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Thread: Kodi + Advanced Launcher + RL

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    Kodi + Advanced Launcher + RL 
    #1
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    I'll preface this by saying I don't think this is an RL issue...

    I see a few threads where people are using this configuration but I am having some issues. I was able to create new launchers for Nintendo GameCube, Nintendo 64 and Sega 32X in Advanced Launcher without issue. An example command line for the launcher is...

    Code:
    C:\RocketLauncher\RocketLauncher.exe -s "Sega 32X" -r "%rom%"
    The above launches Fusion with the ROM I selected and my 'exit emulator' buttons work as expected. However, when I try the same command line with PC Games (C:\RocketLauncher\RocketLauncher.exe -s "PC Games" -r "%rom%"), I get following error:



    Although the Kodi log shows a good command line being passed...

    Code:
    06:11:39 T:7100  NOTICE: AdvancedLauncher: Load launchers.xml file
    06:11:39 T:7100  NOTICE: AdvancedLauncher: Initialisation
    06:11:39 T:7100  NOTICE: AdvancedLauncher: application : C:\RocketLauncher\RocketLauncher.exe
    06:11:39 T:7100  NOTICE: AdvancedLauncher: arguments : -s "PC Games" -r "G:\Games\PC Games\Castle Crashers.lnk"
    is the fact that I am using .LNK files the issue here. I wanted to do it this way so I had one folder as a point of reference for all PC Games. FYI...my PC Games launch fine in RLUI. I will say though that I use .LNK files to populate the DB in RL (I don't know if this is an issue as you are supposed to leave extensions empty...I think).

    I've looks at the wiki for the command line parameters but the pieces about -p and -f somewhat baffle me (and I didn't need to use them for my emulators).

    Below is my RL log from the time when I tried to launch Castle Crashers via Kodi/RL. From what I can see in this log, the command never even made it to RL.

    Code:
    17:53:22:674 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com)
    17:53:23:257 | RL |      INFO  | +593   | Main - System Specs:
    					RocketLauncher Dir: C:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Pro
    					SKU: Professional
    					Total Memory: 8188.17 MB
    					Free Memory: 6455.96 MB
    					Used Memory: 1732.215 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 8
    					GPU 1 Name: NVIDIA GeForce GTX 950
    					GPU 1 RAM: -2048.00 MB
    					GPU 1 Driver Version: 21.21.13.7270
    					Sound 1 Device: NVIDIA High Definition Audio
    					Sound 1 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					RL Compatibility Flags:  HIGHDPIAWARE
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1020 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 150
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    17:53:23:257 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
    17:53:23:258 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo GameCube -r G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    17:53:23:258 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
    17:53:23:258 | RL |      INFO  | +0     | Process.Process - "Exist" "RocketLauncherUI.exe" 
    17:53:23:262 | RL |      INFO  | +0     | Main - RocketLauncherUI.exe is not currently running
    17:53:23:262 | RL |      INFO  | +0     | Main - RocketLauncher received "Nintendo GameCube" and "Super Smash Bros. Melee (USA) (En,Ja) (v1.00)"
    17:53:23:280 | RL |      INFO  | +16    | Main - Did not find a "C:\RocketLauncher\Settings\Nintendo GameCube\Game Options.ini" file, skipping any game-specific options.
    17:53:23:280 | RL |      INFO  | +0     | Main - Super Smash Bros. Melee (USA) (En,Ja) (v1.00) is using the default emulator: Dolphin
    17:53:23:280 | RL |      INFO  | +0     | Main - Checking for a [Dolphin] section in C:\RocketLauncher\Settings\Nintendo GameCube\Emulators.ini
    17:53:23:280 | RL |      INFO  | +0     | Main - Checking for a [Dolphin] section in C:\RocketLauncher\Settings\Global Emulators.ini
    17:53:23:281 | RL |      INFO  | +0     | Main - Found [Dolphin] in C:\RocketLauncher\Settings\Global Emulators.ini
    17:53:23:281 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\Dolphin\Dolphin.ahk exists
    17:53:23:293 | RL |      INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
    17:53:23:293 | RL |      INFO  | +0     | Main - Super Smash Bros. Melee (USA) (En,Ja) (v1.00) will use module: C:\RocketLauncher\Modules\Dolphin\Dolphin.ahk
    17:53:23:299 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Global RocketLauncher.ini"
    17:53:23:299 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Nintendo GameCube\RocketLauncher.ini"
    17:53:23:335 | RL |      INFO  | +46    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    17:53:23:340 | RL |      INFO  | +0     | CheckFile - Checking if C:\Emulators\Dolphin\Dolphin.exe exists
    17:53:23:369 | RL |      INFO  | +32    | Main - INI Keys read
    17:53:23:370 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
    17:53:23:371 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
    17:53:23:379 | RL |      INFO  | +15    | Main - "Super Smash Bros. Melee (USA) (En,Ja) (v1.00)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    17:53:23:379 | RL |      INFO  | +0     | CheckPaths - Started
    17:53:23:380 | RL |      INFO  | +0     | CheckPaths - Not scanning to find the rom because a full path was supplied to RocketLauncher via CLI
    17:53:23:380 | RL |      INFO  | +0     | CheckPaths - Ended
    17:53:23:381 | RL |      INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					0 = 4
    					rlPath = C:\RocketLauncher
    					pluginPath = C:\RocketLauncher\Plugins
    					pluginName = RocketLauncherUI
    					pluginExt = .plugin
    					contextOnExit = 
    					rlMode = 
    					rlTitle = RocketLauncher
    					rlVersion = 1.1.1.1
    					rlAuthor = djvj
    					rlURL = www.rlauncher.com
    					langFile = C:\RocketLauncher\Data\Language\Localization.ini
    					primMonitor = 1
    					frontendPID = 0
    					frontendPath = C:\RocketLauncher\RocketLauncherUI
    					frontendExe = RocketLauncherUI.exe
    					frontendExt = exe
    					frontendName = RocketLauncherUI
    					frontendDrive = C
    					exitEmulatorKey = Esc|1joy7&1joy8|2joy7&2joy8
    					restoreFE = false
    					exitScriptKey = ~q & ~s
    					toggleCursorKey = ~e & ~t
    					emuFullPath = C:\Emulators\Dolphin\Dolphin.exe
    					emuPath = C:\Emulators\Dolphin
    					emuName = Dolphin
    					emuExt = exe
    					baseRomPath = 
    					romPath = G:\Games\Nintendo Gamecube
    					romPathFromIni = G:\Games\Nintendo Gamecube
    					romExtension = .iso
    					romExtensionOrig = .iso
    					romExtensions = 7z|zip|wbfs|ciso|iso|elf|dol|gcm|wad
    					executable = Dolphin.exe
    					systemDbName = Nintendo GameCube
    					systemName = Nintendo GameCube
    					dbPath = G:\Games\Nintendo Gamecube
    					dbName = Super Smash Bros. Melee (USA) (En,Ja) (v1.00)
    					dbExt = iso
    					romName = Super Smash Bros. Melee (USA) (En,Ja) (v1.00)
    					romMapPath = 
    					romMappingEnabled = false
    					romMappingLaunchMenuEnabled = false
    					romMappingFirstMatchingExt = false
    					romMappingShowAllRomsInArchive = true
    					romMappingNumberOfGamesByScreen = 7
    					romMappingHideParent = false
    					romMappingMenuWidth = 400
    					romMappingMenuMargin = 65
    					romMappingTextFont = Bebas Neue
    					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
    					romMappingDisabledTextColor = ff888888
    					romMappingTextSizeDifference = 7
    					romMappingTextMargin = 15
    					romMappingTitleTextFont = Bebas Neue
    					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
    					romMappingTitle2TextFont = Bebas Neue
    					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
    					romMappingGameInfoTextFont = Bebas Neue
    					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
    					romMappingGameNameTextFont = Bebas Neue
    					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
    					romMappingBackgroundBrush = aa000000
    					romMappingColumnBrush = 33000000
    					romMappingButtonBrush1 = 6f000000
    					romMappingButtonBrush2 = 33000000
    					romMappingBackgroundAlign = Stretch and Lose Aspect
    					romMappingMenuFlagWidth = 55
    					romMappingMenuFlagSeparation = 7
    					romMappingDefaultMenuList = FullList
    					romMappingSingleFilteredRomAutomaticLaunch = false
    					altArchiveNameOnly = 
    					altRomNameOnly = 
    					altArchiveAndRomName = 
    					altArchiveAndManyRomNames = 
    					altRomNamesOnly = 
    					romMapScenario = 
    					skipchecks = false
    					romMatchExt = false
    					blockInputTime = 0
    					blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe
    					errorLevelReporting = false
    					lockLaunch = false
    					lockLaunchGame = 
    					screenRotationAngle = 0
    					screenRotationAngleGame = 
    					setResolution = 
    					logFile = 
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel = 3
    					logShowDebugConsole = false
    					logShowCommandWindow = false
    					logCommandWindow = false
    					logIncludeModule = true
    					logIncludeFileProperties = true
    					logIncludeDLLLogs = false
    					errorSounds = true
    					rlDebugConsoleStdout = 
    					sysLang = English_United_States
    					sysType = 64-bit
    					broadcastWindowTitle = 
    					navUpKey = Up
    					navDownKey = Down
    					navLeftKey = Left
    					navRightKey = Right
    					navSelectKey = Enter
    					navP2UpKey = Numpad8
    					navP2DownKey = Numpad2
    					navP2LeftKey = Numpad4
    					navP2RightKey = Numpad6
    					navP2SelectKey = NumpadEnter
    					originalWidth = 1920
    					originalHeight = 1080
    					vdEnabled = false
    					vdFullPath = 
    					vdUseSCSI = true
    					vdDriveLetter = 
    					vdDriveLetterScsi = 
    					vdAddDrive = true
    					demulShooterPath = 
    					servoStikEnabled = false
    					servoStikExitMode = false
    					ledblinkyEnabled = false
    					ledblinkySystemName = 
    					ledblinkyFullPath = 
    					ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky
    					ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
    					winIPACFullPath = 
    					ultraMapEnabled = false
    					ultraMapFullPath = 
    					emuIdleShutdown = 0
    					launchPasswordHash = UpUpDownDownLeftRightLeftRight
    					hideCursor = false
    					hideEmu = false
    					hideFE = false
    					suspendFE = false
    					fadeIn = false
    					fadeInDuration = 500
    					fadeInTransitionAnimation = DefaultAnimateFadeIn
    					fadeInDelay = 0
    					fadeInExitDelay = 0
    					fadeOutExitDelay = 0
    					fadeOut = false
    					fadeOutExtraScreen = false
    					fadeOutDuration = 500
    					fadeOutTransitionAnimation = DefaultAnimateFadeOut
    					fadeOutDelay = 0
    					fadeLyrInterpolation = 7
    					fadeMuteEmulator = false
    					fadeUseBackgrounds = false
    					fadeClickThrough = false
    					fadeSounds = true
    					fade7zProgressMode = extraction
    					fadeWidthBaseRes = 1920
    					fadeHeightBaseRes = 1080
    					fadeLyr1Color = FF000000
    					fadeLyr1AlignImage = Stretch and Lose Aspect
    					fadeLyr2Pos = Stretch and Lose Aspect
    					fadeLyr2X = 0
    					fadeLyr2Y = 0
    					fadeLyr2W = 
    					fadeLyr2H = 
    					fadeLyr2Adjust = 1
    					fadeLyr2PicPad = 0
    					fadeLyr2Prefix = Extra Layer 1 - Console
    					fadeLyr3Pos = Center
    					fadeLyr3X = 450
    					fadeLyr3Y = 450
    					fadeLyr3W = 
    					fadeLyr3H = 
    					fadeLyr3Adjust = 1
    					fadeLyr3PicPad = 0
    					fadeLyr3Speed = 750
    					fadeLyr3Animation = DefaultFadeAnimation
    					fadeLyr37zAnimation = DefaultFadeAnimation
    					fadeLyr3Type = imageandbar
    					fadeLyr3ImgFollow7zProgress = true
    					fadeLyr3Repeat = 1
    					fadeLyr3BackImageTransparency = 30
    					fadeLyr3StaticPos = No Alignment
    					fadeLyr3StaticX = 0
    					fadeLyr3StaticY = 870|1575
    					fadeLyr3StaticW = 
    					fadeLyr3StaticH = 
    					fadeLyr3StaticAdjust = 1
    					fadeLyr3StaticPicPad = 0
    					fadeLyr3StaticPrefix = Info Bar
    					fadeLyr4Adjust = 1
    					fadeLyr4X = 1792|952
    					fadeLyr4Y = 891|1596
    					fadeLyr4W = 128
    					fadeLyr4H = 
    					fadeLyr4Pos = No Alignment
    					fadeLyr4FPS = 50
    					fadeLyr4PicPad = 0
    					fadeTranspGifColor = FFFFFF
    					fadeBarWindow = Image
    					fadeBarWindowX = 
    					fadeBarWindowY = 
    					fadeBarWindowW = 900
    					fadeBarWindowH = 
    					fadeBarWindowR = 30
    					fadeBarWindowM = 30
    					fadeBarWindowHatchStyle = 8
    					fadeBar = 7zOnly
    					fadeProgressDuration = 0
    					fadeBarBack = true
    					fadeBarBackColor = FF555555
    					fadeBarH = 30
    					fadeBarR = 10
    					fadeBarColor = DD00BFFF
    					fadeBarHatchStyle = 8
    					fadeBarPercentageText = true
    					fadeBarInfoText = true
    					fadeBarXOffset = 0
    					fadeBarYOffset = 150
    					fadeRomInfoDescription = filtered text
    					fadeRomInfoSystemName = image
    					fadeRomInfoYear = text with label
    					fadeRomInfoDeveloper = text with label
    					fadeRomInfoPublisher = text with label
    					fadeRomInfoGenre = disabled
    					fadeRomInfoRating = image
    					fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
    					fadeRomInfoTextPlacement = User Defined
    					fadeRomInfoTextMargin = 7
    					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
    					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
    					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
    					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeStats_Number_of_Times_Played = text with label
    					fadeStats_Last_Time_Played = text with label
    					fadeStats_Average_Time_Played = text with label
    					fadeStats_Total_Time_Played = text with label
    					fadeStats_System_Total_Played_Time = text with label
    					fadeStats_Total_Global_Played_Time = text with label
    					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
    					fadeStatsInfoTextPlacement = topRight
    					fadeStatsInfoTextMargin = 7
    					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
    					fadeText1X = 0
    					fadeText1Y = 0
    					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText1 = Loading Game
    					fadeText2X = 0
    					fadeText2Y = 0
    					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText2 = Extraction Complete, Ready
    					fadeText3 = Loading Game
    					fadeText4 = Loading Complete
    					fadeFont = Bebas Neue
    					fadeSystemAndRomLayersOnly = false
    					fadeExtractionTime = disabled
    					fadeExtractionTimeTextX = 0
    					fadeExtractionTimeTextY = 0
    					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
    					fadeInterruptKey = 
    					detectFadeErrorEnabled = true
    					fadeImgPath = C:\RocketLauncher\Media\Fade
    					RLDataPath = C:\RocketLauncher\Data
    					RLMediaPath = C:\RocketLauncher\Media
    					RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error
    					modulesPath = C:\RocketLauncher\Modules
    					moduleFullName = C:\RocketLauncher\Modules\Dolphin\Dolphin.ahk
    					moduleName = Dolphin
    					modulePath = C:\RocketLauncher\Modules\Dolphin
    					moduleExtension = ahk
    					moduleExtensionsPath = C:\RocketLauncher\Module Extensions
    					libPath = C:\RocketLauncher\Lib
    					sevenZEnabled = false
    					sevenZPath = C:\RocketLauncher\Module Extensions\7z.exe
    					sevenZDllPath = C:\RocketLauncher\Module Extensions\7z.dll
    					sevenZExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
    					sevenZExtractPathOrig = 
    					sevenZAttachSystemName = false
    					sevenZDelTemp = true
    					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
    					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
    					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
    					7zExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
    					mgEnabled = false
    					mgKey = ~NumpadSub
    					mgBackgroundColor = FF000000
    					mgSidePadding = 0.2
    					mgWidthBaseRes = 1920
    					mgHeightBaseRes = 1080
    					mgYOffset = 500|800
    					mgFont = Arial
    					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
    					mgText1Text = Please select a game
    					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
    					mgText2Offset = 100
    					mgUseSound = true
    					mgSoundfreq = 300
    					mgExitEffect = none
    					mgSelectedEffect = rotate
    					mgUseGameArt = false
    					mgCandidate = 
    					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    					mgOnLaunch = false
    					pauseEnabled = false
    					pauseKey = ~NumpadAdd
    					pauseBackToMenuBarKey = X
    					pauseZoomInKey = C
    					pauseZoomOutKey = V
    					pauseScreenshotKey = ~PrintScreen
    					pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe
    					pauseSaveStateKeyCodes = {Shift down}{F1 down}{F1 up}{Shift up}|{Shift down}{F2 down}{F2 up}{Shift up}|{Shift down}{F3 down}{F3 up}{Shift up}|{Shift down}{F4 down}{F4 up}{Shift up}|{Shift down}{F5 down}{F5 up}{Shift up}|{Shift down}{F6 down}{F6 up}{Shift up}|{Shift down}{F7 down}{F7 up}{Shift up}|{Shift down}{F8 down}{F8 up}{Shift up}
    					pauseLoadStateKeyCodes = {F1 down}{F1 up}|{F2 down}{F2 up}|{F3 down}{F3 up}|{F4 down}{F4 up}|{F5 down}{F5 up}|{F6 down}{F6 up}|{F7 down}{F7 up}|{F8 down}{F8 up}
    					keyboardEncoder = 
    					keyboardEncoderEnabled = false
    					keymapperEnabled = false
    					keymapperAHKMethod = false
    					keymapper = xpadder
    					xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
    					joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
    					profilePath = C:\RocketLauncher\Profiles
    					keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder
    					keymapperFrontEndProfileName = RocketLauncherUI
    					keymapperFrontEndProfile = false
    					keymapperRocketLauncherProfileEnabled = false
    					joyIDsEnabled = false
    					joyIDsPreferredControllersGlobal = 
    					joyIDsPreferredControllersSystem = use_global
    					joyIDsPreferredControllersOnExit = 
    					CustomJoyNamesEnabled = false
    					CustomJoyNames = 
    					rotateMethod = false
    					FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
    					defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default
    					systemProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo GameCube
    					xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\_Default
    					emuProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\Dolphin
    					romProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00)
    					RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher
    					blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank
    					ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI
    					ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default
    					ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Nintendo GameCube
    					ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Nintendo GameCube\Dolphin
    					ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Nintendo GameCube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00)
    					ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher
    					bezelEnabled = false
    					bezelICEnabled = false
    					shaderName = false
    					shaderColor = 
    					shaderTransparency = 
    					statisticsEnabled = true
    					pressDuration = -1
    					emuVolume = 1
    					dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    					dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
    					qResFullPath = C:\RocketLauncher\Module Extensions\QRes.exe
    					mon1O = 
    					pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll
    					userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini
    					testFile = 
    					testDuration = 
    					initialErrorMode = 0
    
    17:53:23:387 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    17:53:23:387 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    17:53:23:388 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found
    17:53:23:388 | RL |      INFO  | +0     | BuildScript - Validating module
    17:53:23:394 | RL |      INFO  | +0     | BuildScript - Validation complete
    17:53:23:394 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu = Dolphin
    					MEmuV =  v4.0 r6928
    					MURL = https://dolphin-emu.org/
    					MAuthor = djvj & bleasby
    					MVersion = 2.1.9
    					MCRC = 48F41AEA
    					iCRC = F063B9AF
    					MID = 635038268884477733
    					MSystem = "Nintendo Gamecube","Nintendo Wii","Nintendo WiiWare"
    					;----------------------------------------------------------------------------
    					; Notes:
    					; Be sure you are running at least Dolphin v4.0 or greater.
    					; If you get an error that you are missing a vcomp100.dll, install Visual C++ 2010: http://www.microsoft.com/download/en/details.aspx?id=14632
    					; Also make sure you are running latest directx: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3
    					; Dolphin will sometimes crash when connnecting a Wiimote, then going back to the game. After all Wiimotes are connected that you want to use, it shouldn't have anymore issues.
    					; Convert all your games to ciso using Wii Backup Manager to save alot of space by stripping everything but the game partition. http://www.wiibackupmanager.tk/
    					; If you want to keep your Dolphin.ini in the emu folder, create a "portable.txt" file in MyDocuments\Dolphin Emulator\
    					;
    					; Bezels:
    					; If the game does not fit the window, you can try setting stretch to window manually in dolphin.
    					;
    					; Setting up custom Wiimote or GCPad profiles:
    					; First set UseCustomWiimoteProfiles or UseCustomGCpadProfiles to true in RocketLauncherUI for this module
    					; Launch Dolphin manually and goto Options->(Wiimote or Gamecube Pad) Settings and configure all your controls how you want your default setup to look like. This will be used for all games that you don't set a custom profile for. No need to save any profiles.
    					; All your controls are stored in WiimoteNew.ini or GCPadNew.ini and get copied to a _Default_(WiimoteNew or GCPadNew).ini on first launch. This ini contains all the controls for all 4 controllers.
    					; Do not confuse this with Dolphin's built-in profiles as those only contain info for only one controller. The (WiimoteNew or GCPadNew).ini and all the profiles RocketLauncher uses contain info for all controllers in one file.
    					; This new profile now called _Default_(WiimoteNew or GCPadNew).ini will be found in Dolphins settings folder: \Config\Profiles\(Wiimote or GCPad) (RL)\Default.ini
    					; For each game or custom control sets you want to use, edit the controls for all the controllers to work for that game and exit Dolphin. Now copy the (WiimoteNew or GCPadNew).ini to the "(Wiimote or GCPad) (RL)" folder and name it whatever you like.
    					; In RocketLauncherUI's module settings for Dolphin, Click the Rom Settings tab and add each game from your xml you want to use a this custom profile for.
    					; Now for all those games you added, make sure the Profile setting it set to the custom profile you want to load when that game is launched.
    					; Any game not added will use the "_Default_(WiimoteNew or GCPadNew).ini" profile RocketLauncher makes on first launch.
    					;
    					; To Pair a Wiimote:
    					; Highly suggest getting a Mayflash DolphinBar as it makes pairing and using wiimotes as easy as with a real Wii: http://www.amazon.com/TOTALCONSOLE-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74
    					; If using the DolphinBar, just make sure Dolphin is set to continuously scan for wiimotes and set controls to use real wiimotes for as many wiimotes you have.
    					; You do not need to pair the wiimote with the PC first as you would with a standard blueooth and wiimote.
    					; DolphinBar should be on Mode 4. Wiimotes don't get paired until after Dolphin is running, not before!!
    					; After Dolphin is running, press 1+2 on each wiimote and after a few moments, the wiimote will pair and vibrate and one led will lock solid. Do this for each wiimote. That's it!
    					;
    					; If using a standard LED Bar:
    					; Make sure all your wiimotes have already been paired with your PC's bluetooth adapter
    					; All 4 leds on the wiimote should be flashing
    					; Press your Refresh key (set in RocketLauncherUI for this module) or enable continuous scanning in Dolphin
    					; Press 1 + 2 on the wiimote and one led should go solid designating the player number
    					;
    					; MultiGame:
    					; Currently unable to get disc swapping to work. See MultiGame section below for additional details.
    					;
    					; Netplay:
    					; If you're using a GameCube game with saves, synchronize your memory cards, Wii NAND needs to be synchronized, and some settings (such as CPU Clock Override) must be either synchronized or disabled.
    					; Because netplay may require different settings than you would normally use with local play, the module will look for any inis in your Dolphin user config folder ending with "_netplay" and use those configs instead of your normal ones.
    					; So for example, after you tweak all your dolphin settings for netplay, copy your dolphin.ini to dolphin_netplay.ini in the same folder.
    					; When the module launches and you choose multiplayer from RocketLauncher on screen menu, the module will backup dolphin.ini and copy dolphin_network.ini to dolphin.IniDelete
    					; On exit, the module will restore your backed up dolphin.ini and any other ini files in this folder (and all subfolders) that had the "_netplay" in the name.
    					; Guide on tweaking performance for netplay: https://dolphin-emu.org/docs/guides/netplay-guide/
    					; Another guide: https://docs.google.com/document/d/1CIkBAGcf_-kBUa4urn4KUj2U4UA6y_2a7stXJz85yiE/
    					;
    					; Linking a GameCube game with VBA-M
    					; Game tested: Legend of Zelda, The - Four Swords Adventures (USA)
    					; VBA-M emulator tested: visualboyadvance-m2.0.0Beta1
    					; dolphin emulator tested: dolphin-master-4.0-6725-x64
    					; On RocketLaunchUI, dolphin, GameCube Module settings set your VBA-M executable and VBA Bios file path on the VBALink tab.
    					; On RocketLaunchUI, dolphin, GameCube, Game name Module Settings enable VBA Link
    					; If your Game Boy Advanced Windows appear frozen after the RocketLauncher fade screen loads, increase the value of the VBADelay on GameCube, VBALink settings. Default value is 500 milliseconds.
    					; A game with one VBA window will use a two screens bezel file, Bezel [2S].png, the first screen for the GameCube game and the second one for the VBA screen. Two VBAs = Bezel [3S].png, again first screen for the GameCube game and second and third for the VBA screens, and so on.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGui()
    					FadeInStart()
    					
    					primaryExe := new Emulator(emuPath . "\" . executable)			; instantiate emulator executable object
    					
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1)
    					UseCustomWiimoteProfiles := moduleIni.Read("Settings", "UseCustomWiimoteProfiles","false","",1)	; set to true if you want to setup custom Wiimote profiles for games
    					UseCustomGCPadProfiles := moduleIni.Read("Settings", "UseCustomGCPadProfiles","false","",1)	; set to true if you want to setup custom GCPad profiles for games
    					HideMouse := moduleIni.Read("Settings", "HideMouse","true","",1)					; hides mouse cursor in the emu options
    					RefreshKey := moduleIni.Read("Settings", "RefreshKey","","",1)						; hotkey to "Refresh" Wiimotes, delete the key to disable it
    					Timeout := moduleIni.Read("Settings", "Timeout","5","",1)							; amount in seconds we should wait for the above hotkeys to timeout
    					renderToMain := moduleIni.Read("Settings", "Render_To_Main","false","",1)
    					enableNetworkPlay := moduleIni.Read("Network", "Enable_Network_Play","false","",1)
    					
    					;options to Gamecube and VBA Link
    					enableVBALink := moduleIni.Read(romName, "enableVBALink", "false","",1)
    					VBAExePath := moduleIni.Read("VBA Link", "VBAExePath","","",1)
    					VBABiosPath := moduleIni.Read("VBA Link", "VBABiosPath","","",1)
    					VBADelay := moduleIni.Read("VBA Link", "VBADelay", 500,"",1)
    					
    					If (renderToMain = "true") {
    						emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR"))	; instantiate primary emulator window object
    						emuGameWindow := emuPrimaryWindow
    					} Else {
    						emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR"))	; instantiate primary emulator window object
    						emuPrimaryWindow.ExcludeTitle := "FPS"	; when main window doesn't have the game, FPS will not be on the title bar
    						emuGameWindow := new Window(new WindowTitle("FPS","wxWindowNR"))
    					}
    					emuPrimaryWindow := new Window(new WindowTitle("Dolphin","wxWindowNR"))	; instantiate primary emulator window object
    					emuGameWindow := If renderToMain = "true" ? emuPrimaryWindow : new Window(new WindowTitle("FPS","wxWindowNR"))	; Older dolphins used "FPS ahk_class wxWindowClassNR"
    					emuScanningWindow := new Window(new WindowTitle("Scanning for ISOs","#32770"))
    					emuNetPlaySetupWindow := new Window(new WindowTitle("Dolphin NetPlay Setup","wxWindowNR"))
    					emuNetPlayWindow := new Window(new WindowTitle("Dolphin NetPlay","wxWindowNR"))
    					emuWiimoteWindow := new Window(new WindowTitle("Dolphin Controller Configuration","#32770"))
    					emuOpenROMWindow := new Window(new WindowTitle("Select","#32770"))
    					emuErrorWindow1 := new Window(new WindowTitle("Warning","#32770"))
    					emuErrorWindow2 := new Window(new WindowTitle("Error","#32770"))
    					emuWiimoteWindow.CreateControl("OK")
    					
    					; Determine where Dolphin is storing its ini, this will act as the base folder for settings and profiles related to this emu
    					dolphinININewPath := new File(A_MyDocuments . "\Dolphin Emulator\Config\Dolphin.ini")	; location of Dolphin.ini for v4.0+
    					dolphinINIOldPath := new File(emuPath . "\User\Config\Dolphin.ini")	; location of Dolphin.ini prior to v4.0
    					portableTxtFile := new File(emuPath . "\portable.txt")
    					If (!portableTxtFile.Exist() && dolphinININewPath.Exist())
    					{	dolphinBasePath := A_MyDocuments . "\Dolphin Emulator"
    						RLLog.Info("Module - Dolphin's base settings folder is not portable and found in: " . dolphinBasePath)
    					} Else If (portableTxtFile.Exist() || dolphinINIOldPath.Exist())
    					{	dolphinBasePath := emuPath . "\User"
    						RLLog.Info("Module - Dolphin's base settings folder is portable and found in: " . dolphinBasePath)
    					} Else
    						ScriptError("Could not find your Dolphin.ini in either of these folders. Please run Dolphin manually first to create it.`n" . dolphinINIOldPath.FileFullPath . "`n" . dolphinININewPath.FileFullPath)
    					dolphinINI := new IniFile(dolphinBasePath . "\Config\Dolphin.ini")
    					
    					If (enableVBALink = "true"){
    						VBAExePath := AbsoluteFromRelative(EmuPath, VBAExePath)
    						VBABiosPath := AbsoluteFromRelative(EmuPath, VBABiosPath)
    						StringUtils.SplitPath(VBAExePath, VBAFile, VBAPath)
    						SelectedNumberofPlayers := NumberOfPlayersSelectionMenu(4)
    						If (SelectedNumberofPlayers = 1) {
    							enableVBALink := "false"
    						} Else {
    							; backup original ini
    							dolphinINIBackup := new File(dolphinBasePath . "\Config\Dolphin_Backup.ini")
    							dolphinINI.Copy(dolphinINIBackup.FileFullPath)
    							Loop, % SelectedNumberofPlayers
    							{ 	tempCount := A_Index-1
    								dolphinINI.Write(5, "Controls", PadType%tempCount%)
    							}
    						}
    					}
    					
    					If (enableVBALink = "true")
    						BezelStart(SelectedNumberofPlayers+1)
    					Else
    						BezelStart()
    					
    					If (enableVBALink = "true" and !bezelPath)   ; disabling fullscreen if VBA Link mode
    						Fullscreen := "false"
    					
    					If (renderToMain = "true" && (enableVBALink = "true" || bezelEnabled = "true")) {   ; disabling toolbar and statusbar if bezels or vba link is used as it will show when rendering to the main window
    						dolphinINI.Write("False", "Interface", "ShowToolbar")
    						dolphinINI.Write("False", "Interface", "ShowStatusbar")
    					}
    					
    					If (renderToMain = "true")
    						hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuGameWindow,1)
    					Else
    						hideEmuObj := Object(emuScanningWindow,0,emuNetPlayWindow,0,emuNetPlaySetupWindow,0,emuErrorWindow1,0,emuErrorWindow2,0,emuPrimaryWindow,0,emuGameWindow,1)
    					
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    					
    					If StringUtils.Contains(romExtension,"\.zip|\.7z|\.rar")
    						ScriptError(MEmu . " does not support compressed roms. Please enable 7z support in RocketLauncherUI to use this module/emu.")
    					
    					If RefreshKey {
    						RefreshKey := xHotKeyVarEdit(RefreshKey,"RefreshKey","~","Add")
    						xHotKeywrapper(RefreshKey,"RefreshWiimote")
    					}
    					
    					Fullscreen := If Fullscreen = "true" ? "True" : "False"
    					HideMouse := If HideMouse = "true" ? "True" : "False"
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    						dolphinNickname := dolphinINI.Read("NetPlay", "Nickname")
    						dolphinAddress := dolphinINI.Read("NetPlay", "Address")
    						dolphinCPort := dolphinINI.Read("NetPlay", "ConnectPort")
    						dolphinHPort := dolphinINI.Read("NetPlay", "HostPort")
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player","",1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false","",1)
    						networkPlayers := 4	; Max amount of networkable players
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,"",1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port","","",1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,"",1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,"",1)	; does not need to be on the ISD
    					
    						If (netplayNickname != dolphinNickname)
    							dolphinINI.Write(netplayNickname, "NetPlay", "Nickname")
    					
    						MultiplayerMenu(lastIP,lastPort,networkType,networkPlayers,0)
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    					
    							restoreIniObject := Object()	; initialize object
    							currentObj := ""
    							dolphinConfigPath := dolphinBasePath . "\Config"
    							Loop, % dolphinConfigPath . "\*.ini"
    							{
    								If StringUtils.InStr(A_LoopFileName, "_netplay.ini","","","",0) {
    									RLLog.Info("Module - Found a network specific ini: " . A_LoopFileFullPath)
    									networkIni%A_Index%File := new File(A_LoopFileFullPath)
    									originalIni%A_Index%File := new File(StringUtils.RegExReplace(A_LoopFileFullPath, "_netplay","","",-1,15))
    									backupIni%A_Index%File := new File(originalIni%A_Index%File.FileFullPath . ".backup")
    									originalIni%A_Index%File.Move(backupIni%A_Index%File,1)	; backup original ini
    									networkIni%A_Index%File.Copy(originalIni%A_Index%File)	; copy network ini to original name
    								}
    							}
    							
    							moduleIni.Write(lastPort, "GlobalModuleIni", "Network", "Last_Port")
    					
    							If (networkType = "client") {
    								moduleIni.Write(lastIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								dolphinINI.Write(lastIP, "Network", "Address")
    								dolphinINI.Write(lastPort, "Network", "ConnectPort")
    							} Else	; server
    								dolphinINI.Write(lastPort, "Network", "HostPort")
    					
    							dolphinINI.Write(romPath, "Network", "ISOPath0")	; makes browser only show the one game we want to play
    							dolphinINI.Write(1, "General", "ISOPaths")	; makes browser only show the first path set
    							dolphinINI.Write(romPath . "\" . romName . romExtension, "General", "LastFilename")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    					
    					gcSerialPort := 5	; this puts the BBA network adapter into the serial port. If previous launch was Triforce, AM-Baseboard would be set here and would result in Unknown DVD command errors
    					
    					; Compare existing settings and if different than desired, write them to the emulator's ini
    					dolphinINI.Write(Fullscreen, "Display", "Fullscreen", 1)
    					dolphinINI.Write(renderToMain, "Display", "RenderToMain", 1)
    					dolphinINI.Write(HideMouse, "Interface", "HideCursor", 1)
    					dolphinINI.Write("False", "Interface", "ConfirmStop", 1)
    					dolphinINI.Write("False", "Interface", "UsePanicHandlers", 1)
    					dolphinINI.Write(gcSerialPort, "Core", "SerialPort1", 1)
    					
    					 ; Load default or user specified Wiimote or GCPad profiles for launching
    					If (StringUtils.InStr(systemName, "wii") && UseCustomWiimoteProfiles = "true")
    						ChangeDolphinProfile("Wiimote")
    					If (UseCustomGCPadProfiles = "true")
    						ChangeDolphinProfile("GCPad")
    					
    					HideAppStart(hideEmuObj,hideEmu)
    					
    					If networkSession
    						primaryExe.Run()	; must be launched w/o /b for browser list to work
    					Else
    						primaryExe.Run(" /b /e """ . romPath . "\" . romName . romExtension . """")	; /b = batch (exit dolphin with emu), /e = load file
    					
    					emuGameWindow.Wait()
    					emuGameWindow.Get("ID")
    					emuGameWindow.WaitActive()
    					
    					If networkSession {
    						RLLog.Info("Module - Opening NetPlay window")
    					
    						; Get the 6-letter ID of the game
    						If (romExtension = ".wbfs")
    							gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,512,6,"UTF8")
    						Else If (romExtension = ".iso")
    							gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,0,6,"UTF8")
    						Else If (romExtension = ".ciso")
    							gameID := RLObject.readFileData(romPath . "\" . romName . romExtension,32768,6,"UTF8")
    					
    						; Must wait for Dolphin to finish scanning isos before netplay window can be opened so the game list is populated. Opening too early and the game list will be blank or partially filled.
    						If emuScanningWindow.Exist()
    							emuScanningWindow.WaitClose(60)	; wait 60 seconds max. hopefully doesn't take longer than that to scan your isos...
    						Else {
    							errlvl := emuScanningWindow.Wait(5)	; wait 5 seconds max to appear
    							If errlvl
    								RLLog.Info("Module - Timed out waiting for ""Scanning for ISOs"" window to appear. It may have finished before it could be detected, moving on.")
    							Else
    								RLLog.Info("Module - ""Scanning for ISOs"" window found.")
    						}
    						emuPrimaryWindow.MenuSelectItem("Tools", "Start NetPlay")
    						matchMode := A_TitleMatchMode	; store for restoration later
    						MiscUtils.SetTitleMatchMode(3)	; changes match mode so title must match exactly
    						emuNetPlaySetupWindow.Wait()
    						emuNetPlaySetupWindow.WaitActive()
    						emuNetPlayWindow.ExcludeTitle := emuNetPlaySetupWindow.WinTitle.GetWIndowTitle()		; set emuNetPlayWindow exclude title for the below command
    						If (networkType = "client") {
    							RLLog.Info("Module - Clicking Connect button")
    					
    							emuNetPlaySetupWindow.CreateControl("Button1")		; instantiate new control for button1
    							emuErrorWindow1.CreateControl("Button1")
    							emuErrorWindow2.CreateControl("Button1")
    					
    							While !breakLoops {
    								emuNetPlaySetupWindow.GetControl("button1").Click()	; click connect button
    								RLLog.Info("Module - Waiting for Host to start game")
    								errlvl := emuNetPlayWindow.Wait(2)	; waits 2 seconds
    								If errlvl {	; 1 if timed out, now check for any error windows and close them
    									Loop, 2		; loop through both error windows
    										If emuErrorWindow%A_Index%.Exist()	; error windows that can appear when host is not running yet
    											emuErrorWindow%A_Index%.GetControl("button1").Click()	; click ok to clear the error
    									RLLog.Info("Module - Host not running yet, trying again")
    									Continue
    								} Else {	; window exists
    									RLLog.Info("Module - Connected to host, waiting for host to start game")
    									Break
    								}
    							}
    						} Else {	; server
    							emuNetPlayWindow.CreateControl("ListBox1")	; create a control called ListBox1
    							emuNetPlayWindow.CreateControl("Button8")	; create a control called Button8 (the Host's Start button)
    							emuNetPlaySetupWindow.CreateControl("ListBox1")	; create a control called ListBox1
    							emuNetPlaySetupWindow.CreateControl("Button3")	; create a control called Button3 (the Host button)
    							emuNetPlaySetupWindow.GetControl("ListBox1").Get("List")	; Get the text from the ListBox
    							loopList := emuNetPlaySetupWindow.GetControl("ListBox1").List	; can't use this object directly on the Parse Loop below
    							Loop, Parse, loopList, `n
    							{
    								If StringUtils.InStr(A_Loopfield, gameID,"","","",0) {
    									idLocation := A_Index	; record the location in the ListBox of our game
    									RLLog.Info("Module - Game list shows """ . A_LoopField . """ as item " . A_Index)	; logging each items in ListBox
    								}
    							}
    							If !idLocation {	; game was not found in list
    								ScriptError("Could not find your """ . romName . """ in the game selection window for netplay. Possibly the gameID could not be found in your game. Please check your the RocketLauncher log and report this error.",,,,,1)
    								Gosub, CloseProcess
    								FadeInExit()
    								Goto, CloseDolphin
    							}
    							emuNetPlaySetupWindow.GetControl("ListBox1").Control("Choose",idLocation)	; selects our game in the ListBox
    							RLLog.Info("Module - Clicking Host button")
    							emuNetPlaySetupWindow.GetControl("Button3").Click()	; click host button
    							emuNetPlayWindow.Wait()	; this window should now appear when hosted correctly
    							RLLog.Info("Module - Waiting for " . networkPlayers . " players until the game is started")
    							While !breakLoops {
    								emuNetPlayWindow.GetControl("ListBox1").Get("List")	; Get the text from the ListBox
    								If StringUtils.InStr(emuNetPlayWindow.GetControl("ListBox1").List,"[" . networkPlayers . "]","","","",0) {
    									RLLog.Info("Module - All players have joined, starting game")
    									Break
    								}
    								TimerUtils.Sleep(100,0)
    							}
    							emuNetPlayWindow.GetControl("Button8").Click()	; click Start button
    						}
    						MiscUtils.SetTitleMatchMode(matchMode)	; restore old match mode
    					}
    					
    					
    					If (enableVBALink = "true") {
    						vbaINI := new IniFile(VBAPath . "\vbam.ini")
    						vbaINI.CheckFile()
    						vbaINIBackup := new File(VBAPath . "\vbam_Backup.ini")
    						vbaINI.Copy(vbaINIBackup.FileFullPath)
    						;removing fullscreen from VBA-M
    						vbaINI.Write(0, "preferences", "fullScreen")
    						;setting other VBA-M ini options
    						VBABiosPathDoubleSlash := StringUtils.Replace(VBABiosPath,"\","\\","all")
    						vbaINI.Write(0, "preferences", "pauseWhenInactive")
    						vbaINI.Write(VBABiosPathDoubleSlash, "GBA", "BiosFile")
    						vbaINI.Write(1, "GBA", "LinkAuto")
    						vbaINI.Write("127.0.0.1", "GBA", "LinkHost")
    						vbaINI.Write(3, "GBA", "LinkType")
    						vbaINI.Write(SelectedNumberofPlayers, "preferences", "LinkNumPlayers")
    						vbaINI.Write(1, "preferences", "useBiosGBA")
    						vbaINI.Write(1, "Display", "Stretch")
    						vbaINI.Write(1, "Display", "Scale")
    						
    						;running VBA-M
    						Loop % SelectedNumberofPlayers {
    							currentScreen := A_Index + 1
    							VBA%currentScreen%Exe := new Process(VBAExePath)	; instantiate a new process for each instance of VBA we need to run
    							VBA%currentScreen%Exe.Run(" """ . VBABiosPath . """")
    							; msgbox % "PID: " . VBA%A_Index%Exe.PID . "`nVBABiosPath: " . VBABiosPath
    							VBA%currentScreen%Window := new Window(new WindowTitle("","","","",VBA%currentScreen%Exe.PID))
    							VBA%currentScreen%Window.Wait()
    							TimerUtils.Sleep(VBADelay,0)
    							bezelBottomOffsetScreen%currentScreen% := 24 ; to hide emu bottom bar
    						}
    						;waiting for VBA-M windows bios loading
    						timeout := A_TickCount
    						VBAGBABiosWindow := new Window(new WindowTitle("gba_bios - VisualBoyAdvance-M"))
    						Loop {	
    							VBAGBABiosWindow.Get("List")	; Get a list of all vba-m hwnd IDs
    							If (VBAGBABiosWindow.List[0] = SelectedNumberofPlayers){
    								Loop % VBAGBABiosWindow.List[0] {	; loop through each vba-m window
    									currentScreen := A_Index + 1
    									Screen%currentScreen%ID := VBAGBABiosWindow.List[A_Index]	; record each vba-m window's hwnd ID
    								}
    								RLLog.Info("Module - gba_bios Loaded")
    								Break
    							}
    							If (timeout < A_TickCount - 10000) {
    								RLLog.Warning("Module - Timed out waiting gba_bios to load")
    								Break
    							}
    							TimerUtils.Sleep(100,0)
    						}
    						;Resizing Windows to fill screen if no bezel file is found
    						If !(bezelPath) {
    							Loop % (SelectedNumberofPlayers + 1) {
    								If (A_Index = 1) {	; the main Dolphin window
    									X1 := 0
    									Y1 := 0
    									W1 := A_ScreenWidth//2
    									H1 := A_ScreenHeight
    									emuGameWindow.WinTitle.PID := ""	; remove PID from object's WinTitle so only the window hwnd ID is acted upon
    									emuGameWindow.RemoveBorder()	
    									emuGameWindow.RemoveTitlebar()
    									emuGameWindow.ToggleMenu()
    									emuGameWindow.Move(X1,Y1,W1,H1)
    								} Else {	; the vba-m windows
    									X%A_Index% := A_ScreenWidth//2
    									Y%A_Index% := (A_Index-2)*(A_ScreenHeight//SelectedNumberofPlayers)
    									W%A_Index% := A_ScreenWidth//2
    									H%A_Index% := (A_ScreenHeight//SelectedNumberofPlayers)+bezelBottomOffsetScreen%A_Index%
    									VBA%A_Index%Window.WinTitle.ID := Screen%A_Index%ID	; set ID of window into object
    									VBA%A_Index%Window.WinTitle.PID := ""	; remove PID from object's WinTitle so only the window hwnd ID is acted upon
    									VBA%A_Index%Window.RemoveBorder()
    									VBA%A_Index%Window.RemoveTitlebar()
    									VBA%A_Index%Window.ToggleMenu()
    									VBA%A_Index%Window.Move(X%A_Index%,Y%A_Index%,W%A_Index%,H%A_Index%)
    								}
    							}
    							TimerUtils.Sleep(50)
    							Loop % SelectedNumberofPlayers {
    								currentScreen := A_Index + 1
    								VBA%currentScreen%Window.Activate()	; put focus on all the VBA windows
    							}
    							VBA1Window.Activate()	; put focus on the first VBA window
    						}
    					}
    					
    					BezelDraw()
    					
    					emuGameWindow.Activate()
    					
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					
    					CloseDolphin:
    					If networkSession {
    						Loop {	
    							If !IsObject(backupIni%A_Index%File)
    								Break
    							RLLog.Info("Module - Restoring the original ini: " . backupIni%A_Index%File.FileFullPath . " to " . originalIni%A_Index%File.FileFullPath)
    							backupIni%A_Index%File.Move(originalIni%A_Index%File.FileFullPath,1)		; restore all backed up inis
    						}
    					}
    					
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					ChangeDolphinProfile(profileType) {
    						Global settingsFile,romName,dolphinBasePath,RLLog,moduleIni
    						profile := moduleIni.Read(romName, "profile", "Default","",1)
    						RLProfilePath := new Folder(dolphinBasePath . "\Config\Profiles\" . profileType . " (RL)")
    						currentProfileFile := new File(dolphinBasePath . "\Config\" . profileType . "New.ini")
    						defaultProfileFile := new File(RLProfilePath.FilePath . "\_Default_" . profileType . "New.ini")
    						customProfileFile := new File(RLProfilePath.FilePath . "\" . profile . ".ini")
    						If !currentProfileFile.Exist() {
    							RLLog.Warning("Module - You have custom " . profileType . " profiles enabled, but could not locate " . currentProfileFile.FileFullPath . ". This file stores all your current controls in Dolphin. Please setup your controls in Dolphin first.")
    							Return
    						}
    						If !defaultProfileFile.Exist() {
    							RLLog.Warning("Module - Creating initial Default " . profileType . " profile by copying " . profileType . ".ini to " . defaultProfileFile.FileFullPath)
    							RLProfilePath.CreateDir()
    							currentProfileFile.Copy(defaultProfileFile.FileFullPath)	; create the initial default profile on first launch
    						}
    						If (profile != "Default" && !customProfileFile.Exist())
    							RLLog.Warning("Module - " . romName . " is set to load a custom " . profileType . " profile`, but it could not be found: " . customProfileFile.FileFullPath)
    						currentProfileFile.Read()	; read current profile into memory
    						customProfileFile.Read()	; read custom profile into memory
    						If (currentProfileFile.Text != customProfileFile.Text) {	; if both profiles do not match exactly
    							RLLog.Info("Module - Current " . profileType . " profile does not match the one this game should use.")
    							If (profile != "Default") {	; if user set to use a custom profile
    								RLLog.Info("Module - Copying this defined " . profileType . " profile to replace the current one: " . customProfileFile.FileFullPath)
    								customProfileFile.Copy(currentProfileFile.FileFullPath,1)
    							} Else {	; load default profile
    								RLLog.Info("Module - Copying the default " . profileType . " profile to replace the current one: " . defaultProfileFile.FileFullPath)
    								defaultProfileFile.Copy(currentProfileFile.FileFullPath,1)
    							}
    						} Else
    							RLLog.Info("Module - Current " . profileType . " profile is already the correct one for this game, not touching it.")
    					}
    					
    					ConnectWiimote(key) {
    						Global Timeout,emuPrimaryWindow,emuGameWindow,emuWiimoteWindow
    						If !emuWiimoteWindow.Exist()
    						{
    							MiscUtils.DetectHiddenWindows("OFF") ; this needs to be off otherwise WinMenuSelectItem doesn't work for some odd reason
    							emuPrimaryWindow.Activate()
    							emuPrimaryWindow.MenuSelectItem("Options","Controller Settings")
    							emuWiimoteWindow.Wait()
    							emuWiimoteWindow.WaitActive()
    						}
    						;emuWiimoteWindow.Activate() ; test if window needs to be active
    						If !emuWiimoteWindow.GetControl(key)
    							emuWiimoteWindow.CreateControl(key)
    						emuWiimoteWindow.GetControl(key).Click()
    						emuWiimoteWindow.GetControl("OK").Click()
    						emuGameWindow.Activate()
    					}
    					
    					PairWiimote:
    						ConnectWiimote("Pair Up")
    					Return
    					
    					RefreshWiimote:
    						ConnectWiimote("Refresh")
    					Return
    					
    					HaltEmu:
    						If RefreshKey
    							XHotKeywrapper(RefreshKey,"RefreshWiimote","OFF")
    					Return
    					
    					MultiGame:
    						; MultiGame doesn't work with Dolphin currently because Dolphin hides itself from Winspector Spy and cannot send any commands to the emulator through scripts.
    						If (fullscreen = "True")
    						{	KeyUtils.SetKeyDelay(50)
    							KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}")	; go windowed to get the menubar
    						}
    						If bezelEnabled
    							emuGameWindow.ToggleMenu()	; put the menubar back
    						; emuPrimaryWindow.MenuSelectItem("File","Change Disc...")
    						emuPrimaryWindow.MessageUtils.PostMessage("0x111", "00288")	; Change Disc
    						OpenROM(emuOpenROMWindow.WinTitle.GetWindowTitle(), selectedRom)
    						emuPrimaryWindow.WaitActive()
    						If bezelEnabled
    							emuGameWindow.ToggleMenu()	; remove the menubar again
    						If (fullscreen = "True")
    							KeyUtils.Send("{Alt Down}{Enter Down}{Enter Up}{Alt Up}")	; restore fullscreen
    					Return
    					
    					RestoreEmu:
    						If RefreshKey
    							XHotKeywrapper(RefreshKey,"RefreshWiimote","ON")
    					Return
    					
    					CloseProcess:
    						breakLoops := 1
    						FadeOutStart()
    						If (enableVBALink = "true") {
    							Loop % SelectedNumberofPlayers
    							{	currentScreen := A_Index + 1
    								;VBA%currentScreen%Window.Activate()
    								VBA%currentScreen%Window.Close()
    								TimerUtils.Sleep(100,0)
    							}
    							dolphinINIBackup.Move(dolphinINI.FileFullPath)
    							vbaINIBackup.Move(vbaINI,1)
    						}
    						If networkSession {
    							If emuNetPlaySetupWindow.Exist()
    								emuNetPlaySetupWindow.Close()
    							If emuNetPlayWindow.Exist()
    								emuNetPlayWindow.Close()
    							If !emuGameWindow.Exist()	; if game never launched, close the main emu window
    								emuPrimaryWindow.Close()
    						}
    						If emuGameWindow.Exist()
    							emuGameWindow.Close() ; this needs to close the window the game is running in otherwise dolphin crashes on exit
    					Return
    					
    					; Unused messages for reference from Dolphin v4.0 build 6980 x64:
    					; emuPrimaryWindow.PostMessage("0x111", "0261")		; Toggle Fullscreen
    					; emuPrimaryWindow.PostMessage("0x111", "0258")		; Toggle Play/Pause
    					; emuPrimaryWindow.PostMessage("0x111", "0259")		; Stop
    					; emuPrimaryWindow.PostMessage("0x111", "0260")		; Reset
    					; emuPrimaryWindow.PostMessage("0x111", "00539")	; Show Toolbar
    					; emuPrimaryWindow.PostMessage("0x111", "00540")	; Show Statusbar
    					; emuPrimaryWindow.PostMessage("0x111", "05123")	; Refresh List
    					; emuPrimaryWindow.PostMessage("0x111", "0305")		; Change Disc
    					; emuPrimaryWindow.PostMessage("0x111", "00218")	; Load State Slot 1
    					; emuPrimaryWindow.PostMessage("0x111", "00227")	; Load State Slot 10
    					; emuPrimaryWindow.PostMessage("0x111", "00208")	; Save State Slot 1
    					; emuPrimaryWindow.PostMessage("0x111", "00217")	; Save State Slot 10
    					; emuPrimaryWindow.PostMessage("0x111", "00303")	; Start Netplay
    					; emuPrimaryWindow.PostMessage("0x111", "05000")	; Open
    					
    					; Unused messages for reference from Dolphin v4.0.2 x86:
    					; emuPrimaryWindow.PostMessage("0x111", "00248")	; Toggle Fullscreen
    					; emuPrimaryWindow.PostMessage("0x111", "00245")	; Toggle Play/Pause
    					; emuPrimaryWindow.PostMessage("0x111", "00246")	; Stop
    					; emuPrimaryWindow.PostMessage("0x111", "00247")	; Reset
    					; emuPrimaryWindow.PostMessage("0x111", "00501")	; Show Toolbar
    					; emuPrimaryWindow.PostMessage("0x111", "00502")	; Show Statusbar
    					; emuPrimaryWindow.PostMessage("0x111", "00217")	; Load State Slot 1
    					; emuPrimaryWindow.PostMessage("0x111", "00226")	; Load State Slot 10
    					; emuPrimaryWindow.PostMessage("0x111", "00207")	; Save State Slot 1
    					; emuPrimaryWindow.PostMessage("0x111", "00216")	; Save State Slot 10
    					; emuPrimaryWindow.PostMessage("0x111", "00286")	; Start Netplay
    					; emuPrimaryWindow.PostMessage("0x111", "05000")	; Open
    					; emuPrimaryWindow.PostMessage("0x111", "05006")	; Exit
    
    17:53:23:417 | RL |      INFO  | +32    | BuildScript - Loaded Multi-Player scripts
    17:53:23:419 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
    17:53:23:419 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found
    17:53:23:419 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    17:53:23:421 | RL |      INFO  | +0     | Main - Module is built
    17:53:23:421 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
    17:53:23:423 | RL |      INFO  | +0     | Main - Running module
    17:53:23:640 | MD |      INFO  | +N/A   | Module initialized
    17:53:23:643 | MD |      INFO  | +0     | StartModule - Started
    17:53:23:643 | MD |      INFO  | +0     | StartModule - MEmu: Dolphin
    					MEmuV: v4.0 r6928
    					MURL: https://dolphin-emu.org/
    					MAuthor: djvj & bleasby
    					MVersion: 2.1.9
    					MCRC: 48F41AEA
    					iCRC: F063B9AF
    					MID: 
    					MSystem: "Nintendo Gamecube","Nintendo Wii","Nintendo WiiWare"
    17:53:23:643 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo GameCube"
    17:53:23:643 | MD |      INFO  | +0     | PluginInit - Started
    17:53:23:643 | MD |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncherUI\Databases\Nintendo GameCube\Nintendo GameCube.xml exists
    17:53:23:693 | MD |      INFO  | +63    | PluginInit - Ended
    17:53:23:697 | MD |      INFO  | +0     | StartModule - Ended
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - UseCustomWiimoteProfiles: false (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - UseCustomGCPadProfiles: false (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - HideMouse: true (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - RefreshKey: (NO VALUE)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - Timeout: 5 (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - Render_To_Main: false (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - enableVBALink: false (DEFAULT)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - VBAExePath: (NO VALUE)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - VBABiosPath: (NO VALUE)
    17:53:23:697 | MD |      INFO  | +0     | RIniFile.Read - Module - VBADelay: 500 (DEFAULT)
    17:53:23:698 | MD |      INFO  | +0     | Module - Dolphin's base settings folder is not portable and found in: C:\Users\odonnellj\Documents\Dolphin Emulator
    17:53:23:704 | MD |      INFO  | +0     | Process.Run - Running: C:\Emulators\Dolphin\Dolphin.exe /b /e "G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    17:53:23:782 | MD |      INFO  | +78    | Window.Wait - Waiting for window "FPS ahk_class wxWindowNR"
    17:53:33:897 | MD |      INFO  | +10125 | Window.WaitActive - Waiting for "FPS ahk_class wxWindowNR"
    17:53:34:145 | MD |      INFO  | +250   | Process.Process - "WaitClose" "Dolphin.exe" 
    18:12:11:290 | MD |     ERROR  | +1117141 | 2
    18:12:11:290 | MD |      INFO  | +0     | CloseProcess - Started, user requested to end launched application
    18:12:12:521 | MD |      INFO  | +1234  | CloseProcess - Ended
    18:12:13:071 | MD |      INFO  | +547   | ExitModule - Started
    18:12:13:071 | MD |      INFO  | +0     | Starting Updating Statistics:
    18:12:13:322 | MD |      INFO  | +250   | Game section statistics updated.
    18:12:13:325 | MD |      INFO  | +0     | ExitModule - Ended
    End of Module Logs
    18:12:13:419 | RL |      INFO  | +1130000 | Main - Module ended, exiting RocketLauncher normally
    18:12:13:419 | RL |      INFO  | +0     | ExitScript - Started
    18:12:13:455 | RL |      INFO  | +31    | SystemCursor - Restoring mouse cursor
    18:12:13:490 | RL |      INFO  | +47    | ExitScript - Restored cursor
    John
     

  2. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #2
    RocketLauncher Developer bleasby's Avatar
    MainSecondary
    Join Date
    Apr 2014
    Posts
    2,662
    Quote Originally Posted by johnodon View Post
    Below is my RL log from the time when I tried to launch Castle Crashers via Kodi/RL. From what I can see in this log, the command never even made it to RL.
    What do you mean? From your log RL received the command line to run Super Smash Bros and not Castle Crashers. Also, you can clearly see that Rl received the command line to run the game on your log:

    From your log, RL received this on your launch:

    Code:
    17:53:23:258 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo GameCube -r G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    and it used this command line to run your emulator:

    Code:
    17:53:23:704 | MD |      INFO  | +0     | Process.Run - Running: C:\Emulators\Dolphin\Dolphin.exe /b /e "G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    about the other issues, it is impossible to help without the logs from your run attempts.
     

  3. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #3
    Junior Member
    MainSecondary
    Join Date
    Jul 2015
    Posts
    15
    Quote Originally Posted by bleasby View Post
    What do you mean? From your log RL received the command line to run Super Smash Bros and not Castle Crashers. Also, you can clearly see that Rl received the command line to run the game on your log:

    From your log, RL received this on your launch:

    Code:
    17:53:23:258 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo GameCube -r G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    and it used this command line to run your emulator:

    Code:
    17:53:23:704 | MD |      INFO  | +0     | Process.Run - Running: C:\Emulators\Dolphin\Dolphin.exe /b /e "G:\Games\Nintendo Gamecube\Super Smash Bros. Melee (USA) (En,Ja) (v1.00).iso"
    about the other issues, it is impossible to help without the logs from your run attempts.
    Yes...emulators seem to work fine. But I do not see an RL log entry from when I tried to run the Castle Crashers PC game. It should be at the very bottom of the RL log I posted above but is not there.

    John
    Last edited by johnodon ; 09-20-2016 at 02:06 PM.
     

  4. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #4
    RocketLauncher Developer bleasby's Avatar
    MainSecondary
    Join Date
    Apr 2014
    Posts
    2,662
    Quote Originally Posted by johnodon View Post
    Yes...emulators seem to work fine. But I do not see an RL log entry from when I tried to run the Castle Crashers PC game. It should be at the very bottom of the RL log I posted above but is not there.
    No, it shouldn't be at the bottom. The RL log is created from zero for every game run.
    Any RL log will never have any reference to the previous games that you run.

    What is happening is that you are not even sending any command line to RL from your FE.

    Double check the FE configs, it is definitely something going on with it.

    I am sorry but I am not familiarized with the AdvancedLauncher to give you any help on that.
     

  5. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #5
    Junior Member
    MainSecondary
    Join Date
    Jul 2015
    Posts
    15
    I agree. I don't think it is an RL issue. I just can't understand why every emulator I have setup to run via RL in AL works fine but PC games give me grief even though the command lines are identical. My only goal of posting here was to see if anyone else has been able to do this successfully with PC Games.

    I'm going to try to point RL to the game EXE rather than the LNK to see if that makes a difference.

    John
     

  6. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #6
    Junior Member
    MainSecondary
    Join Date
    Jul 2015
    Posts
    15
    Update:

    So it appears that my issues may be centered around the fact that I am trying to use LNK (shortcut) files to launch games via AL/RL. I deleted the RL log file and tried to launch a PC game. A new RL log was not even created and I got the error show in the first post. So, this indicates that the error is occurring prior to RL being invoked.

    I added a new PC game to my AL library but this time I pointed directly to the EXE. This time RL was invoked but naturally failed to load the game since I don't have that game in my PC Games DB in RL (see log below).

    So, I need to figure out a way to make LNK files work with AL/RL so I don't have to hunt and peck for every PC game EXE.

    Code:
    14:51:46:064 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com)
    14:51:46:725 | RL |      INFO  | +656   | Main - System Specs:
    					RocketLauncher Dir: C:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Pro
    					SKU: Professional
    					Total Memory: 8188.17 MB
    					Free Memory: 6472.04 MB
    					Used Memory: 1716.129 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 8
    					GPU 1 Name: NVIDIA GeForce GTX 950
    					GPU 1 RAM: -2048.00 MB
    					GPU 1 Driver Version: 21.21.13.7270
    					Sound 1 Device: NVIDIA High Definition Audio
    					Sound 1 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					RL Compatibility Flags:  HIGHDPIAWARE
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1020 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 150
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    14:51:46:725 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
    14:51:46:726 | RL |      INFO  | +16    | Main - Raw CLI received: "-s PC Games -r G:\Disney Interactive\Disney Infinity 3.0 PC\DisneyInfinity3.exe"
    14:51:46:727 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
    14:51:46:727 | RL |      INFO  | +0     | Process.Process - "Exist" "RocketLauncherUI.exe" 
    14:51:46:730 | RL |      INFO  | +0     | Main - RocketLauncherUI.exe is not currently running
    14:51:46:730 | RL |      INFO  | +0     | Main - RocketLauncher received "PC Games" and "DisneyInfinity3"
    14:51:46:740 | RL |      INFO  | +0     | Main - Did not find a "C:\RocketLauncher\Settings\PC Games\Game Options.ini" file, skipping any game-specific options.
    14:51:46:740 | RL |      INFO  | +0     | Main - DisneyInfinity3 is using the default emulator: PCLauncher
    14:51:46:741 | RL |      INFO  | +0     | Main - Checking for a [PCLauncher] section in C:\RocketLauncher\Settings\PC Games\Emulators.ini
    14:51:46:741 | RL |      INFO  | +0     | Main - Checking for a [PCLauncher] section in C:\RocketLauncher\Settings\Global Emulators.ini
    14:51:46:742 | RL |      INFO  | +16    | Main - Found [PCLauncher] in C:\RocketLauncher\Settings\Global Emulators.ini
    14:51:46:743 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk exists
    14:51:46:748 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
    14:51:46:748 | RL |      INFO  | +0     | Main - DisneyInfinity3 will use module: C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk
    14:51:46:753 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Global RocketLauncher.ini"
    14:51:46:754 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\PC Games\RocketLauncher.ini"
    14:51:46:795 | RL |      INFO  | +46    | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher".
    14:51:46:795 | RL |      INFO  | +0     | Main - INI Keys read
    14:51:46:796 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
    14:51:46:797 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
    14:51:46:806 | RL |      INFO  | +16    | Main - "DisneyInfinity3" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    14:51:46:806 | RL |      INFO  | +0     | CheckPaths - Started
    14:51:46:806 | RL |      INFO  | +0     | CheckPaths - Not scanning to find the rom because a full path was supplied to RocketLauncher via CLI
    14:51:46:806 | RL |      INFO  | +0     | CheckPaths - Ended
    14:51:46:808 | RL |      INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					0 = 4
    					rlPath = C:\RocketLauncher
    					pluginPath = C:\RocketLauncher\Plugins
    					pluginName = RocketLauncherUI
    					pluginExt = .plugin
    					contextOnExit = 
    					rlMode = 
    					rlTitle = RocketLauncher
    					rlVersion = 1.1.1.1
    					rlAuthor = djvj
    					rlURL = www.rlauncher.com
    					langFile = C:\RocketLauncher\Data\Language\Localization.ini
    					primMonitor = 1
    					frontendPID = 0
    					frontendPath = C:\RocketLauncher\RocketLauncherUI
    					frontendExe = RocketLauncherUI.exe
    					frontendExt = exe
    					frontendName = RocketLauncherUI
    					frontendDrive = C
    					exitEmulatorKey = Esc|1joy7&1joy8|2joy7&2joy8
    					restoreFE = false
    					exitScriptKey = ~q & ~s
    					toggleCursorKey = ~e & ~t
    					emuFullPath = 
    					emuPath = 
    					emuName = PCLauncher
    					emuExt = 
    					baseRomPath = 
    					romPath = G:\Disney Interactive\Disney Infinity 3.0 PC
    					romPathFromIni = G:\Games\PC Games
    					romExtension = .exe
    					romExtensionOrig = .exe
    					romExtensions = lnk
    					executable = 
    					systemDbName = PC Games
    					systemName = PC Games
    					dbPath = G:\Disney Interactive\Disney Infinity 3.0 PC
    					dbName = DisneyInfinity3
    					dbExt = exe
    					romName = DisneyInfinity3
    					romMapPath = 
    					romMappingEnabled = false
    					romMappingLaunchMenuEnabled = false
    					romMappingFirstMatchingExt = false
    					romMappingShowAllRomsInArchive = true
    					romMappingNumberOfGamesByScreen = 7
    					romMappingHideParent = false
    					romMappingMenuWidth = 400
    					romMappingMenuMargin = 65
    					romMappingTextFont = Bebas Neue
    					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
    					romMappingDisabledTextColor = ff888888
    					romMappingTextSizeDifference = 7
    					romMappingTextMargin = 15
    					romMappingTitleTextFont = Bebas Neue
    					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
    					romMappingTitle2TextFont = Bebas Neue
    					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
    					romMappingGameInfoTextFont = Bebas Neue
    					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
    					romMappingGameNameTextFont = Bebas Neue
    					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
    					romMappingBackgroundBrush = aa000000
    					romMappingColumnBrush = 33000000
    					romMappingButtonBrush1 = 6f000000
    					romMappingButtonBrush2 = 33000000
    					romMappingBackgroundAlign = Stretch and Lose Aspect
    					romMappingMenuFlagWidth = 55
    					romMappingMenuFlagSeparation = 7
    					romMappingDefaultMenuList = FullList
    					romMappingSingleFilteredRomAutomaticLaunch = false
    					altArchiveNameOnly = 
    					altRomNameOnly = 
    					altArchiveAndRomName = 
    					altArchiveAndManyRomNames = 
    					altRomNamesOnly = 
    					romMapScenario = 
    					skipchecks = false
    					romMatchExt = false
    					blockInputTime = 0
    					blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe
    					errorLevelReporting = false
    					lockLaunch = false
    					lockLaunchGame = 
    					screenRotationAngle = 0
    					screenRotationAngleGame = 
    					setResolution = 
    					logFile = 
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel = 3
    					logShowDebugConsole = false
    					logShowCommandWindow = false
    					logCommandWindow = false
    					logIncludeModule = true
    					logIncludeFileProperties = true
    					logIncludeDLLLogs = false
    					errorSounds = true
    					rlDebugConsoleStdout = 
    					sysLang = English_United_States
    					sysType = 64-bit
    					broadcastWindowTitle = 
    					navUpKey = Up
    					navDownKey = Down
    					navLeftKey = Left
    					navRightKey = Right
    					navSelectKey = Enter
    					navP2UpKey = Numpad8
    					navP2DownKey = Numpad2
    					navP2LeftKey = Numpad4
    					navP2RightKey = Numpad6
    					navP2SelectKey = NumpadEnter
    					originalWidth = 1920
    					originalHeight = 1080
    					vdEnabled = false
    					vdFullPath = 
    					vdUseSCSI = true
    					vdDriveLetter = 
    					vdDriveLetterScsi = 
    					vdAddDrive = true
    					demulShooterPath = 
    					servoStikEnabled = false
    					servoStikExitMode = false
    					ledblinkyEnabled = false
    					ledblinkySystemName = 
    					ledblinkyFullPath = 
    					ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky
    					ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
    					winIPACFullPath = 
    					ultraMapEnabled = false
    					ultraMapFullPath = 
    					emuIdleShutdown = 0
    					launchPasswordHash = UpUpDownDownLeftRightLeftRight
    					hideCursor = false
    					hideEmu = false
    					hideFE = false
    					suspendFE = false
    					fadeIn = false
    					fadeInDuration = 500
    					fadeInTransitionAnimation = DefaultAnimateFadeIn
    					fadeInDelay = 0
    					fadeInExitDelay = 0
    					fadeOutExitDelay = 0
    					fadeOut = false
    					fadeOutExtraScreen = false
    					fadeOutDuration = 500
    					fadeOutTransitionAnimation = DefaultAnimateFadeOut
    					fadeOutDelay = 0
    					fadeLyrInterpolation = 7
    					fadeMuteEmulator = false
    					fadeUseBackgrounds = false
    					fadeClickThrough = false
    					fadeSounds = true
    					fade7zProgressMode = extraction
    					fadeWidthBaseRes = 1920
    					fadeHeightBaseRes = 1080
    					fadeLyr1Color = FF000000
    					fadeLyr1AlignImage = Stretch and Lose Aspect
    					fadeLyr2Pos = Stretch and Lose Aspect
    					fadeLyr2X = 0
    					fadeLyr2Y = 0
    					fadeLyr2W = 
    					fadeLyr2H = 
    					fadeLyr2Adjust = 1
    					fadeLyr2PicPad = 0
    					fadeLyr2Prefix = Extra Layer 1 - Console
    					fadeLyr3Pos = Center
    					fadeLyr3X = 450
    					fadeLyr3Y = 450
    					fadeLyr3W = 
    					fadeLyr3H = 
    					fadeLyr3Adjust = 1
    					fadeLyr3PicPad = 0
    					fadeLyr3Speed = 750
    					fadeLyr3Animation = DefaultFadeAnimation
    					fadeLyr37zAnimation = DefaultFadeAnimation
    					fadeLyr3Type = imageandbar
    					fadeLyr3ImgFollow7zProgress = true
    					fadeLyr3Repeat = 1
    					fadeLyr3BackImageTransparency = 30
    					fadeLyr3StaticPos = No Alignment
    					fadeLyr3StaticX = 0
    					fadeLyr3StaticY = 870|1575
    					fadeLyr3StaticW = 
    					fadeLyr3StaticH = 
    					fadeLyr3StaticAdjust = 1
    					fadeLyr3StaticPicPad = 0
    					fadeLyr3StaticPrefix = Info Bar
    					fadeLyr4Adjust = 1
    					fadeLyr4X = 1792|952
    					fadeLyr4Y = 891|1596
    					fadeLyr4W = 128
    					fadeLyr4H = 
    					fadeLyr4Pos = No Alignment
    					fadeLyr4FPS = 50
    					fadeLyr4PicPad = 0
    					fadeTranspGifColor = FFFFFF
    					fadeBarWindow = Image
    					fadeBarWindowX = 
    					fadeBarWindowY = 
    					fadeBarWindowW = 900
    					fadeBarWindowH = 
    					fadeBarWindowR = 30
    					fadeBarWindowM = 30
    					fadeBarWindowHatchStyle = 8
    					fadeBar = 7zOnly
    					fadeProgressDuration = 0
    					fadeBarBack = true
    					fadeBarBackColor = FF555555
    					fadeBarH = 30
    					fadeBarR = 10
    					fadeBarColor = DD00BFFF
    					fadeBarHatchStyle = 8
    					fadeBarPercentageText = true
    					fadeBarInfoText = true
    					fadeBarXOffset = 0
    					fadeBarYOffset = 150
    					fadeRomInfoDescription = filtered text
    					fadeRomInfoSystemName = image
    					fadeRomInfoYear = text with label
    					fadeRomInfoDeveloper = text with label
    					fadeRomInfoPublisher = text with label
    					fadeRomInfoGenre = disabled
    					fadeRomInfoRating = image
    					fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
    					fadeRomInfoTextPlacement = User Defined
    					fadeRomInfoTextMargin = 7
    					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
    					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
    					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
    					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
    					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
    					fadeStats_Number_of_Times_Played = text with label
    					fadeStats_Last_Time_Played = text with label
    					fadeStats_Average_Time_Played = text with label
    					fadeStats_Total_Time_Played = text with label
    					fadeStats_System_Total_Played_Time = text with label
    					fadeStats_Total_Global_Played_Time = text with label
    					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
    					fadeStatsInfoTextPlacement = topRight
    					fadeStatsInfoTextMargin = 7
    					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
    					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
    					fadeText1X = 0
    					fadeText1Y = 0
    					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText1 = Loading Game
    					fadeText2X = 0
    					fadeText2Y = 0
    					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
    					fadeText2 = Extraction Complete, Ready
    					fadeText3 = Loading Game
    					fadeText4 = Loading Complete
    					fadeFont = Bebas Neue
    					fadeSystemAndRomLayersOnly = false
    					fadeExtractionTime = disabled
    					fadeExtractionTimeTextX = 0
    					fadeExtractionTimeTextY = 0
    					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
    					fadeInterruptKey = 
    					detectFadeErrorEnabled = true
    					fadeImgPath = C:\RocketLauncher\Media\Fade
    					RLDataPath = C:\RocketLauncher\Data
    					RLMediaPath = C:\RocketLauncher\Media
    					RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error
    					modulesPath = C:\RocketLauncher\Modules
    					moduleFullName = C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk
    					moduleName = PCLauncher
    					modulePath = C:\RocketLauncher\Modules\PCLauncher
    					moduleExtension = ahk
    					moduleExtensionsPath = C:\RocketLauncher\Module Extensions
    					libPath = C:\RocketLauncher\Lib
    					sevenZEnabled = false
    					sevenZPath = C:\RocketLauncher\Module Extensions\7z.exe
    					sevenZDllPath = C:\RocketLauncher\Module Extensions\7z.dll
    					sevenZExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
    					sevenZExtractPathOrig = 
    					sevenZAttachSystemName = false
    					sevenZDelTemp = true
    					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
    					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
    					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
    					7zExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
    					mgEnabled = false
    					mgKey = ~NumpadSub
    					mgBackgroundColor = FF000000
    					mgSidePadding = 0.2
    					mgWidthBaseRes = 1920
    					mgHeightBaseRes = 1080
    					mgYOffset = 500|800
    					mgFont = Arial
    					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
    					mgText1Text = Please select a game
    					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
    					mgText2Offset = 100
    					mgUseSound = true
    					mgSoundfreq = 300
    					mgExitEffect = none
    					mgSelectedEffect = rotate
    					mgUseGameArt = false
    					mgCandidate = 
    					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    					mgOnLaunch = false
    					pauseEnabled = false
    					pauseKey = ~NumpadAdd
    					pauseBackToMenuBarKey = X
    					pauseZoomInKey = C
    					pauseZoomOutKey = V
    					pauseScreenshotKey = ~PrintScreen
    					pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe
    					pauseSaveStateKeyCodes = 
    					pauseLoadStateKeyCodes = 
    					keyboardEncoder = 
    					keyboardEncoderEnabled = false
    					keymapperEnabled = false
    					keymapperAHKMethod = false
    					keymapper = xpadder
    					xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
    					joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
    					profilePath = C:\RocketLauncher\Profiles
    					keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder
    					keymapperFrontEndProfileName = RocketLauncherUI
    					keymapperFrontEndProfile = false
    					keymapperRocketLauncherProfileEnabled = false
    					joyIDsEnabled = false
    					joyIDsPreferredControllersGlobal = 
    					joyIDsPreferredControllersSystem = use_global
    					joyIDsPreferredControllersOnExit = 
    					CustomJoyNamesEnabled = false
    					CustomJoyNames = 
    					rotateMethod = false
    					FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
    					defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default
    					systemProfile = C:\RocketLauncher\Profiles\xpadder\PC Games
    					xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\_Default
    					emuProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\PCLauncher
    					romProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\DisneyInfinity3
    					RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher
    					blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank
    					ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI
    					ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default
    					ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\PC Games
    					ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\PC Games\PCLauncher
    					ahkRomProfile = C:\RocketLauncher\Profiles\AHK\PC Games\DisneyInfinity3
    					ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher
    					bezelEnabled = false
    					bezelICEnabled = false
    					shaderName = false
    					shaderColor = 
    					shaderTransparency = 
    					statisticsEnabled = true
    					pressDuration = -1
    					emuVolume = 1
    					dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    					dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
    					qResFullPath = C:\RocketLauncher\Module Extensions\QRes.exe
    					mon1O = 
    					pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll
    					userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini
    					testFile = 
    					testDuration = 
    					initialErrorMode = 0
    
    14:51:46:816 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    14:51:46:816 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    14:51:46:816 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found
    14:51:46:816 | RL |      INFO  | +0     | BuildScript - Validating module
    14:51:46:820 | RL |      INFO  | +16    | BuildScript - Validation complete
    14:51:46:820 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu = PCLauncher
    					MEmuV =  N/A
    					MURL = http://www.rlauncher.com/wiki/index.php?title=PCLauncher
    					MAuthor = djvj
    					MVersion = 2.2.6
    					MCRC = 64F63B83
    					iCRC = 6B31C137
    					mId = 635243126483565041
    					MSystem = "American Laser Games","Arcade PC","Doujin Soft","Examu eX-BOARD","Fan Remakes","Games for Windows","Konami e-Amusement","Konami Bemani","Microsoft Windows","PCLauncher","PC Games","Singstar","Steam","Steam Big Picture","Taito Type X","Taito Type X2","Touhou","Touhou Project","Ultrastar","Ultrastar Deluxe","Windows Games"
    					;----------------------------------------------------------------------------
    					; Notes:
    					; Use the examples in the ini, in your Modules\PCLauncher\ folder, to add more applications.
    					; PCLauncher supports per-System inis. Copy your PCLauncher ini in the same folder and rename it to match the System's Name. Use this if you have games with the same name across multiple systems.
    					; Read the tooltips for each module setting in RocketLauncherUI for the definitions of each key and help using them.
    					; For information on how to use this module and what all the settings do, please see http://www.rlauncher.com/wiki/index.php?title=PCLauncher
    					;----------------------------------------------------------------------------
    					StartModule()
    					
    					moduleIni.CheckFile("Could not find """ . moduleIni.FileFullPath . """`n`nRocketLauncherUI will create this file when you configure your first game to be used with the " . MEmu . " module.")
    					
    					Application := moduleIni.Read(dbName, "Application","","",1)
    					AppWaitExe := moduleIni.Read(dbName, "AppWaitExe","","",1)
    					DiscImage := moduleIni.Read(dbName, "DiscImage","","",1)
    					DXWndGame := moduleIni.Read(dbName, "DXWndGame","","",1)
    					DXWndMaximizeWindow := moduleIni.Read(dbName, "DXWndMaximizeWindow","","",1)
    					ExitMethod := moduleIni.Read(dbName, "ExitMethod","","",1)
    					FadeTitle := moduleIni.Read(dbName, "FadeTitle","","",1)
    					FadeTitleWaitTillActive := moduleIni.Read(dbName, "FadeTitleWaitTillActive","true","",1)
    					FadeTitleTimeout := moduleIni.Read(dbName, "FadeTitleTimeout","","",1)
    					FadeInExitSleep := moduleIni.Read(dbName, "FadeInExitSleep","","",1)
    					HideConsole := moduleIni.Read(dbName, "HideConsole","","",1)
    					OriginGame := moduleIni.Read(dbName, "OriginGame","","",1)
    					Parameters := moduleIni.Read(dbName, "Parameters","","",1)
    					PostLaunch := moduleIni.Read(dbName, "PostLaunch","","",1)
    					PostLaunchParameters := moduleIni.Read(dbName, "PostLaunchParameters","","",1)
    					PostLaunchSleep := moduleIni.Read(dbName, "PostLaunchSleep","","",1)
    					PostExit := moduleIni.Read(dbName, "PostExit","","",1)
    					PostExitParameters := moduleIni.Read(dbName, "PostExitParameters","","",1)
    					PostExitSleep := moduleIni.Read(dbName, "PostExitSleep","","",1)
    					PreLaunch := moduleIni.Read(dbName, "PreLaunch","","",1)
    					PreLaunchParameters := moduleIni.Read(dbName, "PreLaunchParameters","","",1)
    					PreLaunchMode := moduleIni.Read(dbName, "PreLaunchMode","","",1)
    					PreLaunchSleep := moduleIni.Read(dbName, "PreLaunchSleep","","",1)
    					SteamID := moduleIni.Read(dbName, "SteamID","","",1)
    					WorkingFolder := moduleIni.Read(dbName, "WorkingFolder","","",1)
    					
    					If (!Application && !SteamID) { ; This app cannot be launched if no info exists already in the ini and this is not a steam game
    						ScriptError("You have not set up " . dbName . " in RocketLauncherUI yet, so PCLauncher does not know what exe, FadeTitle, and/or SteamID to watch for.")
    					}
    					
    					BezelGUI()
    					FadeInStart()
    					BezelStart()
    					
    					If Application {
    						primaryExe := new Emulator(Application)		; instantiate primary application executable object
    					}
    					
    					If (AppWaitExe != "") {
    						AppWaitExe := new Process(AppWaitExe)
    					}
    					
    					If FadeTitle {
    						FadeTitleObj := StringUtils.ParsePCTitle(FadeTitle)
    						appPrimaryWindow := new Window(new WindowTitle(FadeTitleObj.Title,FadeTitleObj.Class))	; instantiate primary application window object
    					}
    					
    					; If Application needs a cd/dvd image in the drive, mount it in DT first
    					If DiscImage {
    						RLLog.Info("PCLauncher - Application is a Disc Image, mounting it in DT")
    						appIsImage := 1
    						DiscImage := new File(GetFullName(DiscImage))	; convert a relative path defined in the PCLauncher ini to absolute
    						DiscImage.CheckFile("Cannot find this DiscImage for " . dbName . ":`n" . DiscImage.FileFullPath)
    						; StringUtils.SplitPath(DiscImage,"",ImagePath,ImageExt,ImageName)
    						If StringUtils.Contains(DiscImage.FileExt,"mds|mdx|b5t|b6t|bwt|ccd|cue|isz|nrg|cdi|iso|ape|flac")
    						{	VirtualDrive("get")	; get the vdDriveLetter
    							; VirtualDrive("mount",ImagePath . "\" . ImageName . "." . ImageExt)
    							VirtualDrive("mount",DiscImage.FileFullPath)
    						} Else
    							ScriptError("You defined a DiscImage, but it is not a supported format for this module and/or DT:`nccd,cdi,cue,iso,isz,nrg")
    					}
    					
    					; Verify module's settings are set
    					CheckSettings()
    					
    					If PreLaunch {
    						RLLog.Info("PCLauncher - PreLaunch set by user, running: " . PreLaunch)
    						PreLaunchParameters := If (!PreLaunchParameters or PreLaunchParameters="ERROR") ? "" : PreLaunchParameters
    						If (preLaunchMode = "run") {
    							errLevel := PreLaunchExe.Run(If PreLaunchIsURL ? "" : PreLaunchParameters,"","","","",(If PreLaunchIsURL ? "" : 1))	; If this is a url, do not send params
    							If errLevel
    								ScriptError("There was a problem launching your PreLaunch application. Please check it is a valid executable.")
    							TimerUtils.Sleep(PreLaunchSleep)
    						} Else {
    							errLevel := PreLaunchExe.RunWait(If PreLaunchIsURL ? "" : PreLaunchParameters,"",(If PreLaunchIsURL ? "" : 1))	; If this is a url, do not send params
    							If errLevel
    								ScriptError("There was a problem launching your PreLaunch application. Please check it is a valid executable.")
    						}
    					}
    					
    					If (DXWndGame = "true")		; start dxwnd if needed
    						DxwndRun()
    					
    					If StringUtils.Contains(mode,"steam|steambp")	; steam launch
    						Steam(SteamID, primaryExe.FileFullPath, Parameters)
    					Else If (mode = "origin")		; origin launch
    						Origin(primaryExe.FileName, primaryExe.FilePath, Parameters)
    					Else {
    						If (mode = "url")
    						{	RLLog.Info("PCLauncher - Launching URL.")
    							errLevel := primaryExe.Run()
    						} Else {	; standard launch
    							RLLog.Info("PCLauncher - Launching a standard application.")
    							If (HideConsole = "true" and primaryExe.FileExt = "bat") {
    								RLLog.Info("PCLauncher - Hiding DOS console for bat file.")
    								objShell := ComObjCreate("WScript.Shell")
    								objShell.CurrentDirectory := If WorkingFolder ? WorkingFolder : primaryExe.FilePath
    								errLevel := objShell.Run("""" . primaryExe.FileName . """ " . Parameters, 0, false)
    							}
    							Else
    								errLevel := primaryExe.Run(Parameters,"","","","",1,If WorkingFolder ? WorkingFolder : "")
    						}
    						If errLevel
    							ScriptError("There was a problem launching your " . (If appIsImage ? "ImageExe" : "Application") . ". Please check it is a valid executable.")
    					}
    					
    					If PostLaunch {
    						RLLog.Info("PCLauncher - PostLaunch set by user, running: " . PostLaunch)
    						PostLaunchExe := new Process(PostLaunch)
    						PostLaunchParameters := If (!PostLaunchParameters or PostLaunchParameters="ERROR") ? "" : PostLaunchParameters
    						errLevel := PostLaunchExe.Run(If PostLaunchIsURL ? "" : PostLaunchParameters,"","","","",(If PostLaunchIsURL ? "" : 1))	; If this is a url, do not send params
    						If errLevel
    							ScriptError("There was a problem launching your PostLaunch application. Please check it is a valid executable.")
    						TimerUtils.Sleep(PostLaunchSleep)
    					}
    					
    					If FadeTitle {
    						RLLog.Info("PCLauncher - FadeTitle set by user, waiting for """ . appPrimaryWindow.WinTitle.GetWindowTitle() . """")
    						
    						If (FadeTitleTimeout)
    							appPrimaryWindow.Wait(FadeTitleTimeout)
    						Else
    							appPrimaryWindow.Wait()
    						
    						If (FadeTitleWaitTillActive = "true")
    							appPrimaryWindow.WaitActive()
    					} Else If AppWaitExe {
    						RLLog.Info("PCLauncher - FadeTitle not set by user, but AppWaitExe is. Waiting for AppWaitExe: " . AppWaitExe.FileName)
    						AppWaitExe.Process("Wait",15)
    						If (AppWaitExe.PID = 0)
    							ScriptError("PCLauncher - There was an error getting the Process ID of your AppWaitExe """ . AppWaitExe.FileName . """. Please try setting a FadeTitle instead.")
    					} Else If SteamIDExe {
    						RLLog.Info("PCLauncher - FadeTitle and AppWaitExe not set by user, but SteamIDExe was found. Waiting for SteamIDExe: " . SteamIDExe.FileFullPath)
    						SteamIDExe.Process("Wait",15)	; wait 15 seconds for this process to launch
    						If (SteamIDExe.PID = 0)
    							ScriptError("PCLauncher - There was an error getting the Process ID from your SteamIDExe for """ . dbName . """. Please try setting a FadeTitle instead.")
    					} Else If primaryExe.PID {
    						RLLog.Info("PCLauncher - FadeTitle and AppWaitExe not set by user, but a PID for the primary application was found. Waiting for PID: " . primaryExe.PID)
    						appPrimaryWindow.PID := primaryExe.PID	; store the PID of the primary exe into the window object
    						appPrimaryWindow.Wait("",primaryExe.PID)	; only wait for the pid, not any other window element
    						appPrimaryWindow.WaitActive("",primaryExe.PID)
    					} Else
    						RLLog.Error("PCLauncher - FadeTitle and AppWaitExe not set by user and no AppPID found from an Application, PCLauncher has nothing to wait for")
    					
    					If (DXWndGame = "true" and (DXWndMaximizeWindow = "aspect" or DXWndMaximizeWindow = "stretch"))
    						appPrimaryWindow.Maximize(If (DXWndMaximizeWindow="aspect") ? "true" : "false")
    					
    					BezelDraw()
    					
    					TimerUtils.Sleep(FadeInExitSleep)	; PCLauncher setting for some stubborn games that keeps the fadeIn screen up a little longer
    					FadeInExit()
    					
    					If AppWaitExe {
    						If !FadeTitle {
    							RLLog.Info("PCLauncher - Creating a window based on the AppWaitExe because FadeTitle was not set")
    							appPrimaryWindow := new Window(new WindowTitle("","","","",AppWaitExe.PID))	; instantiate AppWaitExe window object
    							appPrimaryWindow.Wait()
    							appPrimaryWindow.Get("ID")
    							appPrimaryWindow.WinTitle.PID := ""	; remove PID from future window matches
    							appPrimaryWindow.WinTitle.ID := appPrimaryWindow.ID	; inject hwnd ID so future matches use it instead
    						}
    						RLLog.Info("PCLauncher - Waiting for AppWaitExe """ . AppWaitExe.FileName . """ to close.")
    						AppWaitExe.Process("WaitClose")
    					} Else If FadeTitle {	; If fadeTitle is set and no appPID was created.
    						RLLog.Info("PCLauncher - Waiting for FadeTitle """ . appPrimaryWindow.WinTitle.GetWindowTitle() . """ to close.")
    						appPrimaryWindow.WaitClose()
    					} Else If SteamIDExe {
    						RLLog.Info("PCLauncher - Waiting for SteamIDExe """ . SteamIDExe.FileName . """ to close.")
    						SteamIDExe.Process("WaitClose")
    					} Else If primaryExe.PID {
    						If !FadeTitle {
    							RLLog.Info("PCLauncher - Creating a window based on the Primary Application """ . primaryExe.FileName . """ because FadeTitle nor AppWaitExe were set")
    							appPrimaryWindow := new Window(new WindowTitle("","","","",primaryExe.PID))	; instantiate primary application window object
    							appPrimaryWindow.Wait()
    							appPrimaryWindow.Get("ID")
    							appPrimaryWindow.WinTitle.PID := ""	; remove PID from future window matches
    							appPrimaryWindow.WinTitle.ID := appPrimaryWindow.ID	; inject hwnd ID so future matches use it instead
    						}
    						RLLog.Info("PCLauncher - Waiting for the Primary Application PID """ . primaryExe.PID . """ to close.")
    						primaryExe.Process("WaitClose")
    					} Else
    						ScriptError("Could not find a proper AppWaitExe`, FadeTitle`, or AppPID (from the launched Application). Try setting either an AppWaitExe or FadeTitle so the module has something to look for.")
    					
    					If PostExit {
    						RLLog.Info("PCLauncher - PostExit set by user, running: " . PostExit)
    						PostExitExe := new Process(PostExit)
    						PostExitParameters := If (!PostExitParameters or PostExitParameters="ERROR") ? "" : PostExitParameters
    						errLevel := PostExitExe.Run(If PostExitIsURL ? "" : PostExitParameters,"","","","",(If PostExitIsURL ? "" : 1))	; If this is a url, do not send params
    						If errLevel
    							ScriptError("There was a problem launching your PostExit application. Please check it is a valid executable.")
    						TimerUtils.Sleep(PostExitSleep)
    					}
    					
    					; If Application is a cd/dvd image, unmount it in DT
    					If appIsImage
    						VirtualDrive("unmount")
    					
    					; Close steam if it was not open prior to launch, not really needed anymore because module knows how to launch if steam already running now
    					; If (primaryExe.PID = 0)
    						; Run, Steam.exe -shutdown, %SteamPath%	; close steam
    					
    					If (DXWndGame = "true")
    						DxwndClose()
    					
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					CheckSettings() {
    						Global Application,primaryExe
    						Global PreLaunch,PreLaunchExe,PreLaunchIsURL
    						Global PostLaunch,PostLaunchExe,PostLaunchIsURL
    						Global PostExit,PostExitExe,PostExitIsURL
    						Global moduleName,appIsImage,vdDriveLetter,SteamID,OriginGame,DXWndGame,mode,AppWaitExe,SteamIDExe,FadeTitle
    						Global modulePath,fadeIn
    						RLLog.Info("CheckSettings - Started")
    					
    						; These checks allow you to run URL and Steam browser protocol commands. Without them ahk would error out that it can't find the file. This is different than setting a SteamID but either work
    						If (SteamID) {
    							mode := "steam"	; setting module to use steam mode
    							RLLog.Info("PCLauncher - SteamID is set, setting mode to: """ . mode . """")
    						} Else If (StringUtils.SubStr(Application,1,3) = "ste") {
    							mode := "steambp"	; setting module to use Steam Browser Protocol mode
    							RLLog.Info("PCLauncher - Application is a Steam Browser Protocol, setting mode to: """ . mode . """")
    						} Else If (StringUtils.SubStr(Application,1,4) = "http") {
    							mode := "url"	; setting module to use url mode
    							RLLog.Info("PCLauncher - Application is a URL, setting mode to: """ . mode . """")
    						} Else If OriginGame {
    							mode := "origin"	; setting module to use Origin mode
    							StringUtils.BackslashCheck(primaryExe.FileFullPath,"Application")
    							RLLog.Info("PCLauncher - Origin mode enabled. Will log in to Origin if required.")
    						} Else If Application {
    							mode := "standard"	; for standard launching
    							StringUtils.BackslashCheck(primaryExe.FileFullPath,"Application")
    							RLLog.Info("PCLauncher - Setting mode to: """ . mode . """")
    						} Else	; error if no modes are used
    							ScriptError("Please set an Application, SteamID, Steam Browser Protocol, or URL in " moduleName . ".ini for """ . dbName . """")
    					
    						If (SteamID && Application)	; do not allow 2 launching methods as module cannot know which should be used
    							ScriptError("You are trying to use Steam and an Application, you must choose one or the other.")
    					
    						If ((mode = "steam" || mode = "steambp") && !AppWaitExe && !FadeTitle) { ; && fadeIn = "true") {	; If AppWaitExe or FadeTitle are defined, that will take precedence over the automatic method using the SteamIDs.ini
    							SteamIDFile := new IniFile(modulePath . "\SteamIDs.ini")
    							SteamIDFile.CheckFile()
    							If !SteamID		; if this game does not have a SteamID defined
    								StringUtils.SplitPath(Application,SteamID) ; try to grab the ID from the Application name
    							SteamIDExe := SteamIDFile.ReadCheck(SteamID, "exe","","",1)
    							If !SteamIDExe		; if it was still not found, error out
    								ScriptError("You are using launching a Steam game but no way for the module to know what window to wait for after launching. Please set a AppWaitExe, FadeTitle, or make sure your SteamID and the correct exe is defined in the SteamIDs.ini",10)
    							Else {
    								RLLog.Info("PCLauncher - Found an exe in the SteamIDs.ini for this game: """ . SteamIDExe . """")
    								SteamIDExe := new Process(SteamIDExe)
    							}
    						} Else If (mode = "url" && !AppWaitExe && !FadeTitle)
    							ScriptError("You are using launching a URL but no way for the module to know what to window to wait for after launching. Please set a AppWaitExe or FadeTitle to your default application that gets launched when opening URLs.",10)
    						
    						If (appIsImage && !primaryExe.FilePath)	; if user only defined an exe for Application with no path, assume it will be found on the root dir of the image when mounted
    							primaryExe.FilePath := vdDriveLetter . ":\"
    						If (!primaryExe.FileName && mode = "standard" && (mode != "steam" || mode != "steambp"))
    							ScriptError("Missing filename on the end of your Application in " . moduleName . ".ini:`n" . primaryExe.FileFullPath)
    						If (!primaryExe.FileExt && mode = "standard" && (mode != "steam" || mode != "steambp"))
    							ScriptError("Missing extension on your Application in " . moduleName . ".ini:`n" . primaryExe.FileFullPath)
    					
    						PreLaunchExe := AltAppCheck(PreLaunch,"PreLaunch",PreLaunchIsURL)
    						PostLaunchExe := AltAppCheck(PostLaunch,"PostLaunch",PostLaunchIsURL)
    						PostExitExe := AltAppCheck(PostExit,"PostExit",PostExitIsURL)
    					
    						If (mode = "standard")
    							primaryExe.CheckFile("Cannot find this Application:`n" . primaryExe.FileFullPath)	; keeping this last so more descriptive errors will trigger first
    						RLLog.Info("CheckSettings - Ended")
    					}
    					
    					AltAppCheck(file,id,ByRef urlID) {
    						If file {
    							obj := new Process(file)
    							urlID := If (StringUtils.SubStr(file,1,4)="http" || StringUtils.SubStr(file,1,3)="ste") ? 1:""
    							If urlID
    								RLLog.Info("PCLauncher - " . id . " is a URL or Steam Browser Protocol: " . file)
    							Else {
    								StringUtils.BackslashCheck(obj.FileFullPath,id)
    								obj.CheckFile("Cannot find this " . id . " application:`n" . obj.FileFullPath)
    							}
    							Return obj
    						}
    					}
    					
    					CloseProcess:
    						If (ExitMethod != "InGame") {
    							FadeOutStart()
    							If (ExitMethod = "Process Close AppWaitExe" && AppWaitExe) {
    								RLLog.Info("CloseProcess - ExitMethod is ""Process Close AppWaitExe""")
    								AppWaitExe.Process("Close")
    							} Else If (ExitMethod = "WinClose AppWaitExe" && AppWaitExe) {
    								RLLog.Info("CloseProcess - ExitMethod is ""WinClose AppWaitExe""")
    								AppWaitExe.Process("Exist")
    								AppWaitWindow := new Window(new WindowTitle("","","","",AppWaitExe.PID))
    								AppWaitWindow.Close()
    							} Else If (ExitMethod = "Process Close Application") {
    								RLLog.Info("CloseProcess - ExitMethod is ""Process Close Application""")
    								primaryExe.Process("Close")
    							} Else If (ExitMethod = "WinClose Application" && FadeTitle) {
    								RLLog.Info("CloseProcess - ExitMethod is ""WinClose Close Application""")
    								appPrimaryWindow.Close()
    							} Else If (ExitMethod = "Send Alt+F4") {
    								RLLog.Info("CloseProcess - ExitMethod is ""Send Alt+F4""")
    								KeyUtils.Send("!{F4}")
    							} Else {
    								RLLog.Info("CloseProcess - Default ExitMethod`, using ""WinClose""")
    								appPrimaryWindow.Close()
    							}
    						}
    					Return
    
    14:51:46:846 | RL |      INFO  | +15    | BuildScript - Loaded Multi-Player scripts
    14:51:46:847 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
    14:51:46:847 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found
    14:51:46:848 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    14:51:46:849 | RL |      INFO  | +0     | Main - Module is built
    14:51:46:849 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
    14:51:46:851 | RL |      INFO  | +16    | Main - Running module
    14:51:47:071 | MD |      INFO  | +N/A   | Module initialized
    14:51:47:076 | MD |      INFO  | +0     | StartModule - Started
    14:51:47:076 | MD |      INFO  | +0     | StartModule - MEmu: PCLauncher
    					MEmuV: N/A
    					MURL: http://www.rlauncher.com/wiki/index.php?title=PCLauncher
    					MAuthor: djvj
    					MVersion: 2.2.6
    					MCRC: 64F63B83
    					iCRC: 6B31C137
    					MID: 
    					MSystem: "American Laser Games","Arcade PC","Doujin Soft","Examu eX-BOARD","Fan Remakes","Games for Windows","Konami e-Amusement","Konami Bemani","Microsoft Windows","PCLauncher","PC Games","Singstar","Steam","Steam Big Picture","Taito Type X","Taito Type X2","Touhou","Touhou Project","Ultrastar","Ultrastar Deluxe","Windows Games"
    14:51:47:076 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "PC Games"
    14:51:47:076 | MD |      INFO  | +0     | PluginInit - Started
    14:51:47:076 | MD |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncherUI\Databases\PC Games\PC Games.xml exists
    14:51:47:077 | MD |   WARNING  | +0     | BuildDatabaseTable - Ended - no "Game Name" found. Assigning "DisneyInfinity3" to the label "Name"
    14:51:47:077 | MD |      INFO  | +0     | PluginInit - Ended
    14:51:47:110 | MD |      INFO  | +31    | StartModule - Ended
    14:51:47:110 | MD |      INFO  | +0     | RIniFile.Read - Module - Application: (NO VALUE)
    14:51:47:110 | MD |      INFO  | +0     | RIniFile.Read - Module - AppWaitExe: (NO VALUE)
    14:51:47:110 | MD |      INFO  | +0     | RIniFile.Read - Module - DiscImage: (NO VALUE)
    14:51:47:110 | MD |      INFO  | +0     | RIniFile.Read - Module - DXWndGame: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - DXWndMaximizeWindow: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - ExitMethod: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - FadeTitle: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - FadeTitleWaitTillActive: true (DEFAULT)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - FadeTitleTimeout: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - FadeInExitSleep: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - HideConsole: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - OriginGame: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - Parameters: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostLaunch: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostLaunchParameters: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostLaunchSleep: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostExit: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostExitParameters: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PostExitSleep: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PreLaunch: (NO VALUE)
    14:51:47:111 | MD |      INFO  | +0     | RIniFile.Read - Module - PreLaunchParameters: (NO VALUE)
    14:51:47:112 | MD |      INFO  | +0     | RIniFile.Read - Module - PreLaunchMode: (NO VALUE)
    14:51:47:112 | MD |      INFO  | +0     | RIniFile.Read - Module - PreLaunchSleep: (NO VALUE)
    14:51:47:112 | MD |      INFO  | +0     | RIniFile.Read - Module - SteamID: (NO VALUE)
    14:51:47:112 | MD |      INFO  | +0     | RIniFile.Read - Module - WorkingFolder: (NO VALUE)
    14:51:55:692 | MD |     ERROR  | +8578  | ScriptError - You have not set up DisneyInfinity3 in RocketLauncherUI yet, so PCLauncher does not know what exe, FadeTitle, and/or SteamID to watch for.
    14:51:55:692 | MD |      INFO  | +0     | ExitModule - Started
    14:51:55:692 | MD |      INFO  | +0     | Starting Updating Statistics:
    14:51:55:907 | MD |      INFO  | +219   | Game section statistics updated.
    14:51:55:907 | MD |      INFO  | +0     | ExitModule - Ended
    End of Module Logs
    14:51:55:997 | RL |      INFO  | +9141  | Main - Module ended, exiting RocketLauncher normally
    14:51:55:997 | RL |      INFO  | +0     | ExitScript - Started
    14:51:55:039 | RL |      INFO  | +46    | SystemCursor - Restoring mouse cursor
    14:51:56:073 | RL |      INFO  | +32    | ExitScript - Restored cursor
     

  7. Collapse Details
    Re: Kodi + Advanced Launcher + RL 
    #7
    Junior Member
    MainSecondary
    Join Date
    Jul 2015
    Posts
    15
    SOLVED!

    In the settings for the PC Games launcher in AL, I had to turn "off" support for .lnk files. I don'r know what that means and it seems backwards to me but it worked.

    John
     

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