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Type: Posts; User: IceLancer

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  1. Re: Bezeldraw takes 6 seconds but only on NES system

    See if there is difference in ahk script. I have attached it in prev post. Night.
  2. Re: Bezeldraw takes 6 seconds but only on NES system

    This is nestopia:
    https://i.imgur.com/ZSWNvlVh.jpg
    and this is retroarch
    https://i.imgur.com/sczcDjOh.jpg
  3. Re: Bezeldraw takes 6 seconds but only on NES system

    I have found 1.46 on my hdd it seems to work without any delays u described. Here give it a go



    https://mega.nz/#!QpZCwajK!tb_JxLir26k0oZPLuzYqaBquynZkZh4Y4iH9hquv-ZY

    attached ahk script as...
  4. Re: Bezeldraw takes 6 seconds but only on NES system

    ur emu is missing some lang fils. cant run it.
    in mean time, quick observation, ur version says 1.46 which is some unoficial build? latest off is 1.40 and Rl ahk says it works with 1.42?
  5. Re: Bezeldraw takes 6 seconds but only on NES system

    sorry i got occupied with other things. Solved my second freeze by changing from retroarch start in fulscreen from true to false (in retroarch not rl) , works instant now.

    about ur problem. I need...
  6. Re: Bezeldraw takes 6 seconds but only on NES system

    U can utilize this ahk script after u compile it


    ; ctrl+f10
    ^F10::
    WinGet, WinID, ID, A
    MsgBox, %WinID%


    WinGetActiveTitle, Title
  7. Re: Bezeldraw takes 6 seconds but only on NES system

    P.S
    as for ur error:
    MoveWindow - Failed: Window ahk_id
    that is ahk script trying to hook into window app ID. u should check ur emulator ahk id if its matches , maybe it doesnt support ur version...
  8. Re: Bezeldraw takes 6 seconds but only on NES system

    i am getting this, not sure what it is about


    23:25:59:706 | MD | INFO | +46 | ToggleMenu - Started
    23:26:00:249 | MD | WARNING | +547 | ToggleMenu - Timed out trying to restore...
  9. Re: Bezeldraw takes 6 seconds but only on NES system

    Nope, no error or warning of any kind. And after further examining, i dont get a delay, its more like game pops up, freeze for 1.5sec then bezels pops up and game continues. On nes only
  10. Re: Bezeldraw takes 6 seconds but only on NES system

    Now that u mention, i am also noticing some slight delay between bezel being drawn and game start on NES only. Its not as long as 6 seconds, maybe 3. I cant account for delay
    There is two things...
  11. Bezel image file location with relative path support? (critical)

    Hey there!
    I wasnt really playing with bezels untill recently i just used one main theme bezel rather then per game. Anyway , now that i have, i find one critical problem in bezels per game.
    As u...
  12. Re: thebezelproject - bezelproject-NES Ready for Rocketlauncher

    added snes :)
  13. Re: thebezelproject - bezelproject-NES Ready for Rocketlauncher

    Added glass overlay, have fun!
  14. thebezelproject - bezelproject-NES/SNES Ready for Rocketlauncher

    All bezels are work of bezelproject
    https://github.com/thebezelproject/bezelproject-NES
    I have no claim on them.
    I just used my py skills to make them ready with .ini files for Rocketlauncher...
  15. Re: [BUG]Bezels are broken in latest retroarch 1.73

    Bug has been fixed on latest nightly retroarch !
  16. Re: [BUG]Bezels are broken in latest retroarch 1.73

    YUP , found it!
    rocketlauncher changes this
    video_threaded = "true" to true from false in retroarch.cfg. After that Retroarch if started manually will half freeze with mice icon "busy" if u move...
  17. Re: [BUG]Bezels are broken in latest retroarch 1.73

    yeah ,something is wrong. I made retroarch-core-options retroarch and content_history READONLY with RA config only in it. And bezels are working. Something is fishy going on, command written in those...
  18. Re: [BUG]Bezels are broken in latest retroarch 1.73

    It actually might be the reason, i am updating both retroarch and cores. There might have been some change in cores that only works in combo with exe. exe alone would not call or block the function...
  19. Re: [BUG]Bezels are broken in latest retroarch 1.73

    Just tested build posted few moments ago
    2018-07-12_RetroArch x64
    bezels wont work
    For some reason only snes core is working snes/famicom 9x
  20. Re: [BUG]Bezels are broken in latest retroarch 1.73

    i have a batch file i created that will update core and dll's from nightly at my request. because im lazy to chase it manually
    Dropping any of named exes from above bezels stop working. 1.7.3 stable...
  21. Re: [BUG]Bezels are broken in latest retroarch 1.73

    Are u using nightly or stable? I am using nightly
    File: retroarch.exe
    CRC-32: 41b3fcf7
    MD4: d4623da85651cb9edd88116a5e350e79
    MD5: 155427eda3221b8358157b9e04b3c95b
    SHA-1:...
  22. [Fixed]Bezels are broken in latest retroarch 1.73 (nightly)

    Hey! The only bezel working for latest RA is snes(tested more, sega dreamcast is also working) , all others are none functional, vieweport is not set ,retroarch window is not being moved and bezel is...
  23. Thread: Hypermint

    by IceLancer
    Replies
    359
    Views
    112,457

    Re: Hypermint

    Whats up with video intro generator, i needed new ds vid, but tool keep saying ffmpeg not found. pointed to bin , pointed to root. Wasted half an hour and still couldnt make it work
  24. Replies
    12
    Views
    22,382

    Re: MAME suddenly has no sound?

    @bleasby
    This fade "disable emulator on fade" is still causing trouble. It is lowering volume system wide and doesnt bring it back when game starts.
    Just tested on NES /Reatroarch if it weren't for...
  25. Thread: Hypermint

    by IceLancer
    Replies
    359
    Views
    112,457

    Re: Hypermint

    Yeah this version is working. Its still not showing full path ,but its writing properly.Portable config would be nice tho

    BTW
    can u at least add option "show only existing roms" and when...
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