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Thread: Hyperspin media not showing up in pause while running hyperspin.

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    Hyperspin media not showing up in pause while running hyperspin. 
    #1
    Senior Member cID67's Avatar
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    So this is a weird one. if I load pause from within Rocketlauncher UI I can see the games logo and all the art assets from the Hyperspin media folders correctly in pause. however, if I run hyperspin and enter pause that way, they don't display at all. just the art assets that are in the rocketlauncher media folders display. what would cause this behavior. why does it work one way but not the other?
     

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    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #2
    Senior Member agent47's Avatar
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    Without any logs I can only guess but it sounds to me like you have your RLUI plugin set to HyperSpin but not the RocketLauncher plugin. In RLUI on the General Settings -> RocketLauncher tab make sure the Default Plugin is set to HyperSpin.
     

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    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #3
    Senior Member cID67's Avatar
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    I double checked and that setting was set to the default setting. I changed it to hyperspin and I also checked to make sure hyperspin is set as the default and active plugin under the frontend tab. still nothing.
     

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    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #4
    Senior Member cID67's Avatar
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    I can provide a log I just need to know what logging level is needed.
     

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    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #5
    Senior Member cID67's Avatar
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    Code:
    13:27:47:518 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.0 (www.rlauncher.com)
    13:27:49:918 | RL |      INFO  | +2406  | Main - System Specs:
    					RocketLauncher Dir: G:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Home Single Language
    					SKU: Windows 8 Single Language
    					Total Memory: 12232.76 MB
    					Free Memory: 6612.54 MB
    					Used Memory: 5620.223 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 4
    					GPU 1 Name: NVIDIA GeForce GPU
    					GPU 1 RAM: -2048.00 MB
    					GPU 1 Driver Version: 21.21.13.7633
    					Sound 1 Device: NVIDIA High Definition Audio
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
    					Sound 3 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					RL Compatibility Flags:
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 100
    					ErrorMode: 0
    					AutoHotkey Path:
    					AHK Version: 1.1.13.00
    					Unicode: No
    13:27:49:918 | RL |      INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\RocketLauncher.exe exists
    13:27:49:919 | RL |      INFO  | +0     | Main - Using RocketLauncherUI normal mode for version 1.0.1.9 found at: G:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe
    13:27:49:919 | RL |      INFO  | +0     | Main - Raw CLI received: "Super Nintendo Entertainment System ActRaiser (USA)"
    13:27:49:920 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
    13:27:49:920 | RL |      INFO  | +0     | Process.Process - "Exist" "RocketLauncherUI.exe"
    13:27:49:927 | RL |      INFO  | +0     | Main - RocketLauncherUI.exe is not currently running
    13:27:49:927 | RL |      INFO  | +0     | Main - RocketLauncher received "Super Nintendo Entertainment System" and "ActRaiser (USA)"
    13:27:49:937 | RL |      INFO  | +16    | Main - Found a "Games Options.ini" file, loading it into memory.
    13:27:49:938 | RL |      INFO  | +0     | Main - ActRaiser (USA) is using the default emulator: RetroArch
    13:27:49:938 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in G:\RocketLauncher\Settings\Super Nintendo Entertainment System\Emulators.ini
    13:27:49:938 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in G:\RocketLauncher\Settings\Global Emulators.ini
    13:27:49:939 | RL |      INFO  | +0     | Main - Found [RetroArch] in G:\RocketLauncher\Settings\Global Emulators.ini
    13:27:49:939 | RL |      INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\Modules\RetroArch\Zerojay custom module\RetroArch custom.ahk exists
    13:27:49:945 | RL |      INFO  | +0     | Main - ActRaiser (USA) will use module: G:\RocketLauncher\Modules\RetroArch\Zerojay custom module\RetroArch custom.ahk
    13:27:50:005 | RL |      INFO  | +62    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    13:27:50:009 | RL |      INFO  | +0     | CheckFile - Checking if G:\Emulators\RetroArch\retroarch.exe exists
    13:27:50:010 | RL |      INFO  | +0     | Main - INI Keys read
    13:27:50:011 | RL |      INFO  | +16    | CheckFile - Checking if G:\RocketLauncher\Module Extensions\7z.exe exists
    13:27:50:012 | RL |      INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\Module Extensions\7z.dll exists
    13:27:50:028 | RL |      INFO  | +16    | Main - "ActRaiser (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    13:27:50:028 | RL |      INFO  | +0     | CheckPaths - Started
    13:27:50:028 | RL |      INFO  | +0     | CheckPaths - Looking for rom: G:\Games\Super Nintendo Entertainment System\ActRaiser (USA).7z
    13:27:50:029 | RL |      INFO  | +0     | CheckPaths - Found rom: G:\Games\Super Nintendo Entertainment System\ActRaiser (USA).7z
    13:27:50:029 | RL |      INFO  | +0     | CheckPaths - Ended
    13:27:50:030 | RL |      INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					Global RLLog
    					Global RLObject
    					0 := "2"
    					rlPath := "G:\RocketLauncher"
    					pluginPath := "G:\RocketLauncher\Plugins"
    					pluginName := "HyperSpin"
    					pluginExt := ".plugin"
    					contextOnExit := ""
    					rlMode := ""
    					rlTitle := "RocketLauncher"
    					rlVersion := "1.2.0.0"
    					rlAuthor := "djvj"
    					rlURL := "www.rlauncher.com"
    					langFile := "G:\RocketLauncher\Data\Language\Localization.ini"
    					primMonitor := "1"
    					frontendPID := "0"
    					frontendPath := "G:\RocketLauncher\RocketLauncherUI"
    					frontendExe := "RocketLauncherUI.exe"
    					frontendExt := "exe"
    					frontendName := "RocketLauncherUI"
    					frontendDrive := "G"
    					exitEmulatorKey := "~Esc|H:1joy7"
    					restoreFE := "false"
    					exitScriptKey := "~q & ~s"
    					toggleCursorKey := "~e & ~t"
    					emuFullPath := "G:\Emulators\RetroArch\retroarch.exe"
    					emuPath := "G:\Emulators\RetroArch"
    					emuName := "RetroArch"
    					emuExt := "exe"
    					baseRomPath := ""
    					romPath := "G:\Games\Super Nintendo Entertainment System"
    					romPathFromIni := "G:\Games\Super Nintendo Entertainment System"
    					romExtension := ".7z"
    					romExtensionOrig := ".7z"
    					romExtensions := "7z|zip|rar|ccd|cue|Gdi|bin|iso|sfc|gba|gb|gbc|nes|ngc|ngp|gg|sms|md|a26|pce|z64|n64|32x|nrg|j64|cso|nds|cpr|adf|mx1|mx2|a78|a52|lnx|sv|wsc|ws|col|vb|int"
    					executable := "retroarch.exe"
    					systemDbName := "Super Nintendo Entertainment System"
    					systemName := "Super Nintendo Entertainment System"
    					dbPath := ""
    					dbName := "ActRaiser (USA)"
    					dbExt := ""
    					romName := "ActRaiser (USA)"
    					romMapPath := ""
    					romMappingEnabled := "false"
    					romMappingLaunchMenuEnabled := "false"
    					romMappingFirstMatchingExt := "false"
    					romMappingShowAllRomsInArchive := "true"
    					romMappingNumberOfGamesByScreen := "7"
    					romMappingHideParent := "false"
    					romMappingMenuWidth := "400"
    					romMappingMenuMargin := "65"
    					romMappingTextFont := "Bebas Neue"
    					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
    					romMappingDisabledTextColor := "ff888888"
    					romMappingTextSizeDifference := "7"
    					romMappingTextMargin := "15"
    					romMappingTitleTextFont := "Bebas Neue"
    					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
    					romMappingTitle2TextFont := "Bebas Neue"
    					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
    					romMappingGameInfoTextFont := "Bebas Neue"
    					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
    					romMappingGameNameTextFont := "Bebas Neue"
    					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
    					romMappingBackgroundBrush := "aa000000"
    					romMappingColumnBrush := "33000000"
    					romMappingButtonBrush1 := "6f000000"
    					romMappingButtonBrush2 := "33000000"
    					romMappingBackgroundAlign := "Stretch and Lose Aspect"
    					romMappingMenuFlagWidth := "55"
    					romMappingMenuFlagSeparation := "7"
    					romMappingDefaultMenuList := "FullList"
    					romMappingSingleFilteredRomAutomaticLaunch := "false"
    					altArchiveNameOnly := ""
    					altRomNameOnly := ""
    					altArchiveAndRomName := ""
    					altArchiveAndManyRomNames := ""
    					altRomNamesOnly := ""
    					romMapScenario := ""
    					skipchecks := "false"
    					romMatchExt := "true"
    					blockInputTime := "0"
    					blockInputFile := "G:\RocketLauncher\Module Extensions\BlockInput.exe"
    					errorLevelReporting := "false"
    					lockLaunch := "false"
    					lockLaunchGame := ""
    					screenRotationAngle := "0"
    					screenRotationAngleGame := ""
    					setResolution := ""
    					logFile := ""
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel := "1"
    					logShowDebugConsole := "false"
    					logShowCommandWindow := "false"
    					logCommandWindow := "false"
    					logIncludeModule := "true"
    					logIncludeFileProperties := "true"
    					logIncludeDLLLogs := "false"
    					errorSounds := "true"
    					rlDebugConsoleStdout := ""
    					sysLang := "English_United_States"
    					sysType := "64-bit"
    					broadcastWindowTitle := ""
    					navUpKey := "Up"
    					navDownKey := "Down"
    					navLeftKey := "Left"
    					navRightKey := "Right"
    					navSelectKey := "Enter"
    					navP2UpKey := "Numpad8"
    					navP2DownKey := "Numpad2"
    					navP2LeftKey := "Numpad4"
    					navP2RightKey := "Numpad6"
    					navP2SelectKey := "NumpadEnter"
    					originalWidth := "1920"
    					originalHeight := "1080"
    					vdEnabled := "false"
    					vdFullPath := "C:\Program Files\PowerISO\PowerISO.exe"
    					vdUseSCSI := "false"
    					vdDriveLetter := "E"
    					vdDriveLetterScsi := ""
    					vdAddDrive := "false"
    					demulShooterPath := ""
    					servoStikEnabled := "false"
    					servoStikExitMode := "false"
    					ledblinkyEnabled := "false"
    					ledblinkySystemName := ""
    					ledblinkyFullPath := ""
    					ledblinkyProfilePath := "G:\RocketLauncher\Profiles\LEDBlinky"
    					ledblinkyRLProfile := "G:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
    					winIPACFullPath := ""
    					ultraMapEnabled := "false"
    					ultraMapFullPath := ""
    					emuIdleShutdown := "0"
    					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
    					cursorSize := ""
    					hideCursor := "true"
    					hideEmu := "false"
    					hideFE := "false"
    					suspendFE := "false"
    					fadeIn := "true"
    					fadeInDuration := "500"
    					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
    					fadeInDelay := "0"
    					fadeInExitDelay := ""
    					fadeOutExitDelay := "0"
    					fadeOut := "true"
    					fadeOutExtraScreen := "false"
    					fadeOutDuration := "500"
    					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
    					fadeOutDelay := "0"
    					fadeLyrInterpolation := "7"
    					fadeMuteEmulator := "false"
    					fadeUseBackgrounds := "false"
    					fadeClickThrough := "false"
    					fadeSounds := "false"
    					fade7zProgressMode := "extraction"
    					fadeWidthBaseRes := "1920"
    					fadeHeightBaseRes := "1080"
    					fadeLyr1Color := "FF000000"
    					fadeLyr1AlignImage := "Stretch and Lose Aspect"
    					fadeLyr2Pos := "Stretch and Lose Aspect"
    					fadeLyr2X := "0"
    					fadeLyr2Y := "0"
    					fadeLyr2W := ""
    					fadeLyr2H := ""
    					fadeLyr2Adjust := "1"
    					fadeLyr2PicPad := "0"
    					fadeLyr2Prefix := "Extra Layer 1 - Console"
    					fadeLyr3Pos := "Center"
    					fadeLyr3X := "450"
    					fadeLyr3Y := "450"
    					fadeLyr3W := ""
    					fadeLyr3H := ""
    					fadeLyr3Adjust := "1"
    					fadeLyr3PicPad := "0"
    					fadeLyr3Speed := "750"
    					fadeLyr3Animation := "DefaultFadeAnimation"
    					fadeLyr37zAnimation := "DefaultFadeAnimation"
    					fadeLyr3Type := "imageandbar"
    					fadeLyr3ImgFollow7zProgress := "true"
    					fadeLyr3Repeat := "1"
    					fadeLyr3BackImageTransparency := "30"
    					fadeLyr3StaticPos := "No Alignment"
    					fadeLyr3StaticX := "0"
    					fadeLyr3StaticY := "870|1575"
    					fadeLyr3StaticW := ""
    					fadeLyr3StaticH := ""
    					fadeLyr3StaticAdjust := "1"
    					fadeLyr3StaticPicPad := "0"
    					fadeLyr3StaticPrefix := "Info Bar"
    					fadeLyr4Adjust := "1"
    					fadeLyr4X := "1792|952"
    					fadeLyr4Y := "891|1596"
    					fadeLyr4W := "128"
    					fadeLyr4H := ""
    					fadeLyr4Pos := "No Alignment"
    					fadeLyr4FPS := "50"
    					fadeLyr4PicPad := "0"
    					fadeTranspGifColor := "FFFFFF"
    					fadeBarWindow := "Image"
    					fadeBarWindowX := ""
    					fadeBarWindowY := ""
    					fadeBarWindowW := "900"
    					fadeBarWindowH := ""
    					fadeBarWindowR := "30"
    					fadeBarWindowM := "30"
    					fadeBarWindowHatchStyle := "8"
    					fadeBar := "7zOnly"
    					fadeProgressDuration := "0"
    					fadeBarBack := "true"
    					fadeBarBackColor := "FF555555"
    					fadeBarH := "30"
    					fadeBarR := "10"
    					fadeBarColor := "DD00BFFF"
    					fadeBarHatchStyle := "8"
    					fadeBarPercentageText := "true"
    					fadeBarInfoText := "true"
    					fadeBarXOffset := "0"
    					fadeBarYOffset := "150"
    					fadeRomInfoDescription := "filtered text"
    					fadeRomInfoSystemName := "disabled"
    					fadeRomInfoYear := "filtered text with label"
    					fadeRomInfoDeveloper := "disabled"
    					fadeRomInfoPublisher := "disabled"
    					fadeRomInfoGenre := "disabled"
    					fadeRomInfoRating := "image"
    					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
    					fadeRomInfoTextPlacement := "User Defined"
    					fadeRomInfoTextMargin := "7"
    					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
    					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
    					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
    					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeStats_Number_of_Times_Played := "disabled"
    					fadeStats_Last_Time_Played := "disabled"
    					fadeStats_Average_Time_Played := "disabled"
    					fadeStats_Total_Time_Played := "disabled"
    					fadeStats_System_Total_Played_Time := "disabled"
    					fadeStats_Total_Global_Played_Time := "disabled"
    					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
    					fadeStatsInfoTextPlacement := "topRight"
    					fadeStatsInfoTextMargin := "7"
    					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeText1X := "0"
    					fadeText1Y := "0"
    					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText1 := "Loading Game"
    					fadeText2X := "0"
    					fadeText2Y := "0"
    					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText2 := "Extraction Complete, Ready"
    					fadeText3 := "Loading Game"
    					fadeText4 := "Loading Complete"
    					fadeFont := "Bebas Neue"
    					fadeSystemAndRomLayersOnly := "false"
    					fadeExtractionTime := "disabled"
    					fadeExtractionTimeTextX := "0"
    					fadeExtractionTimeTextY := "0"
    					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
    					fadeInterruptKey := ""
    					detectFadeErrorEnabled := "true"
    					fadeImgPath := "G:\RocketLauncher\Media\Fade"
    					RLDataPath := "G:\RocketLauncher\Data"
    					RLMediaPath := "G:\RocketLauncher\Media"
    					RLErrSoundPath := "G:\RocketLauncher\Media\Sounds\Error"
    					modulesPath := "G:\RocketLauncher\Modules"
    					moduleFullName := "G:\RocketLauncher\Modules\RetroArch\Zerojay custom module\RetroArch custom.ahk"
    					moduleName := "RetroArch custom"
    					modulePath := "G:\RocketLauncher\Modules\RetroArch\Zerojay custom module"
    					moduleExtension := "ahk"
    					moduleExtensionsPath := "G:\RocketLauncher\Module Extensions"
    					libPath := "G:\RocketLauncher\Lib"
    					sevenZEnabled := "true"
    					sevenZPath := "G:\RocketLauncher\Module Extensions\7z.exe"
    					sevenZDllPath := "G:\RocketLauncher\Module Extensions\7z.dll"
    					sevenZExtractPath := "F:"
    					sevenZExtractPathOrig := ""
    					sevenZAttachSystemName := "false"
    					sevenZDelTemp := "true"
    					sevenZFormats := ".zip|.rar|.7z|.lzh|.gzip|.tar"
    					sevenZFormatsNoP := "zip|rar|7z|lzh|gzip|tar"
    					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar"
    					sevenZGamesToKeep := ""
    					sevenZDeletePerSystem := "false"
    					7zExtractPath := "F:"
    					mgEnabled := "true"
    					mgKey := "~NumpadSub"
    					mgBackgroundColor := "FF000000"
    					mgSidePadding := "0.2"
    					mgWidthBaseRes := "1920"
    					mgHeightBaseRes := "1080"
    					mgYOffset := "500|800"
    					mgFont := "Arial"
    					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
    					mgText1Text := "Please select a game"
    					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
    					mgText2Offset := "100"
    					mgUseSound := "true"
    					mgSoundfreq := "300"
    					mgExitEffect := "none"
    					mgSelectedEffect := "rotate"
    					mgUseGameArt := "false"
    					mgCandidate := ""
    					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
    					mgOnLaunch := "false"
    					pauseEnabled := "true"
    					pauseKey := "~NumpadAdd|H:1joy8|H:vkC0sc029"
    					pauseBackToMenuBarKey := "X"
    					pauseZoomInKey := "C"
    					pauseZoomOutKey := "V"
    					pauseScreenshotKey := "~PrintScreen"
    					pauseHiToTextPath := "G:\RocketLauncher\Module Extensions\HiToText.exe"
    					pauseSaveStateKeyCodes := ""
    					pauseLoadStateKeyCodes := ""
    					keyboardEncoder := ""
    					keyboardEncoderEnabled := "false"
    					keymapperEnabled := "true"
    					keymapperAHKMethod := "false"
    					keymapper := "xpadder"
    					xpadderFullPath := "G:\Utilities\Xpadder\xpadder.exe"
    					joyToKeyFullPath := "G:\Utilities\JoyToKey\JoyToKey.exe"
    					profilePath := "G:\RocketLauncher\Profiles"
    					keymapperProfilePath := "G:\RocketLauncher\Profiles\xpadder"
    					keymapperFrontEndProfileName := "HyperSpin"
    					keymapperFrontEndProfile := "false"
    					keymapperRocketLauncherProfileEnabled := "true"
    					joyIDsEnabled := "false"
    					joyIDsPreferredControllersGlobal := ""
    					joyIDsPreferredControllersSystem := "use_global"
    					joyIDsPreferredControllersOnExit := ""
    					CustomJoyNamesEnabled := "false"
    					CustomJoyNames := ""
    					rotateMethod := "false"
    					FEProfile := "G:\RocketLauncher\Profiles\xpadder\HyperSpin"
    					defaultProfile := "G:\RocketLauncher\Profiles\xpadder\_Default"
    					systemProfile := "G:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System"
    					xPadderSystemProfile := "G:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\_Default"
    					emuProfile := "G:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\RetroArch"
    					romProfile := "G:\RocketLauncher\Profiles\xpadder\Super Nintendo Entertainment System\ActRaiser (USA)"
    					RocketLauncherProfile := "G:\RocketLauncher\Profiles\xpadder\RocketLauncher"
    					blankProfile := "G:\RocketLauncher\Profiles\xpadder\_Default\blank"
    					ahkFEProfile := "G:\RocketLauncher\Profiles\AHK\HyperSpin"
    					ahkDefaultProfile := "G:\RocketLauncher\Profiles\AHK\_Default"
    					ahkSystemProfile := "G:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System"
    					ahkEmuProfile := "G:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\RetroArch"
    					ahkRomProfile := "G:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\ActRaiser (USA)"
    					ahkRocketLauncherProfile := "G:\RocketLauncher\Profiles\AHK\RocketLauncher"
    					bezelEnabled := "true"
    					bezelICEnabled := "false"
    					shaderName := "Scanlines-1080p"
    					shaderColor := ""
    					shaderTransparency := "0"
    					statisticsEnabled := "true"
    					pressDuration := "-1"
    					emuVolume := "1"
    					dxwndIni := "G:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
    					dxwndFullPath := "G:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
    					qResFullPath := "G:\RocketLauncher\Module Extensions\QRes.exe"
    					mon1O := ""
    					pacDrivedllFile := "G:\RocketLauncher\Module Extensions\PacDrive32.dll"
    					userFadeAnimIniFile := "G:\RocketLauncher\Lib\User Fade Animations.ini"
    					testFile := ""
    					testDuration := ""
    					initialErrorMode := "0"
    
    13:27:50:043 | RL |      INFO  | +15    | BuildScript - Loaded XHotkey Init.ahk scripts
    13:27:50:043 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
    13:27:50:043 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
    13:27:50:043 | RL |      INFO  | +0     | BuildScript - Loaded Shader Init.ahk scripts
    13:27:50:043 | RL |      INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
    13:27:50:043 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    13:27:50:044 | RL |      INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
    13:27:50:044 | RL |      INFO  | +0     | BuildScript - Validating module
    13:27:50:051 | RL |      INFO  | +0     | BuildScript - Validation complete
    13:27:50:051 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu := "RetroArch"
    					MEmuV :=  "v1.3.6"
    					MURL := ["http://themaister.net/retroarch.html"]
    					MAuthor := ["djvj","zerojay","SweatyPickle"]
    					MVersion := "2.4.3"
    					MCRC :=
    					iCRC :=
    					MID :=
    					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
    					;
    					; Save states:
    					; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; Core Options:
    					; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
    
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MAME:
    					; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; NEC TurboGrafx-CD (using MAME core)
    					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    					;       mame_boot_from_cli = "enabled"
    					;       mame_softlists_enable = "disabled"
    					;       mame_softlists_auto_media = "disabled"
    					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    
    					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    					emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
    
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MAME core recognizes
    					RLLog.Debug("Module - Started building the " . MEmu . " object")
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mame_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mame_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
    						Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
    						Capcom Play System III|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
    						ColecoVision|LibRetro_COLEC|mame_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
    						GamePark 32|LibRetro_GP32|mame_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro|mame
    						Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mame_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    						Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mame_libretro|svmu
    						Sharp X1|LibRetro_SX1|mame_libretro|x1
    						Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
    						Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mame_libretro|m5
    						Spectravideo|LibRetro_SV328|mame_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mame_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mame_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    						{
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else {	; 4
    								StringSplit, tmp, A_LoopField, `,
    								obj.MAMEID := tmp1
    								obj.MAMEMedia := tmp2
    							}
    						}
    						mType.Insert(obj["System"], obj)
    					}
    					RLLog.Debug("Module - Finished building the " . MEmu . " object")
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMAMEID := mType[systemName].MAMEID
    					retroMAMEMedia := mType[systemName].MAMEMedia
    					RLLog.Info("Module - Using these system variables:")
    					RLLog.Info("Module - retroSystem: " . retroSystem)
    					RLLog.Info("Module - retroID: " . retroID)
    					RLLog.Info("Module - retroCore: " . retroCore)
    					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1)
    					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config","",1)
    					singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false","",1) = "true" ? ":\retroarch-core-options.cfg" : """"
    					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder","","",1)
    					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false","",1) = "true" ? "enabled" : "disabled"
    					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false","",1) = "true" ? "enabled" : "disabled"
    					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false","",1) = "true" ? "enabled" : "disabled"
    					hideConsole := moduleIni.Read("Settings", "HideConsole","true","",1)
    					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key","","",1)
    					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key","","",1)
    					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key","","",1)
    					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,"",1)
    					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false","",1)
    					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false","",1)
    					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay","","",1)
    					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader","","",1)
    					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex","","",1)
    					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth","","",1)
    					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight","","",1)
    					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX","","",1)
    					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY","","",1)
    					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false","",1)
    					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,"",1)
    					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan","","",1)
    					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo","","",1)
    					vSync := moduleIni.Read(romName . "|" . systemName, "VSync","","",1)
    					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale","","",1)
    					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false","",1)
    
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    					}
    
    					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    					rotateBezel := false
    
    					configFolder := new Folder(configFolder)
    
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    
    					; Find the cfg file to use
    					If !configFolder.Exist()
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
    					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    					foundCfg := ""
    
    					systemRetroCfg := new File(systemRetroCfg)
    					coreRetroCfg := new File(coreRetroCfg)
    					globalRetroCfg := new File(globalRetroCfg)
    
    					If systemRetroCfg.Exist() {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a System cfg!")
    					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Core cfg!")
    					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Global cfg!")
    					}
    					If foundCfg {
    						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    					} Else
    						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    
    					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    
    					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						checkForSlash := StringUtils.Right(retroSysDir, 1)
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    					}
    
    					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						RLLog.Info("Module - Reading / creating system ini for specific settings.")
    						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    							If !SystemModuleIni.Exist()
    								SystemModuleIni.Append		; create a new blank ini file if one does not exist
    						}
    
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    
    						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto","",1)
    							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto","",1)
    							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler","",1)
    							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory","",1)
    							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory","",1)
    							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory","",1)
    							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory","",1)
    							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high","",1)
    							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no","",1)
    							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest","",1)
    							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200","",1)
    							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed","",1)
    							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480","",1)
    							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0","",1)
    							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0","",1)
    							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled","",1)
    							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15","",1)
    
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled","",1)
    								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical","",1)
    								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled","",1)
    
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None","",1)
    								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""","",1)
    							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""","",1)
    							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""","",1)
    
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    					}
    
    					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    
    					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    
    					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    
    						If mgM3UFile.Exist()
    							mgM3UFile.Delete()
    
    						Loop % mgMaxIndex
    						{
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop % mgMaxIndex
    							{
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    
    								Loop % mgMaxIndex
    								{
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										mgM3UFile.Append(tempRomPath . "`n")
    										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    
    					; MAME/MESS/UME core options
    					MAMEParam1 := ""
    					MAMEParam2 := ""
    					MAMEParam3 := ""
    					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    						If !retroMAMEID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    						Else
    							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    
    						If !mameRomPath
    							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    
    						If (retroMAMEID = "mame") {		; want this for arcade mame only
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    						} Else {
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    							MAMEParam1 := ""
    							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    
    							; If we already have a media type, then use it.
    							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    							} Else {
    								; Build a key/value object containing the different MAMEParam3 choices
    								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    
    							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic","",1)
    								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    								Else If (microbeeModel != "mbeeic")
    									retroMAMEID := microbeeModel
    								If romExtension in .mwb,.com,.bee
    									mediaDeviceType := "quik1"
    								Else If romExtension in .wav,.tap
    									mediaDeviceType := "cass"
    								Else If romExtension in .rom
    									mediaDeviceType := "cart"
    								Else If romExtension in .dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "quik2"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    
    							If (retroMAMEID = "x68000") ; Sharp X68000
    							{
    								If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "sasi"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    
    							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    						}
    					} Else If (superGB = "true") {
    						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """"" . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						RLLog.Info("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	disksysRom := new File(retroSysDir . "\disksys.rom")
    						If !disksysRom.Exist()
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    						If !biosCDEBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDUBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDJBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    						If !sysCard3Pce.Exist()
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						pcfxBios := new File(retroSysDir . "\pcfx.bios")
    						If !pcfxBios.Exist()
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCUMM")
    					{
    						scummFile := new File(romPath . "\" . romName . ".scummvm")
    						If !scummFile.Exist()
    							scummFile.Append("""" . romName . """")
    					}
    
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player","",1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false","",1)
    
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    
    						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,"",1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port","","",1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,"",1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,"",1)	; does not need to be on the ISD
    
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,"",0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    							ExitModule()
    						}
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    
    					BezelStart(,,(If rotateBezel ? 1:""))
    
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							RLLog.Info("Stretching viewport to fit bezel")
    						}
    
    						raCfgHasChanges := ""
    						WriteRetroProperty("core_options_path", singlecoreoptions)
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If StringUtils.Contains(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,"",1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    
    						If raCfgHasChanges {
    							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    						}
    					}
    
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    
    
    
    					HideAppStart(hideEmuObj,hideEmu)
    
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SCUMM") {
    						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
    					} Else If mgM3UFile.Exist() {
    						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else {
    						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					}
    
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    
    						If (networkType = "server") {
    							RLLog.Info("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							RLLog.Info("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    							If primaryExe.Process("Exist")
    								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							emuPrimaryWindow.Wait()
    							emuPrimaryWindow.WaitActive()
    						}
    						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    					} Else {	; single player
    						emuPrimaryWindow.Wait()
    						emuPrimaryWindow.WaitActive()
    					}
    
    					If (hideConsole = "true")
    						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    
    					BezelDraw()
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    
    
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath,RLLog
    						If (direction = "read")
    						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If StringUtils.Contains(newtxt,"/",0)
    								newtxt := StringUtils.Replace(newtxt,"/","\",1,"",0)	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If StringUtils.Contains(newtxt,"\\",0)
    								newtxt := StringUtils.Replace(newtxt,"\","/",1,"",0)	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    						Return newtxt
    					}
    
    					MultiGame:
    						KeyUtils.SetKeyDelay(100)
    						emuPrimaryWindow.Activate()
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    
    						Loop % mgMaxIndex
    						{
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    							}
    						}
    
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    							}
    						}
    
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If emuPrimaryWindow.Exist() {
    							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    							multiplayerMenuExit := true
    						}
    					Return
    
    					CloseProcess:
    						FadeOutStart()
    						emuPrimaryWindow.Close()
    					Return
    
    13:27:50:060 | RL |      INFO  | +16    | BuildScript - Loaded Pause scripts
    13:27:50:060 | RL |      INFO  | +0     | BuildScript - Loaded Shader scripts
    13:27:50:060 | RL |      INFO  | +0     | BuildScript - Loaded MultiGame scripts
    13:27:50:060 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    13:27:50:060 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
    13:27:50:060 | RL |      INFO  | +0     | BuildScript - Loaded User Functions script from G:\RocketLauncher\Lib\User Functions\Global.ahk
    13:27:50:061 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    13:27:50:061 | RL |      INFO  | +0     | Main - Module is built
    13:27:50:061 | RL |      INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\AutoHotkey.dll exists
    13:27:50:067 | RL |      INFO  | +0     | Main - Running module
    13:27:50:506 | MD |      INFO  | +N/A   | Module initialized
    13:27:50:508 | MD |      INFO  | +0     | CheckFile - Checking if G:\Utilities\Xpadder\xpadder.exe exists
    13:27:50:508 | MD |      INFO  | +0     | Keymapper - Loading xpadder
    13:27:50:508 | MD |      INFO  | +0     | RunKeymapper - Started, using method "load"
    13:27:50:508 | MD |      INFO  | +0     | GetJoystickArray - Started
    13:27:50:663 | MD |      INFO  | +157   | GetJoystickGUID - Started
    13:27:50:664 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 808F80332034E6118001444553540000
    13:27:50:664 | MD |      INFO  | +0     | GetJoystickArray - Ended
    13:27:50:664 | MD |      INFO  | +0     | RunXpadder - Started
    13:27:50:664 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe
    13:27:50:692 | MD |      INFO  | +31    | Run - Running: G:\Utilities\Xpadder\xpadder.exe /C
    13:27:50:800 | MD |      INFO  | +109   | Process - WaitClose xpadder.exe 2
    13:27:51:049 | MD |      INFO  | +250   | RunXpadder - Ended
    13:27:51:049 | MD |      INFO  | +0     | RunKeymapper - Ended
    13:27:51:053 | MD |      INFO  | +0     | Shader Init - Loading shader configuration found at: G:\RocketLauncher\Media\Shaders\Scanlines-1080p\Scanlines-1080p.json
    13:27:51:055 | MD |      INFO  | +0     | GlobalUserFunction.InitUserFeatures - Starting
    13:27:51:055 | MD |      INFO  | +0     | GlobalUserFunction.InitUserFeatures - Ending
    13:27:51:055 | MD |      INFO  | +0     | StartModule - Started
    13:27:51:055 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v1.3.6
    					MURL:
    					MAuthor:
    					MVersion: 2.4.3
    					MCRC:
    					iCRC:
    					MID:
    					MSystem:
    13:27:51:057 | MD |      INFO  | +0     | PluginInit - Started
    13:27:51:057 | MD |      INFO  | +0     | CheckFile - Checking if G:\RocketLauncher\RocketLauncherUI\Databases\Super Nintendo Entertainment System\Super Nintendo Entertainment System.xml exists
    13:27:51:059 | MD |      INFO  | +16    | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
    13:27:51:060 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    13:27:51:060 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: #disabled#|#disabled#|Box art|Cartridge|#disabled#|#disabled#
    13:27:51:060 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    13:27:51:060 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System  Video
    13:27:51:060 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    13:27:51:060 | MD |      INFO  | +0     | PluginInit - Ended
    13:27:51:061 | MD |      INFO  | +0     | SystemCursor - Hiding mouse cursor
    13:27:51:090 | MD |      INFO  | +31    | StartModule - Ended
    13:27:51:090 | MD |      INFO  | +0     | BezelGUI - Started
    13:27:51:109 | MD |      INFO  | +16    | BezelGUI - Ended
    13:27:51:111 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 1.png
    13:27:51:190 | MD |      INFO  | +78    | DefaultAnimateFadeIn - Started, direction is: in
    13:27:51:190 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
    13:27:51:685 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
    13:27:51:700 | MD |      INFO  | +15    | DxwndUpdateIniPath - DxwndIni set to G:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    13:27:51:700 | MD |      INFO  | +0     | GlobalUserFunction.StartUserFeatures - Starting
    13:27:51:700 | MD |      INFO  | +0     | GlobalUserFunction.StartUserFeatures - Ending
    13:27:51:703 | MD |      INFO  | +0     | Module - Using these system variables:
    13:27:51:703 | MD |      INFO  | +0     | Module - retroSystem: Super Nintendo Entertainment System
    13:27:51:703 | MD |      INFO  | +0     | Module - retroID: LibRetro_SNES
    13:27:51:703 | MD |      INFO  | +0     | Module - retroCore: bsnes_balanced_libretro
    13:27:51:703 | MD |      INFO  | +0     | Module - retroMAMEID: snes
    13:27:51:703 | MD |      INFO  | +0     | Module - retroMAMEMedia: cdrom
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ConfigFolder: ..\Emulators\Retroarch\config
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - single_core_options: true
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
    13:27:51:703 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HideConsole: true
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Eject_Toggle_Key: a
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Next_Disk_Key: b
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Previous_Disk_Key: c
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - LibRetro_Core: bsnes_balanced_libretro (DEFAULT)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - SuperGameBoy: false (DEFAULT)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - Overlay: (NO VALUE)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Super Nintendo Entertainment System] - VideoShader: ..\Emulators\Retroarch\shaders\shaders_cg\bilinear.cgp
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Super Nintendo Entertainment System] - AspectRatioIndex: 21
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportY: (NO VALUE)
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Super Nintendo Entertainment System] - StretchToFillBezel: true
    13:27:51:704 | MD |      INFO  | +0     | RIniFile.Read - Module - Rotation: 0 (DEFAULT)
    13:27:51:705 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Super Nintendo Entertainment System] - CropOverscan: true
    13:27:51:705 | MD |      INFO  | +0     | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
    13:27:51:705 | MD |      INFO  | +0     | RIniFile.Read - Module - VSync: (NO VALUE)
    13:27:51:705 | MD |      INFO  | +0     | RIniFile.Read - Module - IntegerScale: (NO VALUE)
    13:27:51:705 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
    13:27:51:705 | MD |      INFO  | +0     | CheckFile - Checking if G:\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll exists
    13:27:51:706 | MD |      INFO  | +0     | Module - Global cfg should be: G:\Emulators\RetroArch\retroarch.cfg
    13:27:51:706 | MD |      INFO  | +0     | Module - System cfg should be: G:\Emulators\Retroarch\config\Super Nintendo Entertainment System.cfg
    13:27:51:706 | MD |      INFO  | +0     | Module - Core cfg should be: G:\Emulators\Retroarch\config\bsnes_balanced_libretro.cfg
    13:27:51:706 | MD |      INFO  | +0     | Module - Found a Global cfg!
    13:27:51:706 | MD |      INFO  | +0     | Module - RetroArch is using G:\Emulators\RetroArch\retroarch.cfg as its config file.
    13:27:51:706 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: G:\Emulators\RetroArch\retroarch.cfg
    13:27:51:707 | MD |      INFO  | +0     | LoadProperties - Ended
    13:27:51:708 | MD |      INFO  | +0     | 7z - Started, received G:\Games\Super Nintendo Entertainment System\ActRaiser (USA).7z. If rom is an archive, it will extract to F:
    13:27:51:708 | MD |      INFO  | +0     | CheckFile - Checking if G:\Games\Super Nintendo Entertainment System\ActRaiser (USA).7z exists
    13:27:51:803 | MD |      INFO  | +94    | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "ActRaiser (USA).sfc"
    13:27:51:805 | MD |      INFO  | +0     | 7z - The sevenZExtractPath has 1497 MB of free space which is enough to extract this game: 1 MB
    13:27:51:805 | MD |      INFO  | +0     | DefaultFadeAnimation - Started
    13:27:51:806 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\RocketLauncher\Media\Fade\_Default\Info Bar.png
    13:27:51:813 | MD |      INFO  | +16    | GetFadePicFile - Randomized images and Fade  will use G:\RocketLauncher\Media\Fade\Super Nintendo Entertainment System\_Default\Layer 3.png
    13:27:51:818 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\RocketLauncher\Media\Fade\_Default\Progress Bar.png
    13:27:51:831 | MD |      INFO  | +15    | DefaultFadeAnimation - Ended
    13:27:51:831 | MD |      INFO  | +0     | 7z - Starting 7z extraction of G:\Games\Super Nintendo Entertainment System\ActRaiser (USA).7z  to F:\ActRaiser (USA)
    13:27:51:932 | MD |      INFO  | +94    | DefaultFadeAnimationLoop - percentage
    13:27:52:072 | MD |      INFO  | +141   | DefaultFadeAnimationLoop - percentage0.000000
    13:27:52:167 | MD |      INFO  | +94    | DefaultFadeAnimationLoop - percentage100
    13:27:52:307 | MD |      INFO  | +140   | 7z - Finished 7z extraction which took 1 seconds
    13:27:52:307 | MD |      INFO  | +0     | 7z - Ended
    13:27:52:307 | MD |      INFO  | +0     | Module - Retroarch standard mode enabled
    13:27:52:307 | MD |      INFO  | +0     | BezelStart - Started
    13:27:52:322 | MD |      INFO  | +16    | Bezel - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
    13:27:52:351 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
    13:27:52:400 | MD |      INFO  | +47    | Bezel - Adding extra fullscreen fake bezel image
    13:27:52:400 | MD |      INFO  | +0     | Bezel - Loading Bezel image: G:\RocketLauncher\Media\Bezels\Super Nintendo Entertainment System\_Default\Bezel - nosh - Super Nintendo Entertainment System - 16x9 - 2560x1440.png
    13:27:52:405 | MD |      INFO  | +16    | Bezel - Loading Background image: G:\RocketLauncher\Media\Bezels\_Default\background diagonal-circle-pattern-wide-wallpaper-22865.jpg
    13:27:52:407 | MD |      INFO  | +0     | BezelStart - Ended
    13:27:52:407 | MD |      INFO  | +0     | Stretching viewport to fit bezel
    13:27:52:444 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
    13:27:52:480 | MD |      INFO  | +47    | Module - Saving changed settings to: "G:\Emulators\RetroArch\retroarch.cfg"
    13:27:52:480 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: G:\Emulators\RetroArch\retroarch.cfg
    13:27:52:488 | MD |      INFO  | +0     | SaveProperties - Ended
    13:27:52:488 | MD |      INFO  | +0     | GlobalUserFunction.PreLaunch - Starting
    13:27:52:488 | MD |      INFO  | +0     | GlobalUserFunction.PreLaunch - Ending
    13:27:52:488 | MD |      INFO  | +0     | Process.Run - Running: G:\Emulators\RetroArch\retroarch.exe  "F:\ActRaiser (USA)\ActRaiser (USA).sfc" -c "G:\Emulators\RetroArch\retroarch.cfg" -L "G:\Emulators\RetroArch\cores\bsnes_balanced_libretro.dll
    13:27:52:556 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage100
    13:27:52:616 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage100
    13:27:52:650 | MD |      INFO  | +31    | GlobalUserFunction.PostLaunch - Starting
    13:27:52:650 | MD |      INFO  | +0     | GlobalUserFunction.PostLaunch - Ending
    13:27:52:650 | MD |      INFO  | +0     | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
    13:27:52:676 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
    13:27:54:041 | MD |      INFO  | +1360  | Window.WaitActive - Waiting for "RetroArch ahk_class RetroArch"
    13:27:54:471 | MD |      INFO  | +437   | GlobalUserFunction.PreBezelDraw - Starting
    13:27:54:471 | MD |      INFO  | +0     | GlobalUserFunction.PreBezelDraw - Ending
    13:27:54:472 | MD |      INFO  | +0     | BezelDraw - Started
    13:27:54:487 | MD |      INFO  | +16    | CreateShaderBitmap - Started
    13:27:54:489 | MD |      INFO  | +0     | RepeatBitmap - Started
    13:27:54:597 | MD |      INFO  | +109   | Shader - shader image is complete with width: 1444 and height: 1080.
    13:27:54:597 | MD |      INFO  | +0     | RepeatBitmap - Ended
    13:27:54:637 | MD |      INFO  | +47    | CreateShaderBitmap - Ended
    13:27:54:651 | MD |      INFO  | +0     | Bezel - Loading Shader: G:\RocketLauncher\Media\Shaders\Scanlines-1080p
    13:27:54:727 | MD |      INFO  | +78    | Bezel - Bezel Screen Offset: left= top= right= bottom=
    13:27:54:727 | MD |      INFO  | +0     | HideWindowDecorators - Started
    13:27:54:727 | MD |      INFO  | +0     | HideWindowDecorators - disableHideBorder=, disableHideTitleBar=, disableHideToggleMenu=, hideBorderFirst=
    13:27:54:779 | MD |      INFO  | +63    | ToggleMenu - Started
    13:27:54:849 | MD |      INFO  | +62    | ToggleMenu - Ended
    13:27:54:873 | MD |      INFO  | +31    | HideWindowDecorators - Ended
    13:27:54:873 | MD |      INFO  | +0     | MoveWindow - Moving window ahk_id 0x14086e to X=238, Y=0, W=1444 H=1080
    13:27:55:020 | MD |      INFO  | +141   | MoveWindow - Successful: Window ahk_id 0x14086e moved to X=238, Y=0, W=1444 H=1080
    13:27:55:162 | MD |      INFO  | +141   | BezelDraw - Ended
    13:27:55:162 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
    13:27:55:660 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
    13:27:55:692 | MD |      INFO  | +31    | GlobalUserFunction.PostLoad - Starting
    13:27:55:692 | MD |      INFO  | +0     | GlobalUserFunction.PostLoad - Ending
    13:27:55:692 | MD |      INFO  | +0     | Process.Process - "WaitClose" "retroarch.exe"
    13:28:01:345 | MD |     ERROR  | +5656  | 1
    13:28:01:346 | MD |      INFO  | +0     | GlobalUserFunction.StartPauseUserFeatures - Starting
    13:28:01:346 | MD |      INFO  | +0     | GlobalUserFunction.StartPauseUserFeatures - Ending
    13:28:01:407 | MD |      INFO  | +63    | Pause Started: current rom: ActRaiser (USA), current system Name: Super Nintendo Entertainment System
    13:28:01:531 | MD |      INFO  | +125   | ProcSus -  Suspending Process: 8232
    13:28:01:536 | MD |     ERROR  | +0     | ConvertToMonitorObject - Width not supplied in array. Object creation terminated.
    13:28:01:536 | MD |      INFO  | +0     | CheckForNearestSupportedRes - Started
    13:28:01:536 | MD |     ERROR  | +0     | CheckForNearestSupportedRes - Supplied desired resolution does not contain any data.
    13:28:01:633 | MD |      INFO  | +93    | RocketLauncher HitoText Path:          G:\RocketLauncher\Module Extensions\HiToText.exe
    13:28:01:633 | MD |      INFO  | +0     | RocketLauncher 7z Path:                G:\RocketLauncher\Module Extensions\7z.exe
    13:28:03:905 | MD |      INFO  | +2282  | Pause Menu items: Controller|Save State|Load State|Artwork|Guides|Manuals|Sound|Statistics|Settings|Shutdown
    13:28:04:201 | MD |      INFO  | +296   | RunKeymapper - Started, using method "menu"
    13:28:04:201 | MD |      INFO  | +0     | GetJoystickArray - Started
    13:28:04:206 | MD |      INFO  | +0     | GetJoystickGUID - Started
    13:28:04:206 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 808F80332034E6118001444553540000
    13:28:04:206 | MD |      INFO  | +0     | GetJoystickArray - Ended
    13:28:04:206 | MD |      INFO  | +0     | GetProfile - Loading Player 1 Profile -> G:\RocketLauncher\Profiles\xpadder\RocketLauncher\p1.xpadderprofile
    13:28:04:206 | MD |      INFO  | +0     | RunXpadder - Started
    13:28:04:206 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe
    13:28:04:209 | MD |      INFO  | +0     | Run - Running: G:\Utilities\Xpadder\xpadder.exe /C
    13:28:04:232 | MD |      INFO  | +32    | Process - WaitClose xpadder.exe 2
    13:28:04:453 | MD |      INFO  | +218   | Run - Running: G:\Utilities\Xpadder\xpadder.exe "G:\RocketLauncher\Profiles\xpadder\RocketLauncher\p1.xpadderprofile" /M
    13:28:04:482 | MD |      INFO  | +32    | RunXpadder - Ended
    13:28:04:482 | MD |      INFO  | +0     | RunKeymapper - Ended
    13:28:05:615 | MD |      INFO  | +1125  | Finished Loading Pause
    13:28:05:797 | MD |      INFO  | +187   | Loaded Controller SubMenu
    13:28:12:359 | MD |     ERROR  | +6563  | 1
    13:28:12:359 | MD |      INFO  | +0     | Closing Pause
    13:28:12:524 | MD |      INFO  | +156   | RunKeymapper - Started, using method "load"
    13:28:12:524 | MD |      INFO  | +0     | GetJoystickArray - Started
    13:28:12:564 | MD |      INFO  | +47    | GetJoystickGUID - Started
    13:28:12:564 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 808F80332034E6118001444553540000
    13:28:12:564 | MD |      INFO  | +0     | GetJoystickArray - Ended
    13:28:12:564 | MD |      INFO  | +0     | RunXpadder - Started
    13:28:12:565 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe
    13:28:12:568 | MD |      INFO  | +0     | Run - Running: G:\Utilities\Xpadder\xpadder.exe /C
    13:28:12:595 | MD |      INFO  | +31    | Process - WaitClose xpadder.exe 2
    13:28:12:820 | MD |      INFO  | +219   | RunXpadder - Ended
    13:28:12:820 | MD |      INFO  | +0     | RunKeymapper - Ended
    13:28:12:927 | MD |      INFO  | +109   | ProcRes -  Resuming Process: 8232
    13:28:13:873 | MD |      INFO  | +953   | GlobalUserFunction.StopPauseUserFeatures - Starting
    13:28:13:873 | MD |      INFO  | +0     | GlobalUserFunction.StopPauseUserFeatures - Ending
    13:28:13:877 | MD |      INFO  | +0     | Pause Closed
    13:28:16:098 | MD |     ERROR  | +2219  | 1
    13:28:16:098 | MD |      INFO  | +0     | CloseProcess - Started, user requested to end launched application
    13:28:16:100 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use G:\RocketLauncher\Media\Fade\_Default\layer -1-game-over-wallpaper-22.jpg
    13:28:16:214 | MD |      INFO  | +125   | DefaultAnimateFadeOut - Started, direction is: in
    13:28:16:716 | MD |      INFO  | +500   | DefaultAnimateFadeOut - Ended
    13:28:16:959 | MD |      INFO  | +234   | CloseProcess - Ended
    13:28:16:962 | MD |      INFO  | +0     | 7zCleanUp - Started
    13:28:17:037 | MD |      INFO  | +79    | 7zCleanUp - Deleted F:\ActRaiser (USA)
    13:28:17:037 | MD |      INFO  | +0     | 7zCleanUp - Ended
    13:28:17:037 | MD |      INFO  | +0     | BezelExit - Started
    13:28:17:047 | MD |      INFO  | +15    | Bezel - Removing bezel image components to exit RocketLauncher.
    13:28:17:048 | MD |      INFO  | +0     | BezelExit - Ended
    13:28:17:048 | MD |      INFO  | +0     | GlobalUserFunction.StopUserFeatures - Starting
    13:28:17:048 | MD |      INFO  | +0     | GlobalUserFunction.StopUserFeatures - Ending
    13:28:17:048 | MD |      INFO  | +0     | DefaultAnimateFadeOut - Started, direction is: out
    13:28:17:549 | MD |      INFO  | +500   | DefaultAnimateFadeOut - Ended
    13:28:17:549 | MD |      INFO  | +0     | ExitModule - Started
    13:28:17:549 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
    13:28:17:639 | MD |      INFO  | +94    | UpdateStatistics - Game section statistics updated.
    13:28:17:639 | MD |      INFO  | +0     | RunKeymapper - Started, using method "unload"
    13:28:17:639 | MD |      INFO  | +0     | GetJoystickArray - Started
    13:28:17:646 | MD |      INFO  | +0     | GetJoystickGUID - Started
    13:28:17:646 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 808F80332034E6118001444553540000
    13:28:17:646 | MD |      INFO  | +0     | GetJoystickArray - Ended
    13:28:17:646 | MD |      INFO  | +0     | RunXpadder - Started
    13:28:17:646 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe
    13:28:17:650 | MD |      INFO  | +0     | Run - Running: G:\Utilities\Xpadder\xpadder.exe /C
    13:28:17:674 | MD |      INFO  | +31    | Process - WaitClose xpadder.exe 2
    13:28:17:899 | MD |      INFO  | +219   | RunXpadder - Ended
    13:28:17:899 | MD |      INFO  | +0     | RunKeymapper - Ended
    13:28:17:899 | MD |      INFO  | +0     | GlobalUserFunction.PostExit - Starting
    13:28:17:900 | MD |      INFO  | +0     | GlobalUserFunction.PostExit - Ending
    13:28:17:900 | MD |      INFO  | +0     | ExitModule - Ended
    End of Module Logs
    13:28:18:226 | RL |      INFO  | +28156 | Main - Module ended, exiting RocketLauncher normally
    13:28:18:226 | RL |      INFO  | +0     | ExitScript - Started
    13:28:18:249 | RL |      INFO  | +31    | SystemCursor - Restoring mouse cursor
    13:28:18:262 | RL |      INFO  | +16    | ExitScript - Restored cursor
    13:28:18:262 | RL |      INFO  | +0     | ExitScript - Ended
     

  6. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #6
    Senior Member cID67's Avatar
    MainSecondary
    Join Date
    Jun 2014
    Posts
    217
    anyway this bug or whatever it is is particularly frustrating do to the fact that I just finished converting all the media from the complete exodus collection into properly named files that can be used in hyperlaunch with the hyperspin xmls. cant begin to tell you what a chore that was btw.
     

  7. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #7
    Senior Member agent47's Avatar
    MainSecondary
    Join Date
    Jan 2016
    Posts
    575
    Set your Frontend Path to your HS exe on the same tab I mentioned before, your log is still showing your frontend as RLUI.
     

  8. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #8
    Senior Member cID67's Avatar
    MainSecondary
    Join Date
    Jun 2014
    Posts
    217
    ok I needed to change the path. I somehow was glancing past that and focusing on the default plugin drop down menu below it. honestly sometimes rocketlauncher ui has so many settings that sometimes what I'm looking for can be staring me in the face but ill gloss right past it. anyway, thank you very much for pointing out the obvious. that fixed my problem.
    Attached Images Attached Images
    Last edited by cID67 ; 12-31-2016 at 08:43 PM.
     

  9. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #9
    Senior Member
    MainSecondary
    Join Date
    May 2015
    Posts
    134
    Quote Originally Posted by cID67 View Post
    anyway this bug or whatever it is is particularly frustrating do to the fact that I just finished converting all the media from the complete exodus collection into properly named files that can be used in hyperlaunch with the hyperspin xmls. cant begin to tell you what a chore that was btw.
    Share please!
     

  10. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #10
    Senior Member tonesmalone's Avatar
    MainSecondary
    Join Date
    Jun 2014
    Posts
    630
    Quote Originally Posted by mccorkled View Post
    Share please!
    There's a script for this.


    Sent from my iPhone using Tapatalk
     

  11. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #11
    Senior Member
    MainSecondary
    Join Date
    May 2015
    Posts
    134
    Can't you just upload the content?
     

  12. Collapse Details
    Re: Hyperspin media not showing up in pause while running hyperspin. 
    #12
    Senior Member cID67's Avatar
    MainSecondary
    Join Date
    Jun 2014
    Posts
    217
    I could where should I share such a thing.
    I do have access to the hyperspin and emumovies ftp.

    BTW I sure wish I knew there was a script. I used bulk rename utility and some rather unorthodox zipping and unzipping of files to get the proper names and directory structures.
    Last edited by cID67 ; 01-14-2017 at 07:13 PM.
     

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