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Type: Posts; User: Yardley

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  1. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    I was aware of the extra files but was unsure what the module does with them. So essentially your archiving feature will let you define a custom path where these files will get stored instead of...
  2. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Haven't tested these new modules yet but can you explain what the archiving feature does? I'm not really understanding. Thanks for your work on this.
  3. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Last module from post #302 works great! Thank you!
  4. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Here's a screenshot of the message box. This time I noticed that if fade is off, pressing Esc will close the emulator properly but RL will stay running. If fade is on, pressing Esc takes the emulator...
  5. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    I'm having the same problem as oldhag270 with the fade screen staying onscreen after quitting the emulator. I have to force quit RL and then manually close RPCS3. Looks like when pressing Esc instead...
  6. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Ive actually had 7z enabled the whole time. Hasnít caused any issues. I meant auditing not working in RPCS3 not RL.
  7. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    That would be great. With the 7z compression method the emulator wonít be able to audit the games correct?
  8. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Does the part of the module that compresses the PPU only work with this method and not the with the shortcut method?
  9. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Ah ok, so we're not really compressing them. Is the advantage of this method to not have to make shortcuts for all of the eboot.bin files?
  10. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Thank you, I tested the last module you posted and it works well. I'm going to try compressing the games next. Won't they take forever to load though? Any recommendations for settings to use for 7z...
  11. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    That works great! I'm trying to understand the different ways this module works and the notes in the module about the PPU compression. I have 7z enabled but I don't see any directories that are...
  12. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    I'm on version 0.0.7-9129-fcc841ea Alpha

    I tried moving the game out of disc folder as oldhag270 suggested but that made no difference. Oldhag270, are you sure you're not just confusing starting a...
  13. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    I increased the value you mentioned to 10000 but still got the same error. Can it be that something changed in the latest version of the emulator with the window titles?
  14. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Interesting, do have any workarounds? I'm sure slashin8r will fix this soon enough.
  15. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    I tried this and the module you posted on 10/27 and both work great except that if fade is onscreen too long because the PPU compiling is taking long I get the following error message:

    ScriptError...
  16. Thread: Rpcs3

    by Yardley
    Replies
    332
    Views
    55,381

    Re: Rpcs3

    Hey aorin, any chance you can reupload your fade and database files? Thanks
  17. Replies
    34
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    3,570

    Re: MAME v0.212 don't launch with RocketLauncher

    Thanks agent, the fix you posted worked great.
  18. Replies
    2
    Views
    234

    Re: Help me modify Demul module

    Thanks man, yeah only 5.7 will work with the integrated graphics.
  19. Replies
    2
    Views
    234

    Help me modify Demul module

    Hi guys, Iím trying to get Demul working on a PC using the integrated Intel graphics. Because of this I have to use the older 0.5.7 version however the older module doesnít have bezel support built...
  20. Replies
    2
    Views
    729

    Re: Hatari Module update

    Thanks for this! It works great. The only thing I can't get to work is changing disks from the Pause menu. Have you tested this? I am testing the game "After The War", when I go to Pause and change...
  21. Re: Metalzoic's MAME Mega-Bezel Pack. Bezels for 1200+ games inside!

    Hey man, I watched your video but I am not fully understanding what is different about your files compared to the two on the Emumovies FTP "MAME Standard Bezel Pack (MAME)" and "MAME Unified Bezel...
  22. Re: systemName not known supported systems, even though added in .ahk

    Yes! I was ignoring the system name in the alt emu config. That did it! Thanks!
  23. Re: systemName not known supported systems, even though added in .ahk

    Hey agent, is there a way to make this work by combining games from Atomiswave and Naomi into a new system? For example if I want to create a new system called "Sega Driving" containing games from...
  24. Re: Joy2key vs Xpadder Integration With Preferred Controllers

    I've also been using Xpadder for a long time but it has worked great for me although I only use Xbox controllers most of the time. Can you explain your workflow for using a console specific...
  25. Re: Joy2key vs Xpadder Integration With Preferred Controllers

    Hey Spawk, that is correct however with Xpadder, in addition to sorting the order of the controllers, RocketLauncher can also send individual profiles to each controller type. The problem is it...
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