Pause INI keys and values

From RocketLauncher Wiki
Jump to navigation Jump to search

Settings\Global Pause.ini:

[General Options]

Key Default Value Description
Controller_Menu_Enabled true If true, will show the Pause Controller menu if there is any game or system controller content on Pause resources controller folder
ChangeDisc_Menu_Enabled true If true, will enable the Pause Change Disc menu if the game is a multi disc game
SaveandLoad_Menu_Enabled true If true, will enable the Pause Save and Load Sate menu if the emulator has the save and load state keys defined on emulators.ini or global emulators.ini
HighScore_Menu_Enabled true If true, will show the Pause High Score menu if Hitotext is installed and if HitoText supports the game
Artwork_Menu_Enabled true If true, will show the Pause Artwork menu if there is any game or system artwork content on Pause resources artwork folder
Guides_Menu_Enabled true If true, will show the Pause Guides menu if there is any game or system guides content on Pause resources guides folder
Manuals_Menu_Enabled true If true, will show the Pause Manuals menu if there is any game or system manuals content on Pause resources manuals folder
Sound_Menu_Enabled true If true, will show the Pause Sound menu to control the windows master volume and mute options. This menu will also present the music player controls if you have set a game or system playlist in the Pause resources music folder, or a external playlist.
Videos_Menu_Enabled true If true, will show the Pause Videos menu if there is any game or system videos file on Pause resources videos folder
Statistics_Menu_Enabled true If true, will show the Pause Statistics menu with information about the most played games, time played per game, per system, and much more.
MovesList_Menu_Enabled true If true, will show the Pause Moves List menu if the game is listed in the moves list file for the system in the Pause resources moves list folder
History_Menu_Enabled true If true, will show the Pause History menu with the information contained at the history.dat file from arcade-history.
Shutdown_label_Enabled true If true, will show a Shutdown label in the main menu bar to exit the emulator directly from the Pause menu.
Load_PDF_and_Compressed_Files_at_Pause_First_Start false If true, Pause will load all pdf files and 7z compressed manuals, guides, artwork and controls at the first time that you start Pause in a game section. This will make Pause start slower at the first time, but the menus naviagtion of these files will be much faster. If it is set to false, Pause will only load these by demand, warning you by the help text at the bottom right of the screen while it is in loading time.
Pdf_Dpi_Resolution 72 This will set the quality of the manual pages displayed by changing the dpi resolution. Be aware that increasing resolution may not improve the image quality compared to the default output of 72 dpi if the source pdf file is of bad quality, but it will surely cause higher loading times and higher memory use.
Mute_when_Loading_Pause true If true, will mute the master volume of your computer only while Pause is loaded. This will avoid sound glitches in certain emulators while activating the Pause menu.
Mute_Sound false If true, will mute the master volume of your computer for all the time that Pause is active. This will avoid sound glitches in certain emulators.
Disable_Pause_Menu true Very few emulators only allow randomly Pause to be drawn above them. If this option is true and the line "disableActivateBlackScreen=true" is present at the haltemu label of the emulator module, Pause will not be drawn to the screen and it will act as a normal pause key, without the extra features of Pause menus.
Enable_Mouse_Control false If true, will show an overlay image to enable Pause mouse control
Support_Additional_Image_Files true If false, Pause will only look for image files with the extension PNG in the Pause resource folders. This will cause a faster Pause loading time on the first run, however only image contents with this extension will be shown on Pause menus. if true, Pause will search for any image files with the following extensions: PNG,GIF,TIF,BMP and JPG.
Keymapper_Enabled false If true, loads keymapper file located at Keymapper\RocketLauncher\ folder while in Pause screen\
Force_Resolution_Change height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency)


[Main Menu Appearance Options]

Key Default Value Description
Enable_Auto_Fit_Screen_Resolution true if true, Pause will automatically scale all ini values to mantain the original layout developed for Pause menus
Enable_Global_Background true if true, the .\Pause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow Pause to be draw above it, the game will be show bellow Pause screen achieving the effect as in using a screenshot as background described below
Background_Align_Image Align to Top Left Aligns the Background picture. Choices are:


  • Stretch and Lose Aspect = Image is stretched to fill the screen, disregarding Aspect Ratio
  • Center = Centering image keeping its size and Aspect Ratio
  • Center Width = Image is stretched to Center screen's width, keeping Aspect Ratio
  • Center Height = Image is stretched to Center screen's height, keeping Aspect Ratio
  • Align to Bottom Left = Place the image so the bottom left corner matches the screen's bottom left corner, keeping Aspect Ratio
  • Align to Bottom Right = Place the image so the bottom right corner matches the screen's bottom right corner, keeping Aspect Ratio
  • Align to Top Right = Place the image so the top right corner matches the screen's top right corner, keeping Aspect Ratio
  • Align to Top Left = Place the image so the top left corner matches the screen's top left corner, keeping Aspect Ratio
Use_Screenshot_As_Background false if true, Pause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background.
Main_Menu_Items Change Disc|Save State|Load State|

HighScore|Artwork|Guides|Manuals| Videos|Sound|Statistics|History|Moves List

set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first Pause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future.
Enable_Clock true if true, your system time will be show at the top left corner of Pause screen
Clock_Font Bebas Neue set the clock text font
Clock_Font_Size 15 set the clock text font size
Main_Bar_Text_Font Bebas Neue set the middle screen main menu bar text font
Main_Bar_Text_Font_Size 50 set the middle screen main menu bar text font size
Main_Bar_Text_Selected_Color ffffffff set the text color of the active label in the middle screen main menu bar
Main_Bar_Text_Disabled_Color 44ffffff set the text color of the non active labels in the middle screen main menu bar
Main_Bar_Horizontal_Distance_Between_Labels 300 set the horizontal distance of itens in the main menu bar
Main_Bar_Height 60 set the height of the main menu bar
Main_Bar_GradientBrush1 6f000000 first color in ARGB format that defines the gradient of the middle screen main menu bar
Main_Bar_GradientBrush2 ff000000 second color in ARGB format that defines the gradient of the middle screen main menu bar
Background_Brush aa000000 color in ARGB format of an intermediary layer to be shown above the background image to change its color or its shade degree. If you want to disable this additional layer to show the background images with its original colors, you just need to set it to full transparency (00000000).
Game_Info_Items Developer|Company|Released|

Year|Systems|Genre|Perspective| GameType|Language|Score|Controls| Players|NumPlayers|Series|Rating|Description

set the labels to be searched in the ini files in Pause resources game info folder. You can add as many as you like. Any contents found under the game name and the game info items listed on this ini field will be shown on the top right of the Pause screen.
Game_Info_Font Arial set the top right game info font
Game_Info_Font_Size 15 set the top right game info font size
Game_Info_Font_Color ffffffff set the top right game info font color
Game_Info_Break_Line_Max_Text_Size 600 set the maximum number of characters that will be shown at the same line in the top right game info text. A line break will be automatically added to the game info information in order to avoid exceeding the characters limitations.
Game_Info_Description_Font Arial set the game description scrolling text font
Game_Info_Description_Font_Size 15 set the game description scrolling text font size
Game_Info_Description_Font_Color ffffffff set the game description scrolling text font color
Game_Info_Description_Scrolling_Velocity 1 set the game description text scrolling velocity
Mouse_Control_Overlay_Transparency 50 controls the transparency level of the mouse controls image overlay to be shown if Enable_Mouse_Control is set to true. 0 is fully transparent and 255 is opaque.


[Start and Exit Screen]

Key Default Value Description
Loading_Text Loading Pause set text to be show in Pause loading screen
Exiting_Text Exiting Pause set text to be show in Pause exit screen
Font Bebas Neue loading screen text font
Font_Size 30 loading screen text font size
Font_Color ff222222 loading screen text font color
Text_Margin 50 distance that the loading and exiting text will start to be written relative to the bottom left corner of the screen


[SubMenu Appearance Options]

Key Default Value Description
Additional_Text_Margin_Contour 10 the size of buttons on the sub-menus are automatically defined by Pause according the length of the text to be written on it, however this option set an additional margin in pixels in order to make the button a little wider them the actual button label
Minimum_Text_Box_Width 200 set the minimum width of sub-menus buttons
Radius_of_Rounded_Corners 10 rounds the edges of the sub-menus buttons. 0 is squared; higher you go, more rounded it looks.
Appearance_Delay_in_Milliseconds 500 set the time in milliseconds that the sub-menu will await to appear after you stop on a label of the main menu bar. If this number is smaller, the sub-menus will appear faster at the screen; however, as Pause will wait until the sub-menu is completely draw to allow you to change to another sub-menu this could slower the main menu bar navigation
Top_Right_Chamfer_Size 30 top left chamber size of the sub-menu background area
Width 1000 width of the submenu background area
Height 320 height of the sub-menu background area
Background_Brush 44000000 color in ARGB format of the sub-menu background area
Label_Font Bebas Neue sub-menus buttons label font
Label_Font_Size 25 sub-menus buttons label font size
Selected_Brush cc000000 font color of selected item on sub-menus buttons or other options
Disabled_Brush 44000000 font color of disabled items on sub-menus buttons or other options
Content_Font Arial sub-menus primary text contents font
Content_Font_Size 20 sub-menus primary text contents font size
Content_Small_Font_Size 15 sub-menus secondary text contents font size
Help_Font Bebas Neue help text font to be show in the bottom right of the screen
Help_Font_Size 15 help text font size to be show in the bottom right of the screen


[SubMenu FullScreen Appearance Options]

Key Default Value Description
Margin 20 margin to the screen top and bottom edges of the full screen background area.
Radius_of_Rounded_Corners 10 rounds the edges of the full screen background area. 0 is squared; higher you go, more rounded it looks.
Background_Brush 88000000 color in ARGB format of the full screen background area
Legend_Text_Brush DD000000 full screen bottom center legend background area in ARGB format
Legend_Text_Font_Color ffffffff full screen bottom center legend text font color in ARGB format
Legend_Text_Font_Size 15 full screen bottom center legend text font size
Zoom_Steps 25 set the percentage of zoom at each zoom button press
Pan_Steps 120 set the number of pixels to be moved at each pan button press


[SubMenu Save and Load State Appearance Options]

Key Default Value Description
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between save or load state options
Horizontal_Margin 150 set the horizontal distance in pixels between the save or load state options and the sides of the sub-menu background edges
Vertical_Margin 60 set the vertical distance in pixels between the save or load state options and the top and bottom of the sub-menu background edges
Delay_to_Send_Keys 500 set the amount of time in milliseconds to wait since Pause exits after you press a save or load state option and the commands are sent to the emulator. If just the final part of the save and load keys codes are sent to the emulator try to increase this value.
Set_Key_Delay 200 set the amount of time in milliseconds to wait between key presses commands while sending save or load state keys to the emulator. If just part of the save and load keys are sent to the emulator try to increase this value. After Pause is finished of sending save and load state keys it will restore the set key delay value to the previous value.
Enable_Save_State_Screenshot true if true, saves a game screenshot whenever you save a game


[SubMenu Sound Control Appearance Options]

Key Default Value Description
Single_Bar_Width 20 width in pixels of each of the small volume sound bars
Single_Bar_Spacing 5 distance in pixels between small volume sound bars
Single_Bar_Height 30 start height in pixels of the volume sound bar
Height_Difference_Between_Bars 2 height difference in pixels between small volume sound bars
Volume_Steps 5 percentage of volume increase defined by each button press. This option also defines the amount of small bars in the final volume bar.
Selected_Color ffffffff font color of selected sound sub-menu option
Disabled_Color 44ffffff font color of disabled sound sub-menu option
Mute_Button_Font_Size 15 font size of mute status text
Sound_Mute_Button_Vertical_Distance 50 vertical distance in pixels from the volume bar of the mute status row of options
Space_Between_Sound_Bar_and_Sound_Bitmap 40 horizontal distance in pixels between speaker bitmap and volume bar
Sound_Distance_to_Sound_Level 10 horizontal distance in pixels between right sound level percentage text and volume bar
Enable_Music_Player true if true, music player will be show whenever you have a valid valid playlist file either in your Pause Music folder or defined in the external_playlist option
Playlist_Extension m3u extension of playlist file to be searched by Pause in the music folder. There should be only a single extension file defined in this option.
Music_Files_Extension m4a|wav|mid|wma " character.\
Enable_Music_on_HyperPause_Startup true if true, Pause will automatically start to play a music file whenever you enter in the pause screen (if you have a valid playlist).
Keep_Playing_after_Exiting_HyperPause false if true, the choosen playlist will keep playing while you are at the game section, even after closing Pause.
Enable_Shuffle true if true, the shuffle option will be enabled by default in the playlist playback options.
Enable_Loop true if true, the loop option will be enabled by default in the playlist playback options.
External_Playlist_Path if the path is set to a valid playlist file, this playlist will be used as default for any games on the current system. This allows you to choose a playlist file outside Pause music folders and it will take precedence from any file found on the music folder.
Space_Between_Music_Player_Buttons 50 horizontal distance in pixels between the music player button controls.
Size_of_Music_Player_Buttons 50 size in pixels of the music player button controls.
Music_Player_Vertical_Distance 50 vertical distance in pixels from the mute status row of the music player button controls.
Sound_Button_Growing_Velocity 1 selected music player button growing animation velocity. This number should be preferable one of the following: 1, 3, 5 or 15, where 1 means that the button will grow into the full size after 15 time steps and 15 means that the button will grow to the full size automatically.
Music_Player_Volume_Level 100 0-100, set the Pause Windows Media Player music volume level


[SubMenu Change Disc Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the disc images and the top and bottom of the sub-menu background edges
Text_Distance_to_Image 20 set the minimum horizontal distance in pixels between the disc images and the sides of the sub-menu background edges
Use_Game_Art_for_Disc_Image true If true, uses artwork from the game as images on GUI instead of the default ones. Set the Artwork folder your art is stored in on the Game_Art_Disc_Artwork_Dir key
Selected_Disc_Effect rotate Choices are grow or rotate. This animates the selected image when moving around with the arrow keys. I suggest rotate only for discs as you probably don't want to rotate a cart.
Side_Padding 0.2 Percentage of padding (empty space), in decimal (eg 0.2 = 20 percent of unused space will be used on the sides), we allocate for left and right screen edges to keep images from touching the screen edge
Game_Art_Disc_Artwork_Dir Artwork1 This if the folder the image artwork you want to use is stored in (eg.: Artwork1, Artwork2, Artwork3, or Artwork4)


[SubMenu High Score Appearance Options]

Key Default Value Description
Highlighted_Player_Name GEN set the name that will be underlined if found in the High Score contents
Highlighted_Player_Font_Color ff00ffff set the font color in which will be underlined the name defined at Highlighted_Player_Name
Font_Color ffffffff set the font color of High Score text
Font_Size 15 set the font size of High Score text
Title_Font_Size 20 set the font color of High Score table title
Title_Font_Color ffffff00 set the font size of High Score table title
Selected_Font_Color ffff00ff set the font color of the current line selected on the High Score table
Superior_Margin 30 set the vertical distance in pixels between the High Score table and the top the sub-menu background edge
Full_Screen_Width 800 set the width of the High Score full screen canvas background


[SubMenu Moves List Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the Moves List table and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the Moves List table and the sides of the sub-menu background edges
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Moves List buttons
Horizontal_Distance_Between_Labels_and_MovesList 100 set the horizontal distance in pixels between Moves List buttons and content
Vertical_Distance_Between_Moves_Lines 40 set the vertical distance in pixels between each Moves List lines
Secondary_Font_Size 15 set moves list text content font size
Vertical_Move_Image_Size 40 set moves list images height
Full_Screen_Width 800 set the width of the Moves List full screen canvas background
Horizontal_Full_Screen_Moves_Margin 200 set minimum margin of Moves List contents on full screen canvas


[SubMenu Statistics Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the statistics table and the top and bottom of the sub-menu background edges
Horizontal_Margin 60 set the horizontal distance in pixels between the statistics table and the sides of the sub-menu background edges
Table_Font_Size 15 set Statistics text content font size
Distance_Between_Labels_and_Table 40 set the horizontal distance in pixels between Statistics buttons and table
Vertical_Distance_Between_Table_Lines 30 set the vertical distance in pixels between each Statistics lines
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Statistics buttons
Title_Font_Size 20 set the font size of the statistics table title
Title_Font_Color ffffff00 set the font color of the statistics table title
Full_Screen_Width 800 set the width of the Statistics full screen canvas background


[SubMenu Guides Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges
Horizontal_Distance_Between_Pages 50 set the horizontal distance in pixels between guides pages
Selected_Brush 33ffff00 set the highlight color of the current guides page selected
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Guides buttons
Horizontal_Distance_Between_Labels_and_Pages 50 set the horizontal distance in pixels between Guides buttons and pages
Page_Number_Font_Color 00000000 set the font color of the page number text


[SubMenu History Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges
Horizontal_Distance_Between_Pages 50 set the horizontal distance in pixels between guides pages
Selected_Brush 33ffff00 set the highlight color of the current guides page selected
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Guides buttons
Horizontal_Distance_Between_Labels_and_Pages 50 set the horizontal distance in pixels between Guides buttons and pages
Page_Number_Font_Color 00000000 set the font color of the page number text


[SubMenu Manuals Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges
Horizontal_Distance_Between_Pages 50 set the horizontal distance in pixels between guides pages
Selected_Brush 33ffff00 set the highlight color of the current guides page selected
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Guides buttons
Horizontal_Distance_Between_Labels_and_Pages 50 set the horizontal distance in pixels between Guides buttons and pages
Page_Number_Font_Color 00000000 set the font color of the page number text


[SubMenu Controller Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges
Horizontal_Distance_Between_Pages 50 set the horizontal distance in pixels between guides pages
Selected_Brush 33ffff00 set the highlight color of the current guides page selected
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Guides buttons
Horizontal_Distance_Between_Labels_and_Pages 50 set the horizontal distance in pixels between Guides buttons and pages
Page_Number_Font_Color 00000000 set the font color of the page number text
Controller_Banner_Height 40 set the height of connected controller banners on the controller config screen
Vertical_Distance_Between_Buttons 80 set the vertical distance between buttons on the controller config screen
Vertical_Distance_Between_Banners 30 set the vertical distance between controller banners on the controller config screen
Horizontal_Distance_Between_Controller_Banner_Elements 40 set the horizontal distance between controller banners elements on the controller config screen
Selected_Controller_Banner_Displacement 20 set the horizontal and vertical displacement of the controller banner when its selected at the controller config screen


[SubMenu Artwork Appearance Options]

Key Default Value Description
Vertical_Margin 30 set the minimum vertical distance in pixels between the guides content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the guides content and the sides of the sub-menu background edges
Horizontal_Distance_Between_Pages 50 set the horizontal distance in pixels between guides pages
Selected_Brush 33ffff00 set the highlight color of the current guides page selected
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Guides buttons
Horizontal_Distance_Between_Labels_and_Pages 50 set the horizontal distance in pixels between Guides buttons and pages
Page_Number_Font_Color 00000000 set the font color of the page number text
Artwork_1_Label Artwork 1 default name to be used for artwork contents found in Hyperspin media folder system folder artwork 1
Artwork_2_Label Game Box Art default name to be used for artwork contents found in Hyperspin media folder system folder artwork 2
Artwork_3_Label Cartridge default name to be used for artwork contents found in Hyperspin media folder system folder artwork 3
Artwork_4_Label Flyers default name to be used for artwork contents found in Hyperspin media folder system folder artwork 4


[SubMenu Videos Appearance Options]

Key Default Value Description
Supported_Videos wmv|mp4 video file extensions to be searched by Pause on videos folder. Be carefull to only add file extensions that windows media player is able to play without issues.
Enable_Hyperspin_Videos true if true, Pause will show the rom and system HyperSpin videos on the videos menu.
Vertical_Margin 30 set the minimum vertical distance in pixels between the videos content and the top and bottom of the sub-menu background edges
Horizontal_Margin 30 set the horizontal distance in pixels between the videos content and the sides of the sub-menu background edges
Vertical_Distance_Between_Labels 50 set the vertical distance in pixels between Videos buttons
Enable_Loop true if true, the loop option will be enabled to the video playback.
Video_Seconds_to_Jump_in_Rewind_and_Fast_Forward_Buttons 5 in frames by 100 milliseconds, determines the velocity of fast forward and rewind video control buttons.
Video_Button_Growing_Velocity 1 selected video player button growing animation velocity. This number should be preferable one of the following: 1, 3, 5 or 15, where 1 means that the button will grow into the full size after 15 time steps and 15 means that the button will grow to the full size automatically.
Size_of_Video_Player_Buttons 45 Height in pixels of video player control buttons.
Space_Between_Video_Player_Buttons 15 Vertical space in pixels between video player control buttons.
Space_Between_Label_and_Video_Player_Buttons 30 set the horizontal distance in pixels between Videos buttons and video player controls
Video_Player_Volume_Level 100 0-100, set the Pause Windows Media Player video volume level