Hi Guys,
First, I realize that this isn't the appropriate place for this thread, but since it's the most likely place people will be looking, I'm starting the conversation here. Mods, please relocate as necessary
I've been working on a way to automate temp file creation for PCSX2 gzip files.
Right now, I have it created and working -- loads game, waits 5 minutes, closes emulator and loads next game. It might be possible to auto move to the next file, as soon as the temp file is created using WatchDirectory AHK functions, but that's beyond me
1. Copy the text below and paste it into a new text file
FileSelectFolder, WhichFolder ; Ask the user to pick a folder.
Loop, %WhichFolder%\*.gz*
{
Run, PATH-TO-PCSX2\pcsx2.exe "%A_LoopFileFullPath%"
Sleep, 300000
Process, Close, pcsx2.exe
}
return
2. Replace PATH-TO-PCSX2 with your emulator directory path.
3. Save As and change the extension to .ahk
4. Run the AHK and point it to your PS2 rom directory with .gz files
Still a WIP, but if anyone has any improvements or issues, let me know
First, I realize that this isn't the appropriate place for this thread, but since it's the most likely place people will be looking, I'm starting the conversation here. Mods, please relocate as necessary
I've been working on a way to automate temp file creation for PCSX2 gzip files.
Right now, I have it created and working -- loads game, waits 5 minutes, closes emulator and loads next game. It might be possible to auto move to the next file, as soon as the temp file is created using WatchDirectory AHK functions, but that's beyond me
1. Copy the text below and paste it into a new text file
FileSelectFolder, WhichFolder ; Ask the user to pick a folder.
Loop, %WhichFolder%\*.gz*
{
Run, PATH-TO-PCSX2\pcsx2.exe "%A_LoopFileFullPath%"
Sleep, 300000
Process, Close, pcsx2.exe
}
return
2. Replace PATH-TO-PCSX2 with your emulator directory path.
3. Save As and change the extension to .ahk
4. Run the AHK and point it to your PS2 rom directory with .gz files
Still a WIP, but if anyone has any improvements or issues, let me know
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