Time_Played: 0
                    Total_Time_Played: 
                    System_Total_Played_Time: 
                    Total_Global_Played_Time: 
19:00:28:864 | MD |     INFO  | +31    | Game section statistics updated.
19:00:28:864 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
19:00:28:864 | MD |     INFO  | +0     | GetJoystickArray - Started
19:00:28:892 | MD |   DEBUG2  | +31    | GetJoystickArray - Joysticks Detected: 1000000000000000
19:00:28:893 | MD |     INFO  | +0     | GetJoystickGUID - Started
19:00:28:893 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 80A1B96BD4ACE5118001444553540000
19:00:28:894 | MD |   DEBUG2  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox 360 Wireless Receiver for Windows) | MID: 045e | PID: 02a1 | GUID: 80A1B96BD4ACE5118001444553540000
19:00:28:894 | MD |     INFO  | +0     | GetJoystickArray - Ended
19:00:28:894 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: ""
19:00:28:894 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
19:00:28:894 | MD |   DEBUG2  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox 360 Wireless Receiver for Windows)"
19:00:28:894 | MD |   DEBUG2  | +0     | GetProfile - Searching for these profiles (| delimited): D:\RocketLauncher\Profiles\xpadder\_Default\blank
19:00:28:894 | MD |   DEBUG2  | +0     | GetProfile - Searching -> D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
19:00:28:894 | MD |     INFO  | +0     | GetProfile - Loading Profile -> D:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
19:00:28:894 | MD |     INFO  | +0     | RunXpadder - Started
19:00:28:895 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
19:00:28:896 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
19:00:28:896 | MD |     INFO  | +0     | Run - Running: \ /C

I really don't know what's happened, the only thing I did was update RL, everything was working perfectly prior to doing that earlier on, and now not only is it not launching games, I have errors outside RL like my Start Menu icon disappears, and every time I press enter anywhere in Windows once I get the error in RLUI the same error pops up, looks like this.

https://www.dropbox.com/s/gfbs24hfcy2od1q/Screenshot 2016-01-17 19.00.38.png?dl=0

Sorry if that's the wrong information I've posted, it seems like a huge wall of text and I have no idea what I'm looking at.
 
Last edited by a moderator:

Davyboy2112

New member
RL Member
Re: Anyone help me out.

Nobody able to help me out??

I just tested all of my other systems, and my Saturn is broken now too, I get an error about my ROM extensions from RL which definitely wasn't happening before, but the Atari Lynx one that I get ends up stopping me be able to run any other game from the systems that work until I restart my PC, and the AutoHotkey error keeps happening too after I get the error from RL.
 

djvj

Administrator
Staff member
Developer
Re: Anyone help me out.

I think you found a bug, looking into it.
 

Davyboy2112

New member
RL Member
Re: Anyone help me out.

Thanks mate, the Saturn one is weird because it's saying that the rom extension I'm using is wrong, and that they need to be bin or cue, but my ROMs are all cue for Saturn.

Also, in regards to my Atari Lynx error, I could never get my pad to work for it, so just used the keyboard but never had any problem with it until the update, now it seems like it is looking for a controller configuration for it when I never had one setup.
 

djvj

Administrator
Staff member
Developer
Re: Anyone help me out.

Davyboy, please update again, your bug should be fixed with keymapper.

Please try to stick to one error. If you have another issue, create a new thread specific to that error and post a log pertaining to it.
 

Davyboy2112

New member
RL Member
Re: Anyone help me out.

Excellent mate, that's it working now, thank you so much, next pay day I will be making a donation here for the work you guys do.

I will make a new thread in regards to my Saturn issue now, but can you tell me the forum commands to get my log to show in a window like you did to my first post?
 

djvj

Administrator
Staff member
Developer
Great!

You just highlight the text and click the little # icon to create the code block.

Sent from my SM-N910V using Tapatalk
 
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