Hey, first post so thanks to everyone who helped making all this possible. Awesome!
I recently upgraded my whole system and ran into a couple of problem that I solve one after another.
Right now LED Blinky does what it's supposed to be except for Naomi/Atomiswave. Since it works in Mame and other emulators, I feel like it might have something to do with Demuls module or something RL related but I'm not sure.
I read a thread about the "4 -> exit" problem with hyperspin. I think that's exactly what's happening with Demul and Atomiswave. Example:
I start DOA, it has it's own LED Blinky settings. The game will launch and LED Blinky will blink the buttons that have to be used and say what they are. So far so good. But after it did that, the buttons will go back to the Hyperspin setting. This is just happening mit the Demul 0.7 module.
Now what's strange about all this is how HS behaves when you start a game, too. This is my example log from hs:
Rocketlauncher starts DOA2. LED Blinky does so, too. When I start the game though I can see how Hyperspin spins up by ONE. That's the "crzytaxi" line. It's the game above DOA2. I have no idea why Hyperspin does that.
Might this all be a focus problem?
I really hope someone can help. If I should rather go to the LED Blinky forums, let me know - I'm not so sure this is an LED Blinky problem to begin with.
Thanks again!
Olli
I recently upgraded my whole system and ran into a couple of problem that I solve one after another.
Right now LED Blinky does what it's supposed to be except for Naomi/Atomiswave. Since it works in Mame and other emulators, I feel like it might have something to do with Demuls module or something RL related but I'm not sure.
I read a thread about the "4 -> exit" problem with hyperspin. I think that's exactly what's happening with Demul and Atomiswave. Example:
I start DOA, it has it's own LED Blinky settings. The game will launch and LED Blinky will blink the buttons that have to be used and say what they are. So far so good. But after it did that, the buttons will go back to the Hyperspin setting. This is just happening mit the Demul 0.7 module.
Now what's strange about all this is how HS behaves when you start a game, too. This is my example log from hs:
Code:
04:59:39 PM | HyperSpin Started
04:59:39 PM | Going FullScreen
04:59:39 PM | LEDBlinky is set to active
04:59:39 PM | Found LEDBlinky.exe
04:59:39 PM | Running LEDBlinky
04:59:39 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 1
04:59:39 PM | Checking for updates
04:59:39 PM | Update Check Complete
04:59:39 PM | Startup program: CtrlRemapGUI.exe
04:59:39 PM | Startup params: -rmap CRG_Blank.cfg
04:59:39 PM | Working directory: C:\remap\
04:59:39 PM | Window State: NORMAL
04:59:39 PM | Launching CtrlRemapGUI.exe
04:59:39 PM | Command Line is CtrlRemapGUI.exe -rmap CRG_Blank.cfg
04:59:39 PM | Error intializing joysticks
04:59:39 PM | Menu Mode is multi
04:59:39 PM | Loading Main Menu.xml
04:59:39 PM | Main Menu.xml successfully loaded
04:59:39 PM | Main Menu wheel loaded successfully
04:59:40 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
04:59:41 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sammy Atomiswave" "Main Menu"
04:59:42 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
04:59:45 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "MAME" "Main Menu"
04:59:45 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 8
04:59:45 PM | Loading Sega Naomi.xml
04:59:45 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 7 "Sega Naomi"
04:59:45 PM | Main Menu.xml successfully loaded
04:59:46 PM | Sega Naomi wheel loaded successfully
04:59:49 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "confmiss"
04:59:49 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "csmash"
04:59:51 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "doa2"
04:59:51 PM | Launching Game
04:59:51 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 3 "doa2" "Sega Naomi"
04:59:51 PM | Using HyperLaunch
04:59:51 PM | Getting Launcher path
04:59:52 PM | Launcher located at C:\rocketlauncher\rocketlauncher.exe
04:59:52 PM | Running Launcher
04:59:52 PM | Launcher Command Line is: C:\rocketlauncher\rocketlauncher.exe "Sega Naomi" "doa2"
04:59:52 PM | Launching Game
04:59:52 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 3 "doa2" "Sega Naomi"
04:59:52 PM | Using HyperLaunch
04:59:52 PM | Getting Launcher path
04:59:52 PM | Launcher located at C:\rocketlauncher\rocketlauncher.exe
04:59:52 PM | Running Launcher
04:59:52 PM | Launcher Command Line is: C:\rocketlauncher\rocketlauncher.exe "Sega Naomi" "doa2"
04:59:52 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
04:59:52 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "crzytaxi"
05:00:05 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
05:00:05 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 4
05:00:06 PM | Loading Main Menu.xml
05:00:06 PM | Main Menu.xml successfully loaded
05:00:06 PM | Main Menu wheel loaded successfully
05:00:07 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 9 "Sega Naomi" "Main Menu"
05:00:08 PM | Exit program unavailable
05:00:08 PM | Quiting Hyperspin
05:00:08 PM | Command Line is: "C:\Led Blinky\LEDBlinky.exe" 2
05:00:08 PM | Bye!
Rocketlauncher starts DOA2. LED Blinky does so, too. When I start the game though I can see how Hyperspin spins up by ONE. That's the "crzytaxi" line. It's the game above DOA2. I have no idea why Hyperspin does that.
Might this all be a focus problem?
I really hope someone can help. If I should rather go to the LED Blinky forums, let me know - I'm not so sure this is an LED Blinky problem to begin with.
Thanks again!
Olli