[SOLVED] Xpadder closes when starting game, then errors upon re-opening (Plz Help)

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darreldearth

New member
RL Member
Every time I load a game using RLauncher it shuts off xpadder instead of opening it and selecting the default p1 profile. Then after I exit the game using my keyboard and try to re-open xpadder I get 3 error popups which i attached pictures of. Im pretty sure I have xpadder setup up correctly because it's working correctly outside of RLauncher. I also have xpadder and keymapper enabled in settings. Does it matter if i exit out of xpadder before loading a game or should i just keep it minimized? Right now it doesn't seem to be making a difference though. I've also pasted my log file. Any help getting xpadder to would would be greatly appreciated. Thanks!

PHP:
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03:37:18:842 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
03:37:18:901 | RL |     INFO  | +47    | Main - System Specs:
					RocketLauncher Dir: C:\hyperspin\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 7 Ultimate 
					SKU: Ultimate
					Total Memory: 16366.68 MB
					Free Memory: 13005.29 MB
					Used Memory: 3361.395 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 570
					GPU 1 RAM: 1280.00 MB
					GPU 1 Driver Version: 9.18.13.4752
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA High Definition Audio
					Sound 3 Status: Enabled
					Sound 4 Device: NVIDIA High Definition Audio
					Sound 4 Status: Enabled
					Sound 5 Device: NVIDIA High Definition Audio
					Sound 5 Status: Enabled
					Sound 6 Device: Realtek High Definition Audio
					Sound 6 Status: Enabled
					OS Language: English_United_States
					System Locale: en-US
					Formats Locale: en-US
					Windows UI Language: en-US
					Text Encoding: Windows-1252
					OS Admin Status: No
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					AutoHotkey Path: 
					AHK Version: 1.1.09.04
					Unicode: No
03:37:18:901 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\RocketLauncher\RocketLauncher.exe exists
03:37:18:902 | RL |     INFO  | +15    | Main - Loading Front End Plugin: "HyperSpin"
03:37:18:902 | RL |     INFO  | +0     | Main - RocketLauncher received "Microsoft MS-DOS" and "RedRam"
03:37:18:907 | RL |     INFO  | +0     | Main - Found a "Games Options.ini" file, loading it into memory.
03:37:18:908 | RL |     INFO  | +0     | Main - RedRam is using the default emulator: DFend
03:37:18:908 | RL |     INFO  | +0     | Main - Checking for a [DFend] section in C:\hyperspin\RocketLauncher\Settings\Microsoft MS-DOS\Emulators.ini
03:37:18:908 | RL |     INFO  | +0     | Main - Checking for a [DFend] section in C:\hyperspin\RocketLauncher\Settings\Global Emulators.ini
03:37:18:908 | RL |     INFO  | +0     | Main - Found [DFend] in C:\hyperspin\RocketLauncher\Settings\Global Emulators.ini
03:37:18:908 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\RocketLauncher\Modules\DFend\DFend.ahk exists
03:37:18:911 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
03:37:18:911 | RL |     INFO  | +0     | Main - RedRam will use module: C:\hyperspin\RocketLauncher\Modules\DFend\DFend.ahk
03:37:18:925 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
03:37:18:926 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\Emulators\D-Fend Reloaded\DFend.exe exists
03:37:18:927 | RL |     INFO  | +0     | Main - INI Keys read
03:37:18:927 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\RocketLauncher\Module Extensions\7z.exe exists
03:37:18:927 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\RocketLauncher\Module Extensions\7z.dll exists
03:37:18:929 | RL |     INFO  | +0     | Main - "RedRam" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
03:37:18:929 | RL |     INFO  | +0     | CheckPaths - Started
03:37:18:929 | RL |     INFO  | +0     | CheckPaths - Found rom: C:\hyperspin\Emulators\D-Fend Reloaded\VirtualHD\RedRam.txt
03:37:18:929 | RL |     INFO  | +0     | CheckPaths - Ended
03:37:18:929 | RL |     INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					DetectHiddenWindows, ON
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 12
					pluginPath = C:\hyperspin\RocketLauncher\Plugins
					pluginName = HyperSpin
					pluginExt = .plugin
					contextOnExit = 1
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.0.1.5a
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = C:\hyperspin\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 
					frontendPath = C:\hyperspin
					frontendExe = HyperSpin.exe
					frontendExt = exe
					frontendName = HyperSpin
					frontendDrive = C:
					exitEmulatorKey = ~Esc
					restoreFE = false
					exitScriptKey = ~PGUP & ~PGDN
					toggleCursorKey = ~e & ~t
					emuFullPath = C:\hyperspin\Emulators\D-Fend Reloaded\DFend.exe
					emuPath = C:\hyperspin\Emulators\D-Fend Reloaded
					emuName = DFend
					emuExt = exe
					baseRomPath = \Microsoft MS-DOS
					romPath = C:\hyperspin\Emulators\D-Fend Reloaded\VirtualHD
					romPathFromIni = C:\hyperspin\Emulators\D-Fend Reloaded\VirtualHD|\Microsoft MS-DOS
					romExtension = .txt
					romExtensionOrig = .txt
					romExtensions = 7z|zip|txt
					executable = DFend.exe
					systemDbName = Microsoft MS-DOS
					systemName = Microsoft MS-DOS
					dbPath = 
					dbName = RedRam
					dbExt = 
					romName = RedRam
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = C:\hyperspin\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					setResolution = 
					logFile = C:\hyperspin\RocketLauncher\RocketLauncher.log
					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
					logLevel = 3
					logShowDebugConsole = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logShowCommandWindow = false
					logCommandWindow = false
					rlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = false
					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
					vdUseSCSI = true
					vdDriveLetter = 
					vdAddDrive = false
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = C:\hyperspin\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = C:\hyperspin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					winIPACFullPath = 
					ultraMapEnabled = false
					ultraMapFullPath = 
					emuIdleShutdown = 0
					launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig==
					hideCursor = false
					hideEmu = false
					hideFE = false
					fadeIn = true
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeBarNon7zProgressTime = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoDeveloper = text with label
					fadeRomInfoPublisher = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = C:\hyperspin\RocketLauncher\Media\Fade
					RLDataPath = C:\hyperspin\RocketLauncher\Data
					RLMediaPath = C:\hyperspin\RocketLauncher\Media
					RLErrSoundPath = C:\hyperspin\RocketLauncher\Media\Sounds\Error
					modulesPath = C:\hyperspin\RocketLauncher\Modules
					moduleFullName = C:\hyperspin\RocketLauncher\Modules\DFend\DFend.ahk
					moduleName = DFend
					modulePath = C:\hyperspin\RocketLauncher\Modules\DFend
					moduleExtension = ahk
					moduleExtensionsPath = C:\hyperspin\RocketLauncher\Module Extensions
					libPath = C:\hyperspin\RocketLauncher\Lib
					sevenZEnabled = false
					sevenZPath = C:\hyperspin\RocketLauncher\Module Extensions\7z.exe
					sevenZDllPath = C:\hyperspin\RocketLauncher\Module Extensions\7z.dll
					sevenZExtractPath = C:\Temp HS Games
					sevenZExtractPathOrig = 
					sevenZAttachSystemName = false
					sevenZDelTemp = true
					sevenZSounds = true
					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
					7zExtractPath = C:\Temp HS Games
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
					mgOnLaunch = false
					pauseEnabled = true
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = C:\hyperspin\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = 
					pauseLoadStateKeyCodes = 
					keyboardEncoder = 
					keyboardEncoderEnabled = false
					keymapperEnabled = true
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = C:\hyperspin\Utilities\Xpadder\Xpadder.exe
					joyToKeyFullPath = C:\hyperspin\Utilities\JoyToKey\JoyToKey.exe
					profilePath = C:\hyperspin\RocketLauncher\Profiles
					keymapperProfilePath = C:\hyperspin\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = HyperSpin
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\HyperSpin
					defaultProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS
					xPadderSystemProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\_Default
					emuProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\DFend
					romProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\RedRam
					RocketLauncherProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = C:\hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\HyperSpin
					ahkDefaultProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\Microsoft MS-DOS
					ahkEmuProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\Microsoft MS-DOS\DFend
					ahkRomProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\Microsoft MS-DOS\RedRam
					ahkRocketLauncherProfile = C:\hyperspin\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = C:\hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = C:\hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					qResFullPath = C:\hyperspin\RocketLauncher\Module Extensions\QRes.exe
					mon1O = 
					pacDrivedllFile = C:\hyperspin\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = C:\hyperspin\RocketLauncher\Lib\User Fade Animations.ini

03:37:18:930 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
03:37:18:930 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
03:37:18:930 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
03:37:18:930 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
03:37:18:930 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
03:37:18:930 | RL |  WARNING  | +0     | BuildScript - "C:\hyperspin\RocketLauncher\Lib\User Functions Init.ahk" not found
03:37:18:930 | RL |     INFO  | +0     | BuildScript - Validating module
03:37:18:932 | RL |     INFO  | +0     | BuildScript - Validation complete
03:37:18:932 | RL |     INFO  | +0     | BuildScript - Module:
					MEmu = DFend
					MEmuV = v1.3.3
					MURL = http://dfendreloaded.sourceforge.net/BetaDownload.html
					MAuthor = djvj
					MVersion = 2.0.2
					MCRC = 42DEADA7
					iCRC = 2A86C83F
					MID = 635038268883456883
					MSystem = "DOS","Microsoft MS-DOS"
					;----------------------------------------------------------------------------
					; Notes:
					; Requires DOSBox @ http://www.dosbox.com/ or you can get newer SVN versions on EmuCR
					; You can find an Enhanced DOSBox (highly recommended) with many unofficial features on ykhwong's page @ http://ykhwong.x-y.net/
					; Set SkipChecks to Rom Only because if you keep your games extracted in the DOSBox's VirtualHD. If games are lept archived and 7z extracts them, keep SkipChecks off.
					; The Emulator path in RocketLauncherUI needs to be the folder with the DFend.exe and exe needs to be DFend.exe. Ex: ..\Emulators\DOSBox\D-FendReloadedPortable\App\D-Fend Reloaded\DFend.exe
					; If 7z_Enable is true, this module will set your Default Game Location in DFend to match the 7z_Extract_Path from RocketLauncherUI.
					; Many old games place save games inside their own dirs, if you use 7z_Enable and 7z_Delete_Temp is true, you will delete these save games. Set 7z_Delete_Temp to false to prevent this.
					; Setup all your games in the DFend frontend before you compress them, this module will launch each game using DFend instead of straight DOSBox. This allows for easy editing of DOSBox settings in case they are needed.
					; Controls are done via in-game options for each game.
					; DOSBox cli parameters: http://www.dosbox.com/wiki/Usage
					; Dfend support thread: http://www.vogons.org/viewtopic.php?f=31&t=17415
					;
					; For fullscreen setting to work, a few things must match:
					; DFend profile name and file name must match romName (Press Ctrl+Enter on the game while in DFend)
					; If your games are compressed (zip, 7z, rar, etc), the game's fileName must match romName like any other emu
					;
					; List of multiplayer network dos games: http://web.archive.org/web/19970521185925/http://www.cs.uwm.edu/public/jimu/netgames.html
					; GoG IPX list: http://www.gog.com/mix/dos_games_with_ipx_multiplayer
					; MobyGames IPX list: http://www.mobygames.com/attribute/sheet/attributeId,82/p,2/
					; MobyGames NetBios list: http://www.mobygames.com/attribute/sheet/attributeId,129/
					;----------------------------------------------------------------------------
					StartModule()
					FadeInStart()
					
					settingsFile := modulePath . "\" . moduleName . ".ini"
					fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
					defaultServerIP := IniReadCheck(settingsFile, "Settings", "Default_Server_IP",,,1)
					defaultServerPort := IniReadCheck(settingsFile, "Settings", "Default_Server_Port",,,1)
					lastIP := IniReadCheck(settingsFile, "Settings", "Last_IP",,,1)	; does not need to be on the ISD
					lastPort := IniReadCheck(settingsFile, "Settings", "Last_Port",,,1)	; does not need to be on the ISD
					enableNetworkPlay := IniReadCheck(settingsFile, romName, "Enable_Network_Play","false",,1)
					networkExecutable := IniReadCheck(settingsFile, romName, "Network_Executable",,,1)
					networkProtocol := IniReadCheck(settingsFile, romName, "Network_Protocol","IPX",,1)	; not used yet
					
					If 7zEnable = true
					{	dfendINI := CheckFile(emuPath . "\Settings\DFend.ini")
						IniRead, GameLoc, %dfendINI%, ProgramSets, DefGameLoc
						If ( 7zExtractPath != GameLoc )
							IniWrite, %7zExtractPath%HS\, %dfendINI%, ProgramSets, DefGameLoc
					}
					
					; Use the -userconf switch instead of the -conf switch if you want to skip the default config file alltogether.
					
					dosboxProf := CheckFile(emuPath . "\Confs\DOSBox DOS.prof")	; profile name for DOSBox
					dfendGameProf := CheckFile(emuPath . "\Confs\" . romName . ".prof")	; profile name must match romName in dfend otherwise error here
					IniRead, currentFullScreenGlobal, %dosboxProf%, sdl, fullscreen
					IniRead, currentFullScreenGame, %dfendGameProf%, sdl, fullscreen
					; Setting Fullscreen setting in ini if it doesn't match what user wants above
					If (Fullscreen != "true" && (currentFullScreenGlobal = 1 || currentFullScreenGame = 1)) {
						IniWrite, 0, %dosboxProf%, sdl, fullscreen
						IniWrite, 0, %dfendGameProf%, sdl, fullscreen
					} Else If (Fullscreen = "true" && (currentFullScreenGlobal = 0 || currentFullScreenGame = 0)) {
						IniWrite, 1, %dosboxProf%, sdl, fullscreen
						IniWrite, 1, %dfendGameProf%, sdl, fullscreen
					}
					
					exeSwapped :=
					updateIPX :=
					If (enableNetworkPlay = "true") {
						Log("Module - Enabling network mode.",4)
						networkSession :=
					
						; Possible future support for network games (basic requirements to enable networked games)
						; Some games require a different exe to be launched for network support. Doom for example, you launch ipxsetup.exe instead of doom.exe
					
						; Gosub, QuestionUserTemp
						MultiPlayerMenu(lastIP, lastPort, networkType)
					
						; Launch GUI here to get if user wants to play a network or Single Player game
						; If Network, user then chooses to be the client or server
						; If Client, allow user to put in a custom IP and Port. Default will be filled from the module settings from RocketLauncherUI
						; GUI order:
						;	Ask if game should be launched Single player or Multi-Player
						;		If Single, exit GUI and launch normally and set %networkSession% to "false"
						;		If Multi-Player, exit GUI and launch normally and set %networkSession% to "true"
						;			As if this session is a server or client
						;				If Server, set %networkType% to "server" and exit GUI
						;				If Client, set %networkType% to "client"
						;					Show a GUI to fill in the IP address of the Server to connect to. Default IP will be the last used IP from %lastIP%
						;						Show a GUI to fill in the port of the Server to connect to. Default Port will be the last used IP from %lastPort% and exit GUI
					
						If networkSession = true
						{	IniRead, originalGameExe, %dfendGameProf%, Extra, exe	; Store the original exe in case it needs to be restored on exit
							IniRead, beforeExecution, %dfendGameProf%, ExtraCommands, BeforeExecution	; Store the original Extra Commands
					
							IniWrite, 1, %dfendGameProf%, ipx, ipx	; enable network
							IniWrite, %networkType%, %dfendGameProf%, ipx, type	; can be client or server
							IniWrite, %networkIP%, %dfendGameProf%, ipx, address	; If client, need to put the address of the server to connect tohere
							IniWrite, %networkPort%, %dfendGameProf%, ipx, port	; If client, need to put the port of the server to connect to here
							
							If (networkType = "client") {	; save last used IP and Port for quicker launching next time
								IniWrite, %networkIP%, %settingsFile%, Settings, Last_IP
								IniWrite, %networkPort%, %settingsFile%, Settings, Last_Port
							}
							If networkExecutable {	; if user set a network executable for this game
								Log("Module - This game requires a different executable to be ran for Multi-Player games. Setting it to run: """ . networkExecutable . """",4)
								exeMod := RegExReplace(originalGameExe, "[\w-]+\..*", networkExecutable)	; swap the original exe out for the network one
								IniWrite, %exeMod%, %dfendGameProf%, Extra, exe	; change the exe of the game to the exe required to launch a multiplayer game
								exeSwapped := 1
							}
							
							ipxClientCommand := "IPXNET CONNECT " . networkIP . " " . networkPort	; command for a client in an IPX network
							ipxServerCommand := "IPXNET STARTSERVER " . networkPort	; command for the server in an IPX network
					
							; when helper commands are added to a game, they show up in the game's conf profile:
							ipxSessionCommand := If networkType = "client" ? ipxClientCommand : ipxServerCommand
							If !InStr(beforeExecution, "IPXNET") {	; if execution does not contain an IPX command at all
								Log("Module - IPXNET command does not exist at all, adding it into the execution.",4)
								beforeExecutionMod := beforeExecution . ipxSessionCommand	; tack on the IPX command at the end
								updateIPX := 1
							} Else If (InStr(beforeExecution, "IPXNET") && !InStr(beforeExecution, ipxSessionCommand)) {	; if an IPX command exists already, update the IPX command with the correct IP and Port
								Log("Module - IPXNET command exists but is not set to the right IP or Port. Updating it to: " . networkIP . " " . networkPort,4)
								beforeExecutionMod := RegExReplace(beforeExecution, "i)IPXNET[\sA-Za-z0-9\.]*", ipxSessionCommand)	; update BeforeExecution with the correct IPX command for this session
								updateIPX := 1
							} Else	; IPX command is already correct, do not change
								Log("Module - IPXNET command already configured correctly.",4)
					
							If updateIPX {
								Log("Module - IPXNET command updated to match this session in: " . dosboxProf,4)
								IniWrite, %beforeExecutionMod%, %dfendGameProf%, ExtraCommands, BeforeExecution	; write updated BeforeExecution commands to conf
							}
						}
					}
					
					hideEmuObj := Object("DOSBox ahk_class SDL_app",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
					
					; 7z(romPath, romName, romExtension, 7zExtractPath) ; 7z not supported yet
					; 7Z SUPPORT IS NEW FOR V1.3, NEED TO TEST AND FINISH THIS MODULE
					; Would need to do a regexreplace to change the relativepaths to our new ones in the conf files to support 7z:
					; [Extra]
					; Exe=.\VirtualHD\SimCity 2000\sc2vesa.bat
					; Setup=.\VirtualHD\SimCity 2000\install.exe
					; 0=.\VirtualHD\;Drive;C;false;
					
					HideEmuStart()
					Run(executable . " """ . romName . """", emuPath)
					
					WinWait("DOSBox ahk_class SDL_app")
					WinWaitActive("DOSBox ahk_class SDL_app")
					Sleep, 1000 ; DOSBox gains focus before it goes fullscreen, this prevents HS from flashing back in due to this
					
					HideEmuEnd()
					FadeInExit()
					Process("WaitClose", "DOSBox.exe")
					; 7zCleanUp()
					
					If exeSwapped {
						Log("Module - Restoring the original executable for """ . romName . """",4)
						IniWrite, %originalGameExe%, %dfendGameProf%, Extra, exe	; restore the original exe for single player
					}
					If updateIPX {
						Log("Module - Restoring the original BeforeExecution commands for """ . romName . """",4)
						IniWrite, %beforeExecution%, %dfendGameProf%, ExtraCommands, BeforeExecution	; restore original BeforeExecution commands
					}
					
					FadeOutExit()
					ExitModule()
					
					
					QuestionUserTemp:
						Gui +OwnDialogs
						MsgBox, 262148, Question, Do you want to play Multi-Player?, 10
						IfMsgBox Yes
						{	networkSession := "true"
							MsgBox, 262148, Question, Are you acting as the Server?, 10
							IfMsgBox Yes
							{	networkType := "server"
								Return
							} Else {
								networkType := "client"
								InputBox, networkIP, Server IP Address, Please enter the IP Address of the Server,,,,,,,, %lastIP%
								InputBox, networkPort, Server Port, Please enter the Port of the Server,,,,,,,, %lastport%
								Return
							}
						} Else {
							networkSession := "false"
							Return
						}
					Return
					
					RestoreEmu:
						Send, !{Enter}
					Return
					
					CloseProcess:
						FadeOutStart()
						WinClose("DOSBox ahk_class SDL_app")
					Return
					
					
					
					; DOSBOX NETWORKING (from 2004)
					; I. Introduction 
					
					; More recent versions of DosBox have had virtual modem support, and as of the writing of this guide, the CVS contains virtual IPX support. Virtual modem support emulates modem connectivity over the Internet. This makes it possible for people to play old DOS modem-based multiplayer games over the Internet, no extra hardware required. The virtual modem also effectively turns DOS BBS software like PC-Link, Qmodem and Ripterm into a Telnet client. This allows DOS modem software to connect to bulletin boards now made available over the Internet. While the virtual modem is limited to two DosBox sessions/individuals connected at one time, the virtual IPX support makes games that supported several connected players possible. 
					
					; II. Virtual Modem Support 
					
					; The virtual modem has been designed to simulate a modem as closely as possible. Like real modems, the virtual modem uses a COM port assigned through the dosbox.conf file. The virtual modem also makes use of the Hayes® AT command set to issue commands to the modem. The following is an example entry in the dosbox.conf file for modem configuration: 
					
					; [modem] 
					; modem=true 
					; comport=2 
					; listenport=23 
					
					; “modem=true” enables the modem emulation. To disable the emulation change it to read “modem=false”. DosBox has two COM ports, 1 and 2. Depending on the software compatibility, you may need to change this to 1, though the default setting, as shown here, should work in most cases. Finally, listenport sets the port that listens for incoming DosBox modem calls. Port 23 is typically the telnet port. For simplicity, leaving this value as is should provide for the easiest setup once in DosBox. 
					
					; Once the modem is enabled in DosBox, one uses it as you would a regular modem, with a few exceptions. The following AT commands are valid with the DosBox Virtual Modem: 
					
					; ATDT 
					
					; This is the standard dialing command for a modem. To connect to another computer, this should be the host name or IP address. For example ATDT127.0.0.1 and ATDTbob.internet.com are valid entries. Finally (this feature is only available in the CVS), one can dial by entering a pure stream of numbers. ATDT127000000001 is the equivalent to ATDT127.0.0.1. This 
					
					; ATA 
					
					; This command answers an incoming connect request. On receiving an incoming call, the modem will write out “RING” and a telephone ring will be heard. Typing ATA will finalize the connection and the two DosBox sessions should be connected. 
					
					; ATS0 
					
					; ATS0 is the auto-answer parameter. Typing “ATS0=1” makes DosBox auto-answer any incoming calls. Typing “ATS0=0” (the default) disables auto-answer. 
					
					; ATE 
					
					; ATE0 turns character echo off, where as ATE1 turns character echo on. This is enabled before a connection. On connection, echo is disabled. 
					
					; ATNET 
					
					; (As of this writing, this function is only available in the CVS) “ATNET1” tells DosBox you are connecting to a Telnet session. “ATNET0” (the default) tells DosBox you are connecting to another DosBox session. This option is useful to ensure data are transmitted properly over the respective connections. 
					
					; ATI 
					
					; ATI3 and ATI4 are simple information commands, only present because they are present in nearly all real modems as well. 
					
					; * It should be noted that the virtual modem exists only as a way to connect modem-based DOS programs through the Internet. As of this writing, there is no direct modem access on any platform. 
					
					; III. IPX Networking Support 
					
					; The IPX networking emulation exists for pretty much the same reason as the modem emulation. All of the IPX networking is managed through the internal DosBox program IPXNET. For help on the IPX networking from inside DosBox, type “IPXNET HELP” (without quotes) and the program will list out the commands and relevant documentation. 
					
					; With regard to actually setting up a network, one system needs to be the server. To set this up, in a DosBox section, one should type “IPXNET STARTSERVER” (without the quotes). The server DosBox session will automatically add itself to the virtual IPX network. In turn, for every other computer that should be part of the virtual IPX network, you’ll need to type “IPXNET CONNECT <computer host name or IP>”. For example, if your server is at bob.dosbox.com, you would type “IPXNET CONNECT bob.dosbox.com” on every non-server system. The following is an IPXNET command reference: 
					
					; IPXNET CONNECT 
					
					; IPXNET CONNECT opens a connection to an IPX tunneling server running on another DosBox session. The "address" parameter specifies the IP address or host name of the server computer. One can also specify the UDP port to use. By default IPXNET uses port 213, the assigned IANA port for IPX tunneling, for its connection. 
					
					; The syntax for IPXNET CONNECT is: 
					; IPXNET CONNECT address <port> 
					
					; IPXNET DISCONNECT 
					
					; IPXNET DISCONNECT closes the connection to the IPX tunneling server. 
					
					; The syntax for IPXNET DISCONNECT is: 
					; IPXNET DISCONNECT 
					
					; IPXNET STARTSERVER 
					
					; IPXNET STARTSERVER starts and IPX tunneling server on this DosBox session. By default, the server will accept connections on UDP port 213, though this can be changed. Once the server is started, DosBox will automatically start a client connection to the IPX tunneling server. 
					
					; The syntax for IPXNET STARTSERVER is: 
					; IPXNET STARTSERVER <port> 
					
					; IPXNET STOPSERVER 
					
					; IPXNET STOPSERVER stops the IPX tunneling server running on this DosBox\nsession. Care should be taken to ensure that all other connections have terminated as well since stopping the server may cause lockups on other machines still using the IPX tunneling server.	
					
					; The syntax for IPXNET STOPSERVER is: 
					; IPXNET STOPSERVER 
					
					; IPXNET PING 
					
					; IPXNET PING broadcasts a ping request through the IPX tunneled network. In response, all other connected computers will respond to the ping and report the time it took to receive and send the ping message.	
					
					; The syntax for IPXNET PING is: 
					; IPXNET PING 
					
					; IPXNET STATUS 
					
					; IPXNET STATUS reports the current state of this DosBox's sessions IPX tunneling network. For a list of the computers connected to the network use the IPXNET PING command. 
					
					; The syntax for IPXNET STATUS is: 
					; IPXNET STATUS 

03:37:18:940 | RL |     INFO  | +15    | BuildScript - Loaded Pause scripts
03:37:18:941 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
03:37:18:943 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
03:37:18:943 | RL |  WARNING  | +0     | BuildScript - "C:\hyperspin\RocketLauncher\Lib\User Functions.ahk" not found
03:37:18:943 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
03:37:18:944 | RL |     INFO  | +0     | Main - Module is built
03:37:18:944 | RL |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\RocketLauncher\AutoHotkey.dll exists
03:37:18:945 | RL |     INFO  | +0     | Main - Running module
03:37:19:095 | MD |     INFO  | +N/A   | Module initialized
03:37:19:097 | MD |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\Utilities\Xpadder\Xpadder.exe exists
03:37:19:097 | MD |     INFO  | +0     | Keymapper - Loading xpadder
03:37:19:097 | MD |     INFO  | +0     | RunKeymapper - Started, using method "load"
03:37:19:097 | MD |     INFO  | +0     | GetJoystickArray - Started
03:37:19:125 | MD |     INFO  | +32    | GetJoystickGUID - Started
03:37:19:125 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 605F6D57A701E5118001444553540000
03:37:19:125 | MD |     INFO  | +0     | GetJoystickArray - Ended
03:37:19:125 | MD |     INFO  | +0     | GetProfile - Loading Player 1 Profile -> C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\_Default\p1.xpadderprofile
03:37:19:125 | MD |     INFO  | +0     | RunXpadder - Started
03:37:19:125 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
03:37:19:126 | MD |     INFO  | +0     | Run - Running: C:\hyperspin\Utilities\Xpadder\Xpadder.exe /C
03:37:19:154 | MD |     INFO  | +31    | Process - WaitClose Xpadder.exe 2
03:37:19:807 | MD |     INFO  | +655   | Run - Running: C:\hyperspin\Utilities\Xpadder\Xpadder.exe "C:\hyperspin\RocketLauncher\Profiles\xpadder\Microsoft MS-DOS\_Default\p1.xpadderprofile" /M
03:37:19:816 | MD |     INFO  | +0     | RunXpadder - Ended
03:37:19:816 | MD |     INFO  | +0     | RunKeymapper - Ended
03:37:19:817 | MD |     INFO  | +0     | StartModule - Started
03:37:19:817 | MD |     INFO  | +0     | StartModule - MEmu: DFend
					MEmuV: v1.3.3
					MURL: http://dfendreloaded.sourceforge.net/BetaDownload.html
					MAuthor: djvj
					MVersion: 2.0.2
					MCRC: 42DEADA7
					iCRC: 2A86C83F
					MID: 
					MSystem: "DOS","Microsoft MS-DOS"
03:37:19:817 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Microsoft MS-DOS"
03:37:19:818 | MD |     INFO  | +0     | PluginInit - Started
03:37:19:818 | MD |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\Databases\Microsoft MS-DOS\Microsoft MS-DOS.xml exists
03:37:19:850 | MD |     INFO  | +31    | PluginInit - Ended
03:37:19:851 | MD |     INFO  | +0     | StartModule - Ended
03:37:19:852 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\hyperspin\RocketLauncher\Media\Fade\_Default\Layer 1.png
03:37:19:947 | MD |     INFO  | +109   | DefaultAnimateFadeIn - Started, direction is: in
03:37:19:947 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
03:37:20:451 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
03:37:20:457 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
03:37:20:458 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use C:\hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar.png
03:37:20:483 | MD |     INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use C:\hyperspin\RocketLauncher\Media\Fade\_Default\Layer 3.png
03:37:20:545 | MD |     INFO  | +62    | DefaultFadeAnimation - Ended
03:37:20:545 | MD |     INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to C:\hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Default_Server_IP: 
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Default_Server_Port: 
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Last_IP: 
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [Settings] - Last_Port: 
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [RedRam] - Enable_Network_Play: false
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [RedRam] - Network_Executable: 
03:37:20:547 | MD |     INFO  | +0     | Module Setting - [RedRam] - Network_Protocol: IPX
03:37:20:547 | MD |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\Emulators\D-Fend Reloaded\Confs\DOSBox DOS.prof exists
03:37:20:547 | MD |     INFO  | +0     | CheckFile - Checking if C:\hyperspin\Emulators\D-Fend Reloaded\Confs\RedRam.prof exists
03:37:20:548 | MD |     INFO  | +0     | Run - Running: C:\hyperspin\Emulators\D-Fend Reloaded\DFend.exe "RedRam"
03:37:20:575 | MD |     INFO  | +31    | WinWait - Waiting for "DOSBox ahk_class SDL_app"
03:37:20:665 | MD |     INFO  | +94    | GetFadePicFile - Randomized images and Fade  will use C:\hyperspin\RocketLauncher\Media\Fade\_Default\7z complete.mp3
03:37:20:665 | MD |     INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: C:\hyperspin\RocketLauncher\Media\Fade\_Default\7z complete.mp3
03:37:22:592 | MD |     INFO  | +1919  | WinWaitActive - Waiting for "DOSBox ahk_class SDL_app"
03:37:24:493 | MD |     INFO  | +1903  | DefaultAnimateFadeIn - Started, direction is: out
03:37:25:021 | MD |     INFO  | +530   | DefaultAnimateFadeIn - Ended
03:37:25:060 | MD |     INFO  | +32    | Process - WaitClose DOSBox.exe 
03:37:31:762 | MD |     INFO  | +6708  | WinClose - Closing: DOSBox ahk_class SDL_app
03:37:32:543 | MD |     INFO  | +780   | ExitModule - Started
03:37:32:543 | MD |     INFO  | +0     | Starting Updating Statistics:
03:37:32:748 | MD |     INFO  | +202   | Game section statistics updated.
03:37:32:748 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
03:37:32:748 | MD |     INFO  | +0     | GetJoystickArray - Started
03:37:32:752 | MD |     INFO  | +0     | GetJoystickGUID - Started
03:37:32:752 | MD |     INFO  | +0     | GetJoystickGUID - Ended and found GUID: 605F6D57A701E5118001444553540000
03:37:32:752 | MD |     INFO  | +0     | GetJoystickArray - Ended
03:37:32:753 | MD |     INFO  | +0     | GetProfile - Loading Profile -> C:\hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
03:37:32:753 | MD |     INFO  | +0     | RunXpadder - Started
03:37:32:753 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe 
03:37:32:769 | MD |     INFO  | +32    | Run - Running: C:\hyperspin\Utilities\Xpadder\Xpadder.exe /C
03:37:32:806 | MD |     INFO  | +31    | Process - WaitClose Xpadder.exe 2
03:37:34:881 | MD |     INFO  | +2075  | Process - Close Xpadder.exe 
03:37:34:882 | MD |     INFO  | +0     | Run - Running: C:\hyperspin\Utilities\Xpadder\Xpadder.exe "C:\hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile" /M
03:37:34:891 | MD |     INFO  | +0     | RunXpadder - Ended
03:37:34:891 | MD |     INFO  | +0     | RunKeymapper - Ended
03:37:34:891 | MD |     INFO  | +0     | ExitModule - Ended
03:37:34:891 | MD |     INFO  | +0     | End of Module Logs
03:37:34:960 | RL |     INFO  | +16022 | Main - Module ended, exiting RocketLauncher normally
03:37:34:960 | RL |     INFO  | +0     | ExitScript - Started
03:37:35:182 | RL |     INFO  | +218   | SystemCursor - Restoring mouse cursor
03:37:35:186 | RL |     INFO  | +0     | ExitScript - Ended
[/code]


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