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Type: Posts; User: Dime333

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  1. Replies
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    Re: Trying to delay Nestopia for full Fade

    No. That doesn't fix the issue.
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    Re: Trying to delay Nestopia for full Fade

    I don't think there is. I think it works if you use retroarch instead.
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    Re: Trying to delay Nestopia for full Fade

    You're using bezels, right? I bet it works if you turn off the bezels. I have also noticed this issue.
  4. Re: Really weird issue with Cemu (Wii U Emulator)

    Figured this one out. For some reason, I had RL configured to look for Cemu in "F:\RocketLauncher\Emulators\WiiU\Cemu Gamepad\".
    The actual path was "F:\RocketLauncher\Emulators\WiiU\cemu Gamepad\"....
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    Re: Cemu 1.12.2 Module

    Here's the one I'm using. Seems to work without issues.
  6. Really weird issue with Cemu (Wii U Emulator)

    So I'm using the latest version of Cemu (1.15.1e) and the latest version of the graphic packs (v321) and I noticed that my enabled graphic packs were sometimes disbled upon launching a game. I...
  7. Re: I occasionally get this error: "New: Improper construction of Window object."

    I found what casued the issue. This is not a proper fix, but removing this section fixed the issue for me.


    ; Waiting for game window to be active if it is not
    gameWindow := new Window(new...
  8. I occasionally get this error: "New: Improper construction of Window object."

    2901

    This only happens when I try to launch a 3DS game with the Citra module and every time this happens, it's always when launching the first game after a reboot. After that I have no trouble...
  9. Re: Bezeldraw takes 6 seconds but only on NES system

    The modules were Identical.
  10. Re: Bezeldraw takes 6 seconds but only on NES system

    Thank you for trying to help. I still get the same result with your version and I also get the exact same issue with another emulator "BizHawk". I have fixed the bezel alignment issue by adjusting...
  11. Re: Bezeldraw takes 6 seconds but only on NES system

    Sure, here is the file. I believe it's the latest version.
    The AHK title is "Nestopia" so that's not a problem. If that's wrong, RL will throw an error and not start the game at all.
    Maby I will...
  12. Re: Bezeldraw takes 6 seconds but only on NES system

    My Nestopia App ID is 0x50840. What does that mean? This is from the log.

    MoveWindow - Failed: Window ahk_id 0x110304 at X=233, Y=-16, W=1452 H=1102

    Edit: Actually, I get a different ID every...
  13. Re: Bezeldraw takes 6 seconds but only on NES system

    OK. Thanks for testing. Hopefully someone will be able to tell me what's wrong here.
  14. Re: Bezeldraw takes 6 seconds but only on NES system

    I have tried Retroarch a couple of times, yes. Not to test this issue though. I'm sure Retroarch is great for all kinds of reasons, but I just can't seem to get along with it. :)
    And yes, I normally...
  15. Bezeldraw takes 6 seconds but only on NES system

    When I use bezels for NES, I can see in my log that it takes 6 seconds for RL to get from "Bezeldraw - Started" to "BezelDraw - Ended". I can also see in the log that during these 6 seconds, RL...
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    Mouse cursor is sometimes visible

    For some reason that I can't figure out, my mouse cursor isn't hidden sometimes when I launch a game with RL. When this happens, my "toggle cursor key" puts the cursor in the top left corner instead...
  17. Thread: CxBx Reloaded

    by Dime333
    Replies
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    6,513

    Re: CxBx Reloaded

    I remember that the text in the menu in OutRun 2006 - Coast 2 Coast looked like crap. The intro in Bad Boys - Miami Takedown was flickering really bad. I have noticed that some games will force the...
  18. Thread: CxBx Reloaded

    by Dime333
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    6,513

    Re: CxBx Reloaded

    I have not tested this, but I think it would be better to use this instead in case you don't have your volume set to max:

    SoundSet, +1, , Mute
    Send !{Enter}
    Sleep 2000
    SoundSet, +1, , Mute
  19. Thread: CxBx Reloaded

    by Dime333
    Replies
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    6,513

    Re: CxBx Reloaded

    This is what I used to get windowed fullscreen. This will also get rid of the "Ding" sound when Alt+Enter is pressed. I'm sure this can be done in a better way.

    SoundSet, 0
    Send !{Enter}...
  20. Thread: CxBx Reloaded

    by Dime333
    Replies
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    6,513

    Re: CxBx Reloaded

    The fullscreen sound issue is said to be fixed in the latest build. Wohooo!!!
  21. Thread: CxBx Reloaded

    by Dime333
    Replies
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    6,513

    Re: CxBx Reloaded

    That's great. Thanks. There is a problem when using true fullscreen with this emu. Many games have garbled graphics. This can be fixed by using windowed fullscreen. Which can only be achieved by...
  22. Thread: CxBx Reloaded

    by Dime333
    Replies
    71
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    6,513

    Re: CxBx Reloaded

    I'm trying to use the module that agent47 posted in post #32 with a build of Cxbx-Reloaded from today (August 17) but the emu won't go fullscreen so RL gives the error "There was an error waiting for...
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    Re: How i fix this??

    Thanks for clearing that up.
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    Re: How i fix this??

    Oh my, you're right. If you set the aspect ratio to stretch to fill screen and turn on the widescreen hack, you can just set individual games to use bezels in RL. I was under the impression that you...
  25. Re: Fade stays up too long only when using bezels.

    I still have this issue. I tested with Super Mario Bros 2 and I could hear the game running in the background for about 8 seconds when the fade screen was up. I tried using Bizhawk instead of...
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