hello to everyone, I hope someone can help me.

In Sega Naomi wheel i use Demul and i want to use a custom cursor for the gun games. I put the .cur file in the right folder (rocketlauncher/media/cursors/Sega Naomi/_Default), but only worked the firs time. Now i keep watching the normal cursor.

Someone knows why?

Code:
11:33:42:732 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
11:33:42:836 | RL |      INFO  | +109   | Main - System Specs:
					RocketLauncher Dir: H:\Hyperspin\Rocketlauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Pro
					SKU: Professional
					Total Memory: 16326.61 MB
					Free Memory: 10761.14 MB
					Used Memory: 5565.465 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 1080
					GPU 1 RAM: -1.00 MB
					GPU 1 Driver Version: 25.21.14.1634
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					Sound 2 Device: Dispositivo de High Definition Audio
					Sound 2 Status: Enabled
					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
					Sound 3 Status: Enabled
					OS Language: Spanish_Modern_Sort
					System Locale: es-ES
					Formats Locale: es-ES
					Windows UI Language: es-ES
					Text Encoding: Windows-1252
					OS Admin Status: Yes
					RL Compatibility Flags: ~ RUNASADMIN HIGHDPIAWARE
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1030 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					Monitor #1 DPI: 125
					ErrorMode: 0
					AutoHotkey Path: 
					AHK Version: 1.1.13.00
					Unicode: No
11:33:42:836 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Rocketlauncher\RocketLauncher.exe exists
11:33:42:837 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Sega Naomi -r lupinsho -f H:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
11:33:42:837 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
11:33:42:837 | RL |      INFO  | +0     | Main - RocketLauncher received "Sega Naomi" and "lupinsho"
11:33:42:840 | RL |      INFO  | +0     | Main - Did not find a "H:\Hyperspin\Rocketlauncher\Settings\Sega Naomi\Game Options.ini" file, skipping any game-specific options.
11:33:42:841 | RL |      INFO  | +0     | Main - lupinsho is using the default emulator: Demul07
11:33:42:841 | RL |      INFO  | +0     | Main - Checking for a [Demul07] section in H:\Hyperspin\Rocketlauncher\Settings\Sega Naomi\Emulators.ini
11:33:42:841 | RL |      INFO  | +0     | Main - Checking for a [Demul07] section in H:\Hyperspin\Rocketlauncher\Settings\Global Emulators.ini
11:33:42:841 | RL |      INFO  | +0     | Main - Found [Demul07] in H:\Hyperspin\Rocketlauncher\Settings\Global Emulators.ini
11:33:42:841 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Rocketlauncher\Modules\Demul\Demul (v0.7).ahk exists
11:33:42:844 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
11:33:42:844 | RL |      INFO  | +0     | Main - lupinsho will use module: H:\Hyperspin\Rocketlauncher\Modules\Demul\Demul (v0.7).ahk
11:33:42:852 | RL |      INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
11:33:42:855 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Emulators\Sega Naomi\demul.exe exists
11:33:42:855 | RL |      INFO  | +0     | Main - INI Keys read
11:33:42:855 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Rocketlauncher\Module Extensions\7z.exe exists
11:33:42:856 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Rocketlauncher\Module Extensions\7z.dll exists
11:33:42:856 | RL |      INFO  | +0     | CreateRomMapTable - Started
11:33:42:856 | RL |      INFO  | +0     | AltNameExistCheck - Found rom: H:\Hyperspin\Roms\Sega Naomi\roms\lupinsho.zip
11:33:42:856 | RL |      INFO  | +0     | CreateRomMapTable - Ended, No mapping inis found.
11:33:42:859 | RL |      INFO  | +0     | Main - "lupinsho" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
11:33:42:859 | RL |      INFO  | +0     | CheckPaths - Started
11:33:42:859 | RL |      INFO  | +0     | CheckPaths - Looking for rom: H:\Hyperspin\Roms\Sega Naomi\roms\lupinsho.zip
11:33:42:859 | RL |      INFO  | +0     | CheckPaths - Found rom: H:\Hyperspin\Roms\Sega Naomi\roms\lupinsho.zip
11:33:42:859 | RL |      INFO  | +0     | CheckPaths - Ended
11:33:42:859 | RL |      INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					MiscUtils.DetectHiddenWindows("On")
					SetTitleMatchMode, 2
					SendMode, Event
					Global RLLog
					Global RLObject
					0 := "12"
					rlPath := "H:\Hyperspin\Rocketlauncher"
					pluginPath := "H:\Hyperspin\Rocketlauncher\Plugins"
					pluginName := "HyperSpin"
					pluginExt := ".plugin"
					contextOnExit := "1"
					rlMode := ""
					rlTitle := "RocketLauncher"
					rlVersion := "1.2.0.1"
					rlAuthor := "djvj"
					rlURL := "www.rlauncher.com"
					langFile := "H:\Hyperspin\Rocketlauncher\Data\Language\Localization.ini"
					primMonitor := "1"
					frontendPID := ""
					frontendPath := "H:\Hyperspin"
					frontendExe := "HyperSpin.exe"
					frontendExt := "exe"
					frontendName := "HyperSpin"
					frontendDrive := "H"
					exitEmulatorKey := "Esc"
					restoreFE := "Restore"
					exitScriptKey := "~q & ~s"
					toggleCursorKey := "~e & ~t"
					emuFullPath := "H:\Hyperspin\Emulators\Sega Naomi\demul.exe"
					emuPath := "H:\Hyperspin\Emulators\Sega Naomi"
					emuName := "Demul07"
					emuExt := "exe"
					baseRomPath := ""
					romPath := "H:\Hyperspin\Roms\Sega Naomi\roms"
					romPathFromIni := "H:\Hyperspin\Roms\Sega Naomi\roms"
					romExtension := ".zip"
					romExtensionOrig := ".zip"
					romExtensions := "zip"
					executable := "demul.exe"
					systemDbName := "Sega Naomi"
					systemName := "Sega Naomi"
					dbPath := ""
					dbName := "lupinsho"
					dbExt := ""
					romFoundByExt := ""
					romName := "lupinsho"
					romMapPath := "H:\Hyperspin\Rocketlauncher\Settings\Sega Naomi\Rom Mapping"
					romMappingEnabled := "true"
					romMappingLaunchMenuEnabled := "false"
					romMappingFirstMatchingExt := "false"
					romMappingShowAllRomsInArchive := "true"
					romMappingNumberOfGamesByScreen := "7"
					romMappingHideParent := "false"
					romMappingMenuWidth := "300"
					romMappingMenuMargin := "50"
					romMappingTextFont := "Bebas Neue"
					romMappingTextOptions := "cFFFFFFFF r4 s40 Bold"
					romMappingDisabledTextColor := "ff888888"
					romMappingTextSizeDifference := "5"
					romMappingTextMargin := "10"
					romMappingTitleTextFont := "Bebas Neue"
					romMappingTitleTextOptions := "cFFFFFFFF r4 s60 Bold"
					romMappingTitle2TextFont := "Bebas Neue"
					romMappingTitle2TextOptions := "cFFFFFFFF r4 s15 Bold"
					romMappingGameInfoTextFont := "Bebas Neue"
					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s15 Regular"
					romMappingGameNameTextFont := "Bebas Neue"
					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
					romMappingBackgroundBrush := "aa000000"
					romMappingColumnBrush := "33000000"
					romMappingButtonBrush1 := "6f000000"
					romMappingButtonBrush2 := "33000000"
					romMappingBackgroundAlign := "Stretch and Lose Aspect"
					romMappingMenuFlagWidth := "40"
					romMappingMenuFlagSeparation := "5"
					romMappingDefaultMenuList := "FullList"
					romMappingSingleFilteredRomAutomaticLaunch := "false"
					altArchiveNameOnly := ""
					altRomNameOnly := ""
					altArchiveAndRomName := ""
					altArchiveAndManyRomNames := ""
					altRomNamesOnly := ""
					romMapScenario := ""
					skipchecks := "false"
					romMatchExt := "true"
					blockInputTime := "0"
					blockInputFile := "H:\Hyperspin\Rocketlauncher\Module Extensions\BlockInput.exe"
					errorLevelReporting := "false"
					lockLaunch := "false"
					lockLaunchGame := ""
					screenRotationAngle := "0"
					screenRotationAngleGame := ""
					setResolution := ""
					logFile := ""
					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
					logLevel := "3"
					logShowDebugConsole := "false"
					logShowCommandWindow := "false"
					logCommandWindow := "false"
					logIncludeModule := "true"
					logIncludeFileProperties := "true"
					logIncludeDLLLogs := "false"
					errorSounds := "true"
					rlDebugConsoleStdout := ""
					sysLang := "Spanish_Modern_Sort"
					sysType := "64-bit"
					broadcastWindowTitle := ""
					navUpKey := "Up"
					navDownKey := "Down"
					navLeftKey := "Left"
					navRightKey := "Right"
					navSelectKey := "Enter"
					navP2UpKey := "Numpad8"
					navP2DownKey := "Numpad2"
					navP2LeftKey := "Numpad4"
					navP2RightKey := "Numpad6"
					navP2SelectKey := "NumpadEnter"
					originalWidth := "1920"
					originalHeight := "1080"
					vdEnabled := "true"
					vdFullPath := "C:\Program Files\DAEMON Tools Lite\DTLite.exe"
					vdUseSCSI := "true"
					vdDriveLetter := ""
					vdDriveLetterScsi := ""
					vdAddDrive := "true"
					demulShooterPath := ""
					servoStikEnabled := "false"
					servoStikExitMode := "false"
					ledblinkyEnabled := "true"
					ledblinkySystemName := ""
					ledblinkyFullPath := "H:\Hyperspin\LED Blinky\LEDBlinky.exe"
					ledblinkyProfilePath := "H:\Hyperspin\Rocketlauncher\Profiles\LEDBlinky"
					ledblinkyRLProfile := "H:\Hyperspin\Rocketlauncher\Profiles\LEDBlinky\RocketLauncher"
					winIPACFullPath := ""
					ultraMapEnabled := "false"
					ultraMapFullPath := ""
					emuIdleShutdown := "0"
					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
					cursorSize := ""
					hideCursor := "custom"
					hideEmu := "false"
					hideFE := "true"
					suspendFE := "false"
					fadeIn := "true"
					fadeInDuration := "0"
					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
					fadeInDelay := "3000"
					fadeInExitDelay := "0"
					fadeOutExitDelay := "0"
					fadeOut := "false"
					fadeOutExtraScreen := "false"
					fadeOutDuration := "0"
					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
					fadeOutDelay := "0"
					fadeLyrInterpolation := "0"
					fadeMuteEmulator := "false"
					fadeUseBackgrounds := "false"
					fadeClickThrough := "false"
					fadeSounds := "true"
					fade7zProgressMode := "custom"
					fadeWidthBaseRes := "1920"
					fadeHeightBaseRes := "1080"
					fadeLyr1Color := "FF000000"
					fadeLyr1AlignImage := "Stretch and Lose Aspect"
					fadeLyr2Pos := "Stretch and Lose Aspect"
					fadeLyr2X := "0"
					fadeLyr2Y := "0"
					fadeLyr2W := ""
					fadeLyr2H := ""
					fadeLyr2Adjust := "1"
					fadeLyr2PicPad := "0"
					fadeLyr2Prefix := "Extra Layer 1 - Console"
					fadeLyr3Pos := "Center"
					fadeLyr3X := "450"
					fadeLyr3Y := "450"
					fadeLyr3W := ""
					fadeLyr3H := ""
					fadeLyr3Adjust := "1"
					fadeLyr3PicPad := "0"
					fadeLyr3Speed := "750"
					fadeLyr3Animation := "DefaultFadeAnimation"
					fadeLyr37zAnimation := "DefaultFadeAnimation"
					fadeLyr3Type := "imageandbar"
					fadeLyr3ImgFollow7zProgress := "true"
					fadeLyr3Repeat := "1"
					fadeLyr3BackImageTransparency := "30"
					fadeLyr3StaticPos := "No Alignment"
					fadeLyr3StaticX := "0"
					fadeLyr3StaticY := "870|1575"
					fadeLyr3StaticW := ""
					fadeLyr3StaticH := ""
					fadeLyr3StaticAdjust := "1"
					fadeLyr3StaticPicPad := "0"
					fadeLyr3StaticPrefix := "Info Bar"
					fadeLyr4Adjust := "1"
					fadeLyr4X := "1792|952"
					fadeLyr4Y := "891|1596"
					fadeLyr4W := "128"
					fadeLyr4H := "128"
					fadeLyr4Pos := "No Alignment"
					fadeLyr4FPS := "50"
					fadeLyr4PicPad := "0"
					fadeTranspGifColor := "FFFFFF"
					fadeBarWindow := "Image"
					fadeBarWindowX := ""
					fadeBarWindowY := ""
					fadeBarWindowW := "900"
					fadeBarWindowH := ""
					fadeBarWindowR := "30"
					fadeBarWindowM := "30"
					fadeBarWindowHatchStyle := "8"
					fadeBar := "true"
					fadeProgressDuration := "0"
					fadeBarBack := "true"
					fadeBarBackColor := "FF555555"
					fadeBarH := "30"
					fadeBarR := "10"
					fadeBarColor := "DD00BFFF"
					fadeBarHatchStyle := "8"
					fadeBarPercentageText := "true"
					fadeBarInfoText := "true"
					fadeBarXOffset := "0"
					fadeBarYOffset := "150"
					fadeRomInfoDescription := "filtered text"
					fadeRomInfoSystemName := "image"
					fadeRomInfoYear := "text with label"
					fadeRomInfoDeveloper := "disabled"
					fadeRomInfoPublisher := "disabled"
					fadeRomInfoGenre := "disabled"
					fadeRomInfoRating := "image"
					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
					fadeRomInfoTextPlacement := "User Defined"
					fadeRomInfoTextMargin := "7"
					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
					fadeStats_Number_of_Times_Played := "disabled"
					fadeStats_Last_Time_Played := "disabled"
					fadeStats_Average_Time_Played := "disabled"
					fadeStats_Total_Time_Played := "disabled"
					fadeStats_System_Total_Played_Time := "disabled"
					fadeStats_Total_Global_Played_Time := "disabled"
					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
					fadeStatsInfoTextPlacement := "topRight"
					fadeStatsInfoTextMargin := "7"
					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
					fadeText1X := "0"
					fadeText1Y := "0"
					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText1 := "Loading Game"
					fadeText2X := "0"
					fadeText2Y := "0"
					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
					fadeText2 := "Extraction Complete, Ready"
					fadeText3 := "Loading Game"
					fadeText4 := "Loading Complete"
					fadeFont := "Bebas Neue"
					fadeSystemAndRomLayersOnly := "true"
					fadeExtractionTime := "disabled"
					fadeExtractionTimeTextX := "0"
					fadeExtractionTimeTextY := "0"
					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
					fadeInterruptKey := ""
					detectFadeErrorEnabled := "false"
					fadeImgPath := "H:\Hyperspin\Rocketlauncher\Media\Fade"
					RLDataPath := "H:\Hyperspin\Rocketlauncher\Data"
					RLMediaPath := "H:\Hyperspin\Rocketlauncher\Media"
					RLErrSoundPath := "H:\Hyperspin\Rocketlauncher\Media\Sounds\Error"
					modulesPath := "H:\Hyperspin\Rocketlauncher\Modules"
					moduleFullName := "H:\Hyperspin\Rocketlauncher\Modules\Demul\Demul (v0.7).ahk"
					moduleName := "Demul (v0.7)"
					modulePath := "H:\Hyperspin\Rocketlauncher\Modules\Demul"
					moduleExtension := "ahk"
					moduleExtensionsPath := "H:\Hyperspin\Rocketlauncher\Module Extensions"
					libPath := "H:\Hyperspin\Rocketlauncher\Lib"
					sevenZEnabled := "false"
					sevenZPath := "H:\Hyperspin\Rocketlauncher\Module Extensions\7z.exe"
					sevenZDllPath := "H:\Hyperspin\Rocketlauncher\Module Extensions\7z.dll"
					sevenZExtractPath := "C:\Windows\Temp"
					sevenZExtractPathOrig := ""
					sevenZAttachSystemName := "false"
					sevenZDelTemp := "true"
					sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
					sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
					sevenZGamesToKeep := ""
					sevenZDeletePerSystem := "false"
					sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
					7zExtractPath := "C:\Windows\Temp"
					mgEnabled := "true"
					mgKey := "~NumpadSub"
					mgBackgroundColor := "FF000000"
					mgSidePadding := "0.2"
					mgWidthBaseRes := "1920"
					mgHeightBaseRes := "1080"
					mgYOffset := "500"
					mgFont := "Arial"
					mgText1Options := "x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic"
					mgText1Text := "Please select a game"
					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
					mgText2Offset := "70"
					mgUseSound := "true"
					mgSoundfreq := "300"
					mgExitEffect := "none"
					mgSelectedEffect := "rotate"
					mgUseGameArt := "false"
					mgCandidate := ""
					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
					mgOnLaunch := "true"
					pauseEnabled := "true"
					pauseKey := "~NumpadAdd"
					pauseBackToMenuBarKey := "X"
					pauseZoomInKey := "C"
					pauseZoomOutKey := "V"
					pauseScreenshotKey := "~PrintScreen"
					pauseHiToTextPath := "H:\Hyperspin\Rocketlauncher\Module Extensions\HiToText.exe"
					pauseSaveStateKeyCodes := ""
					pauseLoadStateKeyCodes := ""
					keyboardEncoder := ""
					keyboardEncoderEnabled := "false"
					keymapperEnabled := "true"
					keymapperAHKMethod := "false"
					keymapper := "xpadder"
					xpadderFullPath := "H:\Hyperspin\XpadderJTP\Xpadder.exe"
					joyToKeyFullPath := "H:\Hyperspin\JoyToKey\JoyToKey.exe"
					profilePath := "H:\Hyperspin\Rocketlauncher\Profiles"
					keymapperProfilePath := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder"
					keymapperFrontEndProfileName := "Hyperspin"
					keymapperFrontEndProfile := "xpadder"
					keymapperRocketLauncherProfileEnabled := "true"
					joyIDsEnabled := "false"
					joyIDsPreferredControllersGlobal := "Controller (Real Arcade Pro.4)"
					joyIDsPreferredControllersSystem := "use_global"
					joyIDsPreferredControllersOnExit := "Controller (Real Arcade Pro.4)"
					CustomJoyNamesEnabled := "false"
					CustomJoyNames := ""
					rotateMethod := "false"
					FEProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\Hyperspin"
					defaultProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\_Default"
					systemProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\Sega Naomi"
					xPadderSystemProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\Sega Naomi\_Default"
					emuProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\Sega Naomi\Demul07"
					romProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\Sega Naomi\lupinsho"
					RocketLauncherProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\RocketLauncher"
					blankProfile := "H:\Hyperspin\Rocketlauncher\Profiles\xpadder\_Default\blank"
					ahkFEProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\Hyperspin"
					ahkDefaultProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\_Default"
					ahkSystemProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\Sega Naomi"
					ahkEmuProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\Sega Naomi\Demul07"
					ahkRomProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\Sega Naomi\lupinsho"
					ahkRocketLauncherProfile := "H:\Hyperspin\Rocketlauncher\Profiles\AHK\RocketLauncher"
					bezelEnabled := "true"
					bezelICEnabled := "false"
					shaderName := "false"
					shaderColor := ""
					shaderTransparency := ""
					statisticsEnabled := "true"
					pressDuration := "-1"
					emuVolume := "1"
					dxwndIni := "D:\Arcade\Rocketlauncher\Module Extensions\dxwnd\dxwnd.ini"
					dxwndFullPath := "D:\Arcade\Rocketlauncher\Module Extensions\dxwnd\dxwnd.exe"
					qResFullPath := "H:\Hyperspin\Rocketlauncher\Module Extensions\QRes.exe"
					mon1O := ""
					pacDrivedllFile := "H:\Hyperspin\Rocketlauncher\Module Extensions\PacDrive32.dll"
					userFadeAnimIniFile := "H:\Hyperspin\Rocketlauncher\Lib\User Fade Animations.ini"
					testFile := ""
					testDuration := ""
					initialErrorMode := "0"

11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Loaded MultiGame Init.ahk scripts
11:33:42:860 | RL |      INFO  | +0     | BuildScript - Validating module
11:33:42:863 | RL |      INFO  | +15    | BuildScript - Validation complete
11:33:42:863 | RL |      INFO  | +0     | BuildScript - Module:
					MEmu := "Demul"
					MEmuV := "v0.7a 221215"
					MURL := ["http://demul.emulation64.com/"]
					MAuthor := ["djvj","bleasby"]
					MVersion := "2.1.10"
					MCRC := "F5B71B2D"
					iCRC := "791F35F2"
					MID := "636025126320548084"
					MSystem := ["Cave 3rd","Gaelco","Gaelco 3D","Sammy Atomiswave","Sega System SP","Sega Dreamcast","Sega Hikaru","Sega Naomi","Sega Naomi 2"]
					;----------------------------------------------------------------------------
					; Notes:
					; Required - control and nvram files setup for each game/control type
					; Required - moduleName ini example can be found on GIT in the Demul module folder
					; moduleName ini must be placed in same folder as this module if you use the provided example, just be sure to rename it to just Demul.ini first so it matches the module's name
					; GDI images must match mame zip names and be extracted and have a .dat extension
					; Rom_Extension should include 7z|zip|gdi|cue|cdi|chd|mds|ccd|nrg
					; Module will automatically set your rom path for you on first launch
					;
					; Make sure the awbios, dc, hikaru, naomi, naomi2, saturn.zip bios archives are in any of your rom paths as they are needed to play all the games.
					; Set your Video Plugin to gpuDX11 and set your desired resolution there
					; In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Use this number instead of the one I provided
					; gpuDX10 and gpuDX11 are the only supported plugins. You can define what plugin you want to use for each game in the module settings in RocketLauncherUI
					; Read the tooltip for the Fullscreen module setting in RocketLauncherUI on how to control windowed fullscreen, true fullscreen, or windowed mode
					; Windowed fullscreen will take effect the 2nd time you run the emu. It has to calculate your resolution on first run.
					;
					; Controls:
					; Start a game of each control type (look in the RocketLauncherUI's module settings for these types, they all have their own tabs) and configure your controls to play the game. After configuring your controls manually in Demul, open padDemul.ini and Copy/paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) into RocketLauncherUI's module settings for each controls tab (standard, sfstyle, etc).
					; Each pair of control tabs designates another real arcade control schema for a grouping of games. Demul does not handle this like MAME, so the module does instead.
					;
					; Gaelco:
					; There is no known way to launch the desired Gaelco rom from CLI. You will always be presented with the rom selection window on launch.
					; GPUDX11 does not yet support Gaelco in true fullscreen mode. Either use DX10 which does support fullscreen for Gaelco
					; or if using DX11, choose fullscreen in the video options and then match the windows resolution to your desktop. This will give a pseudo fullscreen mode.
					;
					; Sega Hikaru:
					; Windowed Fullscreen doesn't seem to work as demul does not allow stretching of its window
					;
					; Troubleshooting:
					; For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly.
					; If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save.
					; If you use Fade_Out, the module will disable it. Demul crashes when Fade tries to draw on top of it in windowed and fullscreen modes.
					;
					;Bezel:
					;If the game has the wrong aspect ratio, go to demul module settings, rom settings, and set the aspect ratio option to stretch. The game will follow the aspect ratio defined by the bezel.
					;----------------------------------------------------------------------------
					StartModule()
					BezelGUI()
					ExtraFixedResBezelGUI()
					FadeInStart()
					
					primaryExe := new Emulator(emuPath . "\" . executable)			; instantiate emulator executable object
					emuPrimaryWindow := new Window(new WindowTitle("","window"))	; instantiate primary emulator window object
					emuLCD0Window := new Window(new WindowTitle("LCD 0","LCD 0"))
					
					; This object controls how the module reacts to different systems. Demul can play a few systems, but needs to know what system you want to run, so this module has to adapt.
					mType := Object("Cave 3rd","cave3rd","Gaelco","gaelco","Gaelco 3D","gaelco","Sammy Atomiswave","awave","Sega System SP","naomi","Sega Dreamcast","dc","Sega Hikaru","hikaru","Sega Naomi","naomi","Sega Naomi 2","naomi2")
					ident := mType[systemName]	; search object for the systemName identifier Demul uses
					If !ident
						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Demul module: " . moduleName)
					
					DemuleIni := new IniFile(emuPath . "\Demul.ini")
					PadIni := new IniFile(emuPath . "\padDemul.ini")
					DemuleIni.CheckFile("Could not find Demul's ini. Please run Demul manually first and each of it's settings sections so the appropriate inis are created for you: " . DemuleIni.FileFullPath)
					PadIni.CheckFile("Could not find Demul's control ini. Please run Demul manually first and set up your controls so this file is created for you: " . PadIni.FileFullPath)
					
					demuleIniEncoding := RLObject.getFileEncoding(DemuleIni.FileFullPath)
					If demuleIniEncoding {
						If (demuleIniEncoding = "ERROR")
							RLLog.Warning("Module - Demul.ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . DemuleIni.FileFullPath)
						Else {
							RLLog.Info("Module - Recreating " . DemuleIni.FileFullPath . " as ANSI because UTF-8 format cannot be read")
							If RLObject.removeBOM(DemuleIni.FileFullPath)
								RLLog.Info("Module - Successfully converted " . DemuleIni.FileFullPath . " to ANSI")
							Else
								RLLog.Error("Module - Failed to convert " . DemuleIni.FileFullPath . " to ANSI")
						}
					}
					
					maxHideTaskbar := moduleIni.Read("Settings", "MaxHideTaskbar", "true",,1)
					controllerCode := moduleIni.Read("Settings", "ControllerCode", "16777216",,1)
					mouseCode := moduleIni.Read("Settings", "MouseCode", "131072",,1)
					keyboardCode := moduleIni.Read("Settings", "KeyboardCode", "1073741824",,1)
					lightgunCode := moduleIni.Read("Settings", "LightgunCode", "-2147483648",,1)
					hideDemulGUI := moduleIni.Read("Settings", "HideDemulGUI", "true",,1)
					PerGameMemoryCards := moduleIni.Read("Settings", "PerGameMemoryCards", "true",,1)
					memCardPath := moduleIni.Read("Settings", "MemCardPath", emuPath . "\memsaves",,1)
					memCardPath := AbsoluteFromRelative(emuPath, memCardPath)
					
					fullscreen := moduleIni.Read(romName . "|Settings", "Fullscreen", "windowedfullscreen",,1)
					plugin := moduleIni.Read(romName . "|Settings", "Plugin", "gpuDX11",,1)
					shaderUsePass1 := moduleIni.Read(romName . "|Settings", "ShaderUsePass1", "false",,1)
					shaderUsePass2 := moduleIni.Read(romName . "|Settings", "ShaderUsePass2", "false",,1)
					shaderNamePass1 := moduleIni.Read(romName . "|Settings", "ShaderNamePass1",,,1)
					shaderNamePass2 := moduleIni.Read(romName . "|Settings", "ShaderNamePass2",,,1)
					listSorting := moduleIni.Read(romName . "|Settings", "ListSorting", "true",,1)
					OpaqueMod := moduleIni.Read(romName . "|Settings", "OModifier", "true",,1)
					TransMod := moduleIni.Read(romName . "|Settings", "TModifier", "true",,1)
					internalResolutionScale := moduleIni.Read(romName . "|Settings", "InternalResolutionScale", "1",,1)
					videomode := moduleIni.Read(romName . "|Settings", "VideoMode", "0",,1)
					aspectRatio := moduleIni.Read(romName . "|Settings", "AspectRatio", "1",,1)
					MaxLayers := moduleIni.Read(romName . "|Settings", "MaxLayers", "32",,1)
					demulShooterEnabled := moduleIni.Read(romName . "|Settings", "DemulShooterEnabled", "false",,1)
					
					showVMU := moduleIni.Read("Settings", "showVMU", "true",,1)
					VMU1Pos := moduleIni.Read("Settings", "VMU1Pos", "topLeft",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter 
					VMU2Pos := moduleIni.Read("Settings", "VMU2Pos", "topRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter 
					VMU3Pos := moduleIni.Read("Settings", "VMU3Pos", "bottomLeft",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter 
					VMU4Pos := moduleIni.Read("Settings", "VMU4Pos", "bottomRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter 
					VMUHideKey := moduleIni.Read("Settings", "VMUHideKey","F10",,1)
					
					Bios := moduleIni.Read(romName, "Bios",,,1)
					LoadDecrypted := moduleIni.Read(romName, "LoadDecrypted",,,1)	; not currently supported
					
					; Read all the control values
					controls := moduleIni.Read(romname, "Controls", "standard",,1)	; have to read this first so the below ini reads work
					push1_0 := moduleIni.Read(controls . "_JAMMA0_0", "push1",,,1)
					push2_0 := moduleIni.Read(controls . "_JAMMA0_0", "push2",,,1)
					push3_0 := moduleIni.Read(controls . "_JAMMA0_0", "push3",,,1)
					push4_0 := moduleIni.Read(controls . "_JAMMA0_0", "push4",,,1)
					push5_0 := moduleIni.Read(controls . "_JAMMA0_0", "push5",,,1)
					push6_0 := moduleIni.Read(controls . "_JAMMA0_0", "push6",,,1)
					push7_0 := moduleIni.Read(controls . "_JAMMA0_0", "push7",,,1)
					push8_0 := moduleIni.Read(controls . "_JAMMA0_0", "push8",,,1)
					service_0 := moduleIni.Read(controls . "_JAMMA0_0", "SERVICE",,,1)
					start_0 := moduleIni.Read(controls . "_JAMMA0_0", "START",,,1)
					coin_0 := moduleIni.Read(controls . "_JAMMA0_0", "COIN",,,1)
					digitalup_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALUP",,,1)
					digitaldown_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALDOWN",,,1)
					digitalleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALLEFT",,,1)
					digitalright_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALRIGHT",,,1)
					analogup_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP",,,1)
					analogdown_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN",,,1)
					analogleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT",,,1)
					analogright_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT",,,1)
					analogup2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP2",,,1)
					analogdown2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN2",,,1)
					analogleft2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT2",,,1)
					analogright2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT2",,,1)
					push1_1 := moduleIni.Read(controls . "_JAMMA0_1", "push1",,,1)
					push2_1 := moduleIni.Read(controls . "_JAMMA0_1", "push2",,,1)
					push3_1 := moduleIni.Read(controls . "_JAMMA0_1", "push3",,,1)
					push4_1 := moduleIni.Read(controls . "_JAMMA0_1", "push4",,,1)
					push5_1 := moduleIni.Read(controls . "_JAMMA0_1", "push5",,,1)
					push6_1 := moduleIni.Read(controls . "_JAMMA0_1", "push6",,,1)
					push7_1 := moduleIni.Read(controls . "_JAMMA0_1", "push7",,,1)
					push8_1 := moduleIni.Read(controls . "_JAMMA0_1", "push8",,,1)
					service_1 := moduleIni.Read(controls . "_JAMMA0_1", "SERVICE",,,1)
					start_1 := moduleIni.Read(controls . "_JAMMA0_1", "START",,,1)
					coin_1 := moduleIni.Read(controls . "_JAMMA0_1", "COIN",,,1)
					digitalup_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALUP",,,1)
					digitaldown_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALDOWN",,,1)
					digitalleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALLEFT",,,1)
					digitalright_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALRIGHT",,,1)
					analogup_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP",,,1)
					analogdown_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN",,,1)
					analogleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT",,,1)
					analogright_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT",,,1)
					analogup2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP2",,,1)
					analogdown2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN2",,,1)
					analogleft2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT2",,,1)
					analogright2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT2",,,1)
					
					;Bezel settings
					bezelTopOffset := moduleIni.Read(romName . "|Settings", "Bezel_Top_Offset","0",,1)
					bezelBottomOffset := moduleIni.Read(romName . "|Settings", "Bezel_Bottom_Offset","0",,1)
					bezelRightOffset := moduleIni.Read(romName . "|Settings", "Bezel_Right_Offset", "0",,1)
					bezelLeftOffset := moduleIni.Read(romName . "|Settings", "Bezel_Left_Offset", "0",,1)
					If (plugin = "gpuDX11ng")	; this is for legacy support. Original demul 0.7 used gpuDX11ng
						plugin := "gpuDX11old"
					
					If (InStr(systemName, "Hikaru") && plugin != "gpuDX11")
						plugin := "gpuDX11"		; Hikaru does not work with gpuDX10 gpu plugin, setting it dumps an error
					
					; Verify user set desired gpu plugin name correctly
					If (plugin != "gpuDX11old" && plugin != "gpuDX11" && plugin != "gpuDX10" && plugin != "")
						ScriptError(plugin . " is not a supported gpu plugin.`nLeave the plugin blank to use the default ""gpuDX11"".`nValid options are gpuDX11old, gpuDX11 or gpuDX10.")
					
					; Read and write videomode value for cable type
					rvideomode := DemuleIni.Read("main", "videomode")
					RLLog.Info("Module - Demul is reading the config with videomode = " . rvideomode)
					DemuleIni.Write(videomode, "main", "videomode")
					RLLog.Info("Module - Demul is updating the config with videomode = " . videomode)
					
					; Handle Demul's rom paths so the user doesn't have to
					romPathCount := DemuleIni.Read("files", "romsPathsCount")
					RLLog.Info("Module - Demul is configured with " . romPathCount . " rom path(s). Scanning these for a romPath to this rom.")
					Loop % romPathCount
					{	demulRomPath := A_Index - 1	; rompaths in demul start with 0
						path%A_Index% := DemuleIni.Read("files", "roms" . demulRomPath)
						RLLog.Info("Module - Path" . demulRomPath . ": " . path%A_Index%)
						; msgbox % path%A_Index%
						If (path%A_Index% = romPath . "\")	; demul tacks on the backslash at the end
						{	romPathFound := 1	; flag that demul has this romPath in its config and no need to add it
							RLLog.Info("Module - Stopping search because Demul is already configured with the correct romPath to this rom: " . path%A_Index%)
							Break	; stop looking for a correct romPath
						}
					}
					If !romPathFound	; if demul doesn't have the romPath in its ini, add it
					{	RLLog.Warning("Module - Demul does not have this romPath in Demul.ini, adding it for you.")
						nextPath := romPathCount + 1	; add 1 to the romPathCount and write that to the ini
						DemuleIni.Write(nextPath, "files", "romsPathsCount")
						DemuleIni.Write(romPath . "\", "files", "roms" . romPathCount)	; write the rompath to the ini
					}
					
					; Force Fade_Out to disabled as it causes demul to not close properly
					; fadeOut = false
					; RLLog.Warning("Module - Turning off Fade_Out because it doesn't let Demul exit properly.")
					
					GpuIni := new IniFile(emuPath . "\" . plugin . ".ini")
					GpuIni.CheckFile("Please run Demul manually first and select the " . plugin . " gpu plugin so it creates this file for you: " . GpuIni.FileFullPath)
					
					demulFileEncoding := RLObject.getFileEncoding(GpuIni.FileFullPath)
					If demulFileEncoding {
						If (demulFileEncoding = "ERROR")
							RLLog.Warning("Module - GPU ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . GpuIni.FileFullPath)
						Else {
							RLLog.Info("Module - Recreating " . GpuIni.FileFullPath . " as ANSI because UTF-8 format cannot be read")
							If RLObject.removeBOM(GpuIni.FileFullPath)
								RLLog.Info("Module - Successfully converted " . GpuIni.FileFullPath . " to ANSI")
							Else
								RLLog.Error("Module - Failed to convert " . GpuIni.FileFullPath . " to ANSI")
						}
					}
					
					BezelStart()
					
					; Setting emu resolution if bezel is enabled 
					If (BezelPath)
					{	If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
							GpuIni.Write(bezelScreenWidth, "resolution", "Width")
							GpuIni.Write(bezelScreenHeight, "resolution", "Height")
						} Else {
							GpuIni.Write(bezelScreenWidth, "resolution", "wWidth")
							GpuIni.Write(bezelScreenHeight, "resolution", "wHeight")
						}
					}
					
					; This updates the DX11gpu ini file to turn List Sorting on or off. Depending on the games, turning this on for some games may remedy missing graphics, having it off on other games may fix corrupted graphics. Untill they improve the DX11gpu, this is the best it's gonna get.
					If (ListSorting = "true")
						GpuIni.Write(0, "main", "AutoSort")
					Else
						GpuIni.Write(1, "main", "AutoSort")
						
					; This will set the Opaque or Trans modifier for each game
					If (OpaqueMod = "true")
						GpuIni.Write(0, "main", "OModifier")
					Else
						GpuIni.Write(1, "main", "OModifier")
					
					If (TransMod = "true")
						GpuIni.Write(0, "main", "TModifier")
					Else
						GpuIni.Write(1, "main", "TModifier")
					
					; This updates the DX10gpu or DX11gpu ini file to the ratio and scale you want to use for this game
					GpuIni.Write(aspectRatio, "main", "aspect")
					GpuIni.Write(InternalResolutionScale, "main", "scaling")
					
					If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
						GpuIni.Write(MaxLayers, "main", "MaxLayers")
					}
					
					; This updates the demul.ini with your gpu plugin choice for the selected rom
					DemuleIni.Write(plugin . ".dll", "plugins", "gpu")
					
					; This updates the demul.ini with your VMU display choice
					VMUscreendisable := If (showVMU = "true") ? "false" : "true"
					DemuleIni.Write(VMUscreendisable, "main", "VMUscreendisable")
					 
					 ; Shader Effects
					Loop, 2 {
						shaderUsePass%A_Index% := If (ShaderUsePass%A_Index% != "" and ShaderUsePass%A_Index% != "ERROR" ? (ShaderUsePass%A_Index%) : (GlobalShaderUsePass%A_Index%))	; determine what shaderUsePass to use
						currentusePass%A_Index% := GpuIni.Read("shaders", "usePass" . A_Index)
						If (shaderUsePass%A_Index% = "true")
						{
							shaderNamePass%A_Index% := If (ShaderNamePass%A_Index% != "" and ShaderNamePass%A_Index% != "ERROR" ? (ShaderNamePass%A_Index%) : (GlobalShaderNamePass%A_Index%))	; determine what shaderNamePass to use
							If !StringUtils.Contains(shaderNamePass%A_Index%,"FXAA|HDR-TV|SCANLINES|CARTOON|RGB DOT\(MICRO\)|RGB DOT\(TINY\)|BLUR")
								ScriptError(shaderNamePass%A_Index% . " is not a valid choice for a shader. Your options are FXAA, HDR-TV, SCANLINES, CARTOON, RGB DOT(MICRO), RGB DOT(TINY), or BLUR.")
							If (currentusePass%A_Index% = 0)
								GpuIni.Write(1, "shaders", "usePass" . A_Index)	; turn shader on in gpuDX11 ini
							GpuIni.Write(shaderNamePass%A_Index%, "shaders", "shaderPass" . A_Index)	; update gpuDX11 ini with the shader name to use
						}Else If (shaderUsePass%A_Index% != "true" and currentusePass%A_Index% = 1)
							GpuIni.Write(0, "shaders", "usePass" . A_Index)	; turn shader off in gpuDX11 ini
					}
					
					If (ident = "dc")
					{
						7z(romPath, romName, romExtension, sevenZExtractPath)
						defaultIni := "[main]`r`nimageFileName = `r`nopenDialog = false"
						If (romExtension = ".cdi" || romExtension = ".mds" || romExtension = ".ccd" || romExtension = ".nrg" || romExtension = ".gdi" || romExtension = ".cue") {
							GdrImageIni := new IniFile(emuPath . "\gdrImage.ini")
							If !GdrImageIni.Exist() {
								GdrImageIni.Append(defaultIni)		; Create a default gdrImage.ini in your emu folder if one does not exist already.
								; GdrImageIni.Delete(gdrImageFile)	; don't know why this was in the old module, no point in deleting the file I just made
							}
							TimerUtils.Sleep(500)
							DemuleIni.Write("gdrImage.dll", "plugins", "gdr")
							GdrImageIni.Write("false", "Main", "openDialog")
							GdrImageIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename")
						} Else If (romExtension = ".chd")
						{
							GdrCHDIni := new IniFile(emuPath . "\gdrCHD.ini")
							If !GdrCHDIni.Exist() {
								GdrCHDIni.Append(defaultIni)		; Create a default gdrCHD.ini in your emu folder if one does not exist already.
								; GdrCHDIni.Delete(gdrCHDFile)	; don't know why this was in the old module, no point in deleting the file I just made
							}
							TimerUtils.Sleep(500)
							GdrCHDIni.Write("false", "Main", "openDialog")
							DemuleIni.Write("gdrCHD.dll", "plugins", "gdr")
							GdrCHDIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename")
						} Else
							ScriptError(romExtension . " is not a supported file type for this " . moduleName . " module.")
					
						DemuleIni.Write(1, "main", "region")	; Set BIOS to Auto Region
					} Else {	; all other systems, Naomi and Atomiswave
						; This updates the demul.ini with your Bios choice for the selected rom
						If (Bios != "" && Bios != "ERROR") {
							Bios := StringUtils.RegExReplace(Bios,"\s.*")	; Cleans off the added text from the key's value so only the number is left
							DemuleIni.Write("false", "main", "naomiBiosAuto")	; turning auto bios off so we can use a specific one instead
							DemuleIni.Write(Bios, "main", "naomiBios")		; setting specific bios user has set from the moduleName ini
						} Else
							DemuleIni.Write("true", "main", "naomiBiosAuto")	; turning auto bios on if user did not specify a specific one
					}
					
					; This section writes your custom keys to the padDemul.ini. Naomi games had many control panel layouts. The only way we can accomodate these differing controls, is to keep track of them all and write them to the ini at the launch of each game.
					; First we check if the last controls used are the same as the game we want to play, so we don't waste time updating the ini if it is not necessary. For example playing 2 sfstyle type games in a row, we wouldn't need to write to the ini.
					
					; This section tells demul what arcade control type should be connected to the game. Options are standard (aka controller), mouse, lightgun, or keyboard
					If (controls = "lightgun" || controls = "mouse") {
						RLLog.Info("Module - This game uses a Mouse or Lightgun control type.")
						DemuleIni.Write(MouseCode, "PORTB", "device")
					} Else If (controls = "keyboard") {
						RLLog.Info("Module - This game uses a Keyboard control type.")
						DemuleIni.Write(KeyboardCode, "PORTB", "device")
					} Else { ; accounts for all other control types
						RLLog.Info("Module - This game uses a standard (controller) control type.")
						DemuleIni.Write(ControllerCode, "PORTB", "device")
					}
					
					WriteControls(0,push1_0,push2_0,push3_0,push4_0,push5_0,push6_0,push7_0,push8_0,SERVICE_0,START_0,COIN_0,DIGITALUP_0,DIGITALDOWN_0,DIGITALLEFT_0,DIGITALRIGHT_0,ANALOGUP_0,ANALOGDOWN_0,ANALOGLEFT_0,ANALOGRIGHT_0,ANALOGUP2_0,ANALOGDOWN2_0,ANALOGLEFT2_0,ANALOGRIGHT2_0)
					
					WriteControls(1,push1_1,push2_1,push3_1,push4_1,push5_1,push6_1,push7_1,push8_1,SERVICE_1,START_1,COIN_1,DIGITALUP_1,DIGITALDOWN_1,DIGITALLEFT_1,DIGITALRIGHT_1,ANALOGUP_1,ANALOGDOWN_1,ANALOGLEFT_1,ANALOGRIGHT_1,ANALOGUP2_1,ANALOGDOWN2_1,ANALOGLEFT2_1,ANALOGRIGHT2_1)
					
					RLLog.Info("Module - Wrote " . controls . " controls to padDemul.ini.")
					
					; This will check the save game files and create per game ones if enabled.
					If (PerGameMemoryCards = "true")
					{
						MemCardFolder := new Folder(memCardPath)
						DefaultMemCard := new File(memCardPath . "\default_vms.bin")	; defining default blank VMU file
						If !DefaultMemCard.Exist("Folder")
							DefaultMemCard.CreateDir()	; create memcard folder if it doesn't exist
						If defaultMemCard.Exist()
						{
							RLLog.Info("VMU - Default VMU file location - " . defaultMemCard.FileFullPath)
							Loop, 4
							{
								outerLoop := A_Index
								If (A_Index = 1)
									contrPort := "A"
								Else If (A_Index = 2)
									contrPort := "B"
								Else If (A_Index = 3)
									contrPort := "C"
								Else If (A_Index = 4)
									contrPort := "D"
								controllerPort%contrPort% := DemuleIni.Read("PORT" . contrPort, "device")
								RLLog.Info("VMU - Config for controller PORT" . contrPort . " = " . controllerPort%contrPort%)
								If (controllerPort%contrPort% = -1)
									Continue
								Loop, 2
								{
									SubCount := A_Index - 1
									VMUPort%SubCount% := DemuleIni.Read("PORT" . contrPort, "port" . SubCount)
									RLLog.Info("VMU - Config Plugin VMUPort" . contrPort . SubCount . " for controller PORT" . contrPort . " = " . VMUPort%SubCount%)
									If (VMUPort%SubCount% <> -1)
									{
										VMUPortFile%SubCount% := DemuleIni.Read("VMS", "VMS" . contrPort . SubCount)
										RLLog.Info("VMU - VMUPortFile" . contrPort . SubCount . " controllerVMU" . contrPort .	SubCount . " " . "VMS" . contrPort . SubCount . " = " . VMUPortFile%SubCount%)
										memCardName := If romTable[1,5] ? romTable[1,4] : romName	; defining rom name for multi disc rom
										PerGameVMUBin%A_Index% := new File(memCardPath . "\" . memCardName . "_vms_" . contrPort . SubCount . ".bin")
										RLLog.Info("VMU - PerGameVMUBin = " . PerGameVMUBin%A_Index%.FileFullPath)
										If PerGameVMUBin%A_Index%.Exist()
										{
											RLLog.Info("VMU - PerGameVMU file exists at " . PerGameVMUBin%A_Index%.FileFullPath)
										} Else {
											RLLog.Info("VMU - PerGameVMU file does not exist. So we will create one at " . PerGameVMUBin%A_Index%.FileFullPath)
											DefaultMemCard.Copy(PerGameVMUBin%A_Index%.FileFullPath)
										}
										DemuleIni.Write(PerGameVMUBin%A_Index%.FileFullPath, "VMS", "VMS" . contrPort . SubCount)
										RLLog.Info("VMU - PerGameVMU file written to " . DemuleIni.FileFullPath . " at section VMS to variable VMS" . contrPort . SubCount . " as " . PerGameVMUBin%A_Index%.FileFullPath)
									} Else {
										RLLog.Info("VMU - No VMU Plugged In.")
									}
								}
							}
						} Else {
							RLLog.Info("VMU - No default VMU file at " . DefaultMemCard.FileFullPath)
						}
					}
					
					; Setting demul to use true fullscreen if defined in settings.ini, otherwise sets demul to run windowed. This is for gpuDX11 plugin only
					If (plugin = "gpuDX11" || plugin = "gpuDX11old")
						If (fullscreen = "truefullscreen")
							GpuIni.Write(1, "main", "UseFullscreen")
						Else
							GpuIni.Write(0, "main", "UseFullscreen")
					
					If (fullscreen = "windowedfullscreen")
					{
						If (plugin = "gpuDX11" || plugin = "gpuDX11old") {
							GpuIni.Write(appWidthNew, "resolution", "Width")
							GpuIni.Write(appHeightNew, "resolution", "Height")
						} Else {
							GpuIni.Write(appWidthNew, "resolution", "wWidth")
							GpuIni.Write(appHeightNew, "resolution", "wHeight")
						}
						If (maxHideTaskbar = "true") {
							RLLog.Info("Module - Hiding Taskbar and Start Button.")
							MiscUtils.TaskBar("off")
						}
						; Create black background to give the emu the fullscreen look
						RLLog.Info("Module - Creating black background to simulate a fullscreen look.")
						Gui demulGUI: -Caption +ToolWindow +0x08000000
						Gui demulGUI: Color, Black
						Gui demulGUI: Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth%
					}
					
					If (ident != "dc" && demulShooterEnabled = "true") {	; If demulshooter is enabled for this game, launch it with relevant options
						DemulShooterExe := New DemulShooter()
						DemulShooterExe.Launch("demul07a",romName,"-noresize")
					}
					
					TimerUtils.Sleep(250)
					
					;  Construct the CLI for demul and send romName if naomi or atomiswave. Dreamcast needs a full path and romName.
					If (LoadDecrypted = "true")		; decrypted naomi rom
						romCLI := "-customrom=" . """" . romPath . "\" . romName . ".bin"""
					Else If (ident = "dc")	; dreamcast game
						romCLI := " -image=" . """" . romPath . "\" . romName . romExtension . """"
					Else	; standard naomi rom
						romCLI := "-rom=" . romName
					
					hideEmuObj := Object(emuLCD0Window,0,emuPrimaryWindow,1)
					HideAppStart(hideEmuObj,hideEmu)
					
					primaryExe.Run(" -run=" . ident . " " . romCLI, (If hideDemulGUI = "true" ? "min" : ""))	; launching minimized, then restoring later hides the launch completely
					
					TimerUtils.Sleep(1000) ; Need a second for demul to launch, increase if yours takes longer and the emu is NOT appearing and staying minimized. This is required otherwise bezel backgrounds do not appear
					
					DetectHiddenWindows, On
					If (hideDemulGUI = "true")
					{	
						emuPrimaryWindow.Restore()
						emuPrimaryWindow.Activate()
					}
					
					RLLog.Info("Module - Waiting for Demul to finish loading game.")
					winTextSplit := []
					Loop {	; looping until demul is done loading rom and gpu starts showing frames
						TimerUtils.Sleep(200,0)
						winTitle := emuPrimaryWindow.GetTitle(0)	; do not update the wintitle otherwise emu won't close on exit
						winTextSplit := StringUtils.Split(winTitle, A_Space)
						If (winTextSplit[5] = "gpu:" And winTextSplit[6] != "0" And winTextSplit[6] != "1")
							Break
					}
					RLLog.Info("Module - Demul finished loading game.")
					
					If (StringUtils.Contains(systemName, "Gaelco|Hikaru") && fullscreen = "truefullscreen")
						KeyUtils.Send("!{Enter}")	; Automatic fullscreen seems to be broken in the Gaelco driver, must alt+Enter to get fullscreen
					
					; This is where we calculate and maximize demul's window using our pseudo fullscreen code
					If (fullscreen = "windowedfullscreen")
					{
						emuPrimaryWindow.Maximize() ; this will take effect after you run demul once because we cannot stretch demul's screen while it is running.
					}
					
					BezelDraw()
					
					If (showVMU = "true"){
						ExtraFixedResBezel := new Window(new WindowTitle("ahk_ID " . extraFixedRes_Bezel_hwnd))
						SetTimer, CheckforVMU, 5000
					}
					
					HideAppEnd(hideEmuObj,hideEmu)
					FadeInExit()
					primaryExe.Process("WaitClose")
					
					If (fullscreen = "windowedfullscreen")
					{	Gui demulGUI: Destroy
						RLLog.Info("Module - Destroyed black gui background.")
					}
					
					If (ident = "dc")
						7zCleanUp()
					
					BezelExit()
					ExtraFixedResBezelExit()
					FadeOutExit()
					
					If (fullscreen = "windowedfullscreen" && maxHideTaskbar = "true") {
						RLLog.Info("Module - Showing Taskbar and Start Button.")
						MiscUtils.TaskBar("on")
					}
					
					ExitModule()
					
					 ; Write new controls to padDemul.ini
					WriteControls(player,push1,push2,push3,push4,push5,push6,push7,push8,service,start,coin,digitalup,digitaldown,digitalleft,digitalright,analogup,analogdown,analogleft,analogright,analogup2,analogdown2,analogleft2,analogright2) {
						Global PadIni
						PadIni.Write(push1, "JAMMA0_" . player, "PUSH1")
						PadIni.Write(push2, "JAMMA0_" . player, "PUSH2")
						PadIni.Write(push3, "JAMMA0_" . player, "PUSH3")
						PadIni.Write(push4, "JAMMA0_" . player, "PUSH4")
						PadIni.Write(push5, "JAMMA0_" . player, "PUSH5")
						PadIni.Write(push6, "JAMMA0_" . player, "PUSH6")
						PadIni.Write(push7, "JAMMA0_" . player, "PUSH7")
						PadIni.Write(push8, "JAMMA0_" . player, "PUSH8")
						PadIni.Write(service, "JAMMA0_" . player, "SERVICE")
						PadIni.Write(start, "JAMMA0_" . player, "START")
						PadIni.Write(coin, "JAMMA0_" . player, "COIN")
						PadIni.Write(digitalup, "JAMMA0_" . player, "DIGITALUP")
						PadIni.Write(digitaldown, "JAMMA0_" . player, "DIGITALDOWN")
						PadIni.Write(digitalleft, "JAMMA0_" . player, "DIGITALLEFT")
						PadIni.Write(digitalright, "JAMMA0_" . player, "DIGITALRIGHT")
						PadIni.Write(analogup, "JAMMA0_" . player, "ANALOGUP")
						PadIni.Write(analogdown, "JAMMA0_" . player, "ANALOGDOWN")
						PadIni.Write(analogleft, "JAMMA0_" . player, "ANALOGLEFT")
						PadIni.Write(analogright, "JAMMA0_" . player, "ANALOGRIGHT")
						PadIni.Write(analogup2, "JAMMA0_" . player, "ANALOGUP2")
						PadIni.Write(analogdown2, "JAMMA0_" . player, "ANALOGDOWN2")
						PadIni.Write(analogleft2, "JAMMA0_" . player, "ANALOGLEFT2")
						PadIni.Write(analogright2, "JAMMA0_" . player, "ANALOGRIGHT2")
					}
					
					HaltEmu:
						If (fullscreen = "truefullscreen")
							KeyUtils.Send("!{Enter}")
						If VMUHideKey
							XHotKeywrapper(VMUHideKey,"VMUHide","OFF")
					Return
					RestoreEmu:
						If (fullscreen = "truefullscreen")
							KeyUtils.Send("!{Enter}")
						If (showVMU = "true") {
							Loop, 4
							{	VMUWindow%A_Index%.Set("Transparent", 0)
								VMUWindow%A_Index%.Activate()
								VMUWindow%A_Index%.Set("AlwaysOnTop", "On")
								ExtraFixedResBezel.Set("AlwaysOnTop", "On")
								If !(VMUHidden)
									VMUWindow%A_Index%.Set("Transparent", "off")
							}
							emuPrimaryWindow.Activate()
						}
						If VMUHideKey
							XHotKeywrapper(VMUHideKey,"VMUHide","ON")
					Return
					
					HideGUIWindow:
						emuPrimaryWindow.Set("Transparent", "On")
						emuPrimaryWindow.Activate()		; once activated, demul starts loading the rom
					Return
					
					CheckforVMU:
						Loop, 4
						{ 	Transform, letter, Chr, % A_Index + asc("A") - 1  ; transform number to letter
							If ((!(VMUWindow%A_Index%)) and (VMUScreenID%A_Index%:=WinExist("PORT " . letter . " VMU 0 ahk_class PORT " . letter . " VMU 0")))
							{	VMUWindow%A_Index% := new Window(new WindowTitle("ahk_ID " . VMUScreenID%A_Index%))	
								VMUWindow%A_Index%.Set("Transparent", 0)
								ExtraFixedResBezelDraw(VMUScreenID%A_Index%, "VMU",VMU%A_Index%Pos, 144, 96, 8, 8, 28, 8)
								VMUWindow%A_Index%.Activate()
								VMUWindow%A_Index%.Set("AlwaysOnTop", "On")
								ExtraFixedResBezel.Set("AlwaysOnTop", "On")
								VMU%A_Index%Draw := true
								If !(VMUHidden)
									VMUWindow%A_Index%.Set("Transparent", "off")
								If !(VMULoaded){
									VMUHideKey := xHotKeyVarEdit(VMUHideKey,"VMUHideKey","~","Add")
									xHotKeywrapper(VMUHideKey,"VMUHide")
									VMULoaded := true
								}
								emuPrimaryWindow.Activate()
							}
						}
						If ((VMU1Draw) and (VMU2Draw) and (VMU3Draw) and (VMU4Draw))
							SetTimer, CheckforVMU, off
					Return	
					
					VMUHide:
						If VMUHidden {
							Loop, 4
								VMUWindow%a_index%.Set("Transparent", "off")
							UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,255)
							VMUHidden := false
						} Else {
							Loop, 4
								VMUWindow%a_index%.Set("Transparent", 0)
							UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,0)
							VMUHidden := true
						}
					Return
					
					CloseProcess:
						FadeOutStart()
						If (demulShooterEnabled = "true") {
							DemulShooterExe.Close()
						}
						emuPrimaryWindow.PostMessage("0x111", "40085")	; Stop emulation first for a clean exit
						TimerUtils.Sleep(5)	; just like to give a little time before closing
						emuPrimaryWindow.PostMessage("0x111", "40080")	; Exit
					Return

11:33:42:863 | RL |      INFO  | +0     | BuildScript - Loaded Pause scripts
11:33:42:863 | RL |      INFO  | +0     | BuildScript - Loaded MultiGame scripts
11:33:42:863 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
11:33:42:863 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
11:33:42:863 | RL |      INFO  | +0     | BuildScript - "H:\Hyperspin\Rocketlauncher\Lib\User Functions\Global.ahk" not found
11:33:42:863 | RL |      INFO  | +0     | BuildScript - "H:\Hyperspin\Rocketlauncher\Lib\User Functions\Sega Naomi.ahk" not found
11:33:42:863 | RL |      INFO  | +0     | BuildScript - "H:\Hyperspin\Rocketlauncher\Lib\User Functions\Emulators\Demul07.ahk" not found
11:33:42:863 | RL |      INFO  | +0     | BuildScript - "H:\Hyperspin\Rocketlauncher\Lib\User Functions\Sega Naomi\Emulators\Demul07.ahk" not found
11:33:42:863 | RL |      INFO  | +0     | BuildScript - "H:\Hyperspin\Rocketlauncher\Lib\User Functions\Sega Naomi\lupinsho.ahk" not found
11:33:42:863 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
11:33:42:863 | RL |      INFO  | +0     | Main - Module is built
11:33:42:863 | RL |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Rocketlauncher\AutoHotkey.dll exists
11:33:42:864 | RL |      INFO  | +0     | Main - Hiding taskbar
11:33:42:971 | RL |      INFO  | +110   | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
11:33:42:971 | RL |      INFO  | +0     | Main - Running module
11:33:43:149 | MD |      INFO  | +N/A   | Module initialized
11:33:43:149 | MD |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\XpadderJTP\Xpadder.exe exists
11:33:43:149 | MD |      INFO  | +0     | Keymapper - Loading xpadder
11:33:43:150 | MD |      INFO  | +0     | RunKeymapper - Started, using method "load"
11:33:43:150 | MD |      INFO  | +0     | GetJoystickArray - Started
11:33:43:178 | MD |      INFO  | +31    | GetJoystickGUID - Started
11:33:43:178 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 3051F880BEDEE8118001444553540000
11:33:43:178 | MD |      INFO  | +0     | GetJoystickArray - Ended
11:33:43:178 | MD |   WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a "lupinsho", "Demul07", "Sega Naomi", default, a "Controller (Real Arcade Pro.4)" player 1 profile or a blank profile in "H:\Hyperspin\Rocketlauncher\Profiles\xpadder" for controller "Controller (Real Arcade Pro.4)"
11:33:43:178 | MD |      INFO  | +0     | RunXpadder - Started
11:33:43:178 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
11:33:43:181 | MD |      INFO  | +0     | Run - Running: H:\Hyperspin\XpadderJTP\Xpadder.exe /C
11:33:43:208 | MD |      INFO  | +31    | Process - WaitClose Xpadder.exe 2
11:33:43:322 | MD |   WARNING  | +110   | RunXpadder - No profiles found and nothing to tell Xpadder to load
11:33:43:322 | MD |      INFO  | +0     | RunXpadder - Ended
11:33:43:322 | MD |      INFO  | +0     | RunKeymapper - Ended
11:33:43:323 | MD |      INFO  | +0     | StartModule - Started
11:33:43:323 | MD |      INFO  | +0     | StartModule - MEmu: Demul
					MEmuV: v0.7a 221215
					MURL: http://demul.emulation64.com/
					MAuthor: djvj|bleasby
					MVersion: 2.1.10
					MCRC: F5B71B2D
					iCRC: 791F35F2
					MID: 636025126320548084
					MSystem: Cave 3rd|Gaelco|Gaelco 3D|Sammy Atomiswave|Sega System SP|Sega Dreamcast|Sega Hikaru|Sega Naomi|Sega Naomi 2
11:33:43:323 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "Sega Naomi"
11:33:43:323 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
11:33:43:323 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Abrir" for "dialog.open"
11:33:43:323 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
11:33:43:323 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "comienzo" for "dialog.start"
11:33:43:324 | MD |      INFO  | +0     | PluginInit - Started
11:33:43:324 | MD |      INFO  | +0     | CheckFile - Checking if H:\Hyperspin\Databases\Sega Naomi\Sega Naomi.xml exists
11:33:43:324 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
11:33:43:324 | MD |      INFO  | +0     | BuildAssetsTable - Ended
11:33:43:324 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
11:33:43:325 | MD |      INFO  | +0     | BuildAssetsTable - Ended
11:33:43:325 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: MP4 Game Video|FLV Game Video
11:33:43:325 | MD |      INFO  | +0     | BuildAssetsTable - Ended
11:33:43:325 | MD |      INFO  | +0     | PluginInit - Ended
11:33:43:325 | MD |      INFO  | +0     | GetRLMediaFiles - Started
11:33:43:325 | MD |      INFO  | +0     | GetRLMediaFiles - Ended, randomized RocketLauncher Cursors file selected: H:\Hyperspin\Rocketlauncher\Media\Cursors\Sega Naomi\_Default\MAME.cur
11:33:43:342 | MD |      INFO  | +15    | StartModule - Ended
11:33:43:342 | MD |      INFO  | +0     | BezelGUI - Started
11:33:43:358 | MD |      INFO  | +16    | BezelGUI - Ended
11:33:43:360 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\Sega Naomi\_Default\Layer 1.png
11:33:43:360 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\Sega Naomi\_Default\Extra Layer 1 - Console.png
11:33:43:449 | MD |      INFO  | +94    | DefaultAnimateFadeIn - Started, direction is: in
11:33:43:449 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
11:33:43:455 | MD |      INFO  | +15    | DefaultAnimateFadeIn - Ended
11:33:43:465 | MD |      INFO  | +0     | DefaultFadeAnimation - Started
11:33:43:465 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\Info Bar.png
11:33:43:469 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\Sega Naomi\_Default\Layer 3.png
11:33:43:472 | MD |      INFO  | +16    | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\Progress Bar.png
11:33:43:473 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
11:33:43:473 | MD |      INFO  | +0     | BuildAssetsTable - Ended
11:33:43:473 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
11:33:43:473 | MD |      INFO  | +0     | BuildAssetsTable - Ended
11:33:43:536 | MD |      INFO  | +62    | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\Loading Start.mp3
11:33:43:536 | MD |      INFO  | +0     | DefaultFadeAnimation - Playing H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\Loading Start.mp3
11:33:43:674 | MD |      INFO  | +141   | DefaultFadeAnimationLoop - percentage
11:33:43:742 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage2
11:33:43:817 | MD |      INFO  | +79    | DefaultFadeAnimationLoop - percentage4
11:33:43:862 | MD |      INFO  | +46    | DefaultFadeAnimationLoop - percentage7
11:33:43:930 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage8
11:33:44:069 | MD |      INFO  | +141   | DefaultFadeAnimationLoop - percentage10
11:33:44:127 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage15
11:33:44:190 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage17
11:33:44:252 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage19
11:33:44:319 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage21
11:33:44:381 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage23
11:33:44:507 | MD |      INFO  | +125   | DefaultFadeAnimationLoop - percentage26
11:33:44:627 | MD |      INFO  | +125   | DefaultFadeAnimationLoop - percentage30
11:33:44:746 | MD |      INFO  | +109   | DefaultFadeAnimationLoop - percentage34
11:33:44:882 | MD |      INFO  | +141   | DefaultFadeAnimationLoop - percentage38
11:33:45:055 | MD |      INFO  | +172   | DefaultFadeAnimationLoop - percentage42
11:33:45:134 | MD |      INFO  | +78    | DefaultFadeAnimationLoop - percentage48
11:33:45:243 | MD |      INFO  | +109   | DefaultFadeAnimationLoop - percentage51
11:33:45:378 | MD |      INFO  | +141   | DefaultFadeAnimationLoop - percentage54
11:33:45:444 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage59
11:33:45:558 | MD |      INFO  | +109   | DefaultFadeAnimationLoop - percentage61
11:33:45:614 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage65
11:33:45:677 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage67
11:33:45:739 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage69
11:33:45:801 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage71
11:33:45:915 | MD |      INFO  | +109   | DefaultFadeAnimationLoop - percentage73
11:33:45:971 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage77
11:33:45:023 | MD |      INFO  | +47    | DefaultFadeAnimationLoop - percentage79
11:33:46:104 | MD |      INFO  | +78    | DefaultFadeAnimationLoop - percentage80
11:33:46:162 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage83
11:33:46:221 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage85
11:33:46:290 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage87
11:33:46:346 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage89
11:33:46:458 | MD |      INFO  | +109   | DefaultFadeAnimationLoop - percentage91
11:33:46:510 | MD |      INFO  | +47    | DefaultFadeAnimationLoop - percentage95
11:33:46:570 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage96
11:33:46:742 | MD |      INFO  | +171   | DefaultFadeAnimation - Ended
11:33:46:742 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to D:\Arcade\Rocketlauncher\Module Extensions\dxwnd\dxwnd.ini
11:33:46:780 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage98
11:33:46:810 | MD |      INFO  | +31    | FadeApp - Hiding Frontend by making it transparent
11:33:46:811 | MD |      INFO  | +0     | File.CheckFile - Checking if "H:\Hyperspin\Emulators\Sega Naomi\Demul.ini" exists
11:33:46:811 | MD |      INFO  | +0     | File.CheckFile - Checking if "H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini" exists
11:33:46:815 | MD |      INFO  | +16    | RIniFile.Read - Module - MaxHideTaskbar: true (DEFAULT)
11:33:46:815 | MD |      INFO  | +0     | RIniFile.Read - Module - ControllerCode: 16777216 (DEFAULT)
11:33:46:815 | MD |      INFO  | +0     | RIniFile.Read - Module - MouseCode: 131072 (DEFAULT)
11:33:46:815 | MD |      INFO  | +0     | RIniFile.Read - Module - KeyboardCode: 1073741824 (DEFAULT)
11:33:46:815 | MD |      INFO  | +0     | RIniFile.Read - Module - LightgunCode: -2147483648 (DEFAULT)
11:33:46:815 | MD |      INFO  | +0     | RIniFile.Read - Module - HideDemulGUI: true (DEFAULT)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - PerGameMemoryCards: true (DEFAULT)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - MemCardPath: H:\Hyperspin\Emulators\Sega Naomi\memsaves (DEFAULT)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: truefullscreen
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Plugin: gpuDX11
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - ShaderUsePass1: false (DEFAULT)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - ShaderUsePass2: false (DEFAULT)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - ShaderNamePass1: (NO VALUE)
11:33:46:816 | MD |      INFO  | +0     | RIniFile.Read - Module - ShaderNamePass2: (NO VALUE)
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module - ListSorting: true (DEFAULT)
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module - OModifier: true (DEFAULT)
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module - TModifier: true (DEFAULT)
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - InternalResolutionScale: 2
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - VideoMode: 0
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - AspectRatio: 1
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module - MaxLayers: 32 (DEFAULT)
11:33:46:817 | MD |      INFO  | +0     | RIniFile.Read - Module - DemulShooterEnabled: false (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - showVMU: true (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - VMU1Pos: topLeft (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - VMU2Pos: topRight (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - VMU3Pos: bottomLeft (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - VMU4Pos: bottomRight (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - VMUHideKey: F10 (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - Bios: (NO VALUE)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - LoadDecrypted: (NO VALUE)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module - Controls: standard (DEFAULT)
11:33:46:818 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push1: 805306380
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push2: 805306381
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push3: 1342177536
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push4: 805306382
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push5: 805306383
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - push6: 805306377
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module - push7: (NO VALUE)
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module - push8: (NO VALUE)
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module - SERVICE: (NO VALUE)
11:33:46:819 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - START: 805306372
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - COIN: 805306373
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALUP: -1879047680
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALDOWN: -1879047424
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALLEFT: -1879048192
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - DIGITALRIGHT: -1879047936
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGUP: -1879047680
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGDOWN: -1879047424
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGLEFT: -1879048192
11:33:46:820 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [standard_JAMMA0_0] - ANALOGRIGHT: -1879047936
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGUP2: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGDOWN2: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGLEFT2: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGRIGHT2: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push1: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push2: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push3: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push4: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push5: (NO VALUE)
11:33:46:821 | MD |      INFO  | +0     | RIniFile.Read - Module - push6: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - push7: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - push8: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - SERVICE: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - START: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - COIN: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - DIGITALUP: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - DIGITALDOWN: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - DIGITALLEFT: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - DIGITALRIGHT: (NO VALUE)
11:33:46:822 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGUP: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGDOWN: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGLEFT: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGRIGHT: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGUP2: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGDOWN2: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGLEFT2: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - ANALOGRIGHT2: (NO VALUE)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - Bezel_Top_Offset: 0 (DEFAULT)
11:33:46:823 | MD |      INFO  | +0     | RIniFile.Read - Module - Bezel_Bottom_Offset: 0 (DEFAULT)
11:33:46:824 | MD |      INFO  | +0     | RIniFile.Read - Module - Bezel_Right_Offset: 0 (DEFAULT)
11:33:46:824 | MD |      INFO  | +0     | RIniFile.Read - Module - Bezel_Left_Offset: 0 (DEFAULT)
11:33:46:824 | MD |      INFO  | +0     | Module - Demul is reading the config with videomode = 0
11:33:46:824 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: videomode - VALUE: 0 - FILE: H:\Hyperspin\Emulators\Sega Naomi\Demul.ini
11:33:46:824 | MD |      INFO  | +0     | Module - Demul is updating the config with videomode = 0
11:33:46:825 | MD |      INFO  | +0     | Module - Demul is configured with 1 rom path(s). Scanning these for a romPath to this rom.
11:33:46:825 | MD |      INFO  | +0     | Module - Path0: H:\Hyperspin\Roms\Sega Naomi\roms\
11:33:46:825 | MD |      INFO  | +0     | Module - Stopping search because Demul is already configured with the correct romPath to this rom: H:\Hyperspin\Roms\Sega Naomi\roms\
11:33:46:825 | MD |      INFO  | +0     | File.CheckFile - Checking if "H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini" exists
11:33:46:826 | MD |      INFO  | +0     | BezelStart - Started
11:33:46:849 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
11:33:46:855 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\7z Complete.mp3
11:33:46:855 | MD |      INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: H:\Hyperspin\Rocketlauncher\Media\Fade\_Default\7z Complete.mp3
11:33:46:984 | MD |      INFO  | +125   | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
11:33:46:985 | MD |      INFO  | +0     | BezelStart - Loading Bezel image: H:\Hyperspin\Rocketlauncher\Media\Bezels\Sega Naomi\_Default\Bezel 16x9 Sega Naomi ThinTV (Horizontal).png
11:33:46:986 | MD |   WARNING  | +0     | BezelFilesPath - Bezels are enabled, however none of the Background files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
11:33:46:987 | MD |      INFO  | +15    | BezelStart - Ended
11:33:46:987 | MD |      INFO  | +0     | IniFile.Write - SECTION: [resolution] - KEY: Width - VALUE: 1440 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:987 | MD |      INFO  | +0     | IniFile.Write - SECTION: [resolution] - KEY: Height - VALUE: 1080 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:987 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: AutoSort - VALUE: 0 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:987 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: OModifier - VALUE: 0 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: TModifier - VALUE: 0 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: aspect - VALUE: 1 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: scaling - VALUE: 2 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: MaxLayers - VALUE: 32 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [plugins] - KEY: gpu - VALUE: gpuDX11.dll - FILE: H:\Hyperspin\Emulators\Sega Naomi\Demul.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: VMUscreendisable - VALUE: false - FILE: H:\Hyperspin\Emulators\Sega Naomi\Demul.ini
11:33:46:988 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: naomiBiosAuto - VALUE: true - FILE: H:\Hyperspin\Emulators\Sega Naomi\Demul.ini
11:33:46:988 | MD |      INFO  | +0     | Module - This game uses a standard (controller) control type.
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [PORTB] - KEY: device - VALUE: 16777216 - FILE: H:\Hyperspin\Emulators\Sega Naomi\Demul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH1 - VALUE: 805306380 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH2 - VALUE: 805306381 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH3 - VALUE: 1342177536 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH4 - VALUE: 805306382 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH5 - VALUE: 805306383 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH6 - VALUE: 805306377 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH7 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:989 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: PUSH8 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: SERVICE - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: START - VALUE: 805306372 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: COIN - VALUE: 805306373 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: DIGITALUP - VALUE: -1879047680 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: DIGITALDOWN - VALUE: -1879047424 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: DIGITALLEFT - VALUE: -1879048192 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: DIGITALRIGHT - VALUE: -1879047936 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:990 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGUP - VALUE: -1879047680 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGDOWN - VALUE: -1879047424 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGLEFT - VALUE: -1879048192 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGRIGHT - VALUE: -1879047936 - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGUP2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGDOWN2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGLEFT2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_0] - KEY: ANALOGRIGHT2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH1 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:991 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH3 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH4 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH5 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH6 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH7 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: PUSH8 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: SERVICE - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: START - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:992 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: COIN - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: DIGITALUP - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: DIGITALDOWN - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: DIGITALLEFT - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: DIGITALRIGHT - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGUP - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGDOWN - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGLEFT - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGRIGHT - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:993 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGUP2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:994 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGDOWN2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:994 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGLEFT2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:994 | MD |      INFO  | +0     | IniFile.Write - SECTION: [JAMMA0_1] - KEY: ANALOGRIGHT2 - VALUE:  - FILE: H:\Hyperspin\Emulators\Sega Naomi\padDemul.ini
11:33:46:994 | MD |      INFO  | +0     | Module - Wrote standard controls to padDemul.ini.
11:33:46:994 | MD |      INFO  | +0     | VMU - No default VMU file at H:\Hyperspin\Emulators\Sega Naomi\memsaves\default_vms.bin
11:33:46:994 | MD |      INFO  | +0     | IniFile.Write - SECTION: [main] - KEY: UseFullscreen - VALUE: 0 - FILE: H:\Hyperspin\Emulators\Sega Naomi\gpuDX11.ini
11:33:47:268 | MD |      INFO  | +282   | Process.Run - Running: H:\Hyperspin\Emulators\Sega Naomi\demul.exe  -run=naomi -rom=lupinsho
11:33:51:706 | MD |      INFO  | +4437  | Module - Waiting for Demul to finish loading game.
11:33:56:990 | MD |      INFO  | +5281  | Module - Demul finished loading game.
11:33:56:990 | MD |      INFO  | +0     | BezelDraw - Started
11:33:56:011 | MD |      INFO  | +16    | BezelDraw - Bezel Screen Offset: left=0 top=0 right=0 bottom=0
11:33:57:011 | MD |      INFO  | +0     | HideWindowDecorators - Started
11:33:57:011 | MD |      INFO  | +0     | HideWindowDecorators - disableHideBorder=, disableHideTitleBar=, disableHideToggleMenu=, hideBorderFirst=
11:33:57:013 | MD |      INFO  | +0     | ToggleMenu - Started
11:33:57:014 | MD |      INFO  | +0     | ToggleMenu - Ended
11:33:57:014 | MD |      INFO  | +0     | HideWindowDecorators - Ended
11:33:57:014 | MD |      INFO  | +0     | MoveWindow - Moving window ahk_id 0x150af6 to X=240, Y=0, W=1440 H=1080
11:33:57:117 | MD |      INFO  | +109   | MoveWindow - Successful: Window ahk_id 0x150af6 moved to X=240, Y=0, W=1440 H=1080
11:33:57:160 | MD |      INFO  | +47    | BezelDraw - Ended
11:33:57:160 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Started, direction is: out
11:33:57:167 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Ended
11:33:57:204 | MD |      INFO  | +32    | Process.Process - "WaitClose" "demul.exe" 
11:34:03:250 | MD |      INFO  | +6046  | CloseProcess - Started, user requested to end launched application
11:34:03:252 | MD |      INFO  | +16    | CloseProcess - Ended
11:34:03:341 | MD |      INFO  | +78    | BezelExit - Started
11:34:03:350 | MD |      INFO  | +16    | BezelExit - Removing bezel image components to exit RocketLauncher.
11:34:03:350 | MD |      INFO  | +0     | BezelExit - Ended
11:34:03:351 | MD |      INFO  | +0     | ExitModule - Started
11:34:03:351 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
11:34:03:380 | MD |      INFO  | +31    | UpdateStatistics - Game section statistics updated.
11:34:03:380 | MD |      INFO  | +0     | RunKeymapper - Started, using method "unload"
11:34:03:380 | MD |      INFO  | +0     | GetJoystickArray - Started
11:34:03:384 | MD |      INFO  | +0     | GetJoystickGUID - Started
11:34:03:384 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 3051F880BEDEE8118001444553540000
11:34:03:384 | MD |      INFO  | +0     | GetJoystickArray - Ended
11:34:03:384 | MD |   WARNING  | +0     | GetProfile - Keymapper support is enabled for "xpadder", but could not find a Hyperspin profile or a blank profile in H:\Hyperspin\Rocketlauncher\Profiles\xpadder for controller Controller (Real Arcade Pro.4)
11:34:03:384 | MD |      INFO  | +0     | RunXpadder - Started
11:34:03:384 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
11:34:03:387 | MD |      INFO  | +0     | Run - Running: H:\Hyperspin\XpadderJTP\Xpadder.exe /C
11:34:03:393 | MD |      INFO  | +16    | Process - WaitClose Xpadder.exe 2
11:34:03:507 | MD |   WARNING  | +109   | RunXpadder - No profiles found and nothing to tell Xpadder to load
11:34:03:508 | MD |      INFO  | +0     | RunXpadder - Ended
11:34:03:508 | MD |      INFO  | +0     | RunKeymapper - Ended
11:34:03:510 | MD |      INFO  | +0     | FadeApp - Showing Frontend and removing transparency
11:34:03:511 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
11:34:03:571 | RL |      INFO  | +20594 | Main - Module ended, exiting RocketLauncher normally
11:34:03:571 | RL |      INFO  | +0     | ExitScript - Started
11:34:03:573 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
11:34:03:681 | RL |      INFO  | +109   | SystemCursor - Restoring mouse cursor
11:34:03:690 | RL |      INFO  | +16    | ExitScript - Restored cursor
11:34:03:690 | RL |      INFO  | +0     | ExitScript - Ended