I don't know about the extra roms it supports but it does use HD Packs which is pretty cool stuff. There's a good one for Castlevania and Metroid floating around.
I think this was brought up a couple weeks ago, but is there anyway we could set up a module repository for various emulator versions? I don't think it has to be for all of them, just the handful that are changed on a regular basis. This would cut down on the posts about setups not working and...
Anyone have a module that might work with this current version https://m64p.github.io/
Or any pointers how to edit the current module to work with it?
Thanks!
Yes, single bezel still works as long as i disable gamepad in RL and Cemu. Below is a link to a quick bezel i threw together for this if anyone else wants to use.
https://mega.nz/#F!udkXCbST!e3o9ieOYruowr4jVwMxIrw
The main screen fits good after I changed BezelStart("FixResMode") to BezelStart() in the module. I'm assuming there's still other code that needs to be added to account for the second screen.
Yes, the game does resize with the screen size. Attached below is an example of a bezel I'd like to use. And i guess my ini file would look something like this:
[General]
Bezel Screen Top Left X Coordinate=10
Bezel Screen Top Left Y Coordinate=29
Bezel Screen Bottom Right X Coordinate=1542...
So now that Cemu supports a second window for the gamepad screen i was wondering if it was possible to make a bezel that would fill most of the screen with the main screen and a smaller window with the gamepad screen? I think i read in the forums that Cemu doesnt do a very good job of resizing...
Not sure if this has been done or if its possible, but i wanted to display the button layouts on a picture of a 360 controller for every game in the Pause menu. I know I can do it by making a png for every game, but i was looking for a more efficient way. Maybe throw all the info in an xml...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.