Thread: Cemu 1.12.2 Module

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    Cemu 1.12.2 Module 
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    Senior Member Ninja2bseen's Avatar
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    There has been a lot of optimization to this emulator and it seems like the last working module was 1.7d. Does anyone have an updated module to support the newest version? When I launched a game it went to load the cache (black screen) then it closed the emulator
     

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    Re: Cemu 1.12.2 Module 
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    Maybe it's something with your cache files. I just downloaded that version and loaded a few games no problem.
     

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    Re: Cemu 1.12.2 Module 
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    Quote Originally Posted by Ninja2bseen View Post
    There has been a lot of optimization to this emulator and it seems like the last working module was 1.7d. Does anyone have an updated module to support the newest version? When I launched a game it went to load the cache (black screen) then it closed the emulator
    Hey buddy, check your private message storage, its full. i cannot write to you
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Ninja2bseen's Avatar
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    Thanks I deleted some


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    Re: Cemu 1.12.2 Module 
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    Did anyone ever find or create an updated module for Cemu?
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Here's the one I'm using. Seems to work without issues.
    Attached Files Attached Files
     

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    Re: Cemu 1.12.2 Module 
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    Thanks ill give it a try.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    Quote Originally Posted by Dime333 View Post
    Here's the one I'm using. Seems to work without issues.
    I get an "Unable to open file" error in cemu upon launch.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Quote Originally Posted by mccorkled View Post
    I get an "Unable to open file" error in cemu upon launch.
    If you are using dummy files for auditing purposes, make sure that the rom path to those files is the last one in the list of rom paths in RL. Cemu will try to open the dummy file if you don't. Also make sure to delete any encrypted files after decrypting the game files.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    Quote Originally Posted by Dime333 View Post
    If you are using dummy files for auditing purposes, make sure that the rom path to those files is the last one in the list of rom paths in RL. Cemu will try to open the dummy file if you don't. Also make sure to delete any encrypted files after decrypting the game files.
    Iím not using dummy files. Iím not even sure how to do that. My module was working fine but Iím on 1.15.3b now
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Post a troubleshooting log.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    Quote Originally Posted by Dime333 View Post
    Post a troubleshooting log.
    RL.log
    RL DLL.log
    RLUI.log

    I would appreciate info on setting up dummy files too. I need them for auditing this system as well as PS3.
    Thank you.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    This looks a little weird:

    12:18:44:403 | MD | DEBUG | +4219 | Process.Run - "Cemu.exe -f -g "S:\Hyperspin\Games\Nintendo Wii U\Captain Toad - Treasure Tracker (USA)"" Process ID: 29484

    It looks like RL is trying to launch a folder or a file without extension.

    This is how I have set up this system:

    The extensions are: zip|rar|wud|wux|iso|rpx|wad|7z|txt
    I think the txt should be the last one in the list so RL doesn't try to launch a .txt file.

    Rom paths are:
    .\Emulators\WiiU\Cemu\Games\Wii U
    .\Emulators\WiiU\Cemu\Dummies

    In the first folder I have each game in its own folder named after the name of the DB entry unpacked in Loadline format. Meaning each game folder has 3 folders inside it. "code", "content" and "meta".

    In the second rom folder I have a .txt file named after each db entry. This allows RL to audit the games.

    Skip checks is set to false.

    I think that's all that is needed. Let me know if I forgot to mention anything.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    Strange. That is how mine is setup but I have skip check for roms and emu. This is the setup I've been using but after this latest cemu update it's not working.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Have you tried setting skip checks to false?
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    With that set Rlauncher doesn't know which file to load.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Try it and post a log if it doesn't work. If you have a folder named after the db, RL will try to launch whatever file has one of the extensions inside that folder. There should be a .rpx file that RL will launch.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member mccorkled's Avatar
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    Quote Originally Posted by Dime333 View Post
    Try it and post a log if it doesn't work. If you have a folder named after the db, RL will try to launch whatever file has one of the extensions inside that folder. There should be a .rpx file that RL will launch.
    I haven't forgotten. It didn't work, but I haven't had time to post a log. Hopefully tomorrow.
     

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    Re: Cemu 1.12.2 Module 
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    Senior Member Ninja2bseen's Avatar
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    Quote Originally Posted by Dime333 View Post
    Here's the one I'm using. Seems to work without issues.
    Does this support the latest update for the emulator?


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    Re: Cemu 1.12.2 Module 
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    Senior Member Dime333's Avatar
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    Quote Originally Posted by Ninja2bseen View Post
    Does this support the latest update for the emulator?
    I'm using 1.15.4b and it's working great for me.
     

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