SNK Neo Geo MVS loading two bezels

shredder_guitarist

Member
RL Member
I am sure it is like this for all my Mame systems, but i cannot seem to understand why this is working the way it is. What i want is use rlauncher bezels for SNK neo geo mame bezels keep loading regardless of what i have configured in rlauncher and irrespective of the settings, either both bezels load or only the mame bezel loads...never the opposite I have tried the different configurations of settings below and the outcome, please either tell me what I am missing or doing wrong. Also, I do want to retain the artwork in both location (rlauncher and mame), I know the simple solution would be just to remove the mame artwork, but I feel like having the module configured in a certain manner should enable/disable the mame bezel and that doesn't seem to be happening

Different configurations I have tried and the outcome....

If
Rlauncher Bezel true
Mame Bezelmode default
snk neo geo mvs use rocketlauncher bezels
then both bezels load

If
Rlauncher Bezel false
Mame Bezelmode default
snk neo geo mvs use rocketlauncher bezels
then only mame bezels load

If
Rlauncher Bezel false
Mame Bezelmode default
snk neo geo mvs use default
then only mame bezels load

If
Rlauncher Bezel false
Mame Bezelmode rocketlauncher bezels
snk neo geo mvs use default
then only mame bezels load

If
Rlauncher Bezel false
Mame Bezelmode rocketlauncher bezels
snk neo geo mvs use rocketlauncher bezel
then only mame bezels load


If
Rlauncher Bezel false
Mame Bezelmode rocketlauncher bezels
snk neo geo mvs use rocketlauncher bezel
then both bezels load

*Note, part of this log has to be omitted due to the 200,000 character limit, if it is missing anything, please let me know


Code:
15:31:19:800 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
15:31:19:801 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
15:31:19:802 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
15:31:19:803 | RL |      INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
15:31:19:805 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
15:31:19:806 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
15:31:19:807 | RL |      INFO  | +0     | BuildScript - Validating module
15:31:19:816 | RL |      INFO  | +16    | BuildScript - Validation complete
15:31:19:818 | RL |      INFO  | +0     | BuildScript - Module:
					MEmu := "MAME"
					MEmuV := "v0.166"
					MURL := ["http://www.mame.net/"]
					MAuthor := ["djvj","faahrev","brolly","Tomkun"]
					MVersion := "2.3.10"
					MCRC := "2C606685"
					iCRC := "8566ED91"
					MID := "635746812784197028"
					MSystem := ["AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Arcade","Arcade Classics","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Fujitsu FM Towns","Fujitsu FM Towns Marty","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Tiger Game.com","Tomy Tutor","VTech CreatiVision","VTech Socrates","Watara Supervision","Williams Classics"]
					;----------------------------------------------------------------------------
					; Notes:
					; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
					;
					; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
					; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
					; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
					; If MAME has a problem reading the bios zips, try archving them with "no compression"
					; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
					; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
					; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0
					;
					; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
					; High Scores DO NOT SAVE when cheats are enabled!
					; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
					; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
					;
					; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the
					; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
					;
					; Following systems will also require some specific files to operate properly:
					; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
					; Camputers Lynx - lynx64k, lynx96k, lynx128k
					; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
					; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
					; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
					; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
					; Sony PlayStation - psa, pse, psj, psu
					;
					; Tape Control:
					; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
					; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
					; The following hotkeys can also be used:
					; F2 - Start Tape
					; Left Shift + F2 - Stop Tape
					; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
					;
					; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above
					; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
					;
					; 7z Support:
					; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's
					; fine to enable 7z to non-arcade systems.
					;
					; Custom Configuration Files:
					; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
					; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
					; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
					; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
					;
					; Ini Files:
					; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from
					; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
					;- mame.ini
					;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
					;- debug.ini (if the debugger is enabled)
					;- <parent>.ini (for clones only, may be called recursively)
					;- <gamename>.ini
					;- vertical.ini (for games with vertical monitor orientation)
					;- horizont.ini (for games with horizontal monitor orientation)
					;- vector.ini (for vector games only)
					;- <driver>.ini (based on the source filename of the driver)
					;
					; The settings in the later ini's override those in the earlier ini's.
					;
					; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due
					; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
					;
					; Bally Astrocade:
					; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
					; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
					; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
					;
					; GCE Vectrex:
					; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
					; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
					;
					; Jupiter Ace:
					; Set mame to 48k ram
					;
					; Magnavox Odyssey 2:
					; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
					; Use the systemName ini file in the folder with this module for this, example:
					; [Moto-Crash (France)]
					; Bios=videopac
					;
					; RCA Studio 2:
					; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
					; The game screen will be black until you do.
					;
					; Texas Instruments TI 99/4A:
					; This system requires full keyboard emulation to work properly
					; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
					; You can check how to convert split cart dumps to RPK here:
					; http://www.ninerpedia.org/index.php/MESS_multicart_system
					; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
					; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start
					; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
					;
					; Bezels:
					; Module settings control whether RocketLauncher or MAME bezels are shown
					; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
					; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
					;
					; ServoStik:
					; The module will automatically control any connected ServoStiks found on the system.
					; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
					;
					; Per game controller types:
					; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to
					; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
					; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices
					; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
					; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
					; #
					; # SLOT DEVICES
					; #
					; joyport1     wheel
					; joyport2     wheel
					; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would
					; set Parameters=-joyport1 joy -joyport2 joy
					; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set
					; Parameters=-joyport1 wheel -joyport2 wheel
					;
					; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
					; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices,
					; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
					;
					; Linking/NetPlay:
					; The module will automatically set correct network ports for linked games.
					; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
					; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
					; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
					; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
					; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
					; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
					; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
					; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
					; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
					;
					; NVRAM Automation for linked games:
					; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
					; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
					; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
					; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
					;
					; Additional Link info that may be of some importance:
					; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
					; One Board sends about 20 KByte/s.
					; So bandwidth CLIENTSIDE is like...
					; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
					; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
					; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
					; etc.
					; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
					; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()

					primaryExe := new Emulator(emuPath . "\" . executable)					; instantiate emulator executable object
					emuPrimaryWindow := new Window(new WindowTitle(,"MAME"))	; instantiate primary emulator window object
					emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass"))
					emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))
					emuDebugWindow := new Window(new WindowTitle(,"MAMEDebugWindow"))
					emuOutputWindow := new Window(new WindowTitle(,"MAMEOutput"))

					; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
					mTypeVar := "
						( LTrim
						Aamber Pegasus|pegasus
						Acorn Electron|electron
						Amstrad CPC|cpc664
						Amstrad GX4000|gx4000
						APF Imagination Machine|apfimag
						Apple II|apple2ep
						Apple IIGS|apple2gs
						Applied Technology MicroBee|mbeeic
						Atari 8-Bit|a800
						Atari 2600|a2600
						Atari 5200|a5200
						Atari 7800|a7800
						Atari Jaguar|jaguar
						Atari Lynx|lynx
						Bally Astrocade|astrocde
						Bandai Super Vision 8000|sv8000
						Bandai WonderSwan|wswan
						Bandai WonderSwan Color|wscolor
						Bit Corporation Gamate|gamate
						Camputers Lynx|lynx128k
						Casio PV-1000|pv1000
						Casio PV-2000|pv2000
						Coleco ADAM|adam
						ColecoVision|coleco
						Commodore 64|c64
						Commodore MAX Machine|vic10
						Creatronic Mega Duck|megaduck
						EACA EG2000 Colour Genie|cgenie
						Emerson Arcadia 2001|arcadia
						Entex Adventure Vision|advision
						Epoch Game Pocket Computer|gamepock
						Epoch Super Cassette Vision|scv
						Exidy Sorcerer|sorcerer
						Fairchild Channel F|channelf
						Fujitsu FM-7|fmnew7
						Fujitsu FM Towns|fmtowns
						Fujitsu FM Towns Marty|fmtmarty
						Funtech Super Acan|supracan
						GamePark 32|gp32
						GCE Vectrex|vectrex
						Hartung Game Master|gmaster
						Interton VC 4000|vc4000
						JungleTac Sport Vii|vii
						Jupiter Ace|jupace
						Magnavox Odyssey 2|odyssey2
						Matra & Hachette Alice|alice32
						Mattel Aquarius|aquarius
						Mattel Intellivision|intv
						MGT Sam Coupe|samcoupe
						Milton Bradley MicroVision|microvsn
						NEC PC-8801|pc8801
						NEC PC Engine|pce
						NEC PC Engine-CD|pce
						NEC SuperGrafx|sgx
						NEC TurboGrafx-16|tg16
						NEC TurboGrafx-CD|tg16
						Nintendo 64|n64
						Nintendo 64DD|n64dd
						Nintendo Entertainment System|nes
						Nintendo Famicom|famicom
						Nintendo Famicom Disk System|fds
						Nintendo Game Boy|gameboy
						Nintendo Game Boy Advance|gba
						Nintendo Game Boy Color|gbcolor
						Nintendo Pokemon Mini|pokemini
						Nintendo Satellaview|snes
						Nintendo Super Famicom|snes
						Nintendo Super Game Boy|supergb
						Nintendo Virtual Boy|vboy
						Othello Multivision|omv1000
						Philips CD-i|cdimono1
						Philips Videopac Plus G7400|g7400
						Philips VG 5000|vg5k
						RCA Studio II|studio2
						Sega 32X|32x
						Sega CD|segacd
						Sega Game Gear|gamegear
						Sega Genesis|genesis
						Sega Master System|sms
						Sega Mega Drive|megadriv
						Sega Pico|pico
						Sega Saturn|saturn
						Sega SC-3000|sc3000
						Sega SG-1000|sg1000
						Sega VMU|svmu
						Sharp X1|x1turbo40
						Sinclair ZX81|zx81
						SNK Neo Geo AES|aes
						SNK Neo Geo CD|neocdz
						SNK Neo Geo Pocket|ngp
						SNK Neo Geo Pocket Color|ngpc
						Sony PlayStation|psx
						Sony PocketStation|pockstat
						Sord M5|m5
						Soundic Victory MPT-02|mpt02
						Super Nintendo Entertainment System|snes
						Tandy TRS-80 Color Computer|coco3
						Texas Instruments TI 99-4A|ti99_4a
						Thomson MO5|mo5
						Tiger Game.com|gamecom
						Tomy Tutor|tutor
						VTech CreatiVision|crvision
						VTech Socrates|socrates
						Watara Supervision|svision
						)"
					mType := Object()
					Loop, Parse, mTypeVar, `n, `r
					{
						obj := {}
						Loop, Parse, A_LoopField, |
							If (A_Index = 1)
								obj.System := A_LoopField
							Else	; 2
								obj.mameID := A_LoopField
						mType.Insert(obj["System"], obj)
					}
					RLLog.Debug("Module - Finished building the " . MEmu . " object")
					; For easier use throughout the module
					mameSystem := mType[systemName].System
					mameID := mType[systemName].mameID

					If !mameSystem {
						If (!ArrayUtils.ArrayContains(MSystem,systemName)) {
							RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
						} Else {
							RLLog.Debug("Module - Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
						}
						mameSystem := systemName
						mameID := "MAME"
					}

					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)		; Set fullscreen mode
					legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false",,1)
					mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
					Videomode := moduleIni.Read("Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
					pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,,1)	; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
					bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false",,1)
					hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false",,1)
					glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false",,1)
					bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout",,1)	; "layout" or "normal"
					verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none",,1)
					cheatMode := moduleIni.Read("Settings", "CheatMode","false",,1)
					cheatModeKey := moduleIni.Read("Settings", "CheatModeKey",,,1)	; user defined key to be held down before launching a mame rom.
					UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false",,1)
					sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters",,,1)
					sysParams := moduleIni.Read(mameSystem, "Parameters",,,1)
					romParams := moduleIni.Read(romName, "Parameters", sysParams,,1)
					mameRomName := moduleIni.Read(romName, "MameRomName",,,1)
					autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false",,1)
					volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume",,,1)
					Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true",,1)
					Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false",,1)
					Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true",,1)
					Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true",,1)
					Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false",,1)
					Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false",,1)
					inipath := moduleIni.Read(mameSystem, "IniPath",,,1)
					hashpath := moduleIni.Read(mameSystem, "HashPath",,,1)
					UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true",,1)
					ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe",,1)
					CtrlRemapFile := new File(ControllerRemapPath)
					ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\",,1)
					MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr",,1)

					mameBiosPath := GetFullName(mameBiosPath)

					; Loop, 8
						; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color",,,1)

					enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false",,1)
					networkSession := ""
					If (enableLinkPlay != "false") {
						RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName)
						getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false",,1)
						myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"	; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
						networkPlayers := enableLinkPlay	; Max amount of networkable players
						localLink := 1	; Tell Multiplayer menu to enable menu option for local linking

						enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true",,1)
						maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
						splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
						splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
						localPort := moduleIni.Read("Link/Network", "Local_Port","15111",,1)

						defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,,1)
						defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111",,1)
						lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,,1)	; also known as the Remote IP in mame. Does not need to be on the ISD
						lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,,1)	; also known as the Remote Port in mame. Does not need to be on the ISD

						MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")

						;MultiPlayer Menu Result
						; If !(networkType)
							; MsgBox, % "Single Player Game"
						; Else If (networkType="localLink")
							; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
						; Else If (networkType="server")
							; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup
						; Else If (networkType="client")
							; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup

						If networkSession {
							RLLog.Info("Module - Using a Network for " . romName)
							multiPlayerObj := Object()	; initialize object to store the multiplayer options
							If (networkType="localLink") {
								RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
								linkEnabledGame := 1
								If networkPlayers > 1
								{	RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
									fullscreen := "false"	; must turn off fullscreen if running multiple MAMEs on the same machine
									Loop % networkPlayers {
										multiPlayerObj[A_Index,"Player"] := A_Index
										multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
										multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
										If (A_Index = 1) {	; Player 1
											initialLocalPort := localPort	; must be stored for last player
											multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
										} Else {	; Players 2+
											multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
											localPort++
											multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
											multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)	; must set remote port to first port on last player
										}

										; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
									}
								} Else
									RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
							} Else If (networkType = "client") {
								RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.")
								moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
								moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
								linkType := "Slave"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							} Else {	; server
								RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
								moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
								moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
								linkType := "Master"
								networkPlayers := 1
								multiPlayerObj[1,"Player"] := 1
								multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
								multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
								multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
								multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
								multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
								multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
							}
							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
						} Else {
							RLLog.Info("Module - User chose Single Player mode for this session")
						}
					}

					FadeInStart()

					If inipath
						inipath := AbsoluteFromRelative(EmuPath, inipath)
					If hashpath
						hashpath := AbsoluteFromRelative(EmuPath, hashpath)

					artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
					useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
					useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
					useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
					useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
					useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
					autosave := If autosave = "true"  ? " -autosave" : ""
					volume := If volume != ""  ? " -volume " . volume : ""
					inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
					hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""

					If (verticalRotationMode = "none")
						verticalRotationMode := ""

					; Process mame's ListXML for certain features
					If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") {
						ListXMLObject := Object()
						ListXMLObject := ListXMLInfo(If mameID = "MAME" ? (If mameRomName ? mameRomName : romName) :  mameID) ;For non-Arcade systems we cannot use romName for listxml

						Angle := ListXMLObject["Angle"].Value
						If (bezelEnabled = "true") {
							If (networkPlayers > 1) {
								useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
								BezelStart(networkPlayers)
							} Else {
								If (bezelMode = "layout"){
									BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
								} Else { ;bezel mode = normal
									useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
									BezelStart(,,Angle)
								}
							}
						}
						If (servoStikEnabled = "auto") {
							ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)	; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
						}
						If (verticalRotationMode && Angle) {
							RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
							If (verticalRotationMode = "original")
								verticalRotationMode := " -norotate"
							Else If (verticalRotationMode = "right")
								verticalRotationMode := " -ror"
							Else If (verticalRotationMode = "left")
								verticalRotationMode := " -rol"
							Else
								verticalRotationMode := ""
						}
						Else
							verticalRotationMode := ""

						;Controller Remap
						If (UseControllerRemap = "true") {
							RLLog.Info("Controller Remap: Start")
							romProfileName := (mameRomName ? mameRomName : romName)
							romParentName  := ListXMLObject["Parent"].Value

							If ControllerRemapPath
								ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath)
							If ControllerRemapConfigPath
								ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath)
							If MAMECtrlrPath
								MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath)

							ctrlrPath := ""
							RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath)

							;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default
							If (FileExist(ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")) {
								RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")
								ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
							}
							else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) {
								RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\" .  systemName . "\" . romParentName . ".cfg")
							}
							else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) {
								RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\" . systemName . "\_Default.cfg")
							}
							else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) {
								RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg")
								ctrlrPath := new File(ControllerRemapConfigPath  . "\_Default.cfg")
							}

							; Is there a controller file?
							if (ctrlrPath) {
								ctrlrFile :=  " -ctrlr RocketLauncher"

								;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file
								if(mameID != "MAME") {
									ctrlrPath.Read()
									rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg")
									rocketLauncherCfgFile.Delete()
									rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>"))
								}
								else {
									ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1)
								}

								RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""")
								ControllerRemapProcess := new Process(ControllerRemapPath)
								ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide")
							}
							else {
								RLLog.Info("Controller Remap: No Controller config file found.")
							}
							RLLog.Info("Controller Remap: End")
						}
					}

					winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
					fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"

					hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1)
					7z(romPath, romName, romExtension, sevenZExtractPath)

					; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
					exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|")
					Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
						A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
					If ProductVersion
						MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2)
					RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)

					If (videomode = "opengl") {
						hlsl := " -nohlsl_enable"
						If (MAMEVersion > 159)
							glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
						Else
							glsl := ""
					} Else {
						hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
						If (MAMEVersion > 159)
							glsl := If videomode = "ini" ? "" : " -nogl_glsl"
						Else
							glsl := ""

						If (videomode = "ini")
							videomode := ""
					}
					videomode := If (Videomode != "" ) ? " -video " . videomode : ""

					param1 := " -cart """ . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
					If (romExtension = ".txt")	; This can be applied to all systems
						param1 := ""

					If (mameID = "apfimag")	; APF Imagination Machine
						If (romExtension != ".tap")
							mameID := "apfm1000"	; cart games for APF Imagination Machine require a different bios to be loaded

					If (UseSoftwareList != "true")
					{	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
						If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664|mo5")	; these systems will use an ini to store game specific settings
						{
							If !SystemModuleIni.Exist()
								SystemModuleIni.Append()	; create a blank file if it does not exist

							If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
							{
								ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System",,1)
								ExpansionCartLocation := GetFullName(ExpansionCartLocation)
								CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,,1)

								ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
								Command := moduleIni.Read(romName, "Command",,,1)

								; Now set the parameters to send to MAME
								If (romExtension = ".dsk")	; Expansion Disk
								{
									; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
									param1 := " -nat -gromport single -cart1"
									param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
									param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
									param4 := " -flop1"
									param5 := " """ . romPath . "\" . romName . romExtension . """"
									If StringUtils.Contains(romName, "\(Disk")
									{
										TimerUtils.Sleep(50)
										If (romTable.MaxIndex() = 2)
										{
											param4 := " -flop1 " . " """ . romTable[1,1] . """"
											param5 := " -flop2 " . " """ . romTable[2,1] . """"
										}
									}
								} Else If (romExtension = ".rpk")	; Cart Game (RPK Format)
									param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
								param6 := " -ui_active" ;Enable partial keyboard mode at startup
							} Else If (mameID = "aes")	; SNK Neo Geo AES
							{	biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
								param1 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
								param2 := " -cart " . romName
							}Else If (mameID = "apple2gs")	; Apple IIGS
							{	externalOS := moduleIni.Read(romName, "External_OS","false",,1)
								2gsSystemFile := "System6.2mg"	;For games without OS included, always force this name and error out if not found
								multipartTable := CreateRomTable(multipartTable)

								If (externalOS = "true")
								{	CheckFile(romPath . "\" . 2gsSystemFile)
									param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
								} Else {
									param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
									If (multipartTable.MaxIndex() > 1)
										param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
								}
								param5 := " -ui_active" ;Enable partial keyboard mode at startup
							}Else If (mameID = "electron") ; Acorn Electron
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.ssd|\.bbc\|\.img|\.dsd|\.adf|\.ads|\.adm|\.adl")
								{
									mediaDeviceType := "flop"
									autoBootMethod	:= " -autoboot_command ""*mount 0\n\n\n\n\nch.""""run""""""\n"""""
								}
								Else If StringUtils.Contains(romExtension,"\.bin|\.rom")
									mediaDeviceType := "cart"
								Else
								{
									mediaDeviceType := "cass"
									autoBootMethod	:= " -autoboot_command ""*tape\nchain""""""""""""\n"""
								}
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . autoBootMethod . AutoBootDelay . ""
							}Else If (mameID = "sc3000") ; Sega SC-3000
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc")
									mediaDeviceType := "cart"
								Else	; any other format
									mediaDeviceType := "cass"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If (mameID = "c64") ; Commodore 64
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay
								If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
									mediaDeviceType := "flop1"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
									mediaDeviceType := "cass1"
								Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt")
									mediaDeviceType := "cart1"
								Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64")
									mediaDeviceType := "quik1"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
							}Else If mameID = mbeeic ; Applied Technology MicroBee
							{	microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic",,1)
								If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56")
									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
								Else If (microbeeModel != "mbeeic")
									mameID := microbeeModel
								If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee")
									mediaDeviceType := "quik1"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
									mediaDeviceType := "cass"
								Else If StringUtils.Contains(romExtension,"\.rom")
									mediaDeviceType := "cart"
								Else If StringUtils.Contains(romExtension,"\.dsk")
									mediaDeviceType := "flop1"
								Else	; .bin format
									mediaDeviceType := "quik2"
								param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
							}Else If (mameID = "odyssey2")	; Magnavox Odyssey 2
							{
								VoiceModule := moduleIni.Read(romname, "VoiceModule","false","",1)
								If (VoiceModule = "true")
									param1 := " -cart1 voice -cart2 """ . romPath . "\" . romName . romExtension . """"
								param2 := " -ui_active" ;Enable partial keyboard mode at startup

								If romName not contains (USA
									mameID := "videopac"
							}Else If (mameID = "astrocde") ; Bally Astrocade
							{
								BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)	; Blue RAM Basic rom
								RequiresReset := moduleIni.Read(romname, "RequiresReset","false",,1)	; Check if game requires a reset

								BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom)
								If (romExtension = ".script") {
									; Will require blue ram basic
									If !BlueRAMBasicRomPath.Exist() {
										; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
										StringUtils.SplitPath(romPath,,romBasePath)	; grab path one level up
										BlueRAMBasicRomPath.__Delete()
										BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom)
										BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
									}

									ScriptFile := new File(romPath . "\" . romName . romExtension)
									param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """"

									; Replace rompath variable in script
									ScriptFile.Read()
									ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all")

									; Create cmd file to send to MESS
									RomCMDFile := new File(romPath . "\" . romName . ".cmd")
									RomCMDFile.Delete()
									RomCMDFile.Append(ScriptFile.Text)
									param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """"

									closeDebugWindow := "true"
								}
							}Else If (mameID = "samcoupe")	; MGT Sam Coupe
							{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
							}Else If (mameID = "vic10")	; Commodore MAX Machine
							{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.e0|\.80")
									param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.wav|\.tap|\.fd")
									param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00")
								{
									mediaDeviceType := "quik"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
								}
							}Else If (mameID = "mo5")	; Thomson MO5
							{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.bin|\.m5|\.rom")
									param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
								Else If StringUtils.Contains(romExtension,"\.wav|\.k5|\.k7")
									param1 := " -cass """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN \""\""\n""" . AutoBootDelay . ""
								Else If StringUtils.Contains(romExtension,"\.fd|\.dsk|\.d77|\.d88")
									param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""DOS\nLOAD\n""" . AutoBootDelay . ""
							}Else If (mameID = "cpc664")	; Amstrad CPC
							{	LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk",,1)	; Read command from config.
								LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
								AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
								AutoBootDelay := " -autoboot_delay " . AutoBootDelay

								If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
									mediaDeviceType := "flop1"
									param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
							}

							;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
							iniBios := moduleIni.Read(romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
							If (iniBios != "")
								mameID := iniBios	; need to change the bios name for some games
						}

						; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
						If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))	; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
						{	If !StringUtils.Contains(romExtension,"\.chd|\.cue")
								ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
							If (mameSystem = "NEC TurboGrafx-CD") {		; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
								tgcdBios := moduleIni.Read("Settings", "TGCDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce",,1)
								tgcdBios := GetFullName(tgcdBios)
								tgcdBios := CheckFile(tgcdBios)
								param2 := " -cart " . """" . tgcdBios . """"
							} Else If (mameSystem = "NEC PC Engine-CD") {		; NEC PC Engine-CD needs an additional bios mounted as a cart to run
								pcecdBios := moduleIni.Read("Settings", "PCECDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce",,1)
								pcecdBios := GetFullName(pcecdBios)
								pcecdBios := CheckFile(pcecdBios)
								param2 := " -cart " . """" . pcecdBios . """"
							} Else If (mameID = "psx") {		; Sony PlayStation
								mameID := "psu"		; changing mameID sent to MAME to use the USA bios
								; SelectMemCard()	; future function to swap around memcards
								; Usage: mc1 "J:\MAME\software\psu\card1.mc"
							} If (mameSystem = "Sega CD") {	;
								If StringUtils.InStr(romName,"(Jap")	; Mega CD Japanese v2
									mameID := "megacd2j"
								Else If StringUtils.InStr(romName,"(Euro")	; Mega CD European (PAL)
									mameID := "megacd"
							}
							param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gamecom")	; Tiger Game.com
						{	If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "genesis")	; Sega Genesis
						{	If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL"))	; if rom is from europe, tell MAME to boot a Mega Drive instead
								mameID := "megadriv"
						}Else If (mameID = "megadriv")	; Sega Mega Drive
						{	If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC"))	; if rom is from America, tell MAME to boot a Genesis instead
								mameID := "genesis"
						}Else If (mameID = "vii") ; JungleTac Sport Vii
						{   If (romName = "Built-In Games (China)")	;  Has some built-in games, gotta launch just BIOS for it.
								param1 := ""
						}Else If (mameID = "alice32") ; Matra & Hachette Alice
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pockstat")	; Sony PocketStation
						{	If (romExtension != ".gme")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "coco3")	; Tandy TRS-80 Color Computer
						{   If (romExtension != ".txt")
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "zx81")		; Sinclair ZX81
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "lynx128k")	; Camputers Lynx
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vg5k")		; Philips VG 5000
						{   If (romExtension != ".txt")
								param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "sorcerer")	; Exidy Sorcerer
						{	If (romExtension = ".snp")	; Snapshot file
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
							Else If (romExtension = ".bin")
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (messID = "jupace") 	; jupiter ace
						{	If (romExtension = ".ace")
								param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "a800" || mameID = "fds")	; Atari 8-Bit, Nintendo Famicom Disk System
						{	If (romExtension != ".txt")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "vectrex")	; GCE Vectrex
						{	If (romName = "Mine Storm (World)")		; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
								param1 := ""
						}Else If (mameID = "apfm1000")	; APF Imagination Machine/APF M1000
						{	If (romName = "Rocket Patrol (USA)")	; Rocket Patrol is built into the APF M1000 ROM.
								param1 := ""
						}Else If (mameID = "adam")		; Coleco ADAM
							param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"	;  Decide if tape, disk, or cart game
						Else If (mameID = "pegasus")	; Aamber Pegasus
						{   If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "gp32")	; GamePark 32
						{   If (romExtension != ".txt")
								param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "svmu")	; Sega VMU
						{
							param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "x1turbo40")	; Sharp X1
						{   If StringUtils.Contains(romExtension,"\.bin|\.rom")
								param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "pc8801")	; NEC PC-8801
						{   If (romExtension = ".d88")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "fmnew7")	; Fujitsu FM-7
						{   If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav|\.t77")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "apple2ep")	; Apple II
						{	If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
								param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
							Else If StringUtils.Contains(romExtension,"\.wav")
								param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
						}Else If (mameID = "n64dd")		; Nintendo 64DD
						{
							N64RomFile := new FIle(romPath . "\" . romName . ".n64")
							If N64RomFile.Exist()
								param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """"
							Else
								param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
						}Else If StringUtils.Contains(mameID,"studio2|mpt02")		; RCA Studio 2
						{
							If (romExtension != ".txt")
								param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
							Else {
								If StringUtils.Contains(romName,"Doodle")
									button2 := "A 1"	; Press 1 on P1 controller
								If StringUtils.Contains(romName,"Patterns")
									button2 := "A 2"	; Press 2 on P1 controller
								If StringUtils.Contains(romName,"Bowling")
									button2 := "A 3"	; Press 3 on P1 controller
								If StringUtils.Contains(romName,"Freeway")
									button2 := "A 4"	; Press 4 on P1 controller
								If StringUtils.Contains(romName,"Addition")
									button2 := "A 5"	; Press 5 on P1 controller
							}

							; Generate a lua script to press the Clear button so games will start
							ScriptFileName := GeneratePressButtonScript("Clear",button2)
							bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
						}Else If (mameID = "fmtowns" || mameID = "fmtmarty")	; Fujitsu FM Towns
						{
							If StringUtils.Contains(romExtension,"\.chd|\.cue")
								mediaDeviceType := "cdrm"
							Else
								mediaDeviceType := "flop1"

							param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
						}
					} Else {	; Use Software List
						hashname := mameID
						param1 := " """ . romName . """" ; param1 used for launching from software lists

						If (mameID = "aes")	; SNK Neo Geo AES
						{	hashname := "neogeo"
							biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
							param2 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
						}
						CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
					}

					If (mameID = "vectrex") {	; GCE Vectrex
						VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png")
						param2 := " -view "  . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
					}

					sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
					romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one

					mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1)	; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
					mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"	; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME

					If StringUtils.InStr(romParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
					If StringUtils.InStr(sysStaticParams,"-rompath")
						ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")

					; use a custom rom name, not the one from the db
					If mameRomName {
						MameRomOriginalFile := new File(romPath . "\" . romName . romExtension)
						MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension)
						errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath)	; rename rom to match what mame needs
						originalRomName := romName	; store romName from database so we know what to rename it back to later
						romName := mameRomName
						If errLvl
							ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
						Else	; if rename was successful, set var so we know to move it back later
							fileRenamed := 1
					}

					; use a custom cfg file if it exists and append it to param1
					CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName)
					If CustomCFGPath.Exist()
						param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1

					If (bilinearFilter = "true")
						bilinearEnabled := " -filter"
					Else
						bilinearEnabled := " -nofilter"

					If (cheatMode = "true") {
						CheatZipFile := new File(emuPath . "\cheat.zip")
						Cheat7zFile := new File(emuPath . "\cheat.7z")
						If (!CheatZipFile.Exist() && !Cheat7zFile.Exist())
							RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
						Else {
							RLLog.Info("Module - Cheat file found in " . emuPath)
							If cheatModeKey	; if user wants to use a key to enable CheatMode
								cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""	; only enables cheatMode when key is held down on launch
							Else	; no cheat mode key defined
								cheatEnabled := " -cheat"
						}
					}

					If (RequiresReset = "true")
					{	; Generate a lua script to send a system soft reset
						ScriptFileName := GenerateSoftResetScript()
						bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
					}

					HideAppStart(hideEmuObj,hideEmu)



					If (legacyMode = "true")
					{	RLLog.Info("Module - Running MAME in legacy Mode")
						errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,,,,1)	; wrap quotes around exe
					} Else {
						RLLog.Info("Module - Running MAME in non-legacy mode")
						; If (networkPlayers = 1 || !linkEnabledGame) {
						If !networkSession {
							RLLog.Info("Module - SinglePlayer session")
							errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :  mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
						} Else { ; multiplayer game run
							RLLog.Info("Module - Network/MultiPlayer session")
							BuildNVRAMObject()	; build nvram object
							;screen positions
							screenPos := []
							screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
							If (networkType="localLink")
								globalInputs := " -global_inputs"		; tell mame to accept inputs when its window is not focused
							Loop % networkPlayers
							{
								currentPlayer := A_Index
								; Update NVRAM setting(s)
								If (enableNVRAMAutomation = "true") {
									If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {	; If nvram settings exist for this game
										NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1])
										If NVRamFile%currentPlayer%.Exist() {
											RLLog.Info("Module - Checking nvram file(s) for required changes")
											If (networkType = "localLink") {	; only local link is supported for now
												; Parse through each setting of each player and lookup the position to write new setting to the nvram file
												for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
													for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option
														HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])
												for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
													HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
											} Else If (networkType = "Server") {
												RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath)
												; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
												HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
											} Else If (networkType = "Client") {
												RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath)
												; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
												HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
											}
										} Else
											RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath)
									} Else
										RLLog.Info("Module - This rom does not contain an entry in the NVRAM object")
								}
								;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
								MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable)	; instantiate a new process for each player
								errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
								MameMultiPlayer%currentPlayer%Exe.Process("Exist")	; get PID
								MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle(,,,,MameMultiPlayer%currentPlayer%Exe.PID))
								MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput"	; ignore the mame debug window
								MameMultiPlayer%currentPlayer%Window.Wait()
							}

							Loop % networkPlayers
							{
								MameMultiPlayer%A_Index%Window.Get("ID")
								MameMultiPlayer%A_Index%Window.RemoveTitlebar()
								MameMultiPlayer%A_Index%Window.ToggleMenu()
								MameMultiPlayer%A_Index%Window.RemoveBorder()
								MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H)
								TimerUtils.Sleep(50)
							}
						}
					}

					If errLvl {
						If (errLvl = 1)
							Error := "Failed Validity"
						Else If(errLvl = 2)
							Error := "Missing Files"
						Else If(errLvl = 3)
							Error := "Fatal Error"
						Else If(errLvl = 4)
							Error := "Device Error"
						Else If(errLvl = 5)
							Error := "Game Does Not Exist"
						Else If(errLvl = 6)
							Error := "Invalid Config"
						Else If StringUtils.Contains(errLvl,"7|8|9")
							Error := "Identification Error"
						Else
							Error := "MAME Error"
						RLLog.Error("MAME Error - " . Error)
					}

					emuPrimaryWindow.Wait()
					emuPrimaryWindow.WaitActive()

					If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
					{
						KeyUtils.SendCommand("X",1000)	; To bypass the first screen
						If (Command)
							KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset)	; Send command affect it with an offset if needed
					}

					; Close the debugger window if exists
					If (closeDebugWindow = "true") {
						emuDebugWindow.Wait(2)
						emuDebugWindow.Close()
					}

					BezelDraw()
					HideAppEnd(hideEmuObj,hideEmu)

					If (networkPlayers = 1 || !linkEnabledGame) {
						emuPrimaryWindow.Show()	; Show the emulator
					} Else {
						Loop % networkPlayers
							MameMultiPlayer%A_Index%Window.Show()		; Show the emulator
						MameMultiPlayer1Window.Activate()		; Activate first player window so that first player can use keyboard instead of last player
					}

					FadeInExit()
					primaryExe.Process("WaitClose")
					7zCleanUp()
					BezelExit()

					If fileRenamed {	; Rename file back to alternate name for next launch
						errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath)	; Put original name back
						If errLvl	; If rename was successful, set var so we know to move it back later
							ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName)
					}

					FadeOutExit()
					ExitModule()


					ListXMLInfo(rom){	; Returns MAME info about parent rom, orientation angle, resolution
						Global emuFullPath,emuPath,RLLog
						ListXMLObject := Object()
						listXMLVarLog := ""
						ComSpecProcess := new Process(ComSpec)	; instantiate cmd.exe process
						ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1)	; Run from emu's folder
						TempBezelFile := new File(emuPath . "\tempBezel.txt")
						TempBezelFile.Read()
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
						StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent)
						StringUtils.RegExMatch(parent,"""" . ".*", parent)
						parent := StringUtils.TrimLeft(parent, 1)
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
						StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width)
						StringUtils.RegExMatch(width,"[0-9]+", width, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
						StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6")
						StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
						StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6")
						logVars := "Parent|Angle|Height|Width|Ways"
						Loop, Parse, logVars, |
						{
							currentobj := {}
							currentobj.Label := A_Loopfield
							currentobj.Value := %A_Loopfield%
							ListXMLObject.Insert(currentobj["Label"], currentobj)
							listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
						}
						RLLog.Info("Module - MAME ListXML values: " . listXMLLog)
						If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
							ListXMLObject["Angle"].Value := true
							RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode")
						}
						TempBezelFile.Delete()
						Return ListXMLObject
					}

					GenerateSoftResetScript(){	; Generates a lua script to send a soft reset to MAME
						Global emuPath

						SoftScriptFile := new File(emuPath . "\soft_reset.lua")
						ScriptFileName := emuPath . "\soft_reset.lua"
						SoftScriptFile.Delete()

						AppendTxt :="
						(
						-- This script will reset the machine
						local function reset_machine()
						  if resetcounter == nil then
							manager:machine():soft_reset();
							resetcounter = 1;
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  reset_machine();
						end
						)"
						SoftScriptFile.Append(AppendTxt)
						Return SoftScriptFile.FileFullPath
					}

					GeneratePressButtonScript(button1,button2=""){	; Generates a lua script to send a soft reset to MAME
						Global emuPath

						PressScriptFile := new File(emuPath . "\press_button.lua")
						PressScriptFile.Delete()
						If (button2) {
							button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);"
						}

						AppendTxt :="
						(
						local function press_button()
						  if resetcounter == nil then
							ioport[""" . button1 . """]:write(1);
							emu.wait(1);
							ioport[""" . button1 . """]:write(0);
							resetcounter = 1;" . button2str . "
						  end
						end
						if resetcounter == nil then
						  emu.wait(1);
						  press_button();
						end
						)"
						PressScriptFile.Append(AppendTxt)
						Return PressScriptFile.FileFullPath
					}

					BuildNVRAMObject() {
						Global nvramSettings,RLLog
						RLLog.Info("BuildNVRAMObject - Started")

						nvramSettings := {}

						nvramSettings["vr"] := {}
						nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}

						nvramSettings["vr"]["Player"] := {}
						nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
						nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}

						nvramSettings["vformula"] := {}
						nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}

						nvramSettings["vformula"]["Player"] := {}
						nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
						nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}

						RLLog.Info("BuildNVRAMObject - Ended")
					}

					BezelLabel:
						emuConsoleWindow.Set("Transparent",0)
					Return

					HaltEmu:
						If (pauseMethod = 1)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							emuPrimaryWindow.PostMessage("0x211",1)
						} Else If (pauseMethod = 2)
						{	disableSuspendEmu := "true"
							emuPrimaryWindow.PostMessage("0x211",1)
						} Else If (pauseMethod = 3)
						{	disableSuspendEmu := "true"
							disableRestoreEmu := "true"
							emuPrimaryWindow.PostMessage(0x0400+6,1)
						} Else If (pauseMethod = 4)
						{	disableSuspendEmu := "true"
							emuPrimaryWindow.PostMessage(0x0400+6,1)
						} Else If (pauseMethod = 5)
						{	disableSuspendEmu := "true"
							KeyUtils.Send("{P down}")
							TimerUtils.Sleep(1000)
							KeyUtils.Send("{P up} ")
						}
					Return
					RestoreEmu:
						If (pauseMethod = 1)
							emuPrimaryWindow.PostMessage("0x212",1)
						Else If (pauseMethod = 2)
							emuPrimaryWindow.PostMessage("0x212",1)
						Else If (pauseMethod = 3)
							emuPrimaryWindow.PostMessage(0x0400+6,0)
						Else If (pauseMethod = 4)
							emuPrimaryWindow.PostMessage(0x0400+6,0)
						Else If (pauseMethod = 5) {
							disableSuspendEmu := "true"
							KeyUtils.Send("{P down}")
							TimerUtils.Sleep(1000)
							KeyUtils.Send("{P up} ")
						}
						emuPrimaryWindow.Activate()
					Return

					CloseProcess:
						FadeOutStart()
						If (networkSession && networkPlayers > 1) {
							Loop % networkPlayers {
								MameMultiPlayer%A_Index%Window.Close()
								MameMultiPlayer%A_Index%Window.WaitClose()
							}
						} Else
							emuPrimaryWindow.Close()
					Return

15:31:19:820 | RL |      INFO  | +0     | BuildScript - Loaded Pause scripts
15:31:19:821 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
15:31:19:823 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
15:31:19:824 | RL |      INFO  | +0     | BuildScript - "D:\HyperspinMasterbuild\RocketLauncher\Lib\User Functions\Global.ahk" not found
15:31:19:826 | RL |      INFO  | +0     | BuildScript - "D:\HyperspinMasterbuild\RocketLauncher\Lib\User Functions\SNK Neo Geo MVS.ahk" not found
15:31:19:827 | RL |      INFO  | +0     | BuildScript - "D:\HyperspinMasterbuild\RocketLauncher\Lib\User Functions\Emulators\MAME.ahk" not found
15:31:19:829 | RL |      INFO  | +16    | BuildScript - "D:\HyperspinMasterbuild\RocketLauncher\Lib\User Functions\SNK Neo Geo MVS\Emulators\MAME.ahk" not found
15:31:19:830 | RL |      INFO  | +0     | BuildScript - "D:\HyperspinMasterbuild\RocketLauncher\Lib\User Functions\SNK Neo Geo MVS\2020bb.ahk" not found
15:31:19:832 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
15:31:19:833 | RL |      INFO  | +0     | Main - Module is built
15:31:19:835 | RL |      INFO  | +0     | CheckFile - Checking if D:\HyperspinMasterbuild\RocketLauncher\AutoHotkey.dll exists
15:31:19:843 | RL |      INFO  | +0     | Main - Hiding taskbar
15:31:19:845 | RL |     TRACE  | +15    | Window.__New - Created: "ahk_class Shell_TrayWnd"
15:31:19:846 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Button"
15:31:19:848 | RL |     TRACE  | +0     | Window.Hide - Hiding window "ahk_class Shell_TrayWnd"
15:31:19:954 | RL |     TRACE  | +110   | Window.Hide - Hiding window "ahk_class Button"
15:31:19:956 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
15:31:19:958 | RL |      INFO  | +0     | Main - Running module
15:31:20:241 | MD |      INFO  | +N/A   | Module initialized
15:31:20:242 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:20:244 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
15:31:20:245 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
15:31:20:247 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
15:31:20:248 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:31:20:249 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:20:266 | MD |     TRACE  | +31    | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in D:\HyperspinMasterbuild\RocketLauncher\Settings\SNK Neo Geo MVS\Games JoyIDs.ini under section [2020bb]
15:31:20:268 | MD |      INFO  | +0     | LoadPreferredControllers - Started
15:31:20:269 | MD |     TRACE  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = Generic   USB  Joystick
15:31:20:270 | MD |     TRACE  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
15:31:20:272 | MD |      INFO  | +0     | GetJoystickArray - Started
15:31:20:330 | MD |     TRACE  | +63    | GetJoystickArray - Joysticks Detected: 0000000000000000
15:31:20:332 | MD |      INFO  | +0     | GetJoystickArray - Ended
15:31:20:334 | MD |      INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
15:31:20:335 | MD |      INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
15:31:20:336 | MD |      INFO  | +0     | LoadPreferredControllers - Ended
15:31:20:338 | MD |      INFO  | +0     | CheckFile - Checking if D:\HyperspinMasterbuild\RocketLauncher\Utilities\JoytoKey\JoyToKey.exe exists
15:31:20:339 | MD |      INFO  | +0     | Keymapper - Loading joytokey
15:31:20:340 | MD |      INFO  | +0     | RunKeymapper - Started, using method "load"
15:31:20:342 | MD |      INFO  | +0     | GetJoystickArray - Started
15:31:20:360 | MD |     TRACE  | +31    | GetJoystickArray - Joysticks Detected: 0000000000000000
15:31:20:362 | MD |      INFO  | +0     | GetJoystickArray - Ended
15:31:20:364 | MD |     TRACE  | +0     | RunKeymapper - Found your keymapper application here: "D:\HyperspinMasterbuild\RocketLauncher\Utilities\JoytoKey\JoyToKey.exe"
15:31:20:366 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find joytokey profiles for each one
15:31:20:367 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\2020bb\2020bb|D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\MAME\MAME|D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\SNK Neo Geo MVS|D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\_Default\_Default
15:31:20:369 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\2020bb\2020bb.cfg
15:31:20:370 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\MAME\MAME.cfg
15:31:20:372 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\SNK Neo Geo MVS\SNK Neo Geo MVS.cfg
15:31:20:373 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
15:31:20:374 | MD |      INFO  | +0     | GetProfile - Loading Player 1 Profile -> D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
15:31:20:391 | MD |      INFO  | +31    | RunJoyToKey - Started
15:31:20:394 | MD |      INFO  | +0     | WinClose - Closing: JoyToKey ahk_class TMainForm
15:31:20:506 | MD |      INFO  | +109   | Process - WaitClose JoyToKey.exe 2
15:31:20:515 | MD |      INFO  | +0     | Run - Running: D:\HyperspinMasterbuild\RocketLauncher\Utilities\JoytoKey\JoyToKey.exe "D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg"
15:31:20:679 | MD |     DEBUG  | +172   | Run - "JoyToKey.exe "D:\HyperspinMasterbuild\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg"" Process ID: 28516
15:31:20:680 | MD |      INFO  | +0     | RunJoyToKey - Ended
15:31:20:682 | MD |      INFO  | +0     | RunKeymapper - Ended
15:31:20:684 | MD |     DEBUG  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
15:31:20:686 | MD |     DEBUG  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
15:31:20:687 | MD |     DEBUG  | +0     | fadeLyr3Animation: DefaultFadeAnimation
15:31:20:705 | MD |     DEBUG  | +32    | fadeLyr37zAnimation: DefaultFadeAnimation
15:31:20:707 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:20:708 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~9 not in TableKeyGroups ~Esc,
15:31:20:710 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
15:31:20:711 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
15:31:20:713 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~9" to call label: "TogglePauseMenuStatus"
15:31:20:715 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:20:717 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:20:718 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~9,
15:31:20:738 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 1 check
15:31:20:740 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
15:31:20:741 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot"
15:31:20:742 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:20:744 | MD |     TRACE  | +0     | CustomFunction.Init - Starting
15:31:20:745 | MD |     TRACE  | +0     | CustomFunction.Init - Ending
15:31:20:746 | MD |      INFO  | +0     | StartModule - Started
15:31:20:748 | MD |      INFO  | +0     | StartModule - MEmu: MAME
					MEmuV: v0.166
					MURL: http://www.mame.net/
					MAuthor: djvj|faahrev|brolly|Tomkun
					MVersion: 2.3.10
					MCRC: 2C606685
					iCRC: 8566ED91
					MID: 635746812784197028
					MSystem: AAE|Aamber Pegasus|Acorn Electron|Amstrad CPC|Amstrad GX4000|APF Imagination Machine|Apple II|Apple IIGS|Applied Technology MicroBee|Arcade|Arcade Classics|Atari 8-Bit|Atari 2600|Atari 5200|Atari 7800|Atari Classics|Atari Jaguar|Atari Lynx|Bally Astrocade|Bandai Super Vision 8000|Bandai WonderSwan|Bandai WonderSwan Color|Bit Corporation Gamate|Camputers Lynx|Capcom|Capcom Classics|Capcom Play System|Capcom Play System II|Capcom Play System III|Casio PV-1000|Casio PV-2000|Cave|Coleco ADAM|ColecoVision|Commodore 64|Commodore MAX Machine|Creatronic Mega Duck|Data East Classics|EACA EG2000 Colour Genie|Emerson Arcadia 2001|Entex Adventure Vision|Epoch Game Pocket Computer|Epoch Super Cassette Vision|Exidy Sorcerer|Fairchild Channel F|Fujitsu FM-7|Fujitsu FM Towns|Fujitsu FM Towns Marty|Funtech Super Acan|GamePark 32|GCE Vectrex|Hartung Game Master|HBMAME|Interton VC 4000|Irem Classics|JungleTac Sport Vii|Jupiter Ace|Konami Classics|LaserDisc|Magnavox Odyssey 2|MAME|Matra & Hachette Alice|Mattel Aquarius|Mattel Intellivision|MGT Sam Coupe|Midway Classics|Milton Bradley MicroVision|Namco Classics|Namco System 22|NEC PC-8801|NEC PC Engine|NEC PC Engine-CD|NEC SuperGrafx|NEC TurboGrafx-16|NEC TurboGrafx-CD|Nintendo 64|Nintendo 64DD|Nintendo Arcade Systems|Nintendo Classics|Nintendo Entertainment System|Nintendo Famicom|Nintendo Famicom Disk System|Nintendo Game Boy|Nintendo Game Boy Advance|Nintendo Game Boy Color|Nintendo Pokemon Mini|Nintendo Satellaview|Nintendo Super Famicom|Nintendo Super Game Boy|Nintendo Virtual Boy|Othello Multivision|PacMAME|Philips CD-i|Philips VG 5000|Philips Videopac Plus G7400|RCA Studio II|Sega 32X|Sega CD|Sega Classics|Sega Game Gear|Sega Genesis|Sega Master System|Sega Mega Drive|Sega Model 1|Sega Pico|Sega Saturn|Sega SC-3000|Sega SG-1000|Sega ST-V|Sega VMU|Sharp X1|Sinclair ZX81|SNK Classics|SNK Neo Geo|SNK Neo Geo AES|SNK Neo Geo AES|SNK Neo Geo CD|SNK Neo Geo MVS|SNK Neo Geo Pocket|SNK Neo Geo Pocket Color|Sony PlayStation|Sony PocketStation|Sord M5|Soundic Victory MPT-02|Super Nintendo Entertainment System|Taito Classics|Tandy TRS-80 Color Computer|Texas Instruments TI 99-4A|Thomson MO5|Tiger Game.com|Tomy Tutor|VTech CreatiVision|VTech Socrates|Watara Supervision|Williams Classics
15:31:20:749 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "SNK Neo Geo MVS"
15:31:20:750 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
15:31:20:767 | MD |     DEBUG  | +31    | LocaleUtils.i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English"
15:31:20:770 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
15:31:20:771 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
15:31:20:774 | MD |     DEBUG  | +0     | LocaleUtils.i18n - Section "English_United_States" & key "dialog.start" not found, trying section "English"
15:31:20:776 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
15:31:20:779 | MD |      INFO  | +0     | PluginInit - Started
15:31:20:780 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
15:31:20:781 | MD |      INFO  | +0     | CheckFile - Checking if D:\HyperspinMasterbuild\Hyperspin\Databases\SNK Neo Geo MVS\SNK Neo Geo MVS.xml exists
15:31:20:799 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Game Name" in the database!
15:31:20:800 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Name
15:31:20:801 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Name" with a value: "2020 Super Baseball (set 1)"
15:31:20:803 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Cloneof
15:31:20:804 | MD |     DEBUG  | +0     | BuildDatabaseTable - Could not find: Cloneof
15:31:20:805 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Publisher
15:31:20:806 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Publisher" with a value: "SNK / Pallas"
15:31:20:808 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Year
15:31:20:809 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1991"
15:31:20:810 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Genre
15:31:20:833 | MD |     DEBUG  | +32    | BuildDatabaseTable - Found "Genre" with a value: "Sports/Baseball"
15:31:20:834 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Rating
15:31:20:836 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Green (Suitable For All Ages)"
15:31:20:837 | MD |     TRACE  | +0     | PluginInit - GameInfo:
					GameInfo Label: Genre | GameInfo Value: Sports/Baseball
					GameInfo Label: Name | GameInfo Value: 2020 Super Baseball (set 1)
					GameInfo Label: Publisher | GameInfo Value: SNK / Pallas
					GameInfo Label: Rating | GameInfo Value: AAMA - Green (Suitable For All Ages)
					GameInfo Label: Year | GameInfo Value: 1991
15:31:20:838 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
15:31:20:840 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
15:31:20:841 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Wheel\2020bb.png
15:31:20:842 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: D:\HyperspinMasterbuild\Hyperspin\Media\Main Menu\Images\Wheel\SNK Neo Geo MVS.png
15:31:20:868 | MD |     DEBUG  | +31    | BuildAssetsTable - Media assets found:
					Asset Label: Game Logo | Asset Path1:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Wheel\2020bb.png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: System Logo | Asset Path1:  D:\HyperspinMasterbuild\Hyperspin\Media\Main Menu\Images\Wheel\SNK Neo Geo MVS.png | Asset Extension1:  png | Asset Type1:  system
15:31:20:869 | MD |      INFO  | +0     | BuildAssetsTable - Ended
15:31:20:871 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
15:31:20:872 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Artwork1: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Artwork1\2020bb.png
15:31:20:873 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Box Art: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Artwork2\2020bb.png
15:31:20:895 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Cartridge: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Artwork3\2020bb.png
15:31:20:897 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Flyers: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Artwork4\2020bb.png
15:31:20:898 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Letters: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters
15:31:20:933 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Other: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Other
15:31:20:937 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
					Asset Label: Box Art | Asset Path1:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Artwork2\2020bb.png | Asset Extension1:  png | Asset Type1:  game
					Asset Label: Letters | Asset Path1:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Letters | Asset Path2:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
					Asset Label: Letters | Asset Path3:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
					Asset Label: Letters | Asset Path4:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
					Asset Label: Letters | Asset Path5:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
					Asset Label: Letters | Asset Path6:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
					Asset Label: Letters | Asset Path7:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
					Asset Label: Letters | Asset Path8:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
					Asset Label: Letters | Asset Path9:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
					Asset Label: Letters | Asset Path10:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
					Asset Label: Letters | Asset Path11:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
					Asset Label: Letters | Asset Path12:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
					Asset Label: Letters | Asset Path13:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
					Asset Label: Letters | Asset Path14:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
					Asset Label: Letters | Asset Path15:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
					Asset Label: Letters | Asset Path16:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
					Asset Label: Letters | Asset Path17:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
					Asset Label: Letters | Asset Path18:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
					Asset Label: Letters | Asset Path19:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
					Asset Label: Letters | Asset Path20:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
					Asset Label: Letters | Asset Path21:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
					Asset Label: Letters | Asset Path22:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
					Asset Label: Letters | Asset Path23:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
					Asset Label: Letters | Asset Path24:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
					Asset Label: Letters | Asset Path25:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
					Asset Label: Letters | Asset Path26:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
					Asset Label: Letters | Asset Path27:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
					Asset Label: Letters | Asset Path28:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
					Asset Label: Letters | Asset Path29:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
					Asset Label: Letters | Asset Path30:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
					Asset Label: Letters | Asset Path31:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
					Asset Label: Letters | Asset Path32:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
					Asset Label: Letters | Asset Path33:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\Sample.png | Asset Extension33:  png | Asset Type33:  system
					Asset Label: Letters | Asset Path34:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\t.png | Asset Extension34:  png | Asset Type34:  system
					Asset Label: Letters | Asset Path35:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\u.png | Asset Extension35:  png | Asset Type35:  system
					Asset Label: Letters | Asset Path36:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\v.png | Asset Extension36:  png | Asset Type36:  system
					Asset Label: Letters | Asset Path37:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\w.png | Asset Extension37:  png | Asset Type37:  system
					Asset Label: Letters | Asset Path38:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\x.png | Asset Extension38:  png | Asset Type38:  system
					Asset Label: Letters | Asset Path39:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\y.png | Asset Extension39:  png | Asset Type39:  system
					Asset Label: Letters | Asset Path40:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Letters\z.png | Asset Extension40:  png | Asset Type40:  system
					Asset Label: Other | Asset Path1:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Other\NeoGeo CD.png | Asset Extension1:  png | Asset Type1:  system
					Asset Label: Other | Asset Path2:  D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Images\Other\Pointer.png | Asset Extension2:  png | Asset Type2:  system
15:31:20:954 | MD |      INFO  | +32    | BuildAssetsTable - Ended
15:31:20:956 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
15:31:20:957 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Video: D:\HyperspinMasterbuild\Hyperspin\Media\SNK Neo Geo MVS\Video\2020bb.*
15:31:20:959 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Video: D:\HyperspinMasterbuild\Hyperspin\Media\Main Menu\Video\SNK Neo Geo MVS.*
15:31:20:960 | MD |      INFO  | +0     | BuildAssetsTable - Ended
15:31:20:961 | MD |      INFO  | +0     | PluginInit - Ended
15:31:20:962 | MD |     DEBUG  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 2020bb
15:31:20:965 | MD |      INFO  | +0     | SystemCursor - Hiding mouse cursor
15:31:20:990 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
15:31:20:992 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~9,PrintScreen,
15:31:20:993 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
15:31:20:995 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
15:31:20:996 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
15:31:20:998 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:20:999 | MD |     TRACE  | +0     | Process.__New - Creating new process object for: "D:\HyperspinMasterbuild\Hyperspin\HyperSpin.exe"
15:31:20:017 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\Hyperspin\HyperSpin.exe"
15:31:21:022 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\RocketLauncher\Modules\MAME\SNK Neo Geo MVS\2020bb.ini"
15:31:21:026 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\RocketLauncher\Modules\MAME\SNK Neo Geo MVS.ini"
15:31:21:031 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\RocketLauncher\Modules\MAME\MAME.ini"
15:31:21:051 | MD |     TRACE  | +31    | File.Exist - This file exists: D:\HyperspinMasterbuild\RocketLauncher\Modules\MAME\MAME.ini
15:31:21:054 | MD |     DEBUG  | +0     | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "D:\HyperspinMasterbuild\RocketLauncher\Modules\MAME\MAME.ini"
15:31:21:061 | MD |      INFO  | +0     | StartModule - Ended
15:31:21:079 | MD |      INFO  | +32    | BezelGUI - Started
15:31:21:270 | MD |      INFO  | +187   | BezelGUI - Ended
15:31:21:272 | MD |     TRACE  | +0     | Emulator.__New - Creating new emulator object for: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe"
15:31:21:273 | MD |     TRACE  | +0     | Process.__New - Creating new process object for: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe"
15:31:21:274 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe"
15:31:21:279 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class MAME"
15:31:21:280 | MD |     TRACE  | +0     | Window.__New - Created: "Open ahk_class ConsoleWindowClass"
15:31:21:304 | MD |     TRACE  | +31    | Window.__New - Created: "ahk_class ConsoleWindowClass"
15:31:21:305 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class MAMEDebugWindow"
15:31:21:307 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class MAMEOutput"
15:31:21:308 | MD |     DEBUG  | +0     | Module - Finished building the MAME object
15:31:21:310 | MD |     DEBUG  | +0     | Module - Defaulting to MAME's Arcade mode for the remainder of this MAME module.
15:31:21:311 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: true
15:31:21:312 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - LegacyMode: No value for this key
15:31:21:335 | MD |      INFO  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - LegacyMode: true
15:31:21:336 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MAME_BIOS_Path: ..\Emulators\Mame 0.216 - 12-08-2019\roms
15:31:21:338 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Videomode: No value for this key
15:31:21:339 | MD |      INFO  | +0     | RIniFile.Read - Module - Videomode: d3d (DEFAULT)
15:31:21:341 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - PauseMethod: No value for this key
15:31:21:342 | MD |      INFO  | +0     | RIniFile.Read - Module - PauseMethod: 1 (DEFAULT)
15:31:21:343 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - BilinearFilter: No value for this key
15:31:21:367 | MD |      INFO  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - BilinearFilter: false
15:31:21:368 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - HLSL: No value for this key
15:31:21:370 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - HLSL: No value for this key
15:31:21:371 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HLSL: ini
15:31:21:373 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - GLSL: No value for this key
15:31:21:374 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - GLSL: No value for this key
15:31:21:398 | MD |      INFO  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - GLSL: ini
15:31:21:399 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - BezelMode: No value for this key
15:31:21:401 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - BezelMode: normal
15:31:21:402 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - VerticalRotationMode: No value for this key
15:31:21:403 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - VerticalRotationMode: No value for this key
15:31:21:405 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - VerticalRotationMode: No value for this key
15:31:21:406 | MD |      INFO  | +0     | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT)
15:31:21:423 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - CheatMode: No value for this key
15:31:21:425 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatMode: false (DEFAULT)
15:31:21:426 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - CheatModeKey: No value for this key
15:31:21:428 | MD |      INFO  | +0     | RIniFile.Read - Module - CheatModeKey: (NO VALUE)
15:31:21:429 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - UseSoftwareList: No value for this key
15:31:21:431 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - UseSoftwareList: No value for this key
15:31:21:433 | MD |      INFO  | +0     | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT)
15:31:21:435 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - StaticParameters: No value for this key
15:31:21:436 | MD |      INFO  | +0     | RIniFile.Read - Module - StaticParameters: (NO VALUE)
15:31:21:456 | MD |     TRACE  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Parameters: No value for this key
15:31:21:458 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
15:31:21:460 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Parameters: No value for this key
15:31:21:462 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
15:31:21:464 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - MameRomName: No value for this key
15:31:21:466 | MD |      INFO  | +0     | RIniFile.Read - Module - MameRomName: (NO VALUE)
15:31:21:467 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Autosave: No value for this key
15:31:21:490 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Autosave: No value for this key
15:31:21:492 | MD |      INFO  | +0     | RIniFile.Read - Module - Autosave: false (DEFAULT)
15:31:21:493 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Volume: No value for this key
15:31:21:495 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Volume: No value for this key
15:31:21:497 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Volume: No value for this key
15:31:21:499 | MD |      INFO  | +0     | RIniFile.Read - Module - Volume: (NO VALUE)
15:31:21:516 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Artwork_Crop: No value for this key
15:31:21:517 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Artwork_Crop: No value for this key
15:31:21:519 | MD |      INFO  | +0     | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT)
15:31:21:520 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Use_Bezels: No value for this key
15:31:21:522 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Use_Bezels: No value for this key
15:31:21:523 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Bezels: false (DEFAULT)
15:31:21:524 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Use_Overlays: No value for this key
15:31:21:526 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Use_Overlays: No value for this key
15:31:21:527 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Overlays: true (DEFAULT)
15:31:21:529 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Use_Backdrops: No value for this key
15:31:21:530 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Use_Backdrops: No value for this key
15:31:21:531 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Backdrops: true (DEFAULT)
15:31:21:553 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Use_Cpanels: No value for this key
15:31:21:554 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Use_Cpanels: No value for this key
15:31:21:556 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT)
15:31:21:557 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Use_Marquees: No value for this key
15:31:21:558 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - Use_Marquees: No value for this key
15:31:21:559 | MD |      INFO  | +0     | RIniFile.Read - Module - Use_Marquees: false (DEFAULT)
15:31:21:561 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - IniPath: .\ini
15:31:21:578 | MD |     TRACE  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - HashPath: No value for this key
15:31:21:579 | MD |      INFO  | +0     | RIniFile.Read - Module - HashPath: (NO VALUE)
15:31:21:581 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - UseControllerRemap: No value for this key
15:31:21:582 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - UseControllerRemap: No value for this key
15:31:21:583 | MD |      INFO  | +0     | RIniFile.Read - Module - UseControllerRemap: true (DEFAULT)
15:31:21:585 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - ControllerRemapPath: No value for this key
15:31:21:586 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ControllerRemapPath: No value for this key
15:31:21:587 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapPath: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\ControllerRemap\ControllerRemap.exe (DEFAULT)
15:31:21:589 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\ControllerRemap\ControllerRemap.exe"
15:31:21:593 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - ControllerRemapConfigPath: No value for this key
15:31:21:616 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ControllerRemapConfigPath: No value for this key
15:31:21:618 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerRemapConfigPath: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\ControllerRemap\ctrlr\ (DEFAULT)
15:31:21:619 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [SNK Neo Geo MVS] - MAMECtrlrPath: No value for this key
15:31:21:621 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MAMECtrlrPath: No value for this key
15:31:21:623 | MD |      INFO  | +0     | RIniFile.Read - Module - MAMECtrlrPath: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\ctrlr (DEFAULT)
15:31:21:648 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [2020bb] - Enable_Link_Play: No value for this key
15:31:21:650 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Link/Network] - Enable_Link_Play: No value for this key
15:31:21:651 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT)
15:31:21:653 | MD |     DEBUG  | +0     | FadeInStart - Started
15:31:21:654 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:21:672 | MD |     DEBUG  | +31    | XHotkeyTableCreation - KeyGroup ~9 is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,
15:31:21:674 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:21:675 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~9"
15:31:21:677 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:21:678 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~9"
15:31:21:680 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:21:682 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:21:683 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:21:685 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,
15:31:21:686 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:21:709 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:31:21:710 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:21:712 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:31:21:713 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:21:715 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:21:716 | MD |     DEBUG  | +0     | FadeInStart - Only these keys will interrupt this fade process: b
15:31:21:718 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:21:741 | MD |     DEBUG  | +31    | XHotkeyTableCreation - KeyGroup b not in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,
15:31:21:742 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
15:31:21:744 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
15:31:21:745 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "b" to call label: "CustomKeyFadeBypass"
15:31:21:747 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:21:748 | MD |     TRACE  | +0     | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
15:31:21:772 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Layer 1*.*
15:31:21:773 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Layer 1*.*
15:31:21:775 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.*
15:31:21:776 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.png
15:31:21:777 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1(2).png
15:31:21:779 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1.png
15:31:21:780 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.gif
15:31:21:781 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.tif
15:31:21:805 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.bmp
15:31:21:806 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1*.jpg
15:31:21:808 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 1(2).png
15:31:21:809 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Extra Layer 1 - Console*.*
15:31:21:811 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Extra Layer 1 - Console*.*
15:31:21:812 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.*
15:31:21:829 | MD |     DEBUG  | +32    | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.png
15:31:21:830 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console.png
15:31:21:832 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.gif
15:31:21:833 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.tif
15:31:21:835 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.bmp
15:31:21:836 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Extra Layer 1 - Console": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console*.jpg
15:31:21:837 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Extra Layer 1 - Console.png
15:31:21:993 | MD |      INFO  | +156   | DefaultAnimateFadeIn - Started, direction is: in
15:31:21:994 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
15:31:22:994 | MD |      INFO  | +1000  | DefaultAnimateFadeIn - Ended
15:31:23:147 | MD |      INFO  | +156   | DefaultFadeAnimation - Started
15:31:23:148 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Info Bar*.*
15:31:23:150 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Info Bar*.*
15:31:23:151 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Info Bar*.*
15:31:23:153 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
15:31:23:154 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.*
15:31:23:155 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.png
15:31:23:179 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar.png
15:31:23:180 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
15:31:23:182 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
15:31:23:183 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
15:31:23:184 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
15:31:23:186 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Info Bar.png
15:31:23:203 | MD |     DEBUG  | +32    | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Layer 3*.*
15:31:23:204 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Layer 3*.*
15:31:23:206 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.*
15:31:23:207 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.png
15:31:23:209 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3.png
15:31:23:210 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.gif
15:31:23:212 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.tif
15:31:23:213 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.bmp
15:31:23:215 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer 3": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3*.jpg
15:31:23:216 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer 3.png
15:31:23:244 | MD |      INFO  | +31    | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
15:31:23:246 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Genre Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Genre\_Default\Sports\Baseball.*
15:31:23:247 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rating Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Rating\_Default\AAMA - Green (Suitable For All Ages).*
15:31:23:249 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Developer Logo:
15:31:23:272 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Publisher Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Publisher\_Default\SNK - Pallas.*
15:31:23:273 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Year Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Year\_Default\1991.*
15:31:23:275 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
					Asset Label: Rating Logo | Asset Path1:  D:\HyperspinMasterbuild\RocketLauncher\Media\Rating\_Default\AAMA - Green (Suitable For All Ages).png | Asset Extension1:  png | Asset Type1:  rating
15:31:23:276 | MD |      INFO  | +0     | BuildAssetsTable - Ended
15:31:23:277 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
15:31:23:279 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Logos\SNK Neo Geo MVS\_Default\
15:31:23:280 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: D:\HyperspinMasterbuild\RocketLauncher\Media\Logos\SNK Neo Geo MVS\2020bb\
15:31:23:303 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Game Logo:
15:31:23:304 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
					Asset Label: Rating Logo | Asset Path1:  D:\HyperspinMasterbuild\RocketLauncher\Media\Rating\_Default\AAMA - Green (Suitable For All Ages).png | Asset Extension1:  png | Asset Type1:  rating
15:31:23:306 | MD |      INFO  | +0     | BuildAssetsTable - Ended
15:31:23:421 | MD |     DEBUG  | +110   | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Loading start*.*
15:31:23:422 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Loading start*.*
15:31:23:438 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Loading start*.*
15:31:23:440 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Horizontal\Loading start*.*
15:31:23:441 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Loading start*.*
15:31:23:442 | MD |     DEBUG  | +0     | FadeInDelay - Started
15:31:23:507 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage
15:31:23:564 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage2
15:31:23:626 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage3
15:31:23:695 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage5
15:31:23:755 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage6
15:31:23:813 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage8
15:31:23:878 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage9
15:31:23:944 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage11
15:31:24:000 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage13
15:31:24:069 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage14
15:31:24:126 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage16
15:31:24:188 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage17
15:31:24:252 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage19
15:31:24:256 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
15:31:24:323 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage20
15:31:24:325 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - AnimationLoop has finished
15:31:24:326 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Ended
15:31:24:354 | MD |     DEBUG  | +31    | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
15:31:25:009 | MD |     DEBUG  | +656   | FadeInDelay - Ended
15:31:25:010 | MD |      INFO  | +0     | DefaultFadeAnimation - Ended
15:31:25:012 | MD |     DEBUG  | +0     | FadeInStart - Ended
15:31:25:014 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to D:\HyperspinMasterbuild\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
15:31:25:015 | MD |     TRACE  | +0     | CustomFunction.PreStart - Starting
15:31:25:034 | MD |     TRACE  | +32    | CustomFunction.PreStart - Ending
15:31:25:036 | MD |     DEBUG  | +0     | CoverFE - Started
15:31:25:064 | MD |     DEBUG  | +31    | CoverFE - Ended
15:31:25:071 | MD |     TRACE  | +0     | Process.__New - Creating new process object for: "C:\WINDOWS\system32\cmd.exe"
15:31:25:073 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "C:\WINDOWS\system32\cmd.exe"
15:31:25:409 | MD |     DEBUG  | +344   | Process.RunDirect - "C:\WINDOWS\system32\cmd.exe /c "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe" -listxml 2020bb > tempBezel.txt" Process ID: 11540 and ErrorLevel reported as: 0
15:31:25:412 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\tempBezel.txt"
15:31:25:417 | MD |     TRACE  | +0     | File.Read - Read file to memory: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\tempBezel.txt
15:31:25:438 | MD |     TRACE  | +31    | StringUtils.RegExMatch - Matched "" from Haystack
15:31:25:439 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "" from Haystack
15:31:25:441 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "" from Haystack
15:31:25:443 | MD |     TRACE  | +0     | StringUtils.TrimLeft - Trimming "" to ""
15:31:25:444 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0"" from Haystack
15:31:25:446 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "0" from Haystack
15:31:25:447 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0" width="320"" from Haystack
15:31:25:449 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "320" from Haystack
15:31:25:451 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0" width="320" height="224"" from Haystack
15:31:25:452 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "224" from Haystack
15:31:25:474 | MD |     TRACE  | +31    | StringUtils.RegExMatch - Matched "<control type="joy" player="1" buttons="4" ways="8"/>
			<control type="joy" player="2" buttons="4" ways="8"/>
		</input>
		<dipswitch name="Setting Mode" tag="DSW" mask="1">
			<diplocation name="SW" number="1"/>
			<dipvalue name="Off" value="1" default="yes"/>
			<dipvalue name="On" value="0"/>
		</dipswitch>
		<dipswitch name="Cabinet" tag="DSW" mask="2">
			<diplocation name="SW" number="2"/>
			<dipvalue name="Normal" value="2" default="yes"/>
			<dipvalue name="VS Mode" value="0"/>
		</dipswitch>
		<dipswitch name="Controller" tag="DSW" mask="4">
			<diplocation name="SW" number="3"/>
			<dipvalue name="Joystick" value="4" default="yes"/>
			<dipvalue name="Mahjong Panel" value="0"/>
		</dipswitch>
		<dipswitch name="COMM Setting (Cabinet No.)" tag="DSW" mask="24">
			<diplocation name="SW" number="4"/>
			<diplocation name="SW" number="5"/>
			<dipvalue name="1" value="24" default="yes"/>
			<dipvalue name="2" value="16"/>
			<dipvalue name="3" value="8"/>
			<dipvalue name="4" value="0"/>
		</dipswitch>
		<dipswitch name="COMM Setting (Link Enable)" tag="DSW" mask="32">
			<diplocation name="SW" number="6"/>
			<dipvalue name="Off" value="32" default="yes"/>
			<dipvalue name="On" value="0"/>
		</dipswitch>
		<dipswitch name="Free Play" tag="DSW" mask="64">
			<diplocation name="SW" number="7"/>
			<dipvalue name="Off" value="64" default="yes"/>
			<dipvalue name="On" value="0"/>
		</dipswitch>
		<dipswitch name="Freeze" tag="DSW" mask="128">
			<diplocation name="SW" number="8"/>
			<dipvalue name="Off" value="128" default="yes"/>
			<dipvalue name="On" value="0"/>
		</dipswitch>
		<port tag=":AUDIO/COIN">
		</port>
		<port tag=":DSW">
		</port>
		<port tag=":SYSTEM">
		</port>
		<port tag=":TEST">
		</port>
		<port tag=":edge:joy:JOY1">
		</port>
		<port tag=":edge:joy:JOY2">
		</port>
		<port tag=":edge:joy:START">
		</port>
		<driver status="good" emulation="good" savestate="supported"/>
		<device type="memcard" tag="memcard">
			<instance name="memcard" briefname="memc"/>
			<extension name="neo"/>
		</device>
		<device type="cartridge" tag="cslot1" fixed_image="1" interface="neo_cart">
		</device>
		<slot name="cslot1">
		</slot>
	</machine>
	<machine name="generic_latch_8" sourcefile="src/devices/machine/gen_latch.cpp" isdevice="yes" runnable="no">
		<description>Generic 8-bit latch</description>
	</machine>
	<machine name="hc259" sourcefile="src/devices/machine/74259.cpp" isdevice="yes" runnable="no">
		<description>74HC259 Addressable Latch</description>
	</machine>
	<machine name="ipt_merge_all_hi" sourcefile="src/devices/machine/input_merger.cpp" isdevice="yes" runnable="no">
		<description>Input Merger (all high)</description>
	</machine>
	<machine name="m68000" sourcefile="src/devices/cpu/m68000/m68kcpu.cpp" isdevice="yes" runnable="no">
		<description>Motorola MC68000</description>
	</machine>
	<machine name="neocart_bangbead" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Bangbead CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_ct2k3" sourcefile="src/devices/bus/neogeo/boot_cthd.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo CTHD 2003 Cart</description>
		<device_ref name="ng_cthd_prot"/>
	</machine>
	<machine name="neocart_ct2k3sa" sourcefile="src/devices/bus/neogeo/boot_cthd.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo CTHD 2003 Sp Alt Cart</description>
		<device_ref name="ng_cthd_prot"/>
	</machine>
	<machine name="neocart_ct2k3sp" sourcefile="src/devices/bus/neogeo/boot_cthd.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo CTHD 2003 Sp Cart</description>
		<device_ref name="ng_cthd_prot"/>
	</machine>
	<machine name="neocart_fatfury2" sourcefile="src/devices/bus/neogeo/fatfury2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Fatal Furty 2 Cart</description>
		<device_ref name="ng_fatfury_prot"/>
	</machine>
	<machine name="neocart_ganryu" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Ganryu CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_garou" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Garou SMA Cart</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_garoubl" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Garou Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_garouh" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Garou AES SMA Cart</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_jockeygp" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Jockey GP CMC50 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="nvram"/>
	</machine>
	<machine name="neocart_kf10thep" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 10th Ann. EP Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_kf2k2mp" sourcefile="src/devices/bus/neogeo/boot_kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2002 MP Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_kf2k2mp2" sourcefile="src/devices/bus/neogeo/boot_kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2002 MP2 Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_kf2k2pls" sourcefile="src/devices/bus/neogeo/kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2002 Plus Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_kf2k3bl" sourcefile="src/devices/bus/neogeo/boot_kof2k3.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2003 Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2k3bl_prot"/>
	</machine>
	<machine name="neocart_kf2k3pl" sourcefile="src/devices/bus/neogeo/boot_kof2k3.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2003 PL Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2k3bl_prot"/>
	</machine>
	<machine name="neocart_kf2k3upl" sourcefile="src/devices/bus/neogeo/boot_kof2k3.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2003 UPL Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2k3bl_prot"/>
	</machine>
	<machine name="neocart_kf2k4se" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2004 SE Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_kf2k5uni" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2005 Unique Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_kof10th" sourcefile="src/devices/bus/neogeo/boot_kof10th.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 10th Ann. Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_kof2000" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2000 SMA Cart</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_kof2000n" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2000 CMC50 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_kof2001" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2001 CMC50 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_kof2002" sourcefile="src/devices/bus/neogeo/kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2002 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_kof2002b" sourcefile="src/devices/bus/neogeo/boot_kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2002 Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_kof2003" sourcefile="src/devices/bus/neogeo/pvc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2003 PVC Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_kof2003h" sourcefile="src/devices/bus/neogeo/pvc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 2003 AES PVC Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_kof97oro" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 97 Orochi Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_kof98" sourcefile="src/devices/bus/neogeo/kof98.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 98 Cart</description>
		<device_ref name="ng_kof98_prot"/>
	</machine>
	<machine name="neocart_kof99" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 99 SMA Cart</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_kof99k" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo KoF 99 Korea CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_kog" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo King of Gladiators Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<dipswitch name="Title Language" tag=":JUMPER" mask="1">
			<diplocation name="CART-JUMPER" number="1"/>
			<dipvalue name="English" value="1" default="yes"/>
			<dipvalue name="Non-English" value="0"/>
		</dipswitch>
	</machine>
	<machine name="neocart_lans2004" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Lansquenet 2004 Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_matrim" sourcefile="src/devices/bus/neogeo/kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Matrimelee Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_matrimbl" sourcefile="src/devices/bus/neogeo/boot_cthd.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Matrimelee Bootleg Cart</description>
		<device_ref name="ng_kof2002_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_cthd_prot"/>
	</machine>
	<machine name="neocart_ms4plus" sourcefile="src/devices/bus/neogeo/pcm2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 4 Plus PCM2 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_ms5plus" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 5 Plus Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_mslug3" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 3 SMA Cart (green)</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_mslug3a" sourcefile="src/devices/bus/neogeo/sma.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 3 SMA Cart (white)</description>
		<device_ref name="ng_sma_prot"/>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_mslug3b6" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 6 Bootleg Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_mslug3h" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 3 AES CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_mslug4" sourcefile="src/devices/bus/neogeo/pcm2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 3 PCM2 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_mslug5" sourcefile="src/devices/bus/neogeo/pvc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug 5 PVC Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_mslugx" sourcefile="src/devices/bus/neogeo/mslugx.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Metal Slug X Cart</description>
		<device_ref name="ng_mslugx_prot"/>
	</machine>
	<machine name="neocart_nitd" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo NITD CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_pnyaa" sourcefile="src/devices/bus/neogeo/pcm2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Pnyaa PCM2 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_preisle2" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Prehistoric Isle 2 CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_rom" sourcefile="src/devices/bus/neogeo/rom.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Standard Carts</description>
	</machine>
	<machine name="neocart_rotd" sourcefile="src/devices/bus/neogeo/pcm2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Rage of the Dragon PCM2 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
	</machine>
	<machine name="neocart_s1945p" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Strikers 1945 Plus CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_samsh5sp" sourcefile="src/devices/bus/neogeo/kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Samurai Shodown 5 Special Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_samsho5" sourcefile="src/devices/bus/neogeo/kof2k2.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Samurai Shodown 5 Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_kof2002_prot"/>
	</machine>
	<machine name="neocart_samsho5b" sourcefile="src/devices/bus/neogeo/boot_misc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Samurai Shodown 5 Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_sbp" sourcefile="src/devices/bus/neogeo/sbp.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Super Bubble Pop Cart</description>
	</machine>
	<machine name="neocart_sengoku3" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Sengoku 3 CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neocart_svc" sourcefile="src/devices/bus/neogeo/pvc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo SNK vs Capcom PVC Cart</description>
		<device_ref name="ng_cmc_prot"/>
		<device_ref name="ng_pcm2_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_svcboot" sourcefile="src/devices/bus/neogeo/boot_svc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo SVC Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_svcplus" sourcefile="src/devices/bus/neogeo/boot_svc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo SVC Plus Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_svcplusa" sourcefile="src/devices/bus/neogeo/boot_svc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo SVC Plus Alt Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
	</machine>
	<machine name="neocart_svcsplus" sourcefile="src/devices/bus/neogeo/boot_svc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo SVC S.Plus Bootleg Cart</description>
		<device_ref name="ngboot_prot"/>
		<device_ref name="ng_pvc_prot"/>
	</machine>
	<machine name="neocart_vliner" sourcefile="src/devices/bus/neogeo/rom.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo V-Liner Cart</description>
		<device_ref name="nvram"/>
	</machine>
	<machine name="neocart_zupapa" sourcefile="src/devices/bus/neogeo/cmc.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Zupapa CMC42 Cart</description>
		<device_ref name="ng_cmc_prot"/>
	</machine>
	<machine name="neogeo_cart_slot" sourcefile="src/devices/bus/neogeo/slot.cpp" isdevice="yes" runnable="no">
		<description>Neo Geo Cartridge Slot</description>
	</machine>
	<machine name="neogeo_control_port" sourcefile="src/devices/bus/neogeo_ctrl/ctrl.cpp" isdevice="yes" runnable="no">
		<description>SNK Neo Geo controller port</description>
	</machine>
	<machine name="neogeo_ctrl_edge" sourcefile="src/devices/bus/neogeo_ctrl/ctrl.cpp" isdevice="yes" runnable="no">
		<description>SNK Neo Geo Edge Connector (Controller)</description>
	</machine>
	<machine name="neogeo_joy" sourcefile="src/devices/bus/neogeo_ctrl/joystick.cpp" isdevice="yes" runnable="no">
		<description>SNK Neo Geo Joystick</description>
		<input players="1">
			<control type="joy" buttons="4" ways="8"/>
		</input>
	</machine>
	<machine name="neogeo_joyac" sourcefile="src/devices/bus/neogeo_ctrl/joystick.cpp" isdevice="yes" runnable="no">
		<description>SNK Neo Geo Arcade Joystick</description>
		<input players="2">
			<control type="joy" player="1" buttons="4" ways="8"/>
			<control type="joy" player="2" buttons="4" ways="8"" from Haystack
15:31:25:476 | MD |     TRACE  | +0     | StringUtils.RegExMatch - Matched "8" from Haystack
15:31:25:478 | MD |      INFO  | +0     | Module - MAME ListXML values:
					Parent =
					Angle = 0
					Height = 224
					Width = 320
					Ways = 8
15:31:25:479 | MD |     TRACE  | +0     | File.Delete - Deleting: tempBezel.txt
15:31:25:522 | MD |      INFO  | +47    | BezelStart - Started
15:31:25:524 | MD |     DEBUG  | +0     | BezelStart - Bezel mode Normal selected.
15:31:25:574 | MD |     TRACE  | +47    | BezelStart - Bezel variable values:
					[Settings] Game_Monitor =
					[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
					[Settings] Bezel_Delay = 0
					[Bezel Change] Bezel_Transition_Duration = 500
					[Bezel Change] Bezel_Save_Selected = false
					[Bezel Change] Extra_FullScreen_Bezel = false
					[Background] Background_Change_Timer = 0
					[Background] Background_Transition_Animation = fade
					[Background] Background_Transition_Duration = 500
					[Background] Use_Backgrounds = false
					[Bezel Change Keys] Next_Bezel_Key = O
					[Bezel Change Keys] Previous_Bezel_Key = I
15:31:25:576 | MD |      INFO  | +0     | BezelStart - Game will be moved to monitor 2 if RL finds a valid bezel to be show.
15:31:25:577 | MD |     DEBUG  | +0     | BezelStart - Assuming that game has horizontal orientation.
15:31:25:578 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\2020bb
15:31:25:597 | MD |     DEBUG  | +31    | BezelFilesPath - Found Bezel art in folder: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\2020bb
15:31:25:600 | MD |      INFO  | +0     | BezelStart - Loading Bezel image: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\2020bb\Bezel - 16x9 2020bb (Grizz).png
15:31:25:603 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\2020bb
15:31:25:605 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\_Default\MAME\Horizontal
15:31:25:607 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\_Default\MAME
15:31:25:609 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\_Default\Horizontal
15:31:25:630 | MD |     DEBUG  | +31    | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\SNK Neo Geo MVS\_Default
15:31:25:632 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\_Default\Horizontal
15:31:25:633 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Background in: D:\HyperspinMasterbuild\RocketLauncher\Media\Bezels\_Default
15:31:25:635 | MD |   WARNING  | +0     | BezelFilesPath - Bezels are enabled, however none of the Background files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
15:31:25:663 | MD |     TRACE  | +32    | ReadBezelIniFile - Bezel ini file found. Defined screen positions: X1=317 Y1=65 X2=1533 Y2=977
15:31:25:665 | MD |      INFO  | +0     | BezelStart - Ended
15:31:25:667 | MD |      INFO  | +0     | Controller Remap: Start
15:31:25:692 | MD |      INFO  | +31    | Controller Remap: ControllerRemapConfigPath: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\ControllerRemap\ctrlr\
15:31:25:694 | MD |      INFO  | +0     | Controller Remap: No Controller config file found.
15:31:25:695 | MD |      INFO  | +0     | Controller Remap: End
15:31:25:699 | MD |     TRACE  | +0     | StringUtils.StringLength - This string is "5" long
15:31:25:700 | MD |     TRACE  | +0     | StringUtils.Right - Trimming "0.216" to "216"
15:31:25:701 | MD |      INFO  | +0     | Module - Detected MAME Product Version from 'D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe' is 216
15:31:25:723 | MD |     TRACE  | +31    | StringUtils.Contains - "MAME" does not contain "ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664|mo5"
15:31:25:725 | MD |     TRACE  | +0     | StringUtils.Contains - "MAME" does not contain "studio2|mpt02"
15:31:25:727 | MD |     TRACE  | +0     | StringUtils.Replace - Replacing "|" with ";"
15:31:25:729 | MD |     TRACE  | +0     | StringUtils.InStr - Could not find "-rompath" in "" starting at position 1
15:31:25:730 | MD |     TRACE  | +0     | StringUtils.InStr - Could not find "-rompath" in "" starting at position 1
15:31:25:732 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\cfg\MAME\2020bb"
15:31:25:757 | MD |     TRACE  | +31    | Folder.__New - Created new folder object of: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\cfg\MAME\2020bb"
15:31:25:758 | MD |      INFO  | +0     | Module - Running MAME in legacy Mode
15:31:25:760 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Starting
15:31:25:761 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Ending
15:31:25:763 | MD |      INFO  | +0     | Process.Run - Running: "D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe"  2020bb -window -rompath "\\Aries\Hyperspin\Roms\Mame 0.215;\\Aries\Hyperspin\Roms\SNK Neo Geo MVS;D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\roms"
15:31:25:803 | MD |     DEBUG  | +47    | Process.Run - "mame64.exe  2020bb -window -rompath "\\Aries\Hyperspin\Roms\Mame 0.215;\\Aries\Hyperspin\Roms\SNK Neo Geo MVS;D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\roms"" Process ID: 28304
15:31:25:805 | MD |     TRACE  | +0     | CustomFunction.PostLaunch - Starting
15:31:25:806 | MD |     TRACE  | +0     | CustomFunction.PostLaunch - Ending
15:31:25:808 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 76553014"
15:31:25:809 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
15:31:25:811 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 76553014"
15:31:25:812 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
15:31:25:849 | MD |     DEBUG  | +47    | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x4901b36 | Process ID: 27992 | Process Path: D:\HyperspinMasterbuild\RocketLauncher\RocketLauncher.exe
15:31:25:851 | MD |      INFO  | +0     | Window.Wait - Waiting for window "ahk_class MAME"
15:31:26:598 | MD |     TRACE  | +750   | Window.__New - Created: "ahk_id 218438630"
15:31:26:601 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
15:31:26:603 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:-1920 y:0 w: 1920 h: 1080 from "ahk_id 218438630"
15:31:26:605 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
15:31:26:607 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: -1920 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xd051be6 | Process ID: 28304 | Process Path: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe
15:31:26:609 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 218438630"
15:31:26:625 | MD |     TRACE  | +31    | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
15:31:26:627 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:-1920 y:0 w: 1920 h: 1080 from "ahk_id 218438630"
15:31:26:628 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
15:31:26:630 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: -1920 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xd051be6 | Process ID: 28304 | Process Path: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe
15:31:26:632 | MD |      INFO  | +0     | Window.WaitActive - Waiting for "ahk_class MAME"
15:31:26:740 | MD |     TRACE  | +110   | Window.__New - Created: "ahk_id 218438630"
15:31:26:741 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
15:31:26:743 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:-1920 y:0 w: 1920 h: 1080 from "ahk_id 218438630"
15:31:26:744 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
15:31:26:745 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: MAME: 2020 Super Baseball (set 1) [2020bb] | Class: MAME | State: 0 | X: -1920 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xd051be6 | Process ID: 28304 | Process Path: D:\HyperspinMasterbuild\Emulators\Mame 0.216 - 12-08-2019\mame64.exe
15:31:26:780 | MD |     TRACE  | +31    | CustomFunction.PreBezelDraw - Starting
15:31:26:814 | MD |     TRACE  | +47    | CustomFunction.SetFullscreenPostLaunch - Starting
15:31:26:815 | MD |     TRACE  | +0     | CustomFunction.SetFullscreenPostLaunch - Setting fullscreen to false
15:31:26:817 | MD |     TRACE  | +0     | CustomFunction.SetFullscreenPostLaunch - Ending
15:31:26:819 | MD |     TRACE  | +0     | CustomFunction.PreBezelDraw - Ending
15:31:26:821 | MD |      INFO  | +0     | BezelDraw - Started
15:31:26:881 | MD |     TRACE  | +62    | ReadBezelIniFile - Bezel ini file found. Defined screen positions: X1=317 Y1=65 X2=1533 Y2=977
15:31:26:890 | MD |      INFO  | +0     | BezelDraw - Bezel Screen Offset: left= top= right= bottom=
15:31:26:911 | MD |     TRACE  | +32    | Window.Set - Setting Transparent to 0 for window "ahk_class ConsoleWindowClass"
15:31:26:913 | MD |      INFO  | +0     | HideWindowDecorators - Started
15:31:26:915 | MD |      INFO  | +0     | HideWindowDecorators - disableHideBorder=, disableHideTitleBar=, disableHideToggleMenu=, hideBorderFirst=
15:31:26:921 | MD |      INFO  | +0     | ToggleMenu - Started
15:31:28:075 | MD |   WARNING  | +1156  | ToggleMenu - Timed out trying to restore MenuBar for 0xd051be6
15:31:28:077 | MD |      INFO  | +0     | ToggleMenu - Ended
15:31:28:319 | MD |      INFO  | +250   | HideWindowDecorators - Ended
15:31:28:321 | MD |      INFO  | +0     | MoveWindow - Moving window ahk_id 0xd051be6 to X=329, Y=67, W=1259 H=944
15:31:29:658 | MD |     TRACE  | +1344  | WinMove - Moved ahk_id 0xd051be6  to  x:329 y:67 w: 1259 h: 944
15:31:29:660 | MD |     TRACE  | +0     | WinGetPos - Retrieved x:329 y:67 w: 1259 h: 944 from ahk_id 0xd051be6
15:31:29:662 | MD |      INFO  | +0     | MoveWindow - Successful: Window ahk_id 0xd051be6 moved to X=329, Y=67, W=1259 H=944
15:31:29:715 | MD |     TRACE  | +47    | BezelDraw - Bezel Image Screen Position: BezelImage left=1 top=0 right=1919 bottom=1080
15:31:29:717 | MD |     TRACE  | +0     | BezelDraw - Game Screen Position: BezelImage left=329 top=67 right=1588 bottom=1011
15:31:29:719 | MD |     TRACE  | +0     | EnableBezelKeys - Bezel Keys Enabled
15:31:29:734 | MD |      INFO  | +31    | BezelDraw - Ended
15:31:29:736 | MD |     TRACE  | +0     | Window.Show - Unhiding window "ahk_class MAME"
15:31:29:847 | MD |     DEBUG  | +109   | FadeInExit - Started
15:31:29:849 | MD |     DEBUG  | +0     | FadeInExit - fadeInExitDelay started
15:31:31:925 | MD |     DEBUG  | +2078  | FadeInExit - fadeInExitDelay ended
15:31:31:927 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:31:928 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup b is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:31:930 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:31:931 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "b"
15:31:31:933 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:31:934 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CustomKeyFadeBypass" standard Hotkey method for key(s): "b"
15:31:31:936 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:31:956 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Ended
15:31:31:958 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
15:31:32:085 | MD |     DEBUG  | +125   | GetFadeDirPicFile - Checking if any Fade "Loading complete" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Loading complete*.*
15:31:32:087 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading complete" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Loading complete*.*
15:31:32:088 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading complete" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Loading complete*.*
15:31:32:090 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading complete" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Horizontal\Loading complete*.*
15:31:32:091 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading complete" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Loading complete*.*
15:31:32:977 | MD |      INFO  | +890   | DefaultAnimateFadeIn - Ended
15:31:33:050 | MD |     DEBUG  | +78    | XHotkeyTableCreation - Started
15:31:33:053 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~9 is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:33:054 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:33:055 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~9"
15:31:33:057 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:33:058 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~9" to call label: "TogglePauseMenuStatus"
15:31:33:060 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:33:061 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:33:079 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Started
15:31:33:081 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:33:082 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:33:084 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:31:33:085 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:33:087 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
15:31:33:088 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:33:090 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:33:091 | MD |     DEBUG  | +0     | FadeInExit - Ended, waiting for user to close launched application
15:31:33:093 | MD |     TRACE  | +0     | CustomFunction.PostLoad - Starting
15:31:33:116 | MD |     TRACE  | +31    | CustomFunction.PostLoad - Ending
15:31:33:117 | MD |      INFO  | +0     | Process.Process - "WaitClose" "mame64.exe"
15:31:33:119 | MD |     TRACE  | +0     | Process.GetProcessID
15:31:35:177 | MD |      INFO  | +2062  | CloseProcess - Started, user requested to end launched application
15:31:35:179 | MD |     DEBUG  | +0     | FadeOutStart - Started
15:31:35:180 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:35:182 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~9 is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:35:183 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:35:185 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~9"
15:31:35:186 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:35:214 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Disabling "TogglePauseMenuStatus" standard Hotkey method for key(s): "~9"
15:31:35:216 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:35:217 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:35:236 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
15:31:35:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:35:240 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:35:241 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
15:31:35:243 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:35:244 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
15:31:35:245 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:35:247 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:35:248 | MD |     DEBUG  | +0     | FadeOutStart - Only these keys will interrupt this fade process: b
15:31:35:250 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
15:31:35:266 | MD |     DEBUG  | +31    | XHotkeyTableCreation - KeyGroup b is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:35:267 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:35:269 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "b"
15:31:35:270 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:35:272 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "b" to call label: "CustomKeyFadeBypass"
15:31:35:273 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:35:275 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:35:276 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer -1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\2020bb\Layer -1*.*
15:31:35:278 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer -1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Horizontal\Layer -1*.*
15:31:35:279 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer -1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\SNK Neo Geo MVS\_Default\Layer -1*.*
15:31:35:281 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer -1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Horizontal\Layer -1*.*
15:31:35:303 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer -1" media exists in: D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.*
15:31:35:305 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.png
15:31:35:306 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (1).png
15:31:35:308 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (10).png
15:31:35:309 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (11).png
15:31:35:310 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (12).png
15:31:35:336 | MD |     DEBUG  | +32    | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (13).png
15:31:35:337 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (14).png
15:31:35:339 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (15).png
15:31:35:341 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (16).png
15:31:35:342 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (2).png
15:31:35:366 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (3).png
15:31:35:367 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (4).png
15:31:35:369 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (5).png
15:31:35:371 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (6).png
15:31:35:373 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (7).png
15:31:35:374 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (8).png
15:31:35:391 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (9).png
15:31:35:392 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.gif
15:31:35:394 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.tif
15:31:35:395 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.bmp
15:31:35:397 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Layer -1": D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1*.jpg
15:31:35:399 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use D:\HyperspinMasterbuild\RocketLauncher\Media\Fade\_Default\Layer -1 (1).png
15:31:35:532 | MD |      INFO  | +141   | DefaultAnimateFadeOut - Started, direction is: in
15:31:36:034 | MD |      INFO  | +500   | DefaultAnimateFadeOut - Ended
15:31:36:036 | MD |     DEBUG  | +0     | FadeOutStart - Ended
15:31:36:038 | MD |     TRACE  | +0     | Window.Close - Closing: "ahk_class MAME"
15:31:36:283 | MD |      INFO  | +250   | CloseProcess - Ended
15:31:36:293 | MD |     DEBUG  | +0     | Process.Process - "mame64.exe" returned 0 and is now closed. Continuing thread.
15:31:36:294 | MD |      INFO  | +0     | BezelExit - Started
15:31:36:368 | MD |      INFO  | +78    | BezelExit - Removing bezel image components to exit RocketLauncher.
15:31:36:370 | MD |      INFO  | +0     | BezelExit - Ended
15:31:36:397 | MD |     TRACE  | +31    | CustomFunction.PostStop - Starting
15:31:36:399 | MD |     TRACE  | +0     | CustomFunction.PostStop - Ending
15:31:36:401 | MD |     DEBUG  | +0     | FadeOutExit - Started
15:31:38:470 | MD |     DEBUG  | +2078  | XHotkeyTableCreation - Started
15:31:38:471 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup b is in TableKeyGroups ~Esc,~9,PrintScreen,~e&~t,b,
15:31:38:473 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
15:31:38:475 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "b"
15:31:38:476 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
15:31:38:478 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CustomKeyFadeBypass" standard Hotkey method for key(s): "b"
15:31:38:480 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
15:31:38:482 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
15:31:38:484 | MD |      INFO  | +0     | DefaultAnimateFadeOut - Started, direction is: out
15:31:39:006 | MD |      INFO  | +531   | DefaultAnimateFadeOut - Ended
15:31:39:032 | MD |     DEBUG  | +32    | FadeOutExit - Ended
15:31:39:034 | MD |      INFO  | +0     | ExitModule - Started
15:31:39:036 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
15:31:39:038 | MD |     DEBUG  | +0     | UpdateStatistics - Total Elapsed Time in Pause in seconds: 0
15:31:39:039 | MD |     DEBUG  | +0     | UpdateStatistics - gameSectionStartTime:443335875
15:31:39:041 | MD |     DEBUG  | +0     | UpdateStatistics - ElapsedTime:5
15:31:39:042 | MD |     TRACE  | +0     | Statistics cleared game name: 2020bb
15:31:39:100 | MD |     DEBUG  | +62    | UpdateStatistics - Loaded game statistics from ini files:
					Number_of_Times_Played: 22
					Last_Time_Played: Tuesday January 19, 2021 03:29:34 PM
					Average_Time_Played: 15
					Total_Time_Played: 337
					System_Total_Played_Time:
					Total_Global_Played_Time:
15:31:39:102 | MD |     DEBUG  | +0     | UpdateStatistics - Updated Statistics: Number_of_Times_Played: 23
					Last_Time_Played: Tuesday January 19, 2021 03:31:33 PM
					Average_Time_Played: 15
					Total_Time_Played: 342
					System_Total_Played_Time:
					Total_Global_Played_Time:
15:31:39:169 | MD |      INFO  | +63    | UpdateStatistics - Game section statistics updated.
15:31:39:170 | MD |      INFO  | +0     | RunKeymapper - Started, using method "unload"
15:31:39:172 | MD |      INFO  | +0     | GetJoystickArray - Started
15:31:39:196 | MD |     TRACE  | +31    | GetJoystickArray - Joysticks Detected: 0000000000000000
15:31:39:198 | MD |      INFO  | +0     | GetJoystickArray - Ended
15:31:39:200 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find joytokey profiles for each one
15:31:39:201 | MD |      INFO  | +0     | RunJoyToKey - Started
15:31:39:203 | MD |      INFO  | +0     | WinClose - Closing: JoyToKey ahk_class TMainForm
15:31:39:454 | MD |      INFO  | +266   | Process - WaitClose JoyToKey.exe 2
15:31:39:466 | MD |      INFO  | +0     | RunJoyToKey - Ended
15:31:39:467 | MD |      INFO  | +0     | RunKeymapper - Ended
15:31:39:486 | MD |      INFO  | +31    | LoadPreferredControllers - Started
15:31:39:487 | MD |     TRACE  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = SNES P1|Nintendo 64 P1|Gamecube Controller P1
15:31:39:489 | MD |     TRACE  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
15:31:39:490 | MD |      INFO  | +0     | GetJoystickArray - Started
15:31:39:493 | MD |     TRACE  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
15:31:39:495 | MD |      INFO  | +0     | GetJoystickArray - Ended
15:31:39:496 | MD |      INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
15:31:39:498 | MD |      INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
15:31:39:500 | MD |      INFO  | +0     | LoadPreferredControllers - Ended
15:31:39:522 | MD |     TRACE  | +31    | CustomFunction.PostExit - Starting
15:31:39:524 | MD |     TRACE  | +0     | CustomFunction.PostExit - Ending
15:31:39:525 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
15:31:39:641 | RL |      INFO  | +19687 | Main - Module ended, exiting RocketLauncher normally
15:31:39:642 | RL |      INFO  | +0     | ExitScript - Started
15:31:39:649 | RL |     DEBUG  | +0     | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
15:31:39:651 | RL |     DEBUG  | +0     | Registry.Read - Registry Read finished, returning 0
15:31:39:653 | RL |     TRACE  | +0     | StringUtils.Contains - "true" contains "true|kill" at position 1
15:31:39:654 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
15:31:39:656 | RL |     TRACE  | +16    | Window.Show - Unhiding window "ahk_class Shell_TrayWnd"
15:31:39:785 | RL |     TRACE  | +125   | Window.Show - Unhiding window "ahk_class Button"
15:31:39:818 | RL |      INFO  | +31    | SystemCursor - Restoring mouse cursor
15:31:39:847 | RL |      INFO  | +31    | ExitScript - Restored cursor
15:31:39:850 | RL |      INFO  | +0     | ExitScript - Ended
 

Spawk

Banned
If you want to use RL bezels, then you need "True" no matter what. You can do this just under Neo Geo instead of globally though.

Setting to "Default" is the same as setting to "MAME"! That is the default value.
 

shredder_guitarist

Member
RL Member
I would agree that it should work that way...but it doesn't unfortunately
This config should work to load only rlauncher bezels...but instead i get both
If
Rlauncher Bezel true
Mame Bezelmode default
snk neo geo mvs use rocketlauncher bezels
then both bezels load

would you agree that this should work? or am i missing something

The consistent thing is that Mame bezels seem to load no matter what. One thing I have not tried is to manually turn mame bezels off in game and then adjusting settings in rocket launcher. Perhaps having a bezel enabled in mame already is messing with the scripting....i wouldn't think this would be true, but it would all depend on how the module is designed, which is something i haven't taken a deep dive into. It just doesn't make sense that they load no matter which setting i select in rlauncher.
 
Last edited:

shredder_guitarist

Member
RL Member
I think you're referring to the section of the ini that establishes for Mame bezels to be off with "If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0" in the module notes

I've done some more diving and found that i was using an outdated module and that there is a module floating around the forums from Agent47 that allows for Mame version .2 and higher to be used...my version is 0.216 Updating this module did solve my issue with having to put mame in "Use LegacyMode" But this bezel thing still seems to be a problem.

These are my module settings for SNK Neo Geo MVS
*note I am only focusing on neo geo right now but i'm sure it's an issue with other mame setups i have as well.
01-21-2021 -  11_17_47 - RocketLauncherUI v1.0.1.10 [ FE = Hyperspin 1.4 _ Plugin = HyperSpin ].png
01-21-2021 -  11_17_57 - RocketLauncherUI v1.0.1.10 [ FE = Hyperspin 1.4 _ Plugin = HyperSpin ].png
I have the module pointing to the presets folder in mame at "..\Emulators\Mame 0.216 - 12-08-2019\ini\presets" where lives a SNK Neo Geo MVS.ini file and a mame.ini . I believe one of these are being read for settings. In the mame.ini file, I see no mention of these params "artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0" so I manually added them which didn't seem to make a difference.

It doesn't make sense to me that If i select "Use Mame Bezels" in rlauncher that mame would just do nothing...it should turn a bezel on or off...not have to manually select a bezel after turning it on in rlauncher
 

Spawk

Banned
Okay I clearly missed something, your OP stated you wanted to use RL bezels for SNK.

That second screen shot clearly shows you have "Use MAME built-in Bezels" selected??? What exactly do you want?

Also, in the first screenshot you have "Videomode" set to Default (which uses D3D), if you want to use what you've set in the ini, then set it to "ini". I mentioned nothing of ini though, I just meant to open MAME64.exe, turn off all artwork options, save the configuration, then exit. Then it wont load MAME artwork all the time by default no matter where you launch from. Now you can specify whether you want to use MAME Artwork or RL bezels in RLUI, which it can "handle". It's not an on off thing, it's a use one or the other.
 

shredder_guitarist

Member
RL Member
In the process of troubleshooting i switched to trying in AAE...it's all under the same emulator umbrella...sorry for any confusion that caused.
At this point I can't clearly define which ecosystem (mame or rlauncher) I want to have control for each system or game. At this point i can tell you that the options are not functioning like what i would expect, I don't know if it's a me issue or a configuration issue, but the best i can do to tell the story here is to step through it....so here goes

Things to Establish
I've done a fresh install of Mame 0.227 a basic mame.ini was created and moved to ..\ini\AAE\mame.ini, the ini was then manually altered to point to the old install for artwork at artpath artwork;..\..\Mame 0.216 - 12-08-2019\artwork\AAE
mame inipath is inipath .;ini/AAE

mame.ini artwork options are...
# CORE ARTWORK OPTIONS
#
artwork_crop 0
fallback_artwork
override_artwork

now for Rlauncher
I'll step through what i've been doing and the results i've been getting
AAE Bezel has been set to false
View attachment 3243
My current global mame settings and AAE settings
View attachment 3244
View attachment 3245
At this point with Bezelmode being set to rlauncher and artwork_crop, usebezels, and user overlays set to false, I would expect either an Rlauncher bezel to load...or nothing to load
instead a Mame bezel loads (can't take a screenshot of the result, but i was able to get a screenshot of the console window that is hiddent behind the mame window when it loads because it is on a seperate screen....I found the info on the console window interesting so posting it as it could be related to the issue
View attachment 3246
----------------------------------------------------
So now, If i change global bezel mode to use mame bezels, AAE to Use Mame bezels, use bezels to true
I get a full screen mame bezel (I would expect for this to be true)
---------------------------------------------------------------------
If i change rlauncher AAE bezel to true
View attachment 3248
AAE Use bezel to false in rlauncher
View attachment 3247
i would expect for the mame bezel to go away and for an Rlauncher bezel to load....it doesn't
instead i get two bezels
View attachment 3249

If i manually disable it in mame then it goes away...but that would mean i have to disable it for every single game that uses a mame bezel

I've been working on this for pretty close to 12 hours strait, only stopping to eat and beyond frustrated with this. Going to table it for a bit but let me know if you have any insight, thanks for your replies so far.
 

tonesmalone

Active member
RL Member
You?re over complicating this massively.

If you want some systems using mame bezels and some using RL bezels, you need duplicates of mame emulator folder as you need different ini files.


Sent from my iPhone using Tapatalk Pro
 

shredder_guitarist

Member
RL Member
I think I'm heading that way with using multiple mame emulators....
But the way the module is laid out..I "feel" like it should accommodate ...but again this is probably a misunderstanding on my part..

In my mind, the use_Bezels, Use_Overlays, Use Backdrops dropdowns should turn bezels in mame to on or off... and this should be able to be done per system per game If bezel mode is set to mame built in bezels...why does it not work this way? For me, in my case, it does nothing. Artwork crop works just fine, once i have a bezel enabled in mame...no issue...but those three previously mentioned options do bupkiss....nothing. I just don't get it
 

shredder_guitarist

Member
RL Member
Today was a little bit more progressive...sort of. I set up a new mame emulator configuration and used a config for only AAE and copied in all artwork under the mame artwork folder and pointed the mame.ini to it, then in rlauncher i pointed the inipath to .\ini\aae\ where the mame.ini lives for AAE. Rlauncher bezels set to true, Global mame bezels set to use mame built in bezels, AAE bezels set to use mame built in bezels, use bezels use overlays and use backdrops set to true (even though it doesn't matter what they're set to set too).....this causes both bezels in mame and rlauncher to load. In some cases both bezels are prefered or even required. If the mame bezel is too large to fit inside of the rlauncher bezel, I enabled Artwork crop for that specific game. If i preferred the rlauncher I disabled the bezel manually in mame or set it to "color overlay" in the video options. If I preferred the mame bezel with no rlauncher bezel, I disabled the rlauncher bezel in rlauncher by going to game options and set bezel to false.

I would like it if i could do this all in one place, I.E. the mame module settings...but in the end it gets the results i'm looking for.....i hope i can find a way to do this for under systems that is more of a one-size-fits-all solution for larger libraries like snk or konami or any of the others.
 
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