Thread: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch.

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    Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #1
    Member ci2own's Avatar
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    Hi! i get this message when i try to run Nintendo Super Game Boy from Rocket Launcher:

    D:\Emulators\RetroArch\RetroArch>retroarch.exe -c "D:\Emulators\RetroArch\RetroArch\retroarch.cf g" -L "D:\Emulators\RetroArch\RetroArch\cores\higan_sfc_ l ibretro.dll "D:\Emulators\RetroArch\RetroArch\system\Super Game Boy (World).sfc" --subsystem sgb "D:\Temp\Nintendo Super Game Boy\Aladdin (USA) (SGB Enhanced)\Aladdin (USA) (SGB Enhanced).gb"

    D:\Emulators\RetroArch\RetroArch>[INFO] RetroArch 1.8.5 (Git 532fd88e2f)
    [INFO] === Build =======================================
    [INFO] CPU Model Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
    [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
    [INFO] Built: Mar 19 2020
    [INFO] Version: 1.8.5
    [INFO] Git: 532fd88e2f
    [INFO] =================================================
    [INFO] Loading dynamic libretro core from: "D:\Emulators\RetroArch\RetroArch\cores\higan_sfc_ l ibretro.dll "
    [INFO] [Overrides] no core-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\higan (Super Famicom Accuracy).cfg.
    [INFO] [Overrides] no content-dir-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\Aladdin (USA) (SGB Enhanced).cfg.
    [INFO] [Overrides] no game-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\Aladdin (USA) (SGB Enhanced).cfg.
    [INFO] [Environ]: GET_LOG_INTERFACE.
    [INFO] [Environ]: SET_CONTROLLER_INFO.
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
    [INFO] [Environ]: SET_VARIABLES.
    [INFO] [Remaps]: remap directory: D:\Emulators\RetroArch\RetroArch\config\remaps
    [INFO] Redirecting save file to "D:\Emulators\RetroArch\RetroArch\saves\Aladdi n (USA) (SGB Enhanced).srm".
    [INFO] Redirecting savestate to "D:\Emulators\RetroArch\RetroArch\states\Aladd in (USA) (SGB Enhanced).state".
    [ERROR] Failed to find subsystem "sgb" in libretro implementation.

    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
    [INFO] Unloading game..
    [INFO] Unloading core..
    [INFO] Unloading core symbols..
    [INFO] [Core Options]: Saved core options file to "D:\Emulators\RetroArch\RetroArch\retroarch-core-options.cfg"
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.

    Is there something wrong between the module and new Retroarch version?

    Thanks in advance
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #2
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    Looking at the error message and the RA docs, it seems they did away with the subsystem parameter:

    https://libretro.readthedocs.io/en/l...ameboy-support
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #3
    Member ci2own's Avatar
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    And is there any modification i can do on the module to make it work again?
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #4
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    You would need to edit the module to bypass adding the subsystem param for sgb.

    If the subsystem param isn't used for any of the sgb cores you could just remove that block. Otherwise you would need to add a condition to check the core being used and exclude it if the higan accuracy core is selected.
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #5
    Member ci2own's Avatar
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    I will try to find what do i have to delete exactly between so much lines

    Thank you very much for your answer
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #6
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    If you post your module (use code tags) I can tell you what to modify. Everyone uses different RA modules and mine is the middle of a rewrite otherwise I would post it.
     

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    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #7
    Member ci2own's Avatar
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    Thank you very much for your help agent47.

    Here is my Retroarch module.

    Code:
    MEmu := "RetroArch"
    MEmuV := "v1.3.6"
    MURL := ["http://themaister.net/retroarch.html"]
    MAuthor := ["djvj","zerojay","SweatyPickle"]
    MVersion := "2.4.3"
    MCRC := "699AB8F7"
    iCRC := "FB2DB971"
    MID := "635038268922229162"
    MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    ; Devs stated they will never add support for mounted images (like via DT)
    ; Fullscreen is controlled via the module setting in RocketLauncherUI
    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    ; Enable 7z support for archived roms
    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    ;
    ; LibRetro DLLs:
    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    ;
    ; SRM files:
    ; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
    ;
    ; Save states:
    ; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
    ;
    ; Config files:
    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    ;
    ; Core Options:
    ; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
    
    ; MultiGame:
    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    ;
    ; MAME:
    ; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core. 
    ;
    ; System Specific Notes:
    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; NEC TurboGrafx-CD (using MAME core)
    ;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    ;       mame_boot_from_cli = "enabled"
    ;       mame_softlists_enable = "disabled"
    ;       mame_softlists_auto_media = "disabled"
    ;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    ;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    ;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    ;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    ;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    ;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    FadeInStart()
    
    primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
    
    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    ; 1 - Official System Name in RocketLauncher
    ; 2 - Short name used only for easy referencing within module
    ; 3 - Default core
    ; 4 - The system ID MAME core recognizes
    RLLog.Debug("Module - Started building the " . MEmu . " object")
    mTypeVar:="
    	( LTrim
    	AAE|LibRetro_AAE|mame_libretro
    	Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
    	Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
    	Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
    	APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
    	Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
    	Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
    	Arcade Classics|LibRetro_ARCADE|mame_libretro
    	Atari 2600|LibRetro_2600|stella_libretro|a2600
    	Atari 5200|LibRetro_5200|mame_libretro|a5200
    	Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    	Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
    	Atari Classics|LibRetro_ACLS|mame_libretro
    	Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    	Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    	Atari ST|LibRetro_ST|hatari_libretro
    	Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
    	Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
    	Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
    	Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
    	Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    	Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    	Canon X07|LibRetro_CX07|mame_libretro|x07
    	Capcom Classics|LibRetro_CAPC|mame_libretro
    	Capcom Play System|LibRetro_CPS1|fbalpha_libretro
    	Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
    	Capcom Play System III|LibRetro_CPS3|mame_libretro
    	Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
    	Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
    	Cave|LibRetro_CAVE|mame_libretro
    	Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
    	ColecoVision|LibRetro_COLEC|mame_libretro|coleco
    	Commodore Amiga|LibRetro_PUAE|puae_libretro
    	Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
    	Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
    	Data East Classics|LibRetro_DATA|mame_libretro
    	Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
    	Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
    	Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
    	Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
    	Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
    	Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
    	Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
    	Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
    	Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
    	Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
    	Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
    	GamePark 32|LibRetro_GP32|mame_libretro|gp32
    	GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
    	Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
    	Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
    	Irem Classics|LibRetro_IREM|mame_libretro
    	JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
    	Konami Classics|LibRetro_KONC|mame_libretro
    	Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
    	MAME|LibRetro_MAME|mame_libretro|mame
    	Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
    	Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
    	Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
    	MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
    	Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    	Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    	Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    	Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    	Midway Classics|LibRetro_MIDC|mame_libretro
    	Namco Classics|LibRetro_NAMC|mame_libretro
    	Namco System 22|LibRetro_NAM2|mame_libretro
    	NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    	NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    	NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    	NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    	NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    	NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    	Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    	Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    	Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    	Nintendo Classics|LibRetro_NINC|mame_libretro
    	Nintendo DS|LibRetro_DS|desmume_libretro
    	Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    	Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    	Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    	Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    	Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    	Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    	Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    	Nintendo Game & Watch|LibRetro_GW|gw_libretro
    	Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
    	Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    	Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    	Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    	Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    	Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    	Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    	Panasonic 3DO|LibRetro_3DO|4do_libretro
    	Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
    	Philips Videopac|LibRetro_PVID|mame_libretro|videopac
    	RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
    	SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    	Sega 32X|LibRetro_32X|picodrive_libretro|32x
    	Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    	Sega Classics|LibRetro_SEGC|mame_libretro
    	Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    	Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    	Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    	Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    	Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    	Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    	Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    	Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    	Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    	Sega Pico|LibRetro_PICO|picodrive_libretro
    	Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    	Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    	Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
    	Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    	Sega ST-V|LibRetro_STV|mame_libretro
    	Sega VMU|LibRetro_SVMU|mame_libretro|svmu
    	Sharp X1|LibRetro_SX1|mame_libretro|x1
    	Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
    	Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
    	Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
    	SNK Classics|LibRetro_SNKC|mame_libretro
    	SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
    	SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    	SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
    	SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    	SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    	SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    	Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    	Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    	Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
    	Sony PSP|LibRetro_PSP|ppsspp_libretro
    	Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    	Sord M5|LibRetro_SORD|mame_libretro|m5
    	Spectravideo|LibRetro_SV328|mame_libretro|svi328n
    	Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    	Taito Classics|LibRetro_TAIC|mame_libretro
    	Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
    	Technos|LibRetro_TECHN|mame_libretro
    	Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
    	Thomson MO5|LibRetro_MO5|mame_libretro|mo5
    	Thomson TO7|LibRetro_TO7|mame_libretro|to7
    	Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
    	Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
    	Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
    	VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
    	Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
    	Williams Classics|LibRetro_WILLS|mame_libretro
    	)"
    mType := Object()
    Loop, Parse, mTypeVar, `n, `r
    {
    	obj := {}
    	Loop, Parse, A_LoopField, |
    	{
    		If (A_Index = 1)
    			obj.System := A_LoopField
    		Else If (A_Index = 2)
    			obj.ID := A_LoopField
    		Else If (A_Index = 3)
    			obj.Core := A_LoopField
    		Else {	; 4
    			StringSplit, tmp, A_LoopField, `,
    			obj.MAMEID := tmp1
    			obj.MAMEMedia := tmp2
    		}
    	}
    	mType.Insert(obj["System"], obj)
    }
    RLLog.Debug("Module - Finished building the " . MEmu . " object")
    ; For easier use throughout the module
    retroSystem := mType[systemName].System
    retroID := mType[systemName].ID
    retroCore := mType[systemName].Core
    retroMAMEID := mType[systemName].MAMEID
    retroMAMEMedia := mType[systemName].MAMEMedia
    RLLog.Info("Module - Using these system variables:")
    RLLog.Info("Module - retroSystem: " . retroSystem)
    RLLog.Info("Module - retroID: " . retroID)
    RLLog.Info("Module - retroCore: " . retroCore)
    RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    If !retroSystem
    	ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    If !retroCore
    	ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    
    Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
    mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    	retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    	RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    }
    
    configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    rotateBezel := false
    
    configFolder := new Folder(configFolder)
    
    If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    {	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    	sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    	CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    	retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    	retroSystem := "Nintendo Super Game Boy"
    }
    
    ; Find the dll for this system
    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    
    ; Find the cfg file to use
    If !configFolder.Exist()
    	ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    globalRetroCfg := emuPath . "\retroarch.cfg"
    systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
    RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    foundCfg := ""
    
    systemRetroCfg := new File(systemRetroCfg)
    coreRetroCfg := new File(coreRetroCfg)
    globalRetroCfg := new File(globalRetroCfg)
    
    If systemRetroCfg.Exist() {	; check for system cfg first
    	retroCFGFile := systemRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a System cfg!")
    } Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    	retroCFGFile := coreRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a Core cfg!")
    } Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    	retroCFGFile := globalRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a Global cfg!")
    }
    If foundCfg {
    	RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    	retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    } Else
    	RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    
    If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    	rotateBezel := true
    
    If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    	retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    	retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    	retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    	If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    		retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    		RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    		retroSysDir := emuPath . retroSysDir
    	}
    	If !retroSysDir
    		ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    	checkForSlash := StringUtils.Right(retroSysDir, 1)
    	If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    		retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    }
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    	RLLog.Info("Module - Reading / creating system ini for specific settings.")
    	If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    		If !SystemModuleIni.Exist()
    			SystemModuleIni.Append		; create a new blank ini file if one does not exist
    	}
    
    	coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    	
    	If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    		tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    		WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    	} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    		mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    		mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    		mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    		mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    		mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    		mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    		mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    		mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    		mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    		mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    		mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    		mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    		mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    		mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    		mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    		mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    		mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    
    		WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    	} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    		If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    			nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    			nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    			nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    			
    			WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    			WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    			WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    		}
    	} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    		If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    			handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    			If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    				rotateBezel := true
    			WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    		}
    	} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    		psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    		psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    		psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    		
    		WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    		WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    		WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    	}
    	SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    }
    
    hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    
    mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    
    mgRomExtensions := "cue|iso|ccd"
    mgValidExtension := false
    
    Loop, Parse, mgRomExtensions, |
    	If (romExtension = "." . A_LoopField)
    		mgValidExtension := true
    
    If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    	m3uRomIndex := Object()
    	mgType := romTable[1,6] . " "
    	mgMaxIndex := romTable.MaxIndex()
    	mgRomIndex := 0
    
    	If mgM3UFile.Exist()
    		mgM3UFile.Delete()
    
    	Loop % mgMaxIndex
    	{
    		If (romTable[A_Index, 3] = romName) {
    			tempType := romTable[A_Index, 5]
    			mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    			RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    			Break
    		}
    	}
    
    	If (mgRomIndex > 0) {
    		tempRomIndex := mgRomIndex
    		Loop % mgMaxIndex
    		{
    			mgTypeIndex := mgType . tempRomIndex
    			m3uRomIndex.Insert(tempRomIndex)
    
    			Loop % mgMaxIndex
    			{
    				If (romTable[A_Index, 5] = mgTypeIndex) {
    					tempRomPath := romTable[A_Index, 1]
    					mgM3UFile.Append(tempRomPath . "`n")
    					RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    					Break
    				}
    			}
    
    			If (tempRomIndex < mgMaxIndex)
    				tempRomIndex++
    			Else
    				tempRomIndex := 1
    		}
    	}
    }
    
    ; MAME/MESS/UME core options
    MAMEParam1 := ""
    MAMEParam2 := ""
    MAMEParam3 := ""
    If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    	If !retroMAMEID
    		ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    	Else
    		RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    
    	If !mameRomPath
    		ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    	
    	If (retroMAMEID = "mame") {		; want this for arcade mame only
    		RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    		fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    	} Else {
    		RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    		MAMEParam1 := ""
    		MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    
    		; If we already have a media type, then use it.
    		If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    			;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    			MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    		; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    		;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    		} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    			;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    			MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    		} Else {
    			; Build a key/value object containing the different MAMEParam3 choices
    			MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    			MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    			MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    
    		If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    		{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    			If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    				ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    			Else If (microbeeModel != "mbeeic")
    				retroMAMEID := microbeeModel
    			If romExtension in .mwb,.com,.bee
    				mediaDeviceType := "quik1"
    			Else If romExtension in .wav,.tap
    				mediaDeviceType := "cass"
    			Else If romExtension in .rom
    				mediaDeviceType := "cart"
    			Else If romExtension in .dsk
    				mediaDeviceType := "flop1"
    			Else	; .bin format
    				mediaDeviceType := "quik2"
    			MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    		
    		If (retroMAMEID = "x68000") ; Sharp X68000
    		{	
    			If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
    				mediaDeviceType := "flop1"
    			Else	; .bin format
    				mediaDeviceType := "sasi"
    			MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    		
    		fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    	}
    } Else If (superGB = "true") {
    	RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    	fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    } Else {
    	RLLog.Info("Module - Retroarch standard mode enabled")
    	fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    }
    
    If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    {	disksysRom := new File(retroSysDir . "\disksys.rom")
    	If !disksysRom.Exist()
    		ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_SCD")	; Sega CD
    {	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    		ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    	biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    	biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    	biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    	If !biosCDEBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    	If !biosCDUBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    	If !biosCDJBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    {	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    		ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    	sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    	If !sysCard3Pce.Exist()
    		ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_PCFX")
    {	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    		ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    	pcfxBios := new File(retroSysDir . "\pcfx.bios")
    	If !pcfxBios.Exist()
    		ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_SCUMM")
    {
    	scummFile := new File(romPath . "\" . romName . ".scummvm")
    	If !scummFile.Exist()
    		scummFile.Append("""" . romName . """")
    }
    
    networkSession := ""
    If (enableNetworkPlay = "true") {
    	RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    
    	netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    	getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    
    	If (getWANIP = "true")
    		myPublicIP := GetPublicIP()
    
    	RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    	defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    	defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    	lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    	lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    
    	mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    	If (mpMenuStatus = -1) {	; if user exited menu early
    		RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    		ExitModule()
    	}
    	If networkSession {
    		RLLog.Info("Module - Using a Network for " . dbName)
    		moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    		; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    		If (networkType = "client") {
    			moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    			netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    		} Else {	; server
    			netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    		}
    		RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    		RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    	} Else
    		RLLog.Info("Module - User chose Single Player mode for this session")
    }
    
    BezelStart(,,(If rotateBezel ? 1:""))
    
    If foundCfg {
    	If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    	{
    		customViewportWidth := bezelScreenWidth
    		customViewportHeight := bezelScreenHeight
    		customViewportX := 0
    		customViewportY := 0
    		aspectRatioIndex := 22
    		RLLog.Info("Stretching viewport to fit bezel")
    	}
    
    	raCfgHasChanges := ""
    	WriteRetroProperty("core_options_path", singlecoreoptions)
    	WriteRetroProperty("input_overlay", overlay)
    	WriteRetroProperty("video_shader", videoShader)
    	WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    	WriteRetroProperty("custom_viewport_width", customViewportWidth)
    	WriteRetroProperty("custom_viewport_height", customViewportHeight)
    	WriteRetroProperty("custom_viewport_x", customViewportX)
    	WriteRetroProperty("custom_viewport_y", customViewportY)
    	WriteRetroProperty("video_rotation", rotation)
    	WriteRetroProperty("video_crop_overscan", cropOverscan)
    	WriteRetroProperty("video_threaded", threadedVideo)
    	WriteRetroProperty("video_vsync", vSync)
    	WriteRetroProperty("video_scale_integer", integerScale)
    	WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    	WriteRetroProperty("input_disk_next", nextDiskKey)
    	WriteRetroProperty("input_disk_prev", prevDiskKey)
    	If StringUtils.Contains(retroID, "LibRetro_PSX") {
    		Loop, 8	; Loop 8 times for 8 controllers
    		{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    			WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    		}
    	}
    
    	If raCfgHasChanges {
    		RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    		SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    	}
    }
    
    fullscreen := If fullscreen = "true" ? " -f" : ""
    retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    
    
    
    HideAppStart(hideEmuObj,hideEmu)
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    	primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    } Else If (retroID = "LibRetro_SCUMM") {
    	primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    	primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
    } Else If mgM3UFile.Exist() {
    	primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    } Else {
    	primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    }
    
    mpMenuStatus := ""
    If networkSession {
    	canceledServerWait := false
    	multiplayerMenuExit := false
    	TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    
    	If (networkType = "server") {
    		RLLog.Info("Module - Waiting for a client to connect to your server")
    		mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    	} Else {	; client
    		RLLog.Info("Module - Trying to contact the server to establish a connection.")
    		mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    	}
    
    	If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    		RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    		If primaryExe.Process("Exist")
    			primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    		ExitModule()
    	} Else {	; blank response from MultiPlayerMenu, exited properly
    		RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    		emuPrimaryWindow.Wait()
    		emuPrimaryWindow.WaitActive()
    	}
    	TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    } Else {	; single player
    	emuPrimaryWindow.Wait()
    	emuPrimaryWindow.WaitActive()
    }
    
    If (hideConsole = "true")
    	emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    primaryExe.Process("WaitClose")
    7zCleanUp()
    BezelExit()
    FadeOutExit()
    ExitModule()
    
    
    ; Writes new properties into the retroCFG if defined by user
    WriteRetroProperty(key,value="") {
    	If (value != "") {
    		Global retroCFG,raCfgHasChanges
    		WriteProperty(retroCFG, key, value,1,1)
    		raCfgHasChanges := 1
    	}
    }
    
    ; Used to convert between RetroArch keys and usable data
    ConvertRetroCFGKey(txt,direction="read"){
    	Global emuPath,RLLog
    	If (direction = "read")
    	{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    		newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    		relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    		If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    			RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    			newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    			newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    		}
    		If StringUtils.Contains(newtxt,"/",0)
    			newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    	} Else If (direction = "write")
    	{	newtxt := """" . txt . """"	; wraps the txt with ""
    		If StringUtils.Contains(newtxt,"\\",0)
    			newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    	} Else
    		ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    	RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    	Return newtxt
    }
    
    MultiGame:
    	KeyUtils.SetKeyDelay(100)
    	emuPrimaryWindow.Activate()
    	KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    	If (!mgLastRomIndex) {
    		mgLastRomIndex := mgRomIndex
    	}
    	selectedRomIndex := 0
    	selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    	
    	Loop % mgMaxIndex
    	{
    		If (m3uRomIndex[A_index] = mgLastRomIndex) {
    			tempLastRomIndex := A_index
    			RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    		}
    		If (m3uRomIndex[A_index] = selectedRomIndex) {
    			tempSelectedRomIndex := A_index
    			RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    		}
    	}
    	
    	mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    	
    	If (mgNewIndex < 0) {
    		mgNewIndex := mgNewIndex * -1
    		Loop % mgNewIndex
    		{
    			RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    			KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    		}
    	} Else If (mgNewIndex > 0) {
    		Loop % mgNewIndex
    		{
    			RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    			KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    		}
    	}
    	
    	KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    	mgLastRomIndex := selectedRomIndex
    Return
    
    NetworkConnectedCheck:
    	If clientConnected
    		multiplayerMenuExit := true
    	Else If emuPrimaryWindow.Exist() {
    		RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    		multiplayerMenuExit := true
    	}
    Return
    
    CloseProcess:
    	FadeOutStart()
    	emuPrimaryWindow.Close()
    Return
     

  8. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #8
    Super Moderator
    agent47's Avatar
    MainSecondary
    Join Date
    Jan 2016
    Posts
    1,344
    This should work. Find the section below and add the core check:

    Code:
    } Else If (superGB = "true" && core != "higan_sfc_libretro") {
    	RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    	fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    Last edited by agent47 ; 04-26-2020 at 04:43 PM.
     

  9. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #9
    Member ci2own's Avatar
    MainSecondary
    Join Date
    Feb 2015
    Posts
    82
    I copy-paste what you said, and it still doesn't work. Maybe i have any other thing wrong.

    Here is the modified module:

    Code:
    MEmu := "RetroArch"
    MEmuV := "v1.3.6"
    MURL := ["http://themaister.net/retroarch.html"]
    MAuthor := ["djvj","zerojay","SweatyPickle"]
    MVersion := "2.4.3"
    MCRC := "699AB8F7"
    iCRC := "FB2DB971"
    MID := "635038268922229162"
    MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    ; Devs stated they will never add support for mounted images (like via DT)
    ; Fullscreen is controlled via the module setting in RocketLauncherUI
    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    ; Enable 7z support for archived roms
    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    ;
    ; LibRetro DLLs:
    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    ;
    ; SRM files:
    ; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
    ;
    ; Save states:
    ; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
    ;
    ; Config files:
    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    ;
    ; Core Options:
    ; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
    
    ; MultiGame:
    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    ;
    ; MAME:
    ; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core. 
    ;
    ; System Specific Notes:
    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    ; NEC TurboGrafx-CD (using MAME core)
    ;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    ;       mame_boot_from_cli = "enabled"
    ;       mame_softlists_enable = "disabled"
    ;       mame_softlists_auto_media = "disabled"
    ;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    ;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    ;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    ;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    ;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    ;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    FadeInStart()
    
    primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
    
    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    ; 1 - Official System Name in RocketLauncher
    ; 2 - Short name used only for easy referencing within module
    ; 3 - Default core
    ; 4 - The system ID MAME core recognizes
    RLLog.Debug("Module - Started building the " . MEmu . " object")
    mTypeVar:="
    	( LTrim
    	AAE|LibRetro_AAE|mame_libretro
    	Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
    	Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
    	Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
    	APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
    	Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
    	Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
    	Arcade Classics|LibRetro_ARCADE|mame_libretro
    	Atari 2600|LibRetro_2600|stella_libretro|a2600
    	Atari 5200|LibRetro_5200|mame_libretro|a5200
    	Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    	Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
    	Atari Classics|LibRetro_ACLS|mame_libretro
    	Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    	Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    	Atari ST|LibRetro_ST|hatari_libretro
    	Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
    	Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
    	Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
    	Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
    	Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|w  swan
    	Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscol  or
    	Canon X07|LibRetro_CX07|mame_libretro|x07
    	Capcom Classics|LibRetro_CAPC|mame_libretro
    	Capcom Play System|LibRetro_CPS1|fbalpha_libretro
    	Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
    	Capcom Play System III|LibRetro_CPS3|mame_libretro
    	Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
    	Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
    	Cave|LibRetro_CAVE|mame_libretro
    	Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
    	ColecoVision|LibRetro_COLEC|mame_libretro|coleco
    	Commodore Amiga|LibRetro_PUAE|puae_libretro
    	Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
    	Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
    	Data East Classics|LibRetro_DATA|mame_libretro
    	Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
    	Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
    	Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
    	Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
    	Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
    	Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
    	Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
    	Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
    	Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
    	Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
    	Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
    	GamePark 32|LibRetro_GP32|mame_libretro|gp32
    	GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
    	Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
    	Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
    	Irem Classics|LibRetro_IREM|mame_libretro
    	JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
    	Konami Classics|LibRetro_KONC|mame_libretro
    	Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
    	MAME|LibRetro_MAME|mame_libretro|mame
    	Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
    	Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
    	Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
    	MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
    	Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    	Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    	Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    	Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    	Midway Classics|LibRetro_MIDC|mame_libretro
    	Namco Classics|LibRetro_NAMC|mame_libretro
    	Namco System 22|LibRetro_NAM2|mame_libretro
    	NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce  ,cart
    	NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,c  drom
    	NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    	NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libre  tro|sgx,cart
    	NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,c  art
    	NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,c  drom
    	Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    	Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    	Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    	Nintendo Classics|LibRetro_NINC|mame_libretro
    	Nintendo DS|LibRetro_DS|desmume_libretro
    	Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    	Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    	Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    	Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    	Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    	Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    	Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    	Nintendo Game & Watch|LibRetro_GW|gw_libretro
    	Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
    	Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    	Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    	Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    	Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    	Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    	Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    	Panasonic 3DO|LibRetro_3DO|4do_libretro
    	Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
    	Philips Videopac|LibRetro_PVID|mame_libretro|videopac
    	RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
    	SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    	Sega 32X|LibRetro_32X|picodrive_libretro|32x
    	Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    	Sega Classics|LibRetro_SEGC|mame_libretro
    	Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    	Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    	Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|gene  sis
    	Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    	Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    	Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadr  iv
    	Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    	Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|gene  sis
    	Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesi  s
    	Sega Pico|LibRetro_PICO|picodrive_libretro
    	Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    	Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    	Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
    	Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    	Sega ST-V|LibRetro_STV|mame_libretro
    	Sega VMU|LibRetro_SVMU|mame_libretro|svmu
    	Sharp X1|LibRetro_SX1|mame_libretro|x1
    	Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
    	Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
    	Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
    	SNK Classics|LibRetro_SNKC|mame_libretro
    	SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
    	SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    	SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
    	SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    	SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    	SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    	Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    	Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    	Sony PocketStation|LibRetro_POCKS|mame_libretro|pocksta  t
    	Sony PSP|LibRetro_PSP|ppsspp_libretro
    	Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    	Sord M5|LibRetro_SORD|mame_libretro|m5
    	Spectravideo|LibRetro_SV328|mame_libretro|svi328n
    	Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    	Taito Classics|LibRetro_TAIC|mame_libretro
    	Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
    	Technos|LibRetro_TECHN|mame_libretro
    	Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
    	Thomson MO5|LibRetro_MO5|mame_libretro|mo5
    	Thomson TO7|LibRetro_TO7|mame_libretro|to7
    	Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
    	Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
    	Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
    	VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
    	Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
    	Williams Classics|LibRetro_WILLS|mame_libretro
    	)"
    mType := Object()
    Loop, Parse, mTypeVar, `n, `r
    {
    	obj := {}
    	Loop, Parse, A_LoopField, |
    	{
    		If (A_Index = 1)
    			obj.System := A_LoopField
    		Else If (A_Index = 2)
    			obj.ID := A_LoopField
    		Else If (A_Index = 3)
    			obj.Core := A_LoopField
    		Else {	; 4
    			StringSplit, tmp, A_LoopField, `,
    			obj.MAMEID := tmp1
    			obj.MAMEMedia := tmp2
    		}
    	}
    	mType.Insert(obj["System"], obj)
    }
    RLLog.Debug("Module - Finished building the " . MEmu . " object")
    ; For easier use throughout the module
    retroSystem := mType[systemName].System
    retroID := mType[systemName].ID
    retroCore := mType[systemName].Core
    retroMAMEID := mType[systemName].MAMEID
    retroMAMEMedia := mType[systemName].MAMEMedia
    RLLog.Info("Module - Using these system variables:")
    RLLog.Info("Module - retroSystem: " . retroSystem)
    RLLog.Info("Module - retroID: " . retroID)
    RLLog.Info("Module - retroCore: " . retroCore)
    RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    If !retroSystem
    	ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    If !retroCore
    	ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    
    Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
    mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    	retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    	RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    }
    
    configFolder := RLObject.getFullPathFromRelative(rlPath,configFold  er)
    mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPat  h) : romPath
    overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    videoShader := RLObject.getFullPathFromRelative(rlPath,videoShade  r)
    rotateBezel := false
    
    configFolder := new Folder(configFolder)
    
    If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    {	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    	sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    	CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    	retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    	retroSystem := "Nintendo Super Game Boy"
    }
    
    ; Find the dll for this system
    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    
    ; Find the cfg file to use
    If !configFolder.Exist()
    	ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    globalRetroCfg := emuPath . "\retroarch.cfg"
    systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
    RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    foundCfg := ""
    
    systemRetroCfg := new File(systemRetroCfg)
    coreRetroCfg := new File(coreRetroCfg)
    globalRetroCfg := new File(globalRetroCfg)
    
    If systemRetroCfg.Exist() {	; check for system cfg first
    	retroCFGFile := systemRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a System cfg!")
    } Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    	retroCFGFile := coreRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a Core cfg!")
    } Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    	retroCFGFile := globalRetroCfg
    	foundCfg := 1
    	RLLog.Info("Module - Found a Global cfg!")
    }
    If foundCfg {
    	RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    	retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    } Else
    	RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    
    If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    	rotateBezel := true
    
    If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_  PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    	retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    	retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    	retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    	If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    		retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    		RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    		retroSysDir := emuPath . retroSysDir
    	}
    	If !retroSysDir
    		ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    	checkForSlash := StringUtils.Right(retroSysDir, 1)
    	If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    		retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    }
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_P  SX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    	RLLog.Info("Module - Reading / creating system ini for specific settings.")
    	If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    		If !SystemModuleIni.Exist()
    			SystemModuleIni.Append		; create a new blank ini file if one does not exist
    	}
    
    	coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    	
    	If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    		tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    		WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    		WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    	} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    		mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    		mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    		mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    		mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    		mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    		mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    		mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    		mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    		mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    		mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    		mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    		mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    		mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    		mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    		mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    		mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    		mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    
    		WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    		WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    	} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    		If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    			nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    			nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    			nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    			
    			WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    			WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    			WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    		}
    	} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    		If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    			handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    			If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    				rotateBezel := true
    			WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    		}
    	} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    		psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    		psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    		psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    		
    		WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    		WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    		WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    	}
    	SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    }
    
    hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    
    mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    
    mgRomExtensions := "cue|iso|ccd"
    mgValidExtension := false
    
    Loop, Parse, mgRomExtensions, |
    	If (romExtension = "." . A_LoopField)
    		mgValidExtension := true
    
    If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    	m3uRomIndex := Object()
    	mgType := romTable[1,6] . " "
    	mgMaxIndex := romTable.MaxIndex()
    	mgRomIndex := 0
    
    	If mgM3UFile.Exist()
    		mgM3UFile.Delete()
    
    	Loop % mgMaxIndex
    	{
    		If (romTable[A_Index, 3] = romName) {
    			tempType := romTable[A_Index, 5]
    			mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    			RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    			Break
    		}
    	}
    
    	If (mgRomIndex > 0) {
    		tempRomIndex := mgRomIndex
    		Loop % mgMaxIndex
    		{
    			mgTypeIndex := mgType . tempRomIndex
    			m3uRomIndex.Insert(tempRomIndex)
    
    			Loop % mgMaxIndex
    			{
    				If (romTable[A_Index, 5] = mgTypeIndex) {
    					tempRomPath := romTable[A_Index, 1]
    					mgM3UFile.Append(tempRomPath . "`n")
    					RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    					Break
    				}
    			}
    
    			If (tempRomIndex < mgMaxIndex)
    				tempRomIndex++
    			Else
    				tempRomIndex := 1
    		}
    	}
    }
    
    ; MAME/MESS/UME core options
    MAMEParam1 := ""
    MAMEParam2 := ""
    MAMEParam3 := ""
    If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    	If !retroMAMEID
    		ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    	Else
    		RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    
    	If !mameRomPath
    		ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    	
    	If (retroMAMEID = "mame") {		; want this for arcade mame only
    		RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    		fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    	} Else {
    		RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    		MAMEParam1 := ""
    		MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    
    		; If we already have a media type, then use it.
    		If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    			;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    			MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    		; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    		;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    		} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    			;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    			MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    		} Else {
    			; Build a key/value object containing the different MAMEParam3 choices
    			MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    			MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    			MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    
    		If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    		{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    			If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    				ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    			Else If (microbeeModel != "mbeeic")
    				retroMAMEID := microbeeModel
    			If romExtension in .mwb,.com,.bee
    				mediaDeviceType := "quik1"
    			Else If romExtension in .wav,.tap
    				mediaDeviceType := "cass"
    			Else If romExtension in .rom
    				mediaDeviceType := "cart"
    			Else If romExtension in .dsk
    				mediaDeviceType := "flop1"
    			Else	; .bin format
    				mediaDeviceType := "quik2"
    			MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    		
    		If (retroMAMEID = "x68000") ; Sharp X68000
    		{	
    			If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,  .mfi,.mfm,.td0,.cqm,.cqi,.dsk
    				mediaDeviceType := "flop1"
    			Else	; .bin format
    				mediaDeviceType := "sasi"
    			MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    		}
    		
    		fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    	}
    } Else If (superGB = "true" && core != "higan_sfc_libretro") {
    	RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    	fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    } Else {
    	RLLog.Info("Module - Retroarch standard mode enabled")
    	fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    }
    
    If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    {	disksysRom := new File(retroSysDir . "\disksys.rom")
    	If !disksysRom.Exist()
    		ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_SCD")	; Sega CD
    {	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    		ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    	biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    	biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    	biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    	If !biosCDEBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    	If !biosCDUBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    	If !biosCDJBin.Exist()
    		ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    {	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    		ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    	sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    	If !sysCard3Pce.Exist()
    		ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_PCFX")
    {	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    		ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    	pcfxBios := new File(retroSysDir . "\pcfx.bios")
    	If !pcfxBios.Exist()
    		ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    } Else If (retroID = "LibRetro_SCUMM")
    {
    	scummFile := new File(romPath . "\" . romName . ".scummvm")
    	If !scummFile.Exist()
    		scummFile.Append("""" . romName . """")
    }
    
    networkSession := ""
    If (enableNetworkPlay = "true") {
    	RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    
    	netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    	getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    
    	If (getWANIP = "true")
    		myPublicIP := GetPublicIP()
    
    	RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    	defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    	defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    	lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    	lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    
    	mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    	If (mpMenuStatus = -1) {	; if user exited menu early
    		RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    		ExitModule()
    	}
    	If networkSession {
    		RLLog.Info("Module - Using a Network for " . dbName)
    		moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    		; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    		If (networkType = "client") {
    			moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    			netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    		} Else {	; server
    			netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    		}
    		RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    		RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    	} Else
    		RLLog.Info("Module - User chose Single Player mode for this session")
    }
    
    BezelStart(,,(If rotateBezel ? 1:""))
    
    If foundCfg {
    	If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    	{
    		customViewportWidth := bezelScreenWidth
    		customViewportHeight := bezelScreenHeight
    		customViewportX := 0
    		customViewportY := 0
    		aspectRatioIndex := 22
    		RLLog.Info("Stretching viewport to fit bezel")
    	}
    
    	raCfgHasChanges := ""
    	WriteRetroProperty("core_options_path", singlecoreoptions)
    	WriteRetroProperty("input_overlay", overlay)
    	WriteRetroProperty("video_shader", videoShader)
    	WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    	WriteRetroProperty("custom_viewport_width", customViewportWidth)
    	WriteRetroProperty("custom_viewport_height", customViewportHeight)
    	WriteRetroProperty("custom_viewport_x", customViewportX)
    	WriteRetroProperty("custom_viewport_y", customViewportY)
    	WriteRetroProperty("video_rotation", rotation)
    	WriteRetroProperty("video_crop_overscan", cropOverscan)
    	WriteRetroProperty("video_threaded", threadedVideo)
    	WriteRetroProperty("video_vsync", vSync)
    	WriteRetroProperty("video_scale_integer", integerScale)
    	WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    	WriteRetroProperty("input_disk_next", nextDiskKey)
    	WriteRetroProperty("input_disk_prev", prevDiskKey)
    	If StringUtils.Contains(retroID, "LibRetro_PSX") {
    		Loop, 8	; Loop 8 times for 8 controllers
    		{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    			WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    		}
    	}
    
    	If raCfgHasChanges {
    		RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    		SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    	}
    }
    
    fullscreen := If fullscreen = "true" ? " -f" : ""
    retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    
    
    
    HideAppStart(hideEmuObj,hideEmu)
    
    If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    	primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    } Else If (retroID = "LibRetro_SCUMM") {
    	primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    	primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
    } Else If mgM3UFile.Exist() {
    	primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    } Else {
    	primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    }
    
    mpMenuStatus := ""
    If networkSession {
    	canceledServerWait := false
    	multiplayerMenuExit := false
    	TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    
    	If (networkType = "server") {
    		RLLog.Info("Module - Waiting for a client to connect to your server")
    		mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    	} Else {	; client
    		RLLog.Info("Module - Trying to contact the server to establish a connection.")
    		mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    	}
    
    	If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    		RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    		If primaryExe.Process("Exist")
    			primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    		ExitModule()
    	} Else {	; blank response from MultiPlayerMenu, exited properly
    		RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    		emuPrimaryWindow.Wait()
    		emuPrimaryWindow.WaitActive()
    	}
    	TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    } Else {	; single player
    	emuPrimaryWindow.Wait()
    	emuPrimaryWindow.WaitActive()
    }
    
    If (hideConsole = "true")
    	emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    primaryExe.Process("WaitClose")
    7zCleanUp()
    BezelExit()
    FadeOutExit()
    ExitModule()
    
    
    ; Writes new properties into the retroCFG if defined by user
    WriteRetroProperty(key,value="") {
    	If (value != "") {
    		Global retroCFG,raCfgHasChanges
    		WriteProperty(retroCFG, key, value,1,1)
    		raCfgHasChanges := 1
    	}
    }
    
    ; Used to convert between RetroArch keys and usable data
    ConvertRetroCFGKey(txt,direction="read"){
    	Global emuPath,RLLog
    	If (direction = "read")
    	{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    		newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    		relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    		If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    			RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    			newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    			newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    		}
    		If StringUtils.Contains(newtxt,"/",0)
    			newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    	} Else If (direction = "write")
    	{	newtxt := """" . txt . """"	; wraps the txt with ""
    		If StringUtils.Contains(newtxt,"\\",0)
    			newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    	} Else
    		ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    	RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    	Return newtxt
    }
    
    MultiGame:
    	KeyUtils.SetKeyDelay(100)
    	emuPrimaryWindow.Activate()
    	KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    	If (!mgLastRomIndex) {
    		mgLastRomIndex := mgRomIndex
    	}
    	selectedRomIndex := 0
    	selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    	
    	Loop % mgMaxIndex
    	{
    		If (m3uRomIndex[A_index] = mgLastRomIndex) {
    			tempLastRomIndex := A_index
    			RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    		}
    		If (m3uRomIndex[A_index] = selectedRomIndex) {
    			tempSelectedRomIndex := A_index
    			RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    		}
    	}
    	
    	mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    	
    	If (mgNewIndex < 0) {
    		mgNewIndex := mgNewIndex * -1
    		Loop % mgNewIndex
    		{
    			RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    			KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    		}
    	} Else If (mgNewIndex > 0) {
    		Loop % mgNewIndex
    		{
    			RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    			KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    		}
    	}
    	
    	KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    	mgLastRomIndex := selectedRomIndex
    Return
    
    NetworkConnectedCheck:
    	If clientConnected
    		multiplayerMenuExit := true
    	Else If emuPrimaryWindow.Exist() {
    		RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    		multiplayerMenuExit := true
    	}
    Return
    
    CloseProcess:
    	FadeOutStart()
    	emuPrimaryWindow.Close()
    Return
    And here is the Retroarch output when i use the same command in cmd:

    Code:
    D:\Emulators\RetroArch\RetroArch>retroarch.exe -c "D:\Emulators\RetroArch\RetroArch\retroarch.cfg" -L "D:\Emulators\RetroArch\RetroArch\cores\higan_sfc_l  ibretro.dll "D:\Temp\Nintendo Super Game Boy\Aladdin (USA) (SGB Enhanced)\Aladdin (USA) (SGB Enhanced).gb"
    
    D:\Emulators\RetroArch\RetroArch>[INFO] RetroArch 1.8.5 (Git 532fd88e2f)
    [INFO] Redirecting save file to "D:\Emulators\RetroArch\RetroArch\saves\Nintendo.sr  m".
    [INFO] Redirecting savestate to "D:\Emulators\RetroArch\RetroArch\states\Nintendo.s  tate".
    [INFO] === Build =======================================
    [INFO] CPU Model Name: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
    [INFO] Capabilities:  MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
    [INFO] Built: Mar 19 2020
    [INFO] Version: 1.8.5
    [INFO] Git: 532fd88e2f
    [INFO] =================================================
    [INFO] Loading dynamic libretro core from: "D:\Emulators\RetroArch\RetroArch\cores\higan_sfc_l  ibretro.dll "
    [INFO] [Overrides] no core-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\higan (Super Famicom Accuracy).cfg.
    [INFO] [Overrides] no content-dir-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\Temp.cfg.
    [INFO] [Overrides] no game-specific overrides found at D:\Emulators\RetroArch\RetroArch\config\higan (Super Famicom Accuracy)\Nintendo.cfg.
    [INFO] [Environ]: GET_LOG_INTERFACE.
    [INFO] [Environ]: SET_CONTROLLER_INFO.
    [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
    [INFO] [Environ]: SET_VARIABLES.
    [INFO] [Remaps]: remap directory: D:\Emulators\RetroArch\RetroArch\config\remaps
    [INFO] Redirecting save file to "D:\Emulators\RetroArch\RetroArch\saves\Nintendo.sr  m".
    [INFO] Redirecting savestate to "D:\Emulators\RetroArch\RetroArch\states\Nintendo.s  tate".
    [INFO] Loading content file: D:\Temp\Nintendo.
    Failed to open D:\Temp\Nintendo: No such file or directory
    [ERROR] Could not read content file "D:\Temp\Nintendo".
    
    [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
    [INFO] Unloading game..
    [INFO] Unloading core..
    [INFO] Unloading core symbols..
    [INFO] [Core Options]: Saved core options file to "D:\Emulators\RetroArch\RetroArch\retroarch-core-options.cfg"
    [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
    
    D:\Emulators\RetroArch\RetroArch>
     

  10. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #10
    Super Moderator
    agent47's Avatar
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    Join Date
    Jan 2016
    Posts
    1,344
    I just made the edit to my module and everything worked fine (the sgb bios check needs to be updated though or you have to use dummy files for the old location). The command line looks correct.

    The RA output is saying it can't find your rom file, likely because you have RL set to delete extracted roms from your temp folder.
     

  11. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #11
    Member ci2own's Avatar
    MainSecondary
    Join Date
    Feb 2015
    Posts
    82
    Quote Originally Posted by agent47 View Post
    I just made the edit to my module and everything worked fine (the sgb bios check needs to be updated though or you have to use dummy files for the old location). The command line looks correct.

    The RA output is saying it can't find your rom file, likely because you have RL set to delete extracted roms from your temp folder.
    It still doesn't work. I've been doing some tests, and RL (Retroarch) is trying to load content from "D:\Temp\Nintendo" but the right folder should be "D:\Temp\Nintendo Super Game Boy\"

    RetroArch Output using the same command in a cmd as RL uses:

    "[INFO] Loading content file: D:\Temp\Nintendo.
    Failed to open D:\Temp\Nintendo: No such file or directory
    [ERROR] Could not read content file "D:\Temp\Nintendo".

    I've checked and delete temp folder is set to false after running a game.
     

  12. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #12
    Super Moderator
    agent47's Avatar
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    Join Date
    Jan 2016
    Posts
    1,344
    I found the problem. I should've seen this sooner (I'll blame it on the booze ).

    The SGB command line is missing a trailing quote. Find the following lines:

    Code:
    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    	RLLog.Info("Running SGB CLI")
    	primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ " . fullRomPath . netCommand, "Hide")
    and add the quote after the libDll variable.

    This was brought up ages ago in the RA module thread but people keep building on flawed modules.
     

  13. Collapse Details
    Re: Nintendo Super Game Boy doesn't run from RocketLauncher but works from RetroArch. 
    #13
    Member ci2own's Avatar
    MainSecondary
    Join Date
    Feb 2015
    Posts
    82
    It did the trick!

    Now it load the games perfect.

    Will it be a future update of the modules to match the new emulators versions? I guess most of the modofications are already covered individually on this forum.

    Thanks again for your great support.
     

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