Error thrown when trying to run PC game (exe +parameters)

johnodon

New member
RL Member
Trying to get Gauntlet Slayer Edition to launch. I added this to my PC Games DB by dragging the shortcut (which includes parameters) onto the bullseye:

iEnVfaL.png


This is the error that is thrown when I try to launch the game via RL:

6wIioM4.jpg


Every other game I have installed works fine? Am I missing something silly?

Thanks,

John
 

darreldearth

New member
RL Member
Trying to get Gauntlet Slayer Edition to launch. I added this to my PC Games DB by dragging the shortcut (which includes parameters) onto the bullseye:

iEnVfaL.png


This is the error that is thrown when I try to launch the game via RL:

6wIioM4.jpg


Every other game I have installed works fine? Am I missing something silly?

Thanks,

John

Did you need to use the shortcut for some reason in the parameters section to get your games to work? because I've never had to use the parameters option. I also fix a lot of my problems when games wont launch or shut down correctly by using "FadeTitle" which is under the "Misc Tab"
 

johnodon

New member
RL Member
Did you need to use the shortcut for some reason in the parameters section to get your games to work? because I've never had to use the parameters option. I also fix a lot of my problems when games wont launch or shut down correctly by using "FadeTitle" which is under the "Misc Tab"

I'll try in a bit to launch the EXE directly now that the kids are off to school. I know I tried before and it didn't work. I just can't remember if it did nothing or threw an error.

John
 

johnodon

New member
RL Member
OK...I tried launching Gauntlet directly via EXE and nothing happens so apparently the parameters are required.

The error reason (cannot find file) made me think that maybe the Working Folder was the issue. So, I tried both deleting that line item, and, changing it to be the location of the EXE. Neither helped.

John
 

johnodon

New member
RL Member
Here is the RL log from when I try to launch Gauntlet. I had to add the 'code' tag at the end as RL did not terminate, even after clicking on the OK button on the error in the OP (I have to right-click on it in the systray and exit).

Code:
05:45:54:885 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com)
05:45:55:597 | RL |      INFO  | +703   | Main - System Specs:
					RocketLauncher Dir: C:\RocketLauncher
					RocketLauncher is: 32-bit
					OS: Microsoft Windows 10 Pro
					SKU: Professional
					Total Memory: 8188.17 MB
					Free Memory: 6417.76 MB
					Used Memory: 1770.414 MB
					SystemType: 64-bit
					Physical Processors: 1
					Logical Processors: 8
					GPU 1 Name: NVIDIA GeForce GTX 950
					GPU 1 RAM: -2048.00 MB
					GPU 1 Driver Version: 21.21.13.7270
					Sound 1 Device: NVIDIA High Definition Audio
					Sound 1 Status: Enabled
					OS Language: English_United_States
					System Locale: en-US
					Formats Locale: en-US
					Windows UI Language: en-US
					Text Encoding: Windows-1252
					OS Admin Status: No
					RL Compatibility Flags:  HIGHDPIAWARE
					Latest .Net Version: v4.0.30319
					Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1020 work) [32bit] [60hz] [Landscape]  (Primary)
					Current AHK Desktop Width: 1920
					Current AHK Desktop Height: 1080
					Monitor #1 DPI: 150
					ErrorMode: 0
					AutoHotkey Path: 
					AHK Version: 1.1.13.00
					Unicode: No
05:45:55:597 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists
05:45:55:598 | RL |      INFO  | +0     | Main - Raw CLI received: "-s PC Games -r Gauntlet Slayer Edition -f C:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe -p RocketLauncherUI -o 1"
05:45:55:598 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
05:45:55:598 | RL |      INFO  | +0     | Process.Process - "Exist" "RocketLauncherUI.exe" 
05:45:55:603 | RL |      INFO  | +0     | Main - Detected RocketLauncherUI.exe is currently running
05:45:55:603 | RL |      INFO  | +0     | Main - RocketLauncherUI.exe coordinates are x190 y67 w1539 h886
05:45:55:603 | RL |      INFO  | +0     | Main - RocketLauncher received "PC Games" and "Gauntlet Slayer Edition"
05:45:55:611 | RL |      INFO  | +16    | Main - Did not find a "C:\RocketLauncher\Settings\PC Games\Game Options.ini" file, skipping any game-specific options.
05:45:55:611 | RL |      INFO  | +0     | Main - Gauntlet Slayer Edition is using the default emulator: PCLauncher
05:45:55:611 | RL |      INFO  | +0     | Main - Checking for a [PCLauncher] section in C:\RocketLauncher\Settings\PC Games\Emulators.ini
05:45:55:611 | RL |      INFO  | +0     | Main - Checking for a [PCLauncher] section in C:\RocketLauncher\Settings\Global Emulators.ini
05:45:55:612 | RL |      INFO  | +0     | Main - Found [PCLauncher] in C:\RocketLauncher\Settings\Global Emulators.ini
05:45:55:613 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk exists
05:45:55:618 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
05:45:55:619 | RL |      INFO  | +15    | Main - Gauntlet Slayer Edition will use module: C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk
05:45:55:624 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\Global RocketLauncher.ini"
05:45:55:624 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "C:\RocketLauncher\Settings\PC Games\RocketLauncher.ini"
05:45:55:660 | RL |      INFO  | +31    | Main - Using SkipChecks method "Rom and Emu" or emuName = "PCLauncher".
05:45:55:660 | RL |      INFO  | +0     | Main - INI Keys read
05:45:55:660 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists
05:45:55:713 | RL |      INFO  | +63    | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists
05:45:55:749 | RL |      INFO  | +31    | Main - "Gauntlet Slayer Edition" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
05:45:55:749 | RL |      INFO  | +0     | CheckPaths - Started
05:45:55:749 | RL |      INFO  | +0     | CheckPaths - Looking for rom: G:\Games\PC Games\Gauntlet Slayer Edition.lnk
05:45:55:750 | RL |      INFO  | +0     | CheckPaths - Found rom: G:\Games\PC Games\Gauntlet Slayer Edition.lnk
05:45:55:750 | RL |      INFO  | +0     | CheckPaths - Ended
05:45:55:750 | RL |      INFO  | +0     | BuildScript - User Variables:
					;----------------------------------------------------------------------------
					; INJECTED VARIABLES
					;----------------------------------------------------------------------------
					
					#NoTrayIcon
					#InstallKeybdHook
					MiscUtils.DetectHiddenWindows("On")
					SetTitleMatchMode, 2
					SendMode, Event
					0 = 10
					rlPath = C:\RocketLauncher
					pluginPath = C:\RocketLauncher\Plugins
					pluginName = RocketLauncherUI
					pluginExt = .plugin
					contextOnExit = 
					rlMode = 
					rlTitle = RocketLauncher
					rlVersion = 1.1.1.1
					rlAuthor = djvj
					rlURL = www.rlauncher.com
					langFile = C:\RocketLauncher\Data\Language\Localization.ini
					primMonitor = 1
					frontendPID = 3140
					frontendPath = C:\RocketLauncher\RocketLauncherUI
					frontendExe = RocketLauncherUI.exe
					frontendExt = exe
					frontendName = RocketLauncherUI
					frontendDrive = C
					exitEmulatorKey = Esc|1joy7&1joy8|2joy7&2joy8
					restoreFE = false
					exitScriptKey = ~q & ~s
					toggleCursorKey = ~e & ~t
					emuFullPath = 
					emuPath = 
					emuName = PCLauncher
					emuExt = 
					baseRomPath = 
					romPath = G:\Games\PC Games
					romPathFromIni = G:\Games\PC Games
					romExtension = .lnk
					romExtensionOrig = .lnk
					romExtensions = lnk
					executable = 
					systemDbName = PC Games
					systemName = PC Games
					dbPath = 
					dbName = Gauntlet Slayer Edition
					dbExt = 
					romName = Gauntlet Slayer Edition
					romMapPath = 
					romMappingEnabled = false
					romMappingLaunchMenuEnabled = false
					romMappingFirstMatchingExt = false
					romMappingShowAllRomsInArchive = true
					romMappingNumberOfGamesByScreen = 7
					romMappingHideParent = false
					romMappingMenuWidth = 400
					romMappingMenuMargin = 65
					romMappingTextFont = Bebas Neue
					romMappingTextOptions = cFFFFFFFF r4 s60 Bold
					romMappingDisabledTextColor = ff888888
					romMappingTextSizeDifference = 7
					romMappingTextMargin = 15
					romMappingTitleTextFont = Bebas Neue
					romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
					romMappingTitle2TextFont = Bebas Neue
					romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
					romMappingGameInfoTextFont = Bebas Neue
					romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
					romMappingGameNameTextFont = Bebas Neue
					romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
					romMappingBackgroundBrush = aa000000
					romMappingColumnBrush = 33000000
					romMappingButtonBrush1 = 6f000000
					romMappingButtonBrush2 = 33000000
					romMappingBackgroundAlign = Stretch and Lose Aspect
					romMappingMenuFlagWidth = 55
					romMappingMenuFlagSeparation = 7
					romMappingDefaultMenuList = FullList
					romMappingSingleFilteredRomAutomaticLaunch = false
					altArchiveNameOnly = 
					altRomNameOnly = 
					altArchiveAndRomName = 
					altArchiveAndManyRomNames = 
					altRomNamesOnly = 
					romMapScenario = 
					skipchecks = false
					romMatchExt = false
					blockInputTime = 0
					blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe
					errorLevelReporting = false
					lockLaunch = false
					lockLaunchGame = 
					screenRotationAngle = 0
					screenRotationAngleGame = 
					setResolution = 
					logFile = 
					logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
					logLevel = 3
					logShowDebugConsole = false
					logShowCommandWindow = false
					logCommandWindow = false
					logIncludeModule = true
					logIncludeFileProperties = true
					logIncludeDLLLogs = false
					errorSounds = true
					rlDebugConsoleStdout = 
					sysLang = English_United_States
					sysType = 64-bit
					broadcastWindowTitle = 
					navUpKey = Up
					navDownKey = Down
					navLeftKey = Left
					navRightKey = Right
					navSelectKey = Enter
					navP2UpKey = Numpad8
					navP2DownKey = Numpad2
					navP2LeftKey = Numpad4
					navP2RightKey = Numpad6
					navP2SelectKey = NumpadEnter
					originalWidth = 1920
					originalHeight = 1080
					vdEnabled = false
					vdFullPath = 
					vdUseSCSI = true
					vdDriveLetter = 
					vdDriveLetterScsi = 
					vdAddDrive = true
					demulShooterPath = 
					servoStikEnabled = false
					servoStikExitMode = false
					ledblinkyEnabled = false
					ledblinkySystemName = 
					ledblinkyFullPath = 
					ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky
					ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
					winIPACFullPath = 
					ultraMapEnabled = false
					ultraMapFullPath = 
					emuIdleShutdown = 0
					launchPasswordHash = UpUpDownDownLeftRightLeftRight
					hideCursor = false
					hideEmu = false
					hideFE = false
					suspendFE = false
					fadeIn = false
					fadeInDuration = 500
					fadeInTransitionAnimation = DefaultAnimateFadeIn
					fadeInDelay = 0
					fadeInExitDelay = 0
					fadeOutExitDelay = 0
					fadeOut = false
					fadeOutExtraScreen = false
					fadeOutDuration = 500
					fadeOutTransitionAnimation = DefaultAnimateFadeOut
					fadeOutDelay = 0
					fadeLyrInterpolation = 7
					fadeMuteEmulator = false
					fadeUseBackgrounds = false
					fadeClickThrough = false
					fadeSounds = true
					fade7zProgressMode = extraction
					fadeWidthBaseRes = 1920
					fadeHeightBaseRes = 1080
					fadeLyr1Color = FF000000
					fadeLyr1AlignImage = Stretch and Lose Aspect
					fadeLyr2Pos = Stretch and Lose Aspect
					fadeLyr2X = 0
					fadeLyr2Y = 0
					fadeLyr2W = 
					fadeLyr2H = 
					fadeLyr2Adjust = 1
					fadeLyr2PicPad = 0
					fadeLyr2Prefix = Extra Layer 1 - Console
					fadeLyr3Pos = Center
					fadeLyr3X = 450
					fadeLyr3Y = 450
					fadeLyr3W = 
					fadeLyr3H = 
					fadeLyr3Adjust = 1
					fadeLyr3PicPad = 0
					fadeLyr3Speed = 750
					fadeLyr3Animation = DefaultFadeAnimation
					fadeLyr37zAnimation = DefaultFadeAnimation
					fadeLyr3Type = imageandbar
					fadeLyr3ImgFollow7zProgress = true
					fadeLyr3Repeat = 1
					fadeLyr3BackImageTransparency = 30
					fadeLyr3StaticPos = No Alignment
					fadeLyr3StaticX = 0
					fadeLyr3StaticY = 870|1575
					fadeLyr3StaticW = 
					fadeLyr3StaticH = 
					fadeLyr3StaticAdjust = 1
					fadeLyr3StaticPicPad = 0
					fadeLyr3StaticPrefix = Info Bar
					fadeLyr4Adjust = 1
					fadeLyr4X = 1792|952
					fadeLyr4Y = 891|1596
					fadeLyr4W = 128
					fadeLyr4H = 
					fadeLyr4Pos = No Alignment
					fadeLyr4FPS = 50
					fadeLyr4PicPad = 0
					fadeTranspGifColor = FFFFFF
					fadeBarWindow = Image
					fadeBarWindowX = 
					fadeBarWindowY = 
					fadeBarWindowW = 900
					fadeBarWindowH = 
					fadeBarWindowR = 30
					fadeBarWindowM = 30
					fadeBarWindowHatchStyle = 8
					fadeBar = 7zOnly
					fadeProgressDuration = 0
					fadeBarBack = true
					fadeBarBackColor = FF555555
					fadeBarH = 30
					fadeBarR = 10
					fadeBarColor = DD00BFFF
					fadeBarHatchStyle = 8
					fadeBarPercentageText = true
					fadeBarInfoText = true
					fadeBarXOffset = 0
					fadeBarYOffset = 150
					fadeRomInfoDescription = filtered text
					fadeRomInfoSystemName = image
					fadeRomInfoYear = text with label
					fadeRomInfoDeveloper = text with label
					fadeRomInfoPublisher = text with label
					fadeRomInfoGenre = disabled
					fadeRomInfoRating = image
					fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
					fadeRomInfoTextPlacement = User Defined
					fadeRomInfoTextMargin = 7
					fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
					fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
					fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
					fadeRomInfoText5Options = cFF555555 r4 s42 Bold
					fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
					fadeStats_Number_of_Times_Played = text with label
					fadeStats_Last_Time_Played = text with label
					fadeStats_Average_Time_Played = text with label
					fadeStats_Total_Time_Played = text with label
					fadeStats_System_Total_Played_Time = text with label
					fadeStats_Total_Global_Played_Time = text with label
					fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
					fadeStatsInfoTextPlacement = topRight
					fadeStatsInfoTextMargin = 7
					fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
					fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
					fadeText1X = 0
					fadeText1Y = 0
					fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText1 = Loading Game
					fadeText2X = 0
					fadeText2Y = 0
					fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
					fadeText2 = Extraction Complete, Ready
					fadeText3 = Loading Game
					fadeText4 = Loading Complete
					fadeFont = Bebas Neue
					fadeSystemAndRomLayersOnly = false
					fadeExtractionTime = disabled
					fadeExtractionTimeTextX = 0
					fadeExtractionTimeTextY = 0
					fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
					fadeInterruptKey = 
					detectFadeErrorEnabled = true
					fadeImgPath = C:\RocketLauncher\Media\Fade
					RLDataPath = C:\RocketLauncher\Data
					RLMediaPath = C:\RocketLauncher\Media
					RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error
					modulesPath = C:\RocketLauncher\Modules
					moduleFullName = C:\RocketLauncher\Modules\PCLauncher\PCLauncher.ahk
					moduleName = PCLauncher
					modulePath = C:\RocketLauncher\Modules\PCLauncher
					moduleExtension = ahk
					moduleExtensionsPath = C:\RocketLauncher\Module Extensions
					libPath = C:\RocketLauncher\Lib
					sevenZEnabled = false
					sevenZPath = C:\RocketLauncher\Module Extensions\7z.exe
					sevenZDllPath = C:\RocketLauncher\Module Extensions\7z.dll
					sevenZExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
					sevenZExtractPathOrig = 
					sevenZAttachSystemName = false
					sevenZDelTemp = true
					sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
					sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
					sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
					7zExtractPath = C:\Users\odonnellj\AppData\Local\Temp\HS
					mgEnabled = false
					mgKey = ~NumpadSub
					mgBackgroundColor = FF000000
					mgSidePadding = 0.2
					mgWidthBaseRes = 1920
					mgHeightBaseRes = 1080
					mgYOffset = 500|800
					mgFont = Arial
					mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
					mgText1Text = Please select a game
					mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
					mgText2Offset = 100
					mgUseSound = true
					mgSoundfreq = 300
					mgExitEffect = none
					mgSelectedEffect = rotate
					mgUseGameArt = false
					mgCandidate = 
					mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
					mgOnLaunch = false
					pauseEnabled = false
					pauseKey = ~NumpadAdd
					pauseBackToMenuBarKey = X
					pauseZoomInKey = C
					pauseZoomOutKey = V
					pauseScreenshotKey = ~PrintScreen
					pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe
					pauseSaveStateKeyCodes = 
					pauseLoadStateKeyCodes = 
					keyboardEncoder = 
					keyboardEncoderEnabled = false
					keymapperEnabled = false
					keymapperAHKMethod = false
					keymapper = xpadder
					xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe
					joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe
					profilePath = C:\RocketLauncher\Profiles
					keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder
					keymapperFrontEndProfileName = RocketLauncherUI
					keymapperFrontEndProfile = false
					keymapperRocketLauncherProfileEnabled = false
					joyIDsEnabled = false
					joyIDsPreferredControllersGlobal = 
					joyIDsPreferredControllersSystem = use_global
					joyIDsPreferredControllersOnExit = 
					CustomJoyNamesEnabled = false
					CustomJoyNames = 
					rotateMethod = false
					FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
					defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default
					systemProfile = C:\RocketLauncher\Profiles\xpadder\PC Games
					xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\_Default
					emuProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\PCLauncher
					romProfile = C:\RocketLauncher\Profiles\xpadder\PC Games\Gauntlet Slayer Edition
					RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher
					blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank
					ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI
					ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default
					ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\PC Games
					ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\PC Games\PCLauncher
					ahkRomProfile = C:\RocketLauncher\Profiles\AHK\PC Games\Gauntlet Slayer Edition
					ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher
					bezelEnabled = false
					bezelICEnabled = false
					shaderName = false
					shaderColor = 
					shaderTransparency = 
					statisticsEnabled = true
					pressDuration = -1
					emuVolume = 1
					dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
					dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
					qResFullPath = C:\RocketLauncher\Module Extensions\QRes.exe
					mon1O = 
					pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll
					userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini
					testFile = 
					testDuration = 
					initialErrorMode = 0

05:45:55:767 | RL |      INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
05:45:55:767 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
05:45:55:767 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found
05:45:55:767 | RL |      INFO  | +0     | BuildScript - Validating module
05:45:55:770 | RL |      INFO  | +0     | BuildScript - Validation complete
05:45:55:770 | RL |      INFO  | +0     | BuildScript - Module:
					MEmu = PCLauncher
					MEmuV =  N/A
					MURL = http://www.rlauncher.com/wiki/index.php?title=PCLauncher
					MAuthor = djvj
					MVersion = 2.2.6
					MCRC = 64F63B83
					iCRC = 6B31C137
					mId = 635243126483565041
					MSystem = "American Laser Games","Arcade PC","Doujin Soft","Examu eX-BOARD","Fan Remakes","Games for Windows","Konami e-Amusement","Konami Bemani","Microsoft Windows","PCLauncher","PC Games","Singstar","Steam","Steam Big Picture","Taito Type X","Taito Type X2","Touhou","Touhou Project","Ultrastar","Ultrastar Deluxe","Windows Games"
					;----------------------------------------------------------------------------
					; Notes:
					; Use the examples in the ini, in your Modules\PCLauncher\ folder, to add more applications.
					; PCLauncher supports per-System inis. Copy your PCLauncher ini in the same folder and rename it to match the System's Name. Use this if you have games with the same name across multiple systems.
					; Read the tooltips for each module setting in RocketLauncherUI for the definitions of each key and help using them.
					; For information on how to use this module and what all the settings do, please see http://www.rlauncher.com/wiki/index.php?title=PCLauncher
					;----------------------------------------------------------------------------
					StartModule()
					
					moduleIni.CheckFile("Could not find """ . moduleIni.FileFullPath . """`n`nRocketLauncherUI will create this file when you configure your first game to be used with the " . MEmu . " module.")
					
					Application := moduleIni.Read(dbName, "Application","","",1)
					AppWaitExe := moduleIni.Read(dbName, "AppWaitExe","","",1)
					DiscImage := moduleIni.Read(dbName, "DiscImage","","",1)
					DXWndGame := moduleIni.Read(dbName, "DXWndGame","","",1)
					DXWndMaximizeWindow := moduleIni.Read(dbName, "DXWndMaximizeWindow","","",1)
					ExitMethod := moduleIni.Read(dbName, "ExitMethod","","",1)
					FadeTitle := moduleIni.Read(dbName, "FadeTitle","","",1)
					FadeTitleWaitTillActive := moduleIni.Read(dbName, "FadeTitleWaitTillActive","true","",1)
					FadeTitleTimeout := moduleIni.Read(dbName, "FadeTitleTimeout","","",1)
					FadeInExitSleep := moduleIni.Read(dbName, "FadeInExitSleep","","",1)
					HideConsole := moduleIni.Read(dbName, "HideConsole","","",1)
					OriginGame := moduleIni.Read(dbName, "OriginGame","","",1)
					Parameters := moduleIni.Read(dbName, "Parameters","","",1)
					PostLaunch := moduleIni.Read(dbName, "PostLaunch","","",1)
					PostLaunchParameters := moduleIni.Read(dbName, "PostLaunchParameters","","",1)
					PostLaunchSleep := moduleIni.Read(dbName, "PostLaunchSleep","","",1)
					PostExit := moduleIni.Read(dbName, "PostExit","","",1)
					PostExitParameters := moduleIni.Read(dbName, "PostExitParameters","","",1)
					PostExitSleep := moduleIni.Read(dbName, "PostExitSleep","","",1)
					PreLaunch := moduleIni.Read(dbName, "PreLaunch","","",1)
					PreLaunchParameters := moduleIni.Read(dbName, "PreLaunchParameters","","",1)
					PreLaunchMode := moduleIni.Read(dbName, "PreLaunchMode","","",1)
					PreLaunchSleep := moduleIni.Read(dbName, "PreLaunchSleep","","",1)
					SteamID := moduleIni.Read(dbName, "SteamID","","",1)
					WorkingFolder := moduleIni.Read(dbName, "WorkingFolder","","",1)
					
					If (!Application && !SteamID) { ; This app cannot be launched if no info exists already in the ini and this is not a steam game
						ScriptError("You have not set up " . dbName . " in RocketLauncherUI yet, so PCLauncher does not know what exe, FadeTitle, and/or SteamID to watch for.")
					}
					
					BezelGUI()
					FadeInStart()
					BezelStart()
					
					If Application {
						primaryExe := new Emulator(Application)		; instantiate primary application executable object
					}
					
					If (AppWaitExe != "") {
						AppWaitExe := new Process(AppWaitExe)
					}
					
					If FadeTitle {
						FadeTitleObj := StringUtils.ParsePCTitle(FadeTitle)
						appPrimaryWindow := new Window(new WindowTitle(FadeTitleObj.Title,FadeTitleObj.Class))	; instantiate primary application window object
					}
					
					; If Application needs a cd/dvd image in the drive, mount it in DT first
					If DiscImage {
						RLLog.Info("PCLauncher - Application is a Disc Image, mounting it in DT")
						appIsImage := 1
						DiscImage := new File(GetFullName(DiscImage))	; convert a relative path defined in the PCLauncher ini to absolute
						DiscImage.CheckFile("Cannot find this DiscImage for " . dbName . ":`n" . DiscImage.FileFullPath)
						; StringUtils.SplitPath(DiscImage,"",ImagePath,ImageExt,ImageName)
						If StringUtils.Contains(DiscImage.FileExt,"mds|mdx|b5t|b6t|bwt|ccd|cue|isz|nrg|cdi|iso|ape|flac")
						{	VirtualDrive("get")	; get the vdDriveLetter
							; VirtualDrive("mount",ImagePath . "\" . ImageName . "." . ImageExt)
							VirtualDrive("mount",DiscImage.FileFullPath)
						} Else
							ScriptError("You defined a DiscImage, but it is not a supported format for this module and/or DT:`nccd,cdi,cue,iso,isz,nrg")
					}
					
					; Verify module's settings are set
					CheckSettings()
					
					If PreLaunch {
						RLLog.Info("PCLauncher - PreLaunch set by user, running: " . PreLaunch)
						PreLaunchParameters := If (!PreLaunchParameters or PreLaunchParameters="ERROR") ? "" : PreLaunchParameters
						If (preLaunchMode = "run") {
							errLevel := PreLaunchExe.Run(If PreLaunchIsURL ? "" : PreLaunchParameters,"","","","",(If PreLaunchIsURL ? "" : 1))	; If this is a url, do not send params
							If errLevel
								ScriptError("There was a problem launching your PreLaunch application. Please check it is a valid executable.")
							TimerUtils.Sleep(PreLaunchSleep)
						} Else {
							errLevel := PreLaunchExe.RunWait(If PreLaunchIsURL ? "" : PreLaunchParameters,"",(If PreLaunchIsURL ? "" : 1))	; If this is a url, do not send params
							If errLevel
								ScriptError("There was a problem launching your PreLaunch application. Please check it is a valid executable.")
						}
					}
					
					If (DXWndGame = "true")		; start dxwnd if needed
						DxwndRun()
					
					If StringUtils.Contains(mode,"steam|steambp")	; steam launch
						Steam(SteamID, primaryExe.FileFullPath, Parameters)
					Else If (mode = "origin")		; origin launch
						Origin(primaryExe.FileName, primaryExe.FilePath, Parameters)
					Else {
						If (mode = "url")
						{	RLLog.Info("PCLauncher - Launching URL.")
							errLevel := primaryExe.Run()
						} Else {	; standard launch
							RLLog.Info("PCLauncher - Launching a standard application.")
							If (HideConsole = "true" and primaryExe.FileExt = "bat") {
								RLLog.Info("PCLauncher - Hiding DOS console for bat file.")
								objShell := ComObjCreate("WScript.Shell")
								objShell.CurrentDirectory := If WorkingFolder ? WorkingFolder : primaryExe.FilePath
								errLevel := objShell.Run("""" . primaryExe.FileName . """ " . Parameters, 0, false)
							}
							Else
								errLevel := primaryExe.Run(Parameters,"","","","",1,If WorkingFolder ? WorkingFolder : "")
						}
						If errLevel
							ScriptError("There was a problem launching your " . (If appIsImage ? "ImageExe" : "Application") . ". Please check it is a valid executable.")
					}
					
					If PostLaunch {
						RLLog.Info("PCLauncher - PostLaunch set by user, running: " . PostLaunch)
						PostLaunchExe := new Process(PostLaunch)
						PostLaunchParameters := If (!PostLaunchParameters or PostLaunchParameters="ERROR") ? "" : PostLaunchParameters
						errLevel := PostLaunchExe.Run(If PostLaunchIsURL ? "" : PostLaunchParameters,"","","","",(If PostLaunchIsURL ? "" : 1))	; If this is a url, do not send params
						If errLevel
							ScriptError("There was a problem launching your PostLaunch application. Please check it is a valid executable.")
						TimerUtils.Sleep(PostLaunchSleep)
					}
					
					If FadeTitle {
						RLLog.Info("PCLauncher - FadeTitle set by user, waiting for """ . appPrimaryWindow.WinTitle.GetWindowTitle() . """")
						
						If (FadeTitleTimeout)
							appPrimaryWindow.Wait(FadeTitleTimeout)
						Else
							appPrimaryWindow.Wait()
						
						If (FadeTitleWaitTillActive = "true")
							appPrimaryWindow.WaitActive()
					} Else If AppWaitExe {
						RLLog.Info("PCLauncher - FadeTitle not set by user, but AppWaitExe is. Waiting for AppWaitExe: " . AppWaitExe.FileName)
						AppWaitExe.Process("Wait",15)
						If (AppWaitExe.PID = 0)
							ScriptError("PCLauncher - There was an error getting the Process ID of your AppWaitExe """ . AppWaitExe.FileName . """. Please try setting a FadeTitle instead.")
					} Else If SteamIDExe {
						RLLog.Info("PCLauncher - FadeTitle and AppWaitExe not set by user, but SteamIDExe was found. Waiting for SteamIDExe: " . SteamIDExe.FileFullPath)
						SteamIDExe.Process("Wait",15)	; wait 15 seconds for this process to launch
						If (SteamIDExe.PID = 0)
							ScriptError("PCLauncher - There was an error getting the Process ID from your SteamIDExe for """ . dbName . """. Please try setting a FadeTitle instead.")
					} Else If primaryExe.PID {
						RLLog.Info("PCLauncher - FadeTitle and AppWaitExe not set by user, but a PID for the primary application was found. Waiting for PID: " . primaryExe.PID)
						appPrimaryWindow.PID := primaryExe.PID	; store the PID of the primary exe into the window object
						appPrimaryWindow.Wait("",primaryExe.PID)	; only wait for the pid, not any other window element
						appPrimaryWindow.WaitActive("",primaryExe.PID)
					} Else
						RLLog.Error("PCLauncher - FadeTitle and AppWaitExe not set by user and no AppPID found from an Application, PCLauncher has nothing to wait for")
					
					If (DXWndGame = "true" and (DXWndMaximizeWindow = "aspect" or DXWndMaximizeWindow = "stretch"))
						appPrimaryWindow.Maximize(If (DXWndMaximizeWindow="aspect") ? "true" : "false")
					
					BezelDraw()
					
					TimerUtils.Sleep(FadeInExitSleep)	; PCLauncher setting for some stubborn games that keeps the fadeIn screen up a little longer
					FadeInExit()
					
					If AppWaitExe {
						If !FadeTitle {
							RLLog.Info("PCLauncher - Creating a window based on the AppWaitExe because FadeTitle was not set")
							appPrimaryWindow := new Window(new WindowTitle("","","","",AppWaitExe.PID))	; instantiate AppWaitExe window object
							appPrimaryWindow.Wait()
							appPrimaryWindow.Get("ID")
							appPrimaryWindow.WinTitle.PID := ""	; remove PID from future window matches
							appPrimaryWindow.WinTitle.ID := appPrimaryWindow.ID	; inject hwnd ID so future matches use it instead
						}
						RLLog.Info("PCLauncher - Waiting for AppWaitExe """ . AppWaitExe.FileName . """ to close.")
						AppWaitExe.Process("WaitClose")
					} Else If FadeTitle {	; If fadeTitle is set and no appPID was created.
						RLLog.Info("PCLauncher - Waiting for FadeTitle """ . appPrimaryWindow.WinTitle.GetWindowTitle() . """ to close.")
						appPrimaryWindow.WaitClose()
					} Else If SteamIDExe {
						RLLog.Info("PCLauncher - Waiting for SteamIDExe """ . SteamIDExe.FileName . """ to close.")
						SteamIDExe.Process("WaitClose")
					} Else If primaryExe.PID {
						If !FadeTitle {
							RLLog.Info("PCLauncher - Creating a window based on the Primary Application """ . primaryExe.FileName . """ because FadeTitle nor AppWaitExe were set")
							appPrimaryWindow := new Window(new WindowTitle("","","","",primaryExe.PID))	; instantiate primary application window object
							appPrimaryWindow.Wait()
							appPrimaryWindow.Get("ID")
							appPrimaryWindow.WinTitle.PID := ""	; remove PID from future window matches
							appPrimaryWindow.WinTitle.ID := appPrimaryWindow.ID	; inject hwnd ID so future matches use it instead
						}
						RLLog.Info("PCLauncher - Waiting for the Primary Application PID """ . primaryExe.PID . """ to close.")
						primaryExe.Process("WaitClose")
					} Else
						ScriptError("Could not find a proper AppWaitExe`, FadeTitle`, or AppPID (from the launched Application). Try setting either an AppWaitExe or FadeTitle so the module has something to look for.")
					
					If PostExit {
						RLLog.Info("PCLauncher - PostExit set by user, running: " . PostExit)
						PostExitExe := new Process(PostExit)
						PostExitParameters := If (!PostExitParameters or PostExitParameters="ERROR") ? "" : PostExitParameters
						errLevel := PostExitExe.Run(If PostExitIsURL ? "" : PostExitParameters,"","","","",(If PostExitIsURL ? "" : 1))	; If this is a url, do not send params
						If errLevel
							ScriptError("There was a problem launching your PostExit application. Please check it is a valid executable.")
						TimerUtils.Sleep(PostExitSleep)
					}
					
					; If Application is a cd/dvd image, unmount it in DT
					If appIsImage
						VirtualDrive("unmount")
					
					; Close steam if it was not open prior to launch, not really needed anymore because module knows how to launch if steam already running now
					; If (primaryExe.PID = 0)
						; Run, Steam.exe -shutdown, %SteamPath%	; close steam
					
					If (DXWndGame = "true")
						DxwndClose()
					
					BezelExit()
					FadeOutExit()
					ExitModule()
					
					CheckSettings() {
						Global Application,primaryExe
						Global PreLaunch,PreLaunchExe,PreLaunchIsURL
						Global PostLaunch,PostLaunchExe,PostLaunchIsURL
						Global PostExit,PostExitExe,PostExitIsURL
						Global moduleName,appIsImage,vdDriveLetter,SteamID,OriginGame,DXWndGame,mode,AppWaitExe,SteamIDExe,FadeTitle
						Global modulePath,fadeIn
						RLLog.Info("CheckSettings - Started")
					
						; These checks allow you to run URL and Steam browser protocol commands. Without them ahk would error out that it can't find the file. This is different than setting a SteamID but either work
						If (SteamID) {
							mode := "steam"	; setting module to use steam mode
							RLLog.Info("PCLauncher - SteamID is set, setting mode to: """ . mode . """")
						} Else If (StringUtils.SubStr(Application,1,3) = "ste") {
							mode := "steambp"	; setting module to use Steam Browser Protocol mode
							RLLog.Info("PCLauncher - Application is a Steam Browser Protocol, setting mode to: """ . mode . """")
						} Else If (StringUtils.SubStr(Application,1,4) = "http") {
							mode := "url"	; setting module to use url mode
							RLLog.Info("PCLauncher - Application is a URL, setting mode to: """ . mode . """")
						} Else If OriginGame {
							mode := "origin"	; setting module to use Origin mode
							StringUtils.BackslashCheck(primaryExe.FileFullPath,"Application")
							RLLog.Info("PCLauncher - Origin mode enabled. Will log in to Origin if required.")
						} Else If Application {
							mode := "standard"	; for standard launching
							StringUtils.BackslashCheck(primaryExe.FileFullPath,"Application")
							RLLog.Info("PCLauncher - Setting mode to: """ . mode . """")
						} Else	; error if no modes are used
							ScriptError("Please set an Application, SteamID, Steam Browser Protocol, or URL in " moduleName . ".ini for """ . dbName . """")
					
						If (SteamID && Application)	; do not allow 2 launching methods as module cannot know which should be used
							ScriptError("You are trying to use Steam and an Application, you must choose one or the other.")
					
						If ((mode = "steam" || mode = "steambp") && !AppWaitExe && !FadeTitle) { ; && fadeIn = "true") {	; If AppWaitExe or FadeTitle are defined, that will take precedence over the automatic method using the SteamIDs.ini
							SteamIDFile := new IniFile(modulePath . "\SteamIDs.ini")
							SteamIDFile.CheckFile()
							If !SteamID		; if this game does not have a SteamID defined
								StringUtils.SplitPath(Application,SteamID) ; try to grab the ID from the Application name
							SteamIDExe := SteamIDFile.ReadCheck(SteamID, "exe","","",1)
							If !SteamIDExe		; if it was still not found, error out
								ScriptError("You are using launching a Steam game but no way for the module to know what window to wait for after launching. Please set a AppWaitExe, FadeTitle, or make sure your SteamID and the correct exe is defined in the SteamIDs.ini",10)
							Else {
								RLLog.Info("PCLauncher - Found an exe in the SteamIDs.ini for this game: """ . SteamIDExe . """")
								SteamIDExe := new Process(SteamIDExe)
							}
						} Else If (mode = "url" && !AppWaitExe && !FadeTitle)
							ScriptError("You are using launching a URL but no way for the module to know what to window to wait for after launching. Please set a AppWaitExe or FadeTitle to your default application that gets launched when opening URLs.",10)
						
						If (appIsImage && !primaryExe.FilePath)	; if user only defined an exe for Application with no path, assume it will be found on the root dir of the image when mounted
							primaryExe.FilePath := vdDriveLetter . ":\"
						If (!primaryExe.FileName && mode = "standard" && (mode != "steam" || mode != "steambp"))
							ScriptError("Missing filename on the end of your Application in " . moduleName . ".ini:`n" . primaryExe.FileFullPath)
						If (!primaryExe.FileExt && mode = "standard" && (mode != "steam" || mode != "steambp"))
							ScriptError("Missing extension on your Application in " . moduleName . ".ini:`n" . primaryExe.FileFullPath)
					
						PreLaunchExe := AltAppCheck(PreLaunch,"PreLaunch",PreLaunchIsURL)
						PostLaunchExe := AltAppCheck(PostLaunch,"PostLaunch",PostLaunchIsURL)
						PostExitExe := AltAppCheck(PostExit,"PostExit",PostExitIsURL)
					
						If (mode = "standard")
							primaryExe.CheckFile("Cannot find this Application:`n" . primaryExe.FileFullPath)	; keeping this last so more descriptive errors will trigger first
						RLLog.Info("CheckSettings - Ended")
					}
					
					AltAppCheck(file,id,ByRef urlID) {
						If file {
							obj := new Process(file)
							urlID := If (StringUtils.SubStr(file,1,4)="http" || StringUtils.SubStr(file,1,3)="ste") ? 1:""
							If urlID
								RLLog.Info("PCLauncher - " . id . " is a URL or Steam Browser Protocol: " . file)
							Else {
								StringUtils.BackslashCheck(obj.FileFullPath,id)
								obj.CheckFile("Cannot find this " . id . " application:`n" . obj.FileFullPath)
							}
							Return obj
						}
					}
					
					CloseProcess:
						If (ExitMethod != "InGame") {
							FadeOutStart()
							If (ExitMethod = "Process Close AppWaitExe" && AppWaitExe) {
								RLLog.Info("CloseProcess - ExitMethod is ""Process Close AppWaitExe""")
								AppWaitExe.Process("Close")
							} Else If (ExitMethod = "WinClose AppWaitExe" && AppWaitExe) {
								RLLog.Info("CloseProcess - ExitMethod is ""WinClose AppWaitExe""")
								AppWaitExe.Process("Exist")
								AppWaitWindow := new Window(new WindowTitle("","","","",AppWaitExe.PID))
								AppWaitWindow.Close()
							} Else If (ExitMethod = "Process Close Application") {
								RLLog.Info("CloseProcess - ExitMethod is ""Process Close Application""")
								primaryExe.Process("Close")
							} Else If (ExitMethod = "WinClose Application" && FadeTitle) {
								RLLog.Info("CloseProcess - ExitMethod is ""WinClose Close Application""")
								appPrimaryWindow.Close()
							} Else If (ExitMethod = "Send Alt+F4") {
								RLLog.Info("CloseProcess - ExitMethod is ""Send Alt+F4""")
								KeyUtils.Send("!{F4}")
							} Else {
								RLLog.Info("CloseProcess - Default ExitMethod`, using ""WinClose""")
								appPrimaryWindow.Close()
							}
						}
					Return

05:45:55:910 | RL |      INFO  | +140   | BuildScript - Loaded Multi-Player scripts
05:45:55:912 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
05:45:55:912 | RL |   WARNING  | +0     | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found
05:45:55:912 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
05:45:55:914 | RL |      INFO  | +0     | Main - Module is built
05:45:55:914 | RL |      INFO  | +0     | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists
05:45:55:944 | RL |      INFO  | +32    | Main - Running module
 
Last edited:

bleasby

RocketLauncher Developer
Developer
Here is the RL log from when I try to launch Gauntlet. I had to add the 'code' tag at the end as RL did not terminate, even after clicking on the OK button on the error in the OP (I have to right-click on it in the systray and exit).

What is "the error in the OP"? If you are having a error launching the game outside RL, RL will not solve it magically.

Also, this log is useless, firstly because it is not on troubleshooting level and secondly because it didn't even reached the point were the game is launched which means that RL is probably not the responsible for your failed game launch.
 

johnodon

New member
RL Member
What is "the error in the OP"? If you are having a error launching the game outside RL, RL will not solve it magically.

Also, this log is useless, firstly because it is not on troubleshooting level and secondly because it didn't even reached the point were the game is launched which means that RL is probably not the responsible for your failed game launch.

So...the error is shown in the first post ("AutoHotkey.dll"). Do you not see it? This happens when trying to launch the game from within RL...not outside as you seem to think.

Perhaps the log is useless because RL did not finish writing to it and hung (<-- a clear failure of RL)

In short, your attitude sucks and you can stick it straight up your ass!

I'm done...ban way.
 

djvj

Administrator
Staff member
Developer
John, control your language and curb the insults, especially when receiving help. I won't tolerate it. We try to keep a friendly community here. You have been given a warning. Next offense is a ban.

All of us say a log is useless when it's not set to the incorrect level to help troubleshoot an issue. We are not saying you or your actions are useless, which I think is how you took it.
 

gbiz

New member
The game will only start with the language.changer.exe which is a launcher. Is the a game script or a way to hit the play button to avoid seeing the launcher?
 
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