HyperLaunch v3.1.0.5 Beta

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djvj

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HyperLaunch
HyperLaunch (updated to v3.1.0.5)

  • HideCursor was changed to a globally allow per-game control over it. Set it by configuring settings on that game in the Games tab.
  • Fixed Keymapper_FrontEnd_Profile_Name was always writing the first pluginname sent to HL, this is supposed to by default be empty to allow HL to work with multiple FEs.
  • Added new CLI switch "-c" which changes the context of HL on exit an option of giving focus to your FE or load an FE keymapper profile on exit.
  • Fixed ahk error when bezels are turned off using the NullDC module and ExtraFixedResBezelGUI() was called.
  • Added WMI check and will not attempt to use the WMI service if it is not running.
  • Added file check for your emulator/application executable. Previously you would get an ahk error if the path was wrong.
  • Fixed decrypting Steam/Origin credentials


Keymapper.ahk (updated to v1.1.0)
  • Updated to support the -c switch


Shared.ahk (updated to v1.2.2)

  • Added a few checks to HideEmu to make sure the windows that it is trying to hide, actually become hidden
  • Updates to remove PCLauncher HideCursor control, which now can be controlled per-game globally
  • Added ability to hide logs when running executables
  • 7zCleanUp will now be triggered when an error occurs


Module Extensions
HyperLaunch.dll
  • Updated to support WMI check


Origin.ahk (updated to v1.0.1)
  • Will no longer show credentials in log


Steam.ahk (updated to v1.0.1)
  • Will no longer show credentials in log


HyperLaunchHQ
v1.1.1.3 (February 25th, 2015):

  • Changed path for logos in the HLHQ plugin, they should now be located at .\Media\Logos\
  • Added new setting to check if WMI Service is running on startup since HyperLaunch requires it
  • Added support for Hide_Cursor setting on a per game basis
  • Changed format of systems.xml file, check the bundled 'Systems (Example).xml'
  • Fixed bug that was preventing some module per rom settings to be saved in some particular conditions
 

djvj

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Plugins:
  • Added initial Maximus Arcade Plugin. It can build the database part, but not any media assets yet.
 

Melu

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Hi Djdv, thank you for all. I updated my Hyper and i have this error:
------------------------------------------------------------------------------------
PK2VONG.jpg

-----------------------------------------------------------------------------------
How do I can fix it?
Thank you :)
 
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djvj

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Melu, make sure all your files are updated from git. If you have further problems, this is not the thread to discuss it. Please make your own thread.
 

Potts43

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Melu, make sure all your files are updated from git. If you have further problems, this is not the thread to discuss it. Please make your own thread.

Djv,j I hear what you're saying but I updated as normal by git and I get the same error and nothing runs from HLHQ anymore.
 

rfancella

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Djv,j I hear what you're saying but I updated as normal by git and I get the same error and nothing runs from HLHQ anymore.

He is aware. ;)

I rolled back the two files Steam.ahk and Origin.ahk and all is working again.
We will wait for an update.

Thanks,
Ron
 

gigapig

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Mine is the same, tried running a Mame game and got that error. Can't roll back either.
 

djvj

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Sorry guys, I forgot to push the updated shared.ahk. It's up and fixed now.
 

djvj

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Shared.ahk updated to v1.2.3
  • Removed debug msgbox when using daemontools
 

djvj

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HyperLaunch.exe updated to v3.1.0.5b
  • Minor fix to address error when bezel disabled in nulldc
 

djvj

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HyperLaunch.dll updated to v1.0.5 (brolly)

  • Added methods to detect/remove the BOM character from text files
 

djvj

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HyperLaunchHQ updated to v1.1.1.4 (March 14th, 2015):

  • Fixed issue that was causing adding new systems using the HyperLaunchHQ plugin not working properly
  • Added support to enable/disable HyperPause on a per game basis through the Specific Game Options form

This will be the last update under this name.
 

nosh

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dj Fade layer 2 and Extra Layer 1 - Console images are not loading for fade. As I understand zerodreams profile is the default now?
 

djvj

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AFAIK, it's working right for zerodreams style fade (the new default). I didn't touch anything recently that would stop that from working. Please make sure you defaulted all your fade settings.
 

dave305

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Djvj, I posted sat about my dosbox prob, but it never posted and I just posted again and it didn't make it either?. I decided to upgrade to see if it would help, but I have a new problem. I have no systems showing up. I looked for the systems.xml (example), but can't find it in the zip or on gethub. could you post it or show me where I can find it.
 

dave305

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Never mind, changed frontend to hyperspin and all is good. Not what I wanted, but :). Why wouldn't the systems show up under hyperlaunch?.
 
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