Thread: RetroArch Module

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    Re: RetroArch Module 
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    Yeah, it's the same module as http://www.rlauncher.com/forum/showt...ll=1#post33466 but with the quotes issue fixed.
     

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    Re: RetroArch Module 
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    OK. I pushed the module locally to be part of the next update.

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    Re: RetroArch Module 
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    Hi. What is the appropriate way of adding or editing systems in the module? I did this via Notepad++ but then RocketLauncher shows a CRC error. The app seems to work just fine regardless but I'd like to know what is the appropriate way of editing? And what I want to edit...

    1) In Launchbox, my Mame setup is via "Arcade". Because there isn't a system listed for "Arcade", Retroarch does not show up as an option for Arcade

    2) Similar for 3DO. Because Launchbox sets this to be "3DO Interactive Media" instead of "Panasonic 3DO", RocketLauncher does not show RetroArch as an option
     

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    Re: RetroArch Module 
    RocketLauncher Developer bleasby's Avatar
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    There is no reason to edit any module for this.
    Just make sure that your frontend sends the correct system name to rocket launcher.

    Go to your system on launchbox (3DO interactive media) and set the emulator manually to point to the rocket launcher executable with the parameters described as in the wiki
    http://www.rlauncher.com/wiki/index....unchBox/BigBox
    Just make sure that instead %plataform% you use "Panasonic 3DO"

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    Re: RetroArch Module 
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    Quote Originally Posted by bleasby View Post
    There is no reason to edit any module for this.
    Just make sure that your frontend sends the correct system name to rocket launcher.

    Go to your system on launchbox (3DO interactive media) and set the emulator manually to point to the rocket launcher executable with the parameters described as in the wiki
    http://www.rlauncher.com/wiki/index....unchBox/BigBox
    Just make sure that instead %plataform% you use "Panasonic 3DO"

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    Ok thanks. I'll give this a look when i get home
     

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    Re: RetroArch Module 
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    djvj: Another change for your module cleanup update:

    Capcom Play System|LibRetro_CPS1|fbalpha_libretro
    Capcom Play System II|LibRetro_CPS2|fbalpha_libretro

    The split cores that used to be listed only now exist for FBA Alpha 2012, not the standard version. This fixes it.
     

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    Re: RetroArch Module 
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    Ok added, thanks.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: RetroArch Module 
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    Anyone got any idea how to add video options to switch between vulkan and gl?, since mednafen hw playstation and parallel for n64, requires vulkan and that will mess up other cores when it's set to vulkan. I have only messed around with it for a few minutes.
     

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    Re: RetroArch Module 
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    Quote Originally Posted by Scroom View Post
    Anyone got any idea how to add video options to switch between vulkan and gl?, since mednafen hw playstation and parallel for n64, requires vulkan and that will mess up other cores when it's set to vulkan. I have only messed around with it for a few minutes.
    +1

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    Re: RetroArch Module 
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    Updated AHK script and ISD, for selection of appropriate video driver for systems, only keep one copy of your playstation core for auto loading, hardware (vulkan) or original, you can also select manually the core (if you wanna have both). Same principles applies to the n64 parallel is the vulkan core, but mupen64 is preferred.

    RetroArch AHK
    http://pastebin.com/eE7S0jh9

    RetroArch ISD
    http://pastebin.com/9h3iC9Pt

    Edit: Updated the AHK forgot some things.
    Last edited by Scroom ; 01-19-2017 at 09:06 PM.
     

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    Re: RetroArch Module 
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    Thanks Scroom. Going to need verification from other users this works good before I commit it.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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