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Type: Posts; User: agent47

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  1. Re: Canīt load any dolphin game on nightly versions

    I just tested the latest nightly using the latest dev build and the module from your log, it works just fine.

    So the issue is likely in your emulator configuration which causes Dolphin to crash....
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    Re: bsnes module update

    I've written a module for the new bsnes that I'll probably post in the next few weeks along with all my others.

    In the meantime you could probably just use the higan module with the new bsnes. To...
  3. Re: Canīt load any dolphin game on nightly versions

    I'll take a look later and see if there's been a change that would require a module update.
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    Re: MAME v0.212 don't launch with RocketLauncher

    Follow the steps in the post you quoted. If MAME doesnt throw any errors post a troubleshooting log.
  5. Re: Visual Pinball 10 sets random exit key with RocketLauncher?

    Not without some sort of info like a troubleshooting log and what keypress is causing it to close.
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    Re: Issue with PC Games .xml

    RL will pull the game list from your frontend's database/game list according to what frontend plugin you have set.
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    Re: Issue with PC Games .xml

    IIRC the xml on hyperlist is empty so thats likely your issue. You dont need anything in the RLUI db folder either.
  8. Re: Mame Module issues with cart games. -cart option not recognized anymore in mame

    Like I mentioned in my fix thread mame changed media params for some systems a while back. I havent finished going through all of them yet.

    The art overrides were removed in 212. Its possible I...
  9. Re: There was an error waiting for the windows "ahk_class MAME"

    You definitely didn't copy the new module correctly. In the F:\HyperSpin\RocketLauncher\Modules\MAME directory backup the current MAME.ahk and replace it with the new one.
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    Re: RocketLauncher not working with 3DO

    Always post the full log with the logging level to troubleshooting. If I had to guess, you prob have iso listed as a 7z file extension (you shouldn't) and that's why it's trying to open the iso as an...
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    Re: [exe info] ini file remains empty

    Yeah, RL doesn't do that and nothing for HS is going to do that either.

    You should look at other Android frontends and forget about HS tbh. The Android version of HS is lacking stuff the pc...
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    Re: [exe info] ini file remains empty

    HS can run without RL. The default HS package comes with HL3 I believe which is ancient and you can just fill in the rom path, exe, param, etc info in HyperHQ to have HS run stuff directly via...
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    Re: [exe info] ini file remains empty

    I don't understand what you're doing exactly. Your HS log shows it running fine. Of course you need RL to run RL :). If you rename the RL directory without updating the path in the HS settings file...
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    Re: [exe info] ini file remains empty

    RL doesn't use any of the settings you mentioned in the first post. Those are only for HS to launch emulators directly, without RL.

    None of that info needs to be filled in to use RL so if filling...
  15. Re: Unable to set Default_Emulator - Have spent over 3 hours trying everything on the web :-(

    Like the error message says, you have 7z support enabled. That needs to be disabled for arcade systems on the Settings -> Main Settings tab in RLUI.

    Looking at your log you also have your frontend...
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    Re: [exe info] ini file remains empty

    No, the hyperlaunch_Path needs to point to RocketLauncher.exe.

    What you need to do is edit the settings for the PC Games system (and all other systems) in HyperHQ or the settings file directly to...
  17. Re: Unable to set Default_Emulator - Have spent over 3 hours trying everything on the web :-(

    You're using MAME 212 so you need to use the updated module here due to changes in MAME.

    That being said, you have a few things set incorrectly judging by your log and screenshots.

    You're not...
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    Re: [exe info] ini file remains empty

    That's the HS ini which is used if you have execution set to normal instead of hyperlaunch. If using RL you need the set the execution to hyperlaunch.
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    Re: Help me modify Demul module

    Are you unable to use 0.5.8? That module seems to have bezel support.

    It seems strange that 5.6 and 5.7 don't have it considering djvj updated those modules to the new RL classes. So unless it was...
  20. [SOLVED] Re: Auditing ROMS (Using RetroFE and Rocketlauncher)

    The error message says you're missing something related to System.Data.SQLite.dll which can be found in your RocketLauncherUI\Lib directory.

    Force an update in RLUI and it will download any...
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    Re: RetroArch Module

    It's not as bad as I thought after viewing the context in the full module. I initially only read the snippet you added while I was on my phone and the editing of the rom path is what worried me. I'm...
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    Re: RetroArch Module

    @urbangangsta you have the right idea but didnt quite implement it correctly.

    I added support for this in my module back when the core first added support for it. When I get home I can post a...
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    Re: MAME v0.212 don't launch with RocketLauncher

    No-nag isn't a separate emulator, it's modifying the source code of the original emulator to just hide the nag screens. Some people who distribute no-nag versions know what they're doing when they...
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    Re: MAME v0.212 don't launch with RocketLauncher

    That doesn't make sense because they're all the same. I use mame x64 and it's what I tested it with. It sounds like you may have some sort of configuration mistake. Ensure you can run games through...
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    Re: MAME v0.212 don't launch with RocketLauncher

    You'll have to make the changes manually. I would post the full module but a little while back MAME changed the media type params for some of the software list systems and I haven't finished going...
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