Thread: Retroarch - Super game boy help

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    Re: Retroarch - Super game boy help 
    #41
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    its something wrong with the syntax on my end. This works via cli
    Code:
    retroarch -L "E:\hyperspin\Emulators\Retroarch\cores\bsnes_performance_libretro" "E:\hyperspin\Emulators\Retroarch\system\Super Game Boy (World).sfc" --subsystem sgb "E:\hyperspin\Roms\Nintendo Gameboy\Adventures of Lolo (Europe).gb"
    paste from what Rlauncher is outputting:
    Code:
    Run - Running: E:\hyperspin\Emulators\Retroarch\retroarch.exe  -f -c "E:\hyperspin\Emulators\Retroarch\retroarch.cfg" -L "E:\hyperspin\Emulators\Retroarch\cores\bsnes_balanced_libretro.dll" -s "E:\hyperspin\Emulators\Retroarch\srm\Nintendo Super Game Boy\Adventures of Lolo (Europe).srm" -S "E:\hyperspin\Emulators\Retroarch\save\Nintendo Super Game Boy\Adventures of Lolo (Europe).state" "E:\hyperspin\Emulators\Retroarch\system\Super Game Boy (World).sfc" --subsystem sgb "E:\hyperspin\Roms\Nintendo Gameboy\Adventures of Lolo (Europe).gb"
     

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    Re: Retroarch - Super game boy help 
    #42
    Senior Member

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    No idea. Comparing log files, mine is pretty much identical to yours with a few differences:

    1. Mine doesn't have full path to retroarch.exe. Not sure why yours does or if that's relevant at all
    2. I use the balanced version of the bsnes core. Not sure if that's relevent at all, either
     

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    Re: Retroarch - Super game boy help 
    #43
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    Strange, i guess i just sort of figured it out. the latest BSNES balanced core seems broken. Works if i set Rlauncher to use the performance core.
     

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    Re: Retroarch - Super game boy help 
    #44
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    bsnes balanced is fixed now but dunno about the noise in it is natural lol
     

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    Re: Retroarch - Super game boy help 
    #45
    Junior Member
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    Is this working for anyone still? Running the latest nightly of Retroarch, and I think all of my settings in rlauncher are correct (and have the correct SGB roms in retroarch/system but it just hangs on a black screen and then times out. I tried different versions of the bsnes core, not sure what the difference is between mercury or the regular one.
     

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    Re: Retroarch - Super game boy help 
    #46
    Junior Member
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    Jan 2017
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    8
    Can someone take a look at mine? Its not working but I feel like I'm getting close.

    Code:
    17:19:08:398 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
    17:19:08:429 | RL |   WARNING  | +32    | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
    17:19:08:885 | RL |     DEBUG  | +453   | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    17:19:08:887 | RL |     DEBUG  | +0     | Registry.Read - Registry Read finished, returning 0
    17:19:08:888 | RL |      INFO  | +0     | Main - System Specs:
    					RocketLauncher Dir: I:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Home
    					SKU: Windows 8
    					Total Memory: 8143.21 MB
    					Free Memory: 2702.30 MB
    					Used Memory: 5440.914 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 8
    					GPU 1 Name: ShoreTel Desktop Sharing Accelerator
    					GPU 1 RAM: 0.00 MB
    					GPU 1 Driver Version: 2.0.200.0
    					GPU 2 Name: NVIDIA GeForce GTX 1070
    					GPU 2 RAM: -1.00 MB
    					GPU 2 Driver Version: 21.21.13.7653
    					Sound 1 Device: Microsoft LifeCam VX-3000.
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
    					Sound 3 Status: Enabled
    					Sound 4 Device: NVIDIA High Definition Audio
    					Sound 4 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					RL Compatibility Flags: 
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 100
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    17:19:08:890 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\RocketLauncher.exe exists
    17:19:08:900 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	RocketLauncher
    					FileVersion             	1.2.0.1
    					LegalCopyright          	2016 RocketLauncher
    					ProductName             	djvj's one swell guy!
    					ProductVersion          	1.2.0.1
    					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
    					File Size:			2195456 bytes
    					Created:			1/18/2017 - 9:57:12 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:08:904 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo Super Game Boy -r Metroid II - Return of Samus (World) -f I:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
    17:19:08:914 | RL |     TRACE  | +16    | File.__New - Creating new file object of: "I:\RocketLauncher\Module Extensions\RocketLauncher.dll"
    17:19:08:924 | RL |      INFO  | +0     | File.CheckFile - Checking if "I:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
    17:19:08:928 | RL |     TRACE  | +16    | File.Exist - This file exists: I:\RocketLauncher\Module Extensions\RocketLauncher.dll
    17:19:08:984 | RL |     DEBUG  | +46    | File.CheckFile - Attributes:
    					FileDescription         	RocketLauncher Utils
    					FileVersion             	1.1.0.0
    					InternalName            	RocketLauncher.dll
    					LegalCopyright          	Copyright  RocketLauncher 2013-2016
    					OriginalFilename        	RocketLauncher.dll
    					ProductName             	RocketLauncher
    					ProductVersion          	1.1.0.0
    					File Size:			81408 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:08:998 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\Array.ahk
    17:19:08:002 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4926 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			2/1/2017 - 12:57:39 PM
    17:19:09:014 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\BinHexRW.ahk
    17:19:09:016 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5112 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			10/10/2016 - 1:25:10 AM
    17:19:09:018 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\BlockInput.exe exists
    17:19:10:046 | RL |     DEBUG  | +1031  | CheckFile - Attributes:
    					FileDescription         	 
    					FileVersion             	1.1.09.04
    					InternalName            	 
    					OriginalFilename        	 
    					ProductName             	 
    					ProductVersion          	1.1.09.04
    					File Size:			657920 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:058 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
    17:19:10:060 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5503 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:10:074 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
    17:19:10:076 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5716 bytes
    					Created:			1/18/2017 - 9:57:49 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:090 | RL |     ERROR  | +16    | CRC Check - No CRC defined on the header for: I:\RocketLauncher\Module Extensions\gdip.ahk
    17:19:10:092 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			88789 bytes
    					Created:			1/18/2017 - 9:57:50 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:104 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\gdip_alt.ahk
    17:19:10:108 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5955 bytes
    					Created:			1/18/2017 - 9:57:50 AM
    					Modified:			10/10/2016 - 1:25:23 AM
    17:19:10:110 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\gsdll32.dll exists
    17:19:11:069 | RL |     DEBUG  | +969   | CheckFile - Attributes:
    					File Size:			13090816 bytes
    					Created:			1/18/2017 - 9:57:51 AM
    					Modified:			3/5/2016 - 12:03:58 AM
    17:19:11:073 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\itextsharp.dll exists
    17:19:11:987 | RL |     DEBUG  | +906   | CheckFile - Attributes:
    					FileDescription         	iTextSharp
    					FileVersion             	5.4.2.0
    					InternalName            	itextsharp.dll
    					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
    					OriginalFilename        	itextsharp.dll
    					ProductName             	iTextSharp
    					ProductVersion          	5.4.2.0
    					CompanyName             	1T3XT BVBA
    					File Size:			3743744 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			3/5/2016 - 12:03:58 AM
    17:19:11:001 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Java.ahk
    17:19:12:005 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			7859 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			10/10/2016 - 1:25:36 AM
    17:19:12:017 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\JSON.ahk
    17:19:12:019 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			9227 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			3/9/2016 - 5:42:45 AM
    17:19:12:033 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Origin.ahk
    17:19:12:036 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			4915 bytes
    					Created:			1/18/2017 - 9:57:54 AM
    					Modified:			10/10/2016 - 1:26:16 AM
    17:19:12:049 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\RegRW64.ahk
    17:19:12:051 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			6915 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:068 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
    17:19:12:070 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67872 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			9/11/2016 - 1:40:14 PM
    17:19:12:072 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
    17:19:12:107 | RL |     DEBUG  | +31    | CheckFile - Attributes:
    					FileDescription         	SevenZipSharp
    					FileVersion             	0.64.5717.6837
    					InternalName            	SevenZipSharp.dll
    					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
    					OriginalFilename        	SevenZipSharp.dll
    					ProductName             	SevenZipSharp
    					ProductVersion          	0.64.5717.6837
    					CompanyName             	Markovtsev Vadim
    					File Size:			167424 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:121 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Steam.ahk
    17:19:12:125 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5517 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			10/10/2016 - 1:26:25 AM
    17:19:12:145 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\VA.ahk
    17:19:12:149 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			34688 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:163 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\VA_Extension.ahk
    17:19:12:165 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3862 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			10/10/2016 - 1:26:32 AM
    17:19:12:179 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\7z.ahk
    17:19:12:181 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33916 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:197 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Bezel.ahk
    17:19:12:201 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			121257 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:28 AM
    17:19:12:213 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade.ahk
    17:19:12:217 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			39707 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:229 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade Init.ahk
    17:19:12:231 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1140 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:27:47 AM
    17:19:12:245 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade Animations.ahk
    17:19:12:249 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			77961 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:27:37 AM
    17:19:12:261 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Keymapper.ahk
    17:19:12:265 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33682 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:29 AM
    17:19:12:277 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Keymapper Init.ahk
    17:19:12:281 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3966 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:17 AM
    17:19:12:305 | RL |      INFO  | +32    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiGame.ahk
    17:19:12:307 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			41583 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:47 AM
    17:19:12:321 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiGame Init.ahk
    17:19:12:325 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			169 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:38 AM
    17:19:12:339 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiPlayer.ahk
    17:19:12:343 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67277 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:55 AM
    17:19:12:403 | RL |      INFO  | +62    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Pause.ahk
    17:19:12:407 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			408415 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/25/2017 - 8:34:47 AM
    17:19:12:421 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Pause Init.ahk
    17:19:12:423 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			563 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:15 AM
    17:19:12:437 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Password.ahk
    17:19:12:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			10131 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:07 AM
    17:19:12:451 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
    17:19:12:455 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			31509 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:12:467 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Log\Logger.ahk
    17:19:12:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3558 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:32:18 AM
    17:19:12:483 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
    17:19:12:487 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6709 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:32 AM
    17:19:12:499 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
    17:19:12:501 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2084 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			2/1/2017 - 12:57:38 PM
    17:19:12:515 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\ArrayUtils.ahk
    17:19:12:517 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			306 bytes
    					Created:			1/18/2017 - 11:10:31 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:529 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\LocaleUtils.ahk
    17:19:12:533 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2104 bytes
    					Created:			1/18/2017 - 11:10:31 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:546 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
    17:19:12:549 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7754 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:561 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
    17:19:12:563 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2948 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:33:57 AM
    17:19:12:575 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\ArchiveFile.ahk
    17:19:12:579 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			346 bytes
    					Created:			1/18/2017 - 11:10:33 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:593 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
    17:19:12:595 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			786 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:28 AM
    17:19:12:607 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
    17:19:12:611 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1231 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:30 AM
    17:19:12:623 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\File.ahk
    17:19:12:627 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9522 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:640 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\FileUtils.ahk
    17:19:12:643 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			339 bytes
    					Created:			1/18/2017 - 11:10:30 AM
    					Modified:			1/18/2017 - 11:10:30 AM
    17:19:12:655 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
    17:19:12:659 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			643 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:48 AM
    17:19:12:673 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
    17:19:12:675 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4364 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:57 AM
    17:19:12:689 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Process.ahk
    17:19:12:691 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			9711 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:12:705 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\PropertiesFile.ahk
    17:19:12:707 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			4218 bytes
    					Created:			1/18/2017 - 11:10:32 AM
    					Modified:			1/18/2017 - 11:10:32 AM
    17:19:12:719 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
    17:19:12:723 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			3898 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:14 AM
    17:19:12:735 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\XMLFile.ahk
    17:19:12:738 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			331 bytes
    					Created:			1/18/2017 - 11:10:33 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:749 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
    17:19:12:753 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			5426 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:23 AM
    17:19:12:765 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
    17:19:12:769 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			4603 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:32 AM
    17:19:12:781 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
    17:19:12:783 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			24655 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			2/1/2017 - 12:57:40 PM
    17:19:12:797 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
    17:19:12:799 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1171 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:49 AM
    17:19:12:817 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
    17:19:12:821 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			72279 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:33 AM
    17:19:12:838 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shader.ahk
    17:19:12:841 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4183 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:51 AM
    17:19:12:853 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shader Init.ahk
    17:19:12:857 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			412 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:40 AM
    17:19:12:871 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shared.ahk
    17:19:12:875 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			173248 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:887 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Statistics.ahk
    17:19:12:889 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			27008 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:22 AM
    17:19:12:901 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Statistics Init.ahk
    17:19:12:905 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			43 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:14 AM
    17:19:12:919 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Virtual Drive.ahk
    17:19:12:923 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			20294 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:47 AM
    17:19:12:939 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\XHotkey.ahk
    17:19:12:942 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			26615 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:12:955 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\XHotkey Init.ahk
    17:19:12:957 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			1073 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:12:961 | RL |     DEBUG  | +0     | Main - Received this dbName with no path via CLI: "Metroid II - Return of Samus (World)"
    17:19:12:965 | RL |     DEBUG  | +0     | Main - dbName: Metroid II - Return of Samus (World)
    17:19:12:967 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
    17:19:12:981 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Plugins\HyperSpin.plugin
    17:19:12:985 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9590 bytes
    					Created:			1/18/2017 - 9:58:14 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:987 | RL |     TRACE  | +0     | Process.__New - Creating new process object for: "I:\Hyperspin\HyperSpin.exe"
    17:19:12:989 | RL |     TRACE  | +16    | File.__New - Creating new file object of: "I:\Hyperspin\HyperSpin.exe"
    17:19:12:999 | RL |      INFO  | +0     | Main - RocketLauncher received "Nintendo Super Game Boy" and "Metroid II - Return of Samus (World)"
    17:19:12:007 | RL |      INFO  | +16    | Main - Did not find a "I:\RocketLauncher\Settings\Nintendo Super Game Boy\Game Options.ini" file, skipping any game-specific options.
    17:19:13:009 | RL |      INFO  | +0     | Main - Metroid II - Return of Samus (World) is using the default emulator: RetroArch
    17:19:13:013 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in I:\RocketLauncher\Settings\Nintendo Super Game Boy\Emulators.ini
    17:19:13:015 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in I:\RocketLauncher\Settings\Global Emulators.ini
    17:19:13:019 | RL |      INFO  | +15    | Main - Found [RetroArch] in I:\RocketLauncher\Settings\Global Emulators.ini
    17:19:13:039 | RL |      INFO  | +16    | CheckFile - Checking if I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
    17:19:13:049 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			52315 bytes
    					Created:			1/18/2017 - 9:58:13 AM
    					Modified:			2/1/2017 - 12:57:37 PM
    17:19:13:055 | RL |      INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
    17:19:13:057 | RL |      INFO  | +0     | Main - Metroid II - Return of Samus (World) will use module: I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    17:19:13:161 | RL |      INFO  | +109   | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    17:19:13:194 | RL |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\retroarch.exe exists
    17:19:13:206 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			3989504 bytes
    					Created:			2/28/2017 - 1:42:31 AM
    					Modified:			7/16/2016 - 10:24:54 PM
    17:19:13:208 | RL |      INFO  | +0     | Main - INI Keys read
    17:19:13:218 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\7z.exe exists
    17:19:13:231 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	7-Zip Console
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.exe
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			262144 bytes
    					Created:			1/18/2017 - 9:57:46 AM
    					Modified:			1/11/2017 - 12:26:51 PM
    17:19:13:233 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\7z.dll exists
    17:19:13:243 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					FileDescription         	7z Plugin
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.dll
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			1012224 bytes
    					Created:			1/18/2017 - 9:57:46 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:13:249 | RL |      INFO  | +0     | Main - "Metroid II - Return of Samus (World)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    17:19:13:253 | RL |      INFO  | +16    | CheckPaths - Started
    17:19:13:256 | RL |      INFO  | +0     | CheckPaths - Looking for rom: I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z
    17:19:13:258 | RL |      INFO  | +0     | CheckPaths - Found rom: I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z
    17:19:13:261 | RL |     DEBUG  | +0     | CheckPaths - Current romName: Metroid II - Return of Samus (World)
    17:19:13:264 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: I:\ROMS\Nintendo Super Game Boy
    17:19:13:266 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .7z
    17:19:13:268 | RL |      INFO  | +0     | CheckPaths - Ended
    17:19:13:270 | RL |      INFO  | +15    | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					Global RLLog
    					Global RLObject
    					0 := "12"
    					rlPath := "I:\RocketLauncher"
    					pluginPath := "I:\RocketLauncher\Plugins"
    					pluginName := "HyperSpin"
    					pluginExt := ".plugin"
    					contextOnExit := "1"
    					rlMode := ""
    					rlTitle := "RocketLauncher"
    					rlVersion := "1.2.0.1"
    					rlAuthor := "djvj"
    					rlURL := "www.rlauncher.com"
    					langFile := "I:\RocketLauncher\Data\Language\Localization.ini"
    					primMonitor := "1"
    					frontendPID := ""
    					frontendPath := "I:\Hyperspin"
    					frontendExe := "HyperSpin.exe"
    					frontendExt := "exe"
    					frontendName := "HyperSpin"
    					frontendDrive := "I"
    					exitEmulatorKey := "~Esc"
    					restoreFE := "false"
    					exitScriptKey := "~q & ~s"
    					toggleCursorKey := "~e & ~t"
    					emuFullPath := "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    					emuPath := "I:\Hyperspin\Emulators\RetroArch136"
    					emuName := "RetroArch"
    					emuExt := "exe"
    					baseRomPath := ""
    					romPath := "I:\ROMS\Nintendo Super Game Boy"
    					romPathFromIni := "I:\ROMS\Nintendo Super Game Boy"
    					romExtension := ".7z"
    					romExtensionOrig := ".7z"
    					romExtensions := "7z|rar|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin"
    					executable := "retroarch.exe"
    					systemDbName := "Nintendo Super Game Boy"
    					systemName := "Nintendo Super Game Boy"
    					dbPath := ""
    					dbName := "Metroid II - Return of Samus (World)"
    					dbExt := ""
    					romFoundByExt := ""
    					romName := "Metroid II - Return of Samus (World)"
    					romMapPath := ""
    					romMappingEnabled := "false"
    					romMappingLaunchMenuEnabled := "false"
    					romMappingFirstMatchingExt := "false"
    					romMappingShowAllRomsInArchive := "true"
    					romMappingNumberOfGamesByScreen := "7"
    					romMappingHideParent := "false"
    					romMappingMenuWidth := "400"
    					romMappingMenuMargin := "65"
    					romMappingTextFont := "Bebas Neue"
    					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
    					romMappingDisabledTextColor := "ff888888"
    					romMappingTextSizeDifference := "7"
    					romMappingTextMargin := "15"
    					romMappingTitleTextFont := "Bebas Neue"
    					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
    					romMappingTitle2TextFont := "Bebas Neue"
    					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
    					romMappingGameInfoTextFont := "Bebas Neue"
    					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
    					romMappingGameNameTextFont := "Bebas Neue"
    					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
    					romMappingBackgroundBrush := "aa000000"
    					romMappingColumnBrush := "33000000"
    					romMappingButtonBrush1 := "6f000000"
    					romMappingButtonBrush2 := "33000000"
    					romMappingBackgroundAlign := "Stretch and Lose Aspect"
    					romMappingMenuFlagWidth := "55"
    					romMappingMenuFlagSeparation := "7"
    					romMappingDefaultMenuList := "FullList"
    					romMappingSingleFilteredRomAutomaticLaunch := "false"
    					altArchiveNameOnly := ""
    					altRomNameOnly := ""
    					altArchiveAndRomName := ""
    					altArchiveAndManyRomNames := ""
    					altRomNamesOnly := ""
    					romMapScenario := ""
    					skipchecks := "false"
    					romMatchExt := "false"
    					blockInputTime := "0"
    					blockInputFile := "I:\RocketLauncher\Module Extensions\BlockInput.exe"
    					errorLevelReporting := "false"
    					lockLaunch := "false"
    					lockLaunchGame := ""
    					screenRotationAngle := "0"
    					screenRotationAngleGame := ""
    					setResolution := ""
    					logFile := ""
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel := "10"
    					logShowDebugConsole := "false"
    					logShowCommandWindow := "false"
    					logCommandWindow := "false"
    					logIncludeModule := "true"
    					logIncludeFileProperties := "true"
    					logIncludeDLLLogs := "false"
    					errorSounds := "true"
    					rlDebugConsoleStdout := ""
    					sysLang := "English_United_States"
    					sysType := "64-bit"
    					broadcastWindowTitle := ""
    					navUpKey := "Up"
    					navDownKey := "Down"
    					navLeftKey := "Left"
    					navRightKey := "Right"
    					navSelectKey := "Enter"
    					navP2UpKey := "Numpad8"
    					navP2DownKey := "Numpad2"
    					navP2LeftKey := "Numpad4"
    					navP2RightKey := "Numpad6"
    					navP2SelectKey := "NumpadEnter"
    					originalWidth := "1920"
    					originalHeight := "1080"
    					vdEnabled := "false"
    					vdFullPath := "C:\Program Files\DAEMON Tools Lite\DTAgent.exe"
    					vdUseSCSI := "true"
    					vdDriveLetter := "K"
    					vdDriveLetterScsi := "J"
    					vdAddDrive := "true"
    					demulShooterPath := ""
    					servoStikEnabled := "false"
    					servoStikExitMode := "false"
    					ledblinkyEnabled := "false"
    					ledblinkySystemName := ""
    					ledblinkyFullPath := ""
    					ledblinkyProfilePath := "I:\RocketLauncher\Profiles\LEDBlinky"
    					ledblinkyRLProfile := "I:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
    					winIPACFullPath := ""
    					ultraMapEnabled := "false"
    					ultraMapFullPath := ""
    					emuIdleShutdown := "0"
    					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
    					cursorSize := ""
    					hideCursor := "false"
    					hideEmu := "false"
    					hideFE := "false"
    					suspendFE := "false"
    					fadeIn := "true"
    					fadeInDuration := "500"
    					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
    					fadeInDelay := "0"
    					fadeInExitDelay := "0"
    					fadeOutExitDelay := "0"
    					fadeOut := "true"
    					fadeOutExtraScreen := "false"
    					fadeOutDuration := "500"
    					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
    					fadeOutDelay := "0"
    					fadeLyrInterpolation := "7"
    					fadeMuteEmulator := "false"
    					fadeUseBackgrounds := "false"
    					fadeClickThrough := "false"
    					fadeSounds := "true"
    					fade7zProgressMode := "extraction"
    					fadeWidthBaseRes := "1920"
    					fadeHeightBaseRes := "1080"
    					fadeLyr1Color := "FF000000"
    					fadeLyr1AlignImage := "Stretch and Lose Aspect"
    					fadeLyr2Pos := "Stretch and Lose Aspect"
    					fadeLyr2X := "0"
    					fadeLyr2Y := "0"
    					fadeLyr2W := ""
    					fadeLyr2H := ""
    					fadeLyr2Adjust := "1"
    					fadeLyr2PicPad := "0"
    					fadeLyr2Prefix := "Extra Layer 1 - Console"
    					fadeLyr3Pos := "Center"
    					fadeLyr3X := "450"
    					fadeLyr3Y := "450"
    					fadeLyr3W := ""
    					fadeLyr3H := ""
    					fadeLyr3Adjust := "1"
    					fadeLyr3PicPad := "0"
    					fadeLyr3Speed := "750"
    					fadeLyr3Animation := "DefaultFadeAnimation"
    					fadeLyr37zAnimation := "DefaultFadeAnimation"
    					fadeLyr3Type := "imageandbar"
    					fadeLyr3ImgFollow7zProgress := "true"
    					fadeLyr3Repeat := "1"
    					fadeLyr3BackImageTransparency := "30"
    					fadeLyr3StaticPos := "No Alignment"
    					fadeLyr3StaticX := "0"
    					fadeLyr3StaticY := "870|1575"
    					fadeLyr3StaticW := ""
    					fadeLyr3StaticH := ""
    					fadeLyr3StaticAdjust := "1"
    					fadeLyr3StaticPicPad := "0"
    					fadeLyr3StaticPrefix := "Info Bar"
    					fadeLyr4Adjust := "1"
    					fadeLyr4X := "1792|952"
    					fadeLyr4Y := "891|1596"
    					fadeLyr4W := "128"
    					fadeLyr4H := ""
    					fadeLyr4Pos := "No Alignment"
    					fadeLyr4FPS := "50"
    					fadeLyr4PicPad := "0"
    					fadeTranspGifColor := "FFFFFF"
    					fadeBarWindow := "Image"
    					fadeBarWindowX := ""
    					fadeBarWindowY := ""
    					fadeBarWindowW := "900"
    					fadeBarWindowH := ""
    					fadeBarWindowR := "30"
    					fadeBarWindowM := "30"
    					fadeBarWindowHatchStyle := "8"
    					fadeBar := "false"
    					fadeProgressDuration := "0"
    					fadeBarBack := "true"
    					fadeBarBackColor := "FF555555"
    					fadeBarH := "30"
    					fadeBarR := "10"
    					fadeBarColor := "DD00BFFF"
    					fadeBarHatchStyle := "8"
    					fadeBarPercentageText := "true"
    					fadeBarInfoText := "true"
    					fadeBarXOffset := "0"
    					fadeBarYOffset := "150"
    					fadeRomInfoDescription := "filtered text"
    					fadeRomInfoSystemName := "image"
    					fadeRomInfoYear := "text with label"
    					fadeRomInfoDeveloper := "disabled"
    					fadeRomInfoPublisher := "disabled"
    					fadeRomInfoGenre := "disabled"
    					fadeRomInfoRating := "image"
    					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
    					fadeRomInfoTextPlacement := "User Defined"
    					fadeRomInfoTextMargin := "7"
    					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
    					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
    					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
    					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeStats_Number_of_Times_Played := "text with label"
    					fadeStats_Last_Time_Played := "text with label"
    					fadeStats_Average_Time_Played := "text with label"
    					fadeStats_Total_Time_Played := "text with label"
    					fadeStats_System_Total_Played_Time := "text with label"
    					fadeStats_Total_Global_Played_Time := "text with label"
    					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
    					fadeStatsInfoTextPlacement := "topRight"
    					fadeStatsInfoTextMargin := "7"
    					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeText1X := "0"
    					fadeText1Y := "0"
    					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText1 := "Loading Game"
    					fadeText2X := "0"
    					fadeText2Y := "0"
    					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText2 := "Extraction Complete, Ready"
    					fadeText3 := "Loading Game"
    					fadeText4 := "Loading Complete"
    					fadeFont := "Bebas Neue"
    					fadeSystemAndRomLayersOnly := "false"
    					fadeExtractionTime := "disabled"
    					fadeExtractionTimeTextX := "0"
    					fadeExtractionTimeTextY := "0"
    					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
    					fadeInterruptKey := ""
    					detectFadeErrorEnabled := "true"
    					fadeImgPath := "I:\RocketLauncher\Media\Fade"
    					RLDataPath := "I:\RocketLauncher\Data"
    					RLMediaPath := "I:\RocketLauncher\Media"
    					RLErrSoundPath := "I:\RocketLauncher\Media\Sounds\Error"
    					modulesPath := "I:\RocketLauncher\Modules"
    					moduleFullName := "I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
    					moduleName := "RetroArch"
    					modulePath := "I:\RocketLauncher\Modules\RetroArch"
    					moduleExtension := "ahk"
    					moduleExtensionsPath := "I:\RocketLauncher\Module Extensions"
    					libPath := "I:\RocketLauncher\Lib"
    					sevenZEnabled := "false"
    					sevenZPath := "I:\RocketLauncher\Module Extensions\7z.exe"
    					sevenZDllPath := "I:\RocketLauncher\Module Extensions\7z.dll"
    					sevenZExtractPath := "I:\TEMP GAME HS"
    					sevenZExtractPathOrig := ""
    					sevenZAttachSystemName := "false"
    					sevenZDelTemp := "true"
    					sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
    					sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
    					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
    					sevenZGamesToKeep := ""
    					sevenZDeletePerSystem := "false"
    					sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
    					7zExtractPath := "I:\TEMP GAME HS"
    					mgEnabled := "false"
    					mgKey := "~NumpadSub"
    					mgBackgroundColor := "FF000000"
    					mgSidePadding := "0.2"
    					mgWidthBaseRes := "1920"
    					mgHeightBaseRes := "1080"
    					mgYOffset := "500|800"
    					mgFont := "Arial"
    					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
    					mgText1Text := "Please select a game"
    					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
    					mgText2Offset := "100"
    					mgUseSound := "true"
    					mgSoundfreq := "300"
    					mgExitEffect := "none"
    					mgSelectedEffect := "rotate"
    					mgUseGameArt := "false"
    					mgCandidate := ""
    					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
    					mgOnLaunch := "false"
    					pauseEnabled := "false"
    					pauseKey := "~NumpadAdd"
    					pauseBackToMenuBarKey := "X"
    					pauseZoomInKey := "C"
    					pauseZoomOutKey := "V"
    					pauseScreenshotKey := "~PrintScreen"
    					pauseHiToTextPath := "I:\RocketLauncher\Module Extensions\HiToText.exe"
    					pauseSaveStateKeyCodes := "{Shift down}{1 down}{1 up}{Shift up}{F3 down}{F3 up}|{Shift down}{2 down}{2 up}{Shift up}{F3 down}{F3 up}|{Shift down}{3 down}{3 up}{Shift up}{F3 down}{F3 up}|{Shift down}{4 down}{4 up}{Shift up}{F3 down}{F3 up}|{Shift down}{5 down}{5 up}{Shift up}{F3 down}{F3 up}|{Shift down}{6 down}{6 up}{Shift up}{F3 down}{F3 up}|{Shift down}{7 down}{7 up}{Shift up}{F3 down}{F3 up}|{Shift down}{8 down}{8 up}{Shift up}{F3 down}{F3 up}|{Shift down}{9 down}{9 up}{Shift up}{F3 down}{F3 up}|{Shift down}{10 down}{10 up}{Shift up}{F3 down}{F3 up}"
    					pauseLoadStateKeyCodes := "{Shift down}{1 down}{1 up}{Shift up}{F4 down}{F4 up}|{Shift down}{2 down}{2 up}{Shift up}{F4 down}{F4 up}|{Shift down}{3 down}{3 up}{Shift up}{F4 down}{F4 up}|{Shift down}{4 down}{4 up}{Shift up}{F4 down}{F4 up}|{Shift down}{5 down}{5 up}{Shift up}{F4 down}{F4 up}|{Shift down}{6 down}{6 up}{Shift up}{F4 down}{F4 up}|{Shift down}{7 down}{7 up}{Shift up}{F4 down}{F4 up}|{Shift down}{8 down}{8 up}{Shift up}{F4 down}{F4 up}|{Shift down}{9 down}{9 up}{Shift up}{F4 down}{F4 up}|{Shift down}{10 down}{10 up}{Shift up}{F4 down}{F4 up}"
    					keyboardEncoder := ""
    					keyboardEncoderEnabled := "false"
    					keymapperEnabled := "true"
    					keymapperAHKMethod := "false"
    					keymapper := "xpadder"
    					xpadderFullPath := "I:\Hyperspin\Utilities\Xpadder.exe"
    					joyToKeyFullPath := "I:\Utilities\JoyToKey\JoyToKey.exe"
    					profilePath := "I:\RocketLauncher\Profiles"
    					keymapperProfilePath := "I:\RocketLauncher\Profiles\xpadder"
    					keymapperFrontEndProfileName := "HyperSpin"
    					keymapperFrontEndProfile := "xpadder"
    					keymapperRocketLauncherProfileEnabled := "false"
    					joyIDsEnabled := "false"
    					joyIDsPreferredControllersGlobal := "Controller (XBOX One For Windows)"
    					joyIDsPreferredControllersSystem := "use_global"
    					joyIDsPreferredControllersOnExit := ""
    					CustomJoyNamesEnabled := "false"
    					CustomJoyNames := ""
    					rotateMethod := "false"
    					FEProfile := "I:\RocketLauncher\Profiles\xpadder\HyperSpin"
    					defaultProfile := "I:\RocketLauncher\Profiles\xpadder\_Default"
    					systemProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy"
    					xPadderSystemProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default"
    					emuProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch"
    					romProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)"
    					RocketLauncherProfile := "I:\RocketLauncher\Profiles\xpadder\RocketLauncher"
    					blankProfile := "I:\RocketLauncher\Profiles\xpadder\_Default\blank"
    					ahkFEProfile := "I:\RocketLauncher\Profiles\AHK\HyperSpin"
    					ahkDefaultProfile := "I:\RocketLauncher\Profiles\AHK\_Default"
    					ahkSystemProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy"
    					ahkEmuProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy\RetroArch"
    					ahkRomProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy\Metroid II - Return of Samus (World)"
    					ahkRocketLauncherProfile := "I:\RocketLauncher\Profiles\AHK\RocketLauncher"
    					bezelEnabled := "true"
    					bezelICEnabled := "false"
    					shaderName := "false"
    					shaderColor := ""
    					shaderTransparency := ""
    					statisticsEnabled := "true"
    					pressDuration := "-1"
    					emuVolume := "1"
    					dxwndIni := "I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
    					dxwndFullPath := "I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
    					qResFullPath := "I:\RocketLauncher\Module Extensions\QRes.exe"
    					mon1O := ""
    					pacDrivedllFile := "I:\RocketLauncher\Module Extensions\PacDrive32.dll"
    					userFadeAnimIniFile := "I:\RocketLauncher\Lib\User Fade Animations.ini"
    					testFile := ""
    					testDuration := ""
    					initialErrorMode := "0"
    
    17:19:13:274 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    17:19:13:276 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
    17:19:13:280 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
    17:19:13:282 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    17:19:13:284 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
    17:19:13:288 | RL |      INFO  | +16    | BuildScript - Validating module
    17:19:13:294 | RL |      INFO  | +0     | BuildScript - Validation complete
    17:19:13:296 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu := "RetroArch"
    					MEmuV := "v1.3.6"
    					MURL := ["http://themaister.net/retroarch.html"]
    					MAuthor := ["djvj","zerojay","SweatyPickle"]
    					MVersion := "2.4.3"
    					MCRC := "699AB8F7"
    					iCRC := "FB2DB971"
    					MID := "635038268922229162"
    					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
    					;
    					; Save states:
    					; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; Core Options:
    					; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
    					
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MAME:
    					; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core. 
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; NEC TurboGrafx-CD (using MAME core)
    					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    					;       mame_boot_from_cli = "enabled"
    					;       mame_softlists_enable = "disabled"
    					;       mame_softlists_auto_media = "disabled"
    					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    					
    					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    					emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
    					
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MAME core recognizes
    					RLLog.Debug("Module - Started building the " . MEmu . " object")
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
    						Arcade Classics|LibRetro_ARCADE|mame_libretro
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mame_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mame_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fbalpha_libretro
    						Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
    						Capcom Play System III|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
    						ColecoVision|LibRetro_COLEC|mame_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
    						GamePark 32|LibRetro_GP32|mame_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro|mame
    						Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mame_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    						Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mame_libretro|svmu
    						Sharp X1|LibRetro_SX1|mame_libretro|x1
    						Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
    						Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mame_libretro|m5
    						Spectravideo|LibRetro_SV328|mame_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mame_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mame_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    						{
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else {	; 4
    								StringSplit, tmp, A_LoopField, `,
    								obj.MAMEID := tmp1
    								obj.MAMEMedia := tmp2
    							}
    						}
    						mType.Insert(obj["System"], obj)
    					}
    					RLLog.Debug("Module - Finished building the " . MEmu . " object")
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMAMEID := mType[systemName].MAMEID
    					retroMAMEMedia := mType[systemName].MAMEMedia
    					RLLog.Info("Module - Using these system variables:")
    					RLLog.Info("Module - retroSystem: " . retroSystem)
    					RLLog.Info("Module - retroID: " . retroID)
    					RLLog.Info("Module - retroCore: " . retroCore)
    					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    					
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    					singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
    					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    					vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    					}
    					
    					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    					rotateBezel := false
    					
    					configFolder := new Folder(configFolder)
    					
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    					
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    					
    					; Find the cfg file to use
    					If !configFolder.Exist()
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
    					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    					foundCfg := ""
    					
    					systemRetroCfg := new File(systemRetroCfg)
    					coreRetroCfg := new File(coreRetroCfg)
    					globalRetroCfg := new File(globalRetroCfg)
    					
    					If systemRetroCfg.Exist() {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a System cfg!")
    					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Core cfg!")
    					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Global cfg!")
    					}
    					If foundCfg {
    						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    					} Else
    						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    					
    					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    					
    					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						checkForSlash := StringUtils.Right(retroSysDir, 1)
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    					}
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						RLLog.Info("Module - Reading / creating system ini for specific settings.")
    						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    							If !SystemModuleIni.Exist()
    								SystemModuleIni.Append		; create a new blank ini file if one does not exist
    						}
    					
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    						
    						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    					
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    								
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    							
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    					}
    					
    					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    					
    					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    					
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    					
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    					
    					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    					
    						If mgM3UFile.Exist()
    							mgM3UFile.Delete()
    					
    						Loop % mgMaxIndex
    						{
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    					
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop % mgMaxIndex
    							{
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    					
    								Loop % mgMaxIndex
    								{
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										mgM3UFile.Append(tempRomPath . "`n")
    										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    					
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    					
    					; MAME/MESS/UME core options
    					MAMEParam1 := ""
    					MAMEParam2 := ""
    					MAMEParam3 := ""
    					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    						If !retroMAMEID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    						Else
    							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    					
    						If !mameRomPath
    							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    						
    						If (retroMAMEID = "mame") {		; want this for arcade mame only
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    						} Else {
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    							MAMEParam1 := ""
    							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    					
    							; If we already have a media type, then use it.
    							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    							} Else {
    								; Build a key/value object containing the different MAMEParam3 choices
    								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    					
    							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    								Else If (microbeeModel != "mbeeic")
    									retroMAMEID := microbeeModel
    								If romExtension in .mwb,.com,.bee
    									mediaDeviceType := "quik1"
    								Else If romExtension in .wav,.tap
    									mediaDeviceType := "cass"
    								Else If romExtension in .rom
    									mediaDeviceType := "cart"
    								Else If romExtension in .dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "quik2"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							If (retroMAMEID = "x68000") ; Sharp X68000
    							{	
    								If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "sasi"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    						}
    					} Else If (superGB = "true") {
    						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						RLLog.Info("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    					
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	disksysRom := new File(retroSysDir . "\disksys.rom")
    						If !disksysRom.Exist()
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    						If !biosCDEBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDUBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDJBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    						If !sysCard3Pce.Exist()
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						pcfxBios := new File(retroSysDir . "\pcfx.bios")
    						If !pcfxBios.Exist()
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCUMM")
    					{
    						scummFile := new File(romPath . "\" . romName . ".scummvm")
    						If !scummFile.Exist()
    							scummFile.Append("""" . romName . """")
    					}
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    					
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    					
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    							ExitModule()
    						}
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    					
    					BezelStart(,,(If rotateBezel ? 1:""))
    					
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							RLLog.Info("Stretching viewport to fit bezel")
    						}
    					
    						raCfgHasChanges := ""
    						WriteRetroProperty("core_options_path", singlecoreoptions)
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If StringUtils.Contains(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    					
    						If raCfgHasChanges {
    							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    						}
    					}
    					
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    					
    					
    					
    					HideAppStart(hideEmuObj,hideEmu)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SCUMM") {
    						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
    					} Else If mgM3UFile.Exist() {
    						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else {
    						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					}
    					
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    					
    						If (networkType = "server") {
    							RLLog.Info("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							RLLog.Info("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    					
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    							If primaryExe.Process("Exist")
    								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							emuPrimaryWindow.Wait()
    							emuPrimaryWindow.WaitActive()
    						}
    						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    					} Else {	; single player
    						emuPrimaryWindow.Wait()
    						emuPrimaryWindow.WaitActive()
    					}
    					
    					If (hideConsole = "true")
    						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    					
    					BezelDraw()
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    					
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath,RLLog
    						If (direction = "read")
    						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If StringUtils.Contains(newtxt,"/",0)
    								newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If StringUtils.Contains(newtxt,"\\",0)
    								newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    						Return newtxt
    					}
    					
    					MultiGame:
    						KeyUtils.SetKeyDelay(100)
    						emuPrimaryWindow.Activate()
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    						
    						Loop % mgMaxIndex
    						{
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    							}
    						}
    						
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    						
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    							}
    						}
    						
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    					
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If emuPrimaryWindow.Exist() {
    							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    							multiplayerMenuExit := true
    						}
    					Return
    					
    					CloseProcess:
    						FadeOutStart()
    						emuPrimaryWindow.Close()
    					Return
    
    17:19:13:300 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    17:19:13:304 | RL |      INFO  | +16    | BuildScript - Loaded Statistics.ahk script
    17:19:13:306 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Global.ahk" not found
    17:19:13:308 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy.ahk" not found
    17:19:13:312 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Emulators\RetroArch.ahk" not found
    17:19:13:314 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy\Emulators\RetroArch.ahk" not found
    17:19:13:318 | RL |      INFO  | +15    | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy\Metroid II - Return of Samus (World).ahk" not found
    17:19:13:322 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    17:19:13:324 | RL |      INFO  | +0     | Main - Module is built
    17:19:13:328 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\AutoHotkey.dll exists
    17:19:13:339 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					FileDescription         	AutoHotkey_H ANSI 32-bit
    					FileVersion             	1.1.13.00
    					InternalName            	AutoHotkey_H
    					LegalCopyright          	Copyright (C) 2003-2013
    					OriginalFilename        	AutoHotkey.exe
    					ProductName             	AutoHotkey_H
    					ProductVersion          	1.1.13.00
    					File Size:			802304 bytes
    					Created:			1/18/2017 - 9:57:12 AM
    					Modified:			9/7/2013 - 12:54:32 AM
    17:19:13:343 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
    17:19:13:346 | RL |      INFO  | +0     | Main - Running module
    17:19:13:535 | MD |      INFO  | +N/A   | Module initialized
    17:19:13:539 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:13:541 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
    17:19:13:544 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    17:19:13:547 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    17:19:13:549 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
    17:19:13:570 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Ended
    17:19:13:574 | MD |      INFO  | +0     | CheckFile - Checking if I:\Hyperspin\Utilities\Xpadder.exe exists
    17:19:13:578 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1178624 bytes
    					Created:			1/18/2017 - 12:42:03 PM
    					Modified:			1/13/2017 - 12:54:27 PM
    17:19:13:580 | MD |      INFO  | +0     | Keymapper - Loading xpadder
    17:19:13:602 | MD |      INFO  | +31    | RunKeymapper - Started, using method "load"
    17:19:13:604 | MD |      INFO  | +0     | GetJoystickArray - Started
    17:19:13:645 | MD |     TRACE  | +47    | GetJoystickArray - Joysticks Detected: 1000000000000000
    17:19:13:649 | MD |      INFO  | +0     | GetJoystickGUID - Started
    17:19:13:651 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 20BD94D8345CE6118001444553540000
    17:19:13:655 | MD |     TRACE  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox One For Windows) | MID: 045e | PID: 02ff | GUID: 20BD94D8345CE6118001444553540000
    17:19:13:658 | MD |      INFO  | +0     | GetJoystickArray - Ended
    17:19:13:680 | MD |     TRACE  | +32    | RunKeymapper - Found your keymapper application here: "I:\Hyperspin\Utilities\Xpadder.exe"
    17:19:13:682 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
    17:19:13:686 | MD |     TRACE  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox One For Windows)"
    17:19:13:688 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)|I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch|I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default|I:\RocketLauncher\Profiles\xpadder\_Default|I:\RocketLauncher\Profiles\xpadder\_Default\blank
    17:19:13:713 | MD |     TRACE  | +31    | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:715 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\p1.xpadderprofile
    17:19:13:719 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:721 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch\p1.xpadderprofile
    17:19:13:743 | MD |     TRACE  | +31    | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:746 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default\p1.xpadderprofile
    17:19:13:749 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\_Default\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:751 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
    17:19:13:773 | MD |      INFO  | +31    | GetProfile - Loading Player 1 Profile -> I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
    17:19:13:775 | MD |      INFO  | +0     | RunXpadder - Started
    17:19:13:779 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
    17:19:13:783 | MD |     TRACE  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
    17:19:13:809 | MD |      INFO  | +32    | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe /C
    17:19:13:855 | MD |     DEBUG  | +46    | Run - "Xpadder.exe /C" Process ID: 6292
    17:19:13:857 | MD |     TRACE  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in I:\Hyperspin\Utilities\xpadder.ini
    17:19:13:861 | MD |      INFO  | +0     | Process - WaitClose Xpadder.exe 2
    17:19:13:998 | MD |     TRACE  | +141   | RunXpadder - Reading the order in I:\Hyperspin\Utilities\xpadder.ini and arranging profiles found to match that order
    17:19:13:002 | MD |     TRACE  | +0     | RunXpadder - No more controllers to be found
    17:19:14:026 | MD |      INFO  | +31    | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe "I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile" /M
    17:19:14:057 | MD |     DEBUG  | +32    | Run - "Xpadder.exe "I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile" /M" Process ID: 12300
    17:19:14:061 | MD |      INFO  | +0     | RunXpadder - Ended
    17:19:14:065 | MD |      INFO  | +0     | RunKeymapper - Ended
    17:19:14:083 | MD |     DEBUG  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
    17:19:14:087 | MD |     DEBUG  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
    17:19:14:089 | MD |     DEBUG  | +0     | fadeLyr3Animation: DefaultFadeAnimation
    17:19:14:093 | MD |     DEBUG  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
    17:19:14:115 | MD |     TRACE  | +31    | CustomFunction.Init - Starting
    17:19:14:119 | MD |     TRACE  | +0     | CustomFunction.Init - Ending
    17:19:14:123 | MD |      INFO  | +0     | StartModule - Started
    17:19:14:127 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v1.3.6
    					MURL: http://themaister.net/retroarch.html
    					MAuthor: djvj|zerojay|SweatyPickle
    					MVersion: 2.4.3
    					MCRC: 699AB8F7
    					iCRC: FB2DB971
    					MID: 635038268922229162
    					MSystem: Acorn BBC Micro|AAE|Amstrad CPC|Amstrad GX4000|APF Imagination Machine|Applied Technology MicroBee|Apple IIGS|Arcade Classics|Atari 2600|Atari 5200|Atari 7800|Atari 8-Bit|Atari Classics|Atari Jaguar|Atari Lynx|Atari ST|Atari XEGS|Bally Astrocade|Bandai Gundam RX-78|Bandai Super Vision 8000|Bandai Wonderswan|Bandai Wonderswan Color|Canon X07|Capcom Classics|Capcom Play System|Capcom Play System II|Capcom Play System III|Casio PV-1000|Casio PV-2000|Cave|Coleco ADAM|ColecoVision|Commodore MAX Machine|Commodore Amiga|Creatronic Mega Duck|Data East Classics|Dragon Data Dragon|Emerson Arcadia 2001|Entex Adventure Vision|Elektronika BK|Epoch Game Pocket Computer|Epoch Super Cassette Vision|Exidy Sorcerer|Fairchild Channel F|Final Burn Alpha|Funtech Super Acan|GamePark 32|GCE Vectrex|Hartung Game Master|Interton VC 4000|Irem Classics|JungleTac Sport Vii|Konami Classics|MAME|Magnavox Odyssey 2|Microsoft MSX|Microsoft MSX2|Matra & Hachette Alice|Mattel Aquarius|Mattel Intellivision|Midway Classics|Namco Classics|Namco System 22|NEC PC Engine|NEC PC Engine-CD|NEC PC-FX|NEC TurboGrafx-16|NEC SuperGrafx|NEC TurboGrafx-CD|Nintendo 64|Nintendo 64DD|Nintendo Arcade Systems|Nintendo Classics|Nintendo DS|Nintendo Entertainment System|Nintendo Famicom|Nintendo Famicom Disk System|Nintendo Game Boy|Nintendo Game Boy Color|Nintendo Game Boy Japan|Nintendo Game Boy Advance|Nintendo Game & Watch|Nintendo Super Game Boy|Nintendo Pokemon Mini|Nintendo Virtual Boy|Nintendo Super Famicom|Nintendo Satellaview|Nintendo SuFami Turbo|Panasonic 3DO|Elektronska Industrija Pecom 64|Philips CD-i|Philips Videopac|RCA Studio II|ScummVM|Sega 32X|Sega Classics|Sega Mega Drive 32X|Sega Mark III|Sega SC-3000|Sega SG-1000|Sega CD|Sega Dreamcast|Sega Game Gear|Sega Genesis|Sega Master System|Sega Mega Drive|Sega Meganet|Sega Nomad|Sega Pico|Sega Saturn|Sega Saturn Japan|Sega VMU|Sega ST-V|Sharp X1|Sharp X68000|Sinclair ZX Spectrum|Sinclair ZX81|Sony PlayStation|Sony PlayStation Minis|Sony PocketStation|Sony PSP|Sony PSP Minis|Sord M5|SNK Classics|SNK Neo Geo|SNK Neo Geo AES|SNK Neo Geo MVS|SNK Neo Geo Pocket|SNK Neo Geo CD|SNK Neo Geo Pocket Color|Spectravideo|Super Nintendo Entertainment System|Taito Classics|Tandy TRS-80 Color Computer|Technos|Texas Instruments TI 99-4A|Thomson MO5|Thomson TO7|Tiger Game.com|Tiki-100|Tomy Tutor|VTech CreatiVision|Watara Supervision|Williams Classics
    17:19:14:152 | MD |      INFO  | +31    | StartModule - You have a supported System Name for this module: "Nintendo Super Game Boy"
    17:19:14:154 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
    17:19:14:182 | MD |     DEBUG  | +32    | LocaleUtils.i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English"
    17:19:14:186 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
    17:19:14:188 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
    17:19:14:208 | MD |     DEBUG  | +31    | LocaleUtils.i18n - Section "English_United_States" & key "dialog.start" not found, trying section "English"
    17:19:14:212 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
    17:19:14:214 | MD |      INFO  | +0     | PluginInit - Started
    17:19:14:218 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
    17:19:14:242 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Databases\Nintendo Super Game Boy\Nintendo Super Game Boy.xml exists
    17:19:14:246 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			51726 bytes
    					Created:			2/27/2017 - 1:54:24 PM
    					Modified:			2/27/2017 - 2:05:10 PM
    17:19:14:249 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
    17:19:14:252 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Name
    17:19:14:274 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Name" with a value: "Metroid II - Return of Samus (World)"
    17:19:14:276 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Cloneof
    17:19:14:280 | MD |     DEBUG  | +0     | BuildDatabaseTable - Could not find: Cloneof
    17:19:14:282 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Publisher
    17:19:14:304 | MD |     DEBUG  | +32    | BuildDatabaseTable - Found "Publisher" with a value: "Nintendo"
    17:19:14:306 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Year
    17:19:14:310 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1991 *special default palette"
    17:19:14:312 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Genre
    17:19:14:337 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Genre" with a value: "Platform"
    17:19:14:341 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Rating
    17:19:14:345 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
    17:19:14:368 | MD |     TRACE  | +31    | PluginInit - GameInfo:
    					GameInfo Label: Genre | GameInfo Value: Platform
    					GameInfo Label: Name | GameInfo Value: Metroid II - Return of Samus (World)
    					GameInfo Label: Publisher | GameInfo Value: Nintendo
    					GameInfo Label: Rating | GameInfo Value: Other - NR (Not Rated)
    					GameInfo Label: Year | GameInfo Value: 1991 *special default palette
    17:19:14:370 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
    17:19:14:374 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
    17:19:14:378 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Wheel\Metroid II - Return of Samus (World).png
    17:19:14:400 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a System Logo: I:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Super Game Boy.png
    17:19:14:404 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Game Logo | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Wheel\Metroid II - Return of Samus (World).png | Asset Extension1:  png | Asset Type1:  game
    					Asset Label: System Logo | Asset Path1:  I:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Super Game Boy.png | Asset Extension1:  png | Asset Type1:  system
    17:19:14:408 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:14:428 | MD |      INFO  | +32    | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
    17:19:14:430 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Artwork1: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork1\Metroid II - Return of Samus (World).png
    17:19:14:434 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Box Art: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork2\Metroid II - Return of Samus (World).png
    17:19:14:437 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Cartridge: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork3\Metroid II - Return of Samus (World).png
    17:19:14:440 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Flyers: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork4\Metroid II - Return of Samus (World).png
    17:19:14:465 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Letters: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters
    17:19:14:497 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Other: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Other
    17:19:14:501 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Cartridge | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork3\Metroid II - Return of Samus (World).png | Asset Extension1:  png | Asset Type1:  game
    					Asset Label: Letters | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
    					Asset Label: Letters | Asset Path2:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
    					Asset Label: Letters | Asset Path3:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
    					Asset Label: Letters | Asset Path4:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
    					Asset Label: Letters | Asset Path5:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
    					Asset Label: Letters | Asset Path6:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
    					Asset Label: Letters | Asset Path7:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
    					Asset Label: Letters | Asset Path8:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
    					Asset Label: Letters | Asset Path9:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
    					Asset Label: Letters | Asset Path10:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
    					Asset Label: Letters | Asset Path11:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
    					Asset Label: Letters | Asset Path12:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
    					Asset Label: Letters | Asset Path13:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
    					Asset Label: Letters | Asset Path14:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
    					Asset Label: Letters | Asset Path15:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
    					Asset Label: Letters | Asset Path16:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
    					Asset Label: Letters | Asset Path17:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
    					Asset Label: Letters | Asset Path18:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
    					Asset Label: Letters | Asset Path19:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
    					Asset Label: Letters | Asset Path20:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
    					Asset Label: Letters | Asset Path21:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
    					Asset Label: Letters | Asset Path22:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
    					Asset Label: Letters | Asset Path23:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
    					Asset Label: Letters | Asset Path24:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
    					Asset Label: Letters | Asset Path25:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
    					Asset Label: Letters | Asset Path26:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
    					Asset Label: Letters | Asset Path27:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
    					Asset Label: Letters | Asset Path28:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
    					Asset Label: Letters | Asset Path29:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
    					Asset Label: Letters | Asset Path30:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
    					Asset Label: Letters | Asset Path31:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
    					Asset Label: Letters | Asset Path32:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
    					Asset Label: Letters | Asset Path33:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
    					Asset Label: Letters | Asset Path34:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
    					Asset Label: Letters | Asset Path35:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
    					Asset Label: Letters | Asset Path36:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
    					Asset Label: Letters | Asset Path37:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
    					Asset Label: Letters | Asset Path38:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
    					Asset Label: Letters | Asset Path39:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
    					Asset Label: Other | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
    17:19:14:523 | MD |      INFO  | +31    | BuildAssetsTable - Ended
    17:19:14:527 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
    17:19:14:529 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Video: I:\Hyperspin\Media\Nintendo Super Game Boy\Video\Metroid II - Return of Samus (World).* 
    17:19:14:533 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Video: I:\Hyperspin\Media\Main Menu\Video\Nintendo Super Game Boy.*
    17:19:14:555 | MD |      INFO  | +32    | BuildAssetsTable - Ended
    17:19:14:557 | MD |      INFO  | +0     | PluginInit - Ended
    17:19:14:562 | MD |     DEBUG  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: Metroid II - Return of Samus (World)
    17:19:14:563 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:14:588 | MD |     DEBUG  | +31    | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,
    17:19:14:591 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    17:19:14:594 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    17:19:14:596 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
    17:19:14:620 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Ended
    17:19:14:624 | MD |     TRACE  | +0     | Process.__New - Creating new process object for: "I:\Hyperspin\HyperSpin.exe"
    17:19:14:626 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\HyperSpin.exe"
    17:19:14:653 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\Nintendo Super Game Boy\Metroid II - Return of Samus (World).ini"
    17:19:14:678 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\Nintendo Super Game Boy.ini"
    17:19:14:688 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
    17:19:14:718 | MD |     TRACE  | +31    | File.Exist - This file exists: I:\RocketLauncher\Modules\RetroArch\RetroArch.ini
    17:19:14:721 | MD |     DEBUG  | +0     | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "I:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
    17:19:14:741 | MD |      INFO  | +31    | StartModule - Ended
    17:19:14:745 | MD |      INFO  | +0     | BezelGUI - Started
    17:19:14:810 | MD |      INFO  | +63    | BezelGUI - Ended
    17:19:14:814 | MD |     DEBUG  | +0     | FadeInStart - Started
    17:19:14:838 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
    17:19:14:843 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:14:846 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:19:14:872 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:14:874 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:19:14:876 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
    17:19:14:902 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 12 check
    17:19:14:906 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:14:908 | MD |     DEBUG  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
    17:19:14:928 | MD |     TRACE  | +32    | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
    17:19:14:932 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Layer 1*.*
    17:19:14:936 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Layer 1*.*
    17:19:14:959 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Layer 1*.*
    17:19:14:963 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
    17:19:14:965 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\_Default\Layer 1*.*
    17:19:14:969 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Extra Layer 1 - Console*.*
    17:19:14:971 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Extra Layer 1 - Console*.*
    17:19:14:989 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Extra Layer 1 - Console*.*
    17:19:14:993 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.*
    17:19:14:995 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.*
    17:19:14:021 | MD |      INFO  | +31    | DefaultAnimateFadeIn - Started, direction is: in
    17:19:15:025 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
    17:19:15:527 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
    17:19:15:564 | MD |      INFO  | +32    | DefaultFadeAnimation - Started
    17:19:15:566 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Info Bar*.*
    17:19:15:582 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Info Bar*.*
    17:19:15:584 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Info Bar*.*
    17:19:15:588 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
    17:19:15:592 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
    17:19:15:596 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
    17:19:15:614 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar.png
    17:19:15:616 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
    17:19:15:620 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
    17:19:15:624 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
    17:19:15:626 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
    17:19:15:650 | MD |      INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use I:\RocketLauncher\Media\Fade\_Default\Info Bar.png
    17:19:15:658 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Layer 3*.*
    17:19:15:682 | MD |     DEBUG  | +32    | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Layer 3*.*
    17:19:15:684 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Layer 3*.*
    17:19:15:688 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.*
    17:19:15:714 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\_Default\Layer 3*.*
    17:19:15:720 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
    17:19:15:743 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Genre Logo: I:\RocketLauncher\Media\Genre\_Default\Platform.*
    17:19:15:747 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rating Logo: I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).*
    17:19:15:750 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Developer Logo: 
    17:19:15:752 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Publisher Logo: I:\RocketLauncher\Media\Publisher\_Default\Nintendo.*
    17:19:15:777 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Year Logo: I:\RocketLauncher\Media\Year\_Default\1991 -special default palette.*
    17:19:15:778 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Genre Logo | Asset Path1:  I:\RocketLauncher\Media\Genre\_Default\Platform.png | Asset Extension1:  png | Asset Type1:  genre
    					Asset Label: Rating Logo | Asset Path1:  I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).png | Asset Extension1:  png | Asset Type1:  rating
    17:19:15:782 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:15:806 | MD |      INFO  | +32    | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
    17:19:15:808 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: I:\RocketLauncher\Media\Logos\Nintendo Super Game Boy\_Default\
    17:19:15:812 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: I:\RocketLauncher\Media\Logos\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\
    17:19:15:814 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: 
    17:19:15:835 | MD |     DEBUG  | +31    | BuildAssetsTable - Media assets found: 
    					Asset Label: Genre Logo | Asset Path1:  I:\RocketLauncher\Media\Genre\_Default\Platform.png | Asset Extension1:  png | Asset Type1:  genre
    					Asset Label: Rating Logo | Asset Path1:  I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).png | Asset Extension1:  png | Asset Type1:  rating
    17:19:15:839 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:15:937 | MD |     DEBUG  | +94    | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Loading start*.*
    17:19:15:957 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Loading start*.*
    17:19:15:961 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Loading start*.*
    17:19:15:963 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Loading start*.*
    17:19:15:967 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\_Default\Loading start*.*
    17:19:15:969 | MD |     DEBUG  | +0     | FadeInDelay - Started
    17:19:15:971 | MD |     DEBUG  | +0     | FadeInDelay - Ended
    17:19:15:993 | MD |      INFO  | +31    | DefaultFadeAnimation - Ended
    17:19:15:998 | MD |     DEBUG  | +0     | FadeInStart - Ended
    17:19:15:000 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    17:19:16:002 | MD |     TRACE  | +0     | CustomFunction.PreStart - Starting
    17:19:16:023 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage
    17:19:16:029 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
    17:19:16:031 | MD |     TRACE  | +0     | CustomFunction.PreStart - Ending
    17:19:16:055 | MD |     DEBUG  | +32    | CoverFE - Started
    17:19:16:063 | MD |     DEBUG  | +0     | CoverFE - Ended
    17:19:16:065 | MD |     TRACE  | +0     | Emulator.__New - Creating new emulator object for: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:087 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
    17:19:16:089 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\7z complete*.*
    17:19:16:093 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\7z complete*.*
    17:19:16:095 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\7z complete*.*
    17:19:16:120 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\7z complete*.*
    17:19:16:124 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\_Default\7z complete*.*
    17:19:16:126 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "7z complete": I:\RocketLauncher\Media\Fade\_Default\7z complete*.mp3
    17:19:16:149 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "7z complete": I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:152 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:154 | MD |      INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:244 | MD |     DEBUG  | +94    | DefaultFadeAnimationLoop - AnimationLoop has finished
    17:19:16:247 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Ended
    17:19:16:251 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
    17:19:16:272 | MD |     TRACE  | +31    | Process.__New - Creating new process object for: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:275 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:325 | MD |     TRACE  | +47    | Window.__New - Created: "RetroArch ahk_class RetroArch"
    17:19:16:328 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class ConsoleWindowClass"
    17:19:16:356 | MD |     DEBUG  | +31    | Module - Started building the RetroArch object
    17:19:16:360 | MD |     DEBUG  | +0     | Module - Finished building the RetroArch object
    17:19:16:382 | MD |      INFO  | +32    | Module - Using these system variables:
    17:19:16:386 | MD |      INFO  | +0     | Module - retroSystem: Nintendo Super Game Boy
    17:19:16:389 | MD |      INFO  | +0     | Module - retroID: LibRetro_SGB
    17:19:16:391 | MD |      INFO  | +0     | Module - retroCore: bsnes_balanced_libretro
    17:19:16:413 | MD |      INFO  | +31    | Module - retroMAMEID: 
    17:19:16:417 | MD |      INFO  | +0     | Module - retroMAMEMedia: 
    17:19:16:419 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: No value for this key
    17:19:16:423 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
    17:19:16:443 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ConfigFolder: No value for this key
    17:19:16:447 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigFolder: I:\Hyperspin\Emulators\RetroArch136\config (DEFAULT)
    17:19:16:450 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - single_core_options: No value for this key
    17:19:16:452 | MD |      INFO  | +0     | RIniFile.Read - Module - single_core_options: false (DEFAULT)
    17:19:16:456 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - BIOS_Roms_Folder: No value for this key
    17:19:16:475 | MD |      INFO  | +31    | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
    17:19:16:480 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Nag_Screen: No value for this key
    17:19:16:483 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
    17:19:16:486 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Info_Screen: No value for this key
    17:19:16:509 | MD |      INFO  | +32    | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
    17:19:16:512 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Warning_Screen: No value for this key
    17:19:16:515 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
    17:19:16:518 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HideConsole: No value for this key
    17:19:16:540 | MD |      INFO  | +31    | RIniFile.Read - Module - HideConsole: true (DEFAULT)
    17:19:16:545 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Eject_Toggle_Key: No value for this key
    17:19:16:548 | MD |      INFO  | +0     | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE)
    17:19:16:569 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Next_Disk_Key: No value for this key
    17:19:16:573 | MD |      INFO  | +0     | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE)
    17:19:16:577 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Previous_Disk_Key: No value for this key
    17:19:16:580 | MD |      INFO  | +0     | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE)
    17:19:16:602 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - LibRetro_Core: No value for this key
    17:19:16:606 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - LibRetro_Core: bsnes_accuracy_libretro
    17:19:16:610 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - SuperGameBoy: No value for this key
    17:19:16:632 | MD |      INFO  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - SuperGameBoy: true
    17:19:16:636 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Enable_Network_Play: No value for this key
    17:19:16:640 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Network] - Enable_Network_Play: No value for this key
    17:19:16:643 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
    17:19:16:666 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Overlay: No value for this key
    17:19:16:670 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - Overlay: No value for this key
    17:19:16:673 | MD |      INFO  | +0     | RIniFile.Read - Module - Overlay: (NO VALUE)
    17:19:16:693 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - VideoShader: No value for this key
    17:19:16:697 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - VideoShader: No value for this key
    17:19:16:701 | MD |      INFO  | +0     | RIniFile.Read - Module - VideoShader: (NO VALUE)
    17:19:16:704 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - AspectRatioIndex: No value for this key
    17:19:16:733 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - AspectRatioIndex: No value for this key
    17:19:16:737 | MD |      INFO  | +0     | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE)
    17:19:16:772 | MD |     TRACE  | +47    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportWidth: No value for this key
    17:19:16:776 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportWidth: No value for this key
    17:19:16:780 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
    17:19:16:783 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportHeight: No value for this key
    17:19:16:820 | MD |     TRACE  | +47    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportHeight: No value for this key
    17:19:16:824 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
    17:19:16:828 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportX: No value for this key
    17:19:16:851 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportX: No value for this key
    17:19:16:855 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
    17:19:16:859 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportY: No value for this key
    17:19:16:862 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportY: No value for this key
    17:19:16:881 | MD |      INFO  | +32    | RIniFile.Read - Module - CustomViewportY: (NO VALUE)
    17:19:16:884 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - StretchToFillBezel: No value for this key
    17:19:16:888 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - StretchToFillBezel: No value for this key
    17:19:16:891 | MD |      INFO  | +0     | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT)
    17:19:16:912 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Rotation: No value for this key
    17:19:16:917 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - Rotation: No value for this key
    17:19:16:922 | MD |      INFO  | +0     | RIniFile.Read - Module - Rotation: 0 (DEFAULT)
    17:19:16:950 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CropOverscan: No value for this key
    17:19:16:955 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CropOverscan: No value for this key
    17:19:16:983 | MD |      INFO  | +31    | RIniFile.Read - Module - CropOverscan: (NO VALUE)
    17:19:16:987 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - ThreadedVideo: No value for this key
    17:19:16:013 | MD |     TRACE  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - ThreadedVideo: No value for this key
    17:19:17:017 | MD |      INFO  | +0     | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
    17:19:17:040 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - VSync: No value for this key
    17:19:17:044 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - VSync: No value for this key
    17:19:17:048 | MD |      INFO  | +0     | RIniFile.Read - Module - VSync: (NO VALUE)
    17:19:17:069 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - IntegerScale: No value for this key
    17:19:17:073 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - IntegerScale: No value for this key
    17:19:17:076 | MD |      INFO  | +0     | RIniFile.Read - Module - IntegerScale: (NO VALUE)
    17:19:17:080 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - ConfigurationPerCore: No value for this key
    17:19:17:100 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - ConfigurationPerCore: No value for this key
    17:19:17:104 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
    17:19:17:107 | MD |     TRACE  | +0     | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:128 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config"
    17:19:17:142 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "I:\Hyperspin\Emulators\RetroArch136\config"
    17:19:17:168 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc exists
    17:19:17:173 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			262144 bytes
    					Created:			2/28/2017 - 12:53:33 PM
    					Modified:			12/24/1996 - 10:32:00 PM
    17:19:17:200 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\system\sgb.boot.rom exists
    17:19:17:205 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			256 bytes
    					Created:			2/28/2017 - 12:53:33 PM
    					Modified:			8/22/2013 - 8:55:58 AM
    17:19:17:223 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll exists
    17:19:17:227 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5061046 bytes
    					Created:			2/28/2017 - 12:55:36 PM
    					Modified:			2/28/2017 - 12:58:14 PM
    17:19:17:231 | MD |     TRACE  | +0     | File.Exist - This file exists: I:\Hyperspin\Emulators\RetroArch136\config
    17:19:17:234 | MD |      INFO  | +0     | Module - Global cfg should be: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:237 | MD |      INFO  | +0     | Module - System cfg should be: I:\Hyperspin\Emulators\RetroArch136\config\Nintendo Super Game Boy.cfg
    17:19:17:275 | MD |      INFO  | +47    | Module - Core cfg should be: I:\Hyperspin\Emulators\RetroArch136\config\bsnes_accuracy_libretro.cfg
    17:19:17:279 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config\Nintendo Super Game Boy.cfg"
    17:19:17:306 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config\bsnes_accuracy_libretro.cfg"
    17:19:17:336 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg"
    17:19:17:384 | MD |     TRACE  | +47    | File.Exist - This file exists: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:388 | MD |      INFO  | +0     | Module - Found a Global cfg!
    17:19:17:391 | MD |      INFO  | +0     | Module - RetroArch is using I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg as its config file.
    17:19:17:412 | MD |      INFO  | +31    | LoadProperties - Started and loading this cfg into memory: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:416 | MD |      INFO  | +0     | LoadProperties - Ended
    17:19:17:419 | MD |     TRACE  | +0     | StringUtils.Contains - "0" does not contain "1|3"
    17:19:17:423 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX"
    17:19:17:447 | MD |     TRACE  | +31    | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:451 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX"
    17:19:17:454 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_NES"
    17:19:17:477 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\ROMS\Nintendo Super Game Boy\.m3u"
    17:19:17:506 | MD |     TRACE  | +32    | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PSX"
    17:19:17:509 | MD |     TRACE  | +0     | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:512 | MD |      INFO  | +0     | Module - Retroarch Super Game Boy mode enabled
    17:19:17:516 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PCECD|LibRetro_TGCD"
    17:19:17:538 | MD |      INFO  | +31    | BezelStart - Started
    17:19:17:542 | MD |     DEBUG  | +0     | BezelStart - Bezel mode Normal selected.
    17:19:17:572 | MD |     TRACE  | +31    | BezelStart - Bezel variable values: 
    					[Settings] Game_Monitor = 
    					[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
    					[Settings] Bezel_Delay = 0
    					[Bezel Change] Bezel_Transition_Duration = 500
    					[Bezel Change] Bezel_Save_Selected = false
    					[Bezel Change] Extra_FullScreen_Bezel = false
    					[Background] Background_Change_Timer = 0
    					[Background] Background_Transition_Animation = fade
    					[Background] Background_Transition_Duration = 500
    					[Background] Use_Backgrounds = false
    					[Bezel Change Keys] Next_Bezel_Key = vkBEsc034
    					[Bezel Change Keys] Previous_Bezel_Key = vkBCsc033
    17:19:17:576 | MD |      INFO  | +0     | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
    17:19:17:579 | MD |     DEBUG  | +0     | BezelStart - Assuming that game has horizontal orientation.
    17:19:17:607 | MD |     DEBUG  | +31    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\Metroid II - Return of Samus (World)
    17:19:17:611 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\RetroArch\Horizontal
    17:19:17:637 | MD |     DEBUG  | +32    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\RetroArch
    17:19:17:640 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\Horizontal
    17:19:17:643 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default
    17:19:17:668 | MD |     DEBUG  | +31    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\_Default\Horizontal
    17:19:17:672 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\_Default
    17:19:17:675 | MD |   WARNING  | +0     | BezelFilesPath - Bezels are enabled, however none of the Bezel files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
    17:19:17:693 | MD |      INFO  | +31    | BezelStart - Ended
    17:19:17:699 | MD |     DEBUG  | +0     | WriteProperty - Writing - core_options_path: "
    17:19:17:702 | MD |     DEBUG  | +0     | WriteProperty - Writing - video_rotation: 0
    17:19:17:705 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PSX"
    17:19:17:724 | MD |      INFO  | +31    | Module - Saving changed settings to: "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg"
    17:19:17:728 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:735 | MD |      INFO  | +0     | SaveProperties - Ended
    17:19:17:774 | MD |     TRACE  | +47    | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:778 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Starting
    17:19:17:781 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Ending
    17:19:17:784 | MD |      INFO  | +0     | Process.Run - Running: I:\Hyperspin\Emulators\RetroArch136\retroarch.exe  -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg" -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    17:19:17:813 | MD |     DEBUG  | +32    | Process.Run - "retroarch.exe  -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg" -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"" Process ID: 16704
    17:19:17:836 | MD |     TRACE  | +31    | CustomFunction.PostLaunch - Starting
    17:19:17:840 | MD |     TRACE  | +0     | CustomFunction.PostLaunch - Ending
    17:19:17:843 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 11930334"
    17:19:17:847 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
    17:19:17:885 | MD |     TRACE  | +47    | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 11930334"
    17:19:17:889 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
    17:19:17:892 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb60ade | Process ID: 1944 | Process Path: I:\RocketLauncher\RocketLauncher.exe
    17:19:17:911 | MD |      INFO  | +31    | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
    17:19:47:916 | MD |     TRACE  | +30000 | Window.__New - Created: "ahk_id 11930334"
    17:19:47:921 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
    17:19:47:924 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 11930334"
    17:19:47:946 | MD |     TRACE  | +31    | MiscUtils.DetectHiddenWindows - Mode changed to "On"
    17:19:47:950 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb60ade | Process ID: 1944 | Process Path: I:\RocketLauncher\RocketLauncher.exe
    17:19:47:953 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:47:956 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:47:978 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 10 check
    17:19:47:981 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:47:985 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:19:47:987 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
    17:19:47:013 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Post loop 12 check
    17:19:48:016 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:48:044 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
    17:19:48:048 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:48:075 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 10 check
    17:19:48:078 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:48:098 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 11 check
    17:19:48:101 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
    17:19:48:104 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:19:48:107 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:48:450 | MD |     DEBUG  | +344   | ScriptError - Playing error sound: error7.mp3
    17:20:01:321 | MD |     DEBUG  | +12875 | XHotkeyTableCreation - Started
    17:20:01:325 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:20:01:329 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:20:01:331 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:20:01:349 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 11 check
    17:20:01:353 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
    17:20:01:355 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:20:01:359 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:20:01:361 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:20:01:383 | MD |     DEBUG  | +32    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:20:01:386 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:20:01:389 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:20:01:392 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:20:01:415 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
    17:20:01:419 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:20:01:423 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:20:01:441 | MD |     ERROR  | +31    | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
    17:20:01:445 | MD |      INFO  | +0     | ExitModule - Started
    17:20:01:447 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
    17:20:01:451 | MD |     DEBUG  | +0     | UpdateStatistics - Total Elapsed Time in Pause in seconds: 0
    17:20:01:453 | MD |     DEBUG  | +0     | UpdateStatistics - gameSectionStartTime:193860437
    17:20:01:474 | MD |     DEBUG  | +31    | UpdateStatistics - ElapsedTime:46
    17:20:01:478 | MD |     TRACE  | +0     | Statistics cleared game name: Metroid II - Return of Samus
    17:20:01:512 | MD |     DEBUG  | +32    | UpdateStatistics - Loaded game statistics from ini files:
    					Number_of_Times_Played: 8
    					Last_Time_Played: Tuesday February 28, 2017 05:06:58 PM
    					Average_Time_Played: 48
    					Total_Time_Played: 381
    					System_Total_Played_Time: 534
    					Total_Global_Played_Time: 
    17:20:01:518 | MD |     DEBUG  | +0     | UpdateStatistics - Updated Statistics: Number_of_Times_Played: 9
    					Last_Time_Played: Tuesday February 28, 2017 05:19:14 PM
    					Average_Time_Played: 47
    					Total_Time_Played: 427
    					System_Total_Played_Time: 580
    					Total_Global_Played_Time: 
    17:20:01:580 | MD |      INFO  | +62    | UpdateStatistics - Game section statistics updated.
    17:20:01:610 | MD |      INFO  | +31    | RunKeymapper - Started, using method "unload"
    17:20:01:628 | MD |      INFO  | +32    | GetJoystickArray - Started
    17:20:01:664 | MD |     TRACE  | +31    | GetJoystickArray - Joysticks Detected: 1000000000000000
    17:20:01:668 | MD |      INFO  | +0     | GetJoystickGUID - Started
    17:20:01:670 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 20BD94D8345CE6118001444553540000
    17:20:01:674 | MD |     TRACE  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox One For Windows) | MID: 045e | PID: 02ff | GUID: 20BD94D8345CE6118001444553540000
    17:20:01:693 | MD |      INFO  | +31    | GetJoystickArray - Ended
    17:20:01:697 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
    17:20:01:700 | MD |     TRACE  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox One For Windows)"
    17:20:01:702 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): I:\RocketLauncher\Profiles\xpadder\_Default\blank
    17:20:01:704 | MD |     TRACE  | +0     | GetProfile - Searching -> I:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
    17:20:01:726 | MD |   WARNING  | +31    | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in I:\RocketLauncher\Profiles\xpadder for controller Controller (Xbox One For Windows)
    17:20:01:730 | MD |      INFO  | +0     | RunXpadder - Started
    17:20:01:732 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
    17:20:01:758 | MD |     TRACE  | +32    | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
    17:20:01:760 | MD |      INFO  | +0     | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe /C
    17:20:01:791 | MD |     DEBUG  | +31    | Run - "Xpadder.exe /C" Process ID: 4796
    17:20:01:796 | MD |     TRACE  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in I:\Hyperspin\Utilities\xpadder.ini
    17:20:01:800 | MD |      INFO  | +0     | Process - WaitClose Xpadder.exe 2
    17:20:01:930 | MD |     TRACE  | +141   | RunXpadder - Reading the order in I:\Hyperspin\Utilities\xpadder.ini and arranging profiles found to match that order
    17:20:01:934 | MD |     TRACE  | +0     | RunXpadder - No more controllers to be found
    17:20:01:938 | MD |   WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
    17:20:01:956 | MD |      INFO  | +31    | RunXpadder - Ended
    17:20:01:960 | MD |      INFO  | +0     | RunKeymapper - Ended
    17:20:01:962 | MD |     TRACE  | +0     | CustomFunction.PostExit - Starting
    17:20:01:967 | MD |     TRACE  | +0     | CustomFunction.PostExit - Ending
    17:20:01:969 | MD |      INFO  | +0     | ExitModule - Ended
    End of Module Logs
    17:20:02:099 | RL |      INFO  | +48765 | Main - Module ended, exiting RocketLauncher normally
    17:20:02:103 | RL |      INFO  | +0     | ExitScript - Started
    17:20:02:109 | RL |     DEBUG  | +0     | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    17:20:02:113 | RL |     DEBUG  | +16    | Registry.Read - Registry Read finished, returning 0
    17:20:02:117 | RL |     TRACE  | +0     | StringUtils.Contains - "false" does not contain "true|kill"
    17:20:02:121 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
    17:20:02:125 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Shell_TrayWnd"
    17:20:02:127 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Button"
    17:20:02:129 | RL |     TRACE  | +16    | Window.Show - Unhiding window "ahk_class Shell_TrayWnd"
    17:20:02:238 | RL |     TRACE  | +109   | Window.Show - Unhiding window "ahk_class Button"
    17:20:02:248 | RL |      INFO  | +0     | SystemCursor - Restoring mouse cursor
    17:20:02:258 | RL |      INFO  | +16    | ExitScript - Restored cursor
    17:20:02:262 | RL |      INFO  | +0     | ExitScript - Ended
    Last edited by Aloy ; 02-28-2017 at 05:27 PM.
     

  7. Collapse Details
    Re: Retroarch - Super game boy help 
    #47
    Junior Member GoukiKain's Avatar
    MainSecondary
    Join Date
    Nov 2015
    Posts
    12
    Quote Originally Posted by Aloy View Post
    Can someone take a look at mine? Its not working but I feel like I'm getting close.

    Code:
    17:19:08:398 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com)
    17:19:08:429 | RL |   WARNING  | +32    | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance.
    17:19:08:885 | RL |     DEBUG  | +453   | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    17:19:08:887 | RL |     DEBUG  | +0     | Registry.Read - Registry Read finished, returning 0
    17:19:08:888 | RL |      INFO  | +0     | Main - System Specs:
    					RocketLauncher Dir: I:\RocketLauncher
    					RocketLauncher is: 32-bit
    					OS: Microsoft Windows 10 Home
    					SKU: Windows 8
    					Total Memory: 8143.21 MB
    					Free Memory: 2702.30 MB
    					Used Memory: 5440.914 MB
    					SystemType: 64-bit
    					Physical Processors: 1
    					Logical Processors: 8
    					GPU 1 Name: ShoreTel Desktop Sharing Accelerator
    					GPU 1 RAM: 0.00 MB
    					GPU 1 Driver Version: 2.0.200.0
    					GPU 2 Name: NVIDIA GeForce GTX 1070
    					GPU 2 RAM: -1.00 MB
    					GPU 2 Driver Version: 21.21.13.7653
    					Sound 1 Device: Microsoft LifeCam VX-3000.
    					Sound 1 Status: Enabled
    					Sound 2 Device: Realtek High Definition Audio
    					Sound 2 Status: Enabled
    					Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
    					Sound 3 Status: Enabled
    					Sound 4 Device: NVIDIA High Definition Audio
    					Sound 4 Status: Enabled
    					OS Language: English_United_States
    					System Locale: en-US
    					Formats Locale: en-US
    					Windows UI Language: en-US
    					Text Encoding: Windows-1252
    					OS Admin Status: No
    					RL Compatibility Flags: 
    					Latest .Net Version: v4.0.30319
    					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1080 work) [32bit] [60hz] [Landscape]  (Primary)
    					Current AHK Desktop Width: 1920
    					Current AHK Desktop Height: 1080
    					Monitor #1 DPI: 100
    					ErrorMode: 0
    					AutoHotkey Path: 
    					AHK Version: 1.1.13.00
    					Unicode: No
    17:19:08:890 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\RocketLauncher.exe exists
    17:19:08:900 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	RocketLauncher
    					FileVersion             	1.2.0.1
    					LegalCopyright          	2016 RocketLauncher
    					ProductName             	djvj's one swell guy!
    					ProductVersion          	1.2.0.1
    					CompanyName             	Your favorite Front End companion! Visit us @ www.rlauncher.com
    					File Size:			2195456 bytes
    					Created:			1/18/2017 - 9:57:12 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:08:904 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo Super Game Boy -r Metroid II - Return of Samus (World) -f I:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
    17:19:08:914 | RL |     TRACE  | +16    | File.__New - Creating new file object of: "I:\RocketLauncher\Module Extensions\RocketLauncher.dll"
    17:19:08:924 | RL |      INFO  | +0     | File.CheckFile - Checking if "I:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
    17:19:08:928 | RL |     TRACE  | +16    | File.Exist - This file exists: I:\RocketLauncher\Module Extensions\RocketLauncher.dll
    17:19:08:984 | RL |     DEBUG  | +46    | File.CheckFile - Attributes:
    					FileDescription         	RocketLauncher Utils
    					FileVersion             	1.1.0.0
    					InternalName            	RocketLauncher.dll
    					LegalCopyright          	Copyright  RocketLauncher 2013-2016
    					OriginalFilename        	RocketLauncher.dll
    					ProductName             	RocketLauncher
    					ProductVersion          	1.1.0.0
    					File Size:			81408 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:08:998 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\Array.ahk
    17:19:08:002 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4926 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			2/1/2017 - 12:57:39 PM
    17:19:09:014 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\BinHexRW.ahk
    17:19:09:016 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5112 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			10/10/2016 - 1:25:10 AM
    17:19:09:018 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\BlockInput.exe exists
    17:19:10:046 | RL |     DEBUG  | +1031  | CheckFile - Attributes:
    					FileDescription         	 
    					FileVersion             	1.1.09.04
    					InternalName            	 
    					OriginalFilename        	 
    					ProductName             	 
    					ProductVersion          	1.1.09.04
    					File Size:			657920 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:058 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
    17:19:10:060 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5503 bytes
    					Created:			1/18/2017 - 9:57:48 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:10:074 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
    17:19:10:076 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5716 bytes
    					Created:			1/18/2017 - 9:57:49 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:090 | RL |     ERROR  | +16    | CRC Check - No CRC defined on the header for: I:\RocketLauncher\Module Extensions\gdip.ahk
    17:19:10:092 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			88789 bytes
    					Created:			1/18/2017 - 9:57:50 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:10:104 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\gdip_alt.ahk
    17:19:10:108 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5955 bytes
    					Created:			1/18/2017 - 9:57:50 AM
    					Modified:			10/10/2016 - 1:25:23 AM
    17:19:10:110 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\gsdll32.dll exists
    17:19:11:069 | RL |     DEBUG  | +969   | CheckFile - Attributes:
    					File Size:			13090816 bytes
    					Created:			1/18/2017 - 9:57:51 AM
    					Modified:			3/5/2016 - 12:03:58 AM
    17:19:11:073 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\itextsharp.dll exists
    17:19:11:987 | RL |     DEBUG  | +906   | CheckFile - Attributes:
    					FileDescription         	iTextSharp
    					FileVersion             	5.4.2.0
    					InternalName            	itextsharp.dll
    					LegalCopyright          	Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
    					OriginalFilename        	itextsharp.dll
    					ProductName             	iTextSharp
    					ProductVersion          	5.4.2.0
    					CompanyName             	1T3XT BVBA
    					File Size:			3743744 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			3/5/2016 - 12:03:58 AM
    17:19:11:001 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Java.ahk
    17:19:12:005 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			7859 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			10/10/2016 - 1:25:36 AM
    17:19:12:017 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\JSON.ahk
    17:19:12:019 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			9227 bytes
    					Created:			1/18/2017 - 9:57:53 AM
    					Modified:			3/9/2016 - 5:42:45 AM
    17:19:12:033 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Origin.ahk
    17:19:12:036 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			4915 bytes
    					Created:			1/18/2017 - 9:57:54 AM
    					Modified:			10/10/2016 - 1:26:16 AM
    17:19:12:049 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\RegRW64.ahk
    17:19:12:051 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			6915 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:068 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
    17:19:12:070 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67872 bytes
    					Created:			1/18/2017 - 9:57:55 AM
    					Modified:			9/11/2016 - 1:40:14 PM
    17:19:12:072 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
    17:19:12:107 | RL |     DEBUG  | +31    | CheckFile - Attributes:
    					FileDescription         	SevenZipSharp
    					FileVersion             	0.64.5717.6837
    					InternalName            	SevenZipSharp.dll
    					LegalCopyright          	Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
    					OriginalFilename        	SevenZipSharp.dll
    					ProductName             	SevenZipSharp
    					ProductVersion          	0.64.5717.6837
    					CompanyName             	Markovtsev Vadim
    					File Size:			167424 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:121 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\Steam.ahk
    17:19:12:125 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5517 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			10/10/2016 - 1:26:25 AM
    17:19:12:145 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Extension: I:\RocketLauncher\Module Extensions\VA.ahk
    17:19:12:149 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			34688 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:12:163 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Module Extensions\VA_Extension.ahk
    17:19:12:165 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3862 bytes
    					Created:			1/18/2017 - 9:57:56 AM
    					Modified:			10/10/2016 - 1:26:32 AM
    17:19:12:179 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\7z.ahk
    17:19:12:181 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33916 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:197 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Bezel.ahk
    17:19:12:201 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			121257 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:28 AM
    17:19:12:213 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade.ahk
    17:19:12:217 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			39707 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:229 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade Init.ahk
    17:19:12:231 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1140 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:27:47 AM
    17:19:12:245 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Fade Animations.ahk
    17:19:12:249 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			77961 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:27:37 AM
    17:19:12:261 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Keymapper.ahk
    17:19:12:265 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			33682 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:29 AM
    17:19:12:277 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Keymapper Init.ahk
    17:19:12:281 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3966 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:17 AM
    17:19:12:305 | RL |      INFO  | +32    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiGame.ahk
    17:19:12:307 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			41583 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:47 AM
    17:19:12:321 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiGame Init.ahk
    17:19:12:325 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			169 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:38 AM
    17:19:12:339 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\MultiPlayer.ahk
    17:19:12:343 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			67277 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:28:55 AM
    17:19:12:403 | RL |      INFO  | +62    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Pause.ahk
    17:19:12:407 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			408415 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/25/2017 - 8:34:47 AM
    17:19:12:421 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Pause Init.ahk
    17:19:12:423 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			563 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:15 AM
    17:19:12:437 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Password.ahk
    17:19:12:440 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			10131 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:07 AM
    17:19:12:451 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk
    17:19:12:455 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			31509 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:12:467 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Log\Logger.ahk
    17:19:12:471 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			3558 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:32:18 AM
    17:19:12:483 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk
    17:19:12:487 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			6709 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:32 AM
    17:19:12:499 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk
    17:19:12:501 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2084 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			2/1/2017 - 12:57:38 PM
    17:19:12:515 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\ArrayUtils.ahk
    17:19:12:517 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			306 bytes
    					Created:			1/18/2017 - 11:10:31 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:529 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\LocaleUtils.ahk
    17:19:12:533 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2104 bytes
    					Created:			1/18/2017 - 11:10:31 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:546 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk
    17:19:12:549 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			7754 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:31 AM
    17:19:12:561 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk
    17:19:12:563 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			2948 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:33:57 AM
    17:19:12:575 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\ArchiveFile.ahk
    17:19:12:579 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			346 bytes
    					Created:			1/18/2017 - 11:10:33 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:593 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\DemulShooter.ahk
    17:19:12:595 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			786 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:28 AM
    17:19:12:607 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk
    17:19:12:611 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1231 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:30 AM
    17:19:12:623 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\File.ahk
    17:19:12:627 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9522 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:640 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\FileUtils.ahk
    17:19:12:643 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			339 bytes
    					Created:			1/18/2017 - 11:10:30 AM
    					Modified:			1/18/2017 - 11:10:30 AM
    17:19:12:655 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk
    17:19:12:659 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			643 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:48 AM
    17:19:12:673 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk
    17:19:12:675 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4364 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:34:57 AM
    17:19:12:689 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\Process.ahk
    17:19:12:691 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			9711 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:29 AM
    17:19:12:705 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\PropertiesFile.ahk
    17:19:12:707 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			4218 bytes
    					Created:			1/18/2017 - 11:10:32 AM
    					Modified:			1/18/2017 - 11:10:32 AM
    17:19:12:719 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk
    17:19:12:723 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			3898 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:14 AM
    17:19:12:735 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\File\XMLFile.ahk
    17:19:12:738 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			331 bytes
    					Created:			1/18/2017 - 11:10:33 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:749 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk
    17:19:12:753 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			5426 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:23 AM
    17:19:12:765 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk
    17:19:12:769 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			4603 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:32 AM
    17:19:12:781 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk
    17:19:12:783 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			24655 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			2/1/2017 - 12:57:40 PM
    17:19:12:797 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk
    17:19:12:799 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1171 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:35:49 AM
    17:19:12:817 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk
    17:19:12:821 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			72279 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:33 AM
    17:19:12:838 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shader.ahk
    17:19:12:841 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			4183 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:51 AM
    17:19:12:853 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shader Init.ahk
    17:19:12:857 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			412 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:29:40 AM
    17:19:12:871 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Shared.ahk
    17:19:12:875 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			173248 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:887 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Statistics.ahk
    17:19:12:889 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			27008 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:22 AM
    17:19:12:901 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Statistics Init.ahk
    17:19:12:905 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			43 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:14 AM
    17:19:12:919 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\Virtual Drive.ahk
    17:19:12:923 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			20294 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			10/10/2016 - 1:30:47 AM
    17:19:12:939 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\XHotkey.ahk
    17:19:12:942 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					File Size:			26615 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:12:955 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Lib\XHotkey Init.ahk
    17:19:12:957 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			1073 bytes
    					Created:			1/18/2017 - 9:57:16 AM
    					Modified:			1/18/2017 - 9:06:52 PM
    17:19:12:961 | RL |     DEBUG  | +0     | Main - Received this dbName with no path via CLI: "Metroid II - Return of Samus (World)"
    17:19:12:965 | RL |     DEBUG  | +0     | Main - dbName: Metroid II - Return of Samus (World)
    17:19:12:967 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
    17:19:12:981 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: I:\RocketLauncher\Plugins\HyperSpin.plugin
    17:19:12:985 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			9590 bytes
    					Created:			1/18/2017 - 9:58:14 AM
    					Modified:			1/18/2017 - 11:10:33 AM
    17:19:12:987 | RL |     TRACE  | +0     | Process.__New - Creating new process object for: "I:\Hyperspin\HyperSpin.exe"
    17:19:12:989 | RL |     TRACE  | +16    | File.__New - Creating new file object of: "I:\Hyperspin\HyperSpin.exe"
    17:19:12:999 | RL |      INFO  | +0     | Main - RocketLauncher received "Nintendo Super Game Boy" and "Metroid II - Return of Samus (World)"
    17:19:12:007 | RL |      INFO  | +16    | Main - Did not find a "I:\RocketLauncher\Settings\Nintendo Super Game Boy\Game Options.ini" file, skipping any game-specific options.
    17:19:13:009 | RL |      INFO  | +0     | Main - Metroid II - Return of Samus (World) is using the default emulator: RetroArch
    17:19:13:013 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in I:\RocketLauncher\Settings\Nintendo Super Game Boy\Emulators.ini
    17:19:13:015 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in I:\RocketLauncher\Settings\Global Emulators.ini
    17:19:13:019 | RL |      INFO  | +15    | Main - Found [RetroArch] in I:\RocketLauncher\Settings\Global Emulators.ini
    17:19:13:039 | RL |      INFO  | +16    | CheckFile - Checking if I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
    17:19:13:049 | RL |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			52315 bytes
    					Created:			1/18/2017 - 9:58:13 AM
    					Modified:			2/1/2017 - 12:57:37 PM
    17:19:13:055 | RL |      INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
    17:19:13:057 | RL |      INFO  | +0     | Main - Metroid II - Return of Samus (World) will use module: I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
    17:19:13:161 | RL |      INFO  | +109   | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
    17:19:13:194 | RL |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\retroarch.exe exists
    17:19:13:206 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					File Size:			3989504 bytes
    					Created:			2/28/2017 - 1:42:31 AM
    					Modified:			7/16/2016 - 10:24:54 PM
    17:19:13:208 | RL |      INFO  | +0     | Main - INI Keys read
    17:19:13:218 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\7z.exe exists
    17:19:13:231 | RL |     DEBUG  | +15    | CheckFile - Attributes:
    					FileDescription         	7-Zip Console
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.exe
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			262144 bytes
    					Created:			1/18/2017 - 9:57:46 AM
    					Modified:			1/11/2017 - 12:26:51 PM
    17:19:13:233 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\Module Extensions\7z.dll exists
    17:19:13:243 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					FileDescription         	7z Plugin
    					FileVersion             	15.06 beta
    					InternalName            	7z
    					LegalCopyright          	Copyright (c) 1999-2015 Igor Pavlov
    					OriginalFilename        	7z.dll
    					ProductName             	7-Zip
    					ProductVersion          	15.06 beta
    					CompanyName             	Igor Pavlov
    					File Size:			1012224 bytes
    					Created:			1/18/2017 - 9:57:46 AM
    					Modified:			3/5/2016 - 12:03:57 AM
    17:19:13:249 | RL |      INFO  | +0     | Main - "Metroid II - Return of Samus (World)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
    17:19:13:253 | RL |      INFO  | +16    | CheckPaths - Started
    17:19:13:256 | RL |      INFO  | +0     | CheckPaths - Looking for rom: I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z
    17:19:13:258 | RL |      INFO  | +0     | CheckPaths - Found rom: I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z
    17:19:13:261 | RL |     DEBUG  | +0     | CheckPaths - Current romName: Metroid II - Return of Samus (World)
    17:19:13:264 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: I:\ROMS\Nintendo Super Game Boy
    17:19:13:266 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .7z
    17:19:13:268 | RL |      INFO  | +0     | CheckPaths - Ended
    17:19:13:270 | RL |      INFO  | +15    | BuildScript - User Variables:
    					;----------------------------------------------------------------------------
    					; INJECTED VARIABLES
    					;----------------------------------------------------------------------------
    					
    					#NoTrayIcon
    					#InstallKeybdHook
    					MiscUtils.DetectHiddenWindows("On")
    					SetTitleMatchMode, 2
    					SendMode, Event
    					Global RLLog
    					Global RLObject
    					0 := "12"
    					rlPath := "I:\RocketLauncher"
    					pluginPath := "I:\RocketLauncher\Plugins"
    					pluginName := "HyperSpin"
    					pluginExt := ".plugin"
    					contextOnExit := "1"
    					rlMode := ""
    					rlTitle := "RocketLauncher"
    					rlVersion := "1.2.0.1"
    					rlAuthor := "djvj"
    					rlURL := "www.rlauncher.com"
    					langFile := "I:\RocketLauncher\Data\Language\Localization.ini"
    					primMonitor := "1"
    					frontendPID := ""
    					frontendPath := "I:\Hyperspin"
    					frontendExe := "HyperSpin.exe"
    					frontendExt := "exe"
    					frontendName := "HyperSpin"
    					frontendDrive := "I"
    					exitEmulatorKey := "~Esc"
    					restoreFE := "false"
    					exitScriptKey := "~q & ~s"
    					toggleCursorKey := "~e & ~t"
    					emuFullPath := "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    					emuPath := "I:\Hyperspin\Emulators\RetroArch136"
    					emuName := "RetroArch"
    					emuExt := "exe"
    					baseRomPath := ""
    					romPath := "I:\ROMS\Nintendo Super Game Boy"
    					romPathFromIni := "I:\ROMS\Nintendo Super Game Boy"
    					romExtension := ".7z"
    					romExtensionOrig := ".7z"
    					romExtensions := "7z|rar|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin"
    					executable := "retroarch.exe"
    					systemDbName := "Nintendo Super Game Boy"
    					systemName := "Nintendo Super Game Boy"
    					dbPath := ""
    					dbName := "Metroid II - Return of Samus (World)"
    					dbExt := ""
    					romFoundByExt := ""
    					romName := "Metroid II - Return of Samus (World)"
    					romMapPath := ""
    					romMappingEnabled := "false"
    					romMappingLaunchMenuEnabled := "false"
    					romMappingFirstMatchingExt := "false"
    					romMappingShowAllRomsInArchive := "true"
    					romMappingNumberOfGamesByScreen := "7"
    					romMappingHideParent := "false"
    					romMappingMenuWidth := "400"
    					romMappingMenuMargin := "65"
    					romMappingTextFont := "Bebas Neue"
    					romMappingTextOptions := "cFFFFFFFF r4 s60 Bold"
    					romMappingDisabledTextColor := "ff888888"
    					romMappingTextSizeDifference := "7"
    					romMappingTextMargin := "15"
    					romMappingTitleTextFont := "Bebas Neue"
    					romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold"
    					romMappingTitle2TextFont := "Bebas Neue"
    					romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold"
    					romMappingGameInfoTextFont := "Bebas Neue"
    					romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular"
    					romMappingGameNameTextFont := "Bebas Neue"
    					romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular"
    					romMappingBackgroundBrush := "aa000000"
    					romMappingColumnBrush := "33000000"
    					romMappingButtonBrush1 := "6f000000"
    					romMappingButtonBrush2 := "33000000"
    					romMappingBackgroundAlign := "Stretch and Lose Aspect"
    					romMappingMenuFlagWidth := "55"
    					romMappingMenuFlagSeparation := "7"
    					romMappingDefaultMenuList := "FullList"
    					romMappingSingleFilteredRomAutomaticLaunch := "false"
    					altArchiveNameOnly := ""
    					altRomNameOnly := ""
    					altArchiveAndRomName := ""
    					altArchiveAndManyRomNames := ""
    					altRomNamesOnly := ""
    					romMapScenario := ""
    					skipchecks := "false"
    					romMatchExt := "false"
    					blockInputTime := "0"
    					blockInputFile := "I:\RocketLauncher\Module Extensions\BlockInput.exe"
    					errorLevelReporting := "false"
    					lockLaunch := "false"
    					lockLaunchGame := ""
    					screenRotationAngle := "0"
    					screenRotationAngleGame := ""
    					setResolution := ""
    					logFile := ""
    					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
    					logLevel := "10"
    					logShowDebugConsole := "false"
    					logShowCommandWindow := "false"
    					logCommandWindow := "false"
    					logIncludeModule := "true"
    					logIncludeFileProperties := "true"
    					logIncludeDLLLogs := "false"
    					errorSounds := "true"
    					rlDebugConsoleStdout := ""
    					sysLang := "English_United_States"
    					sysType := "64-bit"
    					broadcastWindowTitle := ""
    					navUpKey := "Up"
    					navDownKey := "Down"
    					navLeftKey := "Left"
    					navRightKey := "Right"
    					navSelectKey := "Enter"
    					navP2UpKey := "Numpad8"
    					navP2DownKey := "Numpad2"
    					navP2LeftKey := "Numpad4"
    					navP2RightKey := "Numpad6"
    					navP2SelectKey := "NumpadEnter"
    					originalWidth := "1920"
    					originalHeight := "1080"
    					vdEnabled := "false"
    					vdFullPath := "C:\Program Files\DAEMON Tools Lite\DTAgent.exe"
    					vdUseSCSI := "true"
    					vdDriveLetter := "K"
    					vdDriveLetterScsi := "J"
    					vdAddDrive := "true"
    					demulShooterPath := ""
    					servoStikEnabled := "false"
    					servoStikExitMode := "false"
    					ledblinkyEnabled := "false"
    					ledblinkySystemName := ""
    					ledblinkyFullPath := ""
    					ledblinkyProfilePath := "I:\RocketLauncher\Profiles\LEDBlinky"
    					ledblinkyRLProfile := "I:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher"
    					winIPACFullPath := ""
    					ultraMapEnabled := "false"
    					ultraMapFullPath := ""
    					emuIdleShutdown := "0"
    					launchPasswordHash := "UpUpDownDownLeftRightLeftRight"
    					cursorSize := ""
    					hideCursor := "false"
    					hideEmu := "false"
    					hideFE := "false"
    					suspendFE := "false"
    					fadeIn := "true"
    					fadeInDuration := "500"
    					fadeInTransitionAnimation := "DefaultAnimateFadeIn"
    					fadeInDelay := "0"
    					fadeInExitDelay := "0"
    					fadeOutExitDelay := "0"
    					fadeOut := "true"
    					fadeOutExtraScreen := "false"
    					fadeOutDuration := "500"
    					fadeOutTransitionAnimation := "DefaultAnimateFadeOut"
    					fadeOutDelay := "0"
    					fadeLyrInterpolation := "7"
    					fadeMuteEmulator := "false"
    					fadeUseBackgrounds := "false"
    					fadeClickThrough := "false"
    					fadeSounds := "true"
    					fade7zProgressMode := "extraction"
    					fadeWidthBaseRes := "1920"
    					fadeHeightBaseRes := "1080"
    					fadeLyr1Color := "FF000000"
    					fadeLyr1AlignImage := "Stretch and Lose Aspect"
    					fadeLyr2Pos := "Stretch and Lose Aspect"
    					fadeLyr2X := "0"
    					fadeLyr2Y := "0"
    					fadeLyr2W := ""
    					fadeLyr2H := ""
    					fadeLyr2Adjust := "1"
    					fadeLyr2PicPad := "0"
    					fadeLyr2Prefix := "Extra Layer 1 - Console"
    					fadeLyr3Pos := "Center"
    					fadeLyr3X := "450"
    					fadeLyr3Y := "450"
    					fadeLyr3W := ""
    					fadeLyr3H := ""
    					fadeLyr3Adjust := "1"
    					fadeLyr3PicPad := "0"
    					fadeLyr3Speed := "750"
    					fadeLyr3Animation := "DefaultFadeAnimation"
    					fadeLyr37zAnimation := "DefaultFadeAnimation"
    					fadeLyr3Type := "imageandbar"
    					fadeLyr3ImgFollow7zProgress := "true"
    					fadeLyr3Repeat := "1"
    					fadeLyr3BackImageTransparency := "30"
    					fadeLyr3StaticPos := "No Alignment"
    					fadeLyr3StaticX := "0"
    					fadeLyr3StaticY := "870|1575"
    					fadeLyr3StaticW := ""
    					fadeLyr3StaticH := ""
    					fadeLyr3StaticAdjust := "1"
    					fadeLyr3StaticPicPad := "0"
    					fadeLyr3StaticPrefix := "Info Bar"
    					fadeLyr4Adjust := "1"
    					fadeLyr4X := "1792|952"
    					fadeLyr4Y := "891|1596"
    					fadeLyr4W := "128"
    					fadeLyr4H := ""
    					fadeLyr4Pos := "No Alignment"
    					fadeLyr4FPS := "50"
    					fadeLyr4PicPad := "0"
    					fadeTranspGifColor := "FFFFFF"
    					fadeBarWindow := "Image"
    					fadeBarWindowX := ""
    					fadeBarWindowY := ""
    					fadeBarWindowW := "900"
    					fadeBarWindowH := ""
    					fadeBarWindowR := "30"
    					fadeBarWindowM := "30"
    					fadeBarWindowHatchStyle := "8"
    					fadeBar := "false"
    					fadeProgressDuration := "0"
    					fadeBarBack := "true"
    					fadeBarBackColor := "FF555555"
    					fadeBarH := "30"
    					fadeBarR := "10"
    					fadeBarColor := "DD00BFFF"
    					fadeBarHatchStyle := "8"
    					fadeBarPercentageText := "true"
    					fadeBarInfoText := "true"
    					fadeBarXOffset := "0"
    					fadeBarYOffset := "150"
    					fadeRomInfoDescription := "filtered text"
    					fadeRomInfoSystemName := "image"
    					fadeRomInfoYear := "text with label"
    					fadeRomInfoDeveloper := "disabled"
    					fadeRomInfoPublisher := "disabled"
    					fadeRomInfoGenre := "disabled"
    					fadeRomInfoRating := "image"
    					fadeRomInfoOrder := "Description|SystemName|Year|Developer|Genre|Rating|Publisher"
    					fadeRomInfoTextPlacement := "User Defined"
    					fadeRomInfoTextMargin := "7"
    					fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular"
    					fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold"
    					fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular"
    					fadeRomInfoText5Options := "cFF555555 r4 s42 Bold"
    					fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular"
    					fadeStats_Number_of_Times_Played := "text with label"
    					fadeStats_Last_Time_Played := "text with label"
    					fadeStats_Average_Time_Played := "text with label"
    					fadeStats_Total_Time_Played := "text with label"
    					fadeStats_System_Total_Played_Time := "text with label"
    					fadeStats_Total_Global_Played_Time := "text with label"
    					fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time"
    					fadeStatsInfoTextPlacement := "topRight"
    					fadeStatsInfoTextMargin := "7"
    					fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold"
    					fadeText1X := "0"
    					fadeText1Y := "0"
    					fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText1 := "Loading Game"
    					fadeText2X := "0"
    					fadeText2Y := "0"
    					fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold"
    					fadeText2 := "Extraction Complete, Ready"
    					fadeText3 := "Loading Game"
    					fadeText4 := "Loading Complete"
    					fadeFont := "Bebas Neue"
    					fadeSystemAndRomLayersOnly := "false"
    					fadeExtractionTime := "disabled"
    					fadeExtractionTimeTextX := "0"
    					fadeExtractionTimeTextY := "0"
    					fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold"
    					fadeInterruptKey := ""
    					detectFadeErrorEnabled := "true"
    					fadeImgPath := "I:\RocketLauncher\Media\Fade"
    					RLDataPath := "I:\RocketLauncher\Data"
    					RLMediaPath := "I:\RocketLauncher\Media"
    					RLErrSoundPath := "I:\RocketLauncher\Media\Sounds\Error"
    					modulesPath := "I:\RocketLauncher\Modules"
    					moduleFullName := "I:\RocketLauncher\Modules\RetroArch\RetroArch.ahk"
    					moduleName := "RetroArch"
    					modulePath := "I:\RocketLauncher\Modules\RetroArch"
    					moduleExtension := "ahk"
    					moduleExtensionsPath := "I:\RocketLauncher\Module Extensions"
    					libPath := "I:\RocketLauncher\Lib"
    					sevenZEnabled := "false"
    					sevenZPath := "I:\RocketLauncher\Module Extensions\7z.exe"
    					sevenZDllPath := "I:\RocketLauncher\Module Extensions\7z.dll"
    					sevenZExtractPath := "I:\TEMP GAME HS"
    					sevenZExtractPathOrig := ""
    					sevenZAttachSystemName := "false"
    					sevenZDelTemp := "true"
    					sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar"
    					sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar"
    					sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar"
    					sevenZGamesToKeep := ""
    					sevenZDeletePerSystem := "false"
    					sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar"
    					7zExtractPath := "I:\TEMP GAME HS"
    					mgEnabled := "false"
    					mgKey := "~NumpadSub"
    					mgBackgroundColor := "FF000000"
    					mgSidePadding := "0.2"
    					mgWidthBaseRes := "1920"
    					mgHeightBaseRes := "1080"
    					mgYOffset := "500|800"
    					mgFont := "Arial"
    					mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic"
    					mgText1Text := "Please select a game"
    					mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic"
    					mgText2Offset := "100"
    					mgUseSound := "true"
    					mgSoundfreq := "300"
    					mgExitEffect := "none"
    					mgSelectedEffect := "rotate"
    					mgUseGameArt := "false"
    					mgCandidate := ""
    					mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side"
    					mgOnLaunch := "false"
    					pauseEnabled := "false"
    					pauseKey := "~NumpadAdd"
    					pauseBackToMenuBarKey := "X"
    					pauseZoomInKey := "C"
    					pauseZoomOutKey := "V"
    					pauseScreenshotKey := "~PrintScreen"
    					pauseHiToTextPath := "I:\RocketLauncher\Module Extensions\HiToText.exe"
    					pauseSaveStateKeyCodes := "{Shift down}{1 down}{1 up}{Shift up}{F3 down}{F3 up}|{Shift down}{2 down}{2 up}{Shift up}{F3 down}{F3 up}|{Shift down}{3 down}{3 up}{Shift up}{F3 down}{F3 up}|{Shift down}{4 down}{4 up}{Shift up}{F3 down}{F3 up}|{Shift down}{5 down}{5 up}{Shift up}{F3 down}{F3 up}|{Shift down}{6 down}{6 up}{Shift up}{F3 down}{F3 up}|{Shift down}{7 down}{7 up}{Shift up}{F3 down}{F3 up}|{Shift down}{8 down}{8 up}{Shift up}{F3 down}{F3 up}|{Shift down}{9 down}{9 up}{Shift up}{F3 down}{F3 up}|{Shift down}{10 down}{10 up}{Shift up}{F3 down}{F3 up}"
    					pauseLoadStateKeyCodes := "{Shift down}{1 down}{1 up}{Shift up}{F4 down}{F4 up}|{Shift down}{2 down}{2 up}{Shift up}{F4 down}{F4 up}|{Shift down}{3 down}{3 up}{Shift up}{F4 down}{F4 up}|{Shift down}{4 down}{4 up}{Shift up}{F4 down}{F4 up}|{Shift down}{5 down}{5 up}{Shift up}{F4 down}{F4 up}|{Shift down}{6 down}{6 up}{Shift up}{F4 down}{F4 up}|{Shift down}{7 down}{7 up}{Shift up}{F4 down}{F4 up}|{Shift down}{8 down}{8 up}{Shift up}{F4 down}{F4 up}|{Shift down}{9 down}{9 up}{Shift up}{F4 down}{F4 up}|{Shift down}{10 down}{10 up}{Shift up}{F4 down}{F4 up}"
    					keyboardEncoder := ""
    					keyboardEncoderEnabled := "false"
    					keymapperEnabled := "true"
    					keymapperAHKMethod := "false"
    					keymapper := "xpadder"
    					xpadderFullPath := "I:\Hyperspin\Utilities\Xpadder.exe"
    					joyToKeyFullPath := "I:\Utilities\JoyToKey\JoyToKey.exe"
    					profilePath := "I:\RocketLauncher\Profiles"
    					keymapperProfilePath := "I:\RocketLauncher\Profiles\xpadder"
    					keymapperFrontEndProfileName := "HyperSpin"
    					keymapperFrontEndProfile := "xpadder"
    					keymapperRocketLauncherProfileEnabled := "false"
    					joyIDsEnabled := "false"
    					joyIDsPreferredControllersGlobal := "Controller (XBOX One For Windows)"
    					joyIDsPreferredControllersSystem := "use_global"
    					joyIDsPreferredControllersOnExit := ""
    					CustomJoyNamesEnabled := "false"
    					CustomJoyNames := ""
    					rotateMethod := "false"
    					FEProfile := "I:\RocketLauncher\Profiles\xpadder\HyperSpin"
    					defaultProfile := "I:\RocketLauncher\Profiles\xpadder\_Default"
    					systemProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy"
    					xPadderSystemProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default"
    					emuProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch"
    					romProfile := "I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)"
    					RocketLauncherProfile := "I:\RocketLauncher\Profiles\xpadder\RocketLauncher"
    					blankProfile := "I:\RocketLauncher\Profiles\xpadder\_Default\blank"
    					ahkFEProfile := "I:\RocketLauncher\Profiles\AHK\HyperSpin"
    					ahkDefaultProfile := "I:\RocketLauncher\Profiles\AHK\_Default"
    					ahkSystemProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy"
    					ahkEmuProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy\RetroArch"
    					ahkRomProfile := "I:\RocketLauncher\Profiles\AHK\Nintendo Super Game Boy\Metroid II - Return of Samus (World)"
    					ahkRocketLauncherProfile := "I:\RocketLauncher\Profiles\AHK\RocketLauncher"
    					bezelEnabled := "true"
    					bezelICEnabled := "false"
    					shaderName := "false"
    					shaderColor := ""
    					shaderTransparency := ""
    					statisticsEnabled := "true"
    					pressDuration := "-1"
    					emuVolume := "1"
    					dxwndIni := "I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini"
    					dxwndFullPath := "I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe"
    					qResFullPath := "I:\RocketLauncher\Module Extensions\QRes.exe"
    					mon1O := ""
    					pacDrivedllFile := "I:\RocketLauncher\Module Extensions\PacDrive32.dll"
    					userFadeAnimIniFile := "I:\RocketLauncher\Lib\User Fade Animations.ini"
    					testFile := ""
    					testDuration := ""
    					initialErrorMode := "0"
    
    17:19:13:274 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
    17:19:13:276 | RL |      INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
    17:19:13:280 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
    17:19:13:282 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
    17:19:13:284 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
    17:19:13:288 | RL |      INFO  | +16    | BuildScript - Validating module
    17:19:13:294 | RL |      INFO  | +0     | BuildScript - Validation complete
    17:19:13:296 | RL |      INFO  | +0     | BuildScript - Module:
    					MEmu := "RetroArch"
    					MEmuV := "v1.3.6"
    					MURL := ["http://themaister.net/retroarch.html"]
    					MAuthor := ["djvj","zerojay","SweatyPickle"]
    					MVersion := "2.4.3"
    					MCRC := "699AB8F7"
    					iCRC := "FB2DB971"
    					MID := "635038268922229162"
    					MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
    					;----------------------------------------------------------------------------
    					; Notes:
    					; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
    					; Devs stated they will never add support for mounted images (like via DT)
    					; Fullscreen is controlled via the module setting in RocketLauncherUI
    					; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
    					; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
    					; Enable 7z support for archived roms
    					; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
    					;
    					; LibRetro DLLs:
    					; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
    					; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
    					; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
    					; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
    					;
    					; SRM files:
    					; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
    					;
    					; Save states:
    					; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
    					;
    					; Config files:
    					; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.  This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
    					; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
    					; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
    					; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
    					; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
    					;
    					; Core Options:
    					; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory.  Example: C:\emus\RetroArch\retroarch-core-options.cfg.  This will always be used if the default RetroArch.cfg is loaded.  If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory.  The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used.  To enable this option set Single_Core_Options to true.
    					
    					; MultiGame:
    					; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
    					; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
    					; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
    					;
    					; MAME:
    					; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core. 
    					;
    					; System Specific Notes:
    					; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
    					; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
    					; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
    					; NEC TurboGrafx-CD (using MAME core)
    					;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
    					;       mame_boot_from_cli = "enabled"
    					;       mame_softlists_enable = "disabled"
    					;       mame_softlists_auto_media = "disabled"
    					;	- Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
    					;	- Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
    					;		For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
    					;		For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
    					;		For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
    					;		For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
    					; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
    					; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
    					;----------------------------------------------------------------------------
    					StartModule()
    					BezelGUI()
    					FadeInStart()
    					
    					primaryExe := new Emulator(emuPath . "\" . executable)	; instantiate emulator executable object
    					emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))	; instantiate primary emulator window object
    					emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))	; instantiate emulator console window object
    					
    					; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
    					; 1 - Official System Name in RocketLauncher
    					; 2 - Short name used only for easy referencing within module
    					; 3 - Default core
    					; 4 - The system ID MAME core recognizes
    					RLLog.Debug("Module - Started building the " . MEmu . " object")
    					mTypeVar:="
    						( LTrim
    						AAE|LibRetro_AAE|mame_libretro
    						Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
    						Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
    						Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
    						APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
    						Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
    						Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
    						Arcade Classics|LibRetro_ARCADE|mame_libretro
    						Atari 2600|LibRetro_2600|stella_libretro|a2600
    						Atari 5200|LibRetro_5200|mame_libretro|a5200
    						Atari 7800|LibRetro_7800|prosystem_libretro|a7800
    						Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
    						Atari Classics|LibRetro_ACLS|mame_libretro
    						Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
    						Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
    						Atari ST|LibRetro_ST|hatari_libretro
    						Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
    						Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
    						Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
    						Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
    						Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
    						Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
    						Canon X07|LibRetro_CX07|mame_libretro|x07
    						Capcom Classics|LibRetro_CAPC|mame_libretro
    						Capcom Play System|LibRetro_CPS1|fbalpha_libretro
    						Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
    						Capcom Play System III|LibRetro_CPS3|mame_libretro
    						Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
    						Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
    						Cave|LibRetro_CAVE|mame_libretro
    						Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
    						ColecoVision|LibRetro_COLEC|mame_libretro|coleco
    						Commodore Amiga|LibRetro_PUAE|puae_libretro
    						Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
    						Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
    						Data East Classics|LibRetro_DATA|mame_libretro
    						Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
    						Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
    						Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
    						Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
    						Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
    						Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
    						Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
    						Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
    						Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
    						Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
    						Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
    						GamePark 32|LibRetro_GP32|mame_libretro|gp32
    						GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
    						Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
    						Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
    						Irem Classics|LibRetro_IREM|mame_libretro
    						JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
    						Konami Classics|LibRetro_KONC|mame_libretro
    						Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
    						MAME|LibRetro_MAME|mame_libretro|mame
    						Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
    						Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
    						Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
    						MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
    						Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
    						Microsoft MSX|LibRetro_MSX|bluemsx_libretro
    						Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
    						Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
    						Midway Classics|LibRetro_MIDC|mame_libretro
    						Namco Classics|LibRetro_NAMC|mame_libretro
    						Namco System 22|LibRetro_NAM2|mame_libretro
    						NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
    						NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
    						NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
    						NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
    						NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
    						NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
    						Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
    						Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
    						Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
    						Nintendo Classics|LibRetro_NINC|mame_libretro
    						Nintendo DS|LibRetro_DS|desmume_libretro
    						Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
    						Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
    						Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
    						Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
    						Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
    						Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
    						Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
    						Nintendo Game & Watch|LibRetro_GW|gw_libretro
    						Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
    						Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
    						Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
    						Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
    						Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
    						Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
    						Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
    						Panasonic 3DO|LibRetro_3DO|4do_libretro
    						Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
    						Philips Videopac|LibRetro_PVID|mame_libretro|videopac
    						RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
    						SCUMMVM|LibRetro_SCUMM|scummvm_libretro
    						Sega 32X|LibRetro_32X|picodrive_libretro|32x
    						Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
    						Sega Classics|LibRetro_SEGC|mame_libretro
    						Sega Dreamcast|LibRetro_DCAST|reicast_libretro
    						Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
    						Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
    						Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
    						Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
    						Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
    						Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
    						Sega Pico|LibRetro_PICO|picodrive_libretro
    						Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
    						Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
    						Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
    						Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
    						Sega ST-V|LibRetro_STV|mame_libretro
    						Sega VMU|LibRetro_SVMU|mame_libretro|svmu
    						Sharp X1|LibRetro_SX1|mame_libretro|x1
    						Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
    						Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
    						Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
    						SNK Classics|LibRetro_SNKC|mame_libretro
    						SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
    						SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
    						SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
    						SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
    						SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
    						SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
    						Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
    						Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
    						Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
    						Sony PSP|LibRetro_PSP|ppsspp_libretro
    						Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
    						Sord M5|LibRetro_SORD|mame_libretro|m5
    						Spectravideo|LibRetro_SV328|mame_libretro|svi328n
    						Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
    						Taito Classics|LibRetro_TAIC|mame_libretro
    						Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
    						Technos|LibRetro_TECHN|mame_libretro
    						Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
    						Thomson MO5|LibRetro_MO5|mame_libretro|mo5
    						Thomson TO7|LibRetro_TO7|mame_libretro|to7
    						Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
    						Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
    						Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
    						VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
    						Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
    						Williams Classics|LibRetro_WILLS|mame_libretro
    						)"
    					mType := Object()
    					Loop, Parse, mTypeVar, `n, `r
    					{
    						obj := {}
    						Loop, Parse, A_LoopField, |
    						{
    							If (A_Index = 1)
    								obj.System := A_LoopField
    							Else If (A_Index = 2)
    								obj.ID := A_LoopField
    							Else If (A_Index = 3)
    								obj.Core := A_LoopField
    							Else {	; 4
    								StringSplit, tmp, A_LoopField, `,
    								obj.MAMEID := tmp1
    								obj.MAMEMedia := tmp2
    							}
    						}
    						mType.Insert(obj["System"], obj)
    					}
    					RLLog.Debug("Module - Finished building the " . MEmu . " object")
    					; For easier use throughout the module
    					retroSystem := mType[systemName].System
    					retroID := mType[systemName].ID
    					retroCore := mType[systemName].Core
    					retroMAMEID := mType[systemName].MAMEID
    					retroMAMEMedia := mType[systemName].MAMEMedia
    					RLLog.Info("Module - Using these system variables:")
    					RLLog.Info("Module - retroSystem: " . retroSystem)
    					RLLog.Info("Module - retroID: " . retroID)
    					RLLog.Info("Module - retroCore: " . retroCore)
    					RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
    					RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
    					If !retroSystem
    						ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
    					If !retroCore
    						ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
    					
    					Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    					configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
    					singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
    					mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
    					mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
    					hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
    					ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
    					nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
    					prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
    					core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
    					superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
    					enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
    					overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
    					videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
    					aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
    					customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
    					customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
    					customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
    					customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
    					stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
    					rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
    					cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
    					threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
    					vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
    					integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
    					configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
    						retroMAMEID := "mame"	; set all systems that use a mame core to the default mame ID so any system name is supported
    						RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
    					}
    					
    					configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
    					mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
    					overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
    					videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
    					rotateBezel := false
    					
    					configFolder := new Folder(configFolder)
    					
    					If (retroID = "LibRetro_SGB" || superGB = "true")	; if system or rom is set to use Super Game Boy
    					{	superGB := "true"	; setting this just in case it's false and the system is Nintendo Super Game Boy
    						sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
    						CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
    						retroID := "LibRetro_SGB"	; switching to Super Game Boy mode
    						retroSystem := "Nintendo Super Game Boy"
    					}
    					
    					; Find the dll for this system
    					libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
    					
    					; Find the cfg file to use
    					If !configFolder.Exist()
    						ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
    					globalRetroCfg := emuPath . "\retroarch.cfg"
    					systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
    					coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
    					RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
    					RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
    					RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
    					foundCfg := ""
    					
    					systemRetroCfg := new File(systemRetroCfg)
    					coreRetroCfg := new File(coreRetroCfg)
    					globalRetroCfg := new File(globalRetroCfg)
    					
    					If systemRetroCfg.Exist() {	; check for system cfg first
    						retroCFGFile := systemRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a System cfg!")
    					} Else If coreRetroCfg.Exist() {	; 2nd option is a core config
    						retroCFGFile := coreRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Core cfg!")
    					} Else If globalRetroCfg.Exist() {	; 3rd is global cfg
    						retroCFGFile := globalRetroCfg
    						foundCfg := 1
    						RLLog.Info("Module - Found a Global cfg!")
    					}
    					If foundCfg {
    						RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
    						retroCFG := LoadProperties(retroCFGFile.FileFullPath)
    					} Else
    						RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
    					
    					If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
    						rotateBezel := true
    					
    					If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {		; these systems require the retroarch settings to be read
    						retroSysDir := ReadProperty(retroCFG,"system_directory")	; read value
    						retroSysDir := ConvertRetroCFGKey(retroSysDir)	; remove dbl quotes
    						retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
    						If (retroSysDirLeft = ":\") {	; if retroarch is set to use a default folder
    							retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
    							RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
    							retroSysDir := emuPath . retroSysDir
    						}
    						If !retroSysDir
    							ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
    						checkForSlash := StringUtils.Right(retroSysDir, 1)
    						If (checkForSlash = "\")	; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
    							retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
    					}
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {	; these systems will use an ini to store game specific settings
    						RLLog.Info("Module - Reading / creating system ini for specific settings.")
    						If !StringUtils.Contains(core, "^(mame|mess|ume)") {
    							If !SystemModuleIni.Exist()
    								SystemModuleIni.Append		; create a new blank ini file if one does not exist
    						}
    					
    						coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
    						
    						If StringUtils.Contains(core, "^(mame|mess|ume)") {	; Set some MAME/MESS/UME core options.
    							tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
    							WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)				; This needs to be enabled in order to run games with RLauncher
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
    							WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_N64") {	; Nintendo 64
    							mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
    							mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
    							mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
    							mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
    							mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
    							mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
    							mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
    							mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
    							mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
    							mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
    							mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
    							mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
    							mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
    							mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
    							mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
    							mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
    							mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
    					
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
    							WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
    						} Else If StringUtils.Contains(retroID, "LibRetro_NES") {		; these systems will use an ini to store game specific settings
    							If StringUtils.Contains(core, "nestopia_libretro") {	; Nestopia
    								nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
    								nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
    								nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
    								
    								WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
    								WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {	; Atari Lynx
    							If StringUtils.Contains(core, "handy_libretro") {   ; Handy
    								handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
    								If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
    									rotateBezel := true
    								WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
    							}
    						} Else If StringUtils.Contains(retroID, "LibRetro_PSX") {	; Sony PlayStation
    							psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
    							psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
    							psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
    							
    							WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
    							WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
    						}
    						SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
    					}
    					
    					hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
    					7z(romPath, romName, romExtension, sevenZExtractPath)
    					
    					mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
    					
    					mgRomExtensions := "cue|iso|ccd"
    					mgValidExtension := false
    					
    					Loop, Parse, mgRomExtensions, |
    						If (romExtension = "." . A_LoopField)
    							mgValidExtension := true
    					
    					If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated	
    						m3uRomIndex := Object()
    						mgType := romTable[1,6] . " "
    						mgMaxIndex := romTable.MaxIndex()
    						mgRomIndex := 0
    					
    						If mgM3UFile.Exist()
    							mgM3UFile.Delete()
    					
    						Loop % mgMaxIndex
    						{
    							If (romTable[A_Index, 3] = romName) {
    								tempType := romTable[A_Index, 5]
    								mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
    								RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
    								Break
    							}
    						}
    					
    						If (mgRomIndex > 0) {
    							tempRomIndex := mgRomIndex
    							Loop % mgMaxIndex
    							{
    								mgTypeIndex := mgType . tempRomIndex
    								m3uRomIndex.Insert(tempRomIndex)
    					
    								Loop % mgMaxIndex
    								{
    									If (romTable[A_Index, 5] = mgTypeIndex) {
    										tempRomPath := romTable[A_Index, 1]
    										mgM3UFile.Append(tempRomPath . "`n")
    										RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
    										Break
    									}
    								}
    					
    								If (tempRomIndex < mgMaxIndex)
    									tempRomIndex++
    								Else
    									tempRomIndex := 1
    							}
    						}
    					}
    					
    					; MAME/MESS/UME core options
    					MAMEParam1 := ""
    					MAMEParam2 := ""
    					MAMEParam3 := ""
    					If StringUtils.Contains(core, "^(mame|mess|ume)") {	; if a MAME/MESS/UME core is used
    						If !retroMAMEID
    							ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
    						Else
    							RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
    					
    						If !mameRomPath
    							ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
    						
    						If (retroMAMEID = "mame") {		; want this for arcade mame only
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
    							fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    						} Else {
    							RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
    							MAMEParam1 := ""
    							MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
    					
    							; If we already have a media type, then use it.
    							If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
    								;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
    							; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
    							;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
    							} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
    								;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    								MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
    							} Else {
    								; Build a key/value object containing the different MAMEParam3 choices
    								MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
    								MAMEParam3 := MAMEP3[retroMAMEID]	; search object for the retroMAMEID pair
    								MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    					
    							If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
    							{	microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
    								If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
    									ScriptError("This is not a known MicroBee model value: " . microbeeModel)
    								Else If (microbeeModel != "mbeeic")
    									retroMAMEID := microbeeModel
    								If romExtension in .mwb,.com,.bee
    									mediaDeviceType := "quik1"
    								Else If romExtension in .wav,.tap
    									mediaDeviceType := "cass"
    								Else If romExtension in .rom
    									mediaDeviceType := "cart"
    								Else If romExtension in .dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "quik2"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							If (retroMAMEID = "x68000") ; Sharp X68000
    							{	
    								If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
    									mediaDeviceType := "flop1"
    								Else	; .bin format
    									mediaDeviceType := "sasi"
    								MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
    							}
    							
    							fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
    						}
    					} Else If (superGB = "true") {
    						RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
    						fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
    					} Else {
    						RLLog.Info("Module - Retroarch standard mode enabled")
    						fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
    					}
    					
    					If (retroID = "LibRetro_NFDS")	; Nintendo Famicom Disk System
    					{	disksysRom := new File(retroSysDir . "\disksys.rom")
    						If !disksysRom.Exist()
    							ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCD")	; Sega CD
    					{	If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
    							ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
    						biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
    						biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
    						biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
    						If !biosCDEBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDUBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    						If !biosCDJBin.Exist()
    							ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")	; NEC PC Engine-CD and NEC TurboGrafx-CD
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
    						If !sysCard3Pce.Exist()
    							ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_PCFX")
    					{	If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
    							ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
    						pcfxBios := new File(retroSysDir . "\pcfx.bios")
    						If !pcfxBios.Exist()
    							ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
    					} Else If (retroID = "LibRetro_SCUMM")
    					{
    						scummFile := new File(romPath . "\" . romName . ".scummvm")
    						If !scummFile.Exist()
    							scummFile.Append("""" . romName . """")
    					}
    					
    					networkSession := ""
    					If (enableNetworkPlay = "true") {
    						RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
    					
    						netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
    						getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
    					
    						If (getWANIP = "true")
    							myPublicIP := GetPublicIP()
    					
    						RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    						defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
    						defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
    						lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1)	; does not need to be on the ISD
    						lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1)	; does not need to be on the ISD
    					
    						mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
    						If (mpMenuStatus = -1) {	; if user exited menu early
    							RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
    							ExitModule()
    						}
    						If networkSession {
    							RLLog.Info("Module - Using a Network for " . dbName)
    							moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
    							; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
    							If (networkType = "client") {
    								moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")	; Save last used IP and Port for quicker launching next time
    								netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"	; -C = connect as client
    							} Else {	; server
    								netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"	; -H = host as server
    							}
    							RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
    							RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
    						} Else
    							RLLog.Info("Module - User chose Single Player mode for this session")
    					}
    					
    					BezelStart(,,(If rotateBezel ? 1:""))
    					
    					If foundCfg {
    						If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
    						{
    							customViewportWidth := bezelScreenWidth
    							customViewportHeight := bezelScreenHeight
    							customViewportX := 0
    							customViewportY := 0
    							aspectRatioIndex := 22
    							RLLog.Info("Stretching viewport to fit bezel")
    						}
    					
    						raCfgHasChanges := ""
    						WriteRetroProperty("core_options_path", singlecoreoptions)
    						WriteRetroProperty("input_overlay", overlay)
    						WriteRetroProperty("video_shader", videoShader)
    						WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
    						WriteRetroProperty("custom_viewport_width", customViewportWidth)
    						WriteRetroProperty("custom_viewport_height", customViewportHeight)
    						WriteRetroProperty("custom_viewport_x", customViewportX)
    						WriteRetroProperty("custom_viewport_y", customViewportY)
    						WriteRetroProperty("video_rotation", rotation)
    						WriteRetroProperty("video_crop_overscan", cropOverscan)
    						WriteRetroProperty("video_threaded", threadedVideo)
    						WriteRetroProperty("video_vsync", vSync)
    						WriteRetroProperty("video_scale_integer", integerScale)
    						WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
    						WriteRetroProperty("input_disk_next", nextDiskKey)
    						WriteRetroProperty("input_disk_prev", prevDiskKey)
    						If StringUtils.Contains(retroID, "LibRetro_PSX") {
    							Loop, 8	; Loop 8 times for 8 controllers
    							{	p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
    								WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
    							}
    						}
    					
    						If raCfgHasChanges {
    							RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
    							SaveProperties(retroCFGFile.FileFullPath, retroCFG)
    						}
    					}
    					
    					fullscreen := If fullscreen = "true" ? " -f" : ""
    					retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
    					
    					
    					
    					HideAppStart(hideEmuObj,hideEmu)
    					
    					If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
    						primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SCUMM") {
    						primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
    					} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
    						primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
    					} Else If mgM3UFile.Exist() {
    						primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					} Else {
    						primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
    					}
    					
    					mpMenuStatus := ""
    					If networkSession {
    						canceledServerWait := false
    						multiplayerMenuExit := false
    						TimerUtils.SetTimer("NetworkConnectedCheck", 500)
    					
    						If (networkType = "server") {
    							RLLog.Info("Module - Waiting for a client to connect to your server")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
    						} Else {	; client
    							RLLog.Info("Module - Trying to contact the server to establish a connection.")
    							mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
    						}
    					
    						If (mpMenuStatus = -1) {	; if user exited menu early before a client connected
    							RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
    							If primaryExe.Process("Exist")
    								primaryExe.Process("Close")	; must close process as the exe is waiting for a client to connect and no window was drawn yet
    							ExitModule()
    						} Else {	; blank response from MultiPlayerMenu, exited properly
    							RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
    							emuPrimaryWindow.Wait()
    							emuPrimaryWindow.WaitActive()
    						}
    						TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
    					} Else {	; single player
    						emuPrimaryWindow.Wait()
    						emuPrimaryWindow.WaitActive()
    					}
    					
    					If (hideConsole = "true")
    						emuConsoleWindow.Set("Transparent", "On")	; makes the console window transparent so you don't see it on exit
    					
    					BezelDraw()
    					HideAppEnd(hideEmuObj,hideEmu)
    					FadeInExit()
    					primaryExe.Process("WaitClose")
    					7zCleanUp()
    					BezelExit()
    					FadeOutExit()
    					ExitModule()
    					
    					
    					; Writes new properties into the retroCFG if defined by user
    					WriteRetroProperty(key,value="") {
    						If (value != "") {
    							Global retroCFG,raCfgHasChanges
    							WriteProperty(retroCFG, key, value,1,1)
    							raCfgHasChanges := 1
    						}
    					}
    					
    					; Used to convert between RetroArch keys and usable data
    					ConvertRetroCFGKey(txt,direction="read"){
    						Global emuPath,RLLog
    						If (direction = "read")
    						{	newtxt := StringUtils.TrimLeft(txt,1,0)	; removes the " from the left of the txt
    							newtxt := StringUtils.TrimRight(newtxt,1,0)	; removes the " from the right of the txt
    							relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
    							If StringUtils.Contains(relativeCheck,":",0) {	; if the path contains a ":" then it is a relative path
    								RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
    								newtxt := StringUtils.TrimLeft(newtxt,1,0)	; removes the : from the left of the txt
    								newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)	; convert relative to absolute
    							}
    							If StringUtils.Contains(newtxt,"/",0)
    								newtxt := StringUtils.Replace(newtxt,"/","\",1,,0)	; replaces all forward slashes with backslashes
    						} Else If (direction = "write")
    						{	newtxt := """" . txt . """"	; wraps the txt with ""
    							If StringUtils.Contains(newtxt,"\\",0)
    								newtxt := StringUtils.Replace(newtxt,"\","/",1,,0)	; replaces all backslashes with forward slashes
    						} Else
    							ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
    						RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
    						Return newtxt
    					}
    					
    					MultiGame:
    						KeyUtils.SetKeyDelay(100)
    						emuPrimaryWindow.Activate()
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; eject disc in Retroarch
    						If (!mgLastRomIndex) {
    							mgLastRomIndex := mgRomIndex
    						}
    						selectedRomIndex := 0
    						selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
    						
    						Loop % mgMaxIndex
    						{
    							If (m3uRomIndex[A_index] = mgLastRomIndex) {
    								tempLastRomIndex := A_index
    								RLLog.Debug("Module - Last index: " . tempLastRomIndex)
    							}
    							If (m3uRomIndex[A_index] = selectedRomIndex) {
    								tempSelectedRomIndex := A_index
    								RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
    							}
    						}
    						
    						mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
    						
    						If (mgNewIndex < 0) {
    							mgNewIndex := mgNewIndex * -1
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
    								KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
    							}
    						} Else If (mgNewIndex > 0) {
    							Loop % mgNewIndex
    							{
    								RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
    								KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
    							}
    						}
    						
    						KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")	; close disc in Retroarch
    						mgLastRomIndex := selectedRomIndex
    					Return
    					
    					NetworkConnectedCheck:
    						If clientConnected
    							multiplayerMenuExit := true
    						Else If emuPrimaryWindow.Exist() {
    							RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
    							multiplayerMenuExit := true
    						}
    					Return
    					
    					CloseProcess:
    						FadeOutStart()
    						emuPrimaryWindow.Close()
    					Return
    
    17:19:13:300 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
    17:19:13:304 | RL |      INFO  | +16    | BuildScript - Loaded Statistics.ahk script
    17:19:13:306 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Global.ahk" not found
    17:19:13:308 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy.ahk" not found
    17:19:13:312 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Emulators\RetroArch.ahk" not found
    17:19:13:314 | RL |      INFO  | +0     | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy\Emulators\RetroArch.ahk" not found
    17:19:13:318 | RL |      INFO  | +15    | BuildScript - "I:\RocketLauncher\Lib\User Functions\Nintendo Super Game Boy\Metroid II - Return of Samus (World).ahk" not found
    17:19:13:322 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
    17:19:13:324 | RL |      INFO  | +0     | Main - Module is built
    17:19:13:328 | RL |      INFO  | +0     | CheckFile - Checking if I:\RocketLauncher\AutoHotkey.dll exists
    17:19:13:339 | RL |     DEBUG  | +16    | CheckFile - Attributes:
    					FileDescription         	AutoHotkey_H ANSI 32-bit
    					FileVersion             	1.1.13.00
    					InternalName            	AutoHotkey_H
    					LegalCopyright          	Copyright (C) 2003-2013
    					OriginalFilename        	AutoHotkey.exe
    					ProductName             	AutoHotkey_H
    					ProductVersion          	1.1.13.00
    					File Size:			802304 bytes
    					Created:			1/18/2017 - 9:57:12 AM
    					Modified:			9/7/2013 - 12:54:32 AM
    17:19:13:343 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
    17:19:13:346 | RL |      INFO  | +0     | Main - Running module
    17:19:13:535 | MD |      INFO  | +N/A   | Module initialized
    17:19:13:539 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:13:541 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
    17:19:13:544 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    17:19:13:547 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    17:19:13:549 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
    17:19:13:570 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Ended
    17:19:13:574 | MD |      INFO  | +0     | CheckFile - Checking if I:\Hyperspin\Utilities\Xpadder.exe exists
    17:19:13:578 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			1178624 bytes
    					Created:			1/18/2017 - 12:42:03 PM
    					Modified:			1/13/2017 - 12:54:27 PM
    17:19:13:580 | MD |      INFO  | +0     | Keymapper - Loading xpadder
    17:19:13:602 | MD |      INFO  | +31    | RunKeymapper - Started, using method "load"
    17:19:13:604 | MD |      INFO  | +0     | GetJoystickArray - Started
    17:19:13:645 | MD |     TRACE  | +47    | GetJoystickArray - Joysticks Detected: 1000000000000000
    17:19:13:649 | MD |      INFO  | +0     | GetJoystickGUID - Started
    17:19:13:651 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 20BD94D8345CE6118001444553540000
    17:19:13:655 | MD |     TRACE  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox One For Windows) | MID: 045e | PID: 02ff | GUID: 20BD94D8345CE6118001444553540000
    17:19:13:658 | MD |      INFO  | +0     | GetJoystickArray - Ended
    17:19:13:680 | MD |     TRACE  | +32    | RunKeymapper - Found your keymapper application here: "I:\Hyperspin\Utilities\Xpadder.exe"
    17:19:13:682 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
    17:19:13:686 | MD |     TRACE  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox One For Windows)"
    17:19:13:688 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)|I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch|I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default|I:\RocketLauncher\Profiles\xpadder\_Default|I:\RocketLauncher\Profiles\xpadder\_Default\blank
    17:19:13:713 | MD |     TRACE  | +31    | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:715 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\p1.xpadderprofile
    17:19:13:719 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:721 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\RetroArch\p1.xpadderprofile
    17:19:13:743 | MD |     TRACE  | +31    | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:746 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\Nintendo Super Game Boy\_Default\p1.xpadderprofile
    17:19:13:749 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\_Default\Controller (Xbox One For Windows)\p1.xpadderprofile
    17:19:13:751 | MD |     TRACE  | +0     | GetProfile - Searching for a Player 1 profile -> I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
    17:19:13:773 | MD |      INFO  | +31    | GetProfile - Loading Player 1 Profile -> I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile
    17:19:13:775 | MD |      INFO  | +0     | RunXpadder - Started
    17:19:13:779 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
    17:19:13:783 | MD |     TRACE  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
    17:19:13:809 | MD |      INFO  | +32    | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe /C
    17:19:13:855 | MD |     DEBUG  | +46    | Run - "Xpadder.exe /C" Process ID: 6292
    17:19:13:857 | MD |     TRACE  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in I:\Hyperspin\Utilities\xpadder.ini
    17:19:13:861 | MD |      INFO  | +0     | Process - WaitClose Xpadder.exe 2
    17:19:13:998 | MD |     TRACE  | +141   | RunXpadder - Reading the order in I:\Hyperspin\Utilities\xpadder.ini and arranging profiles found to match that order
    17:19:13:002 | MD |     TRACE  | +0     | RunXpadder - No more controllers to be found
    17:19:14:026 | MD |      INFO  | +31    | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe "I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile" /M
    17:19:14:057 | MD |     DEBUG  | +32    | Run - "Xpadder.exe "I:\RocketLauncher\Profiles\xpadder\_Default\p1.xpadderprofile" /M" Process ID: 12300
    17:19:14:061 | MD |      INFO  | +0     | RunXpadder - Ended
    17:19:14:065 | MD |      INFO  | +0     | RunKeymapper - Ended
    17:19:14:083 | MD |     DEBUG  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
    17:19:14:087 | MD |     DEBUG  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
    17:19:14:089 | MD |     DEBUG  | +0     | fadeLyr3Animation: DefaultFadeAnimation
    17:19:14:093 | MD |     DEBUG  | +0     | fadeLyr37zAnimation: DefaultFadeAnimation
    17:19:14:115 | MD |     TRACE  | +31    | CustomFunction.Init - Starting
    17:19:14:119 | MD |     TRACE  | +0     | CustomFunction.Init - Ending
    17:19:14:123 | MD |      INFO  | +0     | StartModule - Started
    17:19:14:127 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
    					MEmuV: v1.3.6
    					MURL: http://themaister.net/retroarch.html
    					MAuthor: djvj|zerojay|SweatyPickle
    					MVersion: 2.4.3
    					MCRC: 699AB8F7
    					iCRC: FB2DB971
    					MID: 635038268922229162
    					MSystem: Acorn BBC Micro|AAE|Amstrad CPC|Amstrad GX4000|APF Imagination Machine|Applied Technology MicroBee|Apple IIGS|Arcade Classics|Atari 2600|Atari 5200|Atari 7800|Atari 8-Bit|Atari Classics|Atari Jaguar|Atari Lynx|Atari ST|Atari XEGS|Bally Astrocade|Bandai Gundam RX-78|Bandai Super Vision 8000|Bandai Wonderswan|Bandai Wonderswan Color|Canon X07|Capcom Classics|Capcom Play System|Capcom Play System II|Capcom Play System III|Casio PV-1000|Casio PV-2000|Cave|Coleco ADAM|ColecoVision|Commodore MAX Machine|Commodore Amiga|Creatronic Mega Duck|Data East Classics|Dragon Data Dragon|Emerson Arcadia 2001|Entex Adventure Vision|Elektronika BK|Epoch Game Pocket Computer|Epoch Super Cassette Vision|Exidy Sorcerer|Fairchild Channel F|Final Burn Alpha|Funtech Super Acan|GamePark 32|GCE Vectrex|Hartung Game Master|Interton VC 4000|Irem Classics|JungleTac Sport Vii|Konami Classics|MAME|Magnavox Odyssey 2|Microsoft MSX|Microsoft MSX2|Matra & Hachette Alice|Mattel Aquarius|Mattel Intellivision|Midway Classics|Namco Classics|Namco System 22|NEC PC Engine|NEC PC Engine-CD|NEC PC-FX|NEC TurboGrafx-16|NEC SuperGrafx|NEC TurboGrafx-CD|Nintendo 64|Nintendo 64DD|Nintendo Arcade Systems|Nintendo Classics|Nintendo DS|Nintendo Entertainment System|Nintendo Famicom|Nintendo Famicom Disk System|Nintendo Game Boy|Nintendo Game Boy Color|Nintendo Game Boy Japan|Nintendo Game Boy Advance|Nintendo Game & Watch|Nintendo Super Game Boy|Nintendo Pokemon Mini|Nintendo Virtual Boy|Nintendo Super Famicom|Nintendo Satellaview|Nintendo SuFami Turbo|Panasonic 3DO|Elektronska Industrija Pecom 64|Philips CD-i|Philips Videopac|RCA Studio II|ScummVM|Sega 32X|Sega Classics|Sega Mega Drive 32X|Sega Mark III|Sega SC-3000|Sega SG-1000|Sega CD|Sega Dreamcast|Sega Game Gear|Sega Genesis|Sega Master System|Sega Mega Drive|Sega Meganet|Sega Nomad|Sega Pico|Sega Saturn|Sega Saturn Japan|Sega VMU|Sega ST-V|Sharp X1|Sharp X68000|Sinclair ZX Spectrum|Sinclair ZX81|Sony PlayStation|Sony PlayStation Minis|Sony PocketStation|Sony PSP|Sony PSP Minis|Sord M5|SNK Classics|SNK Neo Geo|SNK Neo Geo AES|SNK Neo Geo MVS|SNK Neo Geo Pocket|SNK Neo Geo CD|SNK Neo Geo Pocket Color|Spectravideo|Super Nintendo Entertainment System|Taito Classics|Tandy TRS-80 Color Computer|Technos|Texas Instruments TI 99-4A|Thomson MO5|Thomson TO7|Tiger Game.com|Tiki-100|Tomy Tutor|VTech CreatiVision|Watara Supervision|Williams Classics
    17:19:14:152 | MD |      INFO  | +31    | StartModule - You have a supported System Name for this module: "Nintendo Super Game Boy"
    17:19:14:154 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
    17:19:14:182 | MD |     DEBUG  | +32    | LocaleUtils.i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English"
    17:19:14:186 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Open" for "dialog.open"
    17:19:14:188 | MD |      INFO  | +0     | LocaleUtils.i18n - Started
    17:19:14:208 | MD |     DEBUG  | +31    | LocaleUtils.i18n - Section "English_United_States" & key "dialog.start" not found, trying section "English"
    17:19:14:212 | MD |      INFO  | +0     | LocaleUtils.i18n - Ended, using "Start" for "dialog.start"
    17:19:14:214 | MD |      INFO  | +0     | PluginInit - Started
    17:19:14:218 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
    17:19:14:242 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Databases\Nintendo Super Game Boy\Nintendo Super Game Boy.xml exists
    17:19:14:246 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			51726 bytes
    					Created:			2/27/2017 - 1:54:24 PM
    					Modified:			2/27/2017 - 2:05:10 PM
    17:19:14:249 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
    17:19:14:252 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Name
    17:19:14:274 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Name" with a value: "Metroid II - Return of Samus (World)"
    17:19:14:276 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Cloneof
    17:19:14:280 | MD |     DEBUG  | +0     | BuildDatabaseTable - Could not find: Cloneof
    17:19:14:282 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Publisher
    17:19:14:304 | MD |     DEBUG  | +32    | BuildDatabaseTable - Found "Publisher" with a value: "Nintendo"
    17:19:14:306 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Year
    17:19:14:310 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1991 *special default palette"
    17:19:14:312 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Genre
    17:19:14:337 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Genre" with a value: "Platform"
    17:19:14:341 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Rating
    17:19:14:345 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
    17:19:14:368 | MD |     TRACE  | +31    | PluginInit - GameInfo:
    					GameInfo Label: Genre | GameInfo Value: Platform
    					GameInfo Label: Name | GameInfo Value: Metroid II - Return of Samus (World)
    					GameInfo Label: Publisher | GameInfo Value: Nintendo
    					GameInfo Label: Rating | GameInfo Value: Other - NR (Not Rated)
    					GameInfo Label: Year | GameInfo Value: 1991 *special default palette
    17:19:14:370 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
    17:19:14:374 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
    17:19:14:378 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Wheel\Metroid II - Return of Samus (World).png
    17:19:14:400 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a System Logo: I:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Super Game Boy.png
    17:19:14:404 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Game Logo | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Wheel\Metroid II - Return of Samus (World).png | Asset Extension1:  png | Asset Type1:  game
    					Asset Label: System Logo | Asset Path1:  I:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Super Game Boy.png | Asset Extension1:  png | Asset Type1:  system
    17:19:14:408 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:14:428 | MD |      INFO  | +32    | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
    17:19:14:430 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Artwork1: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork1\Metroid II - Return of Samus (World).png
    17:19:14:434 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Box Art: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork2\Metroid II - Return of Samus (World).png
    17:19:14:437 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Cartridge: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork3\Metroid II - Return of Samus (World).png
    17:19:14:440 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Flyers: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork4\Metroid II - Return of Samus (World).png
    17:19:14:465 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Letters: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters
    17:19:14:497 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Other: I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Other
    17:19:14:501 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Cartridge | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Artwork3\Metroid II - Return of Samus (World).png | Asset Extension1:  png | Asset Type1:  game
    					Asset Label: Letters | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
    					Asset Label: Letters | Asset Path2:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
    					Asset Label: Letters | Asset Path3:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
    					Asset Label: Letters | Asset Path4:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
    					Asset Label: Letters | Asset Path5:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
    					Asset Label: Letters | Asset Path6:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
    					Asset Label: Letters | Asset Path7:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
    					Asset Label: Letters | Asset Path8:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
    					Asset Label: Letters | Asset Path9:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
    					Asset Label: Letters | Asset Path10:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
    					Asset Label: Letters | Asset Path11:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
    					Asset Label: Letters | Asset Path12:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
    					Asset Label: Letters | Asset Path13:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
    					Asset Label: Letters | Asset Path14:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
    					Asset Label: Letters | Asset Path15:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
    					Asset Label: Letters | Asset Path16:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
    					Asset Label: Letters | Asset Path17:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
    					Asset Label: Letters | Asset Path18:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
    					Asset Label: Letters | Asset Path19:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
    					Asset Label: Letters | Asset Path20:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
    					Asset Label: Letters | Asset Path21:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
    					Asset Label: Letters | Asset Path22:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
    					Asset Label: Letters | Asset Path23:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
    					Asset Label: Letters | Asset Path24:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
    					Asset Label: Letters | Asset Path25:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
    					Asset Label: Letters | Asset Path26:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
    					Asset Label: Letters | Asset Path27:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
    					Asset Label: Letters | Asset Path28:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
    					Asset Label: Letters | Asset Path29:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
    					Asset Label: Letters | Asset Path30:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
    					Asset Label: Letters | Asset Path31:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
    					Asset Label: Letters | Asset Path32:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
    					Asset Label: Letters | Asset Path33:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
    					Asset Label: Letters | Asset Path34:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
    					Asset Label: Letters | Asset Path35:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
    					Asset Label: Letters | Asset Path36:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
    					Asset Label: Letters | Asset Path37:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
    					Asset Label: Letters | Asset Path38:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
    					Asset Label: Letters | Asset Path39:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
    					Asset Label: Other | Asset Path1:  I:\Hyperspin\Media\Nintendo Super Game Boy\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
    17:19:14:523 | MD |      INFO  | +31    | BuildAssetsTable - Ended
    17:19:14:527 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
    17:19:14:529 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Video: I:\Hyperspin\Media\Nintendo Super Game Boy\Video\Metroid II - Return of Samus (World).* 
    17:19:14:533 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Video: I:\Hyperspin\Media\Main Menu\Video\Nintendo Super Game Boy.*
    17:19:14:555 | MD |      INFO  | +32    | BuildAssetsTable - Ended
    17:19:14:557 | MD |      INFO  | +0     | PluginInit - Ended
    17:19:14:562 | MD |     DEBUG  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: Metroid II - Return of Samus (World)
    17:19:14:563 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:14:588 | MD |     DEBUG  | +31    | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,
    17:19:14:591 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 1 check
    17:19:14:594 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 2 check
    17:19:14:596 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
    17:19:14:620 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Ended
    17:19:14:624 | MD |     TRACE  | +0     | Process.__New - Creating new process object for: "I:\Hyperspin\HyperSpin.exe"
    17:19:14:626 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\HyperSpin.exe"
    17:19:14:653 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\Nintendo Super Game Boy\Metroid II - Return of Samus (World).ini"
    17:19:14:678 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\Nintendo Super Game Boy.ini"
    17:19:14:688 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
    17:19:14:718 | MD |     TRACE  | +31    | File.Exist - This file exists: I:\RocketLauncher\Modules\RetroArch\RetroArch.ini
    17:19:14:721 | MD |     DEBUG  | +0     | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "I:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
    17:19:14:741 | MD |      INFO  | +31    | StartModule - Ended
    17:19:14:745 | MD |      INFO  | +0     | BezelGUI - Started
    17:19:14:810 | MD |      INFO  | +63    | BezelGUI - Ended
    17:19:14:814 | MD |     DEBUG  | +0     | FadeInStart - Started
    17:19:14:838 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
    17:19:14:843 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:14:846 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:19:14:872 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:14:874 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:19:14:876 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
    17:19:14:902 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 12 check
    17:19:14:906 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:14:908 | MD |     DEBUG  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
    17:19:14:928 | MD |     TRACE  | +32    | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
    17:19:14:932 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Layer 1*.*
    17:19:14:936 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Layer 1*.*
    17:19:14:959 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Layer 1*.*
    17:19:14:963 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.*
    17:19:14:965 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: I:\RocketLauncher\Media\Fade\_Default\Layer 1*.*
    17:19:14:969 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Extra Layer 1 - Console*.*
    17:19:14:971 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Extra Layer 1 - Console*.*
    17:19:14:989 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Extra Layer 1 - Console*.*
    17:19:14:993 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.*
    17:19:14:995 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: I:\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.*
    17:19:14:021 | MD |      INFO  | +31    | DefaultAnimateFadeIn - Started, direction is: in
    17:19:15:025 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
    17:19:15:527 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
    17:19:15:564 | MD |      INFO  | +32    | DefaultFadeAnimation - Started
    17:19:15:566 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Info Bar*.*
    17:19:15:582 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Info Bar*.*
    17:19:15:584 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Info Bar*.*
    17:19:15:588 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
    17:19:15:592 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Info Bar" media exists in: I:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
    17:19:15:596 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
    17:19:15:614 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar.png
    17:19:15:616 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
    17:19:15:620 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
    17:19:15:624 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
    17:19:15:626 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "Info Bar": I:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
    17:19:15:650 | MD |      INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use I:\RocketLauncher\Media\Fade\_Default\Info Bar.png
    17:19:15:658 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Layer 3*.*
    17:19:15:682 | MD |     DEBUG  | +32    | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Layer 3*.*
    17:19:15:684 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Layer 3*.*
    17:19:15:688 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 3*.*
    17:19:15:714 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Layer 3" media exists in: I:\RocketLauncher\Media\Fade\_Default\Layer 3*.*
    17:19:15:720 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
    17:19:15:743 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Genre Logo: I:\RocketLauncher\Media\Genre\_Default\Platform.*
    17:19:15:747 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rating Logo: I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).*
    17:19:15:750 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Developer Logo: 
    17:19:15:752 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Publisher Logo: I:\RocketLauncher\Media\Publisher\_Default\Nintendo.*
    17:19:15:777 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Year Logo: I:\RocketLauncher\Media\Year\_Default\1991 -special default palette.*
    17:19:15:778 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
    					Asset Label: Genre Logo | Asset Path1:  I:\RocketLauncher\Media\Genre\_Default\Platform.png | Asset Extension1:  png | Asset Type1:  genre
    					Asset Label: Rating Logo | Asset Path1:  I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).png | Asset Extension1:  png | Asset Type1:  rating
    17:19:15:782 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:15:806 | MD |      INFO  | +32    | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
    17:19:15:808 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: I:\RocketLauncher\Media\Logos\Nintendo Super Game Boy\_Default\
    17:19:15:812 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: I:\RocketLauncher\Media\Logos\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\
    17:19:15:814 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: 
    17:19:15:835 | MD |     DEBUG  | +31    | BuildAssetsTable - Media assets found: 
    					Asset Label: Genre Logo | Asset Path1:  I:\RocketLauncher\Media\Genre\_Default\Platform.png | Asset Extension1:  png | Asset Type1:  genre
    					Asset Label: Rating Logo | Asset Path1:  I:\RocketLauncher\Media\Rating\_Default\Other - NR (Not Rated).png | Asset Extension1:  png | Asset Type1:  rating
    17:19:15:839 | MD |      INFO  | +0     | BuildAssetsTable - Ended
    17:19:15:937 | MD |     DEBUG  | +94    | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\Loading start*.*
    17:19:15:957 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\Loading start*.*
    17:19:15:961 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Loading start*.*
    17:19:15:963 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\Loading start*.*
    17:19:15:967 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "Loading start" media exists in: I:\RocketLauncher\Media\Fade\_Default\Loading start*.*
    17:19:15:969 | MD |     DEBUG  | +0     | FadeInDelay - Started
    17:19:15:971 | MD |     DEBUG  | +0     | FadeInDelay - Ended
    17:19:15:993 | MD |      INFO  | +31    | DefaultFadeAnimation - Ended
    17:19:15:998 | MD |     DEBUG  | +0     | FadeInStart - Ended
    17:19:15:000 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to I:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
    17:19:16:002 | MD |     TRACE  | +0     | CustomFunction.PreStart - Starting
    17:19:16:023 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage
    17:19:16:029 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
    17:19:16:031 | MD |     TRACE  | +0     | CustomFunction.PreStart - Ending
    17:19:16:055 | MD |     DEBUG  | +32    | CoverFE - Started
    17:19:16:063 | MD |     DEBUG  | +0     | CoverFE - Ended
    17:19:16:065 | MD |     TRACE  | +0     | Emulator.__New - Creating new emulator object for: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:087 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
    17:19:16:089 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\Metroid II - Return of Samus (World)\7z complete*.*
    17:19:16:093 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\Horizontal\7z complete*.*
    17:19:16:095 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\Nintendo Super Game Boy\_Default\7z complete*.*
    17:19:16:120 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\_Default\Horizontal\7z complete*.*
    17:19:16:124 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Checking if any Fade "7z complete" media exists in: I:\RocketLauncher\Media\Fade\_Default\7z complete*.*
    17:19:16:126 | MD |     DEBUG  | +0     | GetFadeDirPicFile - Looking for Fade "7z complete": I:\RocketLauncher\Media\Fade\_Default\7z complete*.mp3
    17:19:16:149 | MD |     DEBUG  | +31    | GetFadeDirPicFile - Found Fade "7z complete": I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:152 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:154 | MD |      INFO  | +0     | DefaultFadeAnimationLoop - Playing 7z fade complete sound: I:\RocketLauncher\Media\Fade\_Default\7z complete.mp3
    17:19:16:244 | MD |     DEBUG  | +94    | DefaultFadeAnimationLoop - AnimationLoop has finished
    17:19:16:247 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Ended
    17:19:16:251 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
    17:19:16:272 | MD |     TRACE  | +31    | Process.__New - Creating new process object for: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:275 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\retroarch.exe"
    17:19:16:325 | MD |     TRACE  | +47    | Window.__New - Created: "RetroArch ahk_class RetroArch"
    17:19:16:328 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class ConsoleWindowClass"
    17:19:16:356 | MD |     DEBUG  | +31    | Module - Started building the RetroArch object
    17:19:16:360 | MD |     DEBUG  | +0     | Module - Finished building the RetroArch object
    17:19:16:382 | MD |      INFO  | +32    | Module - Using these system variables:
    17:19:16:386 | MD |      INFO  | +0     | Module - retroSystem: Nintendo Super Game Boy
    17:19:16:389 | MD |      INFO  | +0     | Module - retroID: LibRetro_SGB
    17:19:16:391 | MD |      INFO  | +0     | Module - retroCore: bsnes_balanced_libretro
    17:19:16:413 | MD |      INFO  | +31    | Module - retroMAMEID: 
    17:19:16:417 | MD |      INFO  | +0     | Module - retroMAMEMedia: 
    17:19:16:419 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: No value for this key
    17:19:16:423 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
    17:19:16:443 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ConfigFolder: No value for this key
    17:19:16:447 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigFolder: I:\Hyperspin\Emulators\RetroArch136\config (DEFAULT)
    17:19:16:450 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - single_core_options: No value for this key
    17:19:16:452 | MD |      INFO  | +0     | RIniFile.Read - Module - single_core_options: false (DEFAULT)
    17:19:16:456 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - BIOS_Roms_Folder: No value for this key
    17:19:16:475 | MD |      INFO  | +31    | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
    17:19:16:480 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Nag_Screen: No value for this key
    17:19:16:483 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
    17:19:16:486 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Info_Screen: No value for this key
    17:19:16:509 | MD |      INFO  | +32    | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
    17:19:16:512 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [MAME] - Hide_Warning_Screen: No value for this key
    17:19:16:515 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
    17:19:16:518 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HideConsole: No value for this key
    17:19:16:540 | MD |      INFO  | +31    | RIniFile.Read - Module - HideConsole: true (DEFAULT)
    17:19:16:545 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Eject_Toggle_Key: No value for this key
    17:19:16:548 | MD |      INFO  | +0     | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE)
    17:19:16:569 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Next_Disk_Key: No value for this key
    17:19:16:573 | MD |      INFO  | +0     | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE)
    17:19:16:577 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Previous_Disk_Key: No value for this key
    17:19:16:580 | MD |      INFO  | +0     | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE)
    17:19:16:602 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - LibRetro_Core: No value for this key
    17:19:16:606 | MD |      INFO  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - LibRetro_Core: bsnes_accuracy_libretro
    17:19:16:610 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - SuperGameBoy: No value for this key
    17:19:16:632 | MD |      INFO  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - SuperGameBoy: true
    17:19:16:636 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Enable_Network_Play: No value for this key
    17:19:16:640 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Network] - Enable_Network_Play: No value for this key
    17:19:16:643 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
    17:19:16:666 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Overlay: No value for this key
    17:19:16:670 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - Overlay: No value for this key
    17:19:16:673 | MD |      INFO  | +0     | RIniFile.Read - Module - Overlay: (NO VALUE)
    17:19:16:693 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - VideoShader: No value for this key
    17:19:16:697 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - VideoShader: No value for this key
    17:19:16:701 | MD |      INFO  | +0     | RIniFile.Read - Module - VideoShader: (NO VALUE)
    17:19:16:704 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - AspectRatioIndex: No value for this key
    17:19:16:733 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - AspectRatioIndex: No value for this key
    17:19:16:737 | MD |      INFO  | +0     | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE)
    17:19:16:772 | MD |     TRACE  | +47    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportWidth: No value for this key
    17:19:16:776 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportWidth: No value for this key
    17:19:16:780 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
    17:19:16:783 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportHeight: No value for this key
    17:19:16:820 | MD |     TRACE  | +47    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportHeight: No value for this key
    17:19:16:824 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
    17:19:16:828 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportX: No value for this key
    17:19:16:851 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportX: No value for this key
    17:19:16:855 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
    17:19:16:859 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CustomViewportY: No value for this key
    17:19:16:862 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CustomViewportY: No value for this key
    17:19:16:881 | MD |      INFO  | +32    | RIniFile.Read - Module - CustomViewportY: (NO VALUE)
    17:19:16:884 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - StretchToFillBezel: No value for this key
    17:19:16:888 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - StretchToFillBezel: No value for this key
    17:19:16:891 | MD |      INFO  | +0     | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT)
    17:19:16:912 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - Rotation: No value for this key
    17:19:16:917 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - Rotation: No value for this key
    17:19:16:922 | MD |      INFO  | +0     | RIniFile.Read - Module - Rotation: 0 (DEFAULT)
    17:19:16:950 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - CropOverscan: No value for this key
    17:19:16:955 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - CropOverscan: No value for this key
    17:19:16:983 | MD |      INFO  | +31    | RIniFile.Read - Module - CropOverscan: (NO VALUE)
    17:19:16:987 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - ThreadedVideo: No value for this key
    17:19:16:013 | MD |     TRACE  | +32    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - ThreadedVideo: No value for this key
    17:19:17:017 | MD |      INFO  | +0     | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
    17:19:17:040 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - VSync: No value for this key
    17:19:17:044 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - VSync: No value for this key
    17:19:17:048 | MD |      INFO  | +0     | RIniFile.Read - Module - VSync: (NO VALUE)
    17:19:17:069 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - IntegerScale: No value for this key
    17:19:17:073 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - IntegerScale: No value for this key
    17:19:17:076 | MD |      INFO  | +0     | RIniFile.Read - Module - IntegerScale: (NO VALUE)
    17:19:17:080 | MD |     TRACE  | +0     | RIniFile.Read - Module {GlobalModuleIni} - [Metroid II - Return of Samus (World)] - ConfigurationPerCore: No value for this key
    17:19:17:100 | MD |     TRACE  | +31    | RIniFile.Read - Module {GlobalModuleIni} - [Nintendo Super Game Boy] - ConfigurationPerCore: No value for this key
    17:19:17:104 | MD |      INFO  | +0     | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
    17:19:17:107 | MD |     TRACE  | +0     | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:128 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config"
    17:19:17:142 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "I:\Hyperspin\Emulators\RetroArch136\config"
    17:19:17:168 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc exists
    17:19:17:173 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			262144 bytes
    					Created:			2/28/2017 - 12:53:33 PM
    					Modified:			12/24/1996 - 10:32:00 PM
    17:19:17:200 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\system\sgb.boot.rom exists
    17:19:17:205 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			256 bytes
    					Created:			2/28/2017 - 12:53:33 PM
    					Modified:			8/22/2013 - 8:55:58 AM
    17:19:17:223 | MD |      INFO  | +31    | CheckFile - Checking if I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll exists
    17:19:17:227 | MD |     DEBUG  | +0     | CheckFile - Attributes:
    					File Size:			5061046 bytes
    					Created:			2/28/2017 - 12:55:36 PM
    					Modified:			2/28/2017 - 12:58:14 PM
    17:19:17:231 | MD |     TRACE  | +0     | File.Exist - This file exists: I:\Hyperspin\Emulators\RetroArch136\config
    17:19:17:234 | MD |      INFO  | +0     | Module - Global cfg should be: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:237 | MD |      INFO  | +0     | Module - System cfg should be: I:\Hyperspin\Emulators\RetroArch136\config\Nintendo Super Game Boy.cfg
    17:19:17:275 | MD |      INFO  | +47    | Module - Core cfg should be: I:\Hyperspin\Emulators\RetroArch136\config\bsnes_accuracy_libretro.cfg
    17:19:17:279 | MD |     TRACE  | +0     | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config\Nintendo Super Game Boy.cfg"
    17:19:17:306 | MD |     TRACE  | +32    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\config\bsnes_accuracy_libretro.cfg"
    17:19:17:336 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg"
    17:19:17:384 | MD |     TRACE  | +47    | File.Exist - This file exists: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:388 | MD |      INFO  | +0     | Module - Found a Global cfg!
    17:19:17:391 | MD |      INFO  | +0     | Module - RetroArch is using I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg as its config file.
    17:19:17:412 | MD |      INFO  | +31    | LoadProperties - Started and loading this cfg into memory: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:416 | MD |      INFO  | +0     | LoadProperties - Ended
    17:19:17:419 | MD |     TRACE  | +0     | StringUtils.Contains - "0" does not contain "1|3"
    17:19:17:423 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX"
    17:19:17:447 | MD |     TRACE  | +31    | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:451 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX"
    17:19:17:454 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_NES"
    17:19:17:477 | MD |     TRACE  | +31    | File.__New - Creating new file object of: "I:\ROMS\Nintendo Super Game Boy\.m3u"
    17:19:17:506 | MD |     TRACE  | +32    | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PSX"
    17:19:17:509 | MD |     TRACE  | +0     | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:512 | MD |      INFO  | +0     | Module - Retroarch Super Game Boy mode enabled
    17:19:17:516 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PCECD|LibRetro_TGCD"
    17:19:17:538 | MD |      INFO  | +31    | BezelStart - Started
    17:19:17:542 | MD |     DEBUG  | +0     | BezelStart - Bezel mode Normal selected.
    17:19:17:572 | MD |     TRACE  | +31    | BezelStart - Bezel variable values: 
    					[Settings] Game_Monitor = 
    					[Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
    					[Settings] Bezel_Delay = 0
    					[Bezel Change] Bezel_Transition_Duration = 500
    					[Bezel Change] Bezel_Save_Selected = false
    					[Bezel Change] Extra_FullScreen_Bezel = false
    					[Background] Background_Change_Timer = 0
    					[Background] Background_Transition_Animation = fade
    					[Background] Background_Transition_Duration = 500
    					[Background] Use_Backgrounds = false
    					[Bezel Change Keys] Next_Bezel_Key = vkBEsc034
    					[Bezel Change Keys] Previous_Bezel_Key = vkBCsc033
    17:19:17:576 | MD |      INFO  | +0     | BezelStart - Game will be moved to monitor 1 if RL finds a valid bezel to be show.
    17:19:17:579 | MD |     DEBUG  | +0     | BezelStart - Assuming that game has horizontal orientation.
    17:19:17:607 | MD |     DEBUG  | +31    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\Metroid II - Return of Samus (World)
    17:19:17:611 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\RetroArch\Horizontal
    17:19:17:637 | MD |     DEBUG  | +32    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\RetroArch
    17:19:17:640 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default\Horizontal
    17:19:17:643 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\Nintendo Super Game Boy\_Default
    17:19:17:668 | MD |     DEBUG  | +31    | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\_Default\Horizontal
    17:19:17:672 | MD |     DEBUG  | +0     | BezelFilesPath - Looking for Bezel in: I:\RocketLauncher\Media\Bezels\_Default
    17:19:17:675 | MD |   WARNING  | +0     | BezelFilesPath - Bezels are enabled, however none of the Bezel files, with extensions png|gif|tif|bmp|jpg exist on the bezel folders.
    17:19:17:693 | MD |      INFO  | +31    | BezelStart - Ended
    17:19:17:699 | MD |     DEBUG  | +0     | WriteProperty - Writing - core_options_path: "
    17:19:17:702 | MD |     DEBUG  | +0     | WriteProperty - Writing - video_rotation: 0
    17:19:17:705 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_SGB" does not contain "LibRetro_PSX"
    17:19:17:724 | MD |      INFO  | +31    | Module - Saving changed settings to: "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg"
    17:19:17:728 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg
    17:19:17:735 | MD |      INFO  | +0     | SaveProperties - Ended
    17:19:17:774 | MD |     TRACE  | +47    | StringUtils.Contains - "bsnes_accuracy_libretro" does not contain "^(mame|mess|ume)"
    17:19:17:778 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Starting
    17:19:17:781 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Ending
    17:19:17:784 | MD |      INFO  | +0     | Process.Run - Running: I:\Hyperspin\Emulators\RetroArch136\retroarch.exe  -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg" -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    17:19:17:813 | MD |     DEBUG  | +32    | Process.Run - "retroarch.exe  -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg" -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_accuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Super Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"" Process ID: 16704
    17:19:17:836 | MD |     TRACE  | +31    | CustomFunction.PostLaunch - Starting
    17:19:17:840 | MD |     TRACE  | +0     | CustomFunction.PostLaunch - Ending
    17:19:17:843 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 11930334"
    17:19:17:847 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
    17:19:17:885 | MD |     TRACE  | +47    | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 11930334"
    17:19:17:889 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
    17:19:17:892 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb60ade | Process ID: 1944 | Process Path: I:\RocketLauncher\RocketLauncher.exe
    17:19:17:911 | MD |      INFO  | +31    | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
    17:19:47:916 | MD |     TRACE  | +30000 | Window.__New - Created: "ahk_id 11930334"
    17:19:47:921 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
    17:19:47:924 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 11930334"
    17:19:47:946 | MD |     TRACE  | +31    | MiscUtils.DetectHiddenWindows - Mode changed to "On"
    17:19:47:950 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0xb60ade | Process ID: 1944 | Process Path: I:\RocketLauncher\RocketLauncher.exe
    17:19:47:953 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:19:47:956 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:47:978 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 10 check
    17:19:47:981 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:47:985 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:19:47:987 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
    17:19:47:013 | MD |     DEBUG  | +32    | XHotkeyTableCreation - Post loop 12 check
    17:19:48:016 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:48:044 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Started
    17:19:48:048 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:19:48:075 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 10 check
    17:19:48:078 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:19:48:098 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 11 check
    17:19:48:101 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
    17:19:48:104 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:19:48:107 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:19:48:450 | MD |     DEBUG  | +344   | ScriptError - Playing error sound: error7.mp3
    17:20:01:321 | MD |     DEBUG  | +12875 | XHotkeyTableCreation - Started
    17:20:01:325 | MD |     DEBUG  | +0     | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:20:01:329 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:20:01:331 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:20:01:349 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Post loop 11 check
    17:20:01:353 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
    17:20:01:355 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:20:01:359 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:20:01:361 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Started
    17:20:01:383 | MD |     DEBUG  | +32    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
    17:20:01:386 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 10 check
    17:20:01:389 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
    17:20:01:392 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 11 check
    17:20:01:415 | MD |     DEBUG  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
    17:20:01:419 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Post loop 12 check
    17:20:01:423 | MD |     DEBUG  | +0     | XHotkeyTableCreation - Ended
    17:20:01:441 | MD |     ERROR  | +31    | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
    17:20:01:445 | MD |      INFO  | +0     | ExitModule - Started
    17:20:01:447 | MD |      INFO  | +0     | UpdateStatistics - Starting Updating Statistics
    17:20:01:451 | MD |     DEBUG  | +0     | UpdateStatistics - Total Elapsed Time in Pause in seconds: 0
    17:20:01:453 | MD |     DEBUG  | +0     | UpdateStatistics - gameSectionStartTime:193860437
    17:20:01:474 | MD |     DEBUG  | +31    | UpdateStatistics - ElapsedTime:46
    17:20:01:478 | MD |     TRACE  | +0     | Statistics cleared game name: Metroid II - Return of Samus
    17:20:01:512 | MD |     DEBUG  | +32    | UpdateStatistics - Loaded game statistics from ini files:
    					Number_of_Times_Played: 8
    					Last_Time_Played: Tuesday February 28, 2017 05:06:58 PM
    					Average_Time_Played: 48
    					Total_Time_Played: 381
    					System_Total_Played_Time: 534
    					Total_Global_Played_Time: 
    17:20:01:518 | MD |     DEBUG  | +0     | UpdateStatistics - Updated Statistics: Number_of_Times_Played: 9
    					Last_Time_Played: Tuesday February 28, 2017 05:19:14 PM
    					Average_Time_Played: 47
    					Total_Time_Played: 427
    					System_Total_Played_Time: 580
    					Total_Global_Played_Time: 
    17:20:01:580 | MD |      INFO  | +62    | UpdateStatistics - Game section statistics updated.
    17:20:01:610 | MD |      INFO  | +31    | RunKeymapper - Started, using method "unload"
    17:20:01:628 | MD |      INFO  | +32    | GetJoystickArray - Started
    17:20:01:664 | MD |     TRACE  | +31    | GetJoystickArray - Joysticks Detected: 1000000000000000
    17:20:01:668 | MD |      INFO  | +0     | GetJoystickGUID - Started
    17:20:01:670 | MD |      INFO  | +0     | GetJoystickGUID - Ended and found GUID: 20BD94D8345CE6118001444553540000
    17:20:01:674 | MD |     TRACE  | +0     | GetJoystickArray - ID: 1 | Port: 0 | Name: Controller (Xbox One For Windows) | MID: 045e | PID: 02ff | GUID: 20BD94D8345CE6118001444553540000
    17:20:01:693 | MD |      INFO  | +31    | GetJoystickArray - Ended
    17:20:01:697 | MD |     TRACE  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
    17:20:01:700 | MD |     TRACE  | +0     | RunKeymapper - ID: 1 Now searching for a matching profile for this controller: "Controller (Xbox One For Windows)"
    17:20:01:702 | MD |     TRACE  | +0     | GetProfile - Searching for these profiles (| delimited): I:\RocketLauncher\Profiles\xpadder\_Default\blank
    17:20:01:704 | MD |     TRACE  | +0     | GetProfile - Searching -> I:\RocketLauncher\Profiles\xpadder\_Default\blank.xpadderprofile
    17:20:01:726 | MD |   WARNING  | +31    | GetProfile - Keymapper support is enabled for "xpadder", but could not find a HyperSpin profile or a blank profile in I:\RocketLauncher\Profiles\xpadder for controller Controller (Xbox One For Windows)
    17:20:01:730 | MD |      INFO  | +0     | RunXpadder - Started
    17:20:01:732 | MD |      INFO  | +0     | Process - Exist JoyToKey.exe 
    17:20:01:758 | MD |     TRACE  | +32    | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
    17:20:01:760 | MD |      INFO  | +0     | Run - Running: I:\Hyperspin\Utilities\Xpadder.exe /C
    17:20:01:791 | MD |     DEBUG  | +31    | Run - "Xpadder.exe /C" Process ID: 4796
    17:20:01:796 | MD |     TRACE  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in I:\Hyperspin\Utilities\xpadder.ini
    17:20:01:800 | MD |      INFO  | +0     | Process - WaitClose Xpadder.exe 2
    17:20:01:930 | MD |     TRACE  | +141   | RunXpadder - Reading the order in I:\Hyperspin\Utilities\xpadder.ini and arranging profiles found to match that order
    17:20:01:934 | MD |     TRACE  | +0     | RunXpadder - No more controllers to be found
    17:20:01:938 | MD |   WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
    17:20:01:956 | MD |      INFO  | +31    | RunXpadder - Ended
    17:20:01:960 | MD |      INFO  | +0     | RunKeymapper - Ended
    17:20:01:962 | MD |     TRACE  | +0     | CustomFunction.PostExit - Starting
    17:20:01:967 | MD |     TRACE  | +0     | CustomFunction.PostExit - Ending
    17:20:01:969 | MD |      INFO  | +0     | ExitModule - Ended
    End of Module Logs
    17:20:02:099 | RL |      INFO  | +48765 | Main - Module ended, exiting RocketLauncher normally
    17:20:02:103 | RL |      INFO  | +0     | ExitScript - Started
    17:20:02:109 | RL |     DEBUG  | +0     | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32
    17:20:02:113 | RL |     DEBUG  | +16    | Registry.Read - Registry Read finished, returning 0
    17:20:02:117 | RL |     TRACE  | +0     | StringUtils.Contains - "false" does not contain "true|kill"
    17:20:02:121 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
    17:20:02:125 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Shell_TrayWnd"
    17:20:02:127 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Button"
    17:20:02:129 | RL |     TRACE  | +16    | Window.Show - Unhiding window "ahk_class Shell_TrayWnd"
    17:20:02:238 | RL |     TRACE  | +109   | Window.Show - Unhiding window "ahk_class Button"
    17:20:02:248 | RL |      INFO  | +0     | SystemCursor - Restoring mouse cursor
    17:20:02:258 | RL |      INFO  | +16    | ExitScript - Restored cursor
    17:20:02:262 | RL |      INFO  | +0     | ExitScript - Ended
    I am in the same condition. I think there is a nasty bug in the module. If you take a look at this line

    17:19:17:784 | MD | INFO | +0 | Process.Run - Running: I:\Hyperspin\Emulators\RetroArch136\retroarch.exe -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg " -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_a ccuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Su per Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    actually something is missing: the " symbol after the core dll file. It should look like this:

    I:\Hyperspin\Emulators\RetroArch136\retroarch.exe -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg " -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_a ccuracy_libretro.dll" "I:\Hyperspin\Emulators\RetroArch136\system\Su per Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    I fixed mine like this so now if I copy and paste the command line in a batch file it works. It's also doing it with the other cores, not putting the " symbol after the core, but (I think) other cores are not affected because are loaded at the very end. At least this is my guess.

    Can the developers take a look at this, please?
     

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    Re: Retroarch - Super game boy help 
    #48
    Junior Member GoukiKain's Avatar
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    Quote Originally Posted by Aloy View Post
    Can someone take a look at mine? Its not working but I feel like I'm getting close.
    I am in the same condition. I think there is a nasty bug in the module. If you take a look at this line

    17:19:17:784 | MD | INFO | +0 | Process.Run - Running: I:\Hyperspin\Emulators\RetroArch136\retroarch.exe -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg " -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_a ccuracy_libretro.dll "I:\Hyperspin\Emulators\RetroArch136\system\Su per Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    actually something is missing: the " symbol after the core dll file. It should look like this:

    I:\Hyperspin\Emulators\RetroArch136\retroarch.exe -f -c "I:\Hyperspin\Emulators\RetroArch136\retroarch.cfg " -L "I:\Hyperspin\Emulators\RetroArch136\cores\bsnes_a ccuracy_libretro.dll" "I:\Hyperspin\Emulators\RetroArch136\system\Su per Game Boy (World).sfc" --subsystem sgb "I:\ROMS\Nintendo Super Game Boy\Metroid II - Return of Samus (World).7z"
    I fixed mine like this so now if I copy and paste the command line in a batch file it works. It's also doing it with the other cores, not putting the " symbol after the core, but (I think) other cores are not affected because are loaded at the very end. At least this is my guess I am not able to edit the module myself to verify

    Can the developers take a look at this, please?


    Sorry for the double post! XD
    Last edited by GoukiKain ; 03-08-2017 at 06:59 PM.
     

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    Re: Retroarch - Super game boy help 
    #49
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    You guys should always search before posting and if you're using RA you should check the RA module thread first as people post problems in there and/or fix them. nosh had posted a module to address this issue an hour before this almost year old thread was resurrected.

    http://www.rlauncher.com/forum/showt...ll=1#post35243
     

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    Re: Retroarch - Super game boy help 
    #50
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    Quote Originally Posted by agent47 View Post
    You guys should always search before posting and if you're using RA you should check the RA module thread first as people post problems in there and/or fix them. nosh had posted a module to address this issue an hour before this almost year old thread was resurrected.

    http://www.rlauncher.com/forum/showt...ll=1#post35243
    I searched for hours before finally finding this thread. I don't even know how to get it running outside of RL. I was hoping someone could look at my log and see exactly what I'm missing. I need a command line for dummies guide.
     

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    Re: Retroarch - Super game boy help 
    #51
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    Hi, since the core has been updated the module wont work anymore. Anyone figure out how to fix it? Thanks.
     

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    Re: Retroarch - Super game boy help 
    #52
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    Re: Retroarch - Super game boy help 
    #53
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    Quote Originally Posted by agent47 View Post
    Thanks a lot
     

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