Thread: Flycast Module

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    Flycast Module 
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    Where can I get a separate module for the Flycast emulator?
     

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    Re: Flycast Module 
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    I wrote one a while back. I'll need to test against the latest release to ensure everything sill works properly. No ETA...
     

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    Re: Flycast Module 
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    Quote Originally Posted by agent47 View Post
    I wrote one a while back. I'll need to test against the latest release to ensure everything sill works properly. No ETA...
    can you get out here later?
     

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    Re: Flycast Module 
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    Hi, does anyone know what the Flycast command line options are, if so I'll chuck a simple module together? I just cant seem to find any documentation of them.
    Amazing I only just discovered Flycast, seems to perform much better than Demul and with some easily configurable upscaling and widescreen rendering.
    Here's hoping it can support dual mouse input (for dual AimTraks)! :S
     

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    Re: Flycast Module 
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    Re: Flycast Module 
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    really no one has this module?
     

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    Re: Flycast Module 
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    If you're that impatient write one yourself.
     

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    Re: Flycast Module 
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    Quote Originally Posted by agent47 View Post
    If you're that impatient write one yourself.
    Yes, I'll wait ... I thought maybe someone else has
     

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    Re: Flycast Module 
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    Quote Originally Posted by hypershit87 View Post
    Yes, I'll wait ... I thought maybe someone else has
    Here's a very basic one I whipped up.
    Needs a few things:

    - Look for the window title "Flycast" before exiting the fade.
    - Lightgun support by means of adjusting the emu.cfg and setting lightgun for the first player (at least)

    But I havent even experimented with light gun games yet.
    Any help with the above greatly appreciated!
    Attached Files Attached Files
     

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    Re: Flycast Module 
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    Quote Originally Posted by adamgp View Post
    - Look for the window title "Flycast" before exiting the fade.
    - Lightgun support by means of adjusting the emu.cfg and setting lightgun for the first player (at least)
    I have proper window handling in mine. Lightguns are something I haven't messed with yet since I don't own them. I'll have to get my buddy to test that. I've also made the widescreen hack on a per game basis since that can usually be wonky on certain games. I have region and cable type on a per game basis as well since other emus required them to be set differently for certain games. I'll try to test my module this week to ensure everything is working correctly and post it.
     

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    Re: Flycast Module 
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    hello
    i made a AHK you want ??
     

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    Re: Flycast Module 
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    Quote Originally Posted by maximumstyle View Post
    hello
    i made a AHK you want ??
    yes, it would be interesting to see
     

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    Re: Flycast Module 
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    OK
    if you want to test
    thx

    https://uptobox.com/1p3pikqafvvr
     

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    Re: Flycast Module 
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    Quote Originally Posted by maximumstyle View Post
    OK
    if you want to test
    thx

    https://uptobox.com/1p3pikqafvvr
    Hi and let me thank you first for this module. Just tried it after new dev versions of flycast surprised me in a positive way.

    Regarding the module, it all seems to work good with one single, odd exception. After we launch any game through RL with it, the emu.cfg file that gets saved after will make flycast crash always if you enter the settings inside the emulator. So that can be a little problematic if you need to change anything there, or remap a button, etc.

    Cheers!
     

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    Re: Flycast Module 
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    hello
    I think it s the same things with all the module in RL you can t change the setting in the emulator, you must to change the settings in the module.
    For remap the button, you must to do that without the module, and you can save the config remap par game
    I am happy if you like my little work
    THX
    ( I hope you understand all because i am french ..... )
     

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