Thread: Rpcs3

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    Re: Rpcs3 
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    Hello everyone. The new update of the emulator wont close with the actual module. Its any way to fis that? Thanks.
    Last edited by codetvirus ; 07-18-2018 at 02:45 PM.
     

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    Re: Rpcs3 
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    I think this module needs some more work,some work good others don't.
     

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    Re: Rpcs3 
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    Quote Originally Posted by codetvirus View Post
    Hello everyone. The new update of the emulator wont close with the actual module. Its any way to fis that? Thanks.
    Quote Originally Posted by oldhag270 View Post
    I think this module needs some more work,some work good others don't.
    The module i posted on page 7 still works... the only issue with it is the following below, maybe agent47 can help?

    - The transition from fade to emulator each time displays the emulator (Setting the Fade In Exit Delay to 6000 fixes it when going from Fade to Emulator but each game loads different times.)
    - You can also see the emulator again on exit.
     

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    Re: Rpcs3 
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    I am unsure how this will be avoided since the first time you load each game it goes through that caching process.
     

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    Re: Rpcs3 
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    @wallmachine By all means your module works the best,I would like to apologize as I failed to mention the same points you pointed out.But other than those nit picks,your module works the best.Plus now with the new caching system in RPCS3 it may work out in the end.
     

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    Re: Rpcs3 
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    Quote Originally Posted by mccorkled View Post
    I am unsure how this will be avoided since the first time you load each game it goes through that caching process.
    Yeah it only happens the first time the game is started, but I can't even find the 'window' name for it to identify it :s

    Quote Originally Posted by oldhag270 View Post
    @wallmachine By all means your module works the best,I would like to apologize as I failed to mention the same points you pointed out.But other than those nit picks,your module works the best.Plus now with the new caching system in RPCS3 it may work out in the end.
    I must say that new caching has made the emulator almost perfect for games that can run already
     

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    Re: Rpcs3 
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    Quote Originally Posted by wallmachine View Post
    The module i posted on page 7 still works... the only issue with it is the following below, maybe agent47 can help?

    - The transition from fade to emulator each time displays the emulator (Setting the Fade In Exit Delay to 6000 fixes it when going from Fade to Emulator but each game loads different times.)
    - You can also see the emulator again on exit.
    Yes, works great but still wont close the emulator. Escape key just made change between windowed and full screen. Thanks by the way.
     

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    Re: Rpcs3 
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    Quote Originally Posted by codetvirus View Post
    Yes, works great but still wont close the emulator. Escape key just made change between windowed and full screen. Thanks by the way.
    no idea whats going on here i just press Esc and it closes...
     

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    Re: Rpcs3 
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    I'll look into it when I get a chance. There are a few different approaches I can think of offhand to deal with the cache windows.

    I'll need to test though since I don't use the emulator at all, I ran it once a while back just to see how my pc would handle it. Between most of the games having pc versions and having a ps3 and 360 I don't really have any interest in the emulator personally.
     

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    Re: Rpcs3 
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    I would be more than happy to help test.
     

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    Re: Rpcs3 
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    Quote Originally Posted by wallmachine View Post
    no idea whats going on here i just press Esc and it closes...
    Ill solve the problem. Just delete all emulator data(except games) including windows register and all work great. Thanks.
     

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    Re: Rpcs3 
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    Anyone has a complete database for this system? Im missing some games like scott pilgrim.
     

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    Re: Rpcs3 
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    Quote Originally Posted by RkH View Post
    Anyone has a complete database for this system? Im missing some games like scott pilgrim.
    yes but my database is for retail discs not PSN titles.
     

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    Re: Rpcs3 
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    Quote Originally Posted by wallmachine View Post
    yes but my database is for retail discs not PSN titles.
    Please share
     

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    Quote Originally Posted by oldhag270 View Post
    I haven't updated it on the site yet but its totaling 1593 games and much more updated than the one uploaded went through each entry... pretty much complete will upload once done.

    If anyones curious this is the amount of games available.

    games available.png
     

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    Re: Rpcs3 
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    Sure would be nice to have a solid working module for RPCS3.

    I am using this one at the moment trying to get it to work with the latest build v0.0.5-7480 11/5/2018

    Code:
    MEmu := "RPCS3"
    MEmuV := "v0.0.5-7281 Alpha [2018-08-31]"
    MURL := ["https://rpcs3.net"]
    MAuthor := ["aurel102001, brolly, jviegas, wallmachine,RodrigoNeves"]
    MVersion := "1.0.0"
    MCRC := ""
    iCRC := ""
    MID := ""
    MSystem := ["Sony Playstation 3"]
    ;---------------------------------------------------------------------------- 
    ; Notes:
    ; Set Skip Checks to "Rom Only"
    ;---------------------------------------------------------------------------- 
    
    StartModule()
    BezelGUI()
    FadeInStart()
    
    primaryExe := new Emulator(emuPath . "\" . executable)	; Instantiate emulator executable object
    primaryWindowClassName := "Qt5QWindowIcon"
    emuPrimaryWindow := new Window(new WindowTitle(,primaryWindowClassName, executable))	; Instantiate primary emulator window object
    ; Find emulator/game config file
    Rpcs3config := new File(emuPath . "\config.yml")
    Rpcs3config.CheckFile("Could not find Emulator Config.yml! Run your emulator, go to Settings and save them.")
    
    
    hideEmuObj := Object(emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    
    
    primaryExe.Run(Params . romPath . "\" . romName . romExtension . """")
    
    emuPrimaryWindow.Wait()
    emuPrimaryWindow.WaitActive()
    
    ;If (fullscreen = "true")
    ;	emuPrimaryWindow.MenuSelectItem("Options","Fullscreen")
    
    ; Load image
    ; emuPrimaryWindow.WinMenuSelectItem("File","Load")
    ; OpenROM("Open file to launch", romPath . "\" . romName . romExtension)
    ; emuPrimaryWindow.WaitActive()
    
    
    
    ; Waiting for main emulator window
    emuPrimaryWindow.Wait()
    emuPrimaryWindow.Active()
    emuPrimaryWindow.WaitActive()
    
    ; Identifying game window
    WinGet gameWindowID, ID, A
    gameWindow := new Window(new WindowTitle(,,,gameWindowID))
    
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    primaryExe.Process("WaitClose")
    7zCleanUp()
    BezelExit()
    FadeOutExit()
    ExitModule()
    
    CloseProcess:
    FadeOutStart()
    gameWindow.Close()
    Return
    
    SetFullscreen(configFile, fs) {
    configFile.Read()
    configContents := configFile.Text
    
    SearchText := "Start games in fullscreen mode: " . (If fs = "true" ? "false" : "true")
    ReplaceText := "Start games in fullscreen mode: " . (If fs = "true" ? "true" : "false")
    configContents := StringUtils.Replace(configContents, SearchText, ReplaceText, "All")
    
    configFile.Delete()
    configFile.Append(configContents)
    }
    I found it here, and modified line 31 to remove the "-g""" from the line because it kept saying it was invalid.
    after removing that from the line, PSN games launch perfect, however Disc games load the emu up, but do not pass anything along to it. it just opens, and there is nothing in the log.

    -I am using uncompressed HDD files\folder structure.
    -disc game folders are located in \dev_hdd0\disc\(name of game)
    -i have moved the Virtual file system to another location.
    -All my games work perfect using the Standalone Emulator.
    -I was able to use an older version of rpcs3, the one this module was intended for, and the same thing almost happens, PSN games work perfect, but it keeps trying to load the wrong bin file for disc games. It wants to load the bddata.bin. This doesnt matter to much as i want to use the latest build anyway, not one from august.
    Last edited by mxstar1 ; 11-06-2018 at 07:39 PM.
     

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    Re: Rpcs3 
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    Quote Originally Posted by wallmachine View Post
    I haven't updated it on the site yet but its totaling 1593 games and much more updated than the one uploaded went through each entry... pretty much complete will upload once done.

    If anyones curious this is the amount of games available.

    games available.png
    Any progress or idea when youíll be done? Iím going through my games currently and Iíve found a handful missing from the XML. Just wondering when we can look for a completed list.

    Thanks
     

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    Re: Rpcs3 
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    Never mind this post, I'm trying to unsubscribe and either I'm missing something or an 'Advanced Reply' is the only way to do so.
     

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    Re: Rpcs3 
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    Quote Originally Posted by SupraKarma View Post
    Never mind this post, I'm trying to unsubscribe and either I'm missing something or an 'Advanced Reply' is the only way to do so.
    At the top of the forum click quick links > subscriptions. From there you can select the threads you want and then unsubscribe.
     

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