Thread: Retroarch not playing multi-disk games for PS1.

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    Retroarch not playing multi-disk games for PS1. 
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    So, this seems to be a RL issue, because the games run fine when just running them through the Retroarch (using the mednafen PSX core). Basically any game the has multiple disks, (or more specifically, any game who's file name ends with (Disk 1), (Disk 2) etc.) simply will not play. I get the "check version and ahk blah blah" error message, and that's it. Here's my log:

    Code:
    19:26:04:185 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com)
    19:26:04:262 | RL |     INFO  | +78    | Main - System Specs:
    					RocketLauncher Dir: X:\Hyperspin\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Home
    					SKU: Windows 8
    					Total Memory: 16166.48 MB
    					Free Memory: 11417.90 MB
    					Used Memory: 4748.582 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 8
    					GPU 1 Name: Intel(R) HD Graphics 4600
    					GPU 1 RAM: 1024.00 MB
    					GPU 1 Driver Version: 20.19.15.4331
    					GPU 2 Name: NVIDIA GeForce GTX 970
    					GPU 2 RAM: -1.00 MB
    					GPU 2 Driver Version: 10.18.13.6451
    					Sound 1 Device: NVIDIA High Definition Audio
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					Sound 3 Device: HD Pro Webcam C920
    					Sound 3 Status: Enabled
    					Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
    					Sound 4 Status: Enabled
    					Sound 5 Device: Intel(R) Display Audio
    					Sound 5 Status: Enabled
    					Sound 6 Device: USB Audio Device
    					Sound 6 Status: Enabled
    					Sound 7 Device: VB-Audio VoiceMeeter VAIO
    					Sound 7 Status: Enabled
    					Sound 8 Device: VB-Audio VoiceMeeter AUX VAIO
    					Sound 8 Status: Enabled
    					Sound 9 Device: VB-Audio Virtual Cable
    					Sound 9 Status: Enabled
    					Sound 10 Device: VB-Audio Cable A
    					Sound 10 Status: Enabled
    					Sound 11 Device: VB-Audio Cable B
    					Sound 11 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
    					Monitor #2 (\\.\DISPLAY2): 1920x1200 (1920x1160 work) [32bit] [59hz] [Landscape] 
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					AutoHotkey Path: 
    					AHK Version: 1.1.09.04
    					Unicode: No
    19:26:04:262 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\RocketLauncher\RocketLauncher.exe exists
    19:26:04:263 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
    19:26:04:263 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony PlayStation" and "Alone in the Dark - The New Nightmare (USA) (Disc 1)"
    19:26:04:267 | RL |     INFO  | +0     | Main - Did not find a "X:\Hyperspin\RocketLauncher\Settings\Sony PlayStation\Game Options.ini" file, skipping any game-specific options.
    19:26:04:267 | RL |     INFO  | +0     | Main - Alone in the Dark - The New Nightmare (USA) (Disc 1) is using the default emulator: RetroArch
    19:26:04:267 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in X:\Hyperspin\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
    19:26:04:267 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in X:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
    19:26:04:267 | RL |     INFO  | +0     | Main - Found [RetroArch] in X:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
    19:26:04:267 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
    19:26:04:270 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
    19:26:04:270 | RL |     INFO  | +0     | Main - Alone in the Dark - The New Nightmare (USA) (Disc 1) will use module: X:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    19:26:04:277 | RL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    19:26:04:279 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\retroarch.exe exists
    19:26:04:280 | RL |     INFO  | +0     | Main - INI Keys read
    19:26:04:280 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\RocketLauncher\Module Extensions\7z.exe exists
    19:26:04:280 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\RocketLauncher\Module Extensions\7z.dll exists
    19:26:04:285 | RL |     INFO  | +0     | Main - "Alone in the Dark - The New Nightmare (USA) (Disc 1)" qualifies for MultiGame.
    19:26:04:285 | RL |     INFO  | +0     | CheckPaths - Started
    19:26:04:285 | RL |     INFO  | +0     | CheckPaths - Found rom: X:\Hyperspin\Games\Sony Playstation\Alone in the Dark - The New Nightmare (USA) (Disc 1).7z
    19:26:04:285 | RL |     INFO  | +0     | CheckPaths - Ended
    19:26:04:285 | RL |     INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					DetectHiddenWindows, ON
    					SetTitleMatchMode, 2
    					SendMode, Event
    					0 = 12
    					pluginPath = X:\Hyperspin\RocketLauncher\Plugins
    					pluginName = HyperSpin
    					pluginExt = .plugin
    					contextOnExit = 1
    					rlMode = 
    					rlTitle = RocketLauncher
    					rlVersion = 1.0.1.5a
    					rlAuthor = djvj
    					rlURL = www.rlauncher.com
    					langFile = X:\Hyperspin\RocketLauncher\Data\Language\Localization.ini
    					primMonitor = 1
    					frontendPID = 
    					frontendPath = X:\Hyperspin
    					frontendExe = HyperSpin.exe
    					frontendExt = exe
    					frontendName = HyperSpin
    					frontendDrive = X:
    					exitEmulatorKey = ~Esc
    					restoreFE = false
    					exitScriptKey = ~q & ~s
    					toggleCursorKey = ~e & ~t
    					emuFullPath = X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\retroarch.exe
    					emuPath = X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016
    					emuName = RetroArch
    					emuExt = exe
    					baseRomPath = \Sony PlayStation
    					romPath = X:\Hyperspin\Games\Sony Playstation
    					romPathFromIni = X:\Hyperspin\Games\Sony Playstation
    					romExtension = .7z
    					romExtensionOrig = .7z
    					romExtensions = 7z|zip|rar|cue|bin|sfc|fds|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|32x|pce|ccd|sg|sc|n64|v64|z64|a52|j64|iso|a78|lnx|col|vb|int|gdi|cdi
    					executable = retroarch.exe
    					systemDbName = Sony PlayStation
    					systemName = Sony PlayStation
    					dbPath = 
    					dbName = Alone in the Dark - The New Nightmare (USA) (Disc 1)
    					dbExt = 
    					romName = Alone in the Dark - The New Nightmare (USA) (Disc 1)
    					romMapPath = 
    					romMappingEnabled = false
    					romMappingLaunchMenuEnabled = false
    					romMappingFirstMatchingExt = false
    					romMappingShowAllRomsInArchive = true
    					romMappingNumberOfGamesByScreen = 7
    					romMappingHideParent = false
    					romMappingMenuWidth = 400
    					romMappingMenuMargin = 65
    					romMappingTextFont = Bebas Neue
    					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
    					romMappingDisabledTextColor = ff888888
    					romMappingTextSizeDifference = 7
    					romMappingTextMargin = 15
    					romMappingTitleTextFont = Bebas Neue
    					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
    					romMappingTitle2TextFont = Bebas Neue
    					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
    					romMappingGameInfoTextFont = Bebas Neue
    					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
    					romMappingGameNameTextFont = Bebas Neue
    					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
    					romMappingBackgroundBrush = aa000000
    					romMappingColumnBrush = 33000000
    					romMappingButtonBrush1 = 6f000000
    					romMappingButtonBrush2 = 33000000
    					romMappingBackgroundAlign = Stretch and Lose Aspect
    					romMappingMenuFlagWidth = 55
    					romMappingMenuFlagSeparation = 7
    					romMappingDefaultMenuList = FullList
    					romMappingSingleFilteredRomAutomaticLaunch = false
    					altArchiveNameOnly = 
    					altRomNameOnly = 
    					altArchiveAndRomName = 
    					altArchiveAndManyRomNames = 
    					altRomNamesOnly = 
    					romMapScenario = 
    					skipchecks = false
    					romMatchExt = false
    					blockInputTime = 0
    					blockInputFile = X:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe
    					errorLevelReporting = false
    					lockLaunch = false
    					lockLaunchGame = 
    					screenRotationAngle = 0
    					screenRotationAngleGame = 
    					setResolution = 
    					logFile = X:\Hyperspin\RocketLauncher\RocketLauncher.log
    					logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
    					logLevel = 3
    					logShowDebugConsole = false
    					logIncludeModule = true
    					logIncludeFileProperties = true
    					logShowCommandWindow = false
    					logCommandWindow = false
    					rlDebugConsoleStdout = 
    					sysLang = English_United_States
    					sysType = 64-bit
    					broadcastWindowTitle = 
    					navUpKey = Up
    					navDownKey = Down
    					navLeftKey = Left
    					navRightKey = Right
    					navSelectKey = Enter
    					navP2UpKey = Numpad8
    					navP2DownKey = Numpad2
    					navP2LeftKey = Numpad4
    					navP2RightKey = Numpad6
    					navP2SelectKey = NumpadEnter
    					originalWidth = 1920
    					originalHeight = 1080
    					vdEnabled = false
    					vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTAgent.exe
    					vdUseSCSI = true
    					vdDriveLetter = H
    					vdAddDrive = true
    					servoStikEnabled = false
    					servoStikExitMode = false
    					ledblinkyEnabled = false
    					ledblinkySystemName = 
    					ledblinkyFullPath = 
    					ledblinkyProfilePath = X:\Hyperspin\RocketLauncher\Profiles\LEDBlinky
    					ledblinkyRLProfile = X:\Hyperspin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
    					winIPACFullPath = 
    					ultraMapEnabled = false
    					ultraMapFullPath = 
    					emuIdleShutdown = 0
    					launchPasswordHash = UpUpDownDownLeftRightLeftRight
    					hideCursor = false
    					hideEmu = false
    					hideFE = false
    					fadeIn = true
    					fadeInDuration = 500
    					fadeInTransitionAnimation = DefaultAnimateFadeIn
    					fadeInDelay = 0
    					fadeInExitDelay = 0
    					fadeOutExitDelay = 0
    					fadeOut = false
    					fadeOutExtraScreen = false
    					fadeOutDuration = 500
    					fadeOutTransitionAnimation = DefaultAnimateFadeOut
    					fadeOutDelay = 0
    					fadeLyrInterpolation = 7
    					fadeMuteEmulator = false
    					fadeUseBackgrounds = false
    					fadeClickThrough = false
    					fadeWidthBaseRes = 1920
    					fadeHeightBaseRes = 1080
    					fadeLyr1Color = FF000000
    					fadeLyr1AlignImage = Stretch and Lose Aspect
    					fadeLyr2Pos = Stretch and Lose Aspect
    					fadeLyr2X = 0
    					fadeLyr2Y = 0
    					fadeLyr2W = 
    					fadeLyr2H = 
    					fadeLyr2Adjust = 1
    					fadeLyr2PicPad = 0
    					fadeLyr2Prefix = Extra Layer 1 - Console
    					fadeLyr3Pos = Center
    					fadeLyr3X = 450
    					fadeLyr3Y = 450
    					fadeLyr3W = 
    					fadeLyr3H = 
    					fadeLyr3Adjust = 1
    					fadeLyr3PicPad = 0
    					fadeLyr3Speed = 750
    					fadeLyr3Animation = DefaultFadeAnimation
    					fadeLyr37zAnimation = DefaultFadeAnimation
    					fadeLyr3Type = imageandbar
    					fadeLyr3ImgFollow7zProgress = true
    					fadeLyr3Repeat = 1
    					fadeLyr3BackImageTransparency = 30
    					fadeLyr3StaticPos = No Alignment
    					fadeLyr3StaticX = 0
    					fadeLyr3StaticY = 870|1575
    					fadeLyr3StaticW = 
    					fadeLyr3StaticH = 
    					fadeLyr3StaticAdjust = 1
    					fadeLyr3StaticPicPad = 0
    					fadeLyr3StaticPrefix = Info Bar
    					fadeLyr4Adjust = 1
    					fadeLyr4X = 1792|952
    					fadeLyr4Y = 891|1596
    					fadeLyr4W = 128
    					fadeLyr4H = 
    					fadeLyr4Pos = No Alignment
    					fadeLyr4FPS = 50
    					fadeLyr4PicPad = 0
    					fadeTranspGifColor = FFFFFF
    					fadeBarWindow = Image
    					fadeBarWindowX = 
    					fadeBarWindowY = 
    					fadeBarWindowW = 900
    					fadeBarWindowH = 
    					fadeBarWindowR = 30
    					fadeBarWindowM = 30
    					fadeBarWindowHatchStyle = 8
    					fadeBar = 7zOnly
    					fadeBarNon7zProgressTime = 0
    					fadeBarBack = true
    					fadeBarBackColor = FF555555
    					fadeBarH = 30
    					fadeBarR = 10
    					fadeBarColor = DD00BFFF
    					fadeBarHatchStyle = 8
    					fadeBarPercentageText = true
    					fadeBarInfoText = true
    					fadeBarXOffset = 0
    					fadeBarYOffset = 150
    					fadeRomInfoDescription = filtered text
    					fadeRomInfoSystemName = image
    					fadeRomInfoYear = text with label
    					fadeRomInfoDeveloper = text with label
    					fadeRomInfoPublisher = text with label
    					fadeRomInfoGenre = disabled
    					fadeRomInfoRating = image
    					fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
    					fadeRomInfoTextPlacement = User Defined
    					fadeRomInfoTextMargin = 7
    					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
    					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
    					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
    					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeStats_Number_of_Times_Played = text with label
    					fadeStats_Last_Time_Played = text with label
    					fadeStats_Average_Time_Played = text with label
    					fadeStats_Total_Time_Played = text with label
    					fadeStats_System_Total_Played_Time = text with label
    					fadeStats_Total_Global_Played_Time = text with label
    					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
    					fadeStatsInfoTextPlacement = topRight
    					fadeStatsInfoTextMargin = 7
    					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
    					fadeText1X = 0
    					fadeText1Y = 0
    					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText1 = Loading Game
    					fadeText2X = 0
    					fadeText2Y = 0
    					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText2 = Extraction Complete, Ready
    					fadeText3 = Loading Game
    					fadeText4 = Loading Complete
    					fadeFont = Bebas Neue
    					fadeSystemAndRomLayersOnly = false
    					fadeExtractionTime = disabled
    					fadeExtractionTimeTextX = 0
    					fadeExtractionTimeTextY = 0
    					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
    					fadeInterruptKey = 
    					detectFadeErrorEnabled = true
    					fadeImgPath = X:\Hyperspin\RocketLauncher\Media\Fade
    					RLDataPath = X:\Hyperspin\RocketLauncher\Data
    					RLMediaPath = X:\Hyperspin\RocketLauncher\Media
    					RLErrSoundPath = X:\Hyperspin\RocketLauncher\Media\Sounds\Error
    					modulesPath = X:\Hyperspin\RocketLauncher\Modules
    					moduleFullName = X:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    					moduleName = RetroArch
    					modulePath = X:\Hyperspin\RocketLauncher\Modules\RetroArch
    					moduleExtension = ahk
    					moduleExtensionsPath = X:\Hyperspin\RocketLauncher\Module Extensions
    					libPath = X:\Hyperspin\RocketLauncher\Lib
    					sevenZEnabled = true
    					sevenZPath = X:\Hyperspin\RocketLauncher\Module Extensions\7z.exe
    					sevenZDllPath = X:\Hyperspin\RocketLauncher\Module Extensions\7z.dll
    					sevenZExtractPath = X:\Hyperspin\Backup
    					sevenZExtractPathOrig = 
    					sevenZAttachSystemName = false
    					sevenZDelTemp = true
    					sevenZSounds = true
    					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
    					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
    					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
    					7zExtractPath = X:\Hyperspin\Backup
    					mgEnabled = true
    					mgKey = ~NumpadSub
    					mgBackgroundColor = FF000000
    					mgSidePadding = 0.2
    					mgWidthBaseRes = 1920
    					mgHeightBaseRes = 1080
    					mgYOffset = 500|800
    					mgFont = Arial
    					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
    					mgText1Text = Please select a game
    					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
    					mgText2Offset = 100
    					mgUseSound = true
    					mgSoundfreq = 300
    					mgExitEffect = none
    					mgSelectedEffect = rotate
    					mgUseGameArt = false
    					mgCandidate = 1
    					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    					mgOnLaunch = false
    					pauseEnabled = true
    					pauseKey = 1joy7&1joy8
    					pauseBackToMenuBarKey = X
    					pauseZoomInKey = C
    					pauseZoomOutKey = V
    					pauseScreenshotKey = ~PrintScreen
    					pauseHiToTextPath = X:\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe
    					pauseSaveStateKeyCodes = 
    					pauseLoadStateKeyCodes = 
    					keyboardEncoder = 
    					keyboardEncoderEnabled = false
    					keymapperEnabled = false
    					keymapperAHKMethod = false
    					keymapper = xpadder
    					xpadderFullPath = X:\Hyperspin\Xpadder\Xpadder.exe
    					joyToKeyFullPath = X:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
    					profilePath = X:\Hyperspin\RocketLauncher\Profiles
    					keymapperProfilePath = X:\Hyperspin\RocketLauncher\Profiles\xpadder
    					keymapperFrontEndProfileName = RocketLauncherUI
    					keymapperFrontEndProfile = xpadder
    					keymapperRocketLauncherProfileEnabled = false
    					joyIDsEnabled = false
    					joyIDsPreferredControllersGlobal = 
    					joyIDsPreferredControllersSystem = use_global
    					joyIDsPreferredControllersOnExit = 
    					CustomJoyNamesEnabled = false
    					CustomJoyNames = 
    					rotateMethod = false
    					FEProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncherUI
    					defaultProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default
    					systemProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\Sony PlayStation
    					xPadderSystemProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default
    					emuProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\Sony PlayStation\RetroArch
    					romProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\Sony PlayStation\Alone in the Dark - The New Nightmare (USA) (Disc 1)
    					RocketLauncherProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncher
    					blankProfile = X:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank
    					ahkFEProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncherUI
    					ahkDefaultProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\_Default
    					ahkSystemProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation
    					ahkEmuProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation\RetroArch
    					ahkRomProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\Sony PlayStation\Alone in the Dark - The New Nightmare (USA) (Disc 1)
    					ahkRocketLauncherProfile = X:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncher
    					bezelEnabled = true
    					bezelICEnabled = false
    					statisticsEnabled = true
    					pressDuration = -1
    					emuVolume = 1
    					dxwndIni = X:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    					dxwndFullPath = X:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
    					qResFullPath = X:\Hyperspin\RocketLauncher\Module Extensions\QRes.exe
    					mon1O = 
    					pacDrivedllFile = X:\Hyperspin\RocketLauncher\Module Extensions\PacDrive32.dll
    					userFadeAnimIniFile = X:\Hyperspin\RocketLauncher\Lib\User Fade Animations.ini
    
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
    19:26:04:288 | RL |  WARNING  | +0     | BuildScript - "X:\Hyperspin\RocketLauncher\Lib\User Functions Init.ahk" not found
    19:26:04:288 | RL |     INFO  | +0     | BuildScript - Validating module
    19:26:04:291 | RL |     INFO  | +0     | BuildScript - Validation complete
    19:26:04:291 | RL |     INFO  | +0     | BuildScript - Module:
    					MEmu = RetroArch
    					MEmuV =  v05-11-2015 Nightly
    					MURL = http://themaister.net/retroarch.html
    					MAuthor = djvj,zerojay
    					MVersion = 2.3.4
    					MCRC = B0095E81
    					iCRC = 42C3B552
    					MID = 635038268922229162
    					MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
    					;
    					; Save states:
    					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MESS:
    					; MESS BIOS roms should be placed in the system\mess folder
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    					
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MESS core recognizes
    					Log("Module - Started building the " . MEmu . " object",4)
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mess_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mess_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
    						Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
    						Capcom Play System 3|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
    						ColecoVision|LibRetro_COLEC|mess_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
    						GamePark 32|LibRetro_GP32|mess_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro
    						Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mess_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro
    						Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mess_libretro|svmu
    						Sharp X1|LibRetro_SX1|mess_libretro|x1
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mess_libretro|m5
    						Spectravideo|LibRetro_SV328|mess_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mess_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mess_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else	; 4
    								obj.MessID := A_LoopField
    						mType.Insert(obj["System"], obj)
    					}
    					Log("Module - Finished building the " . MEmu . " object",4)
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMessID := mType[systemName].MessID
    					
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    					
    					settingsFile := modulePath . "\" . moduleName . ".ini"
    					core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
    					Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
    					configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
    					messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
    					hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
    					ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
    					nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
    					prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
    					superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
    					enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
    					overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
    					videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
    					aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
    					customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
    					customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
    					customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
    					customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
    					stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
    					rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
    					cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
    					threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
    					vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
    					integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
    					configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
    					
    					configFolder := GetFullName(configFolder)
    					messRomPath := GetFullName(messRomPath)
    					overlay := GetFullName(overlay)
    					videoShader := GetFullName(videoShader)
    					rotateBezel := false
    					
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB = true	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    					
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    					
    					; Find the cfg file to use
    					If !FileExist(configFolder)
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
    					Log("Module - Global cfg should be: " . globalRetroCfg,4)
    					Log("Module - System cfg should be: " . systemRetroCfg,4)
    					Log("Module - Core cfg should be: " . coreRetroCfg,4)
    					foundCfg := ""
    					If FileExist(systemRetroCfg) {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						Log("Module - Found a System cfg!",4)
    					} Else If FileExist(coreRetroCfg) {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						Log("Module - Found a Core cfg!",4)
    					} Else If FileExist(globalRetroCfg) {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						Log("Module - Found a Global cfg!",4)
    					}
    					If !foundCfg
    						Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
    					Else {
    						Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile)
    					}
    					
    					If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    					
    					If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						StringLeft, retroSysDirLeft, retroSysDir, 2
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							StringTrimLeft, retroSysDir, retroSysDir, 1
    							Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						StringRight, checkForSlash, retroSysDir, 1
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							StringTrimRight, retroSysDir, retroSysDir, 1
    					}
    					
    					If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini")	; create the ini if it does not exist
    						coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """")
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
    						If InStr(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
    							mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
    							mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    							mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
    							mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
    							mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
    							mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
    							mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
    							mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
    							mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
    							mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
    							mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
    							mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
    							mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    							mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    							mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
    							mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
    					
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If InStr(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If InStr(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    								nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
    								nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    								
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If InStr(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If InStr(core, "handy_libretro") {   ; Handy
    								handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
    								If InStr(handyRotate, "240") or InStr(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If InStr(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
    							psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
    							psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    							
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile, coreOptionsCFG)	
    					}
    					
    					hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1)	; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
    					7z(romPath, romName, romExtension, 7zExtractPath)
    					
    					mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
    					
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    					
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    					
    					If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    					
    						If FileExist(mgM3UPath)
    							FileDelete, %mgM3UPath%
    					
    						Loop %mgMaxIndex% {
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
    								Log ("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    					
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop %mgMaxIndex% {
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    					
    								Loop %mgMaxIndex% {
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										FileAppend, %tempRomPath%`n, %mgM3UPath%
    										Log("Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    					
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    					
    					; MESS core options
    					messParam1 := ""
    					messParam2 := ""
    					messParam3 := ""
    					If InStr(core, "mess") {	; if a mess core is used
    						Log("Module - Retroarch MESS mode enabled")
    						If !retroMessID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
    						Else
    							Log("Module - MESS mode using a known ident: " . retroMessID)
    					
    						If !messRomPath
    							ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
    						
    						messParam1 := ""
    						messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
    					
    						; Build a key/value object containing the different messParam3 choices
    						messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
    						messParam3 := messP3[retroMessID]	; search object for the retroMessID pair
    						messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    						
    						If (retroMessID = "mbeeic") ; Applied Technology MicroBee
    						{	microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
    							If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    								ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    							Else If (microbeeModel != "mbeeic")
    								retroMessID := microbeeModel
    							If romExtension in .mwb,.com,.bee
    								mediaDeviceType := "quik1"
    							Else If romExtension in .wav,.tap
    								mediaDeviceType := "cass"
    							Else If romExtension in .rom
    								mediaDeviceType := "cart"
    							Else If romExtension in .dsk
    								mediaDeviceType := "flop1"
    							Else	; .bin format
    								mediaDeviceType := "quik2"
    							messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    						}
    						
    						fullRomPath := messParam1 . messParam2 . messParam3
    					} Else If (superGB = "true") {
    						Log("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						Log("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    					
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	If !FileExist(retroSysDir . "\disksys.rom")
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If romExtension Not In .bin,.cue,.iso
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						If !FileExist(retroSysDir . "\bios_CD_E.bin")
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !FileExist(retroSysDir . "\bios_CD_U.bin")
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !FileExist(retroSysDir . "\bios_CD_J.bin")
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If retroID in LibRetro_PCECD,LibRetro_TGCD	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If romExtension Not In .ccd,.cue
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						If !FileExist(retroSysDir . "\syscard3.pce")
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If romExtension Not In .ccd,.cue
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						If !FileExist(retroSysDir . "\pcfx.bios")
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					}
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						Log("Module - Network Multi-Player is an available option for " . dbName,4)
    					
    						netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
    						getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
    						defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
    						defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
    						lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    						lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    					
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
    							ExitModule()
    						}
    						If networkSession {
    							Log("Module - Using a Network for " . dbName,4)
    							IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								IniWrite, %networkIP%, %settingsFile%, Network, Last_IP	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
    							Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
    						} Else
    							Log("Module - User chose Single Player mode for this session",4)
    					}
    					
    					BezelStart(,,(If rotateBezel ? 1:""))
    					
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							Log("Stretching viewport to fit bezel")
    						}
    					
    						retroCFG := LoadProperties(retroCFGFile)	; load the config into memory
    						raCfgHasChanges := ""
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If InStr(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    					
    						If raCfgHasChanges {
    							Log("Module - Saving changed settings to: """ . retroCFGFile . """")
    							SaveProperties(retroCFGFile, retroCFG)
    						}
    					}
    					
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					srmPath := emuPath . "\srm\" . retroSystem	; path for this system's srm files
    					saveStatePath := emuPath . "\save\" . retroSystem	; path for this system's save state files
    					retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
    					
    					If !FileExist(srmPath)
    						FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
    					If !FileExist(saveStatePath)
    						FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
    					
    					HideEmuStart()	; This fully ensures windows are completely hidden even faster than winwait
    					
    					If InStr(core, "mess") {	; if a mess core is used
    						Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
    					} Else If FileExist(mgM3UPath) {
    						Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
    					} Else {
    						Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
    					}
    					
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						SetTimer, NetworkConnectedCheck, 500
    					
    						If (networkType = "server") {
    							Log("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							Log("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    					
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
    							If Process("Exist", executable)
    								Process("Close", executable)	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							WinWait("RetroArch ahk_class RetroArch")
    							WinWaitActive("RetroArch ahk_class RetroArch")
    						}
    						SetTimer, NetworkConnectedCheck, Off
    					} Else {	; single player
    						WinWait("RetroArch ahk_class RetroArch")
    						WinWaitActive("RetroArch ahk_class RetroArch")
    					}
    					
    					If (hideConsole = "true")
    						WinSet, Transparent, On, ahk_class ConsoleWindowClass	; makes the console window transparent so you don't see it on exit
    					
    					BezelDraw()
    					HideEmuEnd()
    					FadeInExit()
    					Process("WaitClose", executable)
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    					
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath
    						If (direction = "read")
    						{	StringTrimLeft,newtxt,txt,1	; removes the " from the left of the txt
    							StringTrimRight,newtxt,newtxt,1	; removes the " from the right of the txt
    							relativeCheck := SubStr(newtxt, 1, 1)
    							If InStr(relativeCheck,":") {	; if the path contains a ":" then it is a relative path
    								Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
    								StringTrimLeft,newtxt,newtxt,1	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If InStr(newtxt,"/")
    								StringReplace,newtxt,newtxt,/,\,1	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If InStr(newtxt,"\")
    								StringReplace,newtxt,newtxt,\,/,1	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
    						Return newtxt
    					}
    					
    					; This will simply create a new blank ini if one does not exist
    					CheckSysFile(file){
    						If !FileExist(file)
    							FileAppend,, %file%
    						Return file
    					}
    					
    					MultiGame:
    						SetKeyDelay(100)
    						WinActivate, ahk_class RetroArch
    						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
    						
    						Loop %mgMaxIndex% {
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								Log("Temp last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								Log("temp selected index: " . tempSelectedRomIndex)
    							}
    						}
    						
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    						
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop %mgNewIndex% {
    								Log("Sending the next disk key: " . nextDiskKey)
    								Send, {%nextDiskKey% down}{%nextDiskKey% up}
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop %mgNewIndex% {
    								Log("Sending the previous disk key: " . mgNewIndex)
    								Send, {%prevDiskKey% down}{%prevDiskKey% up}
    							}
    						}
    						
    						Send, {%ejectToggleKey% down}{%ejectToggleKey% up}	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    					
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If WinExist("RetroArch ahk_class RetroArch") {
    							Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
    							multiplayerMenuExit := true
    						}
    					Return
    					
    					CloseProcess:
    						FadeOutStart()
    						WinClose("RetroArch ahk_class RetroArch")
    					Return
    
    19:26:04:304 | RL |     INFO  | +16    | BuildScript - Loaded Pause scripts
    19:26:04:305 | RL |     INFO  | +0     | BuildScript - Loaded MultiGame scripts
    19:26:04:306 | RL |     INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    19:26:04:309 | RL |     INFO  | +16    | BuildScript - Loaded Statistics.ahk script
    19:26:04:309 | RL |  WARNING  | +0     | BuildScript - "X:\Hyperspin\RocketLauncher\Lib\User Functions.ahk" not found
    19:26:04:309 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
    19:26:04:311 | RL |     INFO  | +0     | Main - Module is built
    19:26:04:311 | RL |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\RocketLauncher\AutoHotkey.dll exists
    19:26:04:312 | RL |     INFO  | +0     | Main - Hiding taskbar
    19:26:04:441 | RL |     INFO  | +125   | Main - Running module
    19:26:04:572 | MD |     INFO  | +N/A   | Module initialized
    19:26:04:595 | MD |     INFO  | +31    | StartModule - Started
    19:26:04:595 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v05-11-2015 Nightly
    					MURL: http://themaister.net/retroarch.html
    					MAuthor: djvj,zerojay
    					MVersion: 2.3.4
    					MCRC: B0095E81
    					iCRC: 42C3B552
    					MID: 
    					MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
    19:26:04:595 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
    19:26:04:596 | MD |     INFO  | +0     | PluginInit - Started
    19:26:04:596 | MD |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\Databases\Sony PlayStation\Sony PlayStation.xml exists
    19:26:04:654 | MD |     INFO  | +62    | PluginInit - Ended
    19:26:04:656 | MD |     INFO  | +0     | StartModule - Ended
    19:26:04:656 | MD |     INFO  | +0     | BezelGUI - Started
    19:26:04:670 | MD |     INFO  | +16    | BezelGUI - Ended
    19:26:04:670 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use X:\Hyperspin\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1.png
    19:26:04:671 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use X:\Hyperspin\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console.png
    19:26:04:774 | MD |     INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
    19:26:04:774 | MD |     INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
    19:26:05:275 | MD |     INFO  | +500   | DefaultAnimateFadeIn - Ended
    19:26:05:293 | MD |     INFO  | +31    | DxwndUpdateIniPath - DxwndIni set to X:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    19:26:05:296 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - LibRetro_Core: mednafen_psx_libretro
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - ConfigFolder: ..\Emulators\Retroarch 1.3.1 3-7-2016\config
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\Emulators\Retroarch 1.3.0 12-23-2015\system\mess
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key: 
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key: 
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key: 
    19:26:05:297 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - SuperGameBoy: false
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - SuperGameBoy: false
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - Enable_Network_Play: false
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - Overlay: 
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - Overlay: 
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - VideoShader: ..\Emulators\Retroarch 1.3.1 3-7-2016\shaders\shaders_cg\retro\pixellate.cgp
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - VideoShader: ..\Emulators\Retroarch 1.3.1 3-7-2016\shaders\shaders_cg\retro\pixellate.cgp
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - AspectRatioIndex: 0
    19:26:05:298 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - AspectRatioIndex: 0
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - CustomViewportWidth: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - CustomViewportWidth: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - CustomViewportHeight: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - CustomViewportHeight: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - CustomViewportX: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - CustomViewportX: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - CustomViewportY: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - CustomViewportY: 
    19:26:05:299 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - StretchToFillBezel: true
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - StretchToFillBezel: true
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - Rotation: 0
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - Rotation: 0
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - CropOverscan: 
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - CropOverscan: 
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - ThreadedVideo: true
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - ThreadedVideo: true
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - VSync: true
    19:26:05:300 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - VSync: true
    19:26:05:301 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - IntegerScale: 
    19:26:05:301 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - IntegerScale: 
    19:26:05:301 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - ConfigurationPerCore: false
    19:26:05:301 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - ConfigurationPerCore: false
    19:26:05:301 | MD |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\cores\mednafen_psx_libretro.dll exists
    19:26:05:301 | MD |     INFO  | +0     | Module - RetroArch is using X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\config\Sony PlayStation.cfg as its config file.
    19:26:05:302 | MD |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\retroarch-core-options.cfg exists
    19:26:05:317 | MD |     INFO  | +16    | CreateMGRomTable - Started
    19:26:05:317 | MD |     INFO  | +0     | CreateRomTable - Started
    19:26:05:320 | MD |     INFO  | +0     | CreateRomTable - Ended, 4 Loops to create table.
    19:26:05:320 | MD |     INFO  | +0     | CreateMGRomTable - Ended
    19:26:05:320 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - PSX_CD_Image_Cache: "enabled"
    19:26:05:320 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - PSX_CD_Image_Cache: "enabled"
    19:26:05:321 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - PSX_Memcard_Handling: "libretro"
    19:26:05:321 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - PSX_Memcard_Handling: "libretro"
    19:26:05:321 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - PSX_Dualshock_Analog_Toggle: "enabled"
    19:26:05:321 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - PSX_Dualshock_Analog_Toggle: "enabled"
    19:26:05:323 | MD |     INFO  | +0     | 7z - Started, received X:\Hyperspin\Games\Sony Playstation\Alone in the Dark - The New Nightmare (USA) (Disc 1).7z. If rom is an archive, it will extract to X:\Hyperspin\Backup
    19:26:05:323 | MD |     INFO  | +0     | CheckFile - Checking if X:\Hyperspin\Games\Sony Playstation\Alone in the Dark - The New Nightmare (USA) (Disc 1).7z exists
    19:26:05:392 | MD |     INFO  | +78    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Alone in the Dark - The New Nightmare (USA) (Disc 1).cue"
    19:26:05:393 | MD |     INFO  | +0     | 7z - Extracted path of rom will be 129 in length and within the 255 character limit.
    19:26:05:394 | MD |     INFO  | +0     | 7z - The sevenZExtractPath has 781299 MB of free space which is enough to extract this game: 645 MB
    19:26:05:394 | MD |     INFO  | +0     | DefaultFadeAnimation - Started
    19:26:05:394 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use X:\Hyperspin\RocketLauncher\Media\Fade\_Default\Info Bar.png
    19:26:05:398 | MD |     INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use X:\Hyperspin\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
    19:26:05:401 | MD |     INFO  | +15    | GetFadePicFile - Randomized images and Fade  will use X:\Hyperspin\RocketLauncher\Media\Fade\_Default\Progress Bar.png
    19:26:05:431 | MD |     INFO  | +16    | DefaultFadeAnimation - Ended
    19:26:42:869 | MD |     INFO  | +37438 | 7z - Ended
    19:26:42:870 | MD |     INFO  | +0     | Appending rom path to m3u: X:\Hyperspin\Games\Sony Playstation\Alone in the Dark - The New Nightmare (USA) (Disc 1).7z
    19:26:42:871 | MD |     INFO  | +15    | Appending rom path to m3u: X:\Hyperspin\Games\Sony Playstation\Alone in the Dark - The New Nightmare (USA) (Disc 2).7z
    19:26:42:871 | MD |     INFO  | +0     | Module - Retroarch standard mode enabled
    19:26:42:871 | MD |     INFO  | +0     | BezelStart - Started
    19:26:42:900 | MD |     INFO  | +16    | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
    19:26:42:901 | MD |     INFO  | +0     | Bezel - Loading Bezel image: X:\Hyperspin\RocketLauncher\Media\Bezels\Sony PlayStation\_Default\Bezel - nosh - Sony Playstation - 16x9 - 2560x1440.png
    19:26:42:903 | MD |     INFO  | +15    | Bezel - Loading Background image: X:\Hyperspin\RocketLauncher\Media\Bezels\_Default\background2 Nosh.png
    19:26:42:935 | MD |     INFO  | +32    | BezelStart - Ended
    19:26:42:936 | MD |     INFO  | +0     | Stretching viewport to fit bezel
    19:26:42:940 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P1_Controller_Type: 517
    19:26:42:940 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P1_Controller_Type: 517
    19:26:42:941 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P2_Controller_Type: 517
    19:26:42:941 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P2_Controller_Type: 517
    19:26:42:941 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P3_Controller_Type: 517
    19:26:42:941 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P3_Controller_Type: 517
    19:26:42:942 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P4_Controller_Type: 517
    19:26:42:942 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P4_Controller_Type: 517
    19:26:42:942 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P5_Controller_Type: 517
    19:26:42:942 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P5_Controller_Type: 517
    19:26:42:943 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P6_Controller_Type: 517
    19:26:42:943 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P6_Controller_Type: 517
    19:26:42:943 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P7_Controller_Type: 517
    19:26:42:943 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P7_Controller_Type: 517
    19:26:42:944 | MD |     INFO  | +0     | Module Setting - [Sony PlayStation] - P8_Controller_Type: 517
    19:26:42:944 | MD |     INFO  | +0     | Module Setting - [Alone in the Dark - The New Nightmare (USA) (Disc 1)] - P8_Controller_Type: 517
    19:26:42:944 | MD |     INFO  | +0     | Module - Saving changed settings to: "X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\config\Sony PlayStation.cfg"
    19:26:42:950 | MD |     INFO  | +15    | Run - Running: X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\retroarch.exe "X:\Hyperspin\Backup\Alone in the Dark - The New Nightmare (USA) (Disc 1)\Alone in the Dark - The New Nightmare (USA).m3u" -c "X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\config\Sony PlayStation.cfg" -L "X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\cores\mednafen_psx_libretro.dll" -s "X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\srm\Sony PlayStation\Alone in the Dark - The New Nightmare (USA) (Disc 1).srm" -S "X:\Hyperspin\Emulators\Retroarch 1.3.1 3-7-2016\save\Sony PlayStation\Alone in the Dark - The New Nightmare (USA) (Disc 1).state"
    19:26:42:967 | MD |     INFO  | +16    | WinWait - Waiting for "RetroArch ahk_class RetroArch"
    19:27:14:110 | MD |     INFO  | +31141 | 7zCleanUp - Started
    19:27:14:243 | MD |     INFO  | +125   | 7zCleanUp - Ended
    19:27:19:885 | MD |    ERROR  | +5640  | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
    19:27:19:885 | MD |     INFO  | +0     | ExitModule - Started
    19:27:19:885 | MD |     INFO  | +0     | Starting Updating Statistics:
    19:27:19:916 | MD |     INFO  | +31    | Game section statistics updated.
    19:27:19:916 | MD |     INFO  | +0     | ExitModule - Ended
    19:27:19:916 | MD |     INFO  | +0     | End of Module Logs
    19:27:20:017 | RL |     INFO  | +75578 | Main - Module ended, exiting RocketLauncher normally
    19:27:20:017 | RL |     INFO  | +0     | ExitScript - Started
    19:27:20:145 | RL |     INFO  | +125   | SystemCursor - Restoring mouse cursor
    19:27:20:157 | RL |     INFO  | +15    | ExitScript - Ended
    Last edited by Sn4tcH ; 03-14-2016 at 09:28 PM.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
    #2
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    You'll want to read the Multigame section of the RetroArch module notes, that will explain what you need to do to set up multidisc for the mednafen core. One of those things being that your multidisc games cannot be compressed, and your log is showing that you have your game 7zipped.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Bloop
    Last edited by Sn4tcH ; 03-22-2016 at 10:35 PM.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    I don't mean to be a nuisance, but I do want to get this clarified.

    In the Module Notes for Retroarch it reads:

    Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
    So, am I understanding that correctly, that if I disable multigame in RL, that the module should skip m3u generation, and will play multi disk games?

    Currently I have MultiGame disabled in RL but no multi disk games work still. In the Log, it says it's still starting by looking for the m3u for the game.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Sn4tcH View Post
    I don't mean to be a nuisance, but I do want to get this clarified.

    In the Module Notes for Retroarch it reads:



    So, am I understanding that correctly, that if I disable multigame in RL, that the module should skip m3u generation, and will play multi disk games?

    Currently I have MultiGame disabled in RL but no multi disk games work still. In the Log, it says it's still starting by looking for the m3u for the game.
    You did misunderstand then. Read the first line again... "must be unzipped". Anything else and they will not work! It's no wonder they won't load when you turn multi-disc support off.

    Sent from my SGH-I337M using Tapatalk
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    I'm not exactly sure, but I know I had the same problem at one point. Do you have RL deleting your extracted images, or storing them?

    For what its worth, I can tell you that this works:

    Modified XML entry
    Game = Chrono Cross (USA)


    Directory
    .../Sony PlayStation/Chrono Cross (USA)


    Files
    Chrono Cross (USA) (Disc 1).cue
    Chrono Cross (USA) (Disc 1).bin
    Chrono Cross (USA) (Disc 2).cue
    Chrono Cross (USA) (Disc 2).bin
    Chrono Cross (USA).m3u
    Chrono Cross (USA).mcr (the save file)

    Inside the cue files, the name of the corresponding bin (obviously)

    Inside the m3u two paths written out, not relative, one to each cue.

    Launch Chrono Cross (USA) from Rocketlauncher. Open retroarch menu core disk options, cycle disk tray (or something like that) then you should be able to change the number from 1 to 2, effectively cycling disks. The downside is that no compression (which doesn't bother me personally) and that you have to do a lot of manual editing to get it set up. The upside is you only have ONE entry on the xml, if you're using hyperspin you wont' see chrono cross listed twice while scrolling, for instance, and you can swap disks. RA lets you map opening and closing the menu on the controller two different ways, so its no hassle for me to change disks this way from my controller.

    Sorry I can't be more helpful to your actual question, but I figure I'd at least explain that it does work in this way.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Spawk View Post
    You did misunderstand then. Read the first line again... "must be unzipped". Anything else and they will not work! It's no wonder they won't load when you turn multi-disc support off.

    Sent from my SGH-I337M using Tapatalk
    "If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch."

    Yeah, that's the part that confused me. Makes me wonder, I know with regular mednafen there isn't this limitation. Interesting.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Well I found out that if you take all the files (cue, bin, and m3u) and put them in 7z, they'll play just fine. You end up with a longer wait time for it to extract obviously, but that doesn't bother me too much, and having the extra space back is what I wanted.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Fromlostdays View Post
    I'm not exactly sure, but I know I had the same problem at one point. Do you have RL deleting your extracted images, or storing them?

    For what its worth, I can tell you that this works:

    Modified XML entry
    Game = Chrono Cross (USA)


    Directory
    .../Sony PlayStation/Chrono Cross (USA)


    Files
    Chrono Cross (USA) (Disc 1).cue
    Chrono Cross (USA) (Disc 1).bin
    Chrono Cross (USA) (Disc 2).cue
    Chrono Cross (USA) (Disc 2).bin
    Chrono Cross (USA).m3u
    Chrono Cross (USA).mcr (the save file)

    Inside the cue files, the name of the corresponding bin (obviously)

    Inside the m3u two paths written out, not relative, one to each cue.

    Launch Chrono Cross (USA) from Rocketlauncher. Open retroarch menu core disk options, cycle disk tray (or something like that) then you should be able to change the number from 1 to 2, effectively cycling disks. The downside is that no compression (which doesn't bother me personally) and that you have to do a lot of manual editing to get it set up. The upside is you only have ONE entry on the xml, if you're using hyperspin you wont' see chrono cross listed twice while scrolling, for instance, and you can swap disks. RA lets you map opening and closing the menu on the controller two different ways, so its no hassle for me to change disks this way from my controller.

    Sorry I can't be more helpful to your actual question, but I figure I'd at least explain that it does work in this way.
    Using this method, RL sees the game as a single disc game and the change disc menue in Pause does not show up.
    Last edited by mccorkled ; 10-15-2018 at 01:38 PM.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Yeah you want only one to show on the wheel... and this method is using RA's disc swap not Pause (RL's) disc swap.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Spawk View Post
    Yeah you want only one to show on the wheel... and this method is using RA's disc swap not Pause (RL's) disc swap.
    Can you help me set mine up to only show one on the wheel, and use RLs Pause feature to swap discs? I have been trying for the better part of 2 years.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
    #12
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    Ok I don't know about actually through "Pause" but the default key to activate the multigame menu is the numpad -

    So I used Chrono Cross (PS1) as my test. First to only have 1 show in the wheel:

    multidisc.PNG

    - take (Disc 1) out of the description, don't change the name though!
    - add enabled="0" to the second disc to hide it from wheel, do not delete or disable this entry though!

    That's it, set Multigame to "true" of course. The numpad - (should be able to change keys) will bring up the menu (games must have (Disc 1)/(Disc 2) at end of name and I am pretty sure no 7zip allowed so have these games unzipped).

    Now I hope you have better luck with RA because the emu I am currently running (PSXfin) jumped out of full screen just after I swapped discs. The game loaded though so maybe a module edit can fix this for me.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Spawk View Post
    Ok I don't know about actually through "Pause" but the default key to activate the multigame menu is the numpad -

    So I used Chrono Cross (PS1) as my test. First to only have 1 show in the wheel:

    multidisc.PNG

    - take (Disc 1) out of the description, don't change the name though!
    - add enabled="0" to the second disc to hide it from wheel, do not delete or disable this entry though!

    That's it, set Multigame to "true" of course. The numpad - (should be able to change keys) will bring up the menu (games must have (Disc 1)/(Disc 2) at end of name and I am pretty sure no 7zip allowed so have these games unzipped).

    Now I hope you have better luck with RA because the emu I am currently running (PSXfin) jumped out of full screen just after I swapped discs. The game loaded though so maybe a module edit can fix this for me.
    THANK YOU THANK YOU THANK YOU! That did the trick. It's taken me around 2 years to get this working. I am adding you to my friends list! If you could help with Xpadder at all I would truly appreciate a PM.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Lol, oh man, I never had much luck with xpadder. Seperate profiles for every controller???

    JTK can have something like 12 controllers on each profile. Seems more "intuitive" from a setup standpoint IMO. It has always just worked for me. I know people have had issues with it too, but I personally dont get any of those issues.

    What is the issue you are having?

    Sent from my SM-A520W using Tapatalk
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    deleted
    Last edited by mccorkled ; 10-31-2018 at 11:11 AM.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
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    Quote Originally Posted by Spawk View Post
    Lol, oh man, I never had much luck with xpadder. Seperate profiles for every controller???

    JTK can have something like 12 controllers on each profile. Seems more "intuitive" from a setup standpoint IMO. It has always just worked for me. I know people have had issues with it too, but I personally dont get any of those issues.

    What is the issue you are having?

    Sent from my SM-A520W using Tapatalk
    When I have more than one controller on it doesn’t seem to register profiles. I recently paid for Joytokey but couldn’t figure it out. If you know a way to hold down start on my controller for 3 seconds = numped + and also select + start for 3 seconds make start = escape I’ll fully switch over.

    Thanks for your help.
     

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    Re: Retroarch not playing multi-disk games for PS1. 
    #17
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    Ok so I am not too sure about the 3 second aspect... but button combos are do-able.

    My gamepad has 12 buttons on it. So I can choose a button higher than this in JTK (I will randomly choose 18) and assign my desired effect to it: "escape"

    jtk-2buttoncombo2.PNG


    Now under the options tab select "Configure Button Alias (Mapping)" and with button 18 highlighted assign your desired combo (say Select and Start are buttons 8 and 9).

    jtk-2buttoncombo1.PNG


    In this scenario you need to hold button 8 down and then hit button 9 to send the "escape" key. Now we can repeat this for the disc change key:

    jtk-2buttoncombo4.PNG

    And you are not limited to just other button presses as well:

    jtk-2buttoncombo3.PNG

    Here you would have to hold the 5 button and tap up on the POV.

    Let me know if you have any issues.
    Last edited by Spawk ; 11-03-2018 at 03:55 AM. Reason: pics out of order
     

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