Bezel image file location with relative path support? (critical)

IceLancer

New member
RL Member
Hey there!
I wasnt really playing with bezels untill recently i just used one main theme bezel rather then per game. Anyway , now that i have, i find one critical problem in bezels per game.
As u are aware of bezel project has done nice job to make per game bezels, but it has uncovered a problem withing RL. Size matter! :)
They are supplying only game bezel, empty of any glass, mask effects. So i started making my own. And there is a problem. For each 1 file of glass effect added per game size of total 1 system increased 10x times. from 200mb to 2.5gb! When i count that for 10 systems that is increase of 30 gigabytes of space just for one glass effect! And i havent even begun adding masks!

Then i noticed that mame already has implemented this same feauture:
Code:
 <element name="Background">
    <image file="..\glass_effect.png"/>
  </element>
It is very smart implementation and very much needed. It will massively cut down space usage. But that is only for MAME, Rocketlauncher need the same thing if bezels are gonna be done like this for all systems.

@bleasby sorry for tagging :) had to tag someone :p
 
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