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  • brolly's Avatar
    07-26-2017, 01:30 AM
    brolly replied to a thread MAME and Sord M5 in Modules
    I'm pretty sure like many systems support in the MAME module is just something someone patched together without trying to support the whole system....
    1 replies | 68 view(s)
  • brolly's Avatar
    07-25-2017, 12:03 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    This is not a game serial code: 23:20:19:421 | MD | INFO | +0 | RIniFile.Read - Module - Serial: EBOOT (DEFAULT)
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-24-2017, 11:07 PM
    brolly replied to a thread Nomousy not working??? in General Help
    If you can't get the mouse cursor hidden with nomousy from outside RL then there's definitely something wrong in your system, could be a windows...
    3 replies | 78 view(s)
  • brolly's Avatar
    07-24-2017, 06:09 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    You're welcome, glad to have helped this way you can put that in practice in your next modules ;) Yep will be added for the next update. Just a...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-23-2017, 11:06 PM
    brolly replied to a thread Rpcs3 in Emulator Help
    Here's the updated module please test it on your end to make sure everything is still working as it should as I cannot test it (ISD doesn't change):...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-23-2017, 08:06 PM
    brolly replied to a thread Nomousy not working??? in General Help
    Someone that uses RetroArch will need to chime in to help, but looking at the module notes: ; The emu may make a mouse cursor appear momentarily...
    3 replies | 78 view(s)
  • brolly's Avatar
    07-23-2017, 07:45 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    Ah wait, I see now that's YAML format I didn't notice the file extension and since I don't have the files to check it I didn't know. That won't work...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-22-2017, 12:29 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    Your key names are written differently, you wrote fullscreen with a space in one case and without it on the other so they are 2 different keys. ...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-20-2017, 06:27 AM
    Yes, have a look at User Functions.
    2 replies | 72 view(s)
  • brolly's Avatar
    07-18-2017, 10:02 PM
    Without RL logs that info is pretty much useless, also this isn't a popular system so it might not be that easy to get someone to help. Screenshots...
    10 replies | 289 view(s)
  • brolly's Avatar
    07-18-2017, 09:57 PM
    brolly replied to a thread Rpcs3 in Emulator Help
    jviegas, I have a couple of cleanups for that module, but it looks much better now. Namely we have a PropertiesFile class that should be a cleaner...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-17-2017, 04:43 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    I should have checked first... RL does support per system 7z extraction paths so there's no reason 7z support can't be added to the module, the user...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-17-2017, 04:12 AM
    brolly replied to a thread Rpcs3 in Emulator Help
    Wait, HideApp should always be included in all modules so don't remove it you just need to get the window titles right. Regarding 7z, seems the...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-16-2017, 09:42 PM
    brolly replied to a thread Rpcs3 in Emulator Help
    I have no way to test this since the emulator won't run on my machine so we need to wait for someone else to test it and verify it's working, but...
    88 replies | 5662 view(s)
  • brolly's Avatar
    07-16-2017, 06:32 PM
    brolly replied to a thread RL Update in General Help
    That's probably because you deleted some file you shouldn't at some point. Just delete one of the RLUI icons in the media folder and force an update...
    2 replies | 112 view(s)
  • brolly's Avatar
    07-16-2017, 03:38 AM
    brolly replied to a thread Fade out sound? in Fade
    Fade Out sound support has already been added and will be available in the next update.
    2 replies | 1327 view(s)
  • MydknyteStyrm's Avatar
    07-15-2017, 11:10 PM
    MydknyteStyrm replied to a thread Fade out sound? in Fade
    I'd like to implement this too! Sent from my iPhone using Tapatalk Pro
    2 replies | 1327 view(s)
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