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Type: Posts; User: Imgema

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  1. Re: Visual Pinball 10 sets random exit key with RocketLauncher?

    Ok thanks but i managed to find the issue.

    It was the "Exit emulator key" option in Rocketlauncher.

    I had set it up so when i press the thumb analog button on my XBOX controller it exits all...
  2. Visual Pinball 10 sets random exit key with RocketLauncher?

    I'm trying to launch Visual Pinball 10 through Hyperspin/RocketLauncher and it works fine except for one thing. For some reason when i press the left flipper the game exits as if i pressed the exit...
  3. Re: No way to choose alternative cores for RetroArch

    Figured out a way, it's a bit hacky but it works.

    I had to make different RetroArch modules with different name, like RetroArch_N64 and use that for this specific system. This way i can mess with...
  4. No way to choose alternative cores for RetroArch

    Here's a scenario. I want to choose different cores for some games in N64 in RetroArch. But there is no way to do this.

    If i go in the Global Module Settings, i can choose a different core for,...
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    Re: Problem trying to run Phoenix Jaguar games.

    Is there any Phoenix/Jaguar module nowadays?

    Virtual Jaguar is outdated and not very good, lots of games don't play well but Phoenix is nearly perfect for it. But i can only use Virtual Jaguar on...
  6. Re: Rocketlauncher doesn't launch via Hyperspin in Win10 1809

    OK thanks. I'll look if it's something AV related first.
  7. Rocketlauncher doesn't launch via Hyperspin in Win10 1809

    I have a portable Hyperspin-Rocketlauncher-RetroArch setup on an external drive that works pretty well as long as you give it the right drive letter.

    I have used this setup in lots of different...
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    Re: error: "q" is not a valid key name

    This seems to have fixed my problem. Thanks!
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    Re: error: "q" is not a valid key name

    Anyone?

    Still having the same issue.

    Here is the exact error:

    https://i.postimg.cc/YC07vcHg/Untitled.png
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    Re: RetroArch + Naomi + Atomiswave

    I agree, Demul is better, but for the games that both emulators seem to have the same performance/compatibility, Reicast is the preferable option since you can increase the internal resolution.
    ...
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    RetroArch + Naomi + Atomiswave

    RetroArch cores of Reicast have recently added Naomi/Atomiswave support. But the module doesn't work with them. Could it be updated for those systems?
  12. Thread: Demul problem

    by Imgema
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    3,331

    Re: Demul problem

    Yeah, i figured there should be ways to make the cursor appear again. My solution was to kill the process manually and then blindly navigate so i can run RL again, load a game that runs with...
  13. Thread: Demul problem

    by Imgema
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    Re: Demul problem

    Ok i'm testing it right now. Seems like it's working (YAY!) but only if you let the game proceed to it's title screen. If you close the game early, it behaves like before, keeping Rocketlauncher...
  14. Thread: Demul problem

    by Imgema
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    3,331

    Re: Demul problem

    Thank you so much for trying to help. I was pulling my hair all day with this issue.

    Normally, i'm using the latest version (v0.7 180428) from here:
    ...
  15. Thread: Demul problem

    by Imgema
    Replies
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    3,331

    Re: Demul problem

    Ok so i noticed that when i closed the game, and while the process was still open, waiting for me to kill it, the log file was growing! I had to kill the process to make it stop adding lines.......
  16. Thread: Demul problem

    by Imgema
    Replies
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    3,331

    Re: Demul problem

    I managed to fix the mouse pointer by not hiding it in the first place. So at least i don't have to reboot the computer. But the "rocketlauncher.exe" still lingers in the task manager after i close...
  17. Thread: Demul problem

    by Imgema
    Replies
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    3,331

    Re: Demul problem

    EDIT: Damn, i was wrong, the application that stays in the background is called "rocketlauncher.exe"

    I don't know why i thought it was hyperlaunch. Sorry for the confusion.

    It's Rocketlaucher....
  18. Thread: Demul problem

    by Imgema
    Replies
    13
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    3,331

    Re: Demul problem

    I'm using Hyperspin via Rocketlauncher. But the problem remains even when i launch games via Rocketlauncher itself (without loading Hyperspin).

    Every other system is OK, it's only Demul that does...
  19. Thread: Demul problem

    by Imgema
    Replies
    13
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    3,331

    Demul problem

    This happens when i launch Dreamcast/Naomi/Atomisware using Hyperspin/Rocketlauncher.

    Everything loads fine and works fine. But when i close the game and quit Hyperspin the mouse pointer doesn't...
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    Re: error: "q" is not a valid key name

    bump
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    error: "q" is not a valid key name

    I'm getting this error in Windows 10 when i change my keyboard type language to Greek (with alt-shift).

    error: "q" is not a valid key name

    When i change the type to English everything is fine...
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    Re: RetroArch Module

    Thanks, i managed to make it work by adding this line in the module

    Nintendo Gamecube|LibRetro_GC|dolphin_libretro

    I couldn't make it work by using Normal execution in HyperHQ. Never managed...
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    Re: RetroArch Module

    Dolphin also doesn't work in RetroArch through RocketLauncher. Is there an updated module to use?

    Or even better, is there any way to just not use the module? i just want to run this in Hyperspin,...
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    Re: RetroArch Module

    Dolphin also has a RetroArch core now as well. But i get a message that the system is not supported.

    In general, what's the trick to bypass a module and just run a core through...
  25. Re: PCSX2 Module - why are my HW Hacks automatically turned off?

    I have the same problem. The module disables my options and there is no way i can enable the ones i would like.

    Is there a way to stop the module doing whatever it wants please?
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