http://www.rlauncher.com/wiki/index.php?title=MultiPlayer&feed=atom&action=historyMultiPlayer - Revision history2024-03-29T13:33:17ZRevision history for this page on the wikiMediaWiki 1.34.2http://www.rlauncher.com/wiki/index.php?title=MultiPlayer&diff=160650&oldid=prevAgent47: Replaced HL references with RL2020-10-11T23:13:54Z<p>Replaced HL references with RL</p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Each game that supports networked multiplayer needs to be customized in <del class="diffchange diffchange-inline">HLHQ</del>. This is only the case with DOS because of the different network protocols used over the years, and each game is its own program with very different methods of getting networked sessions to connect to each other.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Each game that supports networked multiplayer needs to be customized in <ins class="diffchange diffchange-inline">RLUI</ins>. This is only the case with DOS because of the different network protocols used over the years, and each game is its own program with very different methods of getting networked sessions to connect to each other.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*Here is an example of Doom and how it's configured in <del class="diffchange diffchange-inline">HLHQ</del>: [[File:Dosbox_settings.png|200px|thumb|none]]</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*Here is an example of Doom and how it's configured in <ins class="diffchange diffchange-inline">RLUI</ins>: [[File:Dosbox_settings.png|200px|thumb|none]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This is what Doom looks like as the server when you are waiting for another play to connect: [[File:Doom.jpg|200px|thumb|none]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*This is what Doom looks like as the server when you are waiting for another play to connect: [[File:Doom.jpg|200px|thumb|none]]</div></td></tr>
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</table>Agent47http://www.rlauncher.com/wiki/index.php?title=MultiPlayer&diff=781&oldid=prevDjvj: /* Current Modules with MultiPlayer support */2015-06-12T04:15:48Z<p><span dir="auto"><span class="autocomment">Current Modules with MultiPlayer support</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:15, 12 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*DOSBox (requires exodos 2.0 set)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*DOSBox (requires exodos 2.0 set)</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del class="diffchange diffchange-inline">Retroarch</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins class="diffchange diffchange-inline">RetroArch</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td></tr>
</table>Djvjhttp://www.rlauncher.com/wiki/index.php?title=MultiPlayer&diff=780&oldid=prevDjvj at 04:15, 12 June 20152015-06-12T04:15:29Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:15, 12 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*DOSBox (requires exodos 2.0 set)</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*DOSBox (requires exodos 2.0 set)</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*Retroarch</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==How it's used in DOSBox==</div></td></tr>
</table>Djvjhttp://www.rlauncher.com/wiki/index.php?title=MultiPlayer&diff=779&oldid=prevDjvj at 04:15, 12 June 20152015-06-12T04:15:07Z<p></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 04:15, 12 June 2015</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Introduction==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Introduction==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*This feature was released with HyperLaunch v3.1.0.0 beta.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*MultiPlayer support is an easy to use GUI for any emulator that supports networked multiplayer.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*MultiPlayer support is an easy to use GUI for any emulator that supports networked multiplayer.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*It provides a menu system to input IP addresses, ports and define amount of players for the network game.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*It provides a menu system to input IP addresses, ports and define amount of players for the network game.</div></td></tr>
</table>Djvjhttp://www.rlauncher.com/wiki/index.php?title=MultiPlayer&diff=389&oldid=prevDjvj: Created page with "==Introduction== *This feature was released with HyperLaunch v3.1.0.0 beta. *MultiPlayer support is an easy to use GUI for any emulator that supports networked multiplayer. *I..."2015-01-01T07:03:59Z<p>Created page with "==Introduction== *This feature was released with HyperLaunch v3.1.0.0 beta. *MultiPlayer support is an easy to use GUI for any emulator that supports networked multiplayer. *I..."</p>
<p><b>New page</b></p><div>==Introduction==<br />
*This feature was released with HyperLaunch v3.1.0.0 beta.<br />
*MultiPlayer support is an easy to use GUI for any emulator that supports networked multiplayer.<br />
*It provides a menu system to input IP addresses, ports and define amount of players for the network game.<br />
<br />
==Current Modules with MultiPlayer support==<br />
*DOSBox (requires exodos 2.0 set)<br />
<br />
==How it's used in DOSBox==<br />
*Each game that supports networked multiplayer needs to be customized in HLHQ. This is only the case with DOS because of the different network protocols used over the years, and each game is its own program with very different methods of getting networked sessions to connect to each other.<br />
*Here is an example of Doom and how it's configured in HLHQ: [[File:Dosbox_settings.png|200px|thumb|none]]<br />
*This is what Doom looks like as the server when you are waiting for another play to connect: [[File:Doom.jpg|200px|thumb|none]]<br />
<br />
==The MultiPlayer Menu==<br />
*When you launch a game that networking has been turned on, you will be presented with this menu: [[File:Mp_select.jpg|200px|thumb|none]]<br />
*Single Player will launch the game as if networking was off<br />
*MultiPlayer Server will present you with the Port you want to host on and if necessary, number of players for the session that will play. [[File:Mp_port.jpg|200px|thumb|none]] [[File:Mp_players.jpg|200px|thumb|none]]<br />
*Also as a server, you will get this screen to let your clients know what LAN/WAN IP and port they need to use to connect to you: [[File:Mp_notice.jpg|200px|thumb|none]]<br />
*Selecting MultiPlayer Client will present you with the IP address and port of the server you want to connect to. [[File:Mp_ipaddress.jpg|200px|thumb|none]] [[File:Mp_port.jpg|200px|thumb|none]]</div>Djvj