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Type: Posts; User: agent47

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  1. Replies
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    Re: things are green but not running

    The audit being green simply means a rom file is found that matches your database name. It's not an indication that the game will work.

    It could be a settings issue or if absolutely nothing...
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    Re: Pinball Arcade module with the new DX11 version

    Judging by the responses above and the fact the post by jviegas is 2 years old they probably wouldn't do you any good anyway. That may have also been before they changed the UI.

    I'll add it to my...
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    Re: RocketLauncher - LEDBlinky issues

    I don't use LEDBlinky but this doesn't seem to be related to RL. From what you described everything on the RL side of things is working correctly.

    RL can't handle LEDBlinky until it is called,...
  4. Thread: Language flags

    by agent47
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    294

    Re: Language flags

    Region info isn't supported on fades AFAIK. You could potentially use it on a rom specific basis using layer 2 or 3 but that would require placing the image in a subfolder for each rom that doesn't...
  5. Thread: Language flags

    by agent47
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    294

    Re: Language flags

    Those images are not for pause. They're for the rom mapping menu as the directory name states.

    I don't see why you would want or need these in the pause menu. They're used in the rom mapping menu...
  6. Re: scph5501.bin missing error in rocketlauncher

    Always post a troubleshooting log when asking for help.

    There are too many variables in play and the log will provide all the information someone needs to help that you didn't provide. Otherwise...
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    Re: Naomi + atomiswave + Retroarch = Problems

    Are you able to run games through RetroArch directly?

    Looking at my module the command line for naomi is normal so adding the core association is enough to get the module working (although I've...
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    Re: RLDLL.Start Exception thrown: -2

    I'm pretty sure that running RL.exe prior to configuring things will throw an error, not sure if it's the same one you received or not. But generally speaking you should never need to run RL...
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    Re: general Update of RLauncher and Moduls?

    brolly is still on hiatus and we don't know when he will return so work on that new feature has been suspended.

    Regarding RL being obsolete, that completely depends on what people use RL for. If...
  10. Re: No way to choose alternative cores for RetroArch

    You don't need to do it that way. If you create a %SystemName%.ini in your RA module folder and set a core for a game in there RL will use that core and override the default module core and/or a...
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    Re: Can't setup PCLauncher emulator

    If you open your RocketLauncher/Settings/Global Emulators.ini file in a text editor you can find the PCLauncher section and delete the path.

    The Global Emulators (Example).ini that comes with RL...
  12. [SOLVED] Re: RL not loading "alternate" Core configured for RetroArch (Playstation)

    Global Module Settings -> Rom Settings tab. Select a game with the green plus icon and set the core.
  13. [SOLVED] Re: RL not loading "alternate" Core configured for RetroArch (Playstation)

    You can set the core on a per game basis in the module settings.
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    Re: Demul controls keep getting wiped

    You need to fill out the keys in the module settings or set them in demul and paste them from the pad ini to the module ini. RL sets the keys when you boot a game from what is 8n the module settings...
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    Re: Problem trying to run Phoenix Jaguar games.

    There's a thread on here somewhere where people posted a few different modules. Some very hacky, only functioning with 1 system, not adding games on the fly, etc.

    I wrote one a while ago that...
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    Re: Module SNES9X 1.54.1

    This module should work.

    Since you asked for a tip, the search function on the forum will help you find relevant updates. The thread where I posted the updated module would've been the first...
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    Re: Pinball fx3 module request

    At a quick glance that module is just a worse version of the one I posted above. Unnecessary commented out lines, the notes still refer to FX2 instead of FX3 and there's no offline mode option.
  18. Re: Rocketlauncher ScriptError - RLDLL.hideWindowTitleBar - Exception thrown

    Any post you make about an error or something not working needs a Troubleshooting log. Without one nobody will be able to help and all you'll get are guesses (if anything).
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    Re: user function help needed

    It should work assuming you had them named after the emulator and not the system name. There are some methods in the user function scripts that can only be used with modules that have been updated to...
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    Re: user function help needed

    Try naming the script after the system name and putting it in the root of the User Functions directory. That will run the script for every game using that system name.
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    Re: Active GS with zipped files

    I see the issue, Ill look into a fix when I get time
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    Re: Active GS with zipped files

    I can see the logging level isn't set to Troubleshooting so there's a bunch of important info missing :D
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    Re: Rocketlauncher Problems in Launchbox

    Hardly.



    That error message could mean any number of things, none of which should relate to any xml issues (whichever xml you're referring to.



    No, you should not run ANY emulators (or...
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    Re: MODULE does not work Snes9x 1.59.2

    So you just posted on this thread without reading it?

    If you had, you would see that I updated the module to work with 1.59.2 and updated the version in the module header. Unless they've changed...
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    Re: Rocketlauncher Problems in Launchbox

    You should seek help from colpipes. It could be something on the RL side or LB side of things or a combo of both. Generally speaking frontends don't provide support for any of these preconfigured...
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