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Type: Posts; User: gStAv

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  1. Soulcalibur VI 2 player on one keyboard (ipac2) FIX!

    Hi!

    Somewhat struggled with Soulcalibur IV as the menu buttans can not be re-configured, but the in-game can.
    This works so you can navigate in the game with player 1 buttons and also select both...
  2. Thread: CRT Shader

    by gStAv
    Replies
    16
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    3,352

    Re: CRT Shader

    Thanks for this shader options! Frikking superb! Slows my model 2 and 3 system though having a rather old rig.
    Using it to scanline Fix it Felix Jr and some other titles which did not work white...
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    Re: MAME - Stable Controller IDs

    Thanks for this thread. Sucessfully got my gun registering as GUN01 all the time now. Earlier it jumped from GUN1 or Gun2.
    Also I guess you need to add this in order to get it to work from RL
    ...
  4. Re: PCLauncher does not know what fade, title, or exe to watch for?

    Great you've solved it. Would been cool if you mind share how you got around it as I also struggle how to find the correct fade title for use in PC Launcher moduel :D
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    24,099

    Re: Teknoparrot help launching games

    Here is the focus error window...
    Would be grateful if anyone have any fix for this :hmmmm2:
    2494
  6. Replies
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    24,099

    Re: Teknoparrot help launching games

    I am using the PC Launcher module and running the games with Gameloader All RH (v272)
    They all works perfectly fine outside RL but I get focus error in RL and something about a module failure...
    I...
  7. Re: RetroArch PlayStation Inputs Not Working After HL Update

    This problem seems still be in the module.. RL always change the controller to "DualShock" from "PS1Joy".

    Any new solution up to date?

    I solved it by configure it outside RL in RetroArch and...
  8. Re: [GUIDE] Crosshair for any emulator without build in funtion

    Thanks @bleasby, I almost envy myself for my arcade room :D
    I tried with a bunch of games and all but one worked fine with 64x64
    Sega Naomi - "Pokasuka Ghost" had to have 32x32 or it went invisble....
  9. Re: [GUIDE] Crosshair for any emulator without build in funtion

    W-O-W!
    It works, but 128,128 seems to push it. At least for my system.
    SetSystemCursor(Cursor,64,64) works though and is perfect with the double size. :tee:

    ...
  10. Re: [GUIDE] Crosshair for any emulator without build in funtion

    Thanx @brolly and @bleasby for the insight.
    That option is of corse much better! :D
    I have updated the "guide" in the first post, also updated with more colors of the crosshair
    yellow, violet,...
  11. [GUIDE] Crosshair for any emulator without build in funtion

    Hi!

    Just wanted to share my work around in Demul (though it should work in any other emulator I guess)
    For games which do not have crosshair you can either shoot in blind as intended, but for me...
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    Re: Metal SLug 6 how to activate blood?

    Great! Did you go with the nvram file or did you use the menu-trick? :D
    Would be nice to know if the attatched file works directly

    Happy sluggin'
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    Re: RocketLauncher + LEDBlinky & MAME?

    Thanks for the quick replies guys! :D
    I don't have any FE linked to RL at this moment, so no HyperHQ in the mix.
    Can't the buttons light up just from launching titles directly in the RL UI?

    As...
  14. Replies
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    14,985

    Re: RocketLauncher + LEDBlinky & MAME?

    Hi guys!

    I managed to get RL to light up the buttons for most of my system, but only after I got in the PAUSE menu and then back. :hmmmm:
    As this and other thread have been quiet for some time...
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    Re: Metal SLug 6 how to activate blood?

    Hi all!

    My thread turned from a question to a guide in order to do this neat effect.
    Can't take any credits for this guide. But I think it is a good thing to spread the word as this was
    quite...
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    2,641

    [GUIDE] Metal Slug 6 - How to activate BLOOD!

    Hi guys!

    In all Metal Slug games you can use the service menu to activate Blood: ON
    but for some reason the Metal Slug 6 you only "white sweat" for blood in the arcade version. :eviltongue:

    I...
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    4,476

    Re: Demule 0.7a module problem

    hope it's ok to borrow the thread a bit.

    I can't get it to work with cave system - Demul.7a.
    I get an error that RL want it to be named 'Cave 3rd' which dosen't
    match with the logo in the system...
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    hehe thanks mr.Brolly! Been using HS quite a lot...

    hehe thanks mr.Brolly!
    Been using HS quite a lot back in the days, but newer took the leap to HL so I feel like a virgin once again now. :handkiss:
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    hehe *insert blush smiley here* :D Ok. Got it...

    hehe *insert blush smiley here* :D Ok. Got it pal!

    Now when I re-launched RL I also got the update!
    A bit strange as I restarted it yesterday without any update message. Seemed like it needed a ...
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    Re: RocketLauncher v1.1.0.6

    Hi! Thanks for this awesome tool! :D
    I'm about to set all my emus up in RL now. Tried to update inside RLUI on v1.0.1.4 but no
    new updates was found :( Guess a bit have changed since then till...
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