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  • Krakerman's Avatar
    11-15-2017, 10:18 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Ok guys here is the Amiga Forever 7 module! Enjoy!
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-14-2017, 11:50 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Soon as I finish the Amiga module I will work on the bezels for both the C64 and Amiga module but that not to say it canít be done I just have to...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-14-2017, 12:26 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Good News Amiga Forever 7 is running perfectly thru RL!!! Still working on adding some of the settings for the module but wanted to let you guys...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-13-2017, 02:36 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Just started working on the Amiga Forever 7 module tonight. This one is going to take a little more time but will be worth it as it has more features...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-12-2017, 08:40 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Give this new version a try! Keep in mind still don't have bezels working correctly.
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-12-2017, 12:37 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Just an update so I implemented a bunch of settings for audio, video and hardware settings to the module. I created separate tabs for each category...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 04:02 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Got the registry settings working now found out what I was doing wrong and corrected it!!! Now I can get working on more advanced features for...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 02:29 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Ok guys figured out how to edit registry settings so gonna tackle that soon.
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 02:01 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Small revision update to the module. Removed the if statement per agent47 help. MEmu := "C64 Forever 7" MEmuV := "7.2.1.0 Beta" MURL := ...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 12:36 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    I found where C64Forever and Amiga Forever saves it's settings. Looks like it's in the Registry. Now just need to figure out how to be able to edit...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 12:30 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Well when you I use window mode the problem is C64Forever only allows up to 1X-4X and you can't manually stretch that window. So would work with...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 12:04 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    No will work just fine. ISD only are used to give you options within RLUI to edit the emulator settings but for now will work just fine. You can use...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 03:56 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    yes i checked it using AU_Spy. What C64 Forever does is using the Title Name from within the RP9 format to name the window that is playing the...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 01:41 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    I have a question. How would I go about getting the name of the game that I run from the database minus the (). Example: 19 Part One - Boot Camp...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-11-2017, 01:08 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    @brolly I found out the name of the window I need to close is the name of the game minus ().
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 11:37 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    There is an option within c64forever to launch window instead full screen so will play around with that tonight and see if I can get it working. ...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 11:30 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    This weekend going to work on the Amiga Forever module. Sent from my iPhone using Tapatalk
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 11:29 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    At least I got it out for you guys who use C64 Forever and now I can mess with it further and tweak it. Sent from my iPhone using Tapatalk
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 10:48 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Closes C64Forever.exe if you kill the process you get a msg prompt that did not shutdown correctly next time you run a gane. That error is built...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 02:57 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Here is the updated C64 Forever 7 module. I left the bezel code in but appreciate it if anyone has any input on getting bezels to work with this...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 02:48 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Well bezels work but the issue I have is when game is fullscreen the game screen does not fit inside the bezel window the game remains fullscreen...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 01:51 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Commodore 128 works!! Now need to test bezels out.
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-10-2017, 01:43 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    I have both C64 and VIC-20 games working with my C64 Forever 7 module!!!! Next up going to test Commodore 128
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-09-2017, 11:05 PM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Yes I am making some good progress however might not have it ready til this weekend as I need a little more time to test it out as my module is...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-09-2017, 11:57 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    I did do a brief run before bed and was working great very seamless. Need to test bezels and other systems tonight. Very excited about getting this...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-09-2017, 03:01 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    Fixed it! Will clean it up and post it tomorrow. I am off to bed been rough week with work and pretty beat. I will add the other supported...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-09-2017, 01:33 AM
    Krakerman replied to a thread C64 Forever 7 in Modules
    The RP9 format allows you to setup up everything within it so multiple disks no problem you setup within RP9Editor and thats it and launch. It just...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-09-2017, 01:16 AM
    Krakerman started a thread C64 Forever 7 in Modules
    So I was looking at a module I wrote for this back in 2014 and updated it to work with the latest version of C64 Forever 7 however I think a better...
    42 replies | 707 view(s)
  • Krakerman's Avatar
    11-04-2017, 11:58 PM
    Constructive feedback is how I learn .... much appreciative of the feedback and help. Thanks Been having a hard drive failure today so not...
    13 replies | 333 view(s)
  • Krakerman's Avatar
    11-04-2017, 07:37 PM
    SDLTRS Module MEmu := "SDLTRS" MEmuV := "v1.1.0" MURL := MAuthor := MVersion := "1.0" MCRC := iCRC := MID :=
    13 replies | 333 view(s)
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About Krakerman

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