Thread: Demul with DemulShooter

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    Re: Demul with DemulShooter 
    #61
    Senior Member tonesmalone's Avatar
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    Quote Originally Posted by brolly View Post
    Model 2 model will also support it btw.
    Awesome!


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    Re: Demul with DemulShooter 
    #62
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    Quick question, I think I have this working but I am not sure it is right. Should the guns be sharing bullets? I can see the both cursors and they seem to shoot ok but it shares bullets with gun 1.

    Thanks
     

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    Re: Demul with DemulShooter 
    #63
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    That's not the case for me, each one is separate. I would check your DemulShooter settings through the program itself and make sure you have each gun assigned to a separate player.
     

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    Re: Demul with DemulShooter 
    #64
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    this was my fault used the latest demul and its working correctly now

    Thanks
     

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    Re: Demul with DemulShooter 
    #65
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    Is there a way to integrate dolphin into rocketlauncher using demul shooter? There are actually some good gun games, specifically Ghost Squad that would be nice to have.
     

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    Re: Demul with DemulShooter 
    #66
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    Quote Originally Posted by bryhud View Post
    Is there a way to integrate dolphin into rocketlauncher using demul shooter? There are actually some good gun games, specifically Ghost Squad that would be nice to have.
    All Demulshooter do is changing the key inputs on dolphin
     

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    Re: Demul with DemulShooter 
    #67
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    Quote Originally Posted by Scroom View Post
    All Demulshooter do is changing the key inputs on dolphin
    I have to think it is doing something else though I could be wrong. Launching demulshooter and then launching demul and game it works as expected for two players.

    Launching dolphin via rocketlauncher/hyperspin with the same control setup as above it does not work for two players.

    Maybe someone else can confirm if they have it working in RL and how they have it setup.

    Thanks!
     

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    Re: Demul with DemulShooter 
    #68
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    Quote Originally Posted by bryhud View Post
    I have to think it is doing something else though I could be wrong. Launching demulshooter and then launching demul and game it works as expected for two players.

    Launching dolphin via rocketlauncher/hyperspin with the same control setup as above it does not work for two players.

    Maybe someone else can confirm if they have it working in RL and how they have it setup.

    Thanks!
    Set the controlls up in dolphin first, emulated wiimote
    Last edited by Scroom ; 02-06-2017 at 09:02 PM.
     

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    Re: Demul with DemulShooter 
    #69
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    Yes I have set them up in dolphin first. When demul shooter is running guns work as expected for player 1 and 2

    When demulshooter isnt running gun 1 and 2 use the same bullets and aim from gun 1
     

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    Re: Demul with DemulShooter 
    #70
    Senior Member MydknyteStyrm's Avatar
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    The module setting for Demulshooter works great for M2 and Demul, but I noticed a bit of a problem. On Sega Model 2 I use bezels, and when turned on, Demulshooter pops up the config window and SM2 within my bezel, but at a small window setting. Game and Demulshooter work fine, just hard to see now. When bezels are off, game goes fullscreen and Demulshooter works as expected. Any thoughts? Thanks!
     

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    Re: Demul with DemulShooter 
    #71
    Senior Member MydknyteStyrm's Avatar
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    So here's a visual. Still can't figure it out. I turn on Demulshooter for gunblade via the module, use bezels on my SM2 setup, and this is what I get.





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