Thread: Module Updates

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    Module Updates 
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    Changes posted here have been updated on GIT. So please grab them how you would any other update from GIT.


    AAE (updated to v2.0.3)

    • When using bezels, you now have a module option to still use internal artwork and overlays in AAE (rfancella)
    • Per-rom settings can now be used on all the artwork and bezel settings (rfancella)
    • Fullscreen mode now defaults to windowed fullscreen instead of true fullscreen to keep it compatible with HyperPause



    BlueMSX (updated to v2.1.1)
    • Fixed order of CLI parameters that were causing ColecoVision games not to work (brolly)



    Daphne (updated to v2.0.6)
    • Added new hwAccel module setting for controlling use of opengl (rfancella)



    PCLauncher (updated to v2.1.3)

    • Added support for these MSystem names:


    • Arcade PC
    • Doujin Soft
    • Examu eX-BOARD
    • Konami e-Amusement
    • Konami Bemani


    WinVICE (updated to v2.0.5)
    • Added an option to disable that Auto JoyPort setting for C64 (wahoobrian)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    OpenBOR (updated to v2.0.1)

    • Added Bezels support
    • Added HideEmu support
    • Added Fullscreen setting to module
    • Added AlternateExitKey setting to module
    • Rewrote logic to finding your OpenBOR.exe
    • Updated notes to reflect these changes
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    PCLauncher updated to v2.1.4

    • Mouse cursor hiding moved to above FadeInStart so when hidden, will not show above Fade.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    RetroArch (updated to v2.2.1)
    Added MultPlayer support so you can easily connect to other PCs using HyperLaunch's MultPlayer menu (djvj)
    Added Nintendo 64 specific options for Mupen64Plus core (nosh)
    Added NES specific options for Nestopia core (nosh)
    Added Mattel Intellivision for MESS core (zerojay)
    Added GamePark32 for MESS core (zerojay)
    Added AAE for MAME core (nosh)
    Fixed SNK Neo Geo CD for MESS core (zerojay)
    Added Bandai Super Vision 8000 (DrMaxwell)
    Added Sega Saturn Japan as recognized console, using same variable as Sega Saturn.
    Minor rearrangements of systems for maintaining alphabetical order.
    Added Thomson MO5 support for MESS core (DrMaxwell)
    Minor issue in ISD that would cause PlayStation analog toggle button to always remain on due to typo.


    Establishing a network connection in RetroArch
    To enable MultiPlayer support, open the retroarch module settings in HLHQ and under the network tab, Set Enable_Network_Play to true. Fill in any values you want, but all are optional to speed up establishing the connection or if you are running a server or not.

    Retroarch only supports 2 players, one server, one host. Both sides need to enable Network Play for the module. One person chooses server, the other chooses client. Server should start first as client will time out looking in about 10 seconds and just start the game.

    Server, however, will wait forever for the client to connect. Once server hosts, client can connect.

    Make sure server has the choosen port forwarded on all firewalls/routers on his end.
    Last edited by djvj ; 01-23-2015 at 11:17 PM.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Daphne updated to v2.0.7
    • Fixed incorrect emu and module versions (rfancella)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Nestopia.ahk updated to v2.0.3
    • Changed Win commands to no longer use the rom name, but instead generic title and class.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Daphne Singe (updated to v2.0.4)

    • Added Global Params setting
    • Added per-game Params setting



    Mednafen (updated to v2.1.1)
    • Updated module notes to mention Atari Lynx headers are bad if game is not rotating when it should



    RetroArch (updated to v2.2.2)

    • Removed LibRetroFolder setting as it is not needed anymore
    • All core settings removed and replaced with a per-system version which cleans up the settings. To set the core, select the system tab, and define the core for just that system.
    • Rewrote messParam3 scripts
    • Rewrote psx controller scripts
    • Rewrote WriteProperty calls and removing duplicate code into a new WriteRetroProperty function
    • Removed UseCoreConfigs setting
    • Fixed typo in log
    • Reduced module by about 80 lines!



    Pinball FX2 (updated to v2.0.3)

    • Added support for the external DMD
    • Added settings in the ISD to control the size and placement of the DMD



    ScummVM (updated to v2.0.8)

    • Added configurable sleep for each game to control how long till bezel comes into effect (rfancella)
    • Fixed TargetName module setting was looking for Target, which was incorrect
    • Example ini updated to reflect above chages



    WinUAE (updated to v2.1.3)
    • Added options to configure CPU and FPU types
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Pinball FX2 (updated to v2.0.4)
    • Added missing module setting to enable/disable the local MultiPlayer Menu
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Pinball Arcade ahk and isd initial release, enjoy
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Daphne Singe updated to v2.0.5
    • Fixed singe files getting corrupted and causing daphne to green screen
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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    Re: Module Updates 
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    Pinball Arcade.ahk updated to v2.0.1

    • Added 5 new tables to the built-in array
    • Emu version set to 1.31.8
    • Added another Enter to get past the kickstarter msg that shows up at the beginning. If that ever goes away, this extra enter will need to be removed again.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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    Re: Module Updates 
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    MAME.ahk updated to v2.1.5

    • Partial rewrite of ListXML into to an object for easier tracking of contents
    • ListXML used variables now shown in logs
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    MUGEN.ahk updated to v2.0.4

    • Fixed 7z not working in conjunction with the gamePath module setting
    • Updated MUGEN (Example).ini and removed the extra folder from all settings
    • Updated notes to current requirements
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Fusion.ahk updated to v2.1.0
    • Added a log and a timeout when Using Sega CD with DT and you did not set a CD Drive properly first.


    Mugen updated to v2.0.5

    • Fixed games closing automatically when exithack was enabled
    Last edited by djvj ; 02-17-2015 at 09:36 PM.
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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    Re: Module Updates 
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    SuperModel.ahk updated to v2.0.7

    • Added ClearNVRAM setting (thanks Turranius)
    • ISD and example ini updated as well
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Modules:
    BeebEm and RPCEmu initial release (brolly)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    Fusion
    • Added some notes for Pico support (brolly)



    WinVICE updated to v2.0.6
    • Added support for system names Commodore MAX Machine & Commodore 64 Games System (brolly)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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    Re: Module Updates 
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    WinUAE Loader updated to v2.0.2
    • Added bezel offset options to module (rfancella)
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    If you appreciate our work, please support the site by clicking the Donate button at the top of the page.
     

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    Re: Module Updates 
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    BeebEm (updated to v1.0.1)

    • Moved 7z call to proper location (7z support was broken) (brolly)
    • Changed CLI switches to send proper RUN command (brolly)



    PCLauncher (updated to v2.1.5)

    • Removed the HideCursor settings, in favor of the global per-game settings on HLHQ's Games tab.



    NullDC (updated to v2.0.5)

    • Added romExtension check and module will now error if you try to pass a compressed format to nulldc as it is not supported by the ImageReader plugin.
    • Added VMUHideKey (rfancella)



    RetroArch (updated to v2.2.3)

    • Fixed zero values from not being written to RA configs
    • Tandy TRS-80 Color Computer 3 renamed to Tandy TRS-80 Color Computer
    • Spectravideo SV-328 renamed to Spectravideo
    • Pecom 64 renamed to Elektronska Industrija Pecom 64
    • SNK Neo Geo MVS support added and defaults to the mame core
    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

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    Re: Module Updates 
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    RetroArch updated to v2.2.4

    • Added Systems: (balderdashian)
    • Acorn Archimedes
    • Acorn BBC Micro Model A
    • Acorn BBC Micro Model B
    • Acorn BBC Micro
    • Apogee BK-01
    • Bandai Gundam RX-78
    • NEC PC-8801
    • NEC PC-9801
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