Difference between revisions of "RocketLauncher Updating an Install from v2"

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(Created page with "== How to Update an Install from HyperLaunch 2.x == HyperLaunch 3 is not just an update but rather an upgrade. You will be completely changing everything about HyperLaunch. F...")
 
 
(4 intermediate revisions by 2 users not shown)
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== How to Update an Install from HyperLaunch 2.x ==
 
== How to Update an Install from HyperLaunch 2.x ==
  
HyperLaunch 3 is not just an update but rather an upgrade. You will be completely changing everything about HyperLaunch. Follow these steps and you will be on your way getting it installed.  
+
RocketLauncher is not just an update but rather an upgrade. You will be completely changing everything about HyperLaunch. Follow these steps and you will be on your way getting it installed.  
  
 
Remove these files & folders from your HyperSpin root directory and back them up in a safe place until after your upgrade is verified working:
 
Remove these files & folders from your HyperSpin root directory and back them up in a safe place until after your upgrade is verified working:
  
Keymapper Profiles\*
+
*Emulators\ - See Step 7 - Emulator Folder Names
Modules\
+
*Keymapper Profiles\ - This folder does not exist anymore but refer to the keymapper section for the correct placement of your profiles for use with RocketLauncher.
Settings\Global Settings.ini**
+
*Modules\
7z.dll
+
*Settings\Global Settings.ini - Only remove this file, not the folder.
7z.exe
+
*7z.dll
AutoHotkey.dll
+
*7z.exe
HyperSpin.exe
+
*AutoHotkey.dll
HyperLaunch.exe
+
*HyperSpin.exe
HyperLaunch.log
+
*HyperLaunch.exe
 +
*HyperLaunch.log
  
*This folder does not exist anymore but refer to the keymapper section for the correct placement of your profiles for use with HyperLaunch 3.
 
**Only remove this file, not the folder.
 
 
=== Step 1 - HyperSpin.exe ===
 
=== Step 1 - HyperSpin.exe ===
  
Download the latest version of HyperSpin from [https://www.dropbox.com/sh/eifr2ugxyd4kkq6/AABHDKZZqPUAylI-xi9G758Ta/HyperSpin HERE] and replace your existing HyperSpin.exe.  This is required for HyperLaunch 3 to function.
+
Download the latest version of HyperSpin from [https://www.dropbox.com/sh/eifr2ugxyd4kkq6/AABHDKZZqPUAylI-xi9G758Ta/HyperSpin HERE] and replace your existing HyperSpin.exe.  This is required for RocketLauncher to function.
  
=== Step 2 - HyperLaunch & HyperLaunchHQ: Download your favorite Front End companion!!  ===
+
=== Step 2 - RocketLauncher & RocketLauncherUI: Download your favorite Front End companion!!  ===
  
Download HyperLaunch and HyperLaunchHQ folders and contents from GIT, fallow the [[Download]] page instructions, also download the HyperLaunch Media from [https://www.dropbox.com/sh/eifr2ugxyd4kkq6/AADJGGKFIu3KlSnZ02YqlUQIa/HyperLaunch/ HERE]. These can be located anywhere on your computer but it is recommended that they get placed in your HyperSpin Folder to make them simple to find when you need them, plus it will also make it easier to configure some parts of HyperLaunch.
+
Download RocketLauncher and RocketLauncherUI folders and contents from the forum [https://rlauncher.com/forum/index.php?resources Downloads] section. These can be located anywhere on your computer but it is recommended that they get placed in your RocketLauncher\Media folder to make them simple to find when you need them, plus it will also make it easier to configure some parts of RocketLauncher.
  
=== Step 3 - Connect HyperLaunch & HyperSpin: Point HyperSpin to HyperLaunch directory ===
+
=== Step 3 - Old Modules ===
  
Open your Settings.ini in your Hyperspin\Settings folder. Add the following line to the bottom of the [Main] Section:
+
If you didn't already, delete your Modules folder located in your Hyperspin root Directory. These modules have been moved to the RocketLauncher folder and have been completely rewritten to accommodate the new features of RocketLauncher so these Modules are no longer required. If you know you set any settings inside your modules, you can keep those for now in case you need to reference those settings to apply to in RocketLauncherUI later.
  
Hyperlaunch_Path=D:\Hyperspin\HyperLaunch\
+
=== Step 4 - Connect RocketLauncher & HyperSpin: Point HyperSpin to RocketLauncher directory ===
  
[[File:Step 3a - HyperLaunch add to Settings.jpeg]]
+
Follow the guide [http://www.rlauncher.com/wiki/index.php?title=Transition_From_HyperLaunch3 here]
  
 
+
=== Step 5 - Cleaning up your Hyperspin inis ===
Make sure your Path matches your HyperLaunch path on your computer, the path above is an example.
 
 
 
While you have the Settings.ini open, you can delete the entire [HyperLaunch] section.
 
 
 
 
 
 
 
 
 
 
=== Step 4 - Cleaning up your Hyperspin inis ===
 
 
 
In each of your %System Name%.ini files in the same folder (eg. MAME.ini), you should delete ALL settings that have to do with HyperLaunch 2. The only settings left in the [exe info] section should be:
 
 
 
[exe info]
 
path=
 
rompath=
 
userompath=
 
exe=
 
romextension=
 
parameters=
 
searchsubfolders=
 
pcgame=false
 
winstate=hidden
 
hyperlaunch=true
 
 
 
They should all be blanked out to avoid confusion like you see above. It is important hyperLaunch key is true and pcgame is false.
 
  
 
The following highlighted lines from are an example of ones that should be deleted, but you may have more:   
 
The following highlighted lines from are an example of ones that should be deleted, but you may have more:   
  
 
[[File:Step 4a - Delete HyperLaunch Settings.jpeg]]
 
[[File:Step 4a - Delete HyperLaunch Settings.jpeg]]
 
Now your [EXE] section should like something like this:
 
 
[[File:Step 4b - systemname ini exe section.jpeg]]
 
 
=== Step 5 - Old Modules ===
 
 
If you didn't already, delete your Modules folder located in your Hyperspin root Directory.  These modules have been moved to the HyperLaunch folder and have been completely rewritten to accommodate the new features of HyperLaunch so these Modules are no longer required. If you know you set any settings inside your modules, you can keep those for now in case you need to reference those settings to apply to in HyperLaunchHQ later.
 
  
 
=== Step 6 - System Names with Manufacturer tags ===
 
=== Step 6 - System Names with Manufacturer tags ===
  
HyperLaunch 3 does not support the loose system name structure. For example, Nintendo shall be named Nintendo Entertainment System. Gamecube shall be called Nintendo GameCube, etc. An easy way to tell if your system is named correctly is if the icon appears next to your system name and your main menu wheel image shows at the bottom in HyperLaunchHQ. You can always check your icon folder to see if the system name is supported.
+
RocketLauncher does not support the loose system name structure. For example, Nintendo shall be named Nintendo Entertainment System. Gamecube shall be called Nintendo GameCube, etc. An easy way to tell if your system is named correctly is if the icon appears next to your system name and your title image shows at the bottom in RocketLauncherUI. You can always check your RocketLauncherUI\Media\Icons folder to see if the system name is supported.
  
Another method is to ensure all your Systems in Hyperspin match exactly to the System Names listed in HyperList on the Hyperspin forums  http://hyperlist.hyperspin-fe.com/.  As an example, the Game Boy should be named “Nintendo Game Boy”, not “Nintendo GameBoy” (note the lack of a space), or “Game Boy”.  This will make your configuration and running of HyperLaunch much smoother and the new modules will work across the board.
+
Another method, if you use HyperSpin, is to ensure all your Systems in match exactly to the System Names listed on HyperList on the Hyperspin forums  http://hyperlist.hyperspin-fe.com/.  As an example, the Game Boy should be named “Nintendo Game Boy”, not “Nintendo GameBoy” (note the lack of a space), or “Game Boy”.  This will make your configuration and running of RocketLauncher much smoother and the new modules will work across the board.
  
 
From now on, whenever you create a new System via Main Menu Wizard in HyperHQ, make sure the new name you enter matches HyperList exactly.
 
From now on, whenever you create a new System via Main Menu Wizard in HyperHQ, make sure the new name you enter matches HyperList exactly.
  
Be sure to check these locations and update them to match the correct system name. Places you need to update are marked as "'''SYSTEMNAME'''":
+
For HyperSpin users, be sure to check these locations and update them to match the correct system name. Places you need to update are marked as "'''SYSTEMNAME'''":
 
* Hyperspin\Databases\'''SYSTEMNAME\SYSTEMNAME.xml'''
 
* Hyperspin\Databases\'''SYSTEMNAME\SYSTEMNAME.xml'''
 
* Hyperspin\Databases\Main Menu\Main Menu.xml (open the file an editor and update the system name in there)
 
* Hyperspin\Databases\Main Menu\Main Menu.xml (open the file an editor and update the system name in there)
Line 91: Line 57:
 
=== Step 7 - Emulator Folder Names ===
 
=== Step 7 - Emulator Folder Names ===
  
This step isn’t mandatory, but again, it will make your setup and maintenance of HyperLaunch much smoother in the long run. It is recommended to keep all your Emulators under the one folder, with sub folders for each revision of an emulator in it’s own folder.
+
This step isn’t mandatory, but again, it will make your setup and maintenance of RocketLauncher much smoother in the long run. It is recommended to keep all your Emulators under the one folder, with sub folders for each revision of an emulator in it’s own folder.
  
eg. D:\HyperSpin\Emulators\MAME\MAME 0.148\
+
eg. D:\Emulators\MAME\MAME 0.148\
  
If you want a really simplified install of HyperLaunch, you can go to the Emulators tab in HyperLaunchHQ and look at the Path entries for each emulator you want to use and make your paths match that of the ini file. If you decide to keep your own folder structure for emulators you can, you can follow the HyperLaunchHQ guide to see how to set up your emulator paths to work with HyperSpin.
+
If you want a really simplified install of RocketLauncher, you can go to the Emulators tab in RocketLauncherUI and look at the Path entries for each emulator you want to use and make your paths match those in the ini file. If you decide to keep your own folder structure for emulators you can, you can follow the RocketLauncherUI guide to see how to set up your emulator paths.
  
  
Line 101: Line 67:
  
  
You can see in the picture above that the '''Path''' contains ..\ at the start of the Path. This indicates that the folder is a '''"relative path"''' and in the Hyperspin root directory,  
+
You can see in the picture above that the '''Path''' contains ..\ at the start of the Path. This indicates that the folder is a '''"relative path"''' and in the Emulators root directory,  
  
eg. '''D:\Hyperspin\Emulators\Mednafen\mednafen-0.9.26-wip-win32\medanfen.exe'''
+
eg. '''D:\Emulators\Mednafen\mednafen-0.9.26-wip-win32\medanfen.exe'''
  
This method gives HyperLaunch and the emulators great portability. If you decide to move your HyperSpin setup to another drive, you won’t need to reconfigure HyperLaunch to match the paths of the emulators on the new drive you move it to.
+
This method gives RocketLauncher and the emulators great portability. If you decide to move your RocketLauncher setup to another drive, you won’t need to reconfigure RocketLauncher to match the paths of the emulators on the new drive you move it to.
  
Now that you have set up the base for your new HyperLaunch install, you can follow the HyperLaunchHQ guide to learn how to configure HyperLaunch with all the new features!
+
Now that you have set up the base for your new RocketLauncher install, you can follow the RocketLauncherUI guide to learn how to configure RocketLauncher with all the new features!
  
=== Step 8 - Install the font for HyperPause ===
+
=== Step 8 - Install the font for Pause ===
  
HyperPause uses the default font BebasNeue.ttf. You can find this on dropbox or on your folder after you download all the files in HyperLaunch\Media\Fonts
+
Pause uses the default font BebasNeue.ttf. You can find this on dropbox or on your folder after you download all the files in RocketLauncher\Media\Fonts
  
Right click this file and select Install. You can now see all the text in HyperPause.
+
Right click this file and select Install. You can now see all the text in Pause.
  
 
=== Step 9 - Move your <exe> tags in your xmls to Games.ini ===
 
=== Step 9 - Move your <exe> tags in your xmls to Games.ini ===
  
HyperLaunch does not use those exe tags, and they need to be transitioned out of your xmls and into HyperLaunch's games.ini files found in your System settings folders. See the [[Alternate Emu Mapping]] page on how to create a games.ini for each of your systems and assign games into it.
+
RocketLauncher does not use those exe tags, and they need to be transitioned out of your xmls and into RocketLauncher's games.ini files found in your System settings folders. See the [[Alternate Emu Mapping]] page on how to create a games.ini for each of your systems and assign games into it.
  
 
After this is done for each system, Delete all the <exe> tags in the database. You can do this by using find/replace or by just re-downloading the xml again from HyperList as HyperList does not store these tags.
 
After this is done for each system, Delete all the <exe> tags in the database. You can do this by using find/replace or by just re-downloading the xml again from HyperList as HyperList does not store these tags.
Line 123: Line 89:
 
=== Step 10 - Additional Utilities ===  
 
=== Step 10 - Additional Utilities ===  
  
HyperLaunchHQ makes use of various programs such as Xpadder, JoyToKey, VJoy, and more. It is highly recommended to create folders for these in Hyperspin\Utilities\ if you have not already done so.
+
RocketLauncherUI makes use of various programs such as Xpadder, JoyToKey, VJoy, and more. It is highly recommended to create folders for these in C:\Utilities\ if you have not already done so.
  
 
Recommended: DAEMON Tool Lite, Notepad++, Xpadder, JoyToKey, and VJoy.
 
Recommended: DAEMON Tool Lite, Notepad++, Xpadder, JoyToKey, and VJoy.

Latest revision as of 00:39, 11 January 2022

How to Update an Install from HyperLaunch 2.x

RocketLauncher is not just an update but rather an upgrade. You will be completely changing everything about HyperLaunch. Follow these steps and you will be on your way getting it installed.

Remove these files & folders from your HyperSpin root directory and back them up in a safe place until after your upgrade is verified working:

  • Emulators\ - See Step 7 - Emulator Folder Names
  • Keymapper Profiles\ - This folder does not exist anymore but refer to the keymapper section for the correct placement of your profiles for use with RocketLauncher.
  • Modules\
  • Settings\Global Settings.ini - Only remove this file, not the folder.
  • 7z.dll
  • 7z.exe
  • AutoHotkey.dll
  • HyperSpin.exe
  • HyperLaunch.exe
  • HyperLaunch.log

Step 1 - HyperSpin.exe

Download the latest version of HyperSpin from HERE and replace your existing HyperSpin.exe. This is required for RocketLauncher to function.

Step 2 - RocketLauncher & RocketLauncherUI: Download your favorite Front End companion!!

Download RocketLauncher and RocketLauncherUI folders and contents from the forum Downloads section. These can be located anywhere on your computer but it is recommended that they get placed in your RocketLauncher\Media folder to make them simple to find when you need them, plus it will also make it easier to configure some parts of RocketLauncher.

Step 3 - Old Modules

If you didn't already, delete your Modules folder located in your Hyperspin root Directory. These modules have been moved to the RocketLauncher folder and have been completely rewritten to accommodate the new features of RocketLauncher so these Modules are no longer required. If you know you set any settings inside your modules, you can keep those for now in case you need to reference those settings to apply to in RocketLauncherUI later.

Step 4 - Connect RocketLauncher & HyperSpin: Point HyperSpin to RocketLauncher directory

Follow the guide here

Step 5 - Cleaning up your Hyperspin inis

The following highlighted lines from are an example of ones that should be deleted, but you may have more:

Step 4a - Delete HyperLaunch Settings.jpeg

Step 6 - System Names with Manufacturer tags

RocketLauncher does not support the loose system name structure. For example, Nintendo shall be named Nintendo Entertainment System. Gamecube shall be called Nintendo GameCube, etc. An easy way to tell if your system is named correctly is if the icon appears next to your system name and your title image shows at the bottom in RocketLauncherUI. You can always check your RocketLauncherUI\Media\Icons folder to see if the system name is supported.

Another method, if you use HyperSpin, is to ensure all your Systems in match exactly to the System Names listed on HyperList on the Hyperspin forums http://hyperlist.hyperspin-fe.com/. As an example, the Game Boy should be named “Nintendo Game Boy”, not “Nintendo GameBoy” (note the lack of a space), or “Game Boy”. This will make your configuration and running of RocketLauncher much smoother and the new modules will work across the board.

From now on, whenever you create a new System via Main Menu Wizard in HyperHQ, make sure the new name you enter matches HyperList exactly.

For HyperSpin users, be sure to check these locations and update them to match the correct system name. Places you need to update are marked as "SYSTEMNAME":

  • Hyperspin\Databases\SYSTEMNAME\SYSTEMNAME.xml
  • Hyperspin\Databases\Main Menu\Main Menu.xml (open the file an editor and update the system name in there)
  • Hyperspin\Media\SYSTEMNAME\
  • Hyperspin\Media\Main Menu\Images\Wheel\SYSTEMNAME.png
  • Hyperspin\Media\Main Menu\Themes\SYSTEMNAME.zip
  • Hyperspin\Media\Main Menu\Video\SYSTEMNAME.mp4
  • Hyperspin\Settings\SYSTEMNAME.ini

Step 7 - Emulator Folder Names

This step isn’t mandatory, but again, it will make your setup and maintenance of RocketLauncher much smoother in the long run. It is recommended to keep all your Emulators under the one folder, with sub folders for each revision of an emulator in it’s own folder.

eg. D:\Emulators\MAME\MAME 0.148\

If you want a really simplified install of RocketLauncher, you can go to the Emulators tab in RocketLauncherUI and look at the Path entries for each emulator you want to use and make your paths match those in the ini file. If you decide to keep your own folder structure for emulators you can, you can follow the RocketLauncherUI guide to see how to set up your emulator paths.


Acf1.jpg


You can see in the picture above that the Path contains ..\ at the start of the Path. This indicates that the folder is a "relative path" and in the Emulators root directory,

eg. D:\Emulators\Mednafen\mednafen-0.9.26-wip-win32\medanfen.exe

This method gives RocketLauncher and the emulators great portability. If you decide to move your RocketLauncher setup to another drive, you won’t need to reconfigure RocketLauncher to match the paths of the emulators on the new drive you move it to.

Now that you have set up the base for your new RocketLauncher install, you can follow the RocketLauncherUI guide to learn how to configure RocketLauncher with all the new features!

Step 8 - Install the font for Pause

Pause uses the default font BebasNeue.ttf. You can find this on dropbox or on your folder after you download all the files in RocketLauncher\Media\Fonts

Right click this file and select Install. You can now see all the text in Pause.

Step 9 - Move your <exe> tags in your xmls to Games.ini

RocketLauncher does not use those exe tags, and they need to be transitioned out of your xmls and into RocketLauncher's games.ini files found in your System settings folders. See the Alternate Emu Mapping page on how to create a games.ini for each of your systems and assign games into it.

After this is done for each system, Delete all the <exe> tags in the database. You can do this by using find/replace or by just re-downloading the xml again from HyperList as HyperList does not store these tags.

Step 10 - Additional Utilities

RocketLauncherUI makes use of various programs such as Xpadder, JoyToKey, VJoy, and more. It is highly recommended to create folders for these in C:\Utilities\ if you have not already done so.

Recommended: DAEMON Tool Lite, Notepad++, Xpadder, JoyToKey, and VJoy.