Quick question, I think I have this working but I am not sure it is right. Should the guns be sharing bullets? I can see the both cursors and they seem to shoot ok but it shares bullets with gun 1.
That's not the case for me, each one is separate. I would check your DemulShooter settings through the program itself and make sure you have each gun assigned to a separate player.
this was my fault used the latest demul and its working correctly now
Is there a way to integrate dolphin into rocketlauncher using demul shooter? There are actually some good gun games, specifically Ghost Squad that would be nice to have.
Launching dolphin via rocketlauncher/hyperspin with the same control setup as above it does not work for two players.
Maybe someone else can confirm if they have it working in RL and how they have it setup.
Yes I have set them up in dolphin first. When demul shooter is running guns work as expected for player 1 and 2
When demulshooter isnt running gun 1 and 2 use the same bullets and aim from gun 1
The module setting for Demulshooter works great for M2 and Demul, but I noticed a bit of a problem. On Sega Model 2 I use bezels, and when turned on, Demulshooter pops up the config window and SM2 within my bezel, but at a small window setting. Game and Demulshooter work fine, just hard to see now. When bezels are off, game goes fullscreen and Demulshooter works as expected. Any thoughts? Thanks!
So here's a visual. Still can't figure it out. I turn on Demulshooter for gunblade via the module, use bezels on my SM2 setup, and this is what I get.
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