Hello guys,I'm setting up HyperPause and it's excellent work! I managed to configure it for mame and it works perfectly.
I found that when using hyperpause within retroarch emulator, a kind of white box is showing between game screen and hyperpause menu screen like this :
I don't know if it's related to my config but i hope someone knows what i'm talkin about and could help me solve dat problem
I found that when using hyperpause within retroarch emulator, a kind of white box is showing between game screen and hyperpause menu screen like this :
I don't know if it's related to my config but i hope someone knows what i'm talkin about and could help me solve dat problem
Code:
05:38:41:845 | HL | INFO | +N/A | Main - HyperLaunch v3.0.1.1c
05:38:41:927 | HL | INFO | +93 | Main - System Specs:
HyperLaunch Dir: D:\HyperSpin\HyperLaunch
OS: Microsoft Windows�7 �dition Int�grale
SKU: Ultimate
Total Memory: 8154.13 MB
Free Memory: 5056.86 MB
Used Memory: 3097.270 MB
SystemType: x64-based PC
Physical Processors: 1
Logical Processors: 4
GPU 1 Name: NVIDIA GeForce GTX 570
GPU 1 RAM: 1280.00 MB
GPU 1 Driver Version: 9.18.13.4411
Sound 1 Device: P�riph�rique High Definition Audio
Sound 1 Status: Unknown
Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA High Definition Audio
Sound 3 Status: Enabled
Sound 4 Device: NVIDIA High Definition Audio
Sound 4 Status: Enabled
Sound 5 Device: NVIDIA High Definition Audio
Sound 5 Status: Enabled
Sound 6 Device: NVIDIA High Definition Audio
Sound 6 Status: Enabled
Sound 7 Device: P�riph�rique High Definition Audio
Sound 7 Status: Enabled
OS Language: French_Standard
OS Admin Status: Yes
Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1002 work)
Monitor #2 (\\.\DISPLAY2): 0x1050 (0x1050 work)
AutoHotkey Path: C:\Program Files (x86)\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
05:38:41:927 | HL | INFO | +0 | Main - HyperSpin.exe coordinates are x y w h
05:38:41:927 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\HyperLaunch.exe exists
05:38:41:927 | HL | INFO | +0 | Main - HyperLaunch received "Nintendo Entertainment System" and "Duck Hunt (World)"
05:38:41:931 | HL | INFO | +0 | Main - Duck Hunt (World) is using the default emulator: RetroArch-v1.0.0.2-64-bit
05:38:41:931 | HL | INFO | +0 | Main - Checking for a [RetroArch-v1.0.0.2-64-bit] section in D:\HyperSpin\HyperLaunch\Settings\Nintendo Entertainment System\Emulators.ini
05:38:41:931 | HL | INFO | +0 | Main - Checking for a [RetroArch-v1.0.0.2-64-bit] section in D:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
05:38:41:931 | HL | INFO | +0 | Main - Found [RetroArch-v1.0.0.2-64-bit] in D:\HyperSpin\HyperLaunch\Settings\Global Emulators.ini
05:38:41:931 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\HyperLaunch\Modules\RetroArch\RetroArch.ahk exists
05:38:41:936 | HL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.
05:38:41:936 | HL | INFO | +0 | Main - Duck Hunt (World) will use module: D:\Hyperspin\HyperLaunch\Modules\RetroArch\RetroArch.ahk
05:38:41:944 | HL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
05:38:41:945 | HL | INFO | +0 | Main - INI Keys read
05:38:41:945 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\HyperLaunch\Module Extensions\7z.exe exists
05:38:41:946 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\HyperLaunch\Module Extensions\7z.dll exists
05:38:41:946 | HL | INFO | +0 | CheckPaths - Started
05:38:41:946 | HL | INFO | +0 | CheckPaths - Found rom: D:\Hyperspin\Roms\Nintendo Entertainment System\Duck Hunt (World).7z
05:38:41:946 | HL | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit\retroarch.exe exists
05:38:41:946 | HL | INFO | +0 | CheckPaths - Ended
05:38:41:947 | HL | INFO | +0 | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 2
hlMode =
frontendPID = 0
frontendPath = D:\Hyperspin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = D:
exitEmulatorKey = End
exitEmulatorKeyWait = 0
forceHoldKey = ~Esc
restoreFE = Restore and Click
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit\retroarch.exe
emuPath = D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit
emuName = RetroArch-v1.0.0.2-64-bit
emuExt = exe
romPath = D:\Hyperspin\Roms\Nintendo Entertainment System
romPathFromIni = D:\Hyperspin\Roms\Nintendo Entertainment System
romExtension = .7z
romExtensionOrig = .7z
romExtensions = cue|ccd|7z|zip|chd|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc|nds
executable = retroarch.exe
systemName = Nintendo Entertainment System
dbName = Duck Hunt (World)
romName = Duck Hunt (World)
romMapPath =
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfWheelsByScreen = 7
romMappingMenuWidth = 300
romMappingMenuMargin = 50
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s40 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 5
romMappingTextMargin = 10
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 40
romMappingMenuFlagSeparation = 5
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
skipchecks = false
romMatchExt = true
blockInputTime = 0
blockInputFile =
errorLevelReporting = false
logFile = D:\HyperSpin\HyperLaunch\HyperLaunch.log
logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"]
logLevel = 3
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
sysLang = French_Standard
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1680
originalHeight = 1050
dtEnabled = true
dtPath =
dtUseSCSI = true
dtAddDrive = true
emuIdleShutdown = 0
hideCursor = true
hideEmu = true
hideFE = true
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 2000
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = true
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 2000
fadeLyrInterpolation = 7
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Center
fadeLyr2X = 300
fadeLyr2Y = 300
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr3Pos = Center
fadeLyr3X = 300
fadeLyr3Y = 300
fadeLyr3Adjust = 0.75
fadeLyr3Speed = 750
fadeLyr3Animation = ZeroDreamsFade
fadeLyr37zAnimation = ZeroDreamsFade
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3PicPad = 0
fadeLyr4Adjust = 0.75
fadeLyr4X = 100
fadeLyr4Y = 100
fadeLyr4Pos = Above Layer 3 - Left
fadeLyr4FPS = 10
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = false
fadeBarWindowX =
fadeBarWindowY =
fadeBarWindowW = 600
fadeBarWindowH = 120
fadeBarWindowR = 20
fadeBarWindowM = 20
fadeBarWindowHatchStyle = 8
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 20
fadeBarR = 5
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 3
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 100
fadeRomInfoDescription = text
fadeRomInfoSystemName = text
fadeRomInfoYear = text
fadeRomInfoManufacturer = text
fadeRomInfoGenre = text
fadeRomInfoRating = text
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = topRight
fadeRomInfoTextMargin = 5
fadeRomInfoText1Options = cFF555555 r4 s20 Bold
fadeRomInfoText2Options = cFF555555 r4 s20 Bold
fadeRomInfoText3Options = cFF555555 r4 s20 Bold
fadeRomInfoText4Options = cFF555555 r4 s20 Bold
fadeRomInfoText5Options = cFF555555 r4 s20 Bold
fadeRomInfoText6Options = cFF555555 r4 s20 Bold
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topLeft
fadeStatsInfoTextMargin = 5
fadeStatsInfoText1Options = cFF555555 r4 s20 Bold
fadeStatsInfoText2Options = cFF555555 r4 s20 Bold
fadeStatsInfoText3Options = cFF555555 r4 s20 Bold
fadeStatsInfoText4Options = cFF555555 r4 s20 Bold
fadeStatsInfoText5Options = cFF555555 r4 s20 Bold
fadeStatsInfoText6Options = cFF555555 r4 s20 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFFFFFFF r4 s20 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFFFFFFF r4 s20 Right Bold
fadeText2 = Extraction Complete
fadeFont = Arial
fadeSystemAndRomLayersOnly = false
fadeInterruptKey =
detectFadeErrorEnabled = true
fadeImgPath = D:\Hyperspin\HyperLaunch\Media\Fade
HLDataPath = D:\Hyperspin\HyperLaunch\Data
HLMediaPath = D:\Hyperspin\HyperLaunch\Media
HLErrSoundPath = D:\Hyperspin\HyperLaunch\Media\Sounds\Error
modulesPath = D:\Hyperspin\HyperLaunch\Modules
moduleFullName = D:\Hyperspin\HyperLaunch\Modules\RetroArch\RetroArch.ahk
moduleName = RetroArch
modulePath = D:\Hyperspin\HyperLaunch\Modules\RetroArch
moduleExtension = ahk
moduleExtensionsPath = D:\HyperSpin\HyperLaunch\Module Extensions
libPath = D:\HyperSpin\HyperLaunch\Lib
7zEnabled = true
7zPath = D:\Hyperspin\HyperLaunch\Module Extensions\7z.exe
7zDllPath = D:\Hyperspin\HyperLaunch\Module Extensions\7z.dll
7zExtractPath = C:\Users\fafkilla\AppData\Local\Temp\HS
7zExtractPathOrig =
7zAttachSystemName = false
7zDelTemp = true
7zSounds = true
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgYOffset = 500
mgImageAdjust = 0
mgFont = Arial
mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 70
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgArtworkDir = Artwork1
hpEnabled = true
hpKey = Home
hpBackToMenuBarKey = X
hpZoomInKey = C
hpZoomOutKey = V
hpScreenshotKey = S
hpHiToTextPath = D:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe
hpSaveStateKeyCodes =
hpLoadStateKeyCodes =
keymapperEnabled = true
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder\Xpadder.exe
joyToKeyFullPath = D:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
keymapperProfilePath = D:\Hyperspin\HyperLaunch\Profiles\xpadder
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = xpadder
keymapperHyperLaunchProfileEnabled = true
JoyIDsEnabled = false
JoyIDsPreferredControllersSystem = use_global
JoyIDsPreferredControllersGlobal = use_global
CustomJoyNamesEnabled = false
CustomJoyNames =
FEProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin
defaultProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default
systemProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System
xPadderSystemProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\_Default
emuProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\RetroArch-v1.0.0.2-64-bit
romProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\Nintendo Entertainment System\Duck Hunt (World)
HyperLaunchProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch
blankProfile = D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\blank
ahkFEProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\HyperSpin
ahkDefaultProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\_Default
ahkSystemProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System
ahkEmuProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\RetroArch-v1.0.0.2-64-bit
ahkRomProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\Nintendo Entertainment System\Duck Hunt (World)
ahkHyperLaunchProfile = D:\Hyperspin\HyperLaunch\Profiles\AHK\HyperLaunch
bezelEnabled = true
statisticsEnabled = true
05:38:41:947 | HL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts
05:38:41:947 | HL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts
05:38:41:947 | HL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts
05:38:41:947 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\Module Extensions\VA.ahk exists
05:38:41:949 | HL | INFO | +0 | BuildScript - Loaded HyperPause Init.ahk scripts
05:38:41:949 | HL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts
05:38:41:951 | HL | INFO | +0 | BuildScript - Module:
MEmu = RetroArch
MEmuV = v1.0.0
MURL = http://themaister.net/retroarch.html
MAuthor = djvj
MVersion = 2.1.7
MCRC = 5CE663A8
iCRC = 14E7C268
MID = 635038268922229162
MSystem = "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in HLHQ
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path folder (place them in a LibRetros subfolder if you like). The module will find and load the core you choose for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
; The module's LibRetro settings in HLHQ need to match the name of that core for each system you use this emu. Read the tooltips to see the default one used when they are not customized by you.
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; RetroArch will use per-system cfg files named to match your System Name. The global one is "retroarch.cfg" but the module will search for cfg files in any of the emu's subfolders. If system ones exist, they take precedence over retroarch.cfg.
; This allows different settings for each system you use this emulator for. If you want all systems to use the same retroarch.cfg, do not have any system named cfg files, or just create ones for the systems you want custom settings.
;
; System Specific Notes:
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in HLHQ SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
; This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mType := Object("Atari 2600","LibRetro_2600","Bandai Wonderswan","LibRetro_WSAN","Bandai Wonderswan Color","LibRetro_WSANC","Final Burn Alpha","LibRetro_FBA","NEC PC Engine","LibRetro_PCE","NEC PC Engine-CD","LibRetro_PCECD","NEC SuperGrafx","LibRetro_SGFX","NEC TurboGrafx-16","LibRetro_TG16","NEC TurboGrafx-CD","LibRetro_TGCD","Nintendo 64","LibRetro_N64","Nintendo Entertainment System","LibRetro_NES","Nintendo Famicom","LibRetro_NFAM","Nintendo Famicom Disk System","LibRetro_NFDS","Nintendo Game Boy","LibRetro_GB","Nintendo Game Boy Color","LibRetro_GBC","Nintendo Game Boy Advance","LibRetro_GBA","Nintendo Super Famicom","LibRetro_NSF","Nintendo Super Game Boy","LibRetro_SGB","Nintendo Virtual Boy","LibRetro_NVB","Sega 32X","LibRetro_32X","Sega CD","LibRetro_SCD","Sega Game Gear","LibRetro_GG","Sega Genesis","LibRetro_GEN","Sega Mega Drive","LibRetro_GEN","Sega Master System","LibRetro_SMS","Sega Pico","LibRetro_PICO","Sony PlayStation","LibRetro_PSX","Sega SG-1000","LibRetro_SG1K","SNK Neo Geo Pocket","LibRetro_NGP","SNK Neo Geo Pocket Color","LibRetro_NGPC","Super Nintendo Entertainment System","LibRetro_SNES")
ident := mType[systemName] ; search object for the systemName identifier Retroarch uses for its cores
If !ident
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
; SystemConfigs := IniReadCheck(settingsFile, "Settings", "SystemConfigs","true",,1) ; If true,
libRetroFolder := IniReadCheck(settingsFile, "Settings", "LibRetroFolder", emuPath,,1)
LibRetro_2600 := IniReadCheck(settingsFile, "Settings", "LibRetro_2600","stella_libretro",,1)
LibRetro_32X := IniReadCheck(settingsFile, "Settings", "LibRetro_32X","genesis_plus_gx_libretro",,1)
LibRetro_FBA := IniReadCheck(settingsFile, "Settings", "LibRetro_FBA","fb_alpha_libretro",,1)
LibRetro_GB := IniReadCheck(settingsFile, "Settings", "LibRetro_GB","gambatte_libretro",,1)
LibRetro_GBC := IniReadCheck(settingsFile, "Settings", "LibRetro_GBC","gambatte_libretro",,1)
LibRetro_GBA := IniReadCheck(settingsFile, "Settings", "LibRetro_GBA","vba_next_libretro",,1)
LibRetro_GEN := IniReadCheck(settingsFile, "Settings", "LibRetro_GEN","genesis_plus_gx_libretro",,1)
LibRetro_GG := IniReadCheck(settingsFile, "Settings", "LibRetro_GG","genesis_plus_gx_libretro",,1)
LibRetro_N64 := IniReadCheck(settingsFile, "Settings", "LibRetro_N64","mupen64plus_libretro",,1)
LibRetro_NES := IniReadCheck(settingsFile, "Settings", "LibRetro_NES","nestopia_libretro",,1)
LibRetro_NFAM := IniReadCheck(settingsFile, "Settings", "LibRetro_NFAM","nestopia_libretro",,1)
LibRetro_NFDS := IniReadCheck(settingsFile, "Settings", "LibRetro_NFDS","nestopia_libretro",,1)
LibRetro_NSF := IniReadCheck(settingsFile, "Settings", "LibRetro_NSF","bsnes_balanced_libretro",,1)
LibRetro_NVB := IniReadCheck(settingsFile, "Settings", "LibRetro_NVB","mednafen_vb_libretro",,1)
LibRetro_NGP := IniReadCheck(settingsFile, "Settings", "LibRetro_NGP","mednafen_ngp_libretro",,1)
LibRetro_NGPC := IniReadCheck(settingsFile, "Settings", "LibRetro_NGPC","mednafen_ngp_libretro",,1)
LibRetro_PCE := IniReadCheck(settingsFile, "Settings", "LibRetro_PCE","mednafen_pce_fast_libretro",,1)
LibRetro_PCECD := IniReadCheck(settingsFile, "Settings", "LibRetro_PCECD","mednafen_pce_fast_libretro",,1)
LibRetro_PICO := IniReadCheck(settingsFile, "Settings", "LibRetro_PICO","picodrive_libretro",,1)
LibRetro_PSX := IniReadCheck(settingsFile, "Settings", "LibRetro_PSX","mednafen_psx_libretro",,1)
LibRetro_SCD := IniReadCheck(settingsFile, "Settings", "LibRetro_SCD","genesis_plus_gx_libretro",,1)
LibRetro_SG1K := IniReadCheck(settingsFile, "Settings", "LibRetro_SG1K","genesis_plus_gx_libretro",,1)
LibRetro_SGB := IniReadCheck(settingsFile, "Settings", "LibRetro_SGB","bsnes_balanced_libretro",,1)
LibRetro_SMS := IniReadCheck(settingsFile, "Settings", "LibRetro_SMS","genesis_plus_gx_libretro",,1)
LibRetro_SNES := IniReadCheck(settingsFile, "Settings", "LibRetro_SNES","bsnes_balanced_libretro",,1)
LibRetro_SGFX := IniReadCheck(settingsFile, "Settings", "LibRetro_SGFX","mednafen_pce_fast_libretro",,1)
LibRetro_TG16 := IniReadCheck(settingsFile, "Settings", "LibRetro_TG16","mednafen_pce_fast_libretro",,1)
LibRetro_TGCD := IniReadCheck(settingsFile, "Settings", "LibRetro_TGCD","mednafen_pce_fast_libretro",,1)
LibRetro_WSAN := IniReadCheck(settingsFile, "Settings", "LibRetro_WSAN","mednafen_wswan_libretro",,1)
LibRetro_WSANC := IniReadCheck(settingsFile, "Settings", "LibRetro_WSANC","mednafen_wswan_libretro",,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy", "false",,1)
libRetroFolder := GetFullName(libRetroFolder)
retroArchSystem := systemName
If (ident = "LibRetro_SGB" || If superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emupath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emupath . "\system")
ident := "LibRetro_SGB" ; switching to Super Game Boy mode
retroArchSystem := "Nintendo Super Game Boy"
}
; Find the cfg file to use
Loop, %emuPath%\*.cfg,,1 ; loop through all folder in emuPath
If (A_LoopFileName = retroArchSystem . ".cfg") {
sysRetroCfg := A_LoopFileLongPath
Break ; retroArchSystem configs are preferred, so break after one is found
} Else If (A_LoopFileName = "retroarch.cfg")
globalRetroCfg := A_LoopFileLongPath
retroCFGFile := If sysRetroCfg ? sysRetroCfg : globalRetroCfg
Log(MEmu . " is using " . retroCFGFile . " as it's config file.")
; Find the dll for this system
Loop, %libRetroFolder%\*.dll,,1 ; loop through all folder in emuPath looking for the ident dll
If (A_LoopFileName = %ident% . ".dll") {
libDll := A_LoopFileLongPath
Break
}
If !libDll
ScriptError("Your " . ident . " dll is set to " . %ident% . " but could not locate this file in any folder inside:`n" . libRetroFolder)
If ident In LibRetro_NFDS,LibRetro_SCD,LibRetro_TGCD,LibRetro_PCECD
{ retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
StringLeft, retroSysDirLeft, retroSysDir, 2
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
StringTrimLeft, retroSysDir, retroSysDir, 1
Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroArchSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
}
7z(romPath, romName, romExtension, 7zExtractPath)
If ident = LibRetro_NFDS ; Nintendo Famicom Disk System
{ IfNotExist, %retroSysDir%disksys.rom
ScriptError("RetroArch requires ""disksys.rom"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident = LibRetro_SCD ; Sega CD
{ If romExtension Not In .bin,.cue,.iso
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%bios_CD_E.bin
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_U.bin
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%bios_CD_J.bin
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If ident in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If romExtension != .cue
ScriptError("RetroArch only supports " . retroArchSystem . " games in cue format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%syscard3.pce
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroArchSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}
; WriteProperty(retroCFGFile,"system_directory","""D:\test""") ; write a new value to the RetroArch cfg file
; SaveProperty() ; save RetroArch cfg file to disk
BezelStart()
fullscreen := (If fullscreen = "true" ? ("-f") : (""))
srmPath := emuPath . "\srm\" . retroArchSystem ; path for this system's srm files
saveStatePath := emuPath . "\save\" . retroArchSystem ; path for this system's save state files
IfNotExist, %srmPath%
FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
Run(executable . " """ . (If superGB = "true" ? sgbRomPath . """ -g """ : "") . romPath . "\" . romName . romExtension . """ " . fullscreen . " -c """ . retroCFGFile . """ -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""", emuPath, "Hide")
WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")
If hideConsole = true
WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
BezelDraw()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
If direction = read
{ StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
If InStr(newtxt,"/")
StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
} Else If direction = write
{ newtxt = "%txt%" ; wraps the txt with ""
If InStr(newtxt,"\")
StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
Return newtxt
}
CloseProcess:
FadeOutStart()
; Send !{F4}
WinClose("RetroArch ahk_class RetroArch")
Return
05:38:41:951 | HL | INFO | +0 | BuildScript - Loaded HyperPause scripts
05:38:41:951 | HL | INFO | +0 | BuildScript - Loaded Statistics.ahk script
05:38:41:951 | HL | INFO | +0 | BuildScript - Finished injecting functions into module
05:38:41:951 | HL | INFO | +0 | Main - Module is built
05:38:41:951 | HL | INFO | +0 | CheckFile - Checking if D:\HyperSpin\HyperLaunch\AutoHotkey.dll exists
05:38:41:952 | HL | INFO | +0 | Main - Hiding taskbar
05:38:42:174 | HL | INFO | +234 | Main - Running module
05:38:42:324 | MD | INFO | +N/A | Module initialized
05:38:42:325 | MD | INFO | +0 | CheckFile - Checking if D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder\Xpadder.exe exists
05:38:42:326 | MD | INFO | +0 | Keymapper - Loading xpadder
05:38:42:354 | MD | INFO | +32 | Keymapper - Loading Profile -> D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\p1.xpadderprofile
05:38:42:523 | MD | INFO | +171 | Keymapper - Run,Xpadder.exe "D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\p1.xpadderprofile" /M, D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder, Hide
05:38:42:550 | MD | INFO | +31 | StartModule - Started
05:38:42:550 | MD | INFO | +0 | StartModule - MEmu: RetroArch
MEmuV: v1.0.0
MURL: http://themaister.net/retroarch.html
MAuthor: djvj
MVersion: 2.1.7
MCRC: 5CE663A8
iCRC: 14E7C268
MID:
MSystem: "Atari 2600","Bandai Wonderswan","Bandai Wonderswan Color","Final Burn Alpha","NEC PC Engine","NEC PC Engine-CD","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Virtual Boy","Nintendo Super Famicom","Sega 32X","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sony PlayStation","Sega SG-1000","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Super Nintendo Entertainment System"
05:38:42:550 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
05:38:42:551 | MD | INFO | +0 | Hiding mouse cursor
05:38:42:561 | MD | INFO | +0 | StartModule - Ended
05:38:42:561 | MD | INFO | +0 | BezelGUI - Started
05:38:42:633 | MD | INFO | +78 | BezelGUI - Ended
05:38:42:633 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 1 will use D:\Hyperspin\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 1.png
05:38:42:634 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 2 will use D:\Hyperspin\HyperLaunch\Media\Fade\_Default\Layer 2.png
05:38:42:850 | MD | INFO | +219 | DefaultAnimateFadeIn - Started
05:38:42:850 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image.
05:38:43:435 | MD | INFO | +577 | DefaultAnimateFadeIn - Ended
05:38:43:503 | MD | INFO | +78 | CreateMGRomTable - Started
05:38:43:503 | MD | INFO | +0 | CreateRomTable - Started
05:38:43:503 | MD | INFO | +0 | CreateRomTable - Ended, 7 Loops to create table.
05:38:43:503 | MD | INFO | +0 | CreateMGRomTable - Ended
05:38:43:503 | MD | INFO | +0 | HideFE - Hiding Frontend by making it transparent
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: false
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - LibRetroFolder: D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_2600: stella_libretro
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_32X: genesis_plus_gx_libretro
05:38:43:503 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_FBA: fb_alpha_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GB: gambatte_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBC: gambatte_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GBA: vba_next_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GEN: genesis_plus_gx_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_GG: genesis_plus_gx_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_N64: mupen64plus_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NES: nestopia_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFAM: nestopia_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NFDS: nestopia_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NSF: bsnes_balanced_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NVB: mednafen_vb_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGP: mednafen_ngp_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_NGPC: mednafen_ngp_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCE: mednafen_pce_fast_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PCECD: mednafen_pce_fast_libretro
05:38:43:504 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PICO: picodrive_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_PSX: mednafen_psx_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SCD: genesis_plus_gx_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SG1K: genesis_plus_gx_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGB: bsnes_balanced_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SMS: genesis_plus_gx_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SNES: bsnes_balanced_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_SGFX: mednafen_pce_fast_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TG16: mednafen_pce_fast_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_TGCD: mednafen_pce_fast_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSAN: mednafen_wswan_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Settings] - LibRetro_WSANC: mednafen_wswan_libretro
05:38:43:505 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false
05:38:43:505 | MD | INFO | +0 | Module Setting - [Duck Hunt (World)] - SuperGameBoy: false
05:38:43:524 | MD | INFO | +16 | RetroArch is using D:\HyperSpin\Emulators\RetroArch-v1.0.0.2-64-bit\retroarch.cfg as it's config file.
05:38:43:525 | MD | INFO | +0 | 7z - Started, received D:\Hyperspin\Roms\Nintendo Entertainment System\Duck Hunt (World).7z. If rom is an archive, it will extract to C:\Users\fafkilla\AppData\Local\Temp\HS
05:38:43:525 | MD | INFO | +0 | CheckFile - Checking if D:\Hyperspin\Roms\Nintendo Entertainment System\Duck Hunt (World).7z exists
05:38:43:576 | MD | INFO | +46 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Duck Hunt (World).nes"
05:38:43:577 | MD | INFO | +0 | 7z - Extracted path of rom will be 79 in length and within the 255 character limit.
05:38:43:577 | MD | INFO | +0 | 7z - The 7zExtractPath has 8896 MB of free space which is enough to extract this game: 0 MB
05:38:43:593 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade Extra Layer 1 - Console will use D:\Hyperspin\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Extra Layer 1 - Console.png
05:38:43:703 | MD | INFO | +109 | GetFadePicFile - Randomized images and Fade Extra Layer 2 - Info Bar will use D:\Hyperspin\HyperLaunch\Media\Fade\_Default\Extra Layer 2 - Info Bar.png
05:38:43:781 | MD | INFO | +78 | GetFadePicFile - Randomized images and Fade Extra Layer 2 - Progress Bar will use D:\Hyperspin\HyperLaunch\Media\Fade\_Default\Extra Layer 2 - Progress Bar.png
05:38:43:862 | MD | INFO | +78 | DefaultFadeAnimation - Started
05:38:43:862 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade Layer 3 will use D:\Hyperspin\HyperLaunch\Media\Fade\Nintendo Entertainment System\_Default\Layer 3.png
05:38:43:864 | MD | INFO | +0 | ReadHyperSpinXML - Started
05:38:43:865 | MD | INFO | +0 | ReadHyperSpinXML - Ended
05:38:43:936 | MD | INFO | +78 | DefaultFadeAnimation - Playing D:\Hyperspin\HyperLaunch\Media\Fade\_Default\7z extracting.mp3
05:38:44:910 | MD | INFO | +967 | DefaultFadeAnimation - Ended
05:38:45:450 | MD | INFO | +546 | 7z - Ended
05:38:45:451 | MD | INFO | +0 | BezelStart - Started
05:38:45:478 | MD | INFO | +16 | Bezel - Loading Bezel image: D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Bezel - 16x10 NES (Grizz).png
05:38:45:478 | MD | ERROR | +0 | Bezel - Bezel is enabled, however none of the bellow valid Background files exist:
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\Duck Hunt (World)\Background*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\Background*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\Background*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Background*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\_Default\Background*.png
05:38:45:478 | MD | ERROR | +0 | Bezel - Bezel is enabled, however none of the bellow valid Instruction Card files exist:
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\Duck Hunt (World)\Instruction Card*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Vertical\Instruction Card*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Horizontal\Instruction Card*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\Nintendo Entertainment System\_Default\Instruction Card*.png
D:\Hyperspin\HyperLaunch\Media\Bezels\_Default\Instruction Card*.png
05:38:45:479 | MD | INFO | +0 | BezelStart - Ended
05:38:45:479 | MD | INFO | +0 | Run - Running: D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit\retroarch.exe "C:\Users\fafkilla\AppData\Local\Temp\HS\Duck Hunt (World)\Duck Hunt (World).nes" -c "D:\HyperSpin\Emulators\RetroArch-v1.0.0.2-64-bit\retroarch.cfg" -L "D:\HyperSpin\Emulators\RetroArch-v1.0.0.2-64-bit\cores\nestopia_libretro.dll" -s "D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit\srm\Nintendo Entertainment System\Duck Hunt (World).srm" -S "D:\Hyperspin\Emulators\RetroArch-v1.0.0.2-64-bit\save\Nintendo Entertainment System\Duck Hunt (World).state"
05:38:45:486 | MD | INFO | +15 | WinWait - Waiting for "RetroArch ahk_class RetroArch"
05:38:45:720 | MD | INFO | +234 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch"
05:38:45:857 | MD | INFO | +141 | BezelDraw - Started
05:38:45:857 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom=
05:38:46:975 | MD | INFO | +1107 | BezelDraw - Ended
05:38:46:975 | MD | INFO | +0 | Process - WaitClose retroarch.exe
05:38:46:992 | MD | INFO | +16 | DefaultAnimateFadeIn - Started
05:38:47:741 | MD | INFO | +749 | DefaultAnimateFadeIn - Ended
05:38:48:556 | MD | INFO | +826 | HyperPause Started: current rom: Duck Hunt (World), current system Name: Nintendo Entertainment System
05:38:48:710 | MD | INFO | +156 | HyperLaunch HitoText Path: D:\Hyperspin\HyperLaunch\Module Extensions\HiToText.exe
05:38:48:710 | MD | INFO | +0 | HyperLaunch 7z Path: D:\Hyperspin\HyperLaunch\Module Extensions\7z.exe
05:38:49:055 | MD | INFO | +344 | HyperPause Menu items: Controller|Artwork|Videos|Sound|Statistics|Shutdown
05:38:49:321 | MD | INFO | +265 | Keymapper - Loading Profile -> D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch\p1.xpadderprofile
05:38:49:430 | MD | INFO | +109 | Keymapper - Run,Xpadder.exe "D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperLaunch\p1.xpadderprofile" /M, D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder, Hide
05:38:50:758 | MD | INFO | +1326 | Finished Loading HyperPause
05:38:50:881 | MD | INFO | +125 | Loaded Controller SubMenu
05:38:59:136 | MD | INFO | +8252 | Closing HyperPause
05:38:59:493 | MD | INFO | +359 | Keymapper - Loading Profile -> D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\p1.xpadderprofile
05:38:59:603 | MD | INFO | +109 | Keymapper - Run,Xpadder.exe "D:\Hyperspin\HyperLaunch\Profiles\xpadder\_Default\p1.xpadderprofile" /M, D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder, Hide
05:39:00:058 | MD | INFO | +453 | HyperPause Closed
05:39:00:058 | MD | INFO | +0 | Exiting Emulator From HyperPause
05:39:01:856 | MD | INFO | +1794 | GetFadePicFile - Randomized images and Fade Layer -1 will use D:\Hyperspin\HyperLaunch\Media\Fade\_Default\Layer -1 - 4x3 GameOver 06 (Gigapig).png
05:39:02:004 | MD | INFO | +156 | DefaultAnimateFadeOut - Started
05:39:02:553 | MD | INFO | +546 | DefaultAnimateFadeOut - Ended
05:39:02:616 | MD | INFO | +62 | HideFE - Showing Frontend and removing transparency
05:39:02:616 | MD | INFO | +0 | WinClose - Closing: RetroArch ahk_class RetroArch
05:39:02:852 | MD | INFO | +234 | 7zCleanUp - Started
05:39:02:896 | MD | INFO | +47 | 7zCleanUp - Ended
05:39:02:896 | MD | INFO | +0 | BezelExit - Started
05:39:02:896 | MD | INFO | +0 | Bezel - Removing bezel image components to exit HyperLaunch.
05:39:02:908 | MD | INFO | +15 | BezelExit - Ended
05:39:04:662 | MD | INFO | +1748 | DefaultAnimateFadeOut - Started
05:39:05:186 | MD | INFO | +530 | DefaultAnimateFadeOut - Ended
05:39:05:202 | MD | INFO | +16 | ExitModule - Started
05:39:05:202 | MD | INFO | +0 | Starting Updating Statistics:
05:39:05:222 | MD | INFO | +15 | Game section statistics updated.
05:39:05:236 | MD | INFO | +16 | Keymapper - Loading Profile -> D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile
05:39:05:361 | MD | INFO | +125 | Keymapper - Run,Xpadder.exe "D:\Hyperspin\HyperLaunch\Profiles\xpadder\HyperSpin\p1.xpadderprofile" /M, D:\Hyperspin\00-FICHIERS ANNEXES\Xpadder, Hide
05:39:05:377 | MD | INFO | +15 | Restoring mouse cursor
05:39:05:378 | MD | INFO | +0 | ExitModule - Ended
05:39:05:378 | MD | INFO | +0 | End of Module Logs
05:38:42:174 | HL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
05:39:05:402 | HL | INFO | +23228 | Main - Module ended, exiting HyperLaunch normally
05:39:05:402 | HL | INFO | +0 | ExitScript - Started
05:39:05:627 | HL | INFO | +219 | SystemCursor - Restoring mouse cursor
05:39:05:632 | HL | INFO | +0 | ExitScript - Ended