[SOLVED] Bezel size and ini coords

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dustind900

Member
Supporter
RL Member
Is it standard for me to have to use the actual dimensions of the image to make ini coords?

The ini Im using for Nosh's Bezels which are 2560x1440 is
Code:
[General]
Bezel Screen Top Left X Coordinate=320
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=2240
Bezel Screen Bottom Right Y Coordinate=1440

I was expecting HL to take care of the scale for me so I would have an ini that looks like
Code:
[General]
Bezel Screen Top Left X Coordinate=240
Bezel Screen Top Left Y Coordinate=0
Bezel Screen Bottom Right X Coordinate=1680
Bezel Screen Bottom Right Y Coordinate=1080

Is this how it should be?
 

bleasby

RocketLauncher Developer
Developer
I cannot say for sure the coordinates without looking the bezel image.

But the coordinates should always refer to the image original size. HL resizes it to fit your screen automatically.

Also, it doesn't matter if the Nosh images are higher than your resolution. HL should resize them automatically also, and if it is not doing this, I need to fix this because it would be a bug.

Send to me a bezel example with the ini coordinates that you use and I will check this for you.
 

dustind900

Member
Supporter
RL Member
But the coordinates should always refer to the image original size. HL resizes it to fit your screen automatically.

No problem here. I was just wondering how the sizing and coordinates were handled. You answered my question 100%, thank you.
 
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