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Thread: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix?

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    RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #1
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    This issue has been happening pretty frequently recently and I don't have a clue on how to fix it.

    The issue: every once in a while rocketlauncher will stop launching games properly and when I check task manager, rlauncher.exe is running in the background using over 50% cpu and will continue running in the background indefinitely until I kill the task. This bug also affects the computers ability to sleep because rlauncher.exe is preventing it from sleeping.

    So far I have made sure that both my frontend (Launchbox) and RocketLauncher applications are set to run as administrator, but this has not fixed it. I am wondering if some part of my RocketLauncher installation is corrupt. I should mention that this rocketlauncher installation is over a year old and has been updated many times. I am currently running the newest version of rocketlauncher. Any help is much appreciated.
     

  2. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #2
    RocketLauncher Developer
    djvj's Avatar
    MainSecondary
    Join Date
    Apr 2014
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    Long Island
    Posts
    6,256
    Since RL does not execute and stay resident, nor run as any type of service, each launch is unique and needs to be troubleshot as such. Age of install has no effect as long as all your files are official and current. Only the last launch is what matters and you need to check what the log says as that will clue you in on what got hosed and probably for what reason.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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  3. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #3
    Junior Member
    MainSecondary
    Join Date
    Nov 2015
    Posts
    7
    Here is the log I got when I replicated the issue. I launched a game that I know usually works in rocketlauncher and after waiting a couple minutes nothing happened, the game did not launch and there was no indication that anything was happening. I checked task manager and saw that rlauncher.exe was running at 50%. I killed the process after waiting 5 minutes for the game to launch.

    [CODE]
    Code:
    12:45:04:174 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.0 (www.rlauncher.com)
    12:45:04:221 | RL |   WARNING  | +46    | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
    12:45:04:315 | RL |     DEBUG  | +94    | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    12:45:04:315 | RL |     DEBUG  | +0     | Registry.Read - Registry Read finished, returning 0
    12:45:04:315 | RL |      INFO  | +0     | Main - System Specs:
    					RocketLauncher Dir: C:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Pro
    					SKU: Professional
    					Total Memory: 8134.62 MB
    					Free Memory: 6125.73 MB
    					Used Memory: 2008.891 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 2
    					GPU 1 Name: AMD Radeon HD 7800 Series
    					GPU 1 RAM: 1024.00 MB
    					GPU 1 Driver Version: 21.19.384.0
    					Sound 1 Device: AMD High Definition Audio Device
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: Yes
    					RL Compatibility Flags: ~ RUNASADMIN HIGHDPIAWARE WIN7RTM
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 100
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    12:45:04:315 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
    12:45:04:315 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	RocketLauncher
    					FileVersion             	1.2.0.0
    					LegalCopyright          	2016 RocketLauncher
    					ProductName             	djvj's one swell guy!
    					ProductVersion          	1.2.0.0
    					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
    					File Size:			2184192 bytes
    					Created:			1/8/2016 - 9:23:04 PM
    					Modified:			11/6/2016 - 1:48:38 PM
    12:45:04:315 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Super Nintendo Entertainment System -r Air Cavalry (USA) -f C:\LaunchBox\BigBox.exe -p LaunchBox -c 1 -o 1"
    12:45:04:315 | RL |     TRACE  | +0     | File.__New - Creating new file object of: "C:\RocketLauncher\Module Extensions\RocketLauncher.dll"
    12:45:04:315 | RL |      INFO  | +0     | File.CheckFile - Checking if "C:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
    12:45:04:315 | RL |     TRACE  | +0     | File.Exist - This file exists: C:\RocketLauncher\Module Extensions\RocketLauncher.dll
    12:45:04:315 | RL |     DEBUG  | +0     | File.CheckFile - Attributes:
    					FileDescription         	RocketLauncher Utils
    					FileVersion             	1.0.1.0
    					InternalName            	RocketLauncher.dll
    					LegalCopyright          	Copyright  RocketLauncher 2013-2016
    					OriginalFilename        	RocketLauncher.dll
    					ProductName             	RocketLauncher
    					ProductVersion          	1.0.1.0
    					File Size:			73216 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:38 PM
    12:45:04:315 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\Array.ahk
    12:45:04:315 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4781 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			8/16/2016 - 5:21:48 PM
    12:45:04:315 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\BinHexRW.ahk
    12:45:04:315 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5112 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/6/2016 - 1:48:51 PM
    12:45:04:315 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists
    12:45:04:346 | RL |     DEBUG  | +31    | CheckFile - Attributes:
    					FileDescription         	 
    					FileVersion             	1.1.09.04
    					InternalName            	 
    					OriginalFilename        	 
    					ProductName             	 
    					ProductVersion          	1.1.09.04
    					File Size:			657920 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			1/2/2014 - 10:27:34 PM
    12:45:04:346 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
    12:45:04:346 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5323 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			8/16/2016 - 5:21:30 PM
    12:45:04:346 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
    12:45:04:346 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5716 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			4/29/2013 - 1:56:02 PM
    12:45:04:346 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\gdip.ahk
    12:45:04:346 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			88789 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			1/13/2013 - 5:07:30 PM
    12:45:04:346 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\gdip_alt.ahk
    12:45:04:346 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5955 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			11/6/2016 - 1:48:20 PM
    12:45:04:346 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists
    12:45:04:377 | RL |     DEBUG  | +32    | CheckFile - Attributes:
    					File Size:			13090816 bytes
    					Created:			1/8/2016 - 9:23:20 PM
    					Modified:			1/6/2015 - 9:20:42 PM
    12:45:04:377 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists
    12:45:04:393 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	iTextSharp
    					FileVersion             	5.4.2.0
    					InternalName            	itextsharp.dll
    					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
    					OriginalFilename        	itextsharp.dll
    					ProductName             	iTextSharp
    					ProductVersion          	5.4.2.0
    					CompanyName             	1T3XT BVBA
    					File Size:			3743744 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			6/14/2013 - 2:06:21 PM
    12:45:04:393 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Java.ahk
    12:45:04:393 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7859 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:43 PM
    12:45:04:393 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\JSON.ahk
    12:45:04:393 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9227 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			8/16/2016 - 5:21:33 PM
    12:45:04:393 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Origin.ahk
    12:45:04:393 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4915 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    12:45:04:393 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\RegRW64.ahk
    12:45:04:393 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6915 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			5/8/2014 - 3:06:39 AM
    12:45:04:393 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
    12:45:04:393 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67872 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:48 PM
    12:45:04:393 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
    12:45:04:408 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					FileDescription         	SevenZipSharp
    					FileVersion             	0.64.5717.6837
    					InternalName            	SevenZipSharp.dll
    					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
    					OriginalFilename        	SevenZipSharp.dll
    					ProductName             	SevenZipSharp
    					ProductVersion          	0.64.5717.6837
    					CompanyName             	Markovtsev Vadim
    					File Size:			167424 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/30/2015 - 10:11:25 PM
    12:45:04:408 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Steam.ahk
    12:45:04:408 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5517 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    12:45:04:408 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\VA.ahk
    12:45:04:408 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			34688 bytes
    					Created:			1/8/2016 - 9:23:22 PM
    					Modified:			3/1/2013 - 9:05:47 PM
    12:45:04:424 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\VA_Extension.ahk
    12:45:04:424 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3862 bytes
    					Created:			1/8/2016 - 9:23:22 PM
    					Modified:			11/6/2016 - 1:48:33 PM
    12:45:04:424 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\7z.ahk
    12:45:04:424 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33522 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:49 PM
    12:45:04:424 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Bezel.ahk
    12:45:04:424 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			120460 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:18 PM
    12:45:04:440 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade.ahk
    12:45:04:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			39552 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:47 PM
    12:45:04:440 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade Init.ahk
    12:45:04:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1140 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:40 PM
    12:45:04:440 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade Animations.ahk
    12:45:04:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			77961 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:45 PM
    12:45:04:440 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Keymapper.ahk
    12:45:04:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33682 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:26 PM
    12:45:04:440 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Keymapper Init.ahk
    12:45:04:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3966 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    12:45:04:455 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiGame.ahk
    12:45:04:455 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			41583 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:58 PM
    12:45:04:455 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiGame Init.ahk
    12:45:04:455 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			169 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:23 PM
    12:45:04:455 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiPlayer.ahk
    12:45:04:455 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67277 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:30 PM
    12:45:04:471 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Pause.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			400094 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:33 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Pause Init.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			563 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:50 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Password.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			10131 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:23 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			26445 bytes
    					Created:			8/16/2016 - 5:21:40 PM
    					Modified:			11/6/2016 - 1:48:58 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Log\Logger.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3558 bytes
    					Created:			8/16/2016 - 5:21:23 PM
    					Modified:			11/6/2016 - 1:48:30 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
    12:45:04:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6617 bytes
    					Created:			8/16/2016 - 5:21:54 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    12:45:04:471 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
    12:45:04:486 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			1547 bytes
    					Created:			8/16/2016 - 5:21:50 PM
    					Modified:			11/6/2016 - 1:48:35 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7606 bytes
    					Created:			8/16/2016 - 5:21:29 PM
    					Modified:			11/6/2016 - 1:48:51 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2948 bytes
    					Created:			8/16/2016 - 5:21:39 PM
    					Modified:			11/6/2016 - 1:48:22 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\File.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9032 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:19 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			643 bytes
    					Created:			8/16/2016 - 5:21:34 PM
    					Modified:			11/6/2016 - 1:48:24 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4364 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:45 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3898 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:52 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Process.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9513 bytes
    					Created:			8/16/2016 - 5:21:52 PM
    					Modified:			11/6/2016 - 1:48:32 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1231 bytes
    					Created:			8/16/2016 - 5:21:34 PM
    					Modified:			11/6/2016 - 1:48:57 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			682 bytes
    					Created:			8/16/2016 - 5:21:35 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5426 bytes
    					Created:			8/16/2016 - 5:21:31 PM
    					Modified:			11/6/2016 - 1:48:55 PM
    12:45:04:486 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
    12:45:04:486 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4603 bytes
    					Created:			8/16/2016 - 5:21:47 PM
    					Modified:			11/6/2016 - 1:48:19 PM
    12:45:04:502 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
    12:45:04:502 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			24474 bytes
    					Created:			8/16/2016 - 5:21:24 PM
    					Modified:			11/10/2016 - 7:28:31 PM
    12:45:04:502 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
    12:45:04:502 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1171 bytes
    					Created:			8/16/2016 - 5:21:31 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    12:45:04:502 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
    12:45:04:502 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			72279 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:37 PM
    12:45:04:502 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shader.ahk
    12:45:04:518 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			4183 bytes
    					Created:			8/16/2016 - 5:21:36 PM
    					Modified:			11/6/2016 - 1:48:17 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shader Init.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			412 bytes
    					Created:			8/16/2016 - 5:21:25 PM
    					Modified:			11/6/2016 - 1:48:35 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shared.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			174455 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:18 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Statistics.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			27008 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:54 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Statistics Init.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			43 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:36 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Virtual Drive.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			20294 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:39 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\XHotkey.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			26615 bytes
    					Created:			11/6/2016 - 4:52:37 PM
    					Modified:			11/6/2016 - 1:48:42 PM
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\XHotkey Init.ahk
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1073 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:39 PM
    12:45:04:518 | RL |     DEBUG  | +0     | Main - Received this dbName with no path via CLI: "Air Cavalry (USA)"
    12:45:04:518 | RL |     DEBUG  | +0     | Main - dbName: Air Cavalry (USA)
    12:45:04:518 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "LaunchBox"
    12:45:04:518 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Plugins\LaunchBox.plugin
    12:45:04:518 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			14576 bytes
    					Created:			8/16/2016 - 5:21:57 PM
    					Modified:			11/10/2016 - 7:28:30 PM
    12:45:04:518 | RL |     TRACE  | +0     | Process.__New - Creating new process object for: "C:\LaunchBox\BigBox.exe"
    12:45:04:518 | RL |     TRACE  | +0     | File.__New - Creating new file object of: "C:\LaunchBox\BigBox.exe"
    12:45:04:518 | RL |      INFO  | +0     | Main - RocketLauncher received "Super Nintendo Entertainment System" and "Air Cavalry (USA)"
    12:45:04:533 | RL |      INFO  | +16    | Main - Did not find a "C:\RocketLauncher\Settings\Super Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
    12:45:04:533 | RL |      INFO  | +0     | Main - Air Cavalry (USA) is using the default emulator: RetroArch
    12:45:04:533 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Super Nintendo Entertainment System\Emulators.ini
    12:45:04:533 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini
    12:45:04:533 | RL |      INFO  | +0     | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini
    12:45:04:533 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
    12:45:04:533 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			51935 bytes
    					Created:			1/8/2016 - 9:23:26 PM
    					Modified:			11/6/2016 - 1:48:52 PM
    12:45:04:533 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
    12:45:04:533 | RL |      INFO  | +0     | Main - Air Cavalry (USA) will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    12:45:04:549 | RL |   WARNING  | +16    | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Global RocketLauncher.ini"
    12:45:04:549 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Super Nintendo Entertainment System\RocketLauncher.ini"
    12:45:04:565 | RL |      INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    12:45:04:565 | RL |      INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch 1.3.4\retroarch.exe exists
    12:45:04:565 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2146816 bytes
    					Created:			6/16/2016 - 2:22:14 PM
    					Modified:			6/16/2016 - 2:22:49 PM
    12:45:04:565 | RL |      INFO  | +0     | Main - INI Keys read
    12:45:04:565 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
    12:45:04:565 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	7-Zip Console
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.exe
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			262144 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/30/2015 - 10:11:20 PM
    12:45:04:565 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
    12:45:04:565 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	7z Plugin
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.dll
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			1012224 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/30/2015 - 10:11:27 PM
    12:45:04:580 | RL |      INFO  | +16    | Main - "Air Cavalry (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    12:45:04:580 | RL |      INFO  | +0     | CheckPaths - Started
    12:45:04:580 | RL |      INFO  | +0     | CheckPaths - Looking for rom: C:\ROMs\SNES\Air Cavalry (USA).7z
    12:45:04:580 | RL |      INFO  | +0     | CheckPaths - Found rom: C:\ROMs\SNES\Air Cavalry (USA).7z
    12:45:04:580 | RL |     DEBUG  | +0     | CheckPaths - Current romName: Air Cavalry (USA)
    12:45:04:580 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: C:\ROMs\SNES
    12:45:04:580 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .7z
    12:45:04:580 | RL |      INFO  | +0     | CheckPaths - Ended
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					Global RLLog
    					Global RLObject
    					0 := "12"
    					rlPath := "C:\RocketLauncher"
    					pluginPath := "C:\RocketLauncher\Plugins"
    					pluginName := "LaunchBox"
    					pluginExt := ".plugin"
    					contextOnExit := "1"
    					rlMode := ""
    					rlTitle := "RocketLauncher"
    					rlVersion := "1.2.0.0"
    					rlAuthor := "djvj"
    					rlURL := "www.rlauncher.com"
    					langFile := "C:\RocketLauncher\Data\Language\Localization.ini"
    					primMonitor := "1"
    					frontendPID := ""
    					frontendPath := "C:\LaunchBox"
    					frontendExe := "BigBox.exe"
    					frontendExt := "exe"
    					frontendName := "BigBox"
    					frontendDrive := "C"
    					exitEmulatorKey := "1joy7&1joy8|2joy7&2joy8|3joy7&3joy8|4joy7&4joy8"
    					restoreFE := "false"
    					exitScriptKey := "~q & ~s"
    					toggleCursorKey := "~e & ~t"
    					emuFullPath := "C:\HyperSpin\Emulators\RetroArch 1.3.4\retroarch.exe"
    					emuPath := "C:\HyperSpin\Emulators\RetroArch 1.3.4"
    					emuName := "RetroArch"
    					emuExt := "exe"
    					baseRomPath := ""
    					romPath := "C:\ROMs\SNES"
    					romPathFromIni := "C:\ROMs\SNES"
    					romExtension := ".7z"
    					romExtensionOrig := ".7z"
    					romExtensions := "7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin"
    					executable := "retroarch.exe"
    					systemDbName := "Super Nintendo Entertainment System"
    					systemName := "Super Nintendo Entertainment System"
    					dbPath := ""
    					dbName := "Air Cavalry (USA)"
    					dbExt := ""
    					romName := "Air Cavalry (USA)"
    					romMapPath := ""
    					romMappingEnabled := "false"
    					romMappingLaunchMenuEnabled := "false"
    					romMappingFirstMatchingExt := "false"
    					romMappingShowAllRomsInArchive := "true"
    					romMappingNumberOfGamesByScreen := "7"
    					romMappingHideParent := "false"
    					romMappingMenuWidth := "400"
    					romMappingMenuMargin := "65"
    					romMappingTextFont := "Bebas Neue"
    					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
    					romMappingDisabledTextColor := "ff888888"
    					romMappingTextSizeDifference := "7"
    					romMappingTextMargin := "15"
    					romMappingTitleTextFont := "Bebas Neue"
    					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
    					romMappingTitle2TextFont := "Bebas Neue"
    					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
    					romMappingGameInfoTextFont := "Bebas Neue"
    					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
    					romMappingGameNameTextFont := "Bebas Neue"
    					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
    					romMappingBackgroundBrush := "aa000000"
    					romMappingColumnBrush := "33000000"
    					romMappingButtonBrush1 := "6f000000"
    					romMappingButtonBrush2 := "33000000"
    					romMappingBackgroundAlign := "Stretch and Lose Aspect"
    					romMappingMenuFlagWidth := "55"
    					romMappingMenuFlagSeparation := "7"
    					romMappingDefaultMenuList := "FullList"
    					romMappingSingleFilteredRomAutomaticLaunch := "false"
    					altArchiveNameOnly := ""
    					altRomNameOnly := ""
    					altArchiveAndRomName := ""
    					altArchiveAndManyRomNames := ""
    					altRomNamesOnly := ""
    					romMapScenario := ""
    					skipchecks := "false"
    					romMatchExt := "false"
    					blockInputTime := "0"
    					blockInputFile := "C:\RocketLauncher\Module Extensions\BlockInput.exe"
    					errorLevelReporting := "false"
    					lockLaunch := "false"
    					lockLaunchGame := ""
    					screenRotationAngle := "0"
    					screenRotationAngleGame := ""
    					setResolution := ""
    					logFile := ""
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel := "10"
    					logShowDebugConsole := "false"
    					logShowCommandWindow := "false"
    					logCommandWindow := "false"
    					logIncludeModule := "true"
    					logIncludeFileProperties := "true"
    					logIncludeDLLLogs := "false"
    					errorSounds := "false"
    					rlDebugConsoleStdout := ""
    					sysLang := "English_United_States"
    					sysType := "64-bit"
    					broadcastWindowTitle := ""
    					navUpKey := "Up"
    					navDownKey := "Down"
    					navLeftKey := "Left"
    					navRightKey := "Right"
    					navSelectKey := "Enter"
    					navP2UpKey := "Numpad8"
    					navP2DownKey := "Numpad2"
    					navP2LeftKey := "Numpad4"
    					navP2RightKey := "Numpad6"
    					navP2SelectKey := "NumpadEnter"
    					originalWidth := "1920"
    					originalHeight := "1080"
    					vdEnabled := "false"
    					vdFullPath := "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe"
    					vdUseSCSI := "false"
    					vdDriveLetter := "L"
    					vdDriveLetterScsi := ""
    					vdAddDrive := "true"
    					demulShooterPath := ""
    					servoStikEnabled := "false"
    					servoStikExitMode := "false"
    					ledblinkyEnabled := "false"
    					ledblinkySystemName := ""
    					ledblinkyFullPath := ""
    					ledblinkyProfilePath := "C:\RocketLauncher\Profiles\LEDBlinky"
    					ledblinkyRLProfile := "C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
    					winIPACFullPath := ""
    					ultraMapEnabled := "false"
    					ultraMapFullPath := ""
    					emuIdleShutdown := "0"
    					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
    					cursorSize := ""
    					hideCursor := "true"
    					hideEmu := "false"
    					hideFE := "true"
    					suspendFE := "false"
    					fadeIn := "true"
    					fadeInDuration := "1000"
    					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
    					fadeInDelay := "1500"
    					fadeInExitDelay := "500"
    					fadeOutExitDelay := "500"
    					fadeOut := "false"
    					fadeOutExtraScreen := "false"
    					fadeOutDuration := "1000"
    					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
    					fadeOutDelay := "500"
    					fadeLyrInterpolation := "7"
    					fadeMuteEmulator := "false"
    					fadeUseBackgrounds := "false"
    					fadeClickThrough := "false"
    					fadeSounds := "true"
    					fade7zProgressMode := "extraction"
    					fadeWidthBaseRes := "1920"
    					fadeHeightBaseRes := "1080"
    					fadeLyr1Color := "FF000000"
    					fadeLyr1AlignImage := "Stretch and Lose Aspect"
    					fadeLyr2Pos := "Stretch and Lose Aspect"
    					fadeLyr2X := "0"
    					fadeLyr2Y := "0"
    					fadeLyr2W := ""
    					fadeLyr2H := ""
    					fadeLyr2Adjust := "1"
    					fadeLyr2PicPad := "0"
    					fadeLyr2Prefix := "Extra Layer 1 - Console"
    					fadeLyr3Pos := "Center"
    					fadeLyr3X := "450"
    					fadeLyr3Y := "450"
    					fadeLyr3W := ""
    					fadeLyr3H := ""
    					fadeLyr3Adjust := "1"
    					fadeLyr3PicPad := "0"
    					fadeLyr3Speed := "750"
    					fadeLyr3Animation := "DefaultFadeAnimation"
    					fadeLyr37zAnimation := "DefaultFadeAnimation"
    					fadeLyr3Type := "image"
    					fadeLyr3ImgFollow7zProgress := "false"
    					fadeLyr3Repeat := "1"
    					fadeLyr3BackImageTransparency := "30"
    					fadeLyr3StaticPos := "No Alignment"
    					fadeLyr3StaticX := "0"
    					fadeLyr3StaticY := "870|1575"
    					fadeLyr3StaticW := ""
    					fadeLyr3StaticH := ""
    					fadeLyr3StaticAdjust := "1"
    					fadeLyr3StaticPicPad := "0"
    					fadeLyr3StaticPrefix := "Info Bar"
    					fadeLyr4Adjust := "1"
    					fadeLyr4X := "1780|951"
    					fadeLyr4Y := "891|1596"
    					fadeLyr4W := "128"
    					fadeLyr4H := "128"
    					fadeLyr4Pos := "No Alignment"
    					fadeLyr4FPS := "50"
    					fadeLyr4PicPad := "0"
    					fadeTranspGifColor := "FFFFFF"
    					fadeBarWindow := "Image"
    					fadeBarWindowX := ""
    					fadeBarWindowY := ""
    					fadeBarWindowW := "900"
    					fadeBarWindowH := ""
    					fadeBarWindowR := "30"
    					fadeBarWindowM := "30"
    					fadeBarWindowHatchStyle := "8"
    					fadeBar := "7zOnly"
    					fadeProgressDuration := "0"
    					fadeBarBack := "true"
    					fadeBarBackColor := "FF555555"
    					fadeBarH := "30"
    					fadeBarR := "10"
    					fadeBarColor := "DD00BFFF"
    					fadeBarHatchStyle := "8"
    					fadeBarPercentageText := "true"
    					fadeBarInfoText := "true"
    					fadeBarXOffset := "0"
    					fadeBarYOffset := "150"
    					fadeRomInfoDescription := "text"
    					fadeRomInfoSystemName := "image"
    					fadeRomInfoYear := "text with label"
    					fadeRomInfoDeveloper := "text with label"
    					fadeRomInfoPublisher := "text with label"
    					fadeRomInfoGenre := "disabled"
    					fadeRomInfoRating := "image"
    					fadeRomInfoOrder := "Description|SystemName|Year|Manufacturer|Genre|Rating"
    					fadeRomInfoTextPlacement := "User Defined"
    					fadeRomInfoTextMargin := "7"
    					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
    					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
    					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
    					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeStats_Number_of_Times_Played := "disabled"
    					fadeStats_Last_Time_Played := "disabled"
    					fadeStats_Average_Time_Played := "disabled"
    					fadeStats_Total_Time_Played := "disabled"
    					fadeStats_System_Total_Played_Time := "disabled"
    					fadeStats_Total_Global_Played_Time := "disabled"
    					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
    					fadeStatsInfoTextPlacement := "topRight"
    					fadeStatsInfoTextMargin := "7"
    					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeText1X := "0"
    					fadeText1Y := "0"
    					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText1 := "Loading Game"
    					fadeText2X := "0"
    					fadeText2Y := "0"
    					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText2 := "Extraction Complete, Ready"
    					fadeText3 := "Loading Game"
    					fadeText4 := "Loading Complete"
    					fadeFont := "Bebas Neue"
    					fadeSystemAndRomLayersOnly := "false"
    					fadeExtractionTime := "disabled"
    					fadeExtractionTimeTextX := "0"
    					fadeExtractionTimeTextY := "0"
    					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
    					fadeInterruptKey := ""
    					detectFadeErrorEnabled := "true"
    					fadeImgPath := "C:\RocketLauncher\Media\Fade"
    					RLDataPath := "C:\RocketLauncher\Data"
    					RLMediaPath := "C:\RocketLauncher\Media"
    					RLErrSoundPath := "C:\RocketLauncher\Media\Sounds\Error"
    					modulesPath := "C:\RocketLauncher\Modules"
    					moduleFullName := "C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
    					moduleName := "RetroArch"
    					modulePath := "C:\RocketLauncher\Modules\RetroArch"
    					moduleExtension := "ahk"
    					moduleExtensionsPath := "C:\RocketLauncher\Module Extensions"
    					libPath := "C:\RocketLauncher\Lib"
    					sevenZEnabled := "true"
    					sevenZPath := "C:\RocketLauncher\Module Extensions\7z.exe"
    					sevenZDllPath := "C:\RocketLauncher\Module Extensions\7z.dll"
    					sevenZExtractPath := "C:\HyperSpin\TEMP GAME HS"
    					sevenZExtractPathOrig := ""
    					sevenZAttachSystemName := "false"
    					sevenZDelTemp := "true"
    					sevenZFormats := ".zip|.rar|.7z|.lzh|.gzip|.tar"
    					sevenZFormatsNoP := "zip|rar|7z|lzh|gzip|tar"
    					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar"
    					sevenZGamesToKeep := ""
    					sevenZDeletePerSystem := "false"
    					7zExtractPath := "C:\HyperSpin\TEMP GAME HS"
    					mgEnabled := "false"
    					mgKey := "~NumpadSub"
    					mgBackgroundColor := "FF000000"
    					mgSidePadding := "0.2"
    					mgWidthBaseRes := "1920"
    					mgHeightBaseRes := "1080"
    					mgYOffset := "500|800"
    					mgFont := "Arial"
    					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
    					mgText1Text := "Please select a game"
    					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
    					mgText2Offset := "100"
    					mgUseSound := "true"
    					mgSoundfreq := "300"
    					mgExitEffect := "none"
    					mgSelectedEffect := "rotate"
    					mgUseGameArt := "false"
    					mgCandidate := ""
    					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
    					mgOnLaunch := "false"
    					pauseEnabled := "false"
    					pauseKey := "H1000:1joy7"
    					pauseBackToMenuBarKey := "X"
    					pauseZoomInKey := "C"
    					pauseZoomOutKey := "V"
    					pauseScreenshotKey := "~PrintScreen"
    					pauseHiToTextPath := "C:\RocketLauncher\Module Extensions\HiToText.exe"
    					pauseSaveStateKeyCodes := ""
    					pauseLoadStateKeyCodes := ""
    					keyboardEncoder := ""
    					keyboardEncoderEnabled := "false"
    					keymapperEnabled := "true"
    					keymapperAHKMethod := "false"
    					keymapper := "joytokey"
    					xpadderFullPath := "C:\Utilities\Xpadder\xpadder.exe"
    					joyToKeyFullPath := "C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe"
    					profilePath := "C:\RocketLauncher\Profiles"
    					keymapperProfilePath := "C:\RocketLauncher\Profiles\joytokey"
    					keymapperFrontEndProfileName := "HyperSpin"
    					keymapperFrontEndProfile := "false"
    					keymapperRocketLauncherProfileEnabled := "true"
    					joyIDsEnabled := "true"
    					joyIDsPreferredControllersGlobal := "Controller (Xbox 360 Wireless Receiver for Windows)"
    					joyIDsPreferredControllersSystem := "use_global"
    					joyIDsPreferredControllersOnExit := ""
    					CustomJoyNamesEnabled := "false"
    					CustomJoyNames := ""
    					rotateMethod := "false"
    					FEProfile := "C:\RocketLauncher\Profiles\joytokey\HyperSpin"
    					defaultProfile := "C:\RocketLauncher\Profiles\joytokey\_Default"
    					systemProfile := "C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System"
    					xPadderSystemProfile := "C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\_Default"
    					emuProfile := "C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\RetroArch"
    					romProfile := "C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\Air Cavalry (USA)"
    					RocketLauncherProfile := "C:\RocketLauncher\Profiles\joytokey\RocketLauncher"
    					blankProfile := "C:\RocketLauncher\Profiles\joytokey\blank"
    					ahkFEProfile := "C:\RocketLauncher\Profiles\AHK\HyperSpin"
    					ahkDefaultProfile := "C:\RocketLauncher\Profiles\AHK\_Default"
    					ahkSystemProfile := "C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System"
    					ahkEmuProfile := "C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\RetroArch"
    					ahkRomProfile := "C:\RocketLauncher\Profiles\AHK\Super Nintendo Entertainment System\Air Cavalry (USA)"
    					ahkRocketLauncherProfile := "C:\RocketLauncher\Profiles\AHK\RocketLauncher"
    					bezelEnabled := "false"
    					bezelICEnabled := "false"
    					shaderName := "false"
    					shaderColor := ""
    					shaderTransparency := ""
    					statisticsEnabled := "true"
    					pressDuration := "-1"
    					emuVolume := "1"
    					dxwndIni := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
    					dxwndFullPath := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
    					qResFullPath := "C:\RocketLauncher\Module Extensions\QRes.exe"
    					mon1O := ""
    					pacDrivedllFile := "C:\RocketLauncher\Module Extensions\PacDrive32.dll"
    					userFadeAnimIniFile := "C:\RocketLauncher\Lib\User Fade Animations.ini"
    					testFile := ""
    					testDuration := ""
    					initialErrorMode := "0"
    
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    12:45:04:580 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Validating module
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Validation complete
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu := "RetroArch"
    					MEmuV := "v05-11-2015 Nightly"
    					MURL := ["http://themaister.net/retroarch.html"]
    					MAuthor := ["djvj","zerojay"]
    					MVersion := "2.4.2"
    					MCRC := "A48DCC13"
    					iCRC := "F7B77133"
    					MID := "635038268922229162"
    					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
    					;
    					; Save states:
    					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MAME:
    					; MAME BIOS roms should be placed in the system\mame folder
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; NEC TurboGrafx-CD (using MAME core)
    					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    					;       mame_boot_from_cli = "enabled"
    					;       mame_softlists_enable = "disabled"
    					;       mame_softlists_auto_media = "disabled"
    					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    					
    					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    					emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))	; instantiate emulator console window object
    					
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MAME core recognizes
    					RLLog.Debug("Module - Started building the " . MEmu . " object")
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mess_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mess_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
    						Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
    						Capcom Play System III|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
    						ColecoVision|LibRetro_COLEC|mess_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
    						GamePark 32|LibRetro_GP32|mess_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro|mame
    						Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mess_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    						Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mess_libretro|svmu
    						Sharp X1|LibRetro_SX1|mess_libretro|x1
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mess_libretro|m5
    						Spectravideo|LibRetro_SV328|mess_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mess_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mess_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    						{
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else {	; 4
    								StringSplit, tmp, A_LoopField, `,
    								obj.MAMEID := tmp1
    								obj.MAMEMedia := tmp2
    							}
    						}
    						mType.Insert(obj["System"], obj)
    					}
    					RLLog.Debug("Module - Finished building the " . MEmu . " object")
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMAMEID := mType[systemName].MAMEID
    					retroMAMEMedia := mType[systemName].MAMEMedia
    					RLLog.Info("Module - Using these system variables:")
    					RLLog.Info("Module - retroSystem: " . retroSystem)
    					RLLog.Info("Module - retroID: " . retroID)
    					RLLog.Info("Module - retroCore: " . retroCore)
    					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    					
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    					vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    					}
    					
    					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    					rotateBezel := false
    					
    					configFolder := new Folder(configFolder)
    					
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    					
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    					
    					; Find the cfg file to use
    					If !configFolder.Exist()
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
    					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    					foundCfg := ""
    					
    					systemRetroCfg := new File(systemRetroCfg)
    					coreRetroCfg := new File(coreRetroCfg)
    					globalRetroCfg := new File(globalRetroCfg)
    					
    					If systemRetroCfg.Exist() {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a System cfg!")
    					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Core cfg!")
    					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Global cfg!")
    					}
    					If foundCfg {
    						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    					} Else
    						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    					
    					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    					
    					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						checkForSlash := StringUtils.Right(retroSysDir, 1)
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    					}
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						RLLog.Info("Module - Reading / creating system ini for specific settings.")
    						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    							If !SystemModuleIni.Exist()
    								SystemModuleIni.Append		; create a new blank ini file if one does not exist
    						}
    					
    						If (configurationPerCore = "true") {
    							coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg")
    							coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
    						} Else {
    							coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg")
    							coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
    						}
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    						
    						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    					
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    								
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    							
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    					}
    					
    					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    					
    					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    					
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    					
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    					
    					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    					
    						If mgM3UFile.Exist()
    							mgM3UFile.Delete()
    					
    						Loop % mgMaxIndex
    						{
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    					
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop % mgMaxIndex
    							{
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    					
    								Loop % mgMaxIndex
    								{
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										mgM3UFile.Append(tempRomPath . "`n")
    										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    					
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    					
    					; MAME/MESS/UME core options
    					MAMEParam1 := ""
    					MAMEParam2 := ""
    					MAMEParam3 := ""
    					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    						If !retroMAMEID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    						Else
    							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    					
    						If !mameRomPath
    							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    						
    						If (retroMAMEID = "mame") {		; want this for arcade mame only
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    						} Else {
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    							MAMEParam1 := ""
    							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    					
    							; If we already have a media type, then use it.
    							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    							} Else {
    								; Build a key/value object containing the different MAMEParam3 choices
    								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    					
    							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    								Else If (microbeeModel != "mbeeic")
    									retroMAMEID := microbeeModel
    								If romExtension in .mwb,.com,.bee
    									mediaDeviceType := "quik1"
    								Else If romExtension in .wav,.tap
    									mediaDeviceType := "cass"
    								Else If romExtension in .rom
    									mediaDeviceType := "cart"
    								Else If romExtension in .dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "quik2"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    						}
    					} Else If (superGB = "true") {
    						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						RLLog.Info("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    					
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	disksysRom := new File(retroSysDir . "\disksys.rom")
    						If !disksysRom.Exist()
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    						If !biosCDEBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDUBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDJBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    						If !sysCard3Pce.Exist()
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						pcfxBios := new File(retroSysDir . "\pcfx.bios")
    						If !pcfxBios.Exist()
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCUMM")
    					{
    						scummFile := new File(romPath . "\" . romName . ".scummvm")
    						If !scummFile.Exist()
    							scummFile.Append("""" . romName . """")
    					}
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    					
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    					
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    							ExitModule()
    						}
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    					
    					BezelStart(,,(If rotateBezel ? 1:""))
    					
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							RLLog.Info("Stretching viewport to fit bezel")
    						}
    					
    						raCfgHasChanges := ""
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If StringUtils.Contains(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    					
    						If raCfgHasChanges {
    							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    						}
    					}
    					
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					srmPath := new Folder(emuPath . "\srm\" . retroSystem)	; path for this system's srm files
    					saveStatePath := new Folder(emuPath . "\save\" . retroSystem)	; path for this system's save state files
    					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    					
    					If !srmPath.Exist("folder")
    						srmPath.CreateDir() ; creating srm dir if it doesn't exist
    					If !saveStatePath.Exist("folder")
    						saveStatePath.CreateDir() ; creating save dir if it doesn't exist
    					
    					HideAppStart(hideEmuObj,hideEmu)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SCUMM") {
    						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
    					} Else If mgM3UFile.Exist() {
    						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else {
    						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					}
    					
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    					
    						If (networkType = "server") {
    							RLLog.Info("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							RLLog.Info("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    					
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    							If primaryExe.Process("Exist")
    								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							emuPrimaryWindow.Wait()
    							emuPrimaryWindow.WaitActive()
    						}
    						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    					} Else {	; single player
    						emuPrimaryWindow.Wait()
    						emuPrimaryWindow.WaitActive()
    					}
    					
    					If (hideConsole = "true")
    						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    					
    					BezelDraw()
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    					
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath,RLLog
    						If (direction = "read")
    						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If StringUtils.Contains(newtxt,"/",0)
    								newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If StringUtils.Contains(newtxt,"\\",0)
    								newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    						Return newtxt
    					}
    					
    					MultiGame:
    						KeyUtils.SetKeyDelay(100)
    						emuPrimaryWindow.Activate()
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    						
    						Loop % mgMaxIndex
    						{
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    							}
    						}
    						
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    						
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    							}
    						}
    						
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    					
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If emuPrimaryWindow.Exist() {
    							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    							multiplayerMenuExit := true
    						}
    					Return
    					
    					CloseProcess:
    						FadeOutStart()
    						emuPrimaryWindow.Close()
    					Return
    
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
    12:45:04:580 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Global.ahk" not found
    12:45:04:580 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Super Nintendo Entertainment System.ahk" not found
    12:45:04:580 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Emulators\RetroArch.ahk" not found
    12:45:04:580 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Super Nintendo Entertainment System\Emulators\RetroArch.ahk" not found
    12:45:04:580 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Super Nintendo Entertainment System\Air Cavalry (USA).ahk" not found
    12:45:04:580 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    12:45:04:580 | RL |      INFO  | +0     | Main - Module is built
    12:45:04:580 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
    12:45:04:596 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	AutoHotkey_H ANSI 32-bit
    					FileVersion             	1.1.13.00
    					InternalName            	AutoHotkey_H
    					LegalCopyright          	Copyright (C) 2003-2013
    					OriginalFilename        	AutoHotkey.exe
    					ProductName             	AutoHotkey_H
    					ProductVersion          	1.1.13.00
    					File Size:			802304 bytes
    					Created:			1/8/2016 - 9:23:03 PM
    					Modified:			8/16/2016 - 5:21:40 PM
    12:45:04:596 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
    12:45:04:596 | RL |      INFO  | +0     | Main - Running module
    12:45:04:783 | MD |      INFO  | +N/A   | Module initialized
    12:45:04:815 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~1joy7&~1joy8 not in TableKeyGroups 
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~2joy7&~2joy8 not in TableKeyGroups ~1joy7&~1joy8,
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~3joy7&~3joy8 not in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~3joy7&~3joy8" to call a group label
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~4joy7&~4joy8 not in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~4joy7&~4joy8" to call a group label
    12:45:04:815 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    12:45:04:815 | MD |     TRACE  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in C:\RocketLauncher\Settings\Super Nintendo Entertainment System\Games JoyIDs.ini under section [Air Cavalry (USA)]
    12:45:04:815 | MD |      INFO  | +0     | LoadPreferredControllers - Started
    12:45:04:815 | MD |     TRACE  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = 1
    12:45:04:815 | MD |     TRACE  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
    12:45:04:815 | MD |      INFO  | +0     | GetJoystickArray - Started
    12:45:04:815 | MD |     TRACE  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
    12:45:04:815 | MD |      INFO  | +0     | GetJoystickArray - Ended
    12:45:04:815 | MD |      INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
    12:45:04:815 | MD |      INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
    12:45:04:815 | MD |      INFO  | +0     | LoadPreferredControllers - Ended
    12:45:04:815 | MD |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe exists
    12:45:04:815 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	Convert joystick input to keyboard/mouse input
    					FileVersion             	5.8.0.360
    					InternalName            	JoyToKey
    					LegalCopyright          	Copyright(C) JTK, 1999-2015
    					OriginalFilename        	JoyToKey
    					ProductName             	JoyToKey
    					ProductVersion          	Version 5
    					File Size:			1952256 bytes
    					Created:			1/8/2016 - 9:23:27 PM
    					Modified:			1/12/2016 - 2:25:30 PM
    12:45:04:815 | MD |      INFO  | +0     | Keymapper - Loading joytokey
    12:45:04:815 | MD |      INFO  | +0     | RunKeymapper - Started, using method "load"
    12:45:04:815 | MD |      INFO  | +0     | GetJoystickArray - Started
    12:45:04:815 | MD |     TRACE  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
    12:45:04:815 | MD |      INFO  | +0     | GetJoystickArray - Ended
    12:45:04:815 | MD |     TRACE  | +0     | RunKeymapper - Found your keymapper application here: "C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe"
    12:45:04:815 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find joytokey profiles for each one
    12:45:04:908 | MD |     TRACE  | +94    | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\Air Cavalry (USA)\Air Cavalry (USA)|C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\RetroArch\RetroArch|C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\Super Nintendo Entertainment System|C:\RocketLauncher\Profiles\joytokey\_Default\_Default
    12:45:04:908 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\Air Cavalry (USA)\Air Cavalry (USA).cfg
    12:45:04:908 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\RetroArch\RetroArch.cfg
    12:45:04:908 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Super Nintendo Entertainment System\Super Nintendo Entertainment System.cfg
    12:45:04:908 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
    12:45:04:908 | MD |   WARNING  | +0     | GetProfile - Keymapper support is enabled for "joytokey", but could not find a "Air Cavalry (USA)", "RetroArch", "Super Nintendo Entertainment System", default, a "" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\joytokey" for controller ""
    12:45:04:908 | MD |      INFO  | +0     | RunJoyToKey - Started
    12:45:04:908 | MD |      INFO  | +0     | WinClose - Closing: JoyToKey ahk_class TMainForm
    12:45:05:018 | MD |      INFO  | +109   | Process - WaitClose JoyToKey.exe 2
    12:45:05:018 | MD |      INFO  | +0     | RunJoyToKey - Ended
    12:45:05:018 | MD |      INFO  | +0     | RunKeymapper - Ended
    12:45:05:018 | MD |     DEBUG  | +0     | fadeInTransitionAnimation: DefaultAnimateFadeIn
    12:45:05:018 | MD |     DEBUG  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
    12:45:05:018 | MD |     DEBUG  | +0     | fadeLyr3Animation: DefaultFadeAnimation
    12:45:05:018 | MD |     DEBUG  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
    12:45:05:018 | MD |     TRACE  | +0     | CustomFunction.Init - Starting
    12:45:05:018 | MD |     TRACE  | +0     | CustomFunction.Init - Ending
    12:45:05:018 | MD |      INFO  | +0     | StartModule - Started
    12:45:05:018 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v05-11-2015 Nightly
    					MURL: 
    					MAuthor: 
    					MVersion: 2.4.2
    					MCRC: A48DCC13
    					iCRC: F7B77133
    					MID: 
    					MSystem: 
    12:45:05:018 | MD |   WARNING  | +0     | StartModule - You have an unsupported System Name for this module: "Super Nintendo Entertainment System". Only the following System Names are suppported: ""
    12:45:05:049 | MD |      INFO  | +32    | PluginInit - Started
    12:45:05:049 | MD |      INFO  | +0     | Process - Exist LaunchBox.exe 
    12:45:05:049 | MD |      INFO  | +0     | Process - Exist BigBox.exe 
    12:45:05:049 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Developer|Notes|Platform|Publisher|Rating|Year|StarRating|Name|CloneOf|Series|PlayMode|Genre|Status|Source|Region|Favorite|Completed|Portable|CloneOf
    12:45:05:049 | MD |      INFO  | +0     | CheckFile - Checking if C:\LaunchBox\Data\Platforms\Super Nintendo Entertainment System.xml exists
    12:45:05:049 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1727182 bytes
    					Created:			10/9/2016 - 1:53:58 PM
    					Modified:			12/10/2016 - 4:06:18 PM
    12:45:05:143 | MD |     DEBUG  | +93    | BuildDatabaseTable - Searching LaunchBox database file for XML section: <ApplicationPath>..\ROMs\SNES\Air Cavalry (USA).7z</ApplicationPath>
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Developer
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Developer" with a value: "Synergistic Software"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Notes
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Notes" with a value: "A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus and co-op split-screen modes."
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Platform
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Platform" with a value: "Super Nintendo Entertainment System"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Publisher
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Publisher" with a value: "Cybersoft"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Rating
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "E - Everyone"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Year
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1995"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: StarRating
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Name
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Name" with a value: "Air Cavalry"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: CloneOf
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Series
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: PlayMode
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "PlayMode" with a value: "Multiplayer"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Genre
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Action"
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Status
    12:45:05:143 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Status" with a value: "Imported ROM"
    12:45:05:236 | MD |     DEBUG  | +94    | BuildDatabaseTable - Looking database for: Source
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Region
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Region" with a value: "North America"
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Favorite
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Favorite" with a value: "false"
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Completed
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Completed" with a value: "false"
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: Portable
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Portable" with a value: "false"
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for: CloneOf
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Videos_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Front_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Back_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: ClearLogo_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Fanart_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Screenshot_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Banner_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: SteamBanner_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Manuals_Path
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Looking database for platform path for: Music_Path
    12:45:05:236 | MD |     TRACE  | +0     | PluginInit - GameInfo:
    					GameInfo Label: Back_Path | GameInfo Value: 
    					GameInfo Label: Banner_Path | GameInfo Value: 
    					GameInfo Label: ClearLogo_Path | GameInfo Value: 
    					GameInfo Label: CloneOf | GameInfo Value: 
    					GameInfo Label: Completed | GameInfo Value: false
    					GameInfo Label: Developer | GameInfo Value: Synergistic Software
    					GameInfo Label: Fanart_Path | GameInfo Value: 
    					GameInfo Label: Favorite | GameInfo Value: false
    					GameInfo Label: Front_Path | GameInfo Value: 
    					GameInfo Label: Genre | GameInfo Value: Action
    					GameInfo Label: Manuals_Path | GameInfo Value: 
    					GameInfo Label: Music_Path | GameInfo Value: 
    					GameInfo Label: Name | GameInfo Value: Air Cavalry
    					GameInfo Label: Notes | GameInfo Value: A standard helicopter war-game, featuring the Air Cavalry division. The game is played in a third person view using mode 7 graphics, with the cockpit displayed in splitscreen. There are three campaign areas to fly in: Middle East, Indonesia, and Central America. There are also 2 player versus and co-op split-screen modes.
    					GameInfo Label: Platform | GameInfo Value: Super Nintendo Entertainment System
    					GameInfo Label: PlayMode | GameInfo Value: Multiplayer
    					GameInfo Label: Portable | GameInfo Value: false
    					GameInfo Label: Publisher | GameInfo Value: Cybersoft
    					GameInfo Label: Rating | GameInfo Value: E - Everyone
    					GameInfo Label: Region | GameInfo Value: North America
    					GameInfo Label: Screenshot_Path | GameInfo Value: 
    					GameInfo Label: Series | GameInfo Value: 
    					GameInfo Label: Source | GameInfo Value: 
    					GameInfo Label: StarRating | GameInfo Value: 0
    					GameInfo Label: Status | GameInfo Value: Imported ROM
    					GameInfo Label: SteamBanner_Path | GameInfo Value: 
    					GameInfo Label: Videos_Path | GameInfo Value: 
    					GameInfo Label: Year | GameInfo Value: 1995
    12:45:05:236 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
    12:45:05:236 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo
    12:45:05:252 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry.*
    12:45:05:346 | MD |      INFO  | +109   | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-01
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-01: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-01.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-02
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-02: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-02.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-03
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-03: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-03.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-04
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-04: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-04.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-05
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-05: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-05.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-06
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-06: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-06.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-07
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-07: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-07.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-08
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-08: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-08.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo-09
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo-09: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry-09.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA).*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-01
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-01: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-01.*
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:346 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-02
    12:45:05:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-02: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-02.*
    12:45:05:471 | MD |      INFO  | +125   | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-03
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-03: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-03.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-04
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-04: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-04.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-05
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-05: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-05.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-06
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-06: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-06.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-07
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-07: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-07.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-08
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-08: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-08.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Rom Game Logo-09
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rom Game Logo-09: C:\LaunchBox\Images\Super Nintendo Entertainment System\Clear Logo\Air Cavalry (USA)-09.*
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.*
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-01
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-01: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-01.*
    12:45:05:471 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:471 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:487 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-02
    12:45:05:612 | MD |     DEBUG  | +141   | BuildAssetsTable - Searching for a System Logo-02: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-02.*
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-03
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-03: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-03.*
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-04
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-04: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-04.*
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-05
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-05: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-05.*
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:612 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-06
    12:45:05:612 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-06: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-06.*
    12:45:05:815 | MD |     DEBUG  | +203   | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:815 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:815 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-07
    12:45:05:815 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-07: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-07.*
    12:45:05:815 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
    12:45:05:815 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    12:45:05:815 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo-08
    12:45:05:815 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo-08: C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System-08.*
    12:45:05:815 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: System Logo | Asset Path1:  C:\LaunchBox\Images\Platforms\Super Nintendo Entertainment System\Clear Logo\Super Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
     

  4. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #4
    RocketLauncher Developer
    djvj's Avatar
    MainSecondary
    Join Date
    Apr 2014
    Location
    Long Island
    Posts
    6,256
    Can you try launching from RLUI and see if you have the same issue? This will take the LaunchBox plugin out of question.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

  5. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #5
    Junior Member
    MainSecondary
    Join Date
    Nov 2015
    Posts
    7
    That log was from launching within RLUI so there shouldn't be anything Launchbox related going on.
     

  6. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #6
    RocketLauncher Developer
    djvj's Avatar
    MainSecondary
    Join Date
    Apr 2014
    Location
    Long Island
    Posts
    6,256
    Ok then in RLUI, the RocketLauncherUI tab, change Launchbox's RocketLauncher plugin to something else, like RocketLauncherUI.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

  7. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #7
    Junior Member
    MainSecondary
    Join Date
    Nov 2015
    Posts
    7
    Here is the log with rocketlauncherui set as plugin:
    Code:
    14:28:06:534 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.0 (www.rlauncher.com)
    14:28:06:581 | RL |   WARNING  | +47    | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
    14:28:06:675 | RL |     DEBUG  | +93    | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    14:28:06:675 | RL |     DEBUG  | +0     | Registry.Read - Registry Read finished, returning 0
    14:28:06:675 | RL |      INFO  | +0     | Main - System Specs:
    					RocketLauncher Dir: C:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Pro
    					SKU: Professional
    					Total Memory: 8134.62 MB
    					Free Memory: 6330.99 MB
    					Used Memory: 1803.633 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 2
    					GPU 1 Name: AMD Radeon HD 7800 Series
    					GPU 1 RAM: 1024.00 MB
    					GPU 1 Driver Version: 21.19.384.0
    					Sound 1 Device: AMD High Definition Audio Device
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: Yes
    					RL Compatibility Flags: ~ RUNASADMIN HIGHDPIAWARE WIN7RTM
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [32hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 100
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    14:28:06:675 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
    14:28:06:675 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	RocketLauncher
    					FileVersion             	1.2.0.0
    					LegalCopyright          	2016 RocketLauncher
    					ProductName             	djvj's one swell guy!
    					ProductVersion          	1.2.0.0
    					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
    					File Size:			2184192 bytes
    					Created:			1/8/2016 - 9:23:04 PM
    					Modified:			11/6/2016 - 1:48:38 PM
    14:28:06:675 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Sega Genesis -r Sonic the Hedgehog (USA, Europe) -f C:\LaunchBox\BigBox.exe -p RocketLauncherUI -c 1 -o 1"
    14:28:06:675 | RL |     TRACE  | +0     | File.__New - Creating new file object of: "C:\RocketLauncher\Module Extensions\RocketLauncher.dll"
    14:28:06:675 | RL |      INFO  | +0     | File.CheckFile - Checking if "C:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
    14:28:06:675 | RL |     TRACE  | +0     | File.Exist - This file exists: C:\RocketLauncher\Module Extensions\RocketLauncher.dll
    14:28:06:675 | RL |     DEBUG  | +0     | File.CheckFile - Attributes:
    					FileDescription         	RocketLauncher Utils
    					FileVersion             	1.0.1.0
    					InternalName            	RocketLauncher.dll
    					LegalCopyright          	Copyright  RocketLauncher 2013-2016
    					OriginalFilename        	RocketLauncher.dll
    					ProductName             	RocketLauncher
    					ProductVersion          	1.0.1.0
    					File Size:			73216 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:38 PM
    14:28:06:691 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\Array.ahk
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4781 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			8/16/2016 - 5:21:48 PM
    14:28:06:691 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\BinHexRW.ahk
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5112 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/6/2016 - 1:48:51 PM
    14:28:06:691 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	 
    					FileVersion             	1.1.09.04
    					InternalName            	 
    					OriginalFilename        	 
    					ProductName             	 
    					ProductVersion          	1.1.09.04
    					File Size:			657920 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			1/2/2014 - 10:27:34 PM
    14:28:06:691 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5323 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			8/16/2016 - 5:21:30 PM
    14:28:06:691 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5716 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			4/29/2013 - 1:56:02 PM
    14:28:06:691 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\gdip.ahk
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			88789 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			1/13/2013 - 5:07:30 PM
    14:28:06:691 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\gdip_alt.ahk
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5955 bytes
    					Created:			1/8/2016 - 9:23:19 PM
    					Modified:			11/6/2016 - 1:48:20 PM
    14:28:06:691 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			13090816 bytes
    					Created:			1/8/2016 - 9:23:20 PM
    					Modified:			1/6/2015 - 9:20:42 PM
    14:28:06:691 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists
    14:28:06:691 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	iTextSharp
    					FileVersion             	5.4.2.0
    					InternalName            	itextsharp.dll
    					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
    					OriginalFilename        	itextsharp.dll
    					ProductName             	iTextSharp
    					ProductVersion          	5.4.2.0
    					CompanyName             	1T3XT BVBA
    					File Size:			3743744 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			6/14/2013 - 2:06:21 PM
    14:28:06:706 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Java.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7859 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:43 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\JSON.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9227 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			8/16/2016 - 5:21:33 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Origin.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4915 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\RegRW64.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6915 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			5/8/2014 - 3:06:39 AM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67872 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:48 PM
    14:28:06:706 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	SevenZipSharp
    					FileVersion             	0.64.5717.6837
    					InternalName            	SevenZipSharp.dll
    					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
    					OriginalFilename        	SevenZipSharp.dll
    					ProductName             	SevenZipSharp
    					ProductVersion          	0.64.5717.6837
    					CompanyName             	Markovtsev Vadim
    					File Size:			167424 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/30/2015 - 10:11:25 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\Steam.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5517 bytes
    					Created:			1/8/2016 - 9:23:21 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\RocketLauncher\Module Extensions\VA.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			34688 bytes
    					Created:			1/8/2016 - 9:23:22 PM
    					Modified:			3/1/2013 - 9:05:47 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Module Extensions\VA_Extension.ahk
    14:28:06:706 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3862 bytes
    					Created:			1/8/2016 - 9:23:22 PM
    					Modified:			11/6/2016 - 1:48:33 PM
    14:28:06:706 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\7z.ahk
    14:28:06:722 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			33522 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:49 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Bezel.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			120460 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:18 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			39552 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:47 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade Init.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1140 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:40 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Fade Animations.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			77961 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:45 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Keymapper.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33682 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:26 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Keymapper Init.ahk
    14:28:06:722 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3966 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    14:28:06:722 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiGame.ahk
    14:28:06:738 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			41583 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:58 PM
    14:28:06:738 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiGame Init.ahk
    14:28:06:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			169 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:23 PM
    14:28:06:738 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\MultiPlayer.ahk
    14:28:06:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67277 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:30 PM
    14:28:06:738 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Pause.ahk
    14:28:06:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			400094 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:33 PM
    14:28:06:738 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Pause Init.ahk
    14:28:06:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			563 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:50 PM
    14:28:06:738 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Password.ahk
    14:28:06:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			10131 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:23 PM
    14:28:06:753 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			26445 bytes
    					Created:			8/16/2016 - 5:21:40 PM
    					Modified:			11/6/2016 - 1:48:58 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Log\Logger.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3558 bytes
    					Created:			8/16/2016 - 5:21:23 PM
    					Modified:			11/6/2016 - 1:48:30 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6617 bytes
    					Created:			8/16/2016 - 5:21:54 PM
    					Modified:			11/6/2016 - 1:48:29 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1547 bytes
    					Created:			8/16/2016 - 5:21:50 PM
    					Modified:			11/6/2016 - 1:48:35 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7606 bytes
    					Created:			8/16/2016 - 5:21:29 PM
    					Modified:			11/6/2016 - 1:48:51 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2948 bytes
    					Created:			8/16/2016 - 5:21:39 PM
    					Modified:			11/6/2016 - 1:48:22 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\File.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9032 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:19 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			643 bytes
    					Created:			8/16/2016 - 5:21:34 PM
    					Modified:			11/6/2016 - 1:48:24 PM
    14:28:06:753 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
    14:28:06:753 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4364 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:45 PM
    14:28:06:769 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3898 bytes
    					Created:			8/16/2016 - 5:21:30 PM
    					Modified:			11/6/2016 - 1:48:52 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Process.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9513 bytes
    					Created:			8/16/2016 - 5:21:52 PM
    					Modified:			11/6/2016 - 1:48:32 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1231 bytes
    					Created:			8/16/2016 - 5:21:34 PM
    					Modified:			11/6/2016 - 1:48:57 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			682 bytes
    					Created:			8/16/2016 - 5:21:35 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5426 bytes
    					Created:			8/16/2016 - 5:21:31 PM
    					Modified:			11/6/2016 - 1:48:55 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4603 bytes
    					Created:			8/16/2016 - 5:21:47 PM
    					Modified:			11/6/2016 - 1:48:19 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			24474 bytes
    					Created:			8/16/2016 - 5:21:24 PM
    					Modified:			11/10/2016 - 7:28:31 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1171 bytes
    					Created:			8/16/2016 - 5:21:31 PM
    					Modified:			11/6/2016 - 1:48:27 PM
    14:28:06:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
    14:28:06:769 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			72279 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:37 PM
    14:28:06:784 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shader.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4183 bytes
    					Created:			8/16/2016 - 5:21:36 PM
    					Modified:			11/6/2016 - 1:48:17 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shader Init.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			412 bytes
    					Created:			8/16/2016 - 5:21:25 PM
    					Modified:			11/6/2016 - 1:48:35 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Shared.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			174455 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:18 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Statistics.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			27008 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:54 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Statistics Init.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			43 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:36 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\Virtual Drive.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			20294 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:39 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\XHotkey.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			26615 bytes
    					Created:			11/6/2016 - 4:52:37 PM
    					Modified:			11/6/2016 - 1:48:42 PM
    14:28:06:784 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Lib\XHotkey Init.ahk
    14:28:06:784 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1073 bytes
    					Created:			1/8/2016 - 9:23:05 PM
    					Modified:			11/6/2016 - 1:48:39 PM
    14:28:06:800 | RL |     DEBUG  | +15    | Main - Received this dbName with no path via CLI: "Sonic the Hedgehog (USA, Europe)"
    14:28:06:800 | RL |     DEBUG  | +0     | Main - dbName: Sonic the Hedgehog (USA, Europe)
    14:28:06:800 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
    14:28:06:800 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\RocketLauncher\Plugins\RocketLauncherUI.plugin
    14:28:06:800 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3867 bytes
    					Created:			1/8/2016 - 9:23:27 PM
    					Modified:			11/10/2016 - 7:28:31 PM
    14:28:06:800 | RL |     TRACE  | +0     | Process.__New - Creating new process object for: "C:\LaunchBox\BigBox.exe"
    14:28:06:800 | RL |     TRACE  | +0     | File.__New - Creating new file object of: "C:\LaunchBox\BigBox.exe"
    14:28:06:800 | RL |      INFO  | +0     | Main - RocketLauncher received "Sega Genesis" and "Sonic the Hedgehog (USA, Europe)"
    14:28:06:816 | RL |      INFO  | +16    | Main - Did not find a "C:\RocketLauncher\Settings\Sega Genesis\Game Options.ini" file, skipping any game-specific options.
    14:28:06:816 | RL |      INFO  | +0     | Main - Sonic the Hedgehog (USA, Europe) is using the default emulator: RetroArch
    14:28:06:816 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Sega Genesis\Emulators.ini
    14:28:06:816 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini
    14:28:06:816 | RL |      INFO  | +0     | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini
    14:28:06:816 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
    14:28:06:816 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			51935 bytes
    					Created:			1/8/2016 - 9:23:26 PM
    					Modified:			11/6/2016 - 1:48:52 PM
    14:28:06:816 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
    14:28:06:816 | RL |      INFO  | +0     | Main - Sonic the Hedgehog (USA, Europe) will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    14:28:06:816 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Global RocketLauncher.ini"
    14:28:06:816 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Sega Genesis\RocketLauncher.ini"
    14:28:06:847 | RL |      INFO  | +31    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    14:28:06:847 | RL |      INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Emulators\RetroArch 1.3.4\retroarch.exe exists
    14:28:06:847 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2146816 bytes
    					Created:			6/16/2016 - 2:22:14 PM
    					Modified:			6/16/2016 - 2:22:49 PM
    14:28:06:847 | RL |      INFO  | +0     | Main - INI Keys read
    14:28:06:847 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
    14:28:06:847 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	7-Zip Console
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.exe
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			262144 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/30/2015 - 10:11:20 PM
    14:28:06:847 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
    14:28:06:847 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	7z Plugin
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.dll
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			1012224 bytes
    					Created:			1/8/2016 - 9:23:18 PM
    					Modified:			11/30/2015 - 10:11:27 PM
    14:28:06:863 | RL |      INFO  | +16    | Main - "Sonic the Hedgehog (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    14:28:06:863 | RL |      INFO  | +0     | CheckPaths - Started
    14:28:06:863 | RL |      INFO  | +0     | CheckPaths - Looking for rom: C:\ROMs\Genesis\Sonic the Hedgehog (USA, Europe).7z
    14:28:06:863 | RL |      INFO  | +0     | CheckPaths - Found rom: C:\ROMs\Genesis\Sonic the Hedgehog (USA, Europe).7z
    14:28:06:863 | RL |     DEBUG  | +0     | CheckPaths - Current romName: Sonic the Hedgehog (USA, Europe)
    14:28:06:863 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: C:\ROMs\Genesis
    14:28:06:863 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .7z
    14:28:06:863 | RL |      INFO  | +0     | CheckPaths - Ended
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					Global RLLog
    					Global RLObject
    					0 := "12"
    					rlPath := "C:\RocketLauncher"
    					pluginPath := "C:\RocketLauncher\Plugins"
    					pluginName := "RocketLauncherUI"
    					pluginExt := ".plugin"
    					contextOnExit := "1"
    					rlMode := ""
    					rlTitle := "RocketLauncher"
    					rlVersion := "1.2.0.0"
    					rlAuthor := "djvj"
    					rlURL := "www.rlauncher.com"
    					langFile := "C:\RocketLauncher\Data\Language\Localization.ini"
    					primMonitor := "1"
    					frontendPID := ""
    					frontendPath := "C:\LaunchBox"
    					frontendExe := "BigBox.exe"
    					frontendExt := "exe"
    					frontendName := "BigBox"
    					frontendDrive := "C"
    					exitEmulatorKey := "1joy7&1joy8|2joy7&2joy8|3joy7&3joy8|4joy7&4joy8"
    					restoreFE := "false"
    					exitScriptKey := "~q & ~s"
    					toggleCursorKey := "~e & ~t"
    					emuFullPath := "C:\HyperSpin\Emulators\RetroArch 1.3.4\retroarch.exe"
    					emuPath := "C:\HyperSpin\Emulators\RetroArch 1.3.4"
    					emuName := "RetroArch"
    					emuExt := "exe"
    					baseRomPath := ""
    					romPath := "C:\ROMs\Genesis"
    					romPathFromIni := "C:\ROMs\Genesis"
    					romExtension := ".7z"
    					romExtensionOrig := ".7z"
    					romExtensions := "7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin"
    					executable := "retroarch.exe"
    					systemDbName := "Sega Genesis"
    					systemName := "Sega Genesis"
    					dbPath := ""
    					dbName := "Sonic the Hedgehog (USA, Europe)"
    					dbExt := ""
    					romName := "Sonic the Hedgehog (USA, Europe)"
    					romMapPath := ""
    					romMappingEnabled := "false"
    					romMappingLaunchMenuEnabled := "false"
    					romMappingFirstMatchingExt := "false"
    					romMappingShowAllRomsInArchive := "true"
    					romMappingNumberOfGamesByScreen := "7"
    					romMappingHideParent := "false"
    					romMappingMenuWidth := "400"
    					romMappingMenuMargin := "65"
    					romMappingTextFont := "Bebas Neue"
    					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
    					romMappingDisabledTextColor := "ff888888"
    					romMappingTextSizeDifference := "7"
    					romMappingTextMargin := "15"
    					romMappingTitleTextFont := "Bebas Neue"
    					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
    					romMappingTitle2TextFont := "Bebas Neue"
    					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
    					romMappingGameInfoTextFont := "Bebas Neue"
    					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
    					romMappingGameNameTextFont := "Bebas Neue"
    					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
    					romMappingBackgroundBrush := "aa000000"
    					romMappingColumnBrush := "33000000"
    					romMappingButtonBrush1 := "6f000000"
    					romMappingButtonBrush2 := "33000000"
    					romMappingBackgroundAlign := "Stretch and Lose Aspect"
    					romMappingMenuFlagWidth := "55"
    					romMappingMenuFlagSeparation := "7"
    					romMappingDefaultMenuList := "FullList"
    					romMappingSingleFilteredRomAutomaticLaunch := "false"
    					altArchiveNameOnly := ""
    					altRomNameOnly := ""
    					altArchiveAndRomName := ""
    					altArchiveAndManyRomNames := ""
    					altRomNamesOnly := ""
    					romMapScenario := ""
    					skipchecks := "false"
    					romMatchExt := "false"
    					blockInputTime := "0"
    					blockInputFile := "C:\RocketLauncher\Module Extensions\BlockInput.exe"
    					errorLevelReporting := "false"
    					lockLaunch := "false"
    					lockLaunchGame := ""
    					screenRotationAngle := "0"
    					screenRotationAngleGame := ""
    					setResolution := ""
    					logFile := ""
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel := "10"
    					logShowDebugConsole := "false"
    					logShowCommandWindow := "false"
    					logCommandWindow := "false"
    					logIncludeModule := "true"
    					logIncludeFileProperties := "true"
    					logIncludeDLLLogs := "false"
    					errorSounds := "false"
    					rlDebugConsoleStdout := ""
    					sysLang := "English_United_States"
    					sysType := "64-bit"
    					broadcastWindowTitle := ""
    					navUpKey := "Up"
    					navDownKey := "Down"
    					navLeftKey := "Left"
    					navRightKey := "Right"
    					navSelectKey := "Enter"
    					navP2UpKey := "Numpad8"
    					navP2DownKey := "Numpad2"
    					navP2LeftKey := "Numpad4"
    					navP2RightKey := "Numpad6"
    					navP2SelectKey := "NumpadEnter"
    					originalWidth := "1920"
    					originalHeight := "1080"
    					vdEnabled := "false"
    					vdFullPath := "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe"
    					vdUseSCSI := "false"
    					vdDriveLetter := "L"
    					vdDriveLetterScsi := ""
    					vdAddDrive := "true"
    					demulShooterPath := ""
    					servoStikEnabled := "false"
    					servoStikExitMode := "false"
    					ledblinkyEnabled := "false"
    					ledblinkySystemName := ""
    					ledblinkyFullPath := ""
    					ledblinkyProfilePath := "C:\RocketLauncher\Profiles\LEDBlinky"
    					ledblinkyRLProfile := "C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
    					winIPACFullPath := ""
    					ultraMapEnabled := "false"
    					ultraMapFullPath := ""
    					emuIdleShutdown := "0"
    					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
    					cursorSize := ""
    					hideCursor := "false"
    					hideEmu := "false"
    					hideFE := "true"
    					suspendFE := "false"
    					fadeIn := "false"
    					fadeInDuration := "1000"
    					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
    					fadeInDelay := "1500"
    					fadeInExitDelay := "500"
    					fadeOutExitDelay := "500"
    					fadeOut := "false"
    					fadeOutExtraScreen := "false"
    					fadeOutDuration := "1000"
    					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
    					fadeOutDelay := "500"
    					fadeLyrInterpolation := "7"
    					fadeMuteEmulator := "false"
    					fadeUseBackgrounds := "false"
    					fadeClickThrough := "false"
    					fadeSounds := "true"
    					fade7zProgressMode := "extraction"
    					fadeWidthBaseRes := "1920"
    					fadeHeightBaseRes := "1080"
    					fadeLyr1Color := "FF000000"
    					fadeLyr1AlignImage := "Stretch and Lose Aspect"
    					fadeLyr2Pos := "Stretch and Lose Aspect"
    					fadeLyr2X := "0"
    					fadeLyr2Y := "0"
    					fadeLyr2W := ""
    					fadeLyr2H := ""
    					fadeLyr2Adjust := "1"
    					fadeLyr2PicPad := "0"
    					fadeLyr2Prefix := "Extra Layer 1 - Console"
    					fadeLyr3Pos := "Center"
    					fadeLyr3X := "450"
    					fadeLyr3Y := "450"
    					fadeLyr3W := ""
    					fadeLyr3H := ""
    					fadeLyr3Adjust := "1"
    					fadeLyr3PicPad := "0"
    					fadeLyr3Speed := "750"
    					fadeLyr3Animation := "DefaultFadeAnimation"
    					fadeLyr37zAnimation := "DefaultFadeAnimation"
    					fadeLyr3Type := "image"
    					fadeLyr3ImgFollow7zProgress := "false"
    					fadeLyr3Repeat := "1"
    					fadeLyr3BackImageTransparency := "30"
    					fadeLyr3StaticPos := "No Alignment"
    					fadeLyr3StaticX := "0"
    					fadeLyr3StaticY := "870|1575"
    					fadeLyr3StaticW := ""
    					fadeLyr3StaticH := ""
    					fadeLyr3StaticAdjust := "1"
    					fadeLyr3StaticPicPad := "0"
    					fadeLyr3StaticPrefix := "Info Bar"
    					fadeLyr4Adjust := "1"
    					fadeLyr4X := "1780|951"
    					fadeLyr4Y := "891|1596"
    					fadeLyr4W := "128"
    					fadeLyr4H := "128"
    					fadeLyr4Pos := "No Alignment"
    					fadeLyr4FPS := "50"
    					fadeLyr4PicPad := "0"
    					fadeTranspGifColor := "FFFFFF"
    					fadeBarWindow := "Image"
    					fadeBarWindowX := ""
    					fadeBarWindowY := ""
    					fadeBarWindowW := "900"
    					fadeBarWindowH := ""
    					fadeBarWindowR := "30"
    					fadeBarWindowM := "30"
    					fadeBarWindowHatchStyle := "8"
    					fadeBar := "7zOnly"
    					fadeProgressDuration := "0"
    					fadeBarBack := "true"
    					fadeBarBackColor := "FF555555"
    					fadeBarH := "30"
    					fadeBarR := "10"
    					fadeBarColor := "DD00BFFF"
    					fadeBarHatchStyle := "8"
    					fadeBarPercentageText := "true"
    					fadeBarInfoText := "true"
    					fadeBarXOffset := "0"
    					fadeBarYOffset := "150"
    					fadeRomInfoDescription := "text"
    					fadeRomInfoSystemName := "disabled"
    					fadeRomInfoYear := "text with label"
    					fadeRomInfoDeveloper := "text with label"
    					fadeRomInfoPublisher := "text with label"
    					fadeRomInfoGenre := "disabled"
    					fadeRomInfoRating := "disabled"
    					fadeRomInfoOrder := "Description|SystemName|Year|Manufacturer|Genre|Rating"
    					fadeRomInfoTextPlacement := "User Defined"
    					fadeRomInfoTextMargin := "7"
    					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
    					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
    					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
    					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeStats_Number_of_Times_Played := "disabled"
    					fadeStats_Last_Time_Played := "disabled"
    					fadeStats_Average_Time_Played := "disabled"
    					fadeStats_Total_Time_Played := "disabled"
    					fadeStats_System_Total_Played_Time := "disabled"
    					fadeStats_Total_Global_Played_Time := "disabled"
    					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
    					fadeStatsInfoTextPlacement := "topRight"
    					fadeStatsInfoTextMargin := "7"
    					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeText1X := "0"
    					fadeText1Y := "0"
    					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText1 := "Loading Game"
    					fadeText2X := "0"
    					fadeText2Y := "0"
    					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText2 := "Extraction Complete, Ready"
    					fadeText3 := "Loading Game"
    					fadeText4 := "Loading Complete"
    					fadeFont := "Bebas Neue"
    					fadeSystemAndRomLayersOnly := "false"
    					fadeExtractionTime := "disabled"
    					fadeExtractionTimeTextX := "0"
    					fadeExtractionTimeTextY := "0"
    					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
    					fadeInterruptKey := ""
    					detectFadeErrorEnabled := "true"
    					fadeImgPath := "C:\RocketLauncher\Media\Fade"
    					RLDataPath := "C:\RocketLauncher\Data"
    					RLMediaPath := "C:\RocketLauncher\Media"
    					RLErrSoundPath := "C:\RocketLauncher\Media\Sounds\Error"
    					modulesPath := "C:\RocketLauncher\Modules"
    					moduleFullName := "C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
    					moduleName := "RetroArch"
    					modulePath := "C:\RocketLauncher\Modules\RetroArch"
    					moduleExtension := "ahk"
    					moduleExtensionsPath := "C:\RocketLauncher\Module Extensions"
    					libPath := "C:\RocketLauncher\Lib"
    					sevenZEnabled := "true"
    					sevenZPath := "C:\RocketLauncher\Module Extensions\7z.exe"
    					sevenZDllPath := "C:\RocketLauncher\Module Extensions\7z.dll"
    					sevenZExtractPath := "C:\HyperSpin\TEMP GAME HS"
    					sevenZExtractPathOrig := ""
    					sevenZAttachSystemName := "false"
    					sevenZDelTemp := "true"
    					sevenZFormats := ".zip|.rar|.7z|.lzh|.gzip|.tar"
    					sevenZFormatsNoP := "zip|rar|7z|lzh|gzip|tar"
    					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar"
    					sevenZGamesToKeep := ""
    					sevenZDeletePerSystem := "false"
    					7zExtractPath := "C:\HyperSpin\TEMP GAME HS"
    					mgEnabled := "false"
    					mgKey := "~NumpadSub"
    					mgBackgroundColor := "FF000000"
    					mgSidePadding := "0.2"
    					mgWidthBaseRes := "1920"
    					mgHeightBaseRes := "1080"
    					mgYOffset := "500|800"
    					mgFont := "Arial"
    					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
    					mgText1Text := "Please select a game"
    					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
    					mgText2Offset := "100"
    					mgUseSound := "true"
    					mgSoundfreq := "300"
    					mgExitEffect := "none"
    					mgSelectedEffect := "rotate"
    					mgUseGameArt := "false"
    					mgCandidate := ""
    					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
    					mgOnLaunch := "false"
    					pauseEnabled := "false"
    					pauseKey := "H1000:1joy7"
    					pauseBackToMenuBarKey := "X"
    					pauseZoomInKey := "C"
    					pauseZoomOutKey := "V"
    					pauseScreenshotKey := "~PrintScreen"
    					pauseHiToTextPath := "C:\RocketLauncher\Module Extensions\HiToText.exe"
    					pauseSaveStateKeyCodes := ""
    					pauseLoadStateKeyCodes := ""
    					keyboardEncoder := ""
    					keyboardEncoderEnabled := "false"
    					keymapperEnabled := "true"
    					keymapperAHKMethod := "false"
    					keymapper := "joytokey"
    					xpadderFullPath := "C:\Utilities\Xpadder\xpadder.exe"
    					joyToKeyFullPath := "C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe"
    					profilePath := "C:\RocketLauncher\Profiles"
    					keymapperProfilePath := "C:\RocketLauncher\Profiles\joytokey"
    					keymapperFrontEndProfileName := "HyperSpin"
    					keymapperFrontEndProfile := "false"
    					keymapperRocketLauncherProfileEnabled := "true"
    					joyIDsEnabled := "true"
    					joyIDsPreferredControllersGlobal := "Controller (Xbox 360 Wireless Receiver for Windows)"
    					joyIDsPreferredControllersSystem := "use_global"
    					joyIDsPreferredControllersOnExit := ""
    					CustomJoyNamesEnabled := "false"
    					CustomJoyNames := ""
    					rotateMethod := "false"
    					FEProfile := "C:\RocketLauncher\Profiles\joytokey\HyperSpin"
    					defaultProfile := "C:\RocketLauncher\Profiles\joytokey\_Default"
    					systemProfile := "C:\RocketLauncher\Profiles\joytokey\Sega Genesis"
    					xPadderSystemProfile := "C:\RocketLauncher\Profiles\joytokey\Sega Genesis\_Default"
    					emuProfile := "C:\RocketLauncher\Profiles\joytokey\Sega Genesis\RetroArch"
    					romProfile := "C:\RocketLauncher\Profiles\joytokey\Sega Genesis\Sonic the Hedgehog (USA, Europe)"
    					RocketLauncherProfile := "C:\RocketLauncher\Profiles\joytokey\RocketLauncher"
    					blankProfile := "C:\RocketLauncher\Profiles\joytokey\blank"
    					ahkFEProfile := "C:\RocketLauncher\Profiles\AHK\HyperSpin"
    					ahkDefaultProfile := "C:\RocketLauncher\Profiles\AHK\_Default"
    					ahkSystemProfile := "C:\RocketLauncher\Profiles\AHK\Sega Genesis"
    					ahkEmuProfile := "C:\RocketLauncher\Profiles\AHK\Sega Genesis\RetroArch"
    					ahkRomProfile := "C:\RocketLauncher\Profiles\AHK\Sega Genesis\Sonic the Hedgehog (USA, Europe)"
    					ahkRocketLauncherProfile := "C:\RocketLauncher\Profiles\AHK\RocketLauncher"
    					bezelEnabled := "false"
    					bezelICEnabled := "false"
    					shaderName := "false"
    					shaderColor := ""
    					shaderTransparency := ""
    					statisticsEnabled := "true"
    					pressDuration := "-1"
    					emuVolume := "1"
    					dxwndIni := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
    					dxwndFullPath := "C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
    					qResFullPath := "C:\RocketLauncher\Module Extensions\QRes.exe"
    					mon1O := ""
    					pacDrivedllFile := "C:\RocketLauncher\Module Extensions\PacDrive32.dll"
    					userFadeAnimIniFile := "C:\RocketLauncher\Lib\User Fade Animations.ini"
    					testFile := ""
    					testDuration := ""
    					initialErrorMode := "0"
    
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    14:28:06:863 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Validating module
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Validation complete
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu := "RetroArch"
    					MEmuV := "v05-11-2015 Nightly"
    					MURL := ["http://themaister.net/retroarch.html"]
    					MAuthor := ["djvj","zerojay"]
    					MVersion := "2.4.2"
    					MCRC := "A48DCC13"
    					iCRC := "F7B77133"
    					MID := "635038268922229162"
    					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
    					;
    					; Save states:
    					; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MAME:
    					; MAME BIOS roms should be placed in the system\mame folder
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; NEC TurboGrafx-CD (using MAME core)
    					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    					;       mame_boot_from_cli = "enabled"
    					;       mame_softlists_enable = "disabled"
    					;       mame_softlists_auto_media = "disabled"
    					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    					
    					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    					emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))	; instantiate emulator console window object
    					
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MAME core recognizes
    					RLLog.Debug("Module - Started building the " . MEmu . " object")
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mess_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mess_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
    						Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
    						Capcom Play System III|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
    						ColecoVision|LibRetro_COLEC|mess_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
    						GamePark 32|LibRetro_GP32|mess_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro|mame
    						Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mess_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    						Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mess_libretro|svmu
    						Sharp X1|LibRetro_SX1|mess_libretro|x1
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mess_libretro|m5
    						Spectravideo|LibRetro_SV328|mess_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mess_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mess_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    						{
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else {	; 4
    								StringSplit, tmp, A_LoopField, `,
    								obj.MAMEID := tmp1
    								obj.MAMEMedia := tmp2
    							}
    						}
    						mType.Insert(obj["System"], obj)
    					}
    					RLLog.Debug("Module - Finished building the " . MEmu . " object")
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMAMEID := mType[systemName].MAMEID
    					retroMAMEMedia := mType[systemName].MAMEMedia
    					RLLog.Info("Module - Using these system variables:")
    					RLLog.Info("Module - retroSystem: " . retroSystem)
    					RLLog.Info("Module - retroID: " . retroID)
    					RLLog.Info("Module - retroCore: " . retroCore)
    					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    					
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    					vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    					}
    					
    					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    					rotateBezel := false
    					
    					configFolder := new Folder(configFolder)
    					
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    					
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    					
    					; Find the cfg file to use
    					If !configFolder.Exist()
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
    					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    					foundCfg := ""
    					
    					systemRetroCfg := new File(systemRetroCfg)
    					coreRetroCfg := new File(coreRetroCfg)
    					globalRetroCfg := new File(globalRetroCfg)
    					
    					If systemRetroCfg.Exist() {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a System cfg!")
    					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Core cfg!")
    					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Global cfg!")
    					}
    					If foundCfg {
    						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    					} Else
    						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    					
    					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    					
    					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						checkForSlash := StringUtils.Right(retroSysDir, 1)
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    					}
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						RLLog.Info("Module - Reading / creating system ini for specific settings.")
    						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    							If !SystemModuleIni.Exist()
    								SystemModuleIni.Append		; create a new blank ini file if one does not exist
    						}
    					
    						If (configurationPerCore = "true") {
    							coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg")
    							coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
    						} Else {
    							coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg")
    							coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
    						}
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    						
    						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    					
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    								
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    							
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    					}
    					
    					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    					
    					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    					
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    					
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    					
    					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    					
    						If mgM3UFile.Exist()
    							mgM3UFile.Delete()
    					
    						Loop % mgMaxIndex
    						{
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    					
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop % mgMaxIndex
    							{
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    					
    								Loop % mgMaxIndex
    								{
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										mgM3UFile.Append(tempRomPath . "`n")
    										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    					
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    					
    					; MAME/MESS/UME core options
    					MAMEParam1 := ""
    					MAMEParam2 := ""
    					MAMEParam3 := ""
    					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    						If !retroMAMEID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    						Else
    							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    					
    						If !mameRomPath
    							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    						
    						If (retroMAMEID = "mame") {		; want this for arcade mame only
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    						} Else {
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    							MAMEParam1 := ""
    							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    					
    							; If we already have a media type, then use it.
    							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    							} Else {
    								; Build a key/value object containing the different MAMEParam3 choices
    								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    					
    							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    								Else If (microbeeModel != "mbeeic")
    									retroMAMEID := microbeeModel
    								If romExtension in .mwb,.com,.bee
    									mediaDeviceType := "quik1"
    								Else If romExtension in .wav,.tap
    									mediaDeviceType := "cass"
    								Else If romExtension in .rom
    									mediaDeviceType := "cart"
    								Else If romExtension in .dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "quik2"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    						}
    					} Else If (superGB = "true") {
    						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						RLLog.Info("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    					
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	disksysRom := new File(retroSysDir . "\disksys.rom")
    						If !disksysRom.Exist()
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    						If !biosCDEBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDUBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDJBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    						If !sysCard3Pce.Exist()
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						pcfxBios := new File(retroSysDir . "\pcfx.bios")
    						If !pcfxBios.Exist()
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCUMM")
    					{
    						scummFile := new File(romPath . "\" . romName . ".scummvm")
    						If !scummFile.Exist()
    							scummFile.Append("""" . romName . """")
    					}
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    					
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    					
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    							ExitModule()
    						}
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    					
    					BezelStart(,,(If rotateBezel ? 1:""))
    					
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							RLLog.Info("Stretching viewport to fit bezel")
    						}
    					
    						raCfgHasChanges := ""
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If StringUtils.Contains(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    					
    						If raCfgHasChanges {
    							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    						}
    					}
    					
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					srmPath := new Folder(emuPath . "\srm\" . retroSystem)	; path for this system's srm files
    					saveStatePath := new Folder(emuPath . "\save\" . retroSystem)	; path for this system's save state files
    					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    					
    					If !srmPath.Exist("folder")
    						srmPath.CreateDir() ; creating srm dir if it doesn't exist
    					If !saveStatePath.Exist("folder")
    						saveStatePath.CreateDir() ; creating save dir if it doesn't exist
    					
    					HideAppStart(hideEmuObj,hideEmu)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SCUMM") {
    						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
    					} Else If mgM3UFile.Exist() {
    						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					} Else {
    						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
    					}
    					
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    					
    						If (networkType = "server") {
    							RLLog.Info("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							RLLog.Info("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    					
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    							If primaryExe.Process("Exist")
    								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							emuPrimaryWindow.Wait()
    							emuPrimaryWindow.WaitActive()
    						}
    						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    					} Else {	; single player
    						emuPrimaryWindow.Wait()
    						emuPrimaryWindow.WaitActive()
    					}
    					
    					If (hideConsole = "true")
    						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    					
    					BezelDraw()
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    					
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath,RLLog
    						If (direction = "read")
    						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If StringUtils.Contains(newtxt,"/",0)
    								newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If StringUtils.Contains(newtxt,"\\",0)
    								newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    						Return newtxt
    					}
    					
    					MultiGame:
    						KeyUtils.SetKeyDelay(100)
    						emuPrimaryWindow.Activate()
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    						
    						Loop % mgMaxIndex
    						{
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    							}
    						}
    						
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    						
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    							}
    						}
    						
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    					
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If emuPrimaryWindow.Exist() {
    							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    							multiplayerMenuExit := true
    						}
    					Return
    					
    					CloseProcess:
    						FadeOutStart()
    						emuPrimaryWindow.Close()
    					Return
    
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    14:28:06:863 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
    14:28:06:863 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Global.ahk" not found
    14:28:06:863 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega Genesis.ahk" not found
    14:28:06:863 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Emulators\RetroArch.ahk" not found
    14:28:06:878 | RL |   WARNING  | +15    | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega Genesis\Emulators\RetroArch.ahk" not found
    14:28:06:878 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions\Sega Genesis\Sonic the Hedgehog (USA, Europe).ahk" not found
    14:28:06:878 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    14:28:06:878 | RL |      INFO  | +0     | Main - Module is built
    14:28:06:878 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
    14:28:06:878 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	AutoHotkey_H ANSI 32-bit
    					FileVersion             	1.1.13.00
    					InternalName            	AutoHotkey_H
    					LegalCopyright          	Copyright (C) 2003-2013
    					OriginalFilename        	AutoHotkey.exe
    					ProductName             	AutoHotkey_H
    					ProductVersion          	1.1.13.00
    					File Size:			802304 bytes
    					Created:			1/8/2016 - 9:23:03 PM
    					Modified:			8/16/2016 - 5:21:40 PM
    14:28:06:878 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
    14:28:06:878 | RL |      INFO  | +0     | Main - Running module
    14:28:07:097 | MD |      INFO  | +N/A   | Module initialized
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~1joy7&~1joy8 not in TableKeyGroups 
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~2joy7&~2joy8 not in TableKeyGroups ~1joy7&~1joy8,
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~3joy7&~3joy8 not in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    14:28:07:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~3joy7&~3joy8" to call a group label
    14:28:07:238 | MD |     DEBUG  | +141   | XHotkeyTableCreation - Ended
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~4joy7&~4joy8 not in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~4joy7&~4joy8" to call a group label
    14:28:07:238 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:238 | MD |     TRACE  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in C:\RocketLauncher\Settings\Sega Genesis\Games JoyIDs.ini under section [Sonic the Hedgehog (USA, Europe)]
    14:28:07:238 | MD |      INFO  | +0     | LoadPreferredControllers - Started
    14:28:07:238 | MD |     TRACE  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = 1
    14:28:07:238 | MD |     TRACE  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
    14:28:07:238 | MD |      INFO  | +0     | GetJoystickArray - Started
    14:28:07:238 | MD |     TRACE  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
    14:28:07:238 | MD |      INFO  | +0     | GetJoystickArray - Ended
    14:28:07:238 | MD |      INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
    14:28:07:238 | MD |      INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
    14:28:07:238 | MD |      INFO  | +0     | LoadPreferredControllers - Ended
    14:28:07:238 | MD |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe exists
    14:28:07:238 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					FileDescription         	Convert joystick input to keyboard/mouse input
    					FileVersion             	5.8.0.360
    					InternalName            	JoyToKey
    					LegalCopyright          	Copyright(C) JTK, 1999-2015
    					OriginalFilename        	JoyToKey
    					ProductName             	JoyToKey
    					ProductVersion          	Version 5
    					File Size:			1952256 bytes
    					Created:			1/8/2016 - 9:23:27 PM
    					Modified:			1/12/2016 - 2:25:30 PM
    14:28:07:238 | MD |      INFO  | +0     | Keymapper - Loading joytokey
    14:28:07:238 | MD |      INFO  | +0     | RunKeymapper - Started, using method "load"
    14:28:07:238 | MD |      INFO  | +0     | GetJoystickArray - Started
    14:28:07:238 | MD |     TRACE  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
    14:28:07:238 | MD |      INFO  | +0     | GetJoystickArray - Ended
    14:28:07:238 | MD |     TRACE  | +0     | RunKeymapper - Found your keymapper application here: "C:\RocketLauncher\Profiles\JoyToKey\JoyToKey_en\JoyToKey.exe"
    14:28:07:238 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find joytokey profiles for each one
    14:28:07:238 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): C:\RocketLauncher\Profiles\joytokey\Sega Genesis\Sonic the Hedgehog (USA, Europe)\Sonic the Hedgehog (USA, Europe)|C:\RocketLauncher\Profiles\joytokey\Sega Genesis\RetroArch\RetroArch|C:\RocketLauncher\Profiles\joytokey\Sega Genesis\Sega Genesis|C:\RocketLauncher\Profiles\joytokey\_Default\_Default
    14:28:07:238 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Sega Genesis\Sonic the Hedgehog (USA, Europe)\Sonic the Hedgehog (USA, Europe).cfg
    14:28:07:238 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Sega Genesis\RetroArch\RetroArch.cfg
    14:28:07:238 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\Sega Genesis\Sega Genesis.cfg
    14:28:07:238 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> C:\RocketLauncher\Profiles\joytokey\_Default\_Default.cfg
    14:28:07:238 | MD |   WARNING  | +0     | GetProfile - Keymapper support is enabled for "joytokey", but could not find a "Sonic the Hedgehog (USA, Europe)", "RetroArch", "Sega Genesis", default, a "" player 1 profile or a blank profile in "C:\RocketLauncher\Profiles\joytokey" for controller ""
    14:28:07:238 | MD |      INFO  | +0     | RunJoyToKey - Started
    14:28:07:238 | MD |      INFO  | +0     | WinClose - Closing: JoyToKey ahk_class TMainForm
    14:28:07:347 | MD |      INFO  | +109   | Process - WaitClose JoyToKey.exe 2
    14:28:07:347 | MD |      INFO  | +0     | RunJoyToKey - Ended
    14:28:07:347 | MD |      INFO  | +0     | RunKeymapper - Ended
    14:28:07:347 | MD |     TRACE  | +0     | CustomFunction.Init - Starting
    14:28:07:347 | MD |     TRACE  | +0     | CustomFunction.Init - Ending
    14:28:07:347 | MD |      INFO  | +0     | StartModule - Started
    14:28:07:347 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v05-11-2015 Nightly
    					MURL: 
    					MAuthor: 
    					MVersion: 2.4.2
    					MCRC: A48DCC13
    					iCRC: F7B77133
    					MID: 
    					MSystem: 
    14:28:07:347 | MD |   WARNING  | +0     | StartModule - You have an unsupported System Name for this module: "Sega Genesis". Only the following System Names are suppported: ""
    14:28:07:456 | MD |      INFO  | +110   | PluginInit - Started
    14:28:07:456 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
    14:28:07:456 | MD |      INFO  | +0     | CheckFile - Checking if C:\LaunchBox\Databases\Sega Genesis\Sega Genesis.xml exists
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~1joy7&~1joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~1joy7&~1joy8"
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~2joy7&~2joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~2joy7&~2joy8"
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~3joy7&~3joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~3joy7&~3joy8"
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:456 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~4joy7&~4joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:644 | MD |     DEBUG  | +187   | XHotkeyTableCreation - Post loop 10 check
    14:28:07:644 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:644 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~4joy7&~4joy8"
    14:28:07:644 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:07:644 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:800 | MD |     DEBUG  | +156   | XHotkeyTableCreation - Started
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~1joy7&~1joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~1joy7&~1joy8" to call a group label
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~2joy7&~2joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~2joy7&~2joy8" to call a group label
    14:28:07:800 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:08:097 | MD |     DEBUG  | +297   | XHotkeyTableCreation - Ended
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~3joy7&~3joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~3joy7&~3joy8" to call a group label
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~4joy7&~4joy8 is in TableKeyGroups ~1joy7&~1joy8,~2joy7&~2joy8,~3joy7&~3joy8,~4joy7&~4joy8,
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~4joy7&~4joy8" to call a group label
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    14:28:08:097 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
     

  8. Collapse Details
    Re: RLauncher.exe randomly stays running in background with high cpu usage. Anyone idea of a fix? 
    #8
    RocketLauncher Developer
    djvj's Avatar
    MainSecondary
    Join Date
    Apr 2014
    Location
    Long Island
    Posts
    6,256
    You may want to try a fresh install of RL and not set anything. Just to eliminate the possibility of an odd combination of settings causing this.

    If it's still doing it, then you have something else on your PC breaking RL. Many ppl have your setup working fine w/o issue. I might start checking what other apps are interfering with RL, like antivirus/malware/keymappers/hardware devices/etc. It's impossible to troubleshoot much further just through an RL log as the log looks fine. If you have a lot of apps and hardware installed, you might be better off trying a fresh VM environment of windows w/o installing anything except the required dependencies.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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