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Type: Posts; User: BlackPredator72

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  1. Replies
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    Re: WinVICE 3.4 module error

    Thnx! Got it working now too.

    Only like to play this with a bezel.
    Problem is that when enabling bezel the emulator borders are visible in the viewable window.
    When switching to Full Screen, the...
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    Re: Wii U bezel not full screen

    Send you a PM. I don't have one for the Switch.
  3. Re: Nintendo 64DD Bezel / Full Screen issue

    Thanks for the tip, disabled Full Screen in Project64 and set to Stretch
    Changed the Windowed resolution in the Glide64.ini to this:

    [video]
    fullscreenWidth=1920
    fullscreenHeight=1080...
  4. Nintendo 64DD Bezel / Full Screen issue

    Trying to get the few games for the 64DD working with a bezel. In Project64 2.2.0.9999 I activated Full Screen when starting a rom.
    It looks like the BezelDraw() is too soon, so in the module...
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    Re: Wii U bezel not full screen

    No help needed anymore, who wants bezels with Wii U anyway??
  6. Re: Citra module won't work when using Nightly 1393 or newer.

    Works great!
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    Re: Wii U bezel not full screen

    Used a newer module and now it's full screen only the menu bar won't hide, even when tickbox in settings is off.
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    Wii U bezel not full screen

    When starting a Wii U game with Cemu the bezel isn't starting in Full screen (the bezel has a 1920 x 1080 resolution)
    At the moment I've got 2 options, fit the bezel (bezel with black borders) or...
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    Re: Dolphin - FPS ahk_class wxWindowNR

    Thnx. That seems to work.
  10. Replies
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    Re: Dolphin - FPS ahk_class wxWindowNR

    I'm using the "new" module that was suggested by Agent47 in message 3 from this topic, Dolphin QT Beta.ahk
    And yes I'm also using the latest Dolphin 5.0-11991 and start the DolphinQt2.exe.


    I...
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    Re: Dolphin - FPS ahk_class wxWindowNR

    I removed the ALT+TAB from the script but "Process,Close,DolphinQt2.exe" has to stay else it isn't exiting.

    I think my Dolphin/RL settings are not right.
    So hopefully someone can provide me with...
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    Re: Dolphin - FPS ahk_class wxWindowNR

    Same RL error : There was an error waiting for the window “FPS ahk_class wxWindowNR”

    I've downloaded the new module and when I start a game there's no bezel so in the AHK script after these 2...
  13. Replies
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    Re: CEMU Loading rpx Files

    Thnx, didn't know that there was already a solution for it. Replaced the line in the AHK and games are starting now!!
  14. Replies
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    Re: CEMU Loading rpx Files

    When I try to start for example Captain Toad (.rpx version) outside RL (first open CEMU, then File/Load and select the game) the game starts fine:

    2021

    But when I try to start it inside RL,...
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    Re: Updates of emulators

    Thnx for the clear info!

    Verstuurd vanaf mijn XT1572 met Tapatalk
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    Updates of emulators

    What about updates of all emu's?
    A lot of them are updated frequently like MAME, WINUAE, RetroArch, PPSSPP, Cemu and a lot more.
    But in Rocketlauncher we have to stick at older versions. For MAME...
  17. Re: Update: Pinball FX2 (Rebels and Ultron) Module and INI

    I have the latest version of FX2 with Alien & Predator (71 tables) and it's a non steam version, but I do have Steam installed. It's working outside RL/HS.
    So when I try to start a game via RL, it...
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    [SOLVED] Re: RocketLauncher + NeoGeo = Migraine

    Ok that was it. Thnx! I thought that 7z false was only for MAME and normally you get a warning, check Match Extension or Skip Checks but this time nothing.
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    [SOLVED] Re: RocketLauncher + NeoGeo = Migraine

    I've almost the same issue with SNK Neo GEO MVS. My Raine 0.64.9 outside RL is working, but when I try to start a game, it says loading games, finished and then back to RL, no errors or anything?
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    Re: RocketLauncher error using SSF

    I mount an image, start SSF and checked the ini to see that CDDrive="0" so in the module I changed it to 0 (and to 1 and to 2). Then try to start in RL but still the same. Normally you'll hear that...
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    Re: RocketLauncher error using SSF

    Ok filled in the 4 bios paths in the module and downloaded an Offline installer of DT Lite 10.2 (found it by Googling: dtlite 10.2 offline installer, website name is offlineinstallerdownload)
    I have...
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    Re: RocketLauncher error using SSF

    I get the same error on my DT Lite 10.4 when I try to start a Sega Saturn game from RL:

    1851
  23. Re: Sega Mega Drive Japan is not a supported system for Fusion

    Yes that worked! Made a custom Fusion ahk so that thing is in safe hands :)

    But maybe djvj or brolly can make this as default in the normal Fusion.ahk
  24. Sega Mega Drive Japan is not a supported system for Fusion

    When I start a game from my Sega Mega Drive Japan system I got the followng error:

    1849

    So I added this system on the Fusion.ahk

    1850

    But still the same. Where is RL looking for if a...
  25. Re: RocketLauncherUI with easy overview for complete systems

    Ok, I forgot that not everybody is using HyperSpin. But thnx for the answer.
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