Thread: Redream "Sega Dreamcast Emulator"

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    Re: Redream "Sega Dreamcast Emulator" 
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    Quote Originally Posted by Tomkun View Post
    Does ReDream support the display of the VMU? For me that's the best thing about DEmul. It looks awesome, especiially when you have the bezels set up.
    Not yet at least not that I have found but sure that is only a matter of time.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #22
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    Anyone have a module that can be shared? I'd like to try to setup redream.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #23
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    I can post mine up tonight when I get home it's gonna be a basic stripped down version but will launch Dreamcast games fullscreen only (Unless I feel motivated and complete it totally will just have to wait and see). I need to work on the code more to add in all the features. agent47 did a module for himself as well but he may release his soon as I told him he could but mine will get you started playing your games in meantime. For now you will just have to setup Redream thru the emulator itself til I add in the code to my module. I do have the options settings part of the code done but just need to implement.

    Will post it later tonight unless agent47 beats me too it which is fine because he is much more better at this than me. He has helped me out a bunch and I thank him!!
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #24
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    Here is a bare bones Redream module without any settings. All settings are done within Redream currently with this module but it can get you up and playing dreamcast in no time. If you want to play with bezels then just set Redream to window mode and enable bezels within RocketLauncherUI.
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    Re: Redream "Sega Dreamcast Emulator" 
    #25
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    Hi, did this module close the emulator on exit to you? In my case the emulator keeps open.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #26
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    Here's a module that works with bezels, its a bit ruff n' ready but works for my friends and myself fairly well. There are no module settings, i may add them later if i feel the the need too, but anyone else is more than welcome to add to it.

    I tried to use krakerman's module using the suggested Window, but that just opened the emu/game up in a window and no bezels, so hopefully this will help people out that had the same issue as me.
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    Re: Redream "Sega Dreamcast Emulator" 
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    Quote Originally Posted by codetvirus View Post
    Hi, did this module close the emulator on exit to you? In my case the emulator keeps open.
    Been awhile since I worked on anything but got around tonight to re-test my bare bones module with the latest Redream release and yes it exit's and closes the emulator just fine on my setup.
    Last edited by Krakerman ; 07-03-2018 at 09:56 AM.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #28
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    Hmmm having trouble with redream bezels now. I can get redream to work with bezels but the game screen is shrunk very small within the bezel. Does not stretch to fill the bezel. Might be because windowed mode of the latest release of redream can not be resized now which is unfortunate.
    Last edited by Krakerman ; 07-04-2018 at 04:22 AM.
     

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    Re: Redream "Sega Dreamcast Emulator" 
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    Despite issues with bezels currently not sure if it's just me but I did implement new code that will automatically detect if you have bezels enabled or not in the RLUI and config Redream to launch windowed or fullscreen. Is it just my setup or anyone else having same issues with bezels?

    Now getting ready to implement rest of the features.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #30
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    Quote Originally Posted by Krakerman View Post
    Now getting ready to implement rest of the features.
    Just a heads up, I was planning on putting the finishing touches on my module this weekend once I get done with the Cxbx-Reloaded module.
     

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    Re: Redream "Sega Dreamcast Emulator" 
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    Quote Originally Posted by agent47 View Post
    Just a heads up, I was planning on putting the finishing touches on my module this weekend once I get done with the Cxbx-Reloaded module.
    Cool!
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #32
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    Can anyone verify if the cable setting is necessary in redream? Some games in Demul and nullDC require a different cable option but the few games I tested over the weekend in redream launched regardless of which option the cable was set. I tested using the HLE bios and the dc bios thinking the HLE bios may somehow negate the need for it but that doesn't seem to be the case since it didn't matter which bios I used.

    I'll probably leave it in the module anyway but was just curious if it's actually needed. I ran into an issue when attempting to finish the cxbx-r module so I didn't have time to finish off the redream module yet but it shouldn't take me long since all I have left to do is clarify some isd descriptions, module notes, and verify nothing has changed since I wrote it.
     

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    Re: Redream "Sega Dreamcast Emulator" 
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    If you pop in on the redream discord channel the developer can answer that question.

    I just got the latest development release tonight and bezels are working again with my module (yeah!).
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #34
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    New Redream version out!:

    v1.2.4 - 2018-07-13
    Added
    Window resize support.
    Ability to bind keypad keys.
    Horizontal black bars when the aspect ratio is less than 4:3.
    Changed
    Don't minimize window on focus loss for multi-monitor setups.
    Fixed
    Per-pixel sort inaccuracies in many game menus.
    Space Harrier game in Shenmue / Yu Suzuki Game Works.
    Test Drive Le Mans runs at the correct frame rate.
    Looney Tunes - Space Race in-game audio now plays.
    Moekan is now playable.
    Sakura Taisen 4 is now playable.
    Sega Bass Fishing is now playable.
    Tenohira wo, Taiyou Ni is now playable.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #35
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    Let me know if anything isn't working properly.
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    Re: Redream "Sega Dreamcast Emulator" 
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    I've made a check in my module that will determine if bezels are enabled and automatically config redream to run in window mode if true. Might add that in your code then you don't have to set fullscreen to false to enable smooth transition. It will do it automatically for you based on if you have bezels enabled in RLUI.

    Learning a few new things from your code, Thanks again!
    Last edited by Krakerman ; 07-13-2018 at 11:27 PM.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #37
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    Cheers guys on the module! I've been meaning to sort my Dreamcast emulation out for a while and just had everything running through nullDC up until now, found redream and it just works amazingly well (apart from mostly WinCE games). Only real issue I have at the moment is VMU space and I don't think Redream has per-game VMU support planned in the short term. Is this something that could be put into the module?
     

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    Re: Redream "Sega Dreamcast Emulator" 
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    Quote Originally Posted by PolygonSlayer View Post
    Cheers guys on the module! I've been meaning to sort my Dreamcast emulation out for a while and just had everything running through nullDC up until now, found redream and it just works amazingly well (apart from mostly WinCE games). Only real issue I have at the moment is VMU space and I don't think Redream has per-game VMU support planned in the short term. Is this something that could be put into the module?
    I been thinking about that myself and have an idea on how I am going to implement it.
     

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    Re: Redream "Sega Dreamcast Emulator" 
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    Latest Redream release out!

    v1.2.5 - 2018-08-08
    Added:
    Support for mono output was added by popular demand.
    Support for CDDA attenuation registers, fixes music volume not working in many games.

    Changed:
    Offloaded some texture decoding to the GPU - speeds some fighting games such as SF3 - Double Impact by more than 200%.
    Further optimized per-pixel sorting for AMD users.
    Optimized FTRV op implementation.
    Optimized SH4 store queue operations.
    Avoid branches when linking adjacent blocks in the code cache.
    Reduced number of cached shaders by a factor of 4.

    Fixed:
    Amplitude envelope step timing, fixes audio running for too long / repeating in numerous games.
    DPAD camera controls in Sonic Adventure.
    Crashes on load in Test Drive Le Mans on Windows.
    Sort multi-disc games in the UI based on their disc number.
     

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    Re: Redream "Sega Dreamcast Emulator" 
    #40
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    Quote Originally Posted by Krakerman View Post
    I been thinking about that myself and have an idea on how I am going to implement it.
    It should be pretty straight forward to implement:

    -Create a vmu dir in the emu root if it doesn't exist
    -Create a folder named after the rom if doesn't exist
    -If vmu files exist in that folder copy to emu root
    -After emu closes copy vmu files from emu root to game folder
    -Delete vmu files in emu root (if they don't exist emu will create them when game launched)
     

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