Pause INI keys and values

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Settings\Global Pause.ini:

[General Options]

Key Default Value Description
Controller_Menu_Enabled true If true, will show the HyperPause Controller menu if there is any game or system controller content on HyperPause resources controller folder
ChangeDisc_Menu_Enabled true If true, will enable the HyperPause Change Disc menu if the game is a multi disc game
SaveandLoad_Menu_Enabled true If true, will enable the HyperPause Save and Load Sate menu if the emulator has the save and load state keys defined on emulators.ini or global emulators.ini
HighScore_Menu_Enabled true If true, will show the HyperPause High Score menu if Hitotext is installed and if HitoText supports the game
Artwork_Menu_Enabled true If true, will show the HyperPause Artwork menu if there is any game or system artwork content on HyperPause resources artwork folder
Guides_Menu_Enabled true If true, will show the HyperPause Guides menu if there is any game or system guides content on HyperPause resources guides folder
Manuals_Menu_Enabled true If true, will show the HyperPause Manuals menu if there is any game or system manuals content on HyperPause resources manuals folder
Sound_Menu_Enabled true If true, will show the HyperPause Sound menu to control the windows master volume and mute options. This menu will also present the music player controls if you have set a game or system playlist in the HyperPause resources music folder, or a external playlist.
Videos_Menu_Enabled true If true, will show the HyperPause Videos menu if there is any game or system videos file on HyperPause resources videos folder
Statistics_Menu_Enabled true If true, will show the HyperPause Statistics menu with information about the most played games, time played per game, per system, and much more.
MovesList_Menu_Enabled true If true, will show the HyperPause Moves List menu if the game is listed in the moves list file for the system in the HyperPause resources moves list folder
History_Menu_Enabled true If true, will show the HyperPause History menu with the information contained at the history.dat file from arcade-history.
Shutdown_label_Enabled true If true, will show a Shutdown label in the main menu bar to exit the emulator directly from the HyperPause menu.
Load_PDF_and_Compressed_Files_at_HyperPause_First_Start false If true, HyperPause will load all pdf files and 7z compressed manuals, guides, artwork and controls at the first time that you start HyperPause in a game section. This will make HyperPause start slower at the first time, but the menus naviagtion of these files will be much faster. If it is set to false, HyperPause will only load these by demand, warning you by the help text at the bottom right of the screen while it is in loading time.
Pdf_Dpi_Resolution 72 This will set the quality of the manual pages displayed by changing the dpi resolution. Be aware that increasing resolution may not improve the image quality compared to the default output of 72 dpi if the source pdf file is of bad quality, but it will surely cause higher loading times and higher memory use.
Mute_when_Loading_Hyperpause true If true, will mute the master volume of your computer only while HyperPause is loaded. This will avoid sound glitches in certain emulators while activating the HyperPause menu.
Mute_Sound false If true, will mute the master volume of your computer for all the time that HyperPause is active. This will avoid sound glitches in certain emulators.
Disable_HyperPause_Menu true Very few emulators only allow randomly HyperPause to be drawn above them. If this option is true and the line "disableActivateBlackScreen=true" is present at the haltemu label of the emulator module, HYperPause will not be drawn to the screen and it will act as a normal pause key, without the extra features of HyperPause menus.
Enable_Mouse_Control false If true, will show an overlay image to enable HyperPause mouse control
Support_Additional_Image_Files true If false, HyperPause will only look for image files with the extension PNG in the HyperPause resource folders. This will cause a faster HyperPause loading time on the first run, however only image contents with this extension will be shown on HyperPause menus. if true, HyperPause will search for any image files with the following extensions: PNG,GIF,TIF,BMP and JPG.
Keymapper_Enabled false If true, loads keymapper file located at Keymapper\HyperLaunch\ folder while in HyperPause screen\
Force_Resolution_Change height|colors|frequency (for example: 1280|1024|32|60 for 1280x1024 pixels with 32 bit colors and 60Hz frequency)


[Main Menu Appearance Options]

Key Default Value Description
Enable_Auto_Fit_Screen_Resolution true if true, HyperPause will automatically scale all ini values to mantain the original layout developed for HyperPause menus
Enable_Global_Background true if true, the .\HyperPause\Background\_Default\*.png image will be used as background whenever no system of game background is found. If false, and no system or game images are found, if the emulator allow hyperpause to be draw above it, the game will be show bellow HyperPause screen achieving the effect as in using a screenshot as background described below
Background_Align_Image Align to Top Left Aligns the Background picture. Choices are:


  • Stretch and Lose Aspect = Image is stretched to fill the screen, disregarding Aspect Ratio
  • Center = Centering image keeping its size and Aspect Ratio
  • Center Width = Image is stretched to Center screen's width, keeping Aspect Ratio
  • Center Height = Image is stretched to Center screen's height, keeping Aspect Ratio
  • Align to Bottom Left = Place the image so the bottom left corner matches the screen's bottom left corner, keeping Aspect Ratio
  • Align to Bottom Right = Place the image so the bottom right corner matches the screen's bottom right corner, keeping Aspect Ratio
  • Align to Top Right = Place the image so the top right corner matches the screen's top right corner, keeping Aspect Ratio
  • Align to Top Left = Place the image so the top left corner matches the screen's top left corner, keeping Aspect Ratio
Use_Screenshot_As_Background false if true, HyperPause will ignore any background images and take a screenshot of the game before starting loading the menu in order to use it as a background.
Main_Menu_Items Change Disc|Save State|Load State|

HighScore|Artwork|Guides|Manuals| Videos|Sound|Statistics|History|Moves List

set the order of the menu labels on the main menu middle screen bar. You can change the order to any way you like to control the first HyperPause menu to be shown and the sequence of the menus, however you should be careful to keep all menu labels written exactly as they are in the default values and you shouldn't delete any of the labels as this will avoid they to be show at any moment in the future.
Enable_Clock true if true, your system time will be show at the top left corner of HyperPause screen
Clock_Font Bebas Neue set the clock text font
Clock_Font_Size 15 set the clock text font size
Main_Bar_Text_Font Bebas Neue set the middle screen main menu bar text font
Main_Bar_Text_Font_Size 50 set the middle screen main menu bar text font size
Main_Bar_Text_Selected_Color ffffffff set the text color of the active label in the middle screen main menu bar
Main_Bar_Text_Disabled_Color 44ffffff set the text color of the non active labels in the middle screen main menu bar
Main_Bar_Horizontal_Distance_Between_Labels 300 set the horizontal distance of itens in the main menu bar
Main_Bar_Height 60 set the height of the main menu bar
Main_Bar_GradientBrush1 6f000000 first color in ARGB format that defines the gradient of the middle screen main menu bar
Main_Bar_GradientBrush2 ff000000 second color in ARGB format that defines the gradient of the middle screen main menu bar
Background_Brush aa000000 color in ARGB format of an intermediary layer to be shown above the background image to change its color or its shade degree. If you want to disable this additional layer to show the background images with its original colors, you just need to set it to full transparency (00000000).
Game_Info_Items Developer|Company|Released|

Year|Systems|Genre|Perspective| GameType|Language|Score|Controls| Players|NumPlayers|Series|Rating|Description

set the labels to be searched in the ini files in HyperPause resources game info folder. You can add as many as you like. Any contents found under the game name and the game info items listed on this ini field will be shown on the top right of the HyperPause screen.
Game_Info_Font Arial set the top right game info font
Game_Info_Font_Size 15 set the top right game info font size
Game_Info_Font_Color ffffffff set the top right game info font color
Game_Info_Break_Line_Max_Text_Size 600 set the maximum number of characters that will be shown at the same line in the top right game info text. A line break will be automatically added to the game info information in order to avoid exceeding the characters limitations.
Game_Info_Description_Font Arial set the game description scrolling text font
Game_Info_Description_Font_Size 15 set the game description scrolling text font size
Game_Info_Description_Font_Color ffffffff set the game description scrolling text font color
Game_Info_Description_Scrolling_Velocity 1 set the game description text scrolling velocity
Mouse_Control_Overlay_Transparency 50 controls the transparency level of the mouse controls image overlay to be shown if Enable_Mouse_Control is set to true. 0 is fully transparent and 255 is opaque.


[Start and Exit Screen]

Key Default Value Description
Loading_Text Loading HyperPause set text to be show in HyperPause loading screen
Exiting_Text Exiting HyperPause set text to be show in HyperPause exit screen
Font Bebas Neue loading screen text font
Font_Size 30 loading screen text font size
Font_Color ff222222 loading screen text font color
Text_Margin 50 distance that the loading and exiting text will start to be written relative to the bottom left corner of the screen


[SubMenu Appearance Options]

Key Default Value Description
Additional_Text_Margin_Contour 10 the size of buttons on the sub-menus are automatically defined by HyperPause according the length of the text to be written on it, however this option set an additional margin in pixels in order to make the button a little wider them the actual button label
Minimum_Text_Box_Width 200 set the minimum width of sub-menus buttons
Radius_of_Rounded_Corners 10 rounds the edges of the sub-menus buttons. 0 is squared; higher you go, more rounded it looks.
Appearance_Delay_in_Milliseconds 500 set the time in milliseconds that the sub-menu will await to appear after you stop on a label of the main menu bar. If this number is smaller, the sub-menus will appear faster at the screen; however, as HyperPause will wait until the sub-menu is completely draw to allow you to change to another sub-menu this could slower the main menu bar navigation
Top_Right_Chamfer_Size 30 top left chamber size of the sub-menu background area
Width 1000 width of the submenu background area
Height 320 height of the sub-menu background area
Background_Brush 44000000 color in ARGB format of the sub-menu background area
Label_Font Bebas Neue sub-menus buttons label font
Label_Font_Size 25 sub-menus buttons label font size
Selected_Brush cc000000 font color of selected item on sub-menus buttons or other options
Disabled_Brush 44000000 font color of disabled items on sub-menus buttons or other options
Content_Font Arial sub-menus primary text contents font
Content_Font_Size 20 sub-menus primary text contents font size
Content_Small_Font_Size 15 sub-menus secondary text contents font size
Help_Font Bebas Neue help text font to be show in the bottom right of the screen
Help_Font_Size 15 help text font size to be show in the bottom right of the screen