Thread: Visual Pinball Help

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    Visual Pinball Help 
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    I am trying to setup Visual Pinball in my HyperSpin PC. I do not have a rotating monitor, so HyperPin is out of the question for this build.

    I am using the module that is available global. It will Launch Visual Pinball and the render and allow the tale to be playable. However, I cannot get it to exit. When I hit my exit key (ESC), it pauses, my only option to exit, is Exit to Editor, which does not shut down VP. This is obviously pretty terrible for the 'flow' of the overall system.

    Does anyone know a way around this - and to force VP to fully exit with 1 key-press like all other emulators do?

    Thanks,
    Bill
     

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    Re: Visual Pinball Help 
    #2
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    Ok, I am feeling pretty dumb right now.

    I finally figured out what djvj meant in the notes about ESC as your exit key. I thought he was stating to modify the ahk or isd. But no, he simply meant edit the Global Module settings within HyperLaunch.
     

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    Re: Visual Pinball Help 
    #3
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    Yea, Esc is oft used by emus to exit fullscreen or in the case of VP, to go back to the editor. So the emu will pick up the keypress before HL does and now you see the editor. Sometimes HL can still react and close the emu, but it usually results in flashing and something not pleasant on the eye. So it's best to use a key no emu would confuse for something else, like select+start on the controller if you have them. Another option is if the emu lets you remap the conflicting key, jsut delete the mapping when possible or remap it to something else within the emu. Many do not allow that though.
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    Re: Visual Pinball Help 
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    And VP 9.9 has a great new option to 'disable Esc key', so that is all you need to do.
     

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    Re: Visual Pinball Help 
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    Oh, sweet, I did not realize that is what disable escape did was for (I was not sure what it did honestly, I remember seeing it though).

    Is there another way to exit to editor if I needed to (without escape)?
     

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    Re: Visual Pinball Help 
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    The default 'Q' will still allow you to exit to editor. You can also set it to any other key in VP.
     

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    Re: Visual Pinball Help 
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    default is ESC, then "Q"
     

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    Re: Visual Pinball Help 
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    Picking up this old thread as I have this exit issue with VisualPinball 9.9.1 and HyperSpin 1.3.3 and RocketLauncher 1.0.0.3

    In VP the Esc key is disabled (and working or yes disabled when playing a table :-) )

    running VP from RocketLauncher my Esc-button press does not do anything to the current running VP table. The Esc. button works fine in e.g. MAME games.

    If I use the actual ESC key on my attached keyboard it exit just fine back to HyperSpin.

    Any ideas to this?
     

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    Re: Visual Pinball Help 
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    Esc does not do anything but Esc does exit?????????????
     

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    Re: Visual Pinball Help 
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    Quote Originally Posted by jeremy0203 View Post
    Esc does not do anything but Esc does exit?????????????
    Yes, I know it sound strange. I will try to clarify a bit more.

    When I play a MAME game (started from HyperSpin Wheel) and press my defined exit button on the controlpanel it will exit back to the hyperspin wheel again. (using JoyToKey as keymapper)

    But.

    When I play a VisualPinball game (again started from the menu in the Hyperspin wheel) and hit the same defined exit button it does not close/exit Visual Pinball and return to Hyperspin - the game just continue.


    I attached the Key configuratin for VisualPinball

    VP_Keys.png

    Hope this clarifies it.
     

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    Re: Visual Pinball Help 
    #11
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    what is your esc key set to in RLUI?
     

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    Re: Visual Pinball Help 
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    Quote Originally Posted by jeremy0203 View Post
    what is your esc key set to in RLUI?
    Standard - haven't changed that. But it is set to Esc....
     

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    Re: Visual Pinball Help 
    #13
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    hmmm no idea, mine closes out with esc just fine.
     

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    Re: Visual Pinball Help 
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    Ok, I will try and recreate the Pinball Wheel and see if that helps.
     

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    Re: Visual Pinball Help 
    #15
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    Redoing the wheel has nothing to do with that.
     

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