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  • slashin8r's Avatar
    12-02-2019, 10:21 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    It will reduce the size of the PPU files (compressed to about 25% of its original size), but the other files do not compress well, so they are...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    12-02-2019, 07:30 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    The emulator creates additional files for every game. All games compile PPU files, which are hardware specific, so essentially everyone will have...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-29-2019, 06:00 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Compiling PPU window is now hidden again. Module now archives the additional game data caches found within the "dev_hdd1\caches" folder. New...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-29-2019, 04:30 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    It does hide the emulator if you have "Hide Emulator" option enabled or if you use fade screens. Edit: Do you mean the Compiling PPU window?
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-29-2019, 02:31 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    GamesDirectory variable within the RPCS3.ini file can now utilize relative paths (".\" and any number of "..\"). The path is relative to your rom...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-27-2019, 08:37 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Just updated the Notes area with more detailed instructions. MEmu := "RPCS3" MEmuV := "v0.0.7-9165-8ca53f9c Alpha" MURL := MAuthor := ...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-24-2019, 11:49 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Removed the code to check for game window. The previous code breaks if you remove FPS from title of game window in your RPCS3 settings. Cleaned up...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-23-2019, 03:34 PM
    slashin8r replied to a thread RPCS3 (PS3) module help in Modules
    RPCS3 module v1.1.0 http://www.rlauncher.com/forum/showthread.php?2593-Rpcs3&p=45354&viewfull=1#post45354 Please continue discussion in that...
    9 replies | 1344 view(s)
  • slashin8r's Avatar
    11-23-2019, 01:53 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I have setup the RPCS3.ini file to store the module specific settings. I am confident that this module is ready to go and therefore is now version...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-23-2019, 11:23 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Module will now figure out which PPU folder to archive based on creation time and whether or not the name of the folder is 9 digits long. This is...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-23-2019, 03:10 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Added compatibility for more game data files, including games that use multiple game data folders. Also added fade screens for archiving the PPU...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-22-2019, 08:47 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I have added support for text files as dummy files, similar to how the older modules worked. Follow the instructions found within the module. MEmu...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-21-2019, 06:50 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Progress bars are now working for the PPU and Game Data extraction. MEmu := "RPCS3" MEmuV := "v0.0.7-9159-cd6b6c8a Alpha" MURL := MAuthor := ...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-21-2019, 05:13 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Scrap that idea. Just ran into a game that actually creates a lot of brand new files. Better off archiving what the emulator creates just to be safe....
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-21-2019, 04:50 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I am currently working on a new update that will hopefully make extra game data obsolete. Some disc games will require you to "install additional...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 07:36 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I don't personally use HyperSpin (currently using LaunchBox), but a quick search found this: http://www.rlauncher.com/wiki/index.php?title=HyperSpin
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 07:05 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    No problem. Was an easy fix once we figured out where the difference was.
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 06:58 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    You probably just need your AutoHotkey.dll file updated. I have mine attached.
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 06:51 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    v1.0.1.10 v1.2.0.1 You most likely need RocketLauncher updated, not RocketLauncherUI. RL runs all the modules and RLUI just looks pretty.
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 06:37 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    MEmu := "Mupen64Plus" MEmuV := "v2.0" MURL := MAuthor := MVersion := "2.0.5" MCRC := "8112C1DD" iCRC := "232C6716" MID :=...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 06:19 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    It is red because it does not match the official version. The official version hasn't been updated in quite some time and I'm not sure if it even...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 06:07 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Since you are able to run them through the emulator itself, I am assuming you will want to use the shortcut method. The module posted above (v1.0.18)...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 05:57 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    MEmu := "RPCS3" MEmuV := "v0.0.7-9151-9dab0575 Alpha" MURL := MAuthor := MVersion := "1.0.18" MDate := "2019-11-18" MCRC := "" iCRC := ""...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 02:20 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    I actually found out it is not working for 7z method now. Will be fixing that and then posting the module soon.
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 01:51 PM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    Sorry, forgot to remove my testing message boxes. Try this code. MEmu := "RPCS3" MEmuV := "v0.0.7-9142-9a8c59a1 Alpha" MURL := MAuthor := ...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 11:02 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    MEmu := "RPCS3" MEmuV := "v0.0.7-9142-9a8c59a1 Alpha" MURL := MAuthor := MVersion := "1.0.17" MDate := "2019-11-18" MCRC := "" iCRC := ""...
    333 replies | 56240 view(s)
  • slashin8r's Avatar
    11-18-2019, 09:29 AM
    slashin8r replied to a thread Rpcs3 in Emulator Help
    It is getting hung up on the PPU window. When it compiles PPU files, it works as expected, but if it doesn't compile, then it gets stuck without...
    333 replies | 56240 view(s)
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