Thread: Mame Module?

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    Mame Module? 
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    Question
    Ok, total hyperspin newbie here but been using Mame since first releases but want to use a front end, I have installed hyperspin and rocket launcher and set up (what I think is right) to the best of my ability but on trying to test launch a game using Mame64 I get an error message saying the module does not match as the module version is 0.166 and im using Mame 0.220, I assume I need another compatible module but it only lists that one as an option when I search for one on my system? I have searched online and no luck, could anybody help with this? sorry if this is a simple fix or I have not seen a basic instruction?
     

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    Re: Mame Module? 
    #2
    Member ci2own's Avatar
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    Quote Originally Posted by Nexus446 View Post
    Ok, total hyperspin newbie here but been using Mame since first releases but want to use a front end, I have installed hyperspin and rocket launcher and set up (what I think is right) to the best of my ability but on trying to test launch a game using Mame64 I get an error message saying the module does not match as the module version is 0.166 and im using Mame 0.220, I assume I need another compatible module but it only lists that one as an option when I search for one on my system? I have searched online and no luck, could anybody help with this? sorry if this is a simple fix or I have not seen a basic instruction?
    Try to replace the original code by this one (Backup your MAME.ahk module first):

    Code:
    MEmu := "MAME"
    MEmuV := "v0.166"
    MURL := ["http://www.mame.net/"]
    MAuthor := ["djvj","faahrev","brolly","Tomkun"]
    MVersion := "2.3.10"
    MCRC := ""
    iCRC := ""
    MID := ""
    MSystem := ["AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Arcade","Arcade Classics","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Fujitsu FM Towns","Fujitsu FM Towns Marty","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Thomson MO5","Tiger Game.com","Tomy Tutor","VTech CreatiVision","VTech Socrates","Watara Supervision","Williams Classics"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
    ;
    ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
    ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
    ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
    ; If MAME has a problem reading the bios zips, try archving them with "no compression"
    ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
    ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
    ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
    ;
    ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
    ; High Scores DO NOT SAVE when cheats are enabled!
    ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
    ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
    ;
    ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the 
    ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
    ;
    ; Following systems will also require some specific files to operate properly:
    ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
    ; Camputers Lynx - lynx64k, lynx96k, lynx128k
    ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
    ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
    ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
    ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
    ; Sony PlayStation - psa, pse, psj, psu
    ;
    ; Tape Control:
    ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
    ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
    ; The following hotkeys can also be used:
    ; F2 - Start Tape
    ; Left Shift + F2 - Stop Tape
    ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
    ;
    ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above 
    ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
    ;
    ; 7z Support:
    ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's 
    ; fine to enable 7z to non-arcade systems.
    ;
    ; Custom Configuration Files:
    ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
    ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
    ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
    ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
    ;
    ; Ini Files:
    ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from 
    ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
    ;- mame.ini
    ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
    ;- debug.ini (if the debugger is enabled)
    ;- <parent>.ini (for clones only, may be called recursively)
    ;- <gamename>.ini
    ;- vertical.ini (for games with vertical monitor orientation)
    ;- horizont.ini (for games with horizontal monitor orientation)
    ;- vector.ini (for vector games only)
    ;- <driver>.ini (based on the source filename of the driver)
    ;
    ; The settings in the later ini's override those in the earlier ini's.
    ; 
    ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due 
    ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
    ;
    ; Bally Astrocade:
    ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
    ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
    ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
    ;
    ; GCE Vectrex:
    ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
    ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
    ;
    ; Jupiter Ace:
    ; Set mame to 48k ram
    ;
    ; Magnavox Odyssey 2:
    ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
    ; Use the systemName ini file in the folder with this module for this, example:
    ; [Moto-Crash (France)]
    ; Bios=videopac
    ;
    ; RCA Studio 2:
    ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
    ; The game screen will be black until you do.
    ;
    ; Texas Instruments TI 99/4A:
    ; This system requires full keyboard emulation to work properly
    ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
    ; You can check how to convert split cart dumps to RPK here:
    ; http://www.ninerpedia.org/index.php/MESS_multicart_system
    ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
    ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start 
    ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
    ;
    ; Bezels:
    ; Module settings control whether RocketLauncher or MAME bezels are shown
    ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
    ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
    ;
    ; ServoStik:
    ; The module will automatically control any connected ServoStiks found on the system.
    ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
    ;
    ; Per game controller types:
    ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 
    ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
    ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 
    ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
    ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
    ; #
    ; # SLOT DEVICES
    ; #
    ; joyport1     wheel
    ; joyport2     wheel
    ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 
    ; set Parameters=-joyport1 joy -joyport2 joy
    ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 
    ; Parameters=-joyport1 wheel -joyport2 wheel
    ;
    ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
    ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 
    ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
    ;
    ; Linking/NetPlay:
    ; The module will automatically set correct network ports for linked games.
    ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
    ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
    ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
    ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
    ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
    ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
    ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
    ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
    ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
    ; 
    ; NVRAM Automation for linked games:
    ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
    ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
    ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
    ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
    ;
    ; Additional Link info that may be of some importance:
    ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
    ; One Board sends about 20 KByte/s.
    ; So bandwidth CLIENTSIDE is like...
    ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
    ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
    ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
    ; etc.
    ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
    ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    
    primaryExe := new Emulator(emuPath . "\" . executable)					; instantiate emulator executable object
    emuPrimaryWindow := new Window(new WindowTitle(,"MAME"))	; instantiate primary emulator window object
    emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass"))
    emuConsoleWindow := new Window(new WindowTitle(,"ConsoleWindowClass"))
    emuDebugWindow := new Window(new WindowTitle(,"MAMEDebugWindow"))
    emuOutputWindow := new Window(new WindowTitle(,"MAMEOutput"))
    
    ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    mTypeVar := "
    	( LTrim
    	Aamber Pegasus|pegasus
    	Acorn Electron|electron
    	Amstrad CPC|cpc664
    	Amstrad GX4000|gx4000
    	APF Imagination Machine|apfimag
    	Apple II|apple2ep
    	Apple IIGS|apple2gs
    	Applied Technology MicroBee|mbeeic
    	Atari 8-Bit|a800
    	Atari 2600|a2600
    	Atari 5200|a5200
    	Atari 7800|a7800
    	Atari Jaguar|jaguar
    	Atari Lynx|lynx
    	Bally Astrocade|astrocde
    	Bandai Super Vision 8000|sv8000
    	Bandai WonderSwan|wswan
    	Bandai WonderSwan Color|wscolor
    	Bit Corporation Gamate|gamate
    	Camputers Lynx|lynx128k
    	Casio PV-1000|pv1000
    	Casio PV-2000|pv2000
    	Coleco ADAM|adam
    	ColecoVision|coleco
    	Commodore 64|c64
    	Commodore MAX Machine|vic10
    	Creatronic Mega Duck|megaduck
    	EACA EG2000 Colour Genie|cgenie
    	Emerson Arcadia 2001|arcadia
    	Entex Adventure Vision|advision
    	Epoch Game Pocket Computer|gamepock
    	Epoch Super Cassette Vision|scv
    	Exidy Sorcerer|sorcerer
    	Fairchild Channel F|channelf
    	Fujitsu FM-7|fmnew7
    	Fujitsu FM Towns|fmtowns
    	Fujitsu FM Towns Marty|fmtmarty
    	Funtech Super Acan|supracan
    	GamePark 32|gp32
    	GCE Vectrex|vectrex
    	Hartung Game Master|gmaster
    	Interton VC 4000|vc4000
    	JungleTac Sport Vii|vii
    	Jupiter Ace|jupace
    	Magnavox Odyssey 2|odyssey2
    	Matra & Hachette Alice|alice32
    	Mattel Aquarius|aquarius
    	Mattel Intellivision|intv
    	MGT Sam Coupe|samcoupe
    	Milton Bradley MicroVision|microvsn
    	NEC PC-8801|pc8801
    	NEC PC Engine|pce
    	NEC PC Engine-CD|pce
    	NEC SuperGrafx|sgx
    	NEC TurboGrafx-16|tg16
    	NEC TurboGrafx-CD|tg16
    	Nintendo 64|n64
    	Nintendo 64DD|n64dd
    	Nintendo Entertainment System|nes
    	Nintendo Famicom|famicom
    	Nintendo Famicom Disk System|fds
    	Nintendo Game Boy|gameboy
    	Nintendo Game Boy Advance|gba
    	Nintendo Game Boy Color|gbcolor
    	Nintendo Pokemon Mini|pokemini
    	Nintendo Satellaview|snes
    	Nintendo Super Famicom|snes
    	Nintendo Super Game Boy|supergb
    	Nintendo Virtual Boy|vboy
    	Othello Multivision|omv1000
    	Philips CD-i|cdimono1
    	Philips Videopac Plus G7400|g7400
    	Philips VG 5000|vg5k
    	RCA Studio II|studio2
    	Sega 32X|32x
    	Sega CD|segacd
    	Sega Game Gear|gamegear
    	Sega Genesis|genesis
    	Sega Master System|sms
    	Sega Mega Drive|megadriv
    	Sega Pico|pico
    	Sega Saturn|saturn
    	Sega SC-3000|sc3000
    	Sega SG-1000|sg1000
    	Sega VMU|svmu
    	Sharp X1|x1turbo40
    	Sinclair ZX81|zx81
    	SNK Neo Geo AES|aes
    	SNK Neo Geo CD|neocdz
    	SNK Neo Geo Pocket|ngp
    	SNK Neo Geo Pocket Color|ngpc
    	Sony PlayStation|psx
    	Sony PocketStation|pockstat
    	Sord M5|m5
    	Soundic Victory MPT-02|mpt02
    	Super Nintendo Entertainment System|snes
    	Tandy TRS-80 Color Computer|coco3
    	Texas Instruments TI 99-4A|ti99_4a
    	Thomson MO5|mo5
    	Tiger Game.com|gamecom
    	Tomy Tutor|tutor
    	VTech CreatiVision|crvision
    	VTech Socrates|socrates
    	Watara Supervision|svision
    	)"
    mType := Object()
    Loop, Parse, mTypeVar, `n, `r
    {
    	obj := {}
    	Loop, Parse, A_LoopField, |
    		If (A_Index = 1)
    			obj.System := A_LoopField
    		Else	; 2
    			obj.mameID := A_LoopField
    	mType.Insert(obj["System"], obj)
    }
    RLLog.Debug("Module - Finished building the " . MEmu . " object")
    ; For easier use throughout the module
    mameSystem := mType[systemName].System
    mameID := mType[systemName].mameID
    
    If !mameSystem {
    	If (!ArrayUtils.ArrayContains(MSystem,systemName)) {
    		RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
    	} Else {
    		RLLog.Debug("Module - Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.")
    	}
    	mameSystem := systemName
    	mameID := "MAME"
    }
    
    Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)		; Set fullscreen mode
    legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false",,1)
    mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
    Videomode := moduleIni.Read("Settings", "Videomode","d3d",,1)	; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
    pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,,1)	; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
    bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false",,1)
    hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false",,1)
    glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false",,1)
    bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout",,1)	; "layout" or "normal"
    verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none",,1)
    cheatMode := moduleIni.Read("Settings", "CheatMode","false",,1)
    cheatModeKey := moduleIni.Read("Settings", "CheatModeKey",,,1)	; user defined key to be held down before launching a mame rom.
    UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false",,1)
    sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters",,,1)
    sysParams := moduleIni.Read(mameSystem, "Parameters",,,1)
    romParams := moduleIni.Read(romName, "Parameters", sysParams,,1)
    mameRomName := moduleIni.Read(romName, "MameRomName",,,1)
    autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false",,1)
    volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume",,,1)
    Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true",,1)
    Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false",,1)
    Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true",,1)
    Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true",,1)
    Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false",,1)
    Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false",,1)
    inipath := moduleIni.Read(mameSystem, "IniPath",,,1)
    hashpath := moduleIni.Read(mameSystem, "HashPath",,,1)
    UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true",,1)
    ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe",,1)
    CtrlRemapFile := new File(ControllerRemapPath)
    ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\",,1)
    MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr",,1)
    
    mameBiosPath := GetFullName(mameBiosPath)
    
    ; Loop, 8
    	; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color",,,1)
    
    enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false",,1)
    networkSession := ""
    If (enableLinkPlay != "false") {
    	RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName)
    	getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false",,1)
    	myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1"	; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
    	networkPlayers := enableLinkPlay	; Max amount of networkable players
    	localLink := 1	; Tell Multiplayer menu to enable menu option for local linking
    
    	enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true",,1)
    	maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
    	splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
    	splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
    	localPort := moduleIni.Read("Link/Network", "Local_Port","15111",,1)
    
    	defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,,1)
    	defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111",,1)
    	lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,,1)	; also known as the Remote IP in mame. Does not need to be on the ISD
    	lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,,1)	; also known as the Remote Port in mame. Does not need to be on the ISD
    
    	MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
    
    	;MultiPlayer Menu Result
    	; If !(networkType)
    		; MsgBox, % "Single Player Game"
    	; Else If (networkType="localLink")
    		; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
    	; Else If (networkType="server")
    		; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup 
    	; Else If (networkType="client")
    		; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
    
    	If networkSession {
    		RLLog.Info("Module - Using a Network for " . romName)
    		multiPlayerObj := Object()	; initialize object to store the multiplayer options
    		If (networkType="localLink") {
    			RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
    			linkEnabledGame := 1
    			If networkPlayers > 1
    			{	RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
    				fullscreen := "false"	; must turn off fullscreen if running multiple MAMEs on the same machine
    				Loop % networkPlayers {
    					multiPlayerObj[A_Index,"Player"] := A_Index
    					multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
    					multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
    					If (A_Index = 1) {	; Player 1
    						initialLocalPort := localPort	; must be stored for last player
    						multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
    						multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
    						localPort++
    						multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
    					} Else {	; Players 2+
    						multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
    						localPort++
    						multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
    						multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort)	; must set remote port to first port on last player
    					}
    
    					; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
    				}
    			} Else
    				RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
    		} Else If (networkType = "client") {
    			RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.")
    			moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
    			moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
    			linkType := "Slave"
    			networkPlayers := 1
    			multiPlayerObj[1,"Player"] := 1
    			multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
    			multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
    			multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
    			multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
    			multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
    			multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
    		} Else {	; server
    			RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
    			moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP")	; Save last used IP and Port for quicker launching next time
    			moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port")
    			linkType := "Master"
    			networkPlayers := 1
    			multiPlayerObj[1,"Player"] := 1
    			multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
    			multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
    			multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0"		; don't really need to set this but just in case
    			multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
    			multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
    			multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
    		}
    		RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    	} Else {
    		RLLog.Info("Module - User chose Single Player mode for this session")
    	}
    }
    
    FadeInStart()
    
    If inipath
    	inipath := AbsoluteFromRelative(EmuPath, inipath)
    If hashpath
    	hashpath := AbsoluteFromRelative(EmuPath, hashpath)
    
    artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
    useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
    useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
    useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
    useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
    useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
    autosave := If autosave = "true"  ? " -autosave" : ""
    volume := If volume != ""  ? " -volume " . volume : ""
    inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
    hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
    
    If (verticalRotationMode = "none")
    	verticalRotationMode := ""
    
    ; Process mame's ListXML for certain features
    If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") {
    	ListXMLObject := Object()
    	ListXMLObject := ListXMLInfo(If mameID = "MAME" ? (If mameRomName ? mameRomName : romName) :  mameID) ;For non-Arcade systems we cannot use romName for listxml
    
    	Angle := ListXMLObject["Angle"].Value
    	If (bezelEnabled = "true") {
    		If (networkPlayers > 1) {
    			useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
    			BezelStart(networkPlayers)	
    		} Else {
    			If (bezelMode = "layout"){
    				BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
    			} Else { ;bezel mode = normal
    				useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
    				BezelStart(,,Angle)
    			}
    		}
    	}
    	If (servoStikEnabled = "auto") {
    		ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8)	; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
    	}
    	If (verticalRotationMode && Angle) {
    		RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
    		If (verticalRotationMode = "original")
    			verticalRotationMode := " -norotate"
    		Else If (verticalRotationMode = "right")
    			verticalRotationMode := " -ror"
    		Else If (verticalRotationMode = "left")
    			verticalRotationMode := " -rol"
    		Else
    			verticalRotationMode := ""
    	}
    	Else
    		verticalRotationMode := ""
    	
    	;Controller Remap
    	If (UseControllerRemap = "true") {
    		RLLog.Info("Controller Remap: Start")	
    		romProfileName := (mameRomName ? mameRomName : romName)
    		romParentName  := ListXMLObject["Parent"].Value
    
    		If ControllerRemapPath
    			ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath)
    		If ControllerRemapConfigPath
    			ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath)
    		If MAMECtrlrPath
    			MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath)
    
    		ctrlrPath := ""
    		RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath)
    		
    		;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default
    		If (FileExist(ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")) {
    			RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" .  systemName . "\" . romProfileName . ".cfg")
    			ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")
    		}
    		else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) {
    			RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")
    			ctrlrPath := new File(ControllerRemapConfigPath  . "\" .  systemName . "\" . romParentName . ".cfg")
    		}
    		else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) {
    			RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")
    			ctrlrPath := new File(ControllerRemapConfigPath  . "\" . systemName . "\_Default.cfg")
    		}
    		else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) {
    			RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg")
    			ctrlrPath := new File(ControllerRemapConfigPath  . "\_Default.cfg")
    		}
    
    		; Is there a controller file?
    		if (ctrlrPath) {
    			ctrlrFile :=  " -ctrlr RocketLauncher"
    
    			;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file
    			if(mameID != "MAME") {
    				ctrlrPath.Read()
    				rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg")
    				rocketLauncherCfgFile.Delete()
    				rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>"))
    			}
    			else {
    				ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1)
    			}
    
    			RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""")
    			ControllerRemapProcess := new Process(ControllerRemapPath)
    			ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide")
    		}
    		else {
    			RLLog.Info("Controller Remap: No Controller config file found.")
    		}
    		RLLog.Info("Controller Remap: End")
    	}
    }
    
    winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
    fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
    
    hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    
    ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
    exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|")
    Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
    	A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
    If ProductVersion
    	MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2)
    RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
    
    If (videomode = "opengl") {
    	hlsl := " -nohlsl_enable"
    	If (MAMEVersion > 159)
    		glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
    	Else
    		glsl := ""
    } Else {
    	hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
    	If (MAMEVersion > 159)
    		glsl := If videomode = "ini" ? "" : " -nogl_glsl"
    	Else
    		glsl := ""
    		
    	If (videomode = "ini")
    		videomode := ""
    }
    videomode := If (Videomode != "" ) ? " -video " . videomode : ""
    
    param1 := " -cart """ . romPath . "\" . romName . romExtension . """"	; default param1 used for launching most systems.
    If (romExtension = ".txt")	; This can be applied to all systems
    	param1 := ""
    
    If (mameID = "apfimag")	; APF Imagination Machine
    	If (romExtension != ".tap")
    		mameID := "apfm1000"	; cart games for APF Imagination Machine require a different bios to be loaded
    
    If (UseSoftwareList != "true")
    {	; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
    	If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664|mo5")	; these systems will use an ini to store game specific settings
    	{
    		If !SystemModuleIni.Exist()
    			SystemModuleIni.Append()	; create a blank file if it does not exist
    
    		If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
    		{
    			ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System",,1)
    			ExpansionCartLocation := GetFullName(ExpansionCartLocation)
    			CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,,1)
    
    			ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk",,1)	; user can specify a rom specific cart instead of the default basic one
    			Command := moduleIni.Read(romName, "Command",,,1)
    
    			; Now set the parameters to send to MAME
    			If (romExtension = ".dsk")	; Expansion Disk
    			{
    				; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
    				param1 := " -nat -gromport single -cart1"
    				param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
    				param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
    				param4 := " -flop1"
    				param5 := " """ . romPath . "\" . romName . romExtension . """"				
    				If StringUtils.Contains(romName, "\(Disk")
    				{
    					TimerUtils.Sleep(50)
    					If (romTable.MaxIndex() = 2)
    					{
    						param4 := " -flop1 " . " """ . romTable[1,1] . """"
    						param5 := " -flop2 " . " """ . romTable[2,1] . """"
    					}
    				}	
    			} Else If (romExtension = ".rpk")	; Cart Game (RPK Format)
    				param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
    			param6 := " -ui_active" ;Enable partial keyboard mode at startup
    		} Else If (mameID = "aes")	; SNK Neo Geo AES
    		{	biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
    			param1 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
    			param2 := " -cart " . romName
    		}Else If (mameID = "apple2gs")	; Apple IIGS
    		{	externalOS := moduleIni.Read(romName, "External_OS","false",,1)
    			2gsSystemFile := "System6.2mg"	;For games without OS included, always force this name and error out if not found
    			multipartTable := CreateRomTable(multipartTable)
    
    			If (externalOS = "true")
    			{	CheckFile(romPath . "\" . 2gsSystemFile)
    				param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
    			} Else {
    				param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
    				If (multipartTable.MaxIndex() > 1)
    					param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
    			}
    			param5 := " -ui_active" ;Enable partial keyboard mode at startup
    		}Else If (mameID = "electron") ; Acorn Electron
    		{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    			If StringUtils.Contains(romExtension,"\.ssd|\.bbc\|\.img|\.dsd|\.adf|\.ads|\.adm|\.adl")
    			{
    				mediaDeviceType := "flop"
    				autoBootMethod	:= " -autoboot_command ""*mount 0\n\n\n\n\nch.""""run""""""\n"""""
    			}
    			Else If StringUtils.Contains(romExtension,"\.bin|\.rom")
    				mediaDeviceType := "cart"
    			Else
    			{
    				mediaDeviceType := "cass"
    				autoBootMethod	:= " -autoboot_command ""*tape\nchain""""""""""""\n"""
    			}
    			param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . autoBootMethod . AutoBootDelay . ""
    		}Else If (mameID = "sc3000") ; Sega SC-3000
    		{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    			If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc")
    				mediaDeviceType := "cart"
    			Else	; any other format
    				mediaDeviceType := "cass"
    			param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
    		}Else If (mameID = "c64") ; Commodore 64
    		{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    			If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
    				mediaDeviceType := "flop1"
    			Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
    				mediaDeviceType := "cass1"
    			Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt")
    				mediaDeviceType := "cart1"
    			Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64")
    				mediaDeviceType := "quik1"
    			param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
    		}Else If mameID = mbeeic ; Applied Technology MicroBee
    		{	microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic",,1)
    			If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56")
    				ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    			Else If (microbeeModel != "mbeeic")
    				mameID := microbeeModel
    			If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee")
    				mediaDeviceType := "quik1"
    			Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
    				mediaDeviceType := "cass"
    			Else If StringUtils.Contains(romExtension,"\.rom")
    				mediaDeviceType := "cart"
    			Else If StringUtils.Contains(romExtension,"\.dsk")
    				mediaDeviceType := "flop1"
    			Else	; .bin format
    				mediaDeviceType := "quik2"
    			param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
    		}Else If (mameID = "odyssey2")	; Magnavox Odyssey 2
    		{	
    			VoiceModule := moduleIni.Read(romname, "VoiceModule","false","",1)
    			If (VoiceModule = "true")
    				param1 := " -cart1 voice -cart2 """ . romPath . "\" . romName . romExtension . """"
    			param2 := " -ui_active" ;Enable partial keyboard mode at startup
    
    			If romName not contains (USA
    				mameID := "videopac"
    		}Else If (mameID = "astrocde") ; Bally Astrocade
    		{
    			BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1)	; Blue RAM Basic rom
    			RequiresReset := moduleIni.Read(romname, "RequiresReset","false",,1)	; Check if game requires a reset
    
    			BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom)
    			If (romExtension = ".script") {
    				; Will require blue ram basic
    				If !BlueRAMBasicRomPath.Exist() {
    					; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
    					StringUtils.SplitPath(romPath,,romBasePath)	; grab path one level up
    					BlueRAMBasicRomPath.__Delete()
    					BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom)
    					BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
    				}
    
    				ScriptFile := new File(romPath . "\" . romName . romExtension)
    				param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """"
    
    				; Replace rompath variable in script
    				ScriptFile.Read()
    				ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all")
    
    				; Create cmd file to send to MESS
    				RomCMDFile := new File(romPath . "\" . romName . ".cmd")
    				RomCMDFile.Delete()
    				RomCMDFile.Append(ScriptFile.Text)
    				param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """"
    
    				closeDebugWindow := "true"
    			}
    		}Else If (mameID = "samcoupe")	; MGT Sam Coupe
    		{	AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    			
    			If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
    				mediaDeviceType := "flop1"
    				param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
    		}Else If (mameID = "vic10")	; Commodore MAX Machine
    		{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    		
    			If StringUtils.Contains(romExtension,"\.e0|\.80")
    				param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
    			Else If StringUtils.Contains(romExtension,"\.wav|\.tap|\.fd")
    				param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
    			Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00")
    			{
    				mediaDeviceType := "quik"
    				param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
    			}
    		}Else If (mameID = "mo5")	; Thomson MO5
    		{   AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    
    			If StringUtils.Contains(romExtension,"\.bin|\.m5|\.rom")
    				param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
    			Else If StringUtils.Contains(romExtension,"\.wav|\.k5|\.k7")
    				param1 := " -cass """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN \""\""\n""" . AutoBootDelay . ""
    			Else If StringUtils.Contains(romExtension,"\.fd|\.dsk|\.d77|\.d88")
    				param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""DOS\nLOAD\n""" . AutoBootDelay . ""
    		}Else If (mameID = "cpc664")	; Amstrad CPC
    		{	LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk",,1)	; Read command from config.
    			LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
    			AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2",,1)	; Read delay from config.
    			AutoBootDelay := " -autoboot_delay " . AutoBootDelay
    
    			If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk")
    				mediaDeviceType := "flop1"
    				param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
    		}
    
    		;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
    		iniBios := moduleIni.Read(romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
    		If (iniBios != "")
    			mameID := iniBios	; need to change the bios name for some games
    	}
    
    	; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
    	If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD"))	; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
    	{	If !StringUtils.Contains(romExtension,"\.chd|\.cue")
    			ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
    		If (mameSystem = "NEC TurboGrafx-CD") {		; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
    			tgcdBios := moduleIni.Read("Settings", "TGCDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce",,1)
    			tgcdBios := GetFullName(tgcdBios)
    			tgcdBios := CheckFile(tgcdBios)
    			param2 := " -cart " . """" . tgcdBios . """"
    		} Else If (mameSystem = "NEC PC Engine-CD") {		; NEC PC Engine-CD needs an additional bios mounted as a cart to run
    			pcecdBios := moduleIni.Read("Settings", "PCECDSystemCard", emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce",,1)
    			pcecdBios := GetFullName(pcecdBios)
    			pcecdBios := CheckFile(pcecdBios)
    			param2 := " -cart " . """" . pcecdBios . """"
    		} Else If (mameID = "psx") {		; Sony PlayStation
    			mameID := "psu"		; changing mameID sent to MAME to use the USA bios
    			; SelectMemCard()	; future function to swap around memcards
    			; Usage: mc1 "J:\MAME\software\psu\card1.mc" 
    		} If (mameSystem = "Sega CD") {	; 
    			If StringUtils.InStr(romName,"(Jap")	; Mega CD Japanese v2
    				mameID := "megacd2j"
    			Else If StringUtils.InStr(romName,"(Euro")	; Mega CD European (PAL)
    				mameID := "megacd"
    		}
    		param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "gamecom")	; Tiger Game.com
    	{	If (romExtension != ".txt")
    			param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "genesis")	; Sega Genesis
    	{	If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL"))	; if rom is from europe, tell MAME to boot a Mega Drive instead
    			mameID := "megadriv"
    	}Else If (mameID = "megadriv")	; Sega Mega Drive
    	{	If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC"))	; if rom is from America, tell MAME to boot a Genesis instead
    			mameID := "genesis"
    	}Else If (mameID = "vii") ; JungleTac Sport Vii
    	{   If (romName = "Built-In Games (China)")	;  Has some built-in games, gotta launch just BIOS for it.
    			param1 := ""
    	}Else If (mameID = "alice32") ; Matra & Hachette Alice
    	{   If (romExtension != ".txt")
    			param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
    	{   If (romExtension != ".txt")
    			param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "pockstat")	; Sony PocketStation
    	{	If (romExtension != ".gme")
    			param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"	
    	}Else If (mameID = "coco3")	; Tandy TRS-80 Color Computer
    	{   If (romExtension != ".txt")
    			param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "zx81")		; Sinclair ZX81
    	{   If (romExtension != ".txt")
    			param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "lynx128k")	; Camputers Lynx
    	{   If (romExtension != ".txt")
    			param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "vg5k")		; Philips VG 5000
    	{   If (romExtension != ".txt")
    			param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "sorcerer")	; Exidy Sorcerer
    	{	If (romExtension = ".snp")	; Snapshot file
    			param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
    		Else If (romExtension = ".bin")
    			param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
    	}Else If (messID = "jupace") 	; jupiter ace
    	{	If (romExtension = ".ace")
    			param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "a800" || mameID = "fds")	; Atari 8-Bit, Nintendo Famicom Disk System
    	{	If (romExtension != ".txt")
    			param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "vectrex")	; GCE Vectrex
    	{	If (romName = "Mine Storm (World)")		; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
    			param1 := ""
    	}Else If (mameID = "apfm1000")	; APF Imagination Machine/APF M1000
    	{	If (romName = "Rocket Patrol (USA)")	; Rocket Patrol is built into the APF M1000 ROM.
    			param1 := ""
    	}Else If (mameID = "adam")		; Coleco ADAM
    		param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """"	;  Decide if tape, disk, or cart game
    	Else If (mameID = "pegasus")	; Aamber Pegasus
    	{   If (romExtension != ".txt")
    			param1 := " -rom1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "gp32")	; GamePark 32
    	{   If (romExtension != ".txt")
    			param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "svmu")	; Sega VMU
    	{
    		param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "x1turbo40")	; Sharp X1
    	{   If StringUtils.Contains(romExtension,"\.bin|\.rom")
    			param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
    		Else If StringUtils.Contains(romExtension,"\.wav|\.tap")
    			param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
    		Else
    			param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "pc8801")	; NEC PC-8801
    	{   If (romExtension = ".d88")
    			param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "fmnew7")	; Fujitsu FM-7
    	{   If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd")
    			param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
    		Else If StringUtils.Contains(romExtension,"\.wav|\.t77")
    			param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "apple2ep")	; Apple II
    	{	If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi")
    			param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
    		Else If StringUtils.Contains(romExtension,"\.wav")
    			param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
    	}Else If (mameID = "n64dd")		; Nintendo 64DD
    	{
    		N64RomFile := new FIle(romPath . "\" . romName . ".n64")
    		If N64RomFile.Exist()
    			param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """"
    		Else
    			param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
    	}Else If StringUtils.Contains(mameID,"studio2|mpt02")		; RCA Studio 2
    	{
    		If (romExtension != ".txt")
    			param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
    		Else {
    			If StringUtils.Contains(romName,"Doodle")
    				button2 := "A 1"	; Press 1 on P1 controller
    			If StringUtils.Contains(romName,"Patterns")
    				button2 := "A 2"	; Press 2 on P1 controller
    			If StringUtils.Contains(romName,"Bowling")
    				button2 := "A 3"	; Press 3 on P1 controller
    			If StringUtils.Contains(romName,"Freeway")
    				button2 := "A 4"	; Press 4 on P1 controller
    			If StringUtils.Contains(romName,"Addition")
    				button2 := "A 5"	; Press 5 on P1 controller
    		}
    
    		; Generate a lua script to press the Clear button so games will start
    		ScriptFileName := GeneratePressButtonScript("Clear",button2)
    		bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
    	}Else If (mameID = "fmtowns" || mameID = "fmtmarty")	; Fujitsu FM Towns
    	{
    		If StringUtils.Contains(romExtension,"\.chd|\.cue")
    			mediaDeviceType := "cdrm"
    		Else
    			mediaDeviceType := "flop1"
    
    		param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
    	}
    } Else {	; Use Software List
    	hashname := mameID
    	param1 := " """ . romName . """" ; param1 used for launching from software lists
    
    	If (mameID = "aes")	; SNK Neo Geo AES
    	{	hashname := "neogeo"
    		biosRegion := moduleIni.Read(romName, "BIOS_Region","asia",,1)
    		param2 := " -bios " . biosRegion	; can also be japan, but the asian one has english menus for most games
    	}
    	CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
    }
    
    If (mameID = "vectrex") {	; GCE Vectrex
    	VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png")
    	param2 := " -view "  . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard")	; need overlays extracted in the artwork\vectres folder. PNGs must match romName
    }
    
    sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
    romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
    
    mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1)	; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
    mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """"	; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
    
    If StringUtils.InStr(romParams,"-rompath")
    	ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
    If StringUtils.InStr(sysStaticParams,"-rompath")
    	ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
    
    ; use a custom rom name, not the one from the db
    If mameRomName {
    	MameRomOriginalFile := new File(romPath . "\" . romName . romExtension)
    	MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension)
    	errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath)	; rename rom to match what mame needs
    	originalRomName := romName	; store romName from database so we know what to rename it back to later
    	romName := mameRomName
    	If errLvl
    		ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
    	Else	; if rename was successful, set var so we know to move it back later
    		fileRenamed := 1
    }
    
    ; use a custom cfg file if it exists and append it to param1
    CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName)
    If CustomCFGPath.Exist()
    	param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1
    
    If (bilinearFilter = "true")
    	bilinearEnabled := " -filter"
    Else
    	bilinearEnabled := " -nofilter"
    
    If (cheatMode = "true") {	
    	CheatZipFile := new File(emuPath . "\cheat.zip")
    	Cheat7zFile := new File(emuPath . "\cheat.7z")
    	If (!CheatZipFile.Exist() && !Cheat7zFile.Exist())
    		RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
    	Else {
    		RLLog.Info("Module - Cheat file found in " . emuPath)
    		If cheatModeKey	; if user wants to use a key to enable CheatMode
    			cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : ""	; only enables cheatMode when key is held down on launch
    		Else	; no cheat mode key defined
    			cheatEnabled := " -cheat"
    	}
    }
    
    If (RequiresReset = "true")
    {	; Generate a lua script to send a system soft reset
    	ScriptFileName := GenerateSoftResetScript()
    	bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
    }
    
    HideAppStart(hideEmuObj,hideEmu)
    
    
    
    If (legacyMode = "true")
    {	RLLog.Info("Module - Running MAME in legacy Mode")
    	errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,,,,1)	; wrap quotes around exe
    } Else {
    	RLLog.Info("Module - Running MAME in non-legacy mode")
    	; If (networkPlayers = 1 || !linkEnabledGame) {
    	If !networkSession {
    		RLLog.Info("Module - SinglePlayer session")
    		if (MAMEVersion > 211) {
    			errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :  mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
    		}
    		else {
    			errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName :  mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
    		}
    	} Else { ; multiplayer game run
    		RLLog.Info("Module - Network/MultiPlayer session")
    		BuildNVRAMObject()	; build nvram object
    		;screen positions
    		screenPos := []
    		screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
    		If (networkType="localLink")
    			globalInputs := " -global_inputs"		; tell mame to accept inputs when its window is not focused
    		Loop % networkPlayers
    		{
    			currentPlayer := A_Index
    			; Update NVRAM setting(s)
    			If (enableNVRAMAutomation = "true") {
    				If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() {	; If nvram settings exist for this game
    					NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1])
    					If NVRamFile%currentPlayer%.Exist() {
    						RLLog.Info("Module - Checking nvram file(s) for required changes")
    						If (networkType = "localLink") {	; only local link is supported for now
    							; Parse through each setting of each player and lookup the position to write new setting to the nvram file
    							for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
    								for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option 
    									HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index])	
    							for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
    								HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
    						} Else If (networkType = "Server") {
    							RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath)
    							; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
    							HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
    						} Else If (networkType = "Client") {
    							RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath)
    							; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time")	; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
    							HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
    						}
    					} Else
    						RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath)
    				} Else
    					RLLog.Info("Module - This rom does not contain an entry in the NVRAM object")
    			}
    			;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
    			MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable)	; instantiate a new process for each player
    			if (MAMEVersion > 211) {
    				errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
    			}
    			else {
    				errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,,,,1)	; wrap quotes around exe
    			}
    			MameMultiPlayer%currentPlayer%Exe.Process("Exist")	; get PID
    			MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle(,,,,MameMultiPlayer%currentPlayer%Exe.PID))
    			MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput"	; ignore the mame debug window
    			MameMultiPlayer%currentPlayer%Window.Wait()
    		}
    
    		Loop % networkPlayers
    		{
    			MameMultiPlayer%A_Index%Window.Get("ID")
    			MameMultiPlayer%A_Index%Window.RemoveTitlebar()
    			MameMultiPlayer%A_Index%Window.ToggleMenu()
    			MameMultiPlayer%A_Index%Window.RemoveBorder()
    			MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H)
    			TimerUtils.Sleep(50)
    		}
    	}
    }
    
    If errLvl {
    	If (errLvl = 1)
    		Error := "Failed Validity"
    	Else If(errLvl = 2)
    		Error := "Missing Files"
    	Else If(errLvl = 3)
    		Error := "Fatal Error"
    	Else If(errLvl = 4)
    		Error := "Device Error"
    	Else If(errLvl = 5)
    		Error := "Game Does Not Exist"
    	Else If(errLvl = 6)
    		Error := "Invalid Config"
    	Else If StringUtils.Contains(errLvl,"7|8|9")
    		Error := "Identification Error"
    	Else
    		Error := "MAME Error"
    	RLLog.Error("MAME Error - " . Error)
    }
    
    emuPrimaryWindow.Wait()
    emuPrimaryWindow.WaitActive()
    
    If (mameID = "ti99_4a")	; Texas Instruments TI 99-4A
    {
    	KeyUtils.SendCommand("X",1000)	; To bypass the first screen
    	If (Command)
    		KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset)	; Send command affect it with an offset if needed
    }
    
    ; Close the debugger window if exists
    If (closeDebugWindow = "true") {
    	emuDebugWindow.Wait(2)
    	emuDebugWindow.Close()
    }
    
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    
    If (networkPlayers = 1 || !linkEnabledGame) {
    	emuPrimaryWindow.Show()	; Show the emulator
    } Else {
    	Loop % networkPlayers
    		MameMultiPlayer%A_Index%Window.Show()		; Show the emulator
    	MameMultiPlayer1Window.Activate()		; Activate first player window so that first player can use keyboard instead of last player
    }
    
    FadeInExit()
    primaryExe.Process("WaitClose")
    7zCleanUp()
    BezelExit()
    
    If fileRenamed {	; Rename file back to alternate name for next launch
    	errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath)	; Put original name back
    	If errLvl	; If rename was successful, set var so we know to move it back later
    		ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName)
    }
    
    FadeOutExit()
    ExitModule()
    
    
    ListXMLInfo(rom){	; Returns MAME info about parent rom, orientation angle, resolution
    	Global emuFullPath,emuPath,RLLog
    	ListXMLObject := Object()
    	listXMLVarLog := ""
    	ComSpecProcess := new Process(ComSpec)	; instantiate cmd.exe process
    	ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1)	; Run from emu's folder
    	TempBezelFile := new File(emuPath . "\tempBezel.txt")
    	TempBezelFile.Read()
    	StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
    	StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent)
    	StringUtils.RegExMatch(parent,"""" . ".*", parent)
    	parent := StringUtils.TrimLeft(parent, 1)
    	StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
    	StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6")
    	StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width)
    	StringUtils.RegExMatch(width,"[0-9]+", width, "-6")
    	StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
    	StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6")
    	StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
    	StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6")
    	logVars := "Parent|Angle|Height|Width|Ways"
    	Loop, Parse, logVars, |
    	{
    		currentobj := {}
    		currentobj.Label := A_Loopfield
    		currentobj.Value := %A_Loopfield%
    		ListXMLObject.Insert(currentobj["Label"], currentobj)
    		listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
    	}
    	RLLog.Info("Module - MAME ListXML values: " . listXMLLog)
    	If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
    		ListXMLObject["Angle"].Value := true
    		RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode")
    	}
    	TempBezelFile.Delete()
    	Return ListXMLObject	
    }
    
    GenerateSoftResetScript(){	; Generates a lua script to send a soft reset to MAME
    	Global emuPath
    
    	SoftScriptFile := new File(emuPath . "\soft_reset.lua")
    	ScriptFileName := emuPath . "\soft_reset.lua"
    	SoftScriptFile.Delete()
    
    	AppendTxt :="
    	(
    	-- This script will reset the machine
    	local function reset_machine()
    	  if resetcounter == nil then
    		manager:machine():soft_reset();  
    		resetcounter = 1;
    	  end
    	end
    	if resetcounter == nil then
    	  emu.wait(1);
    	  reset_machine();
    	end
    	)"
    	SoftScriptFile.Append(AppendTxt)
    	Return SoftScriptFile.FileFullPath
    }
    
    GeneratePressButtonScript(button1,button2=""){	; Generates a lua script to send a soft reset to MAME
    	Global emuPath
    
    	PressScriptFile := new File(emuPath . "\press_button.lua")
    	PressScriptFile.Delete()
    	If (button2) {
    		button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);"
    	}
    
    	AppendTxt :="
    	(
    	local function press_button()
    	  if resetcounter == nil then
    		ioport[""" . button1 . """]:write(1);
    		emu.wait(1);
    		ioport[""" . button1 . """]:write(0);
    		resetcounter = 1;" . button2str . "
    	  end
    	end
    	if resetcounter == nil then
    	  emu.wait(1);
    	  press_button();
    	end
    	)"
    	PressScriptFile.Append(AppendTxt)
    	Return PressScriptFile.FileFullPath
    }
    
    BuildNVRAMObject() {
    	Global nvramSettings,RLLog
    	RLLog.Info("BuildNVRAMObject - Started")
    
    	nvramSettings := {}
    
    	nvramSettings["vr"] := {}
    	nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
    
    	nvramSettings["vr"]["Player"] := {}
    	nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
    	nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
    
    	nvramSettings["vformula"] := {}
    	nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
    
    	nvramSettings["vformula"]["Player"] := {}
    	nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
    	nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
    
    	RLLog.Info("BuildNVRAMObject - Ended")
    }
    
    BezelLabel:
    	emuConsoleWindow.Set("Transparent",0)
    Return
    
    HaltEmu:
    	If (pauseMethod = 1)
    	{	disableSuspendEmu := "true"
    		disableRestoreEmu := "true"
    		emuPrimaryWindow.PostMessage("0x211",1)
    	} Else If (pauseMethod = 2)
    	{	disableSuspendEmu := "true"
    		emuPrimaryWindow.PostMessage("0x211",1)
    	} Else If (pauseMethod = 3)
    	{	disableSuspendEmu := "true"
    		disableRestoreEmu := "true"
    		emuPrimaryWindow.PostMessage(0x0400+6,1)
    	} Else If (pauseMethod = 4)
    	{	disableSuspendEmu := "true"
    		emuPrimaryWindow.PostMessage(0x0400+6,1)
    	} Else If (pauseMethod = 5)
    	{	disableSuspendEmu := "true"
    		KeyUtils.Send("{P down}")
    		TimerUtils.Sleep(1000)
    		KeyUtils.Send("{P up} ")
    	}
    Return
    RestoreEmu:
    	If (pauseMethod = 1)
    		emuPrimaryWindow.PostMessage("0x212",1)
    	Else If (pauseMethod = 2)
    		emuPrimaryWindow.PostMessage("0x212",1)
    	Else If (pauseMethod = 3)
    		emuPrimaryWindow.PostMessage(0x0400+6,0)
    	Else If (pauseMethod = 4)
    		emuPrimaryWindow.PostMessage(0x0400+6,0)
    	Else If (pauseMethod = 5) {
    		disableSuspendEmu := "true"
    		KeyUtils.Send("{P down}")
    		TimerUtils.Sleep(1000)
    		KeyUtils.Send("{P up} ")
    	}
    	emuPrimaryWindow.Activate()
    Return
    
    CloseProcess:
    	FadeOutStart()
    	If (networkSession && networkPlayers > 1) {
    		Loop % networkPlayers {
    			MameMultiPlayer%A_Index%Window.Close()
    			MameMultiPlayer%A_Index%Window.WaitClose()
    		}
    	} Else
    		emuPrimaryWindow.Close()
    Return
    Attached Files Attached Files
     

  3. Collapse Details
    Re: Mame Module? 
    #3
    Junior Member
    MainSecondary
    Join Date
    May 2020
    Posts
    1
    Thanks ci2own
    My problem was similar, I was using MAME 0.221.
    Replacing the MAME.ahk file with the attached file worked perfectly.
     

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